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Add some tropes mostly pertaining to Forever and change "Greece" to "Rome"


* AlwaysABiggerFish: Many of the levels throughout the series, particularly multi-stage levels, are of this nature. In such levels, there are small entities (e.g. mice) that are consumed by bigger entities (e.g. cats) in the first stage, which are in turn pursued by even larger creatures (e.g. dogs) in the subsequent stage, and so on. There is even a level in ''Back for Seconds'' that is named the same as this trope.



* FlyingFlightlessBird: In ''Forever'', a mutation grants a penguin the ability to fly. The trope also applies to the chicken, especially when it gets bigger than a normal one.



* GiantWoman: The level "This May Sting a Little" in ''Forever'' has a woman taller than apartment buildings. Cars, planes and helicopters all explode once they touch her.



* HatOfPower: In the mobile version of ''Forever'', you can buy hats that grant a specific character armor, bonus points, extra time, and/or bonus coins. There are also hats that max out all these bonuses that are unique to each character.



* RobotDog: ''Forever'' has these in some of the Mars levels.



* TimeTravel: ''Back for Seconds'' has the GreyGoo eating a time machine, then going back to the Late Cretaceous, then to Ancient Egypt, Ancient Greece, feudal Japan, and the distant future.

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* TimeTravel: ''Back for Seconds'' has the GreyGoo eating a time machine, then going back to the Late Cretaceous, then to Ancient Egypt, Ancient Greece, Rome, feudal Japan, and the distant future.
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* EnergyBeing: Energy entities appear in the Orbit levels of the original game. They're capable of eating things smaller than them, including the Grey Goo, and appear in two types: several-meter-sized green ones and much larger, tens-of-kilometers-sized purple ones.

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* EnergyBeing: Energy entities Entities appear in the Orbit levels of the original game. They're capable of eating things smaller than them, including the Grey Goo, and appear in two types: several-meter-sized green ones and much larger, tens-of-kilometers-sized purple ones.
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* EnergyBeing: Energy entities appear in the Orbit levels of the original game. They're capable of eating things smaller than them, including the goo, and appear in two types: several-meter-sized green ones and much larger, tens-of-kilometers-sized purple ones.

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* EnergyBeing: Energy entities appear in the Orbit levels of the original game. They're capable of eating things smaller than them, including the goo, Grey Goo, and appear in two types: several-meter-sized green ones and much larger, tens-of-kilometers-sized purple ones.

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* EnergyWeapon: In the Future series of levels in ''Back for Seconds'', we have these not just on Tanks, but Ants, Rats, and Cats.
* EverythingTryingToKillYou: In the ocean and cosmos, almost everything bigger than you will kill you. Same goes for the microscopic world and the cosmos in the sequel.


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* EnergyWeapon: In the Future time period in ''Back for Seconds'', we have these not just on Tanks, but Ants, Rats, and Cats.
* EverythingTryingToKillYou: In the ocean and cosmos, almost everything bigger than you will kill you. Same goes for the microscopic world and the cosmos in the sequel.
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* EnergyBeing: Energy entities appear in the Orbit levels of the original game. They are capable of eating things smaller than them, such as the goo, and appear in two types: several-meter-sized green ones and much larger, tens-of-kilometers-sized purple ones.

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* EnergyBeing: Energy entities appear in the Orbit levels of the original game. They are They're capable of eating things smaller than them, such as including the goo, and appear in two types: several-meter-sized green ones and much larger, tens-of-kilometers-sized purple ones.
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* EnergyBeing: Energy entities appear in the Orbit levels of the original game. They are capable of eating things smaller than them, like the goo, and appear in two sizes. Meter-sized green ones and much larger, tens of kilometers-sized purple ones.

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* EnergyBeing: Energy entities appear in the Orbit levels of the original game. They are capable of eating things smaller than them, like such as the goo, and appear in two sizes. Meter-sized types: several-meter-sized green ones and much larger, tens of kilometers-sized tens-of-kilometers-sized purple ones.
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* CanisMajor:
** In one Cat level in ''Forever'', you escalate all the way from a complete inversion of the trope with "pico poodles" who are millimeters long and small enough to be eaten by roaches to car-sized "poodles maximus".
** The Dingo in the same game eventually reaches this trope in size as he grows larger.

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* GreenAesop: Several times in ''Forever'': the octopus is angry because his home was polluted, the bee is an experiment to prevent Colony Collapse Disorder that went wrong, the basking shark is furious after fishermen killed all others of his kind, and the penguin is GaiasRevenge to fight back against a heavily polluted {{Cyberpunk}} future.



