1 | [[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/7dacb0b860505ac5751b7273d1ff8170.png]] |
2 | [[caption-width-right:256:Even grabbing a cuppa in this place isn't safe.]] A video game released in late 1984, for the Platform/ZXSpectrum and the Platform/AmstradCPC, very much in the mould of (and almost certainly inspired by / owing its existence to) ''VideoGame/JetSetWilly''. |
3 | |
4 | Ted is a technician at a chip fabrication plant. He must go around the plant, doing various tasks, and complete the last task before the end of the working day. |
5 | |
6 | Had a sequel, "Technician Ted in Costa Capers" (usually shortened to just the last two words), in which [[ExactlyWhatItSaysOnTheTin Ted goes on holiday using the hard-earned dosh from the first game]]. |
7 | |
8 | When the 128K Spectrum came out, this game was revamped as "Technician Ted: The Megamix", This version didn't do nearly so well as the original. |
9 | !!Tropes: |
10 | * AlliterativeName: The "Silicon Slice Store". |
11 | * AlliterativeTitle: The title. |
12 | * ArtifactTitle: According to the original's in-game title screen, this game was supposed to be called "The Chip Factory". |
13 | ** At least one reviewer (who clearly hadn't played the game very much, or else hadn't paid attention) thought that the factory made ''potato'' chips. |
14 | * DeadEndRoom: "[[ExactlyWhatItSaysOnTheTin Down In The Sewerage]]" is a classic example. |
15 | * NoOSHACompliance: The factory Ted works at is a far more dangerous place than any real-life factory would be allowed to be. |
16 | * OneHitPointWonder: As with ''VideoGame/JetSetWilly'', touching any hazardous object or falling too far will kill you, and if the fall is into another room it's GameOver. |
17 | * ShoutOut: One of the rooms is called "[[VideoGame/ManicMiner Surbiton Colliery]]". |
18 | * StandardSnippet: The 48K version plays the "Blue Danube Waltz" on the title screen. Both versions play the "Radetzky March" as the in-game music. |
19 | * TimedMission: You have only 8½ hours of game time (just over 40 minutes of real time) to complete the game. As if this wasn't bad enough, some tasks (termed "Megaquick") have a tight time limit of their own. |
20 | * UnwinnableByDesign: The authors took ''VideoGame/JetSetWilly'''s annoying "infinite death" feature and deliberately used it to construct death traps. After the second cycle of a death loop, the game even shortens the loop to just the "splat" part. |
21 | * [[invoked]]WriteWhatYouKnow: The authors worked at a Marconi chip fabrication plant, and the gameplay and graphics (though hopefully not the hazard level) reflect this. |
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FollowingContext VideoGame / TechnicianTed
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