Follow TV Tropes

Following

History VideoGame / SuperHostile

Go To

OR

Is there an issue? Send a MessageReason:
None


* SuspiciousVideogameGenerosity: Near the end of most of his maps, Vechs gives the player huge loads of useful things, such as a massive cave filled with diamonds. Immediately following it is the hardest dungeon in the map.

to:

* SuspiciousVideogameGenerosity: Near the end of most of his maps, Vechs gives the player huge loads of useful things, such as a massive cave filled with diamonds. Immediately following it is the [[TheVeryDefinitelyFinalDungeon hardest dungeon in the map.map]].

Added: 223

Changed: 2

Is there an issue? Send a MessageReason:
None


** Vechs makes fun of Millbee's welsh accent in Legendary, referring to his pronunciation of "tacos" in Sea of Flame.

to:

** Vechs makes fun of Millbee's welsh Welsh accent in Legendary, referring to his pronunciation of "tacos" in Sea of Flame.Flame.
* SuspiciousVideogameGenerosity: Near the end of most of his maps, Vechs gives the player huge loads of useful things, such as a massive cave filled with diamonds. Immediately following it is the hardest dungeon in the map.
Is there an issue? Send a MessageReason:
None


* RunningGag: "I hate you, die in a fire."

to:

* RunningGag: "I hate you, die in a fire.fire" and "Tacos are delicious."
Is there an issue? Send a MessageReason:
None


* LawfulEvil: This is what Vechs claims is his alignment as a mapmaker, when he talks to the players via signs. No lies, but will twist the words to suit his needs.

to:

* LawfulEvil: This is what Vechs claims is his alignment as a mapmaker, when he talks to the players via signs. No lies, but will twist the words to suit his needs. [[invoked]]
Willbyr MOD

Changed: 13

Is there an issue? Send a MessageReason:
None


# [[OregonTrail Pigget Panic]]

to:

# [[OregonTrail [[VideoGame/TheOregonTrail Pigget Panic]]

Added: 1210

Changed: 86

Is there an issue? Send a MessageReason:
None


* DiskOneNuke: The easiest way to defuse a spawner and/or kill large amounts of monsters is to pour lava over it from above via tunneling or bridging. In the linear-branching maps, lava is often accessible near the start of the map.



* EliteArmy: Inferno Mines and the yet to be released Super Hostile: {{Roguelike}} feature Zistykins as enemies. They are [[{{Zisteau}} Zombie Pigmen]] [[AscendedFanboy wielding signs and wearing manpance]].

to:

* EliteArmy: Inferno Mines and the yet to be released Super Hostile: {{Roguelike}} feature Zistykins as enemies. They are [[{{Zisteau}} Zombie Pigmen]] [[AscendedFanboy wielding signs and wearing manpance]].manpance]]
** Inferno Mines also features three types of ghosts; Chars (burning, invisible zombies that set people on fire), Wraiths (invisible skeletons with punch bows), and Boomers (invisible, charged creepers with slower movespeed but a higher blast power).



** The Head monument in Inferno Mines made you fight three boss monsters (Kamyu the Hidden, Codewarrior the Instigator, and Dinnerbone the Destroyer. All of the bosses were named as a tribute to Kamyu, Codewarrior, and Dinnerbone respectively). Codewarrior and Dinnerbone's areas are large and fairly easy to find. Simply ''finding'' Kamyu's without using a guide is a challenge in itself, [[spoiler: due to the fact that Kamyu's area is hidden in a wall]].



** Heck, quite a few weapons aren't even close to swords. Paper, Bows (hitting someone with a bow instead of firing arrows), and Boots have been weapons at one point or another.



* MooksButNoBosses: None of the older maps contain boss fights. The more recent maps, on the other hand... In Black Desert II, the wool is obtainable only by killing monsters that are carrying the wool. Later monsters are incredibly difficult. Inferno Mines has [[spoiler: "fleecy mob boss rooms" for a couple of wools.]]

to:

* MooksButNoBosses: None of the older maps contain boss fights. The more recent maps, on the other hand... In Black Desert II, the wool is obtainable only by killing monsters that are carrying the wool. Later monsters are incredibly difficult. Inferno Mines has [[spoiler: "fleecy mob boss rooms" for a couple of wools.wools, and also the three head boss mobs.]]



