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* BribinngYourWayToVictory: It wouldn't be a ''mobage'' without this trope. The game features "Energy" currency, which can be picked up through some login bonuses, clearing chapters, getting players to use your referral code, using another player's referral code (which [[ItOnlyWorksOnce only works once]]), and of course spending real cash on them. Energy is used for summoning rare allies via Pacts of Truth, continuing after a GameOver, and refilling Stamina.
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* AbusiveParents: [[spoiler: 54B2 is this to his daughter, 36AIS.]]


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* BareYourMidriff: A few characters such as Sheena, Bahl, and [[GenderInvertedTrope S'naip]] have this as part of their designs.


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* FluffyFashionFeathers: Sheena gets them in her third job.
* FountainOfYouth: Some of the SS characters, such as Zerro and Jennish, become younger versions of themselves once they are recoded.


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* LegendaryWeapon:
** Maralme and Velarine can both use a sword called Wyrmtail.
** All the weapon item drops that are used to upgrade characters' jobs fall under this trope.
* {{Meganekko}}: Kana, for her first two jobs. [[LampshadeHanging Lampshaded]] in her second job description, when she's described as "immensely popular with male students who have a thing for girls with glasses".


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* RuggedScar: A lot of the characters have these.


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* {{Stripperiffic}}: Some of the characters' outfits become this by their third job.
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* GiantSpaceFleaFromNowhere: [[spoiler:The Apirath, which suddenly attacks your party from another dimension at the end of Chapter 32.]]
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* TailSlap: Certain lizardfolk can learn this skill.


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* ShoutOut: Combined with a meta {{CallBack}} to Final Fantasy, [[spoiler:a group of late game bosses, The Chimeras]] are named after, and even occasionally refered to as, the Four Fiends.
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* SendInTheClones: [[spoiler:The Oxsecian secret weapon, the trio of super-soldiers known as the Zero Series, attack their opponents by overwhelming them with clones of themselves.]]
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* ArtificialLimbs: [[spoiler: Upon unlocking their third job, many characters will have body parts replaced with mechanical prosthesis. For example, one of the two starting characters, the archer Grace, will replace her bow-arm with an ArmCannon.]]

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* ArtificialLimbs: [[spoiler: Upon unlocking their third job, many characters will have body parts replaced with mechanical prosthesis. For example, one of the two starting characters, the archer Grace, will replace has her bow-arm replaced with an ArmCannon.]]
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* ArtificialLimbs: [[spoiler: Upon unlocking their third job, many characters will have body parts replaced with mechanical prosthesis, presumably to further improve their ability. For example, one of the two starting characters, the archer Grace, will replace her bow-arm with an ArmCannon.]]

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* ArtificialLimbs: [[spoiler: Upon unlocking their third job, many characters will have body parts replaced with mechanical prosthesis, presumably to further improve their ability. prosthesis. For example, one of the two starting characters, the archer Grace, will replace her bow-arm with an ArmCannon.]]
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* ArtificialLimbs: [[spoiler: Upon unlocking their third job, many characters will have body parts replaced with mechanical prosthesis, presumably to further improve their ability. For example, one of the two starting characters, the archer Grace, will replace her bow-arm with an ArmCannon.]]


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* GenreShift: The game's first few chapters frame the world as a fairly standard, if rather bleak, Fantasy setting. [[spoiler:Quickly, however, the game shifts to ScienceFiction with the addition of robots, aliens, and spaceships.]]

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%% Info about plot to come later.

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%% Info [[JustBeforeTheEnd The world is slowly dying]]; the atmosphere is thinning and even gravity is beginning to fail. Refusing to accept this fate a small group of pilgrims begin a search for the Maker, sleeping deep within the core of the planet. Along the way they must examine the fallen empire of Gallus and discover that there is more their world than they thought. These discoveries begin to raise questions about plot to come later.
the very nature of their world and even the Maker itself.



* DefeatMeansFriendship: some monsters and bosses can be recruited to join the player when defeated.



* JustBeforeTheEnd: The slow death of the world is what prompts the player's party to begin to seek the maker



* WhamEpisode: The end of Chapter 15 reveals that [[spoiler:the Maker is actually a CoolStarship.]]

