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It was a big success, so much so that distributors abandoned their demands for exclusive agreements, allowing Atari to reveal that it owned Kee. Had several sequels: ''Tank 2'' (with land mines), ''Tank III'', ''Tank 8'' (for up to eight players), and ''Ultra Tank''. It's the ancestor of the tank games in ''VideoGame/{{Combat|Atari2600}}'' for the UsefulNotes/{{Atari 2600}}.
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It was a big success, so much so that distributors abandoned their demands for exclusive agreements, allowing Atari to reveal that it owned Kee. Had several sequels: ''Tank 2'' (with land mines), ''Tank III'', ''Tank 8'' (for up to eight players), and ''Ultra Tank''. It's the ancestor of the tank games in ''VideoGame/{{Combat|Atari2600}}'' for the UsefulNotes/{{Atari Platform/{{Atari 2600}}.
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Changed line(s) 3,4 (click to see context) from:
It was a big success, so much so that distributors abandoned their demands for exclusive agreements, allowing Atari to reveal that it owned Kee. Had several sequels: ''Tank 2'' (with land mines), ''Tank III'', ''Tank 8'' (for up to eight players), and ''Ultra Tank''. It's the ancestor of the tank games in ''VideoGame/{{Combat}}'' for the UsefulNotes/{{Atari 2600}}.
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It was a big success, so much so that distributors abandoned their demands for exclusive agreements, allowing Atari to reveal that it owned Kee. Had several sequels: ''Tank 2'' (with land mines), ''Tank III'', ''Tank 8'' (for up to eight players), and ''Ultra Tank''. It's the ancestor of the tank games in ''VideoGame/{{Combat}}'' ''VideoGame/{{Combat|Atari2600}}'' for the UsefulNotes/{{Atari 2600}}.
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* TankControls / SomeDexterityRequired: UrExample; The original arcade cabinets featured a set of twin joysticks for each player to control the steering, much like real tanks while shooting is done using the red button on the right-hand joystick.
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* TankControls / SomeDexterityRequired: UrExample; The original arcade cabinets featured a set of twin joysticks for each player to control the use for steering, much like real tanks while shooting is done using the red button on the right-hand joystick.
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* TankControls/ SomeDexterityRequired: UrExample; The original arcade cabinets even featured a pair of levers for each player to control the steering, much like real tanks.
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* TankControls/ TankControls / SomeDexterityRequired: UrExample; The original arcade cabinets even featured a pair set of levers twin joysticks for each player to control the steering, much like real tanks.tanks while shooting is done using the red button on the right-hand joystick.
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Changed line(s) 11 (click to see context) from:
* TankControls/SomeDexterityRequired: UrExample; The original arcade cabinets even featured a pair of levers for each player to control the steering, much like real tanks.
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* TankControls/SomeDexterityRequired: TankControls/ SomeDexterityRequired: UrExample; The original arcade cabinets even featured a pair of levers for each player to control the steering, much like real tanks.
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Changed line(s) 11 (click to see context) from:
* TankControls: UrExample; The original arcade cabinets even featured a pair of levers for each player to control the steering, much like real tanks.
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* TankControls: TankControls/SomeDexterityRequired: UrExample; The original arcade cabinets even featured a pair of levers for each player to control the steering, much like real tanks.
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Changed line(s) 11 (click to see context) from:
* TankControls: UrExample; The original arcade cabinets featured a set of levers for each player to control the steering, much like real tanks.
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* TankControls: UrExample; The original arcade cabinets even featured a set pair of levers for each player to control the steering, much like real tanks.
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Changed line(s) 11 (click to see context) from:
* TankControls: UrExample; The original arcade cabinets featured a pair of levers for each player to control the steering, much like real tanks.
to:
* TankControls: UrExample; The original arcade cabinets featured a pair set of levers for each player to control the steering, much like real tanks.
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Changed line(s) 11 (click to see context) from:
* TankControls: UrExample; The original arcade cabinets featured a pair of levers for each player to control, much like a real tank.
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* TankControls: UrExample; The original arcade cabinets featured a pair of levers for each player to control, control the steering, much like a real tank.tanks.
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* TankControls: The UrExample.
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* TankControls: UrExample; The UrExample. original arcade cabinets featured a pair of levers for each player to control, much like a real tank.
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New trope, context
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* NoPlotNoProblem
* PlayerVersusPlayer
* PlayerVersusPlayer
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* NoPlotNoProblem
EpicTankOnTankAction: The UrExample of tank video games.
*PlayerVersusPlayerNoPlotNoProblem: No mention of who's fighting who, where, when, or why the tanks are apparently the same design.
* PlayerVersusPlayer: Two players in the original, up to eight players in ''Tank 8''.
*
* PlayerVersusPlayer: Two players in the original, up to eight players in ''Tank 8''.
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* TankGoodness
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''Tank'' is the first tank combat game, created by {{Atari}} and released in 1974 by Atari's subsidiary (and fake "rival" to get around exclusive agreements with distributors) Kee Games. It's a PlayerVersusPlayer, [[TimedMission timed]], TopDownView battle between two tanks in a maze of walls.
It was a big success, so much so that distributors abandoned their demands for exclusive agreements, allowing Atari to reveal that it owned Kee. Had several sequels: ''Tank 2'' (with land mines), ''Tank III'', ''Tank 8'' (for up to eight players), and ''Ultra Tank''. It's the ancestor of the tank games in ''VideoGame/{{Combat}}'' for the {{Atari 2600}}.
