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In April 2014, a UsefulNotes/HighDefinition VideoGameRemake of this title was released digitally for the Creator/{{Sony}} Platform/PlayStation3 and Sony Platform/PlayStationVita. This version of the game blends modern and classic ''Super Robot Wars'' mechanics, doubles the game's length, and adds a handful of new robots.

to:

In April 2014, a UsefulNotes/HighDefinition Platform/HighDefinition VideoGameRemake of this title was released digitally for the Creator/{{Sony}} Platform/PlayStation3 and Sony Platform/PlayStationVita. This version of the game blends modern and classic ''Super Robot Wars'' mechanics, doubles the game's length, and adds a handful of new robots.
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The mighty ''VideoGame/SuperRobotWars'' series, which has seen regular releases [[LongRunners over the course of more than 30 years]], began as a simple {{Creator/Nintendo}} UsefulNotes/GameBoy title released in April 1991.

to:

The mighty ''VideoGame/SuperRobotWars'' series, which has seen regular releases [[LongRunners over the course of more than 30 years]], began as a simple {{Creator/Nintendo}} UsefulNotes/GameBoy Platform/GameBoy title released in April 1991.



In April 2014, a UsefulNotes/HighDefinition VideoGameRemake of this title was released digitally for the Creator/{{Sony}} UsefulNotes/PlayStation3 and Sony UsefulNotes/PlayStationVita. This version of the game blends modern and classic ''Super Robot Wars'' mechanics, doubles the game's length, and adds a handful of new robots.

to:

In April 2014, a UsefulNotes/HighDefinition VideoGameRemake of this title was released digitally for the Creator/{{Sony}} UsefulNotes/PlayStation3 Platform/PlayStation3 and Sony UsefulNotes/PlayStationVita.Platform/PlayStationVita. This version of the game blends modern and classic ''Super Robot Wars'' mechanics, doubles the game's length, and adds a handful of new robots.
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* AdaptationExpansion: The remake introduces an entire second chapter that doubles the game's length.

to:

* AdaptationExpansion: The remake introduces an entire second chapter that doubles the game's length. The player puts together a team from the original starter units, [[OriginalGeneration Cybuster]], and [[HeelFaceTurn successfully-convinced]] enemy mecha, and goes to war against Sentou God Noa.

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* EarlyInstallmentWeirdness: A textbook example. The first ''Super Robot Wars'' is radically different from any of its successors; ''VideoGame/SuperRobotWars2'' would borrow only the most basic of concepts (such as "Spirit Commands", the [=SRW=] equivalent of magic spells) and completely reimagine the core gameplay.
** All robots, allied and enemy, are sentient. (This is a ''big'' part of why the Gundams look specifically like their ''Franchise/SDGundam'' counterparts; the bots in ''SD Gundam'' are similarly independently sentient.)
** No OriginalGeneration is present (not even the BigBad; he's from an obscure-to-Westerners ''Mazinger''/''Getter'' crossover movie!)

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* ContractualBossImmunity: The game has a Spirit Command ("Heart" in the original, "Resonance" in the remake) that allows the player to convince an adjacent unit with 100% success. However, both incarnations of this Command have clauses that make it impossible to trivialize bosses: Heart doesn't work with anything that has a Loyalty stat of 0, while Resonance doesn't work on anything that's parked on a Tower.
* EarlyInstallmentWeirdness: A textbook example. The first ''Super Robot Wars'' is radically different from any of its successors; ''VideoGame/SuperRobotWars2'' would borrow only the most basic of concepts (such as "Spirit Commands", the [=SRW=] equivalent of magic spells) abilities that are manually activated and either trigger {{Status Buff}}s or enemy debuffs) and completely reimagine the core gameplay.
** All robots, allied and enemy, are sentient. (This This is a ''big'' part of why the Gundams look specifically like their ''Franchise/SDGundam'' counterparts; the bots in ''SD Gundam'' are similarly independently sentient.)
sentient.
** No OriginalGeneration is present (not present, not even the BigBad; he's from an obscure-to-Westerners ''Mazinger''/''Getter'' crossover movie!)movie. The remake adds Cybuster and Mecha Gilgilgun from ''VideoGame/SuperRobotWars2'' and an original final boss.



