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* MercyInvincibility: Standard for platformers, as long as you're wearing a helmet (your SingleUseShield). It comes with a certain annoyance: if you get hit, a spare helmet that is placed in a slot at the top of the screen starts falling down; if you can't catch it in time, you are left with none and become a OneHitPointWonder.

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* MercyInvincibility: Standard for platformers, as long as you're wearing a helmet (your SingleUseShield).helmet. It comes with a certain annoyance: if you get hit, a spare helmet that is placed in a slot at the top of the screen starts falling down; if you can't catch it in time, you are left with none and become a OneHitPointWonder.

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The Adventures of Lomax is a 2D PlatformGame and a [[SpinOff spin-off]] of the ''VideoGame/{{Lemmings}}'' series. It was made by ''Creator/{{Psygnosis}}'' in 1996 and is a SpiritualSuccessor to ''The Misadventures of Flink'', which has the same kind of gameplay. You play as Lomax, a lemming hero who has to save the Lemmingland from Evil Ed, a bad lemming wizard who transforms lemmings into all sorts of monsters. In order to succeed in his quest, Lomax utilizes two of the classic lemming skills (builder and basher) as well as the magical abilities of his magic helmet. The game was released on the first {{Playstation}} and on PC.

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The Adventures of Lomax is a 2D PlatformGame and a [[SpinOff spin-off]] of the ''VideoGame/{{Lemmings}}'' series. It was made by ''Creator/{{Psygnosis}}'' in 1996 and is a SpiritualSuccessor to ''The Misadventures of Flink'', which has the same kind of gameplay. It was released on the first {{Playstation}} and on PC.

You play as Lomax, a lemming hero who has to save the Lemmingland from Evil Ed, a bad lemming wizard who transforms lemmings into all sorts of monsters. In order to succeed in his quest, Lomax utilizes two of the classic lemming skills (builder and basher) as well as the magical abilities of his magic helmet. The game was released on the first {{Playstation}} and on PC.
helmet.
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The Adventures of Lomax is a 2D PlatformGame and a [[SpinOff spin-off]] of the ''VideoGame/{{Lemmings}}'' series. It was made by ''Creator/{{Psygnosis}}'' in 1996 and is a SpiritualSuccessor to ''The Misadventures of Flink'', which has the same kind of gameplay. You play as Lomax, a lemming hero who has to save the Lemmingland from Evil Ed, a bad lemming wizard who transforms lemmings into all sorts of monsters. In order to succeed in his quest, Lomax utilizes two of the classic lemming skills (builder and basher) as well as the magical abilities of his magic helmet.

to:

The Adventures of Lomax is a 2D PlatformGame and a [[SpinOff spin-off]] of the ''VideoGame/{{Lemmings}}'' series. It was made by ''Creator/{{Psygnosis}}'' in 1996 and is a SpiritualSuccessor to ''The Misadventures of Flink'', which has the same kind of gameplay. You play as Lomax, a lemming hero who has to save the Lemmingland from Evil Ed, a bad lemming wizard who transforms lemmings into all sorts of monsters. In order to succeed in his quest, Lomax utilizes two of the classic lemming skills (builder and basher) as well as the magical abilities of his magic helmet.
helmet. The game was released on the first {{Playstation}} and on PC.
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* NotQuiteDead: Deployed two times by Evil Ed. First, destroying the floating rock that he's standing on will make him fall down, presumably to his doom, but then he pulls of a OneWingedAngel moment. Then he falls down again but hangs to the stage for his life. Only making him fall for the third time causes him not to come back.

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* NotQuiteDead: Deployed two times by Evil Ed. First, destroying the floating rock that he's standing on will make him fall down, presumably to his doom, but then he pulls of off a OneWingedAngel moment. Then he falls down again but hangs to the stage for his life. Only making him fall for the third time causes him not to come back.
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* ThreateningShark: On some of the levels with water present, there are sharks appearing that either start swimming in one direction and chomping continuously, or ''outright jumping out of water to bite you.''

