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''Sword of Sodan'' is an UsefulNotes/{{Amiga}} game released in 1988 by Discovery Software. The game play was a simple 2D hack-and-slash where you can take control as Brodan (the male hero), or Shardan (the female hero) who are twin siblings of Lordan, the king of a northern kingdom. They both were sent away to the mountains, under the protection of a bitter old man who also trains them in sword combat. When they learned of Lordan's kingdom being torn apart by the evil necromancer, Zoras, they set off, but not before the old man provides one of them with the Sword of Sodan. That very sword which had foiled Zoras' first attempt by Sodan himself.

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''Sword of Sodan'' is an UsefulNotes/{{Amiga}} Platform/{{Amiga}} game released in 1988 by Discovery Software. The game play was a simple 2D hack-and-slash where you can take control as Brodan (the male hero), or Shardan (the female hero) who are twin siblings of Lordan, the king of a northern kingdom. They both were sent away to the mountains, under the protection of a bitter old man who also trains them in sword combat. When they learned of Lordan's kingdom being torn apart by the evil necromancer, Zoras, they set off, but not before the old man provides one of them with the Sword of Sodan. That very sword which had foiled Zoras' first attempt by Sodan himself.



It was re-released in 1993 for the Amiga, and shortly thereafter, the UsefulNotes/SegaGenesis, which was handled by Creator/ElectronicArts. The former wasn't received as well, and the latter had been changed up for the worse: enemies can attack on ''both sides'' instead of one, some levels and enemies were cut, being far more difficult, and issues with faulty controls (not to mention the exaggerated advertising on the box), among other flawed game design choices.

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It was re-released in 1993 for the Amiga, and shortly thereafter, the UsefulNotes/SegaGenesis, Platform/SegaGenesis, which was handled by Creator/ElectronicArts. The former wasn't received as well, and the latter had been changed up for the worse: enemies can attack on ''both sides'' instead of one, some levels and enemies were cut, being far more difficult, and issues with faulty controls (not to mention the exaggerated advertising on the box), among other flawed game design choices.
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* ScoringPoints: It wouldn't ordinarily be that notable, just recording your name, score and level reached, but ''Sword of Sodan'' has one of the weirdest high score screens in all of video games; the flying demon enemies will slooowly bring each individual character of the five highest scores into the "Hall of Fame". It takes around '''two minutes''' to fully complete the screen on Amiga, and '''''three''''' on Genesis.
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The game itself was well received for its time. Despite its simplistic gameplay, which was basically move forward and slash everything in front of you while occasionally mixing and using potions for power-ups, the graphics itself was impressive for the time. Big character sprites that looked fairly detailed, and the backgrounds being bright and colorful.

It was re-released in 1993 for the Amiga, and shortly thereafter, the UsefulNotes/SegaGenesis, which was handled by Creator/ElectronicArts. The former wasn't received as well, and the latter had changes done that made it worse. With enemies attacking on ''both sides'' instead of one, with levels and enemies cut, and increasing the overall difficulty with faulty controls (not to mention the exaggerated advertising on the box), among other flawed game design choices.

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The game itself was well received for its time. Despite time despite its simplistic gameplay, which was basically move "move forward and slash everything in front of you while occasionally mixing and using potions for power-ups, power-ups"; the graphics itself was were impressive for the time. Big time, with big character sprites that looked fairly detailed, and the backgrounds being bright and colorful.

It was re-released in 1993 for the Amiga, and shortly thereafter, the UsefulNotes/SegaGenesis, which was handled by Creator/ElectronicArts. The former wasn't received as well, and the latter had changes done that made it worse. With been changed up for the worse: enemies attacking can attack on ''both sides'' instead of one, with some levels and enemies were cut, being far more difficult, and increasing the overall difficulty issues with faulty controls (not to mention the exaggerated advertising on the box), among other flawed game design choices.