* NamesToRunAwayFromReallyFast: Any dungeon with the word "Citadel" in it. Vechs lampshades this in Waking Up's Legion Halls area: he basically jokes about wanting a programmer to create a naming program

to:

* NamesToRunAwayFromReallyFast: Any dungeon with the word "Citadel" in it. Vechs lampshades this in Waking Up's Legion Halls area: he basically jokes about wanting a programmer to create a naming programprogram.



** Silverfish, Ghast Spawners in the walls, and Proximity Bombs are a few of these strategies.



** Full Diamond Armor in a regular Minecraft world makes you basically unkillable, but with the high density of {{Elite Mooks}} and traps featured in certain areas of a Super Hostile map, you can still die incredibly easily.

to:

** Full Diamond Armor in a regular Minecraft world makes you basically unkillable, but with the high density of {{Elite Mooks}} and traps featured in certain areas of a Super Hostile map, you can still die incredibly easily.easily, especially to {{Elite Mooks}} such as Zistykins.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GettingCrapPastTheRadar: The Dumb Blast Zisteau Cavern in Inferno Mines.
Is there an issue? Send a MessageReason:
None


** In the case of the Victory Monument, averted in Black Desert II and the earlier versions of Kaizo Caverns. The Victory Monument for Black Desert II also requires a Redstone Ore block, which was used to give extra challenge to speed-runners, and can only be obtained by using a Silk Touch enchanted pickaxe in one of the final areas. In the earlier versions of Kaizo Caverns, there was also the [[HarderThanHard Mastery Monument]].

to:

** In the case of the Victory Monument, averted in Black Desert II and the II, Waking Up, earlier versions of Kaizo Caverns. Caverns, and Inferno Mines. The Victory Monument for Black Desert II and Waking Up also requires a Redstone Ore block, which was used to give extra challenge to speed-runners, and can only be obtained by using a Silk Touch enchanted pickaxe in one of the final areas.areas. Waking Up also had the Chapter Monument, which needed all 20 chapters of the book ''Waking Up'', sealed away in random areas of the map. In the earlier versions of Kaizo Caverns, there was also the [[HarderThanHard Mastery Monument]]. Inferno Mines had the Head monument, which required three heads (obtained from special boss monsters) and also three Eyes of Ender (to connect the pedestal to the head).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Full Diamond Armor in a regular Minecraft world makes you basically unkillable, but with the high density of {{Elite Mooks}} and traps featured in certain areas of a Super Hostile map, you can still die incredibly easily.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheWarSequence: The final area of Inferno Mines. At first, it looks no more than a small room with a button. Pushing the button drops you in the true final area, Eternal Battle, which is a giant, Nether-themed cave with spawners surrounding the small fence base you're given. Thankfully, Vechs was kind enough to put Iron Golem and Snow Golem spawners in the base to fend off monsters while you comprehend what just happened.
** For people who have a weaker computer, they can choose to play Minor Conflict instead, which features less spawners (with stronger monsters), making it more framerate-friendly.
Is there an issue? Send a MessageReason:
None


* NamesToRunAwayFromReallyFast: Any dungeon with the word "Citadel" in it.

to:

* NamesToRunAwayFromReallyFast: Any dungeon with the word "Citadel" in it. Vechs lampshades this in Waking Up's Legion Halls area: he basically jokes about wanting a programmer to create a naming program

Added: 164

Changed: 979

Is there an issue? Send a MessageReason:
None


Before {{Minecraft}} had ruins to explore, bosses to fight, and hunger to manage, the community wanted a challenge. They were tired of the [[WideOpenSandbox great expanse]] of Minecraft, tired of building and wandering aimlessly. They looked for a goal to work for, a challenge to be had, and they found the architect of that challenge in a player named Vechs. And what a challenge they found.


Super Hostile is a series of {{Minecraft}} custom maps, ranging from challenging to [[HarderThanHard insanely difficult]]. Each is built with a different theme in mind, a multitude of traps and monsters, and a single goal: Collecting every color of wool and every mineral block[[note]]No dye![[/note]].

to:

Before {{Minecraft}} ''VideoGame/{{Minecraft}}'' had ruins to explore, bosses to fight, and hunger to manage, the community wanted a challenge. They were tired of the [[WideOpenSandbox great expanse]] of Minecraft, ''Minecraft'', tired of building and wandering aimlessly. They looked for a goal to work for, a challenge to be had, and they found the architect of that challenge in a player named Vechs. And what a challenge they found.


found.

Super Hostile is a series of {{Minecraft}} ''Minecraft'' custom maps, ranging from challenging to [[HarderThanHard insanely difficult]]. Each is built with a different theme in mind, a multitude of traps and monsters, and a single goal: Collecting every color of wool and every mineral block[[note]]No dye![[/note]].






