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1[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/7dacb0b860505ac5751b7273d1ff8170.png]]
2[[caption-width-right:256:Even grabbing a cuppa in this place isn't safe.]] A video game released in late 1984, for the Platform/ZXSpectrum and the Platform/AmstradCPC, very much in the mould of (and almost certainly inspired by / owing its existence to) ''VideoGame/JetSetWilly''.
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4Ted is a technician at a chip fabrication plant. He must go around the plant, doing various tasks, and complete the last task before the end of the working day.
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6Had a sequel, "Technician Ted in Costa Capers" (usually shortened to just the last two words), in which [[ExactlyWhatItSaysOnTheTin Ted goes on holiday using the hard-earned dosh from the first game]].
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8When the 128K Spectrum came out, this game was revamped as "Technician Ted: The Megamix", This version didn't do nearly so well as the original.
9!!Tropes:
10* AlliterativeName: The "Silicon Slice Store".
11* AlliterativeTitle: The title.
12* ArtifactTitle: According to the original's in-game title screen, this game was supposed to be called "The Chip Factory".
13** At least one reviewer (who clearly hadn't played the game very much, or else hadn't paid attention) thought that the factory made ''potato'' chips.
14* DeadEndRoom: "[[ExactlyWhatItSaysOnTheTin Down In The Sewerage]]" is a classic example.
15* NoOSHACompliance: The factory Ted works at is a far more dangerous place than any real-life factory would be allowed to be.
16* OneHitPointWonder: As with ''VideoGame/JetSetWilly'', touching any hazardous object or falling too far will kill you, and if the fall is into another room it's GameOver.
17* ShoutOut: One of the rooms is called "[[VideoGame/ManicMiner Surbiton Colliery]]".
18* StandardSnippet: The 48K version plays the "Blue Danube Waltz" on the title screen. Both versions play the "Radetzky March" as the in-game music.
19* TimedMission: You have only 8½ hours of game time (just over 40 minutes of real time) to complete the game. As if this wasn't bad enough, some tasks (termed "Megaquick") have a tight time limit of their own.
20* UnwinnableByDesign: The authors took ''VideoGame/JetSetWilly'''s annoying "infinite death" feature and deliberately used it to construct death traps. After the second cycle of a death loop, the game even shortens the loop to just the "splat" part.
21* [[invoked]]WriteWhatYouKnow: The authors worked at a Marconi chip fabrication plant, and the gameplay and graphics (though hopefully not the hazard level) reflect this.

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