** Almost any enemy unit can be convinced to pull a HeelFaceTurn, with the remake allowing the player to do the same against bosses
** The game features a multiplayer mode, and is the first installment to do so. The only other games to feature any kind of multiplayer are the "Complete Box" (a compilation/remake of ''VideoGame/SuperRobotWars2'', ''VideoGame/SuperRobotWars3'' and ''VideoGame/SuperRobotWarsEX''), ''[[VideoGame/SuperRobotWarsGC Super Robot Wars XO]]'', and the {{Mon}}-like {{SpinOff}}s ''Super Robot Wars Link Battler'' and ''Super Robot Gakuen''.

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** Almost any enemy unit can be convinced to pull a HeelFaceTurn, with the remake allowing the player to do the same against bosses
bosses. Enemies can also try to convince ''your'' units to pull a FaceHeelTurn. To accommodate this, units have "Charisma" and "Loyalty" stats, which no other ''Super Robot Wars'' game features.
** The game features a multiplayer mode, and is the first installment to do so. mode. The only other games to feature any kind of multiplayer are the "Complete Box" (a compilation/remake of ''VideoGame/SuperRobotWars2'', ''VideoGame/SuperRobotWars3'' and ''VideoGame/SuperRobotWarsEX''), ''[[VideoGame/SuperRobotWarsGC Super Robot Wars XO]]'', and the {{Mon}}-like {{SpinOff}}s SpinOff games ''Super Robot Wars Link Battler'' and ''Super Robot Gakuen''.''VideoGame/SupaRoboGakuen''.



* HeroUnit: Upon starting a scenario, the player must designate one allied unit as the "hero". After choosing a robot, the player is awarded five extra skill points to add to their hero's stats. [[HeroMustSurvive Losing this robot in combat results in a Game Over.]]

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* HeroUnit: Upon starting a scenario, the player must designate one allied unit as the "hero". After choosing a robot, the player This unit is awarded granted five extra skill points freely-assignable stat points, and is either given sole access to add Spirit Commands (original) or an increased amount of SP plus access to their hero's stats. powerful exclusive Commands (remake). [[HeroMustSurvive Losing However, the game ends if this robot in combat results in a Game Over.unit is defeated.]]
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* ''Anime/MobileSuitGundam''

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* ''Anime/MobileSuitGundam''''Anime/MobileSuitGundam'' [[note]]Features the Full Armor Gundam from MSV exclusively in the remake[[/note]]

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Removed: 232

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dewicking finaldeath per trs


* FinalDeath: Fallen allied units are gone forever. [[ZigzaggedTrope Zigzagged]], however, in that there is a chance that the player will later encounter a unit of the same type, which can then be captured and used as a replacement.


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* {{Permadeath}}: Fallen allied units are gone forever. [[ZigzaggedTrope Zigzagged]], however, in that there is a chance that the player will later encounter a unit of the same type, which can then be captured and used as a replacement.
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The mighty ''VideoGame/SuperRobotWars'' series, which has seen regular releases [[LongRunners over the course of more than 25 years]], began as a simple {{Creator/Nintendo}} UsefulNotes/GameBoy title released in April 1991.

to:

The mighty ''VideoGame/SuperRobotWars'' series, which has seen regular releases [[LongRunners over the course of more than 25 30 years]], began as a simple {{Creator/Nintendo}} UsefulNotes/GameBoy title released in April 1991.
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No links to romhacks


A FanTranslation of the original Game Boy release, courtesy of Aeon Genesis, can be found [[https://aeongenesis.net/projects/srw1 here]].

to:

A FanTranslation of the The original Game Boy release, courtesy of release was fan-translated by Aeon Genesis, can be found [[https://aeongenesis.net/projects/srw1 here]].
Genesis.

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The mighty ''VideoGame/SuperRobotWars'' series, which has seen regular releases [[LongRunners over the course of more than 20 years]], began as a simple {{Creator/Nintendo}} UsefulNotes/GameBoy title released in April 1991.

A space monster by the name of Gilgilgun reaches the Super Robot homeworld - a planet inhabited by sentient robots from the ''[[Anime/MazingerZ Mazinger]]'', ''Manga/GetterRobo'', and ''{{Franchise/Gundam}}'' franchises - and uses MindControl to enslave its population. Fortunately, some robots are able to elude the monster's grip, and work together to bring an end to Gilgilgun's tyranny. This is accomplished by taking control of Gilgilgun's towers, while simultaneously attempting to liberate more of the Super Robot homeworld's denizens.

