Follow TV Tropes

Following

History VideoGame / SuperFighterMAllStar

Go To

OR

Added: 646

Changed: 142

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: Certain battles can be Blitzed (only possible after clearing them with the full 3 stars) to skip all that and go straight to the loot screen.

to:

* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Certain battles can be Blitzed (only possible after clearing them with the full 3 stars) to skip all that and go straight to the loot screen.screen.
** Similarly, a Sprixie Kingdom can be skipped altogether, with the catch that the player's team power has to be triple the recommended amount regardless of the flawless victories done on the same Kingdom over and over.
** Starting a new Endless Adventure session will place the player on the highest possible floor with the recommended power roughly half their current power count instead of starting from the very beginning. Note that floor boss battles are unskippable themselves, so this saves time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LevelLockedLoot: All players have a Lv. X Pack that contains a set of items (including the next Lv. X Pack), but this requires the player to reach the stated level to open it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BraggingRightsReward: Certain player icon frames can only be unlocked by pulling off certain feats like reaching higher [=VIP=] levels (requires loads of daily grinding unless the player is "whale" enough to recharge loads of Diamonds) or reaching the top ten or the first rank in Mario Smash (ranked [=PvP=]). Two exclusive ones require purchasing the respective Monthly Card subscription, though.


Added DiffLines:

* DummiedOut: {{Subverted}}. There are avatar icons depicting non-playable {{Mook}}s[[note]]Paragoomba, Moe-Eye, Boo, Burrbo, Frog, Chincho, Parabones, Stingby, Biddybud, Bitty Boo[[/note]] that the player will obviously have no access to because, well, they are not playable in any form. This is subverted because they can be easily seen by the player in the Avatar list complete with unlock conditions even though these characters are not (or rather have yet to be) playable instead of being hidden away in game code. There are also avatars based on the N-quality characters even though there is no way for them to ascend (required for the avatar unlock)


Added DiffLines:

* YourPrincessIsInAnotherCastle: In certain stages in the main campaign, the player will end up battling Bowser himself. Obviously, they are not the real deal, as they revert into ordinary Koopa Troopa shells upon defeat, and there are still several worlds left unexplored.
Is there an issue? Send a MessageReason:
None


* {{Freemium}}: This game utilizes the [=VIP=] system earned by recharging (read: making any amount of Diamond purchases) or grinding Club EXP from Daily Quests. Higher [=VIP=] ranks grant higher perks in Field events, daily refreshes, certain Shop purchases, and can even earn additional rewards. Reaching higher VIP levels is also the only known way to obtain the special items for unlocking the more powerful Sprixies and Wedding Bowser, the only UR hero, as the TS Summon is limited up to SSR heroes. The only UR main character, Evil Mario, also can only be unlocked this way.

to:

* {{Freemium}}: This game utilizes the [=VIP=] system earned by recharging (read: making any amount of Diamond purchases) or grinding Club EXP from Daily Quests. Higher [=VIP=] ranks grant higher perks in Field events, daily refreshes, certain Shop purchases, and can even earn additional rewards. Reaching higher VIP levels is also the only known way outside events to obtain the special items for unlocking the more powerful Sprixies and Wedding Bowser, the only UR hero, as the TS Summon is limited up to SSR heroes. The only UR main character, Evil Mario, also can only be unlocked this way.



* TemporaryOnlineContent: The English version's microtransactions and Monthly Card subscription are handled via Google Play, so when the game got taken down (though still playable), there is no other way to make purchases related to those.

to:

* TemporaryOnlineContent: The English version's microtransactions and Monthly Card subscription are handled via Google Play, so when the game got taken down (though still playable), there is no other way the player can not directly purchase them like normal. The developer knows this, and provides an alternative method via [=PayPal=] (with bonus compensation due to make purchases related to those.the inconvenience).
Is there an issue? Send a MessageReason:
None


