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* GatlingGood: The Hawkeye Auto Cannon is a fairly typical gatling gun, capable of shooting rapidly from six rotating barrels. Better Future has a gatling laser which fires just as fast, although without the six-barrel setup.
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* IProduct: Better Future's sleek, futuristic eCab.

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Four different corporations are operating on the player's procedurally generated planet: [[LightningBruiser Hawkeye]], [[FragileSpeedster Team Venture]], [[MightyGlacier GeoCorp]] and the [[JackOfAllStats Galactic Survey Organisation]]. As the player progresses through the game, they unlock more powerful blocks from each corporation, from bigger, faster wheels to stronger blocks and armour, from deadlier weapons to high-grade crafting machines. The player gains experience for each company by completing missions or simply blowing up enemy techs with the appropriate allegiance.

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Four different corporations are operating on the player's procedurally generated planet: [[LightningBruiser Hawkeye]], [[FragileSpeedster Team Venture]], [[MightyGlacier GeoCorp]] and the [[JackOfAllStats Galactic Survey Organisation]]. A fifth corporation, [[EverythingIsAnIPodInTheFuture Better Future]], is currently in testing. As the player progresses through the game, they unlock more powerful blocks from each corporation, from bigger, faster wheels to stronger blocks and armour, from deadlier weapons to high-grade crafting machines. The player gains experience for each company by completing missions or simply blowing up enemy techs with the appropriate allegiance.


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** Venture's double-barreled Rapid cannon has the highest DPS in the game, almost twice that of the next-strongest weapon.

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* BeehiveBarrier: The Hawkeye Havoc shield generator projects one of these.



* ClipItsWings: Wings in [=TerraTech=] are fragile, not to mention hard to cover with shields and repair bubbles, so shooting one off is a valid strategy to disable an aeroplane.
** Since hostile planes aren't in the game yet, this trope is usually done to the player's aircraft. By trees.



* DeflectorShields: Blocks which generate differently sized shields can be added to the player's tech. They use energy to stop bullets, as well as over time, needing plenty of batteries to be useful in the long term.



* FrickinLaserBeams: A handful of laser weapons are available, from the nimble [=COIL=] you get at the start of the game to the powerful, long-range Zeus turret.




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* {{Vibroweapon}}: The upcoming vibro-blade available in the [=R&D=] test pack.
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* EveryCarIsAPinto: While some blocks simply fall apart, cabs and AI modules always explode when destroyed.


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* ItemCrafting: Players can [[DepartmentOfRedundancyDepartment craft items]] out of the resources they harvest in the campaign for significantly better value than if they just buy the parts.
* KillItWithFire: Speciality of the Reaper X-1 flamethrower and the experimental plasma flamethrower.


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* PopTheTires: While [=TerraTech=] doesn't have advanced puncture physics, it is possible to knock the wheels off an enemy tech or destroy them altogether. A tech without wheels tends to be an easy target.


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* SnipingTheCockpit: Destroying all the cabs or AI units in a tech causes it to [[CriticalExistenceFailure fall apart]] immediately, no matter how much of it is still intact.
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* CoolBike: Two-wheeled techs can be made easily enough with Hawkeye's bike wheels and Venture's fork wheels, although they need a few gyros to balance properly. Bikes can be fitted with guns, missiles and rocket boosters as desired, although crafting setups are generally to heavy.

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* CoolBike: Two-wheeled techs can be made easily enough with Hawkeye's bike wheels and Venture's fork wheels, although they need a few gyros to balance properly. Bikes can be fitted with guns, missiles and rocket boosters as desired, although crafting setups are generally to heavy.resource processing can take up a bit much weight.
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* CoolBike: Two-wheeled techs can be made easily enough with Hawkeye's bike wheels and Venture's fork wheels, although they need a few gyros to balance properly. Bikes can be fitted with guns, missiles and rocket boosters as desired, although crafting setups are generally to heavy.
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* CoolPlane: Every corporation except [=GeoCorp=] has wings and propellers. While aeroplanes are hard to master (see below), they can have weapons, cargo containers and even crafting equipment.


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* NitroBoost: Booster jets and rockets give your tech a short speed boost.

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The game features a fast-paced racing mode, the [[RacingMiniGame Gauntlet]], where the player can design a custom racing tech and take on one of two racecourses. Course hazards include turrets, ramps, slaloms and an [[StuffBlowingUp explosive wall]]. Players can try as many techs as they fancy on each course in order to achieve the fastest time, competing on a locally-hosted leaderboard against whoever else plays [=TerraTech=] on the same computer.