In April 2014, a UsefulNotes/HighDefinition VideoGameRemake of this title was released digitally for the Creator/{{Sony}} UsefulNotes/PlayStation3 and Sony UsefulNotes/PlayStationVita. This version of the game blends modern and classic [=SRW=] mechanics, doubles the game's length, and adds a handful of new robots.

to:

The mighty ''VideoGame/SuperRobotWars'' series, which has seen regular releases [[LongRunners over the course of more than 20 25 years]], began as a simple {{Creator/Nintendo}} UsefulNotes/GameBoy title released in April 1991.

A space monster by the name of Gilgilgun "Gilgilgun" reaches the Super Robot "Super Robot" homeworld - a planet inhabited by sentient robots from the ''[[Anime/MazingerZ Mazinger]]'', ''Manga/GetterRobo'', and ''{{Franchise/Gundam}}'' franchises - and uses MindControl to enslave its population. Fortunately, some robots are able to elude the monster's grip, and work together to bring an end to Gilgilgun's tyranny. This is accomplished by taking control of Gilgilgun's towers, while simultaneously attempting to liberate more of the Super Robot homeworld's denizens.

In April 2014, a UsefulNotes/HighDefinition VideoGameRemake of this title was released digitally for the Creator/{{Sony}} UsefulNotes/PlayStation3 and Sony UsefulNotes/PlayStationVita. This version of the game blends modern and classic [=SRW=] ''Super Robot Wars'' mechanics, doubles the game's length, and adds a handful of new robots.
robots.

A FanTranslation of the original Game Boy release, courtesy of Aeon Genesis, can be found [[https://aeongenesis.net/projects/srw1 here]].






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* SequelEscalation: {{Inverted|Trope}} with SP in the remake. Most ''Super Robot Wars'' games have SP and Spirit Command costs in the two-to-three digit range, but just about everything related to SP is single-digit here.
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** All robots, allied and enemy, are sentient. (This is a ''big'' part of why the Gundams look specifically like their ''SD Gundam'' counterparts; the bots in ''SD Gundam'' are similarly independently sentient.)

to:

** All robots, allied and enemy, are sentient. (This is a ''big'' part of why the Gundams look specifically like their ''SD Gundam'' ''Franchise/SDGundam'' counterparts; the bots in ''SD Gundam'' are similarly independently sentient.)
Is there an issue? Send a MessageReason:
None


[[hardline]]

to:

[[hardline]]
Is there an issue? Send a MessageReason:
None








** All robots, allied and enemy, are sentient. (This is a ''big'' part of why the Gundams look specifically like their ''Franchise/SDGundam'' counterparts; the bots in ''SD Gundam'' are similarly independently sentient.)

to:

** All robots, allied and enemy, are sentient. (This is a ''big'' part of why the Gundams look specifically like their ''Franchise/SDGundam'' ''SD Gundam'' counterparts; the bots in ''SD Gundam'' are similarly independently sentient.)
Is there an issue? Send a MessageReason:
None


** All robots, allied and enemy, are sentient.

to:

** All robots, allied and enemy, are sentient. (This is a ''big'' part of why the Gundams look specifically like their ''Franchise/SDGundam'' counterparts; the bots in ''SD Gundam'' are similarly independently sentient.)
Is there an issue? Send a MessageReason:
None


The mighty ''VideoGame/SuperRobotWars'' series, which has seen regular releases [[LongRunner over the course of more than 20 years]], began as a simple {{Nintendo}} GameBoy title released in April 1991.

to:

The mighty ''VideoGame/SuperRobotWars'' series, which has seen regular releases [[LongRunner over the course of more than 20 years]], began as a simple {{Nintendo}} GameBoy {{Creator/Nintendo}} UsefulNotes/GameBoy title released in April 1991.
Is there an issue? Send a MessageReason:
None


The premise is simple: a space monster by the name of Gilgilgun reaches the Super Robot homeworld - a planet inhabited by sentient robots from the ''[[Anime/MazingerZ Mazinger]]'', ''Anime/GetterRobo'', and ''{{Franchise/Gundam}}'' franchises - and uses MindControl to enslave its population. Fortunately, some robots are able to elude the monster's grip, and work together to bring an end to Gilgilgun's tyranny. This is accomplished by taking control of Gilgilgun's towers, while simultaneously attempting to liberate more of the Super Robot homeworld's denizens.

to:

The premise is simple: a space monster by the name of Gilgilgun reaches the Super Robot homeworld - a planet inhabited by sentient robots from the ''[[Anime/MazingerZ Mazinger]]'', ''Anime/GetterRobo'', ''Manga/GetterRobo'', and ''{{Franchise/Gundam}}'' franchises - and uses MindControl to enslave its population. Fortunately, some robots are able to elude the monster's grip, and work together to bring an end to Gilgilgun's tyranny. This is accomplished by taking control of Gilgilgun's towers, while simultaneously attempting to liberate more of the Super Robot homeworld's denizens.



