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In 2019, Arika would return to ''Tetris'' games with ''Tetris 99'', a ''Tetris'' game with a 99-player battle mode. However, it is not connected to the ''TGM'' series.

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In 2019, Arika would return to ''Tetris'' games with ''Tetris 99'', a ''Tetris'' game with a 99-player battle mode. However, Although it is not connected contains references to the ''TGM'' series.series, it is not connected to its predecessor.

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** In ''[=TGM3=]'' Master mode, if you are doing bad compared to your qualified rank, the game will quietly hand out a "demotional exam", in which you must meet or exceed your qualified rank or it will be decreased by one level; this is indicated by the playfield, pieces and all, occasionally shaking as you play.


* ''[[http://code.google.com/p/nullpomino/ NullpoMino]]'' -- A Java-based open-source clone with a wide variety of modes (not just TGM) and customization, as well as online multiplayer.

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* ''[[http://code.google.com/p/nullpomino/ NullpoMino]]'' ''VideoGame/NullpoMino'' -- A Java-based open-source clone with a wide variety of modes (not just TGM) and customization, as well as online multiplayer.


** RE (Recovery): Having a alarge number of blocks on the playing field, and then clearing out most of those blocks. Not available in ''Terror-Instinct''.

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** RE (Recovery): Having a alarge large number of blocks on the playing field, and then clearing out most of those blocks. Not available in ''Terror-Instinct''.



* DamnYouMuscleMemory: Trying to use [=TGM3=]'s World Rule (based on the more commonly-used Super Rotation System)--the rotation buttons are reversed.

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* DamnYouMuscleMemory: DamnYouMuscleMemory:
**
Trying to use [=TGM3=]'s World Rule (based on the more commonly-used Super Rotation System)--the rotation buttons are reversed.



** ''[=TGM2015=]''[='=] C button, intended as a LagCancel button, was also accidentally implemented as a clockwise rotation button.

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** ''[=TGM2015=]''[='=] ''[=TGM2015=]''[='=]s C button, intended as a LagCancel button, was also accidentally implemented as a clockwise rotation button.



* NonstandardGameOver: Certain modes have what is known as a ''torikan'', which terminates your game if you hit a specific level too slowly. TAP's T.A. Death and Ti's Master have one at level 500, and Ti's Shirase has ''two''--one at level 500, and one at level 1,000. WordOfGod has claimed that level 1,300 (the highest level reached so far) is a ''torikan'', but even the best players in the world have yet to find a way to see levels 1,301 and up.
** It's confirmed with the leaked data that this torikan doesn't exist.

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* NonstandardGameOver: Certain modes have what is known as a ''torikan'', which terminates your game if you hit a specific level too slowly. TAP's T.A. Death and Ti's Master have one at level 500, and Ti's Shirase has ''two''--one at level 500, and one at level 1,000. WordOfGod has claimed that level 1,300 (the highest level reached so far) is was also a ''torikan'', but even the best players in the world have yet to find a way to see levels 1,301 and up.
** It's confirmed with the
leaked data proved that this torikan doesn't exist.there's nothing past level 1,300.



* TrueFinalBoss (The invisible credit rolls of ''[=TGM2=]'' and ''[=TGM3=]''.)

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* TrueFinalBoss (The TrueFinalBoss: The invisible credit rolls of ''[=TGM2=]'' and ''[=TGM3=]''.)



** While [=TGM2=]'s and [=TGM3=]'s Big Block Modes correct this (movement is now 2 cells at a time), this isn't the case for [[BonusStage Stage EX3]] of TGM3's Sakura Mode, [[https://youtu.be/WPQFeMRXwmg?t=1h55m32s which goes back to TGM1's Big Mode behavior]].

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** While [=TGM2=]'s and [=TGM3=]'s Big Block Modes correct this (movement is now 2 cells at a time), this isn't the case for [[BonusStage Stage EX3]] of TGM3's [=TGM3=]'s Sakura Mode, [[https://youtu.[[http://youtu.be/WPQFeMRXwmg?t=1h55m32s which goes back to TGM1's Big Mode behavior]].

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In 2019, Arika would return to ''Tetris'' games with ''Tetris 99'', a ''Tetris'' game with a 99-player battle mode. However, it is not connected to the ''TGM'' series.