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* TogetherInDeath: During Chapter 29 a person must sacrifice them self to activate the party's last chance at survival. [[spoiler: Palpa]] insist on being this sacrifice to be with another character that sacrificed himself earlier.
* StalkedByTheBell: in Chapter 26 there are times when an enemy that is nearly invincible will appear. If all other enemies are not slain by the time he starts acting he will unleash deadly attacks on entire rows that can kill some characters in a single hit.
* WhamEpisode: The end of Chapter 15 reveals that [[spoiler:the Maker is actually a CoolStarship.]]
** Another occurs in Chapter 28 it's revealed that [[spoiler: The Oxsecians created the Animatas as a Life Breeder project to create new forms of life, but they lost control of them and they destroyed the Oxsecian homeworld.
]]
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* ShootTheMedicFirst: Some bosses come with healer units. Kill said units first or your net damage output will be scratch at best and negative at worst.
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* {{Knockback}}: Many enemies' skills cause this. The knockback can do everything from screwing up unit formations to knocking your units into floor hazards for additional damage. It's possible to instantly lose a unit to a weak unit if the knockback sends them into a particularly powerful hazard, such as high {{Spikes|OfDoom}} spikes or the Beans' elemental traps.
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* NonEntityGeneral: Many cutscenes will use second-person pronouns to address the player, but the exact nature of the player character is never made clear.
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* MetalSlime: The Metal Zone features "Metal" enemies that dish out a lot of EXP, but also have a high likelihood of escaping after one or two turns. Occasionally, "Runner" enemies will appear that can do that and also will move away if the player tries to move a unit close to them, making them more difficult to kill. There are five Metal Zones tailored to specific level ranges, with their own opening and closing times.

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* MetalSlime: The Metal Zone features "Metal" enemies that dish out a lot of EXP, but also have a high likelihood of escaping after one or two turns. Occasionally, "Runner" enemies will appear that can do that and also will move away if the player tries to move a unit close to them, making them more difficult to kill. Once in a while there will be a "All Hail the King" event where the player can try to kill a Metal King before it leaves for even larger EXP spoils. There are five six Metal Zones tailored to specific level ranges, each with their own opening and closing times.



** In the Metal Zone event "Return of the King", the Metal King will retreat after 6 turns.

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** In the Metal Zone event "Return of "All Hail the King", the Metal King will retreat after 6 turns.
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The F 2 P Stamina mechanic is not Anti Poop Socking.


* AntiPoopSocking: The Stamina mechanic, a staple of {{Allegedly Free Game}}s. Stamina is used up when enterting a battle or hosting a Co-op Battle room, and is replenished over time at a rate of one unit per five minutes. Stamina can also be restored to full by spending Energy units or completing a chapter, which also extends your Stamina capacity.
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* SpikesOfDoom: Spike tiles appear in some quests. A character that stays on a spike tile will sustain damage for every turn they stay on it, and will also take damage each time they pass over one. Later chapters introduce spike traps with taller spikes that do more damage. There are other kinds of damage tiles (such as lava and ice tiles), but spike tiles are by far the most common.
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* ArtificialStupidity: Many enemies will perform attacks even when none of your units are in range of them.

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* ArtificialStupidity: Many enemies will perform attacks even when none of your units are in range of them. them, or cast buffs or healing abilities even if none of their allies are in range to receive the effect.
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** The Co-op Battle boss Valkyrie leaves if not killed in 6 turns. Killing a certain enemy adds 3 additional turns.

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** The Co-op Battle boss Valkyrie leaves if not killed in 6 turns. Killing a certain enemy adds delays this by 3 additional turns.

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* TimeLimitBoss: In the Metal Zone event "Return of the King", the Metal King will retreat after 6 turns.

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* TimeLimitBoss: TimeLimitBoss:
**
In the Metal Zone event "Return of the King", the Metal King will retreat after 6 turns.
** The Co-op Battle boss Valkyrie leaves if not killed in 6 turns. Killing a certain enemy adds 3 additional
turns.
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** Chapter 21-10 begins with the boss casting [[TimeDelayedDeath Death Sentence]] and then leaving shortly thereafter. You then have 25 turns to clear all four battles, including the proper boss battle, before your entire team perishes.