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The game features a fast-paced racing mode, the [[RacingMiniGame Gauntlet]], where the player can design a custom racing tech and take on one of two racecourses. Course hazards include turrets, ramps, slaloms and an [[StuffBlowingUp explosive wall]]. Players can try as many techs as they fancy on each course in order to achieve the fastest time, competing on a locally-hosted leaderboard against whoever else plays [=TerraTech=] on the same computer.
computer. While multiplayer races are not yet possible, players can share [[RacingGhost racing ghosts]] and effectively take each other on.


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* BottomlessFuelTanks: Techs can run forever without having to refuel. Averted with the optional tanks for booster rockets, which gradually regenerate their fuel while not in use.


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* DiscOneNuke: Randomly-selected Invaders can contain blocks far above the player's license grade, including the strongest cannons and missile launchers. If the player can take out the Invader without being destroyed or destroying the weapon by mistake, it's theirs to play with.


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* EnemyDetectingRadar: Adding a radar to the player's tech lets enemies show up as red targeting reticules on the minimap.


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* HealerSignsOnEarly: The player is given a repair bubble during the introductory missions.


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* LevelScaling: [=NPC=] techs spawn depending on the value of and weapon count on the player's tech, although there is some variance to either party's favour.


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* PassThroughTheRings: The Gauntlet and campaign racing missions take this form, both land-bound and airborne. Crashing into the rings is always a [[SarcasmMode fun]] learning experience.
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* MeaningfulName: All the quest [=NPCs=] have them. Crafty Mike teaches the player about crafting, Suzie Vroom drives fast cars, Big Pete is big and Sergeant Smash is a tough soldier.
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* DrillTank: Very easy to construct with [=GeoCorp=]'s caterpillar tracks and wide selection of drills. While they cannot burrow, drill tanks can harvest resources and shred enemies with ease.


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* MacrossMissileMassacre: Avalanche launchers and GSO missile turrets were built for this trope. A large enough tech with enough of them can shoot dozens of missiles per second.

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* MoreDakka: A reliable strategy for mid-game techs. The more guns you have, the more damage you do; the only downside is that your tech must have space for all the guns.



* RammingAlwaysWorks: Driving into an enemy tech fast enough will cause damage, both to the enemy and yourself. A selection of [[ThisIsADrill drills]] on the front can tip the balance in your favour.




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* StarterEquipment: Players start out with incredibly weak Little Trekker wheels and a low-powered [[AKA47 ZK-74]] machine gun, which are good enough to gather a few blocks but useless compared even to other early-game blocks.
* TankGoodness: The game has plenty of tracks and armour to choose from, so the player can easily build one.
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* EmergentGameplay: [=TerraTech=]'s building system and physics engine allow for a lot of creativity. Players have built incredible multi-techs such as walkers, tricycles and tanks, with [[AwesomeButImpractical varying levels of practicality]] in the campaign.
** A notable example is the hover glitch. If a tech contains a hover plate facing a wheel, the hover plate generates continuous thrust in one direction and can allow the tech to use ground controls whilst airborne. Players have exploited the hover glitch to build airships and perpetual motion machines.
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* LovableRogue: Crafty Mike, the GSO quest-giver. He always seems to have dubiously-legal "business" to take care of, so he ropes the player into doing minor tasks around his bases. The loveableness comes into play because he lets the player keep the bases, including [[DiscOneNuke powerful crafting equipment]] that can't be found anywhere else unless the player gets lucky with invaders.

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Added information about a couple of game modes.


In the campaign, the player takes on the role of a prospector working on a faraway planet. They can customise their mining rig, or "tech", from modular blocks and tools that snap together to form just about anything, eventually building up a base and an entire fleet of techs. Alternatively, they can wander the planet for as long as they wish.

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In the campaign, the player takes on the role of a prospector working on a faraway planet. They can customise their mining rig, or "tech", from modular blocks and tools that snap together to form just about anything, eventually building up a base and an entire fleet of techs. Alternatively, they VehicularCombat promptly ensues as various AI-controlled techs come to destroy it all. The player can alternatively forego building a base and wander the planet for as long as they wish.


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The game features a fast-paced racing mode, the [[RacingMiniGame Gauntlet]], where the player can design a custom racing tech and take on one of two racecourses. Course hazards include turrets, ramps, slaloms and an [[StuffBlowingUp explosive wall]]. Players can try as many techs as they fancy on each course in order to achieve the fastest time, competing on a locally-hosted leaderboard against whoever else plays [=TerraTech=] on the same computer.