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* ThreateningShark: On In some of the levels with water present, there are sharks appearing that either start swimming in one direction and chomping continuously, or ''outright jumping out of the water to bite you.''
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* ThreateningShark: On some of the levels with water present, there are sharks appearing that either start swimming in one direction and chomping continuously, or ''outright jumping out of water to bite you.''
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* OddballInTheSeries: Most ''VideoGame/{{Lemmings}}'' games are puzzle games that follow the same general gameplay: you have to lead a number of lemmings to safety, utilizing all sorts of skills. This game, on the other hand, is a platformer. It shares the title of an oddball together with ''Lemmings Paintball'', which is an isometric ThirdPersonShooter.
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The Adventures of Lomax is a 2D PlatformGame and a spin-off of the ''VideoGame/{{Lemmings}}'' series. It was made by ''Creator/{{Psygnosis}}'' in 1996 and is a SpiritualSuccessor to ''The Misadventures of Flink'', which has the same kind of gameplay. You play as Lomax, a lemming hero who has to save the Lemmingland from Evil Ed, a bad lemming wizard who transforms lemmings into all sorts of monsters. In order to succeed in his quest, Lomax utilizes two of the classic lemming skills (builder and basher) as well as the magical abilities of his magic helmet.

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The Adventures of Lomax is a 2D PlatformGame and a spin-off [[SpinOff spin-off]] of the ''VideoGame/{{Lemmings}}'' series. It was made by ''Creator/{{Psygnosis}}'' in 1996 and is a SpiritualSuccessor to ''The Misadventures of Flink'', which has the same kind of gameplay. You play as Lomax, a lemming hero who has to save the Lemmingland from Evil Ed, a bad lemming wizard who transforms lemmings into all sorts of monsters. In order to succeed in his quest, Lomax utilizes two of the classic lemming skills (builder and basher) as well as the magical abilities of his magic helmet.

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* {{Knockback}}: Happens when Lomax is hit. Can be rather annoying if it happens while you're jumping over a BottomlessPit...



* MercyInvincibility: As standard for platformers.

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* MercyInvincibility: As standard Standard for platformers.platformers, as long as you're wearing a helmet (your SingleUseShield). It comes with a certain annoyance: if you get hit, a spare helmet that is placed in a slot at the top of the screen starts falling down; if you can't catch it in time, you are left with none and become a OneHitPointWonder.
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* BottomlessPits: Plentiful.

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* BottomlessPits: Plentiful. Especially annoying in TheWildWest world and right before the fight with Evil Ed.
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* AutoScrollingLevel: The boss stages in the first 3 worlds.


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* BottomlessPits: Plentiful.


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* GottaCatchThemAll: The coins and freed lemmings.


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* IdleAnimation: Lomax looks around when standing still.
* InfiniteOneUps: There are a few levels where there is more than one 1-Up available, enabling you to get all of them, kill yourself, and repeat as many times as you want.
* LawOfOneHundred: Collecting 100 coins gives you additional life. Defeating 100 enemies gives you access to a bonus level.
* MercyInvincibility: As standard for platformers.


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* NotQuiteDead: Deployed two times by Evil Ed. First, destroying the floating rock that he's standing on will make him fall down, presumably to his doom, but then he pulls of a OneWingedAngel moment. Then he falls down again but hangs to the stage for his life. Only making him fall for the third time causes him not to come back.


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* ReforgedIntoAMinion: What Evil Ed does to all the lemmings except Lomax.


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* RewardingVandalism: Destroying pots sometimes causes an additional coin to fall out.
* SceneryPorn: The backgrounds and overall looks of the levels are quite pretty for their time.


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* SpinAttack: The only attack Lomax can use even without his helmet. Since nearly every enemy is susceptible to it and you are invincible to nearly every attack while you do it, you are very likely to keep using it without ever bothering to use the helmet attack instead.
* SuperDrowningSkills: If Lomax falls into water, he can still jump out once if you're fast enough. Fall into water for the second time or don't jump out fast enough, and he'll drown.
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* ActionBomb: The [[ExplodingBarrels barrel]] enemies from the first world stop dead and explode after a brief moment when you get close.

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* ActionBomb: ActionBomb / SuicideAttack: The [[ExplodingBarrels barrel]] enemies from the first world stop dead and explode after a brief moment when you get close.
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* CoolHelmet / HatOfPower: Lomax's helmet. It can be thrown like a boomerang, its plume can stretch and grab certain surfaces, it can work like HelicopterHair, it can be thrown to explode (somehow multiplying itself in the process), and of course, it provides a protection from being a OneHitPointWonder.