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** Chapter 21-10 begins with the boss casting [[TimeDelayedDeath Death Sentence]] and then temporarily leaving shortly thereafter. You then have 25 turns to clear all four battles, including the proper boss battle, before your entire team perishes.
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** Chapter 21-10 begins with the boss casting [[TimeDelayedDeath Death Sentence]] and then leaving shortly thereafter. You then have 25 turns to clear all four battles, including the proper boss battle, before your entire team perishes.
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* MetalSlime: The Metal Zone features "Metal" enemies that dish out a lot of EXP, but also have a high likelihood of escaping after one or two turns. Occasionally, "Runner" enemies will appear that can do that and also will move away if the player tries to move a unit close to them, making them more difficult to kill. There are five Metal Zones tailored to specific level ranges, with their own opening and closing times, which can be checked in real time on the Website/{{Twitter}} account [[https://twitter.com/TB_Metal_Info @TB_Metal_Info]].

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* MetalSlime: The Metal Zone features "Metal" enemies that dish out a lot of EXP, but also have a high likelihood of escaping after one or two turns. Occasionally, "Runner" enemies will appear that can do that and also will move away if the player tries to move a unit close to them, making them more difficult to kill. There are five Metal Zones tailored to specific level ranges, with their own opening and closing times, which can be checked in real time on the Website/{{Twitter}} account [[https://twitter.com/TB_Metal_Info @TB_Metal_Info]].times.
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* TheWarSequence: Chapter 20 has [[spoiler:only one quest]]...which is ''[[MarathonLevel twenty battles long]]''. It is so long that the boss theme, normally reserved for the last battle in a given quest, starts playing three battles in advance.

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* TheWarSequence: Chapter 20 has [[spoiler:only one quest]]...which is ''[[MarathonLevel twenty battles long]]''. It is so long that the boss theme, normally reserved for the last battle in a given quest, starts playing three battles in advance.advance.
* WhamEpisode: The end of Chapter 15 reveals that [[spoiler:the Maker is actually a CoolStarship.]]
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** Another daily quest, Puppet Show, eschews the standard turn timer for a 12-second timer that carries over from one turn to the next, requiring you to quickly move your units to maximize your number of turns. It is possible to [[EpicFail end the quest on your first turn]] if you start to move a unit but fail to put it down in 12 seconds.

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** Another daily quest, Puppet Show, eschews the standard turn timer for a 12-second timer that carries over from one turn to the next, requiring you to quickly move your units to maximize your number of turns. It is possible to [[EpicFail end the quest on your first turn]] if you start to move a unit but fail to put it down in 12 seconds.seconds.
* TheWarSequence: Chapter 20 has [[spoiler:only one quest]]...which is ''[[MarathonLevel twenty battles long]]''. It is so long that the boss theme, normally reserved for the last battle in a given quest, starts playing three battles in advance.
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* PlayEveryDay:
** You earn an automated gift for every day that you log in. The more consecutive days you log in, the better the reward.
** The Hunting Zone quests rotate daily in a weekly cycle, in order to encourage this trope.
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* ArtificialStupidity: Many enemies will perform attacks even when none of your units are in range of them.

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* BarBrawl: Chapter 3 is spent fighting enemies inside a tavern.

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* BarBrawl: Chapter 3 is spent fighting enemies inside a tavern.tavern in an effort to convince warriors to join your side.


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* CoolStarship: The true nature of [[spoiler:the Maker.]]
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The game featres a "Download Starter" campaign, inspired by Website/{{Kickstarter}}. Every 100,000 downloads, a reward is unlocked. Many of these rewards are new music or art by industry veterans such as Creator/NobuoUematsu and Creator/KenjiIto, collectibles such as a strategy guide and an original soundtrack, and new game features such as CoOpMultiplayer and PlayerVersusPlayer modes, with the ultimate goal of 2 million downloads prompting development of a GaidenGame for consoles. As of April 2015, the game stands between 1.9 million and 2 million downloads.

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The game featres features a "Download Starter" campaign, inspired by Website/{{Kickstarter}}. Every 100,000 downloads, a reward is unlocked. Many of these rewards are new music or art by industry veterans such as Creator/NobuoUematsu and Creator/KenjiIto, collectibles such as a strategy guide and an original soundtrack, and new game features such as CoOpMultiplayer and PlayerVersusPlayer modes, with the ultimate goal of 2 million downloads prompting development of a GaidenGame for consoles. As of Said goal was met on April 2015, the game stands between 1.9 million and 2 million downloads.30, 2015.
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* MetalSlime: The Metal Zone features "Metal" enemies that dish out a lot of EXP, but also have a high likelihood of escaping after one or two turns. Occasionally, "Runner" enemies will appear that can do that and also will move away if the player tries to move a unit close to them, making them more difficult to kill.