A CompetitiveMultiplayer mode allows players to select from eight pre-made techs and blow each other up in one of three arenas. Players can steal parts from downed enemies and find powerful weapons in [[RandomDrop crates]] that fall from the sky to grow stronger. The host for each match can choose between a free-for-all and a [[ColorCodedMultiplayer team-based]] battle.
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[=TerraTech=] is a sandbox vehicle-creation and exploration game for the PC, Xbox One, and PS4. It was officially released on the tenth of August, 2018, after four years in early access.

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[=TerraTech=] is a sandbox vehicle-creation and exploration game for the PC, Xbox One, and PS4.[=PS4=]. It was officially released on the tenth of August, 2018, after four years in early access.
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[=TerraTech=] is a sandbox vehicle-creation and exploration game for the PC and Xbox. It was officially released on the tenth of August, 2018, after four years in early access.

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[=TerraTech=] is a sandbox vehicle-creation and exploration game for the PC PC, Xbox One, and Xbox.PS4. It was officially released on the tenth of August, 2018, after four years in early access.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c__data_users_defapps_appdata_internetexplorer_temp_saved_images_497928_terratech_xbox_one_front_cover_0.jpg]]
[[caption-width-right:350:Cover artwork for the Xbox One release]]
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* BigEater: Big Pete, the Geo Corp quest NPC, does almost nothing but eat resource chunks. A strange case, since it's unclear whether Big Pete is the fat, jolly tech itself or a normal person inside it.

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* BigEater: Big Pete, the Geo Corp [=GeoCorp=] quest NPC, does almost nothing but eat resource chunks. A strange case, since it's unclear whether Big Pete is the fat, jolly tech itself or a normal person inside it.

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* PowerCreep: GSO grade 5 has the Megaton Cannon, one of the most powerful weapons in the game. When an update gave GSO the new [[UpToEleven Gigaton Cannon]] (a slower, but much more powerful version of the Megaton Cannon) and the [[SerialEscalation Big Bertha]] (an even slower, yet even more powerful cannon, with a limited firing arc), they were placed into GSO's highest grade: Grade 5. As a result, all three are unlocked at the same time. They also all have a blast radius large enough to ignore shields.

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* LampshadeHanging: The GSO Altimeter's description states that it measures the height above sea level, and then points out that it doesn't say in which direction the sea is.
* PowerCreep: GSO grade 5 has the Megaton Cannon, one of the most powerful weapons in the game. When an update gave GSO the new [[UpToEleven Gigaton Cannon]] (a Cannon]][[note]]a slower, but much more powerful version of the Megaton Cannon) Cannon[[/note]] and the [[SerialEscalation Big Bertha]] (an Bertha]][[note]]an even slower, yet even more powerful cannon, with a limited firing arc), arc[[/note]], they were placed into GSO's highest grade: Grade 5. As a result, all three are unlocked at the same time. They also all have a blast radius large enough to ignore shields.
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* PowerCreep: GSO grade 5 has the Megaton Cannon, one of the most powerful weapons in the game. When an update gave GSO the new [[UpToEleven Gigaton Cannon]] (a slower, but much more powerful version of the Megaton Cannon) and the [[SerialEscalation Big Bertha]] (an even slower, yet even more powerful cannon, with a limited firing arc), they were placed into GSO's highest grade: Grade 5. As a result, all three are unlocked at the same time. They also all have a blast radius large enough to ignore shields.
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Terra Tech is a sandbox vehicle-creation and exploration game for the PC and Xbox. It was officially released on the tenth of August, 2018, after four years in early access.

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Terra Tech [=TerraTech=] is a sandbox vehicle-creation and exploration game for the PC and Xbox. It was officially released on the tenth of August, 2018, after four years in early access.
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* DifficultButAwesome: Aeroplanes have to be lightweight and properly balanced to fly properly, but a well-made plane can bombard land-bound techs with missiles and bombs without taking a single hit. Drones and helicopters are just as awesome, but twice as difficult.
** Melee weapons deal heavy damage and penetrate through shields, but using them requires you to get close to an enemy tech while enduring all its guns.
** Full Venture builds. Venture blocks are lightweight and have very little health and their wheels are the fastest in the game, allowing for [[FragileSpeedster fast, weak techs]]. A few good shots from a Megaton cannon are usually enough to finish a Venture tech, but a skilled player can use it to run rings around slow enemies.