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* CoolHelmet / HatOfPower: Lomax's helmet. It can be thrown like a boomerang, it can be thrown to explode (somehow multiplying itself in the process), its plume can stretch and grab certain surfaces, it can work like HelicopterHair, it can be thrown to explode (somehow multiplying itself in the process), and of course, it wearing the helmet provides a protection from being a OneHitPointWonder.
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* HelicopterHair: The plume of Lomax's helmet can work like this if you have the proper ability.
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* BonusStage: When you defeat 100 enemies, the exit at the end of the current level will bring you to a bonus stage, where you have a limited time to collect loads of money. The stage itself is entirely made out of money, too. No enemies to be found, and dying only brings you to the next level.

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* BonusStage: When you defeat 100 enemies, the exit at the end of the current level will bring you to a bonus stage, where you have a limited time to collect loads of money. The stage itself is made entirely made out of money, too. No enemies to be found, and dying only brings you to the next level.



* DreamworksFace: Just take a look at the game cover.

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* DreamworksFace: Just take a look at the game cover.



* ExpositionFairy: The Old Wise Lorock. Touch his floating hat to make him appear and share some gameplay tip.

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* ExpositionFairy: The Old Wise Lorock. Touch Touching his floating hat to make makes him appear and share some gameplay tip.



* PasswordSave: After every level, you receive a code consisting of 8 symbols, which happen to be the classic Playstation symbols. They're present ''even on PC.''

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* PasswordSave: After every level, you receive a code consisting of 8 symbols, which happen to be the classic Playstation symbols. They're present ''even on PC.'''' They preserve information like which level you reached and how many lives and continues you have.



* TooDumbToLive: Defeated enemies turn into normal lemmings. It can be heartwarming to see them happily run away and then float away on their umbrellas... until you reach the levels with water and then see them merrily jump into water and drown immediately after rescuing.

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* TooDumbToLive: Defeated enemies turn into normal lemmings. It can be heartwarming to see them happily run away and then float away on their umbrellas... until you reach the levels with water and then see them merrily jump into water and drown themselves immediately after rescuing.
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SugarWiki/NeedsMoreLove.

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SugarWiki/NeedsMoreLove.
Not to be confused with ''Literature/TheLorax''. SugarWiki/NeedsMoreLove.
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* OneWingedAngel: Evil Ed transforms into a huge grotesque version of himself when defeated for the first time.
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SugarWiki/NeedsMoreLove.
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* MookMaker: In the second world, sometimes coffins pop out of the ground and start spitting out zombies. They keep doing that until they run out of zombies or until you destroy them.

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* MookMaker: In the second world, world there are coffins that sometimes coffins pop out of the ground and start spitting out zombies. They keep doing that until they run out of zombies or until you destroy them.
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* MookMaker: In the second world, sometimes coffins pop out of the ground and start spitting out zombies. They keep doing that until they run out of zombies or until you destroy them.
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* TwoAndAHalfD: The game utilizes this at times, with you moving between various planes of the level set in the background and foreground.
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* SpaceZone: The last world. It looks kind of like pieces of moon's surface suspended in space. Despite its looks, it works just like the previous worlds and there's no difference in gravity and such.

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* SpaceZone: The last world. It looks kind of looks like pieces of moon's surface suspended in space. Despite its looks, it works the world functions just like the previous worlds and there's no difference in gravity and such.
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* OurZombiesAreDifferent: The TechnicallyLivingZombie variant. The zombies you encounter in the second world are green and do the ZombieGait at first, but start running angrily when hit once, and turn into normal lemmings when you hit them the second time.

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* OurZombiesAreDifferent: The TechnicallyLivingZombie variant. The zombies you encounter in the second world are green blue and do the ZombieGait at first, but start running angrily when hit once, and turn into normal lemmings when you hit them the second time.
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* VideoGameLives: You have a limited amount of lives. Should you run out of them, you have 3 continues available that bring you to the beginning of a level with 3 additional lives.