* GreyGoo: Several of the protagonists are explicitely made of replicating nanomachines, such as the goo in ''Tasty Planet'' and ''Seconds'', Nanoshark in ''Tasty Blue'' and the cat in ''Forever''.

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* GreenAesop: Several times in ''Forever'': the octopus is angry because his home was polluted, the bee is an experiment to prevent Colony Collapse Disorder that went wrong, the basking shark is furious after fishermen killed all others of his kind, and the penguin is GaiasRevenge to fight back against a heavily polluted {{Cyberpunk}} future.
* GreyGoo: Several of the protagonists are explicitely explicitly made of replicating nanomachines, such as including the goo in series-iconic Grey Goo, the Nano-Shark from ''Tasty Planet'' and ''Seconds'', Nanoshark in ''Tasty Blue'' Blue'', and the cat in Parisian Cat from ''Forever''.



* {{Nanomachines}}

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* {{Nanomachines}}{{Nanomachines}}: The Grey Goo and the Nano-Shark.
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* {{Cyberpunk}}: This is the theme of the Penguin levels in ''Forever''
* EarthShatteringKaboom: Happens [[spoiler: at the end of ''Tasty Blue'' when the now gigantic Nano-Shark eats the Earth's core.]]

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* {{Cyberpunk}}: This is the theme of the Penguin Penguin's levels in ''Forever''
''Forever''.
* EarthShatteringKaboom: Happens [[spoiler: Happens at the end of ''Tasty Blue'' when the now gigantic [[spoiler:the now-gigantic Nano-Shark eats the Earth's core.]]core]].
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** ''Back for Seconds'' introduced an indicator that points towards offscreen deadly enemies. This means that provided you are paying attention, you can't accidentally ram one because it wasn't visible yet. This indicator became a stay in subsequent title when playing on [[HarderThanHard Deadly]] difficulty.

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** ''Back for Seconds'' introduced an indicator that points towards offscreen deadly enemies. This means that provided you are paying attention, you can't accidentally ram one because it wasn't visible yet. This indicator became a stay in subsequent title titles when playing on [[HarderThanHard Deadly]] "[[HarderThanHard Deadly]]" difficulty.

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* AntiFrustrationFeatures: ''Back for Seconds'', as well as the mobile version of the first game, made it so that getting actually eaten is extremely unlikely, and in the latter, any entities that ''could'' eat you were changed to simply make you shrink, whereas in the PC version of the first game, some entities that are larger than you can actually eat you and cause you to fail the level.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
''Back for Seconds'', as well as the mobile version of the first game, made it so that getting actually eaten is extremely unlikely, and in the latter, any entities that ''could'' eat you were changed to simply make you shrink, whereas in the PC version of the first game, some entities that are larger than you can actually eat you and cause you to fail the level.level. While this doesn't apply in hard variants, where EverythingTryingToKillYou is in full force, see below.
** ''Back for Seconds'' introduced an indicator that points towards offscreen deadly enemies. This means that provided you are paying attention, you can't accidentally ram one because it wasn't visible yet. This indicator became a stay in subsequent title when playing on [[HarderThanHard Deadly]] difficulty.
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* PlanetEater: The Earth gets eaten at least OnceAnEpisode.

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* PlanetEater: The Earth (alongside the other planets in the Solar System) gets eaten at least OnceAnEpisode.
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** In ''Forever'', the scientists screw up once again with the experimental Parisian Cat, whom the older one had sent out with the intention of cleaning the restaurant they were working at in a similar manner to the Grey Goo. At least the Parisian Cat seems fine with only eating the entirety of Paris.

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** In ''Forever'', it's the scientists screw older scientist's cousin who screws up once again with another of his creations, the experimental Parisian Cat, whom the older one said cousin had sent out with the intention of cleaning the restaurant they he and the younger scientist's cousin were working at in a similar manner to the Grey Goo. At least the Parisian Cat seems fine with only eating the entirety of Paris.
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* UncannyFamilyResemblance: The two restaurant employees seen in the opening to the Parisian Cat's section of ''Forever'' are cousins of the previous games' scientists, and look almost exactly the same.

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* UncannyFamilyResemblance: The two restaurant employees seen in the opening to the Parisian Cat's section of ''Forever'' are cousins of the previous games' scientists, scientists (who don't appear in the game itself), and look almost exactly the same.
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* UncannyFamilyResemblance: The two restaurant employees seen in the opening to the Parisian Cat's section of ''Forever'' are cousins of the two scientists, and look almost exactly the same.

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* UncannyFamilyResemblance: The two restaurant employees seen in the opening to the Parisian Cat's section of ''Forever'' are cousins of the two previous games' scientists, and look almost exactly the same.