* GoodBadTranslation: The message you get in [=TGM3=] if you take too long to pass certain levels: "EXCELLENT -- but...let's go better next time"

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* EarlyInstallmentWeirdness: The first game does not have any form of instant drop, uses your on-screen score as a basis for your grade, and only allows changing VS mode availability in an operator menu.



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* ViolationOfCommonSense: The best way to score in ''[=TGM3=]''[='=]s Easy mode is ''not'' to make Tetrises. Instead, you earn more "Hanabi" points by dropping consecutive pieces that clear lines.


** In ''TGM 3'', if you reach Level 500 in Master mode in more than 7 minutes, the game will end early. However, in a Promotional Exam, in which you need to meet or exceed a target grade to earn it as your qualified grade, the time limit is removed, letting you reach Level 500 and beyond at your own pace.

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** In ''TGM 3'', [[TimedMission if you reach Level 500 in Master mode in more than 7 minutes, minutes]], the game will end early. However, in a Promotional Exam, in which you need to meet or exceed a target grade to earn it as your qualified grade, the time limit is removed, letting you reach Level 500 and beyond at your own pace.

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** In ''TGM 3'', if you reach Level 500 in Master mode in more than 7 minutes, the game will end early. However, in a Promotional Exam, in which you need to meet or exceed a target grade to earn it as your qualified grade, the time limit is removed, letting you reach Level 500 and beyond at your own pace.

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** In Eternal Heart, Story Mode has a 20 minute time limit throughout the entire game that canít be increased.


** While [=TGM2=]'s and [=TGM3=]'s Big Block Modes correct this (movement is now 2 cells at a time), this isn't the case for [[BonusStage Stage EX3]], [[http://www.youtube.com/watch?v=Xwji8Opk-uc which goes back to TGM1's Big Mode behavior]].

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** While [=TGM2=]'s and [=TGM3=]'s Big Block Modes correct this (movement is now 2 cells at a time), this isn't the case for [[BonusStage Stage EX3]], [[http://www.youtube.com/watch?v=Xwji8Opk-uc EX3]] of TGM3's Sakura Mode, [[https://youtu.be/WPQFeMRXwmg?t=1h55m32s which goes back to TGM1's Big Mode behavior]].


* DifficultyByAcceleration: ''TGM'' does this in a manner different from most other ''Tetris'' games. Your level increases just from dropping pieces and clearing lines, instead of having to clear a set number of lines. To offset this, the game doesn't increase drop speed at ''every'' level, only at set thresholds, and in fact there's two points in most games where the drop speed temporarily decreases.

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* DifficultyByAcceleration: ''TGM'' does this in a manner different from most other ''Tetris'' games. Your level increases just from dropping pieces and clearing lines, instead of having to clear a set number of lines. To offset this, the game doesn't increase drop speed at ''every'' level, only at set thresholds, and in fact there's two points in most games where the drop speed temporarily decreases. Then the game takes this trope to its logical conclusion: Piece speeds will eventually reach the point where pieces drop instantly upon spawning; this would go on to appear in a few "guideline" ''Tetris'' games, such as ''Tetris DS''. Subsequent games in the ''TGM'' series further make things even faster by hastening several aspects of the game, such as the time before a piece locks down and how fast the line clear animation plays.



* DifficultyByAcceleration: Taken to its logical conclusion: Piece speeds will eventually reach the point where pieces drop instantly upon spawning. This would go on to appear in a few "guideline" ''Tetris'' games, such as ''Tetris DS''.

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* DifficultyByAcceleration: ''TGM'' does this in a manner different from most other ''Tetris'' games. Your level increases just from dropping pieces and clearing lines, instead of having to clear a set number of lines. To offset this, the game doesn't increase drop speed at ''every'' level, only at set thresholds, and in fact there's two points in most games where the drop speed temporarily decreases.


** The exact workings of subsequent games' grade systems are even more obfuscated. ''TGM 2'' and ''TGM 2+'' don't show your progress towards the next grade, and ''TGM 3'' only shows your grade at the very end.

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** The exact workings of subsequent games' grade systems are even more obfuscated. ''TGM 2'' and ''TGM 2+'' don't show your progress towards the next grade, grade (your score is shown, but your score has nothing to do with your grade), and ''TGM 3'' only shows your grade at the very end.

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