It was a big success, so much so that distributors abandoned their demands for exclusive agreements, allowing Atari to reveal that it owned Kee. Had several sequels: ''Tank 2'' (with land mines), ''Tank III'', ''Tank 8'' (for up to eight players), and ''Ultra Tank''. It's the ancestor of the tank games in ''VideoGame/{{Combat}}'' for the {{Atari 2600}}.
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''Tank'' is the first tank combat game, created by {{Atari}} Creator/{{Atari}} and released in 1974 by Atari's subsidiary (and fake "rival" to get around exclusive agreements with distributors) Kee Games. It's a PlayerVersusPlayer, [[TimedMission timed]], TopDownView battle between two tanks in a maze of walls.
It was a big success, so much so that distributors abandoned their demands for exclusive agreements, allowing Atari to reveal that it owned Kee. Had several sequels: ''Tank 2'' (with land mines), ''Tank III'', ''Tank 8'' (for up to eight players), and ''Ultra Tank''. It's the ancestor of the tank games in ''VideoGame/{{Combat}}'' for the{{Atari UsefulNotes/{{Atari 2600}}.
It was a big success, so much so that distributors abandoned their demands for exclusive agreements, allowing Atari to reveal that it owned Kee. Had several sequels: ''Tank 2'' (with land mines), ''Tank III'', ''Tank 8'' (for up to eight players), and ''Ultra Tank''. It's the ancestor of the tank games in ''VideoGame/{{Combat}}'' for the
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''Tank'' is the first tank combat game, created by {{Atari}} and released in 1974 by Atari's subsidiary (and fake "rival" to get around exclusivity agreements with distributors) Kee Games. It's a PlayerVersusPlayer, [[TimedMission timed]], TopDownView battle between two tanks in a maze of walls.
to:
''Tank'' is the first tank combat game, created by {{Atari}} and released in 1974 by Atari's subsidiary (and fake "rival" to get around exclusivity exclusive agreements with distributors) Kee Games. It's a PlayerVersusPlayer, [[TimedMission timed]], TopDownView battle between two tanks in a maze of walls.
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Changed line(s) 3,4 (click to see context) from:
It was a big success, so much so that distributors abandoned their demands for exclusive agreements, allowing Atari to reveal that it owned Kee. Had several sequels: ''Tank 2'' (with land mines), ''Tank III'', and ''Tank 8'' (for up to eight players). It's the ancestor of the tank games in ''VideoGame/{{Combat}}'' for the {{Atari 2600}}.
to:
It was a big success, so much so that distributors abandoned their demands for exclusive agreements, allowing Atari to reveal that it owned Kee. Had several sequels: ''Tank 2'' (with land mines), ''Tank III'', and ''Tank 8'' (for up to eight players).players), and ''Ultra Tank''. It's the ancestor of the tank games in ''VideoGame/{{Combat}}'' for the {{Atari 2600}}.
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Changed line(s) 3,4 (click to see context) from:
It was a big success, so much so that distributors abandoned their demands for exclusive agreements, allowing Atari to reveal that it owned Kee. Had several sequels: ''Tank 2'' (with land mines), ''Tank III'', and ''Tank 8'' (for up to eight players). and is the ancestor of the tank games in ''VideoGame/{{Combat}}'' for the {{Atari 2600}}.
to:
It was a big success, so much so that distributors abandoned their demands for exclusive agreements, allowing Atari to reveal that it owned Kee. Had several sequels: ''Tank 2'' (with land mines), ''Tank III'', and ''Tank 8'' (for up to eight players). and is It's the ancestor of the tank games in ''VideoGame/{{Combat}}'' for the {{Atari 2600}}.
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Changed line(s) 3,4 (click to see context) from:
It was a big success, so much so that distributors abandoned their demands for exclusive agreements, allowing Atari to reveal that it owned Kee. Had several sequels, and is the ancestor of the tank games in ''VideoGame/{{Combat}}'' for the {{Atari 2600}}.
to:
It was a big success, so much so that distributors abandoned their demands for exclusive agreements, allowing Atari to reveal that it owned Kee. Had several sequels, sequels: ''Tank 2'' (with land mines), ''Tank III'', and ''Tank 8'' (for up to eight players). and is the ancestor of the tank games in ''VideoGame/{{Combat}}'' for the {{Atari 2600}}.
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* ColorCodedMultiplayer: In black and white; one tank was white and one was black. One of the sequels, the eight-player ''Tank 8'', had color.
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* ColorCodedMultiplayer: In black and white; one tank was white and one was black. One of the sequels, the eight-player ''Tank 8'', 8'' had color.
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Changed line(s) 1,2 (click to see context) from:
''Tank'' is the first tank combat game, created by {{Atari}} and released in 1974 by Atari's subsidiary (and fake "rival" to get around exclusivity agreements with distributors) Kee Games. It's a PlayerVersusPlayer, [[TimedMission timed]], TopDownView battle between two tanks in a maze of walls and land mines.
to:
''Tank'' is the first tank combat game, created by {{Atari}} and released in 1974 by Atari's subsidiary (and fake "rival" to get around exclusivity agreements with distributors) Kee Games. It's a PlayerVersusPlayer, [[TimedMission timed]], TopDownView battle between two tanks in a maze of walls and land mines.
walls.
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Changed line(s) 3,4 (click to see context) from:
It was a big success, so much so that distributors abandoned their demands for exclusive agreements, allowing Atari to reveal that it owned Kee. Had several sequels, and is the ancestor of the tank games in ''{{Combat}}'' for the {{Atari 2600}}.
to:
It was a big success, so much so that distributors abandoned their demands for exclusive agreements, allowing Atari to reveal that it owned Kee. Had several sequels, and is the ancestor of the tank games in ''{{Combat}}'' ''VideoGame/{{Combat}}'' for the {{Atari 2600}}.