* FinalBoss: Gilgilgun, from the ''Anime/GreatMazinger vs. Anime/GetterRobo'' film. The game introduces a new second half in the remake, with Sentou God Noa as the boss of this half.

to:

* FinalBoss: Gilgilgun, from the ''Anime/GreatMazinger vs. Anime/GetterRobo'' Manga/GetterRobo'' film. The game introduces a new second half in the remake, with Sentou God Noa as the boss of this half.
Is there an issue? Send a MessageReason:
Removed entry: moved to Trivia page


* LimitedSpecialCollectorsUltimateEdition: The remake was free for anyone who bought a first-run copy of the ''[[VideoGame/SuperRobotWarsZ Third Super Robot Wars Z: Jigoku-hen]]''.

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* EarlyInstallmentWeirdness: Nearly every aspect of the game is not seen once [[VideoGame/SuperRobotWars2 the next installment]] is released.

to:

* EarlyInstallmentWeirdness: Nearly every aspect A textbook example. The first ''Super Robot Wars'' is radically different from any of its successors; ''VideoGame/SuperRobotWars2'' would borrow only the game is not seen once [[VideoGame/SuperRobotWars2 most basic of concepts (such as "Spirit Commands", the next installment]] is released.[=SRW=] equivalent of magic spells) and completely reimagine the core gameplay.



** "Spirit Commands" (the [=SRW=] equivalent of magic spells) are exclusive to the HeroUnit, but available Spirit Commands are randomly chosen. In fact, opening the Command Menu ''uses up [[{{Mana}} Spirit Points]]''. The remake overhauls this aspect - all allied units receive a small selection of Spirit Commands, while the hero is given three constantly-changing exclusives in addition to their normal set.

to:

** "Spirit Commands" (the [=SRW=] equivalent of magic spells) Spirit Commands are exclusive to the HeroUnit, but available Spirit Commands are randomly chosen. In fact, opening the Command Menu ''uses up chosen, and [[{{Mana}} Spirit Points]]''. Points]] are consumed ''as soon as the Command Menu is opened''. The remake overhauls this aspect - attempts to find a middle ground between the original game's mechanics and more modern [=SRW=]'s Spirit Commands: all allied units receive learn a small selection of Spirit Commands, while but the hero is given three constantly-changing exclusives in addition to their normal set.



* FinalDeath: Fallen allied units are gone forever. [[ZigzaggedTrope Zigzagged]], however, in that there is a chance that the player will later encounter a unit of the same type, which can then be captured and used as a replacement.



** HeroMustSurvive: As expected, losing this robot in combat results in a game over.

to:

** HeroMustSurvive: As expected, losing Losing this robot in combat results in a game over.Game Over.



* {{Retraux}}: Sprites in the remake may be in HD, but the animation (or rather, lack of it) harkens back to the pre-''VideoGame/SuperRobotWarsAlpha'' days.

to:

* {{Retraux}}: Sprites in the remake may be in HD, but the animation (or rather, [[LimitedAnimation lack of it) it]]) harkens back to the pre-''VideoGame/SuperRobotWarsAlpha'' days.
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None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/2261417_srwboxart.jpg]]
[[caption-width-right:350:Behold, the humble licensed game that started a franchise!]]
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In April 2014, a UsefulNotes/HighDefinition VideoGameRemake of this title was released digitally for the Creator/{{Sony}} PlayStation3 and Sony PlayStationVita. This version of the game blends modern and classic [=SRW=] mechanics, doubles the game's length, and adds a handful of new robots.

to:

In April 2014, a UsefulNotes/HighDefinition VideoGameRemake of this title was released digitally for the Creator/{{Sony}} PlayStation3 UsefulNotes/PlayStation3 and Sony PlayStationVita.UsefulNotes/PlayStationVita. This version of the game blends modern and classic [=SRW=] mechanics, doubles the game's length, and adds a handful of new robots.
Is there an issue? Send a MessageReason:
None


In April 2014, a HighDefinition VideoGameRemake of this title was released digitally for the Creator/{{Sony}} PlayStation3 and Sony PlayStationVita. This version of the game blends modern and classic [=SRW=] mechanics, doubles the game's length, and adds a handful of new robots.

to:

In April 2014, a HighDefinition UsefulNotes/HighDefinition VideoGameRemake of this title was released digitally for the Creator/{{Sony}} PlayStation3 and Sony PlayStationVita. This version of the game blends modern and classic [=SRW=] mechanics, doubles the game's length, and adds a handful of new robots.
Is there an issue? Send a MessageReason:
None


** All robots, allied and enemy, are sentient
** No OriginalGeneration is present

to:

** All robots, allied and enemy, are sentient
sentient.
** No OriginalGeneration is presentpresent (not even the BigBad; he's from an obscure-to-Westerners ''Mazinger''/''Getter'' crossover movie!)



** [[BottomlessMagazines Weapons do not consume ammunition or energy (EN)]]

to:

** [[BottomlessMagazines Weapons do not consume ammunition or energy (EN)]](EN)]].

Added: 81

Changed: 100

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None


* FinalBoss: Gilgilgun, from the ''Anime/GreatMazinger vs. Anime/GetterRobo'' film

to:

* FinalBoss: Gilgilgun, from the ''Anime/GreatMazinger vs. Anime/GetterRobo'' filmfilm. The game introduces a new second half in the remake, with Sentou God Noa as the boss of this half.


Added DiffLines:

* OriginalGeneration: Mecha Gilgilgun, Sentou God Noa and Cybuster in the remake.
Is there an issue? Send a MessageReason:
None


The mighty ''VideoGame/SuperRobotWars'' series, which has seen regular releases over the course of more than 20 years, began as a simple GameBoy game released in April 1991.

The premise is simple: a space monster by the name of Gilgilgun reaches the Super Robot homeworld - a planet inhabited by sentient robots from the ''[[Anime/MazingerZ Mazinger]]'', ''Anime/GetterRobo'', and ''{{Franchise/Gundam}}'' franchises - and uses mind control to enslave its population. Fortunately, some robots are able to elude the monster's grip, and work together to bring an end to Gilgilgun's tyranny. This is accomplished by taking control of Gilgilgun's towers, while simultaneously attempting to liberate more of the Super Robot homeworld's denizens.

In April 2014, a [[VideoGameRemake remake]] of this title was released digitally for the PlayStation3 and PlayStationVita. This version of the game blends modern and classic SRW mechanics, doubles the game's length, and adds a handful of new robots.

to:

The mighty ''VideoGame/SuperRobotWars'' series, which has seen regular releases [[LongRunner over the course of more than 20 years, years]], began as a simple {{Nintendo}} GameBoy game title released in April 1991.

The premise is simple: a space monster by the name of Gilgilgun reaches the Super Robot homeworld - a planet inhabited by sentient robots from the ''[[Anime/MazingerZ Mazinger]]'', ''Anime/GetterRobo'', and ''{{Franchise/Gundam}}'' franchises - and uses mind control MindControl to enslave its population. Fortunately, some robots are able to elude the monster's grip, and work together to bring an end to Gilgilgun's tyranny. This is accomplished by taking control of Gilgilgun's towers, while simultaneously attempting to liberate more of the Super Robot homeworld's denizens.

In April 2014, a [[VideoGameRemake remake]] HighDefinition VideoGameRemake of this title was released digitally for the Creator/{{Sony}} PlayStation3 and Sony PlayStationVita. This version of the game blends modern and classic SRW [=SRW=] mechanics, doubles the game's length, and adds a handful of new robots.
robots.



