Follow TV Tropes

Following

History VideoGame / SuperMonkeyBall

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''Monkey Ball'' (The arcade game that started it all.)

to:

* ''Monkey Ball'' (The arcade game that started it all. Used a banana-shaped control stick.)
Is there an issue? Send a MessageReason:
Missed a small grammatical error.


* CutAndPasteEnvironments: In the first game, many floor that show up in one difficulty level get turned up a notch on a higher difficulty level. Some examples include each of the Floor 1s, Beginner 10/Advanced 17/Expert 7/Master 3, and the spinning goal levels in the Extra floors.

to:

* CutAndPasteEnvironments: In the first game, many floor floors that show up in one difficulty level get turned up a notch on a higher difficulty level. Some examples include each of the Floor 1s, Beginner 10/Advanced 17/Expert 7/Master 3, and the spinning goal levels in the Extra floors.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CutAndPasteEnvironments: In the first game, many floor that show up in one difficulty level get turned up a notch on a higher difficulty level. Some examples include each of the Floor 1s, Beginner 10/Advanced 17/Expert 7/Master 3, and the spinning goal levels in the Extra floors.
Is there an issue? Send a MessageReason:
None


* ConsoleCameo: The final level of ''Super Monkey Ball 2''.

to:

* ConsoleCameo: The final level in the Extra stages of Master difficulty in Challenge Mode of ''Super Monkey Ball 2''.



* SpeakingSimlish: The Dialouge in the cutscenes of story mode in ''2'' and ''Delxe'' for examples.

to:

* SpeakingSimlish: The Dialouge in the cutscenes of story mode in ''2'' and ''Delxe'' ''Deluxe'' for examples.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LoadsAndLoadsOfLoading: The {{PS2}} version of "Deluxe" often has Mixed to Negative reviews because of this.


Added DiffLines:

* SpeakingSimlish: The Dialouge in the cutscenes of story mode in ''2'' and ''Delxe'' for examples.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TimeTravel: ''Banana Splitz''
Is there an issue? Send a MessageReason:
None



to:

[[caption-width-right:256:The four main monkeys from the [[NintendoGamecube Gamecube]] era.]]
Is there an issue? Send a MessageReason:
None


''SuperMonkeyBall'' is a series of arcade-style platform games created by Sega. The gameplay is similar to the famous ''VideoGame/MarbleMadness'' arcade game, with one important difference: '''[[EverythingsBetterWithMonkeys MONKEYS!]]''' Oh, and something about tilting the world instead of having direct control of your character. But mostly monkeys.

to:

''SuperMonkeyBall'' ''Super Monkey Ball'' is a series of arcade-style platform games created by Sega. The gameplay is similar to the famous ''VideoGame/MarbleMadness'' arcade game, with one important difference: '''[[EverythingsBetterWithMonkeys MONKEYS!]]''' Oh, and something about tilting the world instead of having direct control of your character. But mostly monkeys.
Is there an issue? Send a MessageReason:
None


''Monkey Ball'' makes appearances in all three ''SegaSuperstars'' games; ''Sonic & Sega All-Stars Racing'' is particulary notorious for the ''Monkey Ball'' tracks having the same difficulty as the series they're based on.

to:

''Monkey Ball'' makes appearances in all three four ''SegaSuperstars'' games; ''Sonic & Sega All-Stars Racing'' is particulary notorious for the ''Monkey Ball'' tracks having the same difficulty as the series they're based on.
Is there an issue? Send a MessageReason:
addition



to:

----



This game features examples of these tropes:

to:

This !!This game features examples of these tropes:
Is there an issue? Send a MessageReason:
addition

Added DiffLines:

[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Super_Monkey_Ball_Coverart_5180.png]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** In ''Deluxe'', the game goes lightly on you with [[NonIndicativeName Dodecagon]], but goes really rough on you with ''the very next level''. Also happens during the jump from [[BreatherLevel Skeleton]] to Tracks.