* BloodierAndGorier: The genesis version invokes this.
** Strangely this version also gives Sharadan [[AdaptationalModesty something less brief]] than the ChainmailBikini she wore throughout the original game, instead giving her a chainmail MiniDressOfPower.
* DeathTrap: There are a couple of these in the castle. In the genesis version, they are not so obvious to spot.

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* BloodierAndGorier: The genesis Genesis version invokes this.
** Strangely Strangely, this version also gives Sharadan [[AdaptationalModesty something less brief]] skimpy]] than the ChainmailBikini she wore throughout the original game, instead giving her a chainmail chain mail MiniDressOfPower.
* DeathTrap: There are a couple of these in the castle. In the genesis Genesis version, they are not so obvious to spot.



* ExcusePlot: The plot can be summarized like this: You are the son/daughter of the king, been trained since kids, and now have to stop an evil wizard!

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* ExcusePlot: The plot can be summarized like this: thusly: You are the son/daughter of the king, been trained since kids, and now have to stop an evil wizard!
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* BishonenLine: Zig-zagged? Sorcerer Zoras appears as a large, bloated grey creature-thing whenever he faces the player character. However, in the final confrontation atop his tower, after the hero defeats the grey creature, a human appears to face the hero (either Zoras's true form, or he reverted to his human form).
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* RhymesOnADime: A scroll with a small rhyming quatrain appears on the screen before every stage.
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Trope was renamed to Navel Deep Neckline, ZCE.


* AbsoluteCleavage: Shardon for the entire game, save for the character select screen which almost completely covers her chest.
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Discovery Software was working on a sequel, ''Sword of Sodan 2'', with [[Creator/{{Bethesda}} Bethesda Softworks]] set to publish the game. But it ended up never seeing the light of day, with only a couple of screenshots having been released to the public.
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* PressXToDie: Mixing one of each of the four different-colored potions immediately kills you, with the message "Winners Don't Do Drugs".
* RandomNumberGod: Potions appear randomly throughout the game, and whether you live or die can depend entirely on the game handing you the proper potions. The final boss likewise shoots completely random numbers and patterns of projectiles.

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Added image.


'''''Sword of Sodan''''' is an Amiga game released in 1988 by Discovery Software. The game play was a simple 2D hack-and-slash where you can take control as Brodan (the male hero), or Shardan (the female hero) who are twin siblings of Lordan, the king of a northern kingdom. They both were sent away to the mountains, under the protection of a bitter old man who also trains them in sword combat. When they learned of Lordan's kingdom being torn apart by the evil necromancer, Zoras, they set off, but not before the old man provides one of them with the Sword of Sodan. That very sword which had foiled Zoras' first attempt by Sodan himself.

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'''''Sword [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sword_of_sodan.png]]
''Sword
of Sodan''''' Sodan'' is an Amiga UsefulNotes/{{Amiga}} game released in 1988 by Discovery Software. The game play was a simple 2D hack-and-slash where you can take control as Brodan (the male hero), or Shardan (the female hero) who are twin siblings of Lordan, the king of a northern kingdom. They both were sent away to the mountains, under the protection of a bitter old man who also trains them in sword combat. When they learned of Lordan's kingdom being torn apart by the evil necromancer, Zoras, they set off, but not before the old man provides one of them with the Sword of Sodan. That very sword which had foiled Zoras' first attempt by Sodan himself.



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You can see WebVideo/UrinatingTree's [[https://www.youtube.com/watch?v=9EJSChKeeLA review]], WebVideo/BlondeGuyGamer's [[https://www.youtube.com/watch?v=DbPiOAzFAgo review]], or the WebVideo/JoueurDuGrenier's [[https://www.youtube.com/watch?v=M6ebn9Lj760 review (with subtitles)]] of the game if you want to see for yourself.