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* VideoGameLives: You have a limited amount of lives. Should you run out of them, you have 3 continues available that bring you to the beginning of a level with 3 additional lives.lives.

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* EverythingsWorsewithBees: The bees from the third world, which mostly act as an obstacle flying in a predictable pattern.

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* EverythingsWorsewithBees: EverythingsWorseWithBees: The bees from the third world, which mostly act as an obstacle flying in a predictable pattern.
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* BaldOfEvil: Evil Ed, although he has some hair on the sides of his head.

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* DemBones: The skeleton enemies from the haunted ship levels.

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* DemBones: The skeleton enemies from the haunted ship levels. levels.
* DreamworksFace: Just take a look at the game cover.
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* AbnormalAmmo: The bullets the cowboys from the third world shoot are somehow alive, and start walking on their own after landing on the ground. They explode after a few moments.

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* AbnormalAmmo: The bullets shot by the cowboys from the third world shoot are somehow alive, and start walking on their own after landing on the ground. They explode after a few moments.
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The Adventures of Lomax is a 2D PlatformGame and a spin-off of the ''Videogame/Lemmings'' series. It was made by ''Creator/Psygnosis'' in 1996 and is a SpiritualSuccessor to ''The Misadventures of Flink'', which has the same kind of gameplay. You play as Lomax, a lemming hero who has to save the Lemmingland from Evil Ed, a bad lemming wizard who transforms lemmings into all sorts of monsters. In order to succeed in his quest, Lomax utilizes two of the classic lemming skills (builder and basher) as well as the magical abilities of his magic helmet.

to:

The Adventures of Lomax is a 2D PlatformGame and a spin-off of the ''Videogame/Lemmings'' ''VideoGame/{{Lemmings}}'' series. It was made by ''Creator/Psygnosis'' ''Creator/{{Psygnosis}}'' in 1996 and is a SpiritualSuccessor to ''The Misadventures of Flink'', which has the same kind of gameplay. You play as Lomax, a lemming hero who has to save the Lemmingland from Evil Ed, a bad lemming wizard who transforms lemmings into all sorts of monsters. In order to succeed in his quest, Lomax utilizes two of the classic lemming skills (builder and basher) as well as the magical abilities of his magic helmet.
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Added DiffLines:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lomax02_4867.png]]
The Adventures of Lomax is a 2D PlatformGame and a spin-off of the ''Videogame/Lemmings'' series. It was made by ''Creator/Psygnosis'' in 1996 and is a SpiritualSuccessor to ''The Misadventures of Flink'', which has the same kind of gameplay. You play as Lomax, a lemming hero who has to save the Lemmingland from Evil Ed, a bad lemming wizard who transforms lemmings into all sorts of monsters. In order to succeed in his quest, Lomax utilizes two of the classic lemming skills (builder and basher) as well as the magical abilities of his magic helmet.