* {{Backtracking}}: The Victory Monument is usually relatively early in the map. Not that bad because Vechs provides generous railways back home.

to:

* {{Backtracking}}: The Victory Monument is usually relatively early in the map. Not that bad because Vechs provides generous railways back home. And since teleports are possible in ''Minecraft'' in newer versions, the most tedious backtracking is eliminated.



* ClothingDamage: Normal for armor in {{Minecraft}}, though it can be slowed down if the armor in question has Unbreaking enchantments applied to it.

to:

* ClothingDamage: Normal for armor in {{Minecraft}}, ''VideoGame/{{Minecraft}}'', though it can be slowed down if the armor in question has Unbreaking enchantments applied to it.



* HomeBase: The Victory Monument functions as this, A player will have to return here a few times if they want to win, and they are generally in places where it's safe to build a house.

to:

* HomeBase: The Victory Monument functions as this, A a player will have to return here a few times if they want to win, and they are generally in places where it's safe to build a house.



* LawfulEvil: This is what Vechs claims is his alignment as a mapmaker, when he talks to the players via signs. No lies, but will twist the words to suit his needs.



* LevelGoal: The Victory Monument

to:

* LevelGoal: The Victory MonumentMonument where you place the wool you get at the end of the dungeons.



* PlayerVersusEnvironment: All SH maps

to:

* PlayerVersusEnvironment: All SH mapsThis is the premise of all Super Hostile maps.



* PoisonIsEvil: So much.

to:

* PoisonIsEvil: So much. Even Vechs thinks it's a little too evil since he thinks it lasts too long.



* ScratchDamage: You may feel overpowered or invincible, there are always ways to kill you

to:

* ScratchDamage: You may feel overpowered or invincible, there are always ways to kill youyou. Especially when you feel overpowered or invincible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarlyGameHell: A lot of maps give players a minimal amount of wood to start out the game. Often, the player will have about 3-5 logs to use for tools, as well as a few leaf blocks for a chance to be able to grow trees.
** According to the forum thread, Nightmare Realm "starts out brutal and stays that way".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Moreso if they completed it without dieing.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** Played straight with the standard craftable armor. Why would you waste your resources on craftable armor when you can find tons of the same stuff (but often times enchanted) contained in loot chests?

to:

** Played straight with the standard craftable armor in comparison to the map armor. Why would you waste your resources on craftable armor when you can find tons of the same stuff (but often times enchanted) contained in loot chests?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Played straight with the standard craftable armor. Why would you waste your resources on craftable armor when you can find tons of the same stuff (but often times enchanted) contained in loot chests?
Is there an issue? Send a MessageReason:
None


# Hostilities Begin
# Direct Fire

to:

# Hostilities Begin
[[MarathonLevel Hostilities]] [[CompetitiveMultiplayer Begin]]
# Direct Fire
[[CompetitiveMultiplayer Direct]] [[MarathonLevel Fire]]



# Fields of Glory

to:

# Fields [[StormingTheCastle Fields]] [[CompetitiveMultiplayer of Glory
Glory]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HarderThanHard: The Mastery Monument in the earlier versions of Kaizo Caverns. It featured as an optional goal to the Victory Monument. It required a grass block. Unlike the Victory Monument, where all the requirements can be found in chests or crafted, there is no chest containing a grass block, and the only grass block in the map would drop dirt if mined. The solution? An incredibly long trail of dirt leading from the sole grass block, to the Mastery Monument, with sufficient light and a lot of idling will allow the grass to grow from block to block. Sounds tedious enough, right? Wrong. [[spoiler: The grass block is located at the very end of the map, whereas the Mastery Monument is towards the very beginning. Luckily, there's a shortcut between the penultimate area and one of the earlier areas, but it's still horribly tedious.]] The Mastery Monument was removed when the Silk Touch enchantment became available, where people could just mine the grass and take it with them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StrictlyFormula: Linear-Branching maps will have around 3 or 4 intersections, each leading to completely seperate dungeons: some lead to the next intersection, some will feature small detours. Open-World maps will drop the player into a large hub-type area, where a bit of exploration is required to find the dungeons. The first dungeon/beginning area will contain the White Wool, the hardest area in the game (not strictly the final area) will contain the Red Wool, and the area containing the Brown Wool will either be incredibly easy and/or a joke area. Lastly, the Victory Monument has the same requirements for each map.
** In the case of the Victory Monument, averted in Black Desert II and the earlier versions of Kaizo Caverns. The Victory Monument for Black Desert II also requires a Redstone Ore block, which was used to give extra challenge to speed-runners, and can only be obtained by using a Silk Touch enchanted pickaxe in one of the final areas. In the earlier versions of Kaizo Caverns, there was also the [[HarderThanHard Mastery Monument]].
Is there an issue? Send a MessageReason:
None


# [[TrainingMontage Hazardous Training Environment]] (originally Super Hostile #0)
# [[LethalLavaLand Sea of Flame I]] (originally Super Hostile #1)
# [[UnderTheSea Endless Deep I]] (originally Super Hostile #2)
# [[WorldInTheSky Infernal Sky I]] (originally Super Hostile #3)
# [[ShiftingSandLand Black Desert I]] (originally Super Hostile #5)

to:

# * [[TrainingMontage Hazardous Training Environment]] (originally Super Hostile #0)
# * [[LethalLavaLand Sea of Flame I]] (originally Super Hostile #1)
# * [[UnderTheSea Endless Deep I]] (originally Super Hostile #2)
# * [[WorldInTheSky Infernal Sky I]] (originally Super Hostile #3)
# * [[ShiftingSandLand Black Desert I]] (originally Super Hostile #5)
Is there an issue? Send a MessageReason:
None


Every wool is found in a chest inside of a brick box, and is bound to be surrounded by traps. Wool boxes are either placed around the landscape or in a dungeon, depending on the map style.The maps are divided into either '''open-world''' gameplay, where wool boxes are scattered around a large area, or '''Linear-Branching''' gameplay, where many branching paths with wool boxes are spread out between several intersections, which progress linearly into each other.


to:

Every wool is found in a chest inside of a brick box, and is bound to be surrounded by traps. Wool boxes are either placed around the landscape or in a dungeon, depending on the map style. The maps are divided into either '''open-world''' '''Open-World''' gameplay, where wool boxes are scattered around a large area, or '''Linear-Branching''' gameplay, where many branching paths with wool boxes are spread out between several intersections, which progress linearly into each other.

other. Lethamyr introduced '''Continental''', a map style focusing on exploration and travelling, featuring realistic-scale biomes.

Added: 409

Changed: 4

Is there an issue? Send a MessageReason:
None


Lastly, there are Legacy maps:
(Maps that have been rendered obsolete)
# [[TrainingMontage Hazardous Training Environment]] (originally Super Hostile #0)
# [[LethalLavaLand Sea of Flame I]] (originally Super Hostile #1)
# [[UnderTheSea Endless Deep I]] (originally Super Hostile #2)
# [[WorldInTheSky Infernal Sky I]] (originally Super Hostile #3)
# [[ShiftingSandLand Black Desert I]] (originally Super Hostile #5)



** Zisteau gets one of the most common chests in the maps dedicated to him: the Zistonian Battlesign, in reference to his decision to break off a sign in Kaizo Caverns and use it as a weapon. These chests also contain manpance.

to:

** Zisteau {{Zisteau}} gets one of the most common chests in the maps dedicated to him: the Zistonian Battlesign, in reference to his decision to break off a sign in Kaizo Caverns and use it as a weapon. These chests also contain manpance.
Is there an issue? Send a MessageReason:
None


# [[OregonTrail Pigget]] [[Lemmings Panic]]

to:

# [[OregonTrail Pigget]] [[Lemmings Pigget Panic]]

Added: 13

Changed: 310

Is there an issue? Send a MessageReason:
None


There are also multiplayer "race" maps with competing teams, Mini-Hostile maps that are short but still as tough, and Super Docile maps which have similar ideas but a more relaxed, casual, easy attitude.


to:

There are also multiplayer "race" "Race for Wool" and "Capture the Wool" maps with competing teams, Mini-Hostile maps that are short but still as tough, Hostile Trails maps that involves keeping pigs in minecarts alive throughout the map, and Super Docile maps which have similar ideas to the original Super Hostile maps, but a are more relaxed, and have a casual, easy attitude.




#1 [[LethalLavaLand Sea Of Flame II]]
#2 [[ZombieApocalypse Fallen Kingdom]]
#3 [[WorldInTheSky Infernal Skies II]]
#4 [[UndergroundLevel Kaizo Caverns]]
#5 [[ShiftingSandLand Black Desert II]]
#6 [[JungleJapes Canopy Carnage]]
#7 [[PatchworkMap Legen]][[MarathonLevel dary]]
#8 [[PlanetHeck Nightmare]] [[ThatOneLevel Realm]]
#9 [[PalmtreePanic Sun]][[BeachEpisode burn]] [[BreatherLevel Islands]]
#10 [[UndergroundLevel Spellbound Caves]]
#11 [[WideOpenSandbox Lethamyr]]
#12 [[LethalLavaLand Inferno]] [[UndergroundLevel Mines]]
#14 [[AllJustADream Waking Up]]

to:

#1 # [[LethalLavaLand Sea Of Flame II]]
#2 # [[ZombieApocalypse Fallen Kingdom]]
#3 # [[WorldInTheSky Infernal Skies II]]
#4 # [[UndergroundLevel Kaizo Caverns]]
#5 # [[ShiftingSandLand Black Desert II]]
#6 # [[JungleJapes Canopy Carnage]]
#7 # [[PatchworkMap Legen]][[MarathonLevel dary]]
#8 # [[PlanetHeck Nightmare]] [[ThatOneLevel Realm]]
#9 # [[PalmtreePanic Sun]][[BeachEpisode burn]] [[BreatherLevel Islands]]
#10 # [[UndergroundLevel Spellbound Caves]]
#11 # [[WideOpenSandbox Lethamyr]]
#12 # [[LethalLavaLand Inferno]] [[UndergroundLevel Mines]]
#14 [numlist:14]# [[AllJustADream Waking Up]]
Waking]] [[InGameNovel Up]] [/numlist]



* [[GreenHillZone Hills Of Moo]]
* [[JungleJapes Canopy Basic]]

to:

* # [[GreenHillZone Hills Of Moo]]
* # [[JungleJapes Canopy Basic]]



* [[PlatformHell Ragequit]] [[ChristmasSpecial Holidays]]
* [[UnderTheSea Endless Deep II]]

to:

* # [[PlatformHell Ragequit]] [[ChristmasSpecial Holidays]]
* # [[UnderTheSea Endless Deep II]]




to:

# Hostilities Begin
# Direct Fire




to:

# Fields of Glory




to:

# [[OregonTrail Pigget]] [[Lemmings Panic]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

There are 13 Super Hostile maps:
#1 [[LethalLavaLand Sea Of Flame II]]
#2 [[ZombieApocalypse Fallen Kingdom]]
#3 [[WorldInTheSky Infernal Skies II]]
#4 [[UndergroundLevel Kaizo Caverns]]
#5 [[ShiftingSandLand Black Desert II]]
#6 [[JungleJapes Canopy Carnage]]
#7 [[PatchworkMap Legen]][[MarathonLevel dary]]
#8 [[PlanetHeck Nightmare]] [[ThatOneLevel Realm]]
#9 [[PalmtreePanic Sun]][[BeachEpisode burn]] [[BreatherLevel Islands]]
#10 [[UndergroundLevel Spellbound Caves]]
#11 [[WideOpenSandbox Lethamyr]]
#12 [[LethalLavaLand Inferno]] [[UndergroundLevel Mines]]
#14 [[AllJustADream Waking Up]]

Super Docile currently has 2 maps:
* [[GreenHillZone Hills Of Moo]]
* [[JungleJapes Canopy Basic]]

Mini Hostile currently has 2 maps:
* [[PlatformHell Ragequit]] [[ChristmasSpecial Holidays]]
* [[UnderTheSea Endless Deep II]]

Race for Wool currently has 2 maps:

Capture the Wool currently has 1 map:

Hostile Trails currently has 1 map:

Added: 711

Changed: 3

Is there an issue? Send a MessageReason:
None


** Also, the final area of Sunburn Islands: a complete bedrock fortress, featuring several spawners for the four normal mobs, plus regularly spawning Nether mobs. [[spoiler: There's also a chest containing 16 diamond and several stacks of unbreakable bedrock. There's even a warning for anyone silly enough to play with the [[SchmuckBait bed]][[UnwinnableByMistake rock]].

to:

** Also, the final area of Sunburn Islands: a complete bedrock fortress, featuring several spawners for the four normal mobs, plus regularly spawning Nether mobs. [[spoiler: There's also a chest containing 16 diamond and several stacks of unbreakable bedrock. There's even a warning for anyone silly enough to play with the [[SchmuckBait bed]][[UnwinnableByMistake rock]].rock]] ]].


Added DiffLines:

* ShoutOut: Several shout-outs featuring in most of the maps, normally towards Zisteau or some member of the Mindcrack community (considering most of them played at least one Super Hostile map before joining).
** Zisteau gets one of the most common chests in the maps dedicated to him: the Zistonian Battlesign, in reference to his decision to break off a sign in Kaizo Caverns and use it as a weapon. These chests also contain manpance.
** ZombieCleo gets a mention in Sea of Flame II, as well as the Mining Feesh (it's very effeeshant!) in Canopy Basic.
** Joe Hills gets one in Sea of Flame II.
** Vechs makes fun of Millbee's welsh accent in Legendary, referring to his pronunciation of "tacos" in Sea of Flame.

Added: 435

Changed: 762

Is there an issue? Send a MessageReason:
None


** The Black Heart Citadel from Spellbound Caves, featuring a full army of Blaze and Ghast spawners.
* NonstandardGameOver: If you die in Minecraft you can just respawn. Nightmare Realm instead puts you in a Game Over area if you die without having a bed spawn set.

to:

** Also, the final area of Sunburn Islands: a complete bedrock fortress, featuring several spawners for the four normal mobs, plus regularly spawning Nether mobs. [[spoiler: There's also a chest containing 16 diamond and several stacks of unbreakable bedrock. There's even a warning for anyone silly enough to play with the [[SchmuckBait bed]][[UnwinnableByMistake rock]].
** The Black Heart Citadel from Spellbound Caves, featuring a full army of Blaze and Ghast spawners.
spawners, a treacherous area above lava made mostly of obsidian, making tunneling less of a viable option, a small bedrock room with 4 creeper spawners and a blaze spawner. [[spoiler: Completely concealed in the bedrock fog.]]
* NonstandardGameOver: If you die in Minecraft you can just respawn. Nightmare Realm instead puts you in a Game Over area if you die without having a bed spawn set. Playing Versions A, B, C or D of Lethamyr will force you to delete the world upon death, since they're all set to Hardcore difficulty.


Added DiffLines:

* OhCrap: For first time players, this applies for the entire map. For veterans, it only applies to the dungeon containing the Red Wool.

Added: 900

Changed: 365

Is there an issue? Send a MessageReason:
None


* NamesToRunAwayFromReallyFast: Any dungeon with the word "Citadel" in it. Examples include the Citadel Courtyard from Sea of Flame II, which has around five Ghast spawners in close proximity to the wool, the final area of Kaizo Caverns, which features several pillars, each containing four Zombie spawners and four Skeleton spawners, and the Black Heart Citadel from Spellbound Caves, featuring a full on army of Blaze and Ghast spawners.

to:

* NamesToRunAwayFromReallyFast: Any dungeon with the word "Citadel" in it. Examples include the it.
** The
Citadel Courtyard from Sea of Flame II, which has around five Ghast consists of several spawners in close proximity to under the wool, floor and in the pillars, as well as a bedrock roof, to keep the area permanently untouched by sunlight. Furthermore, this area leads to [[spoiler: three wools: one obvious one wool having creeper spawners under the floor, one in the central bedrock pillar with spawners that create falling creepers, and the final one being under ground, with several areas hiding groups of nine under-the-floor spawners altogether. Yikes. ]]
** The
final area of Kaizo Caverns, which features [[spoiler: several pillars, each containing four Zombie spawners and four Skeleton spawners, a huge diamond mine and a final showdown: a bedrock castle that floats above the void, with several Ghast, Blaze and Skeleton spawners. ]]
** The
Black Heart Citadel from Spellbound Caves, featuring a full on army of Blaze and Ghast spawners.
Is there an issue? Send a MessageReason:
None


* NamesToRunAwayFromReallyFast: Any dungeon with the word "Citadel" in it. Examples include the fourth dungeon from Sea of Flame II, which has around five Ghast spawners in close proximity to the wool, the final area of Kaizo Caverns, which features several pillars, each containing four Zombie spawners and four Skeleton spawners, and the Black Heart Citadel from Spellbound Caves, featuring a full on army of Blaze and Ghast spawners.

to:

* NamesToRunAwayFromReallyFast: Any dungeon with the word "Citadel" in it. Examples include the fourth dungeon Citadel Courtyard from Sea of Flame II, which has around five Ghast spawners in close proximity to the wool, the final area of Kaizo Caverns, which features several pillars, each containing four Zombie spawners and four Skeleton spawners, and the Black Heart Citadel from Spellbound Caves, featuring a full on army of Blaze and Ghast spawners.

Top