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You can see WebVideo/UrinatingTree's [[https://www.youtube.com/watch?v=9EJSChKeeLA review]], review,]] WebVideo/BlondeGuyGamer's [[https://www.youtube.com/watch?v=DbPiOAzFAgo review]], review,]] or the WebVideo/JoueurDuGrenier's [[https://www.youtube.com/watch?v=M6ebn9Lj760 review (with subtitles)]] of the game if you want to see for yourself.
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** Strangely this version also gives Sharadan something less brief than the ChainmailBikini she wore throughout the original game.

to:

** Strangely this version also gives Sharadan [[AdaptationalModesty something less brief brief]] than the ChainmailBikini she wore throughout the original game.game, instead giving her a chainmail MiniDressOfPower.
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None


It was re-released in 1993 for the Amiga, and shortly thereafter, the SegaGenesis, which was handled by Creator/ElectronicArts. The former wasn't received as well, and the latter had changes done that made it worse. With enemies attacking on ''both sides'' instead of one, with levels and enemies cut, and increasing the overall difficulty with faulty controls (not to mention the exaggerated advertising on the box), among other flawed game design choices.

to:

It was re-released in 1993 for the Amiga, and shortly thereafter, the SegaGenesis, UsefulNotes/SegaGenesis, which was handled by Creator/ElectronicArts. The former wasn't received as well, and the latter had changes done that made it worse. With enemies attacking on ''both sides'' instead of one, with levels and enemies cut, and increasing the overall difficulty with faulty controls (not to mention the exaggerated advertising on the box), among other flawed game design choices.
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Added DiffLines:

** Strangely this version also gives Sharadan something less brief than the ChainmailBikini she wore throughout the original game.
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Moving to Namespace.

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'''''Sword of Sodan''''' is an Amiga game released in 1988 by Discovery Software. The game play was a simple 2D hack-and-slash where you can take control as Brodan (the male hero), or Shardan (the female hero) who are twin siblings of Lordan, the king of a northern kingdom. They both were sent away to the mountains, under the protection of a bitter old man who also trains them in sword combat. When they learned of Lordan's kingdom being torn apart by the evil necromancer, Zoras, they set off, but not before the old man provides one of them with the Sword of Sodan. That very sword which had foiled Zoras' first attempt by Sodan himself.

The game itself was well received for its time. Despite its simplistic gameplay, which was basically move forward and slash everything in front of you while occasionally mixing and using potions for power-ups, the graphics itself was impressive for the time. Big character sprites that looked fairly detailed, and the backgrounds being bright and colorful.

It was re-released in 1993 for the Amiga, and shortly thereafter, the SegaGenesis, which was handled by Creator/ElectronicArts. The former wasn't received as well, and the latter had changes done that made it worse. With enemies attacking on ''both sides'' instead of one, with levels and enemies cut, and increasing the overall difficulty with faulty controls (not to mention the exaggerated advertising on the box), among other flawed game design choices.

You can see WebVideo/UrinatingTree's [[http://www.youtube.com/watch?v=9EJSChKeeLA review]], WebVideo/BlondeGuyGamer's [[http://www.youtube.com/watch?v=DbPiOAzFAgo review]], or the WebVideo/JoueurDuGrenier's [[http://www.youtube.com/watch?v=M6ebn9Lj760 review (with subtitles)]] of the game if you want to see for yourself.
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!!''Sword of Sodan'' provides examples of the following tropes:

* AbsoluteCleavage: Shardon for the entire game, save for the character select screen which almost completely covers her chest.
* BloodierAndGorier: The genesis version invokes this.
* DeathTrap: There are a couple of these in the castle. In the genesis version, they are not so obvious to spot.
* DecapitationRequired: To kill the giants, you'll need to get them on their knees by doing enough damage, then swing at the head.
* ExcusePlot: The plot can be summarized like this: You are the son/daughter of the king, been trained since kids, and now have to stop an evil wizard!
* GroinAttack: You can duck and stab at your enemies, which looks like you're doing this.
* OurZombiesAreDifferent: These zombies like to shoot lights at you when they die. Made worse in the Genesis version since they can come from both ways.
* WalkingShirtlessScene: Brodan for the entire game, save for the cape he has during gameplay.
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