* EarlyInstallmentWeirdness: Nearly every aspect of the game.
** All of the robots are sentient.
** No OriginalGeneration.
** The object of the game is to capture the enemy's main tower, which is occupied by a stage boss.
** Units are upgraded using parts instead of money.
** [[BottomlessMagazines No ammo or EN]].
** "Spirit Commands" (SRW's take on support spells) are exclusive to the hero, the available Spirit Commands are randomly chosen, and ''opening the Command menu uses up SP''. The remake overhauls this aspect of the game; everyone receives a small selection of Spirit Commands, while the hero is given three constantly-changing exclusives in addition to their normal set.
** Almost anyone can be convinced to make a HeelFaceTurn. The remake even allows you to do this to stage bosses.
** The game features a multiplayer mode. The only other games to feature any kind of multiplayer are Complete Box (a compilation/remake of ''VideoGame/SuperRobotWars2'', ''VideoGame/SuperRobotWars3'', and ''VideoGame/SuperRobotWarsEX''), ''Super Robot Wars XO'', and the {{Mon}}-like spinoffs ''Link Battler'' and ''Gakuen''.
* ExcusePlot: Moreso than its immediate successors. You get the opening demo, some text when starting the game, a very short description of each mission, and an ending.
* FinalBoss: Gilgilgun, from the ''Anime/GreatMazinger vs. Anime/GetterRobo'' film.
* HeroUnit: The player is asked to designate one of their robots as the "hero." After choosing a robot, the player is awarded five extra skill points to add to their hero's stats.
** HeroMustSurvive: As you might expect, losing this robot in combat results in a Game Over.
* LimitedSpecialCollectorsUltimateEdition: The remake was free for anyone who bought a first-run copy of ''[[VideoGame/SuperRobotWarsZ Super Robot Wars Z3 Jigoku-hen]]''.
* {{Retraux}}: The sprites in the remake may be in HD, but the animation (or rather, the lack of it) harkens back to the pre-''[[VideoGame/SuperRobotWarsAlpha Alpha]]'' days.
* SpellMyNameWithAnS: Given the amount of [[JapaneseRanguage R's/L's]] in Gilgilgun's name, this is inevitable.
* TransformationSequence: A short animation plays whenever a robot transforms. Yes, even for Zeta and Double Zeta Gundam.
* AWinnerIsYou: The ending consists of 2-3 pages of text.

to:

* EarlyInstallmentWeirdness: Nearly every aspect of the game.
game is not seen once [[VideoGame/SuperRobotWars2 the next installment]] is released.
** All of the robots robots, allied and enemy, are sentient.
sentient
** No OriginalGeneration.
OriginalGeneration is present
** The object of the game is to capture the enemy's main tower, which is occupied by a stage scenario boss.
** Units are upgraded using parts instead of money.
credits.
** [[BottomlessMagazines No ammo Weapons do not consume ammunition or EN]].
energy (EN)]]
** "Spirit Commands" (SRW's take on support (the [=SRW=] equivalent of magic spells) are exclusive to the hero, the HeroUnit, but available Spirit Commands are randomly chosen, and ''opening chosen. In fact, opening the Command menu uses Menu ''uses up SP''. [[{{Mana}} Spirit Points]]''. The remake overhauls this aspect of the game; everyone receives - all allied units receive a small selection of Spirit Commands, while the hero is given three constantly-changing exclusives in addition to their normal set.
** Almost anyone any enemy unit can be convinced to make pull a HeelFaceTurn. The HeelFaceTurn, with the remake even allows you allowing the player to do this to stage bosses.
the same against bosses
** The game features a multiplayer mode. mode, and is the first installment to do so. The only other games to feature any kind of multiplayer are Complete Box the "Complete Box" (a compilation/remake of ''VideoGame/SuperRobotWars2'', ''VideoGame/SuperRobotWars3'', ''VideoGame/SuperRobotWars3'' and ''VideoGame/SuperRobotWarsEX''), ''[[VideoGame/SuperRobotWarsGC Super Robot Wars XO]]'', and the {{Mon}}-like {{SpinOff}}s ''Super Robot Wars XO'', and the {{Mon}}-like spinoffs ''Link Link Battler'' and ''Gakuen''.
''Super Robot Gakuen''.
* ExcusePlot: Moreso than its immediate successors. You get the The game begins with an opening demo, some text when upon starting the game, a very playthrough, a short description of each mission, scenario, and an and ending.
* FinalBoss: Gilgilgun, from the ''Anime/GreatMazinger vs. Anime/GetterRobo'' film.
film
* HeroUnit: The Upon starting a scenario, the player is asked to must designate one of their robots allied unit as the "hero." "hero". After choosing a robot, the player is awarded five extra skill points to add to their hero's stats.
** HeroMustSurvive: As you might expect, expected, losing this robot in combat results in a Game Over.
game over.
* LimitedSpecialCollectorsUltimateEdition: The remake was free for anyone who bought a first-run copy of the ''[[VideoGame/SuperRobotWarsZ Third Super Robot Wars Z3 Z: Jigoku-hen]]''.
* {{Retraux}}: The sprites Sprites in the remake may be in HD, but the animation (or rather, the lack of it) harkens back to the pre-''[[VideoGame/SuperRobotWarsAlpha Alpha]]'' pre-''VideoGame/SuperRobotWarsAlpha'' days.
* SpellMyNameWithAnS: Given the amount of [[JapaneseRanguage R's/L's]] "R"s and "L"s]] in Gilgilgun's name, this is inevitable.
* TransformationSequence: A short animation plays whenever a robot transforms. Yes, even for Zeta and Double Zeta Gundam.
transforms
* AWinnerIsYou: The ending consists of 2-3 two to three pages of text.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The mighty ''VideoGame/SuperRobotWars'' series, which has seen regular releases over the course of more than 20 years, began as a simple GameBoy game released in April 1991.

The premise is simple: a space monster by the name of Gilgilgun reaches the Super Robot homeworld - a planet inhabited by sentient robots from the ''[[Anime/MazingerZ Mazinger]]'', ''Anime/GetterRobo'', and ''{{Franchise/Gundam}}'' franchises - and uses mind control to enslave its population. Fortunately, some robots are able to elude the monster's grip, and work together to bring an end to Gilgilgun's tyranny. This is accomplished by taking control of Gilgilgun's towers, while simultaneously attempting to liberate more of the Super Robot homeworld's denizens.

In April 2014, a [[VideoGameRemake remake]] of this title was released digitally for the PlayStation3 and PlayStationVita. This version of the game blends modern and classic SRW mechanics, doubles the game's length, and adds a handful of new robots.

----
!!Tropes common to ''Super Robot Wars'' are:
[[hardline]]
* EarlyInstallmentWeirdness: Nearly every aspect of the game.
** All of the robots are sentient.
** No OriginalGeneration.
** The object of the game is to capture the enemy's main tower, which is occupied by a stage boss.
** Units are upgraded using parts instead of money.
** [[BottomlessMagazines No ammo or EN]].
** "Spirit Commands" (SRW's take on support spells) are exclusive to the hero, the available Spirit Commands are randomly chosen, and ''opening the Command menu uses up SP''. The remake overhauls this aspect of the game; everyone receives a small selection of Spirit Commands, while the hero is given three constantly-changing exclusives in addition to their normal set.
** Almost anyone can be convinced to make a HeelFaceTurn. The remake even allows you to do this to stage bosses.
** The game features a multiplayer mode. The only other games to feature any kind of multiplayer are Complete Box (a compilation/remake of ''VideoGame/SuperRobotWars2'', ''VideoGame/SuperRobotWars3'', and ''VideoGame/SuperRobotWarsEX''), ''Super Robot Wars XO'', and the {{Mon}}-like spinoffs ''Link Battler'' and ''Gakuen''.
* ExcusePlot: Moreso than its immediate successors. You get the opening demo, some text when starting the game, a very short description of each mission, and an ending.
* FinalBoss: Gilgilgun, from the ''Anime/GreatMazinger vs. Anime/GetterRobo'' film.
* HeroUnit: The player is asked to designate one of their robots as the "hero." After choosing a robot, the player is awarded five extra skill points to add to their hero's stats.
** HeroMustSurvive: As you might expect, losing this robot in combat results in a Game Over.
* LimitedSpecialCollectorsUltimateEdition: The remake was free for anyone who bought a first-run copy of ''[[VideoGame/SuperRobotWarsZ Super Robot Wars Z3 Jigoku-hen]]''.
* {{Retraux}}: The sprites in the remake may be in HD, but the animation (or rather, the lack of it) harkens back to the pre-''[[VideoGame/SuperRobotWarsAlpha Alpha]]'' days.
* SpellMyNameWithAnS: Given the amount of [[JapaneseRanguage R's/L's]] in Gilgilgun's name, this is inevitable.
* TransformationSequence: A short animation plays whenever a robot transforms. Yes, even for Zeta and Double Zeta Gundam.
* AWinnerIsYou: The ending consists of 2-3 pages of text.

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