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* UnwinnableByDesign: [[spoiler:The final battle becomes this if you neglected to equip anyone with the Longinus. Shaher is invincible until he has been struck by the spear, so if you don't have it, all your attacks will bounce off. After a few turns, Alphonse will despair at his mistake and you will recieve a NonStandardGameOver. You really have no one to blame but yourself if you get it though.]]

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* UnwinnableByDesign: [[spoiler:The final battle becomes this if you neglected to equip anyone with the Longinus. Shaher is invincible until he has been struck by the spear, so if you don't have it, all your attacks will bounce off. After a few turns, Alphonse will despair at his mistake and you will recieve receive a NonStandardGameOver. You really have no one to blame but yourself if you get it though.]]
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!!'''Tactic Ogre: The Knight of Lodis'' contains examples of:

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!!'''Tactic !!''Tactic Ogre: The Knight of Lodis'' contains examples of:
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Whip It Good has been disambiguated


* WhipItGood: Beastmasters ''love'' to whip.
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* ArbitraryMinimumRange: Averted, but any arrow fired at point blank is countered[[note]]In ''Tactics Ogre: Let Us Cling Together'' and ''Final Fantasy Tactics'', you could force an automatic hit on a target with a bow by making the aiming arc pass through said target by aiming at something behind them[[/note]].
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* ProtagonistJourneyToVillain: The canon route for the story is about [[spoiler:how Alphonse became the AffablyEvil Lancelot Tartaros, one of the highest ranked knights of the Lodisian Empire.]]
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* AnnoyingArrows: Played straight. Archers received a significant nerf from the original Tactics Ogre. Still, this is mainly a fault with the ''class'': other classes can use bows and still be reasonably effective.

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* AnnoyingArrows: Played straight. Archers received a significant nerf from the original Tactics Ogre.''Tactics Ogre''. Still, this is mainly a fault with the ''class'': other classes can use bows and still be reasonably effective.
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* UnwinnableByDesign: [[spoiler:The final battle becomes this if you neglected to equip anyone with the Longinus. Shaher is invincible until he has been struck by the spear, so if you don't have it, all your attacks will bounce off. After a few turns, Alphonse will despair at his mistake and you will recieve a NonStandardGameOver. You really have no one to blame but yourself if you get it though.]]
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* StandardStatusEffects: Status effects generally don't work very often or last very long. And poison is just a series of slaps on the wrist.

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* StandardStatusEffects: StatusEffects: Status effects generally don't work very often or last very long. And poison is just a series of slaps on the wrist.
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* UnreliableNarrator: The Longinus can be chalked up to this. While a powerful weapon in-game, in the cutscenes you see mermaids firing magical bolts out of it. This can be seen as a case of GameplayAndStorySegregation, but it's possible that it's a case of this. May also be justified in that you actually never ''learn'' to fire bolts of magic... cept outside of a cutscene when it's forged.

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* UnreliableNarrator: The Longinus can be chalked up to this. While a powerful weapon in-game, in the cutscenes you see mermaids firing magical bolts out of it. This can be seen as a case of GameplayAndStorySegregation, but it's possible that it's a case of this. May also be justified in that you actually never ''learn'' to fire bolts of magic... cept except outside of a cutscene when it's forged.
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* GameplayAndStorySegregation: During fights, the sleep spell is nigh worthless; low success rate, doesn't last for very long (maybe two turns... the time it takes someone wearing armor to job 40 feet and swing a sword twice), and the target will wake up if someone so much as musses up their hair. During a cutscene, however, Alphonse takes a sleep spell, and wakes up (probably several hours, at ''least'' several minutes) later in a dungeon, chained to the wall.

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* GameplayAndStorySegregation: During fights, the sleep spell is nigh worthless; low success rate, doesn't last for very long (maybe two turns... the time it takes someone wearing armor to job jog 40 feet and swing a sword twice), and the target will wake up if someone so much as musses up their hair. During a cutscene, however, Alphonse takes a sleep spell, spell and wakes up (probably several hours, at ''least'' several minutes) later in a dungeon, chained to the wall.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tactics_ogre_kol_cover.jpg]]
[[caption-width-right:350:Alphonse and Eleanor]]

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