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Four different corporations are operating on the player's procedurally generated planet: [[LightningBruiser Hawkeye]], [[GlassCannon Team Venture]], [[MightyGlacier GeoCorp]] and the [[JackOfAllStats Galactic Survey Organisation]]. As the player progresses through the game, they unlock more powerful blocks from each corporation, from bigger, faster wheels to stronger blocks and armour, from deadlier weapons to high-grade crafting machines. The player gains experience for each company by completing missions or simply blowing up enemy techs with the appropriate allegiance.

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Four different corporations are operating on the player's procedurally generated planet: [[LightningBruiser Hawkeye]], [[GlassCannon [[FragileSpeedster Team Venture]], [[MightyGlacier GeoCorp]] and the [[JackOfAllStats Galactic Survey Organisation]]. As the player progresses through the game, they unlock more powerful blocks from each corporation, from bigger, faster wheels to stronger blocks and armour, from deadlier weapons to high-grade crafting machines. The player gains experience for each company by completing missions or simply blowing up enemy techs with the appropriate allegiance.



* BigEater: Big Pete, the Geo Corp quest NPC, does almost nothing but eat resource chunks. A strange case, since it's unclear whether Big Pete is the fat, jolly tech itself or a normal person inside it.



* GreenHillZone: The grassland biome.




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* ShiftingSandLand: The desert biome.
* SlippySlideyIceWorld: The ice biome.
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Fixed "Terra Tech" linking to this page, from the first line of the page...


''VideoGame/TerraTech'' is a sandbox vehicle-creation and exploration game for the PC and Xbox. It was officially released on the tenth of August, 2018, after four years in early access.

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''VideoGame/TerraTech'' Terra Tech is a sandbox vehicle-creation and exploration game for the PC and Xbox. It was officially released on the tenth of August, 2018, after four years in early access.

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''VideoGame/TerraTech'' is a sandbox vehicle-creation and exploration game for the PC and Xbox. In the campaign, the player takes on the role of a prospector working on a faraway planet. They can customise their mining rig, or "tech", from modular blocks and tools that snap together to form just about anything, eventually building up a base and an entire fleet of techs. Alternatively, they can wander the planet for as long as they wish.

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''VideoGame/TerraTech'' is a sandbox vehicle-creation and exploration game for the PC and Xbox. It was officially released on the tenth of August, 2018, after four years in early access.

In the campaign, the player takes on the role of a prospector working on a faraway planet. They can customise their mining rig, or "tech", from modular blocks and tools that snap together to form just about anything, eventually building up a base and an entire fleet of techs. Alternatively, they can wander the planet for as long as they wish.
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* HoverTank: One of many kinds of tech players can build. While capable of soaring over ice, trees and enemies, they suffer from extreme drifting and long stopping distances, making them AwesomeButImpractical.
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** Also from Hawkeye, the cruise missile is regarded as one of the best late-game weapons. It can strike from outside an enemy tech's detection radius to inflict terrible damage.
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''VideoGame/TerraTech'' is a sandbox vehicle-creation and exploration game for the PC and Xbox. In the campaign, the player takes on the role of a prospector working on a faraway planet. They can customise their mining rig, or "tech", from modular blocks and tools that snap together to form just about anything, eventually building up a base and an entire fleet of techs. Alternatively, they can wander the planet for as long as they wish.

Four different corporations are operating on the player's procedurally generated planet: [[LightningBruiser Hawkeye]], [[GlassCannon Team Venture]], [[MightyGlacier GeoCorp]] and the [[JackOfAllStats Galactic Survey Organisation]]. As the player progresses through the game, they unlock more powerful blocks from each corporation, from bigger, faster wheels to stronger blocks and armour, from deadlier weapons to high-grade crafting machines. The player gains experience for each company by completing missions or simply blowing up enemy techs with the appropriate allegiance.

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!! This game provides examples of:
* BoringButPractical: Pyramid-shaped techs. They look terrible, but a simple pyramid structure provides the maximum possible space for guns while allowing all of them to fire at once.
* CoolCar: The player can easily build one of these, complete with booster rockets, cannons and whatever they feel like.
* DrillSergeantNasty: Sergeant [[MeaningfulName Smash]] from the Hawkeye mission line. He starts out berating the player at every opportunity, but mellows out as the player's license grade goes up.
* InfinityPlusOneSword: The MK-3 battleship cannon from Hawkeye is the most damaging weapon in the game. Although it can only fire straight ahead, dozens of them can be packed into a relatively small space.

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