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!! This video game provides examples of:
* OneUp: The relatively rare 1-Up balloons. You also get one when you collect 100 coins.
* AbnormalAmmo: The bullets the cowboys from the third world shoot are somehow alive, and start walking on their own after landing on the ground. They explode after a few moments.
* ActionBomb: The [[ExplodingBarrels barrel]] enemies from the first world stop dead and explode after a brief moment when you get close.
* AllThereInTheManual: Both the story and Lomax's personality are only described in the manual.
* AntiFrustrationFeatures: The game is very generous in providing plenty of pots that pop out of the ground and contain either spare helmets or additional uses of an ability. It helps in situations where lacking a helmet or an ability would make the level {{Unwinnable}}, and in crucial moments, these pots will keep infinitely reappearing if you run out of either.
* AWinnerIsYou: You defeat the BigBad and he falls down in a bunch of explosions. Then, [[ExpositionFairy The Old Wise Lorock]] pops in and tells you that you saved Lemmingland. Bye! Roll credits.
* BackgroundBoss: Every boss in the game. At the end of the first 3 worlds, it's airships shooting rockets at you. At the end of the fourth world, it's Evil Ed who causes bombs and boulders to appear on the stage.
* BigBoosHaunt: The second world is a sort of a haunted forest with zombies, vampires, werewolves and such, with occasional levels near water and on haunted ship wrecks thrown in.
* BonusStage: When you defeat 100 enemies, the exit at the end of the current level will bring you to a bonus stage, where you have a limited time to collect loads of money. The stage itself is entirely made out of money, too. No enemies to be found, and dying only brings you to the next level.
* BossOnlyLevel: Downplayed a bit in that there's a short platforming section before the actual boss fight.
* CheckPoint: Crossing a rope hanged between two sticks saves your progress on a level.
* CollisionDamage: In a typical platformer fashion, touching enemies hurts you.
* CoolHelmet / HatOfPower: Lomax's helmet. It can be thrown like a boomerang, its plume can stretch and grab certain surfaces, it can work like HelicopterHair, it can be thrown to explode (somehow multiplying itself in the process), and of course, it provides a protection from being a OneHitPointWonder.
* ConspicuousCG: Although the game is almost entirely in 2D, there are a few elements that are, for some reason, made in 3D, and due to their low level of detail it's rather noticeable. The most {{egregious}} examples are obstacles that attempt to use 3D perspective, usually only creating confusion about whether they're currently in a position where they can hit you or not.
* DeathFromAbove: In the first world, the enemies who fly in balloons and throw bombs at you.
* DemBones: The skeleton enemies from the haunted ship levels.
* ExcusePlot: Big time. There isn't even any actual explanation about the story in the game itself ([[AllThereInTheManual only in the manual]]). You just go around, defeating enemies and going through worlds that are hardly connected to each other (Lemmingland, [[BigBoosHaunt horror world]], TheWildWest and SpaceZone), culminating with you fighting against the game's FinalBoss that you saw earlier only on the world map shown between levels.
* EverythingTryingToKillYou: As expected from a platformer like this.
* EverythingsWorsewithBees: The bees from the third world, which mostly act as an obstacle flying in a predictable pattern.
* ExpositionFairy: The Old Wise Lorock. Touch his floating hat to make him appear and share some gameplay tip.
* GoodSmokingEvilSmoking: Evil Ed, when seen on the world map between levels, keeps smoking a cigarette.
* GoombaStomp: [[SubvertedTrope Subverted]] - you can jump on enemies, but you only bounce off their heads, without damaging them.
* HandOrObjectUnderwear: When you hit a werewolf, it transforms into a small naked lemming who does that.
* ObstructiveForeground: There are clouds of smoke(?) in TheWildWest world that act like this, possibly deliberately.
* OneHitPointWonder: Lomax without his helmet.
* OurWerewolvesAreDifferent: The werewolves are giant humanoid creatures that jump at you when they see you. Hit them once and they turn into a tiny, embarrassed lemming.
* OurVampiresAreDifferent: First, they fly as a bat over your head. When they land, they turn into a fanged lemming dressed like someone from ''Film/TheMatrix'' and shoot a bolt of energy at you. If you won't defeat them quickly after they do that, they'll just turn back into a bat and fly away.
* OurZombiesAreDifferent: The TechnicallyLivingZombie variant. The zombies you encounter in the second world are green and do the ZombieGait at first, but start running angrily when hit once, and turn into normal lemmings when you hit them the second time.
* PasswordSave: After every level, you receive a code consisting of 8 symbols, which happen to be the classic Playstation symbols. They're present ''even on PC.''
* RespawningEnemies: The enemies have a fascinating tendency of appearing (and sometimes even disappearing) where you were a second ago the first moment the spawn area is off-screen.
* SingleUseShield: Wearing a helmet allows you to take one hit without dying.
* SpaceZone: The last world. It looks kind of like pieces of moon's surface suspended in space. Despite its looks, it works just like the previous worlds and there's no difference in gravity and such.
* TheWildWest: The third world, complete with cowboy enemies.
* TooDumbToLive: Defeated enemies turn into normal lemmings. It can be heartwarming to see them happily run away and then float away on their umbrellas... until you reach the levels with water and then see them merrily jump into water and drown immediately after rescuing.
* VideoGameCaringPotential: You can make it your holy mission to defeat every single enemy you come across, since it turns them back into normal lemmings.
* VideoGameLives: You have a limited amount of lives. Should you run out of them, you have 3 continues available that bring you to the beginning of a level with 3 additional lives.

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