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* NintendoHard: Between the tight time limit, the many hazards, and the fact that the lives you start out with are all you're going to get, this game is tough to complete even by Spectrum standards. The RZX demos of both versions were recorded using extensive use of rollback.
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[[caption-width-right:256:Even grabbing a cuppa in this place isn't safe.]] A video game released in late 1984, for the UsefulNotes/ZXSpectrum and the UsefulNotes/AmstradCPC, very much in the mould of (and almost certainly inspired by / owing its existence to) ''VideoGame/JetSetWilly''.

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[[caption-width-right:256:Even grabbing a cuppa in this place isn't safe.]] A video game released in late 1984, for the UsefulNotes/ZXSpectrum Platform/ZXSpectrum and the UsefulNotes/AmstradCPC, Platform/AmstradCPC, very much in the mould of (and almost certainly inspired by / owing its existence to) ''VideoGame/JetSetWilly''.

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* AddedAlliterativeAppeal: Not just the title, but "Silicon Slice Store".

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* AddedAlliterativeAppeal: Not just the title, but AlliterativeName: The "Silicon Slice Store".Store".
* AlliterativeTitle: The title.



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* AddedAlliterativeAppeal

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* AddedAlliterativeAppealAddedAlliterativeAppeal: Not just the title, but "Silicon Slice Store".
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Had a sequel, "Technician Ted in Costa Capers" (usually shortened to just the last two words), in which [[ExactlyWhatItSaysOnTheTin Ted goes on holiday using the hard-earned dosh from the first game]].

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When the 128K Spectrum came out, this game was revamped as "Technician Ted: The Megamix", This version didn't do nearly so well as the original.



* ArtifactTitle: According to the in-game title screen, this game was supposed to be called "The Chip Factory".

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* ArtifactTitle: According to the original's in-game title screen, this game was supposed to be called "The Chip Factory".
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* NintendoHard: Between the tight time limit, the many hazards, and the fact that the lives you start out with are all you're going to get, this game is tough to complete even by Spectrum standards. The RZX demos of both versions were recorded using extensive use of rollbacl.

to:

* NintendoHard: Between the tight time limit, the many hazards, and the fact that the lives you start out with are all you're going to get, this game is tough to complete even by Spectrum standards. The RZX demos of both versions were recorded using extensive use of rollbacl.rollback.
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Added DiffLines:

* NintendoHard: Between the tight time limit, the many hazards, and the fact that the lives you start out with are all you're going to get, this game is tough to complete even by Spectrum standards. The RZX demos of both versions were recorded using extensive use of rollbacl.


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* OneHitPointWonder: As with ''VideoGame/JetSetWilly'', touching any hazardous object or falling too far will kill you, and if the fall is into another room it's GameOver.


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* StandardSnippet: The 48K version plays the "Blue Danube Waltz" on the title screen. Both versions play the "Radetzky March" as the in-game music.
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* ShoutOut: One of the rooms is called "[[VideoGame/ManicMiner Surbiton Colliery]]".
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* WriteWhatYouKnow: The authors worked at a Marconi chip fabrication plant, and the gameplay and graphics (though hopefully not the hazard level) reflect this.

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* WriteWhatYouKnow: [[invoked]]WriteWhatYouKnow: The authors worked at a Marconi chip fabrication plant, and the gameplay and graphics (though hopefully not the hazard level) reflect this.
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A video game released in late 1984, for the UsefulNotes/ZXSpectrum and the UsefulNotes/AmstradCPC, very much in the mould of (and almost certainly inspired by / owing its existence to) ''VideoGame/JetSetWilly''.

to:

[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/7dacb0b860505ac5751b7273d1ff8170.png]]
[[caption-width-right:256:Even grabbing a cuppa in this place isn't safe.]]
A video game released in late 1984, for the UsefulNotes/ZXSpectrum and the UsefulNotes/AmstradCPC, very much in the mould of (and almost certainly inspired by / owing its existence to) ''VideoGame/JetSetWilly''.
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** At least one reviewer (who clearly hadn't played the game very much, or else hadn't paid attention) thought that the factory made ''potato'' chips.
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* UnwinnableByDesign: The authors took ''VideoGame/JetSetWilly'''s annoying "infinite death" feature and deliberately used it to construct death traps. After the second cycle of a death loop, the game even shortens the loop to just the 2splat" part.

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* UnwinnableByDesign: The authors took ''VideoGame/JetSetWilly'''s annoying "infinite death" feature and deliberately used it to construct death traps. After the second cycle of a death loop, the game even shortens the loop to just the 2splat" "splat" part.
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Added DiffLines:

* UnwinnableByDesign: The authors took ''VideoGame/JetSetWilly'''s annoying "infinite death" feature and deliberately used it to construct death traps. After the second cycle of a death loop, the game even shortens the loop to just the 2splat" part.
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Added DiffLines:

A video game released in late 1984, for the UsefulNotes/ZXSpectrum and the UsefulNotes/AmstradCPC, very much in the mould of (and almost certainly inspired by / owing its existence to) ''VideoGame/JetSetWilly''.

Ted is a technician at a chip fabrication plant. He must go around the plant, doing various tasks, and complete the last task before the end of the working day.
!!Tropes:
* AddedAlliterativeAppeal
* ArtifactTitle: According to the in-game title screen, this game was supposed to be called "The Chip Factory".
* DeadEndRoom: "[[ExactlyWhatItSaysOnTheTin Down In The Sewerage]]" is a classic example.
* NoOSHACompliance: The factory Ted works at is a far more dangerous place than any real-life factory would be allowed to be.
* TimedMission: You have only 8½ hours of game time (just over 40 minutes of real time) to complete the game. As if this wasn't bad enough, some tasks (termed "Megaquick") have a tight time limit of their own.
* WriteWhatYouKnow: The authors worked at a Marconi chip fabrication plant, and the gameplay and graphics (though hopefully not the hazard level) reflect this.
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