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Not sure if it's relevant, plus it's outdated.


* OneHundredPercentCompletion: The museum has a tracker which counts your percentage for Map, Museum, Training Rank, Training Camp, Home, Mercenary, Pet, and Game Overall. Reaching 100% in all of them would count as this. Unfortunately, due to the incredible difficulty of the last set of training medals, less than 1% of players have achieved this.

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* OneHundredPercentCompletion: The museum has a tracker which counts your percentage for Map, Museum, Training Rank, Training Camp, Home, Mercenary, Pet, and Game Overall. Reaching 100% in all of them would count as this. Unfortunately, due to the incredible difficulty of the last set of training medals, less than 1% of players have achieved this.
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Fixed trope name.


* SdrawckabName: The calender month of Luos is soul backwards.

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* SdrawckabName: SdrawkcabName: The calender month of Luos is soul backwards.

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Removed: 15

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That should probably be filled out. Updated description.


''Swords & Souls: Neverseen'' is a video game developed by Soul Game for Windows computers in 2019 and is a sequel to ''VideoGame/SwordsAndSouls''. In it, you play as a Soul who was travelling on a ship and reaches the Neverseen, but it crashed which caused him to lose consciousness. He is woken up by Sir Pupset, a rude training dummy, who sends him to explore. After going to a tavern and talking to the owner Hops, the player finds out that a witch has taken his precious Wendy and the player needs to save her, but first he must collect four Super Treasures scattered across the land.

Thanks to a change of engine from UsefulNotes/AdobeFlash to UsefulNotes/{{Unity}}, the game typically has better performance. There are now six weapon types and up to three enemies can be fought at once with you potentially having a pet and a mercenary to help out. Blocking, dodging, and ranged attacks are no longer chance-based, but can be done with the left and right mouse buttons and space when available.

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''Swords & Souls: Neverseen'' is a video game RolePlayingGame developed by Soul Game for Windows computers running Windows and UsefulNotes/NintendoSwitch in 2019 and is a sequel to ''VideoGame/SwordsAndSouls''. In it, you play as a Soul who was travelling on a ship and reaches the Neverseen, but it crashed which caused him to lose consciousness. He is woken up by Sir Pupset, a rude training dummy, who sends rsends him to explore. After going to a tavern and talking to the owner Hops, the player finds out that a witch has taken his precious Wendy and the player needs to save her, but first he must collect four Super Treasures scattered across the land.

Thanks to a change of engine from UsefulNotes/AdobeFlash to UsefulNotes/{{Unity}}, the game typically has better performance. There are now six weapon types and up to three enemies can be fought at once with you potentially having a pet and a mercenary to help out. Blocking, dodging, and ranged attacks are no longer chance-based, but can be done with the left and right mouse specific buttons and space when available.



* {{Jerkass}}:



* UnblockableAttack: Certain enemy attacks can't be blocked or dodged, with the game explicitly mentions so if you try to do that.

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* UnblockableAttack: Certain enemy attacks can't be blocked or dodged, with which the game explicitly mentions so if you try to do that.
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cut trope


* YouGottaHaveBlueHair: There are only 30 hair colors available this time, but there's still the more outlandish ones like blue, lime, or purple.
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* {{Jerkass}}:


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* SdrawckabName: The calender month of Luos is soul backwards.

Changed: 60

Removed: 312

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Moving to trivia.


* ProlongedVideoGameSequel: The original only had 30 battles to get through and can probably be beaten within

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* ProlongedVideoGameSequel: The original only had 30 battles to get through and can probably be beaten within a day. This one has six whole chapters with about that size.



* TrollingCreator: The difficulty of many of the final missions was impossible for most people to complete. The developers reduced most of them... except the hardest one. To add insult to injury, the stat it raises is inferior to defense in every way once you are at the level of attempting the final challenges.
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* StandardStatusEffects: There's Poison (lowers HP each turn based on your Melee, Ranged, and Soulcery damage combined), Burn (lowers HP each turn), Confusion (makes the victim attack itself), and Stun (disables actions).

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* StandardStatusEffects: StatusEffects: There's Poison (lowers HP each turn based on your Melee, Ranged, and Soulcery damage combined), Burn (lowers HP each turn), Confusion (makes the victim attack itself), and Stun (disables actions).