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* StrongFamilyResemblance: The two restaurant employees in the Paris levels of ''Forever'' are cousins of the two scientists, and look almost exactly the same.


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* UncannyFamilyResemblance: The two restaurant employees seen in the opening to the Parisian Cat's section of ''Forever'' are cousins of the two scientists, and look almost exactly the same.
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* AlternateHistoryDinosaurSurvival: Invoked in ''Back for Seconds'' when the Grey Goo accidentally swallows a meteor that otherwise would have caused the dinosaurs to go extinct in the Mesozoic Era. This causes an alteration in the timeline, leading dinosaurs to suddenly appear in the present. As a bonus point, the scientists' lab cat seen in the game changes to a dinosaurian species.

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* {{Cyberpunk}}: This is the theme of the Penguin levels in ''Forever''



* EverythingTryingToKillYou: In the ocean and cosmos, almost everything bigger than you will kill you.

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* EverythingTryingToKillYou: In the ocean and cosmos, almost everything bigger than you will kill you. Same goes for the microscopic world and the cosmos in the sequel.



* LandSeaSky: In ''Forever'', the cat, rat, dingo and goo are "land", the octopus and the basking shark are "sea", and the penguin and the bee are "sky".



* UnrealisticBlackHole: In Cosmos 4, black holes actually suck in stars, yet for some reason don't suck in the grey goo. Same applies for the sequel.

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* UnrealisticBlackHole: UnrealisticBlackHole:
**
In Cosmos 4, black holes actually suck in stars, yet for some reason don't suck in the grey goo. Same applies for the sequel.sequel.
** In ''Forever'', you can ''play'' as one as the alternate form of the goo.

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* AdaptationalJobChange: ''Forever'' features the scientists working at a restaurant in Paris, with the older one sending out the robotic Parisian Cat (the first character you play as) in the first world's opening cutscene.



* EarthShatteringKaboom

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* EarthShatteringKaboomEarthShatteringKaboom: Happens [[spoiler: at the end of ''Tasty Blue'' when the now gigantic Nano-Shark eats the Earth's core.]]



* EnergyBeing: They appear in a few Orbit levels as "Energy Entities".
* ExtremeOmnivore: Technically, Ultimate Omnivore.

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* EnergyBeing: They Energy entities appear in a few the Orbit levels as "Energy Entities".
of the original game. They are capable of eating things smaller than them, like the goo, and appear in two sizes. Meter-sized green ones and much larger, tens of kilometers-sized purple ones.
* ExtremeOmnivore: Technically, Ultimate Omnivore. There really isn't anything you can't eat, provided you're big enough.



* GaiasLament: The Penguin levels in ''Forever'' take place in a {{Cyberpunk}} future where pollution is rampant, and Antartica has entirely melted.



* GreenAesop: Several times in ''Forever'': the octopus is angry because his home was polluted, the bee is an experiment to prevent Colony Collapse Disorder that went wrong, the basking shark is furious after fishermen killed all others of his kind, and the penguin is GaiasRevenge to fight back against a heavily polluted {{Cyberpunk}} future.



** In ''Tasty Blue'', the scientists create the Nano-Shark to compete against and eventually eat the ever-growing Goldfish and Dolphin in order to save the world, with the same results as the Grey Goo. Given the ending cutscene, it appears that they were anticipating the consequences now, since they have a "Failsafe Mode" to presumably eliminate the Nano-Shark, but they were too late in doing so. Even then, it proves useless anyway, as it turns out that the Nano-Shark had bitten one of the wires in the Failsafe Mode's system.

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** In ''Tasty Blue'', the scientists create the Nano-Shark to compete against and eventually eat the ever-growing Goldfish and Dolphin in order to save the world, with the same results as the Grey Goo. Given the ending cutscene, it appears that they were anticipating the consequences now, since they have a "Failsafe Mode" to presumably eliminate the Nano-Shark, but they were too late in doing so. Even then, it proves useless anyway, as it turns out that the Nano-Shark a penguin had bitten one of the wires in the Failsafe Mode's system.



* GreyGoo
* HarderThanHard: The "Deadly" difficulty from ''Tasty Blue'' and ''Forever'' is the highest selectable difficulty level, standing just above "Hard".

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* GreyGoo
GreyGoo: Several of the protagonists are explicitely made of replicating nanomachines, such as the goo in ''Tasty Planet'' and ''Seconds'', Nanoshark in ''Tasty Blue'' and the cat in ''Forever''.
* HarderThanHard: The "Deadly" difficulty from ''Tasty Blue'' and ''Forever'' is the highest selectable difficulty level, standing just above "Hard". Enemy projectiles now deal even more damage, and some contact damage now outright results in instant death.