Added: 174

Changed: 12

Is there an issue? Send a MessageReason:
None


* ''Super Monkey Ball Adventure'' (A poorly-recieved adventure game with less emphasis on the party and regular modes)

to:

* ''Super Monkey Ball Adventure'' (A poorly-recieved ObviousBeta adventure game with less emphasis on the party and regular modes)


Added DiffLines:

* ObviousBeta: ''Adventure'', though not as extreme of an example as [[SonicTheHedgehog2006 '06]]. Error messages ''will'' appear without triggering the Error Message screen.
Is there an issue? Send a MessageReason:
None


* NeedsMoreLove

to:

* NeedsMoreLove NeedsMoreLove: It's uncommon to find someone who's heard of it, much less someone who's bothered to complete a full game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The difficulty spike happens well before that, reversable gear anybody? World 6 in it's entirety? Conical slider is to be expected since to get to it, you have to go through expert mode (essentially worlds 5-9) with no continues, so it will likely be among the last levels you will ever see in the game.
Is there an issue? Send a MessageReason:
None


''SuperMonkeyBall'' is a series of arcade-style platform games created by Sega. The gameplay is similar to the famous ''MarbleMadness'' arcade game, with one important difference: '''[[EverythingsBetterWithMonkeys MONKEYS!]]''' Oh, and something about tilting the world instead of having direct control of your character. But mostly monkeys.

to:

''SuperMonkeyBall'' is a series of arcade-style platform games created by Sega. The gameplay is similar to the famous ''MarbleMadness'' ''VideoGame/MarbleMadness'' arcade game, with one important difference: '''[[EverythingsBetterWithMonkeys MONKEYS!]]''' Oh, and something about tilting the world instead of having direct control of your character. But mostly monkeys.
Is there an issue? Send a MessageReason:
None


* Needs More Love

to:

* Needs More LoveNeedsMoreLove
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Needs More Love
Is there an issue? Send a MessageReason:
None


The series is known for both its cutesy look and the fact that it's essentially the definition of SurpriseDifficulty. Think I'm joking? Let's just say that you will never think of the phrase "fall out" in quite the same way ever again.

to:

The series is known for both its cutesy look and the fact that it's essentially the definition of SurpriseDifficulty. Think I'm we're joking? Let's just say that you will never think of the phrase "fall out" in quite the same way ever again.

Added: 596

Changed: 349

Removed: 407

Is there an issue? Send a MessageReason:
Returning these to chronological order. Having similar names does not put them into a group.


''Monkey Ball'' makes appearances in all three ''SegaSuperstars'' games; ''Sonic & Sega All-Stars Racing'' is particulary notorious for the ''Monkey Ball'' tracks having the same difficulty as the series they're based on.



* Also, the ''Monkey Ball'' appearances in all three ''SegaSuperstars'' games; ''Sonic & Sega All-Stars Racing'' is particulary notorious for the ''Monkey Ball'' tracks having the same difficulty as the series they're based on.

to:

* Also, the ''Monkey Ball'' appearances in all three ''SegaSuperstars'' games; ''Sonic & Sega All-Stars Racing'' is particulary notorious for the ''Monkey Ball'' tracks having the same difficulty as the series they're based on.



* ''Super Monkey Ball'' (A GameCube remake of ''Monkey Ball''. Introduced Party Mode.)



* ''Super Monkey Ball [[Nintendo3DS 3DS]]''
* ''Super Monkey Ball Adventure'' (A poorly-recieved adventure game with less emphasis on the party and regular modes)



* ''Super Monkey Ball iPhone'' (retains the look and motion controls of ''Banana Blitz'', using the iPhone's tilt motions. It's gotten mixed reviews.)



* ''Super Monkey Ball Step and Roll'' (Another {{Wii}} game, using the Balance Board this time.)



* ''Super Monkey Ball'' (A GameCube remake of ''Monkey Ball''. Introduced Party Mode.)

to:

* ''Super Monkey Ball'' Ball Adventure'' (A GameCube remake poorly-recieved adventure game with less emphasis on the party and regular modes)
* ''Super Monkey Ball iPhone'' (retains the look and motion controls
of ''Monkey Ball''. Introduced Party Mode.''Banana Blitz'', using the iPhone's tilt motions. It's gotten mixed reviews.)


Added DiffLines:

* ''Super Monkey Ball Step and Roll'' (Another {{Wii}} game, using the Balance Board this time.)
* ''Super Monkey Ball [[Nintendo3DS 3DS]]''

Added: 634

Changed: 130

Removed: 602

Is there an issue? Send a MessageReason:
Changing namespace - also, sorted a bit


* Also, the ''Monkey Ball'' appearances in all three ''SegaSuperstars'' games; ''Sonic & Sega All-Stars Racing'' is particulary notorious for the ''Monkey Ball'' tracks having the same difficulty as the series they're based on.



* ''Super Monkey Ball'' (A GameCube remake of ''Monkey Ball''. Introduced Party Mode.)



* ''Super Monkey Ball [[Nintendo3DS 3DS]]''
* ''Super Monkey Ball Adventure'' (A poorly-recieved adventure game with less emphasis on the party and regular modes)



* ''Super Monkey Ball iPhone'' (retains the look and motion controls of ''Banana Blitz'', using the iPhone's tilt motions. It's gotten mixed reviews.)



* ''Super Monkey Ball Step and Roll'' (Another {{Wii}} game, using the Balance Board this time.)



* ''Super Monkey Ball Adventure'' (A poorly-recieved adventure game with less emphasis on the party and regular modes)

to:

* ''Super Monkey Ball Adventure'' Ball'' (A poorly-recieved adventure game with less emphasis on the party and regular modes)GameCube remake of ''Monkey Ball''. Introduced Party Mode.)



* ''Super Monkey Ball iPhone'' (retains the look and motion controls of ''Banana Blitz'', using the iPhone's tilt motions. It's gotten mixed reviews.)
* ''Super Monkey Ball Step and Roll'' (Another {{Wii}} game, using the Balance Board this time.)
* ''Super Monkey Ball [[Nintendo3DS 3DS]]''



* Also, the ''Monkey Ball'' appearances in all three ''SegaSuperstars'' games; ''Sonic & Sega All-Stars Racing'' is particulary notorious for the ''Monkey Ball'' tracks having the same difficulty as the series they're based on.



* SceneryPorn: UpToEleven in 2. Considering that Amusement Vision worked on ''{{F-Zero}} GX'' after 2, it's no surprise.

to:

* SceneryPorn: UpToEleven in 2. Considering that Amusement Vision worked on ''{{F-Zero}} ''VideoGame/{{F-Zero}} GX'' after 2, it's no surprise.
Is there an issue? Send a MessageReason:
None


*** ArabianNightsDay: {{Aladdin}}[='s=] Castle

to:

*** ArabianNightsDay: {{Aladdin}}[='s=] ArabianNightsDays: Literature/{{Aladdin}}'s Castle

Added: 137

Changed: 21

Is there an issue? Send a MessageReason:
None


* LoadsAndLoadsOfCharacters: Played straight in ''Adventure'', and downplayed in 3D's Fight and Race, which has 16 characters to play as.



* NintendoHard: Yes, it looks cutesy, but it will ''kick your ass'' the first time you play it. And the second time. And the third time...

to:

* NintendoHard: Yes, it looks cutesy, but it will ''kick your ass'' [[PrecisionFStrike ass]]'' the first time you play it. And the second time. And the third time...

Added: 1303

Changed: 863

Removed: 322

Is there an issue? Send a MessageReason:
None


* SceneryPorn: [[ExaggeratedTrope Exaggerated]] in 2. Considering that Amusement Vision worked on ''{{F-Zero}} GX'' after 2, it's no surprise.

to:

* SceneryPorn: [[ExaggeratedTrope Exaggerated]] UpToEleven in 2. Considering that Amusement Vision worked on ''{{F-Zero}} GX'' after 2, it's no surprise.



* ShiftingSandLand: Detrius Desert from ''Banana Blitz'' is this to the letter.
* SlippySlideyIceWorld: ''Banana Blitz'' has the bizarrely-titled world of Smooth Sherbert, which fits this perfectly. (Except for the ice, thank God. Super Monkey Ball with slippery ice levels would have made people ''angry enough to kill.'')



*** JungleJapes: Floors 1-4 in all modes (And all the wildlife is calm, to boot!)

to:

*** JungleJapes: GreenHillZone: Floors 1-4 in all non-extra modes (And all the wildlife is calm, to boot!)but master.



*** JungleJapes: Jungle Island, which yields stages 1-4 in all difficulties. Again, it's calm.

to:

*** JungleJapes: GreenHillZone: Jungle Island, which yields stages 1-4 in all difficulties. Again, it's calm.difficulties.



**** Looking at the scenery, this whale ''swallowed the freakin Empire State Building whole.''
**** Still, the dark blue inside of the whale and splashing ocean water below is much more pleasant than the squicky red of many levels like this.



*** JungleJapes: Monkey Island on the inside, but for the third time, very calm. It's PalmtreePanic on the Outside.

to:

*** JungleJapes: GreenHillZone: Monkey Island on the inside, but for the third time, very calm. It's PalmtreePanic on the Outside.Island



*** JungleJapes: Despite not much of the wildlife being dangerous, Junglistic Journey is one of the more extreme examples
*** SinkingSandLand: Blistering Sands

to:

*** JungleJapes: Despite not much of the wildlife being dangerous, Junglistic Journey is one of the more extreme examples
Journey
*** SinkingSandLand: ShiftingSandLand: Blistering Sands



*** BubblyClouds: Tempest Storm has Bubbly [=THUNDERClouds=]

to:

*** BubblyClouds: Tempest Storm has Bubbly [=THUNDERClouds=]''Thunder''clouds



* WombLevel: The Inside The Whale world in ''2'', although it [[SceneryPorn looks]] ''[[SceneryPorn really]]'' [[SceneryPorn nice]].
** Looking at the scenery, this whale ''swallowed the freakin Empire State Building whole.''
** Still, the dark blue inside of the whale and splashing ocean water below is much more pleasant than the squicky red of many levels like this.
----

to:

* WombLevel: The Inside The Whale world in ''2'', although it [[SceneryPorn looks]] ''[[SceneryPorn really]]'' [[SceneryPorn nice]].
** Looking at the scenery, From Banana Blitz: (NOTE: iTouch Monkey Ball Games have worlds from this whale ''swallowed game)
*** GreenHillZone: Monkey Island. Becomes a RecurringLocation
*** JungleJapes: Jumble Jungle
*** SlippySlideyIceWorld: Smooth Sherbet. Again, there's friction.
*** ShiftingSandLand: Detritus Desert
*** GangplankGalleon: Pirates Ocean
*** UndergroundLevel: Cobalt Caverns is one with gems!
*** LethalLavaLand: Vocal Volcano
*** SpaceZone: Space Case
*** BubblegloopSwamp: Sinking Swamp ''finally'' plays it straight. However, it may be unlockable, but [[BrutalBonusLevel this one is NOT easy]]!
*** BubblyClouds: Ultra Heaven is a golden version of this!
** In Step/Roll:
*** GreenHillZone: Monkey Island
*** RuinsForRuinsSake: Excavation Site
*** UnderTheSea: [[PunnyName Chimpan Sea]]
*** {{Wutai}}: Far East
*** SlippySlideyIceWorld: Polar Festival. Again, friction is present.
*** LethalLavaLand: Magma Valley
*** EternalEngine: Siliconia
** From 3D:
*** GreenHillZone: Monkey Island
*** ArabianNightsDay: {{Aladdin}}[='s=] Castle
*** LevelAte: Sweet Mountain
*** BigBoosHaunt: Bananightmare
*** {{Wutai}}: Dragon Festival
*** BubblyClouds: Skyopolis
*** EternalEngine: Space Factory
*** RuinsForRuinsSake: Mystic Ruins
----
If you can beat Exam-C on DX on a PS2/3 quite easily, then that's
the freakin Empire State Building whole.''
** Still, the dark blue inside
chance of the whale and splashing ocean water below is much more pleasant than the squicky red of many levels like this.
----
tropes unless a new release is out!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**From Adventure:
*** JungleJapes: Monkey Island on the inside, but for the third time, very calm. It's PalmtreePanic on the Outside.
*** AmusementParkOfDoom: Zootopia
*** EternalEngine: Moonhaven is a floating one.
*** CapitalCity: Monkitropolis
*** UnderwaterRuins: Kongri-La
** From Touch/Roll:
*** GreenHillZone: Wet n' Windy
*** JungleJapes: Despite not much of the wildlife being dangerous, Junglistic Journey is one of the more extreme examples
*** SinkingSandLand: Blistering Sands
*** CaveBehindTheFalls: Fantascene Falls averts this; you can't even go BEHIND the background!
*** LethalLavaLand: Parlavar Lava
*** SlippySlideyIceWorld: Ice Lolly Land. There may be friction, but a ThatOneLevel makes its home here.
*** BubblyClouds: Tempest Storm has Bubbly [=THUNDERClouds=]
*** BleakLevel: Meteorite Mayhem
*** SpaceZone: Big Bang Boom and Mesh Mosh
*** EternalEngine: Zero G Station
*** AmusementPark: Studio One
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameSettings: All from DX are from 1 and 2
** From Super Monkey Ball 1:
*** JungleJapes: Floors 1-4 in all modes (And all the wildlife is calm, to boot!)
*** FloatingContinent: Beginner 6-10 and Advanced 6-9 each have some nearby
*** CapitalCity: Advanced 11-19 and Expert 6-9
*** UnderTheSea: Advanced 21-30 and Expert 11-19
*** ShiftingSandLand: Expert 21-29
*** SlippySlideyIceWorld: Expert 31-39, [[TheDevTeamThinksOfEverything but with friction]]!
*** TempleOfDoom: Expert 41-50
*** BonusStage: Floors 5, 10, 20, 30, and 40, so long as they aren't the last stage
*** SpaceZone: The Extra stages
*** BubblyClouds: The Master Stages, but golden!
**From 2:
*** JungleJapes: Jungle Island, which yields stages 1-4 in all difficulties. Again, it's calm.
*** AmusementPark: ExactlyWhatItSaysOnTheTin. It yields Beginner/Advanced stages 6-9
*** UnderTheSea: Under the Ocean, which contains Advanced stages 11-19.
*** BubblegloopSwamp: Boiling Pot, [[LevelAte which also turns out to have food in it]]. Advanced 21-30 and Expert 6-9 are all here. Also the [[ExactlyWhatItSaysOnTheTin Bubbly Washing Machine]], which [[SceneryPorn swapped the swamp with a Washing Machine]]. Expert 21-29 are here.
*** EternalEngine: Clock Tower Factory, a Clock Tower that downplays this, which contains Expert 11-19. Played Straight with Dr. Bad Boon's Base, which has Beginner/Advanced Extras 6-9, Master, and Master Extra.
*** LethalLavaLand: Volcanic Magma, which contains Expert 31-39.
*** WombLevel: Inside the Whale, [[SceneryPorn despite its beauty]], tries to torment you with Expert 41-50.
*** SpaceZone: Space Colony
*** BonusLevel: Again from Super Monkey ball, in non-extra and non-master modes, stages 5, 10, 20, 30, and 40, if they're not last levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ConsoleCameo: The final level of ''Super Monkey Ball 2''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SchizophrenicDifficulty
Is there an issue? Send a MessageReason:
None


* BreatherLevel: The unusually merciful Bonus Stages. The set task is to collect several bananas within the time limit. However, unlike every other stage, you're not penalized if you run out of time or fall out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''SuperMonkeyBall'' is a series of arcade-style platform games created by Sega. The gameplay is similar to the famous ''MarbleMadness'' arcade game, with one important difference: '''[[EverythingsBetterWithMonkeys MONKEYS!]]''' Oh, and something about tilting the world instead of having direct control of your character. But mostly monkeys.

As mentioned above, the setup is quite similar to ''Marble Madness'', with the player tilting their monkey character through a series of themed worlds. The game's challenge is in the fact that the vast majority of levels have no walls, forcing the player to avoid falling off the edges of the floor. Oh, and a majority of levels feel like they were designed by an insane physics professor.

The series is known for both its cutesy look and the fact that it's essentially the definition of SurpriseDifficulty. Think I'm joking? Let's just say that you will never think of the phrase "fall out" in quite the same way ever again.

That's not all, however: ''Monkey Ball'' games are known for their famous "party mode," consisting of several mini-games. Said mini-games were very well-done on the GCN versions. The Wii version... more hit or miss, with the developers experimenting with a range of control schemes for the then-new Wiimote.

The list of ''SuperMonkeyBall'' games is as follows:
* ''Monkey Ball'' (The arcade game that started it all.)
* ''Super Monkey Ball'' (A GameCube remake of ''Monkey Ball''. Introduced Party Mode.)
* ''Super Monkey Ball 2'' (Obviously, the sequel to Super Monkey Ball.)
* ''Super Monkey Ball Deluxe'' (A remake of Super Monkey Ball and its sequel, for PS2 and Xbox. It also featured a number of original levels.)
* ''Super Monkey Ball Jr.'' (The first mobile version, it featured full 3D graphics...''on the GameBoyAdvance.'')
* ''Super Monkey Ball Touch & Roll'' (Another attempt at a mobile ''Monkey Ball'', this one on the NintendoDS. Received mixed reviews.)
* ''Super Monkey Ball Adventure'' (A poorly-recieved adventure game with less emphasis on the party and regular modes)
* ''Super Monkey Ball: Banana Blitz'' (A {{Wii}} launch title, ''Banana Blitz'' featured a new cel-shaded look, motion controls, and [[SturgeonsLaw tons upon tons of party games.]])
* ''Super Monkey Ball iPhone'' (retains the look and motion controls of ''Banana Blitz'', using the iPhone's tilt motions. It's gotten mixed reviews.)
* ''Super Monkey Ball Step and Roll'' (Another {{Wii}} game, using the Balance Board this time.)
* ''Super Monkey Ball [[Nintendo3DS 3DS]]''
* ''Super Monkey Ball: Banana Splitz'' (PS Vita)
* Also, the ''Monkey Ball'' appearances in all three ''SegaSuperstars'' games; ''Sonic & Sega All-Stars Racing'' is particulary notorious for the ''Monkey Ball'' tracks having the same difficulty as the series they're based on.

----
This game features examples of these tropes:
* AnnouncerChatter: "'''FALL OUT! FALL OUT! FALL OUT! CONTINUE? FALL OUT!...'''"
* AttackItsWeakPoint: Every boss in ''Banana Blitz''. Notable is the final boss, which you attack [[spoiler:its butt]] ForMassiveDamage.
* BattleTops: An early stage of ''Super Monkey Ball 2'' is called "Spinning Top." The sole obstacle in this stage is a humongous top that knocks the monkey completely off the stage if touched due to its spinning. The goal ring is located dangerously close to where it spins, and [[TemptingFate 1-up yielding bananas are hung from its edge.]]
* BottomlessPits: While not technically ''bottomless'', the levels are basically floating in one.
* BreatherLevel: The unusually merciful Bonus Stages. The set task is to collect several bananas within the time limit. However, unlike every other stage, you're not penalized if you run out of time or fall out.
* CameraScrew: The camera follows the direction the monkey's rolling, which is great in some stages, and makes others almost impossible without ''very'' precise control over your ball.
* CelShading: This started in ''Banana Blitz'' and has been used onward.
* ChargedAttack: The multiplayer, sumo-like minigame "Monkey Fight" lets you get by with little rabbit punches or charged up massive blows.
* DifficultySpike - Happens in every game.
** The first game had a giant difficulty spike between Advanced and Expert, Advanced was easy, while many people would get stuck quickly on Expert mode.
** Super Monkey Ball Step and Roll had a giant spike between worlds 6 and 7, world 6 had a lot of easy stages that aren't too hard, but World 7 will kick your butt.
** 2 ramps it up on Pistons and decides to go nuts once you hit Expert Extra. Conical Slider anyone?
* EverythingsBetterWithMonkeys
* GameBreakingBug: What is considered the hardest level in ''Banana Blitz'' also happens to come with a glitch in which you can fall right through a solid platform near the end. Luckily, this was fixed for the PAL version.
* GuideDangIt: ''Switch Inferno'' and ''Labyrinth'' in Super Monkey Ball 2.
** There's also the infamous hidden bananas in ''Banana Blitz'', for which said guide hasn't even been finished yet since they're ''invisible''.
* JackOfAllStats:[=AiAi=] falls under this in ''Banana Blitz.''
* MarathonLevel: Ultimate mode in Deluxe.
* NintendoHard: Yes, it looks cutesy, but it will ''kick your ass'' the first time you play it. And the second time. And the third time...
* ProductPlacement: In earlier games, all the bananas had Dole labels.
** Comes full circle now that, as of late, Sega is advertizing ''Step 'n Roll'' on Chiquita bananas and vice-versa.
* SceneryPorn: [[ExaggeratedTrope Exaggerated]] in 2. Considering that Amusement Vision worked on ''{{F-Zero}} GX'' after 2, it's no surprise.
* ShiftingSandLand: Detrius Desert from ''Banana Blitz'' is this to the letter.
* SlippySlideyIceWorld: ''Banana Blitz'' has the bizarrely-titled world of Smooth Sherbert, which fits this perfectly. (Except for the ice, thank God. Super Monkey Ball with slippery ice levels would have made people ''angry enough to kill.'')
* WombLevel: The Inside The Whale world in ''2'', although it [[SceneryPorn looks]] ''[[SceneryPorn really]]'' [[SceneryPorn nice]].
** Looking at the scenery, this whale ''swallowed the freakin Empire State Building whole.''
** Still, the dark blue inside of the whale and splashing ocean water below is much more pleasant than the squicky red of many levels like this.
----

Top