Added: 312

Changed: 128

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None


* OneHundredPercentCompletion: The museum has a tracker which counts your percentage for Map, Museum, Training Rank, Training Camp, Home, Mercenary, Pet, and Game Overall. Reaching 100% in all of them would count as this.

to:

* OneHundredPercentCompletion: The museum has a tracker which counts your percentage for Map, Museum, Training Rank, Training Camp, Home, Mercenary, Pet, and Game Overall. Reaching 100% in all of them would count as this. Unfortunately, due to the incredible difficulty of the last set of training medals, less than 1% of players have achieved this.


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* TrollingCreator: The difficulty of many of the final missions was impossible for most people to complete. The developers reduced most of them... except the hardest one. To add insult to injury, the stat it raises is inferior to defense in every way once you are at the level of attempting the final challenges.
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None


* IJustWantFriends: [[spoiler:Soph's]] main motivation for doing evil is to have friends to play with.

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* IJustWantFriends: IJustWantToHaveFriends: [[spoiler:Soph's]] main motivation for doing evil is to have friends to play with.
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Started this page.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/s7wfnkber.png]]

''Swords & Souls: Neverseen'' is a video game developed by Soul Game for Windows computers in 2019 and is a sequel to ''VideoGame/SwordsAndSouls''. In it, you play as a Soul who was travelling on a ship and reaches the Neverseen, but it crashed which caused him to lose consciousness. He is woken up by Sir Pupset, a rude training dummy, who sends him to explore. After going to a tavern and talking to the owner Hops, the player finds out that a witch has taken his precious Wendy and the player needs to save her, but first he must collect four Super Treasures scattered across the land.

Thanks to a change of engine from UsefulNotes/AdobeFlash to UsefulNotes/{{Unity}}, the game typically has better performance. There are now six weapon types and up to three enemies can be fought at once with you potentially having a pet and a mercenary to help out. Blocking, dodging, and ranged attacks are no longer chance-based, but can be done with the left and right mouse buttons and space when available.
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!!This game provides examples of:
* OneHundredPercentCompletion: The museum has a tracker which counts your percentage for Map, Museum, Training Rank, Training Camp, Home, Mercenary, Pet, and Game Overall. Reaching 100% in all of them would count as this.
* AlternativeCalendar: The game uses fictional months to track time, like "Soulary" and "Soulmer".
* AntiPoopSocking: As before, the museum produces money even when you're offline, which encourages taking a break. Fishing has been specifically designed to produce more money in the museum as that's its only gameplay purpose.
* {{BFS}}: The fifth weapon line is swords that are about as long as the protagonist. It's also one of three weapon types that forces him to give up the shield while wielding it.
* CharacterCustomisation: You can change the hero's hairstyle, eye type, mouth type, facial hair, accessory, tattoo/scars, and hair/facial hair color.
* CharacterDevelopment: Every mercenary that you use grows in character as they fight. Ritz becomes more enthusiastic [[spoiler:and gets over the grief of losing her sister]], Jinn becomes more confident, while Keith becomes more friendly.
* {{Cooldown}}: The skill cooldowns return, though this time they're oriented around turns rather than real time.
* ContractualBossImmunity: Bosses cannot be tamed, even if their species would normally be tameable.
* FishingMinigame: A minigame can be played in specific locations in which you cast a line, click when it hooks, then reel in unless you see resistance. Collected fish make you get more money in the museum.
* FlunkyBoss: Bosses now usually have two additional minions to help them fight.
* HeroicMime: The player character never talks, even when other characters ask him a question.
* IJustWantFriends: [[spoiler:Soph's]] main motivation for doing evil is to have friends to play with.
* KingMook: Bosses are again typically larger, stronger versions of regular foes, though they don't have "King" before their name, but they do have crowns and are larger.
* MagicByAnyOtherName: Instead of magic, characters use Soulcery, but it's still largely the same thing and the Soulcery stat affects the damage of spells like fireballs and thunderbolts.
* ParodiesForDummies: The book with fishing instructions is called "Fishing for Dummies."
* ProlongedVideoGameSequel: The original only had 30 battles to get through and can probably be beaten within
* ShapedLikeItself: The "Virtue of Inflation" book says that "1 Bronze = 1 Bronze."
* StandardStatusEffects: There's Poison (lowers HP each turn based on your Melee, Ranged, and Soulcery damage combined), Burn (lowers HP each turn), Confusion (makes the victim attack itself), and Stun (disables actions).
* UnblockableAttack: Certain enemy attacks can't be blocked or dodged, with the game explicitly mentions so if you try to do that.
* YouGottaHaveBlueHair: There are only 30 hair colors available this time, but there's still the more outlandish ones like blue, lime, or purple.
* YourPrincessIsInAnotherCastle: You get Wendy back in Chapter 5 which was the main goal, but the adventure isn't over yet.
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