* PlanetEater

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* PlanetEaterPlanetEater: The Earth gets eaten at least OnceAnEpisode.



* StrongFamilyResemblance: The two restaurant employees in the Paris levels of ''Forever'' are cousins of the two scientists, and look almost exactly the same.



* TurtleIsland: The final level of ''Back for Seconds'' has the Grey Goo [[spoiler:devouring all the World Turtles holding up the universe before imploding into a new one.]]
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* NonMaliciousMonster: The grey goo.

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* NonMaliciousMonster: The grey goo.goo was created with the sole purpose of absorbing anything smaller than itself, and so it does.
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* RedEyesTakeWarning: In the original version of the first game, white blood cells have red eyes to indicate they can hurt the goo when touched, and only appear in the level that teaches you about that fact, fittingly enough. The remastered version removes the eyes and leaves the cell with a mere fluffball-like shape.

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* RedEyesTakeWarning: In the original version of the first game, white blood cells have red eyes to indicate they can hurt the goo when touched, and only appear in the level that teaches you about that fact, fittingly enough. The remastered version removes the eyes and leaves the cell cells with a mere fluffball-like shape.
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* TopDownView: The first ''Tasty Planet'', ''Tasty Planet: Back for Seconds'' and half of the worlds in ''Tasty Planet Forever'' are seen from above.
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* HarderThanHard: The "Deadly" difficulty from ''Tasty Blue'' and ''Forever'' is the highest selectable difficulty level, standing just above "Hard".

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* ArtEvolution: The original version of the first game had a single art style for levels, cutscenes and the main menu, which involved rather rough drawings with thick lines and little shading. From ''Back to Seconds'' and the first game's remaster onwards, each game has an in-game style and a separate cutscene/menu style. While the former style remained consistent with outline-less figures and prominent shading, the latter had some considerable differences between games. The first two games had it as an improved version of the original art style with thinner outlines, larger amounts of shading, and a more polished look; in ''Tasty Blue'' it's more minimalistic in overall detail but otherwise has a more realistic approach; and ''Forever'' gives it its most realistic and detailed version overall.



* CoversAlwaysLie: In [[https://play-lh.googleusercontent.com/bPhcsmbeDua2YNqiN9pK8_Mgq3fxtQzbk_e46LQ0lLh9fc3bdudRr_FeuYOGjNMyzcOJ=w800-h500 the full version of the first game's official thumbnail]], there is a blue car present in the bottom right among the objects being absorbed into the Grey Goo's mass, even though no blue cars appear in the actual game. There's also a building at the far right that doesn't resemble any of the ones seen in the game.

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* CoversAlwaysLie: In [[https://play-lh.googleusercontent.com/bPhcsmbeDua2YNqiN9pK8_Mgq3fxtQzbk_e46LQ0lLh9fc3bdudRr_FeuYOGjNMyzcOJ=w800-h500 the full version of the first game's official remastered thumbnail]], there is a blue car present in the bottom right among the objects being absorbed into the Grey Goo's mass, even though no blue cars appear in the actual game. There's also a building at the far right that doesn't resemble any of the ones seen in the game.
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* WombLevel: In the second Laboratory level of the first game, the grey goo bites one of the scientists and enters his bloodstream.

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* WombLevel: In the second third Laboratory level of the first game, the grey goo bites one of the scientists and enters his bloodstream.
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* TimeyWimeyBall: {{Lampshaded}} in the comic that follows the final Egypt level in the sequel.

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* TimeyWimeyBall: {{Lampshaded}} in the comic cutscene that follows the final Egypt level in the sequel.''Back for Seconds''.
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* NoNameGiven: All of the relevant characters in the series are referred to by generic terms rather than actual names, including humans like the scientists.
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* MadeOfExplodium: In the sky levels, planes will explode on contact with other planes, hot air balloons, the grey goo, kites, or even birds.

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* MadeOfExplodium: In the sky Sky and Orbit levels, planes and space shuttles will explode on contact with other planes, planes/shuttles, hot air balloons, meteorites, the grey goo, kites, or even birds.
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* RedEyesTakeWarning: White blood cells have red eyes to indicate they can hurt the goo when touched (and appear in the level that teaches you about that fact, fittingly enough).

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* RedEyesTakeWarning: White In the original version of the first game, white blood cells have red eyes to indicate they can hurt the goo when touched (and touched, and only appear in the level that teaches you about that fact, fittingly enough).enough. The remastered version removes the eyes and leaves the cell with a mere fluffball-like shape.

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