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* MetalSlime: The Metal Zone features "Metal" enemies that dish out a lot of EXP, but also have a high likelihood of escaping after one or two turns. Occasionally, "Runner" enemies will appear that can do that and also will move away if the player tries to move a unit close to them, making them more difficult to kill. There are five Metal Zones tailored to specific level ranges, with their own opening and closing times, which can be checked in real time on the Website/{{Twitter}} account [[https://twitter.com/TB_Metal_Info @TB_Metal_Info]].

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* CoOpMultiplayer: Several event quests have you teaming up with other players to defeat a quest-exclusive boss. You can also get a friend to join you for story quests.



* ElevatorAction: Chapters 5 and 7 are spent fighting enemies in a descending gondola with a barrier that prevents the heroes from exiting until it reaches its destination while allowing enemies to freely slip through and attack.

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* ElevatorAction: ElevatorActionSequence: Chapters 5 and 7 are spent fighting enemies in a descending gondola with a barrier that prevents the heroes from exiting until it reaches its destination while allowing enemies to freely slip through and attack.attack.
* MetalSlime: The Metal Zone features "Metal" enemies that dish out a lot of EXP, but also have a high likelihood of escaping after one or two turns. Occasionally, "Runner" enemies will appear that can do that and also will move away if the player tries to move a unit close to them, making them more difficult to kill.
* TimeLimitBoss: In the Metal Zone event "Return of the King", the Metal King will retreat after 6 turns.
* TimedMission:
** The daily quest Tin Parade gives you six turns per wave to defeat as many enemies as possible for job-specific job-adding drops.
** Another daily quest, Puppet Show, eschews the standard turn timer for a 12-second timer that carries over from one turn to the next, requiring you to quickly move your units to maximize your number of turns. It is possible to [[EpicFail end the quest on your first turn]] if you start to move a unit but fail to put it down in 12 seconds.
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Created initial page; Needs Wiki Magic Love.

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''Terra Battle'' is a TurnBasedStrategy game for {{iOS|Games}} and {{Android|Games}} developed and published by Creator/{{Mistwalker}}. It was released internationally on October 9, 2014.

%% Info about plot to come later.

Gameplay revolves around performing "pincer" formations to attack enemies; that is, flanking an enemy from adjacent tiles in opposite directions. Player units that have a clear line of sight to either attacking unit can perform combo attacks with the two attacks. All participants in the attack have a chance to activate skills, such as doing extra damage, healing allied units, or casting buffs and debuffs. Enemies can attack either individually or by forming their own pincer formations. Each stage has a set number of enemy waves; the stage ends when all waves have been defeated (victory) or less than two units remain (defeat).

The game featres a "Download Starter" campaign, inspired by Website/{{Kickstarter}}. Every 100,000 downloads, a reward is unlocked. Many of these rewards are new music or art by industry veterans such as Creator/NobuoUematsu and Creator/KenjiIto, collectibles such as a strategy guide and an original soundtrack, and new game features such as CoOpMultiplayer and PlayerVersusPlayer modes, with the ultimate goal of 2 million downloads prompting development of a GaidenGame for consoles. As of April 2015, the game stands between 1.9 million and 2 million downloads.
----
!! ''Terra Battle'' provides examples of:
* AntiPoopSocking: The Stamina mechanic, a staple of {{Allegedly Free Game}}s. Stamina is used up when enterting a battle or hosting a Co-op Battle room, and is replenished over time at a rate of one unit per five minutes. Stamina can also be restored to full by spending Energy units or completing a chapter, which also extends your Stamina capacity.
* BarBrawl: Chapter 3 is spent fighting enemies inside a tavern.
* CombinationAttack: If any player units have a direct line of sight to the ones currently attacking, they will also execute attacks and, like the two attackers, may activate their skills.
* ElementalRockPaperScissors:
** For physical attacks: Sword beats Bow, Bow beats Spear, and Spear beats Sword.
** For magic attacks: Fire and Ice do extra damage to each other, and so do Thunder and Darkness.
* ElevatorAction: Chapters 5 and 7 are spent fighting enemies in a descending gondola with a barrier that prevents the heroes from exiting until it reaches its destination while allowing enemies to freely slip through and attack.

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