* CoversAlwaysLie: The game's icon from the ''Super Fighter M'' release depicts a Mario knockoff in a tanuki-like mech suit. The faked screenshots on the Google Play Store (prior to be taken down) also feature said character despite not being the case (as if the silhouetted Mario and Luigi imagery is not obvious enough...). Averted for the Chinese release, as Mario's icon is used and the actual characters are featured on the promotional images. The Website/{{Facebook}} page for the English version also utilizes ''Mario'' artwork, though the icon is the same as the app's.

to:

* CoversAlwaysLie: The game's icon from the ''Super Fighter M'' release depicts a Mario knockoff in a tanuki-like mech suit. The faked screenshots on the Google Play Store (prior to be taken down) also feature said character despite not being the case (as if the silhouetted Mario and Luigi imagery is not obvious enough...). Averted for the Chinese release, as Mario's icon is used and the actual characters are featured on the promotional images. The Website/{{Facebook}} page for the English version also utilizes ''Mario'' artwork, though the icon profile photo is the same as the app's.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TemporaryOnlineContent: The English version's microtransactions and Monthly Card subscription are handled via Google Play, so when the game got taken down (though still playable), there is no other way to make purchases related to those.
Is there an issue? Send a MessageReason:
None


'''''Super Fighter M - All-Star''''' (''Super 3D Mario 文明大冒险''), translated by Cayman Game Inc. (and notably their only known release on Google Play Store; original Chinese developer unknown) is an ActionRPG released for Android. Similar to the infamous ''VideoGame/PocketAllStarSmashBrothers'' and the more obscure ''VideoGame/SuperMario3D'', this UnlicensedGame is a MassiveMultiplayerCrossover RolePlayingGame using the most recent ''Franchise/SuperMarioBros'' game at the time as the base theme (in this case, ''VideoGame/SuperMarioOdyssey''). This game was released back in 2019, but began to [[https://twitter.com/han_tani/status/1331609416148217858 garner attention]] when the English version was released in November 2020.

to:

'''''Super Fighter M - All-Star''''' (''Super 3D Mario 文明大冒险''), translated by Cayman Game Inc. (and notably their only known release on Google Play Store; Store until it was taken down; original Chinese developer unknown) is an ActionRPG released for Android. Similar to the infamous ''VideoGame/PocketAllStarSmashBrothers'' and the more obscure ''VideoGame/SuperMario3D'', this UnlicensedGame is a MassiveMultiplayerCrossover RolePlayingGame using the most recent ''Franchise/SuperMarioBros'' game at the time as the base theme (in this case, ''VideoGame/SuperMarioOdyssey''). This game was released back in 2019, but began to [[https://twitter.com/han_tani/status/1331609416148217858 garner attention]] when the English version was released in November 2020.



* ClumsyCopyrightCensorship: The ''Super Fighter M'' release features silhouettes that are obviously Mario and Luigi in an attempt to dodge copyright violation on Google Play Store.

to:

* ClumsyCopyrightCensorship: The ''Super Fighter M'' release features silhouettes that are obviously Mario and Luigi in an attempt to dodge copyright violation on Google Play Store.Store (prior to being taken down)



* CoversAlwaysLie: The game's icon from the ''Super Fighter M'' release depicts a Mario knockoff in a tanuki-like mech suit. The faked screenshots on the Google Play Store also feature said character despite not being the case (as if the silhouetted Mario and Luigi imagery is not obvious enough...). Averted for the Chinese release, as Mario's icon is used and the actual characters are featured on the promotional images.

to:

* CoversAlwaysLie: The game's icon from the ''Super Fighter M'' release depicts a Mario knockoff in a tanuki-like mech suit. The faked screenshots on the Google Play Store (prior to be taken down) also feature said character despite not being the case (as if the silhouetted Mario and Luigi imagery is not obvious enough...). Averted for the Chinese release, as Mario's icon is used and the actual characters are featured on the promotional images. The Website/{{Facebook}} page for the English version also utilizes ''Mario'' artwork, though the icon is the same as the app's.

Added: 324

Changed: 114

Is there an issue? Send a MessageReason:
None


* ChargedAttack: Non-[=PvP=] enemies' (as in BossInMookClothing types and, of course, the bosses themselves) skills are this to give the player a chance to avoid them, seeing that their usage is preceded by a visual AreaOfEffect indicator similar to the one used during the player character/ally's ultimate skill activation.



* {{Cooldown}}: A skill takes seconds to recharge after use before it can be used again.

to:

* {{Cooldown}}: A skill takes seconds to recharge after use before it can be used again. Bosses have a visible gauge under their LifeMeter that determines when they will get to use their ultimate skill.

Added: 289

Changed: 44

Is there an issue? Send a MessageReason:
None


* EquipmentUpgrade: Collected equipment attached to the player can be enhanced further by using Coins and Gear Dust. At higher levels, the player can also use the Cultivate option on an individual equipment to upgrade it further or Boost for a chance of level increase on said equipment.

to:

* EquipmentUpgrade: Collected equipment gear attached to the player can be enhanced further by using Coins and Gear Dust. At higher levels, the player can also use the Cultivate option on an individual equipment gear to upgrade it further or Boost for a chance of level increase on said equipment.gear.



* ItemCrafting: Higher tier equipment more likely require crafting them from their shards.

to:

* ItemCrafting: Higher tier equipment gear more likely require crafting them from their shards.


Added DiffLines:

* LuckManipulationMechanic: Boosting a gear involves a success rate depending on the Boost item used and the gear quality, which decreases the higher its level is. Thankfully, a failure will fill up a gauge that, when full, guarantees the next Boost to be a success regardless of the rate.

Added: 889

Changed: 75

Is there an issue? Send a MessageReason:
None


** During Endless Adventure, a random event that shows up as a mini-game is indicated by the coin color that pops out. Green for Flip a Card (pick one of face-down cards to receive whatever is shown), purple for rock-paper-scissors (three said hand signs change from one to the other in rapid succession, and the player has to stop with the winning sign against the Enemy side to win a reward), and red for Turn the Sun, Moon, and Star ([[LuckBasedMission pick one of the three symbols and hope it matches the dice block after it spins]]).



* FiveSecondForeshadowing: While using the TS Summon to obtain heroes, the animation is prolonged if the player is about to obtain a SR hero or above. For SSR, the animation ends with red stars instead of SR's yellow.



* SoundtrackDissonance: The relaxing main hub music is still played during Sprixie Kingdom battles instead of the usual battle music.



* VictoryPose: Achieving victory after a battle will show the results screen with the lead character doing this.

to:

* VictoryPose: Achieving victory after a battle will show the results screen with the lead character doing this.this (not applicable in Sprixie Kingdom battles where he/she just remains idle).
Is there an issue? Send a MessageReason:
None


* TimeLimitBoss: A boss has a set time limit that determines whether the player will make a full clear (3 stars) or not.

to:

* TimeLimitBoss: [[invoked]]TimeLimitBoss: A boss has a set time limit that determines whether the player will make a full clear (3 stars) or not.not. Certain battles impose a NoCasualtiesRun requirement instead, however.

Added: 131

Changed: 397

Is there an issue? Send a MessageReason:
None


* AfterCombatRecovery: By default, all heroes are healed fully after a stage clear, except for Endless Adventure, which tests the player's party's endurance.

to:

* AfterCombatRecovery: By default, all heroes are healed fully after a stage clear, except for Endless Adventure, which only heals slightly, as the mode tests the player's party's endurance.endurance. Sprixie Kingdom does not allow the team to restore their health between battles either even after a Kingdom is cleared.



* ArbitraryHeadcountLimit: Up to 5 characters can be deployed to the battlefield at a time, though certain modes restrict further, like Space Tour battles not allowing the main character to be deployed.

to:

* ArbitraryHeadcountLimit: Up to 5 characters can be deployed to the battlefield at a time, though certain modes restrict further, like Space Tour and Sprixie Kingdom battles not allowing the main character to be deployed.



* BossBattle: Non-engagement battles end with this.

to:

* BossBattle: Non-engagement Non-Engagement battles end with this.



** For items, quality goes from white>green>blue>purple>orange.

to:

** For items, quality goes from white>green>blue>purple>orange.white>green>blue>purple>orange>red.



* ColorCodedItemTiers: Item quality typically goes from white>green>blue>purple>orange. Equipment has an additional "red" tier above orange.

to:

* ColorCodedItemTiers: Item quality typically goes from white>green>blue>purple>orange. Equipment has an additional "red" tier above orange.white>green>blue>purple>orange>red.



* EquipmentUpgrade: Collected equipment attached to the player can be enhanced further by using Coins and Gear Dust. At higher levels, the player can also use the Cultivate option on an individual equipment to upgrade it further.

to:

* EquipmentUpgrade: Collected equipment attached to the player can be enhanced further by using Coins and Gear Dust. At higher levels, the player can also use the Cultivate option on an individual equipment to upgrade it further.further or Boost for a chance of level increase on said equipment.



* GamePlaysItself: The Space Tour and Mario Smash modes disable player control, the former for only allowing the player to deploy heroes, without the lead character at all, the latter being a forced gameplay change.

to:

* GamePlaysItself: The Space Tour Tour, Sprixie Kingdom, and Mario Smash modes disable player control, the former two for only allowing the player to deploy heroes, without the lead character at all, the latter being a forced gameplay change.



* IncrediblyDurableEnemies: Common {{Mook}}s can hit five- to six-digit HP the further the player progresses into the main campaign.

to:

* IncrediblyDurableEnemies: Common {{Mook}}s can hit five- to six-digit six-digits of HP the further the player progresses into the main campaign.



** Awakening a character to raise their stats or power up their skills requires Book items matching the character's role type (Almighty Books can be used on any role, but this is a necessity for Justice and Dark characters).

to:

** Awakening a character to raise their stats or power up their skills requires Book items matching the character's role type (Almighty Books can be used on any role, but this is a necessity for Justice and Dark characters). For lead characters, they all use the Hero Books regardless of role type.


Added DiffLines:

* WeCannotGoOnWithoutYou: If the lead character is defeated, regardless of whether his/her allies are still alive, the battle ends.
Is there an issue? Send a MessageReason:
None


* {{Freemium}}: This game utilizes the [=VIP=] system earned by recharging (read: making any amount of Diamond purchases) or grinding Club EXP from Daily Quests. Higher [=VIP=] ranks grant higher perks in Field events, daily refreshes, certain Shop purchases, and can even earn additional rewards. Reaching higher VIP levels is also the only known way to obtain the special items for unlocking the more powerful Sprixies and Wedding Bowser, the only UR hero, as the TS Summon is limited up to SSR heroes.

to:

* {{Freemium}}: This game utilizes the [=VIP=] system earned by recharging (read: making any amount of Diamond purchases) or grinding Club EXP from Daily Quests. Higher [=VIP=] ranks grant higher perks in Field events, daily refreshes, certain Shop purchases, and can even earn additional rewards. Reaching higher VIP levels is also the only known way to obtain the special items for unlocking the more powerful Sprixies and Wedding Bowser, the only UR hero, as the TS Summon is limited up to SSR heroes. The only UR main character, Evil Mario, also can only be unlocked this way.
Is there an issue? Send a MessageReason:
None


* RelationshipValues: The Intimacy level that provides more stat bonuses to heroes when increased, which is done by giving them gifts obtained from clearing/blitzing Intimacy battles or events.

to:

* RelationshipValues: The Intimacy level that provides more stat bonuses to heroes when increased, which is done by giving them gifts obtained from clearing/blitzing Intimacy Heart Gate battles or events.
Is there an issue? Send a MessageReason:
None


* {{Freemium}}: This game utilizes the [=VIP=] system earned by recharging (read: making any amount of Diamond purchases) or grinding Club EXP from Daily Quests. Higher [=VIP=] ranks grant higher perks in Field events, daily refreshes, certain Shop purchases, and can even earn additional rewards. Reaching higher VIP levels is also the only known way to obtain the special items for unlocking the more powerful Sprixies and Wedding Bowser, the only UR hero, as the Washing Machine summon is limited up to SSR heroes.

to:

* {{Freemium}}: This game utilizes the [=VIP=] system earned by recharging (read: making any amount of Diamond purchases) or grinding Club EXP from Daily Quests. Higher [=VIP=] ranks grant higher perks in Field events, daily refreshes, certain Shop purchases, and can even earn additional rewards. Reaching higher VIP levels is also the only known way to obtain the special items for unlocking the more powerful Sprixies and Wedding Bowser, the only UR hero, as the Washing Machine summon TS Summon is limited up to SSR heroes.
Is there an issue? Send a MessageReason:
None


* {{Freemium}}: This game utilizes the [=VIP=] system earned by recharging (read: making any amount of Diamond purchases) or grinding Club EXP from Daily Quests. Higher [=VIP=] ranks grant higher perks in Field events, daily refreshes, certain Shop purchases, and can even earn additional rewards.

to:

* {{Freemium}}: This game utilizes the [=VIP=] system earned by recharging (read: making any amount of Diamond purchases) or grinding Club EXP from Daily Quests. Higher [=VIP=] ranks grant higher perks in Field events, daily refreshes, certain Shop purchases, and can even earn additional rewards. Reaching higher VIP levels is also the only known way to obtain the special items for unlocking the more powerful Sprixies and Wedding Bowser, the only UR hero, as the Washing Machine summon is limited up to SSR heroes.
Is there an issue? Send a MessageReason:
None


* {{Freemium}}: This game utilizes the [=VIP=] system earned by recharging (read: making any amount of Diamond purchases). Higher [=VIP=] ranks grant higher perks in Field events and can even earn additional rewards.
* FreemiumTimer: The Stamina counter which depletes every time the player goes into a battle in the World menu. It can refill slowly on its own, but the player can also use Stamina Mushrooms to refill it quickly. The player can also be rewarded Stamina directly from certain tasks.

to:

* {{Freemium}}: This game utilizes the [=VIP=] system earned by recharging (read: making any amount of Diamond purchases). purchases) or grinding Club EXP from Daily Quests. Higher [=VIP=] ranks grant higher perks in Field events events, daily refreshes, certain Shop purchases, and can even earn additional rewards.
* FreemiumTimer: The Stamina counter which depletes every time the player goes into a battle in the World menu. It can refill slowly on its own, but the player can also use Stamina Mushrooms (or Diamonds) to refill it quickly. The player can also be rewarded Stamina directly from certain tasks.

Added: 271

Changed: 24

Removed: 271

Is there an issue? Send a MessageReason:
None


* NoSidepathsNoExplorationNoFreedom: Despite the wide areas, progression in a stage is linear. The player fights a set of enemies, a barrier gets removed, then the player moves to the next where they continue fighting and progressing until they reach and defeat the boss.



* NoSidepathsNoExplorationNoFreedom: Despite the wide areas, progression in a stage is linear. The player fights a set of enemies, a barrier gets removed, then the player moves to the next where they continue fighting and progressing until they reach and defeat the boss.



* PokemonSpeak: Pikachu, naturally. Averted for Mewtwo, Darkrai, and Greninja, who speak in full sentences.

to:

* PokemonSpeak: Pikachu, naturally. Averted for Mewtwo, Darkrai, and Greninja, who speak in full sentences. Also averted for Yoshi.

Added: 97

Changed: 19

Is there an issue? Send a MessageReason:
None


* NumberOfTheBeast: One of the Power Jump side quests requires the player to reach 666,666 power.



* VictoryPose: Achieving victory after a battle will show the results screen with Mario doing this.

to:

* VictoryPose: Achieving victory after a battle will show the results screen with Mario the lead character doing this.

Added: 3283

Changed: 78

Removed: 211

Is there an issue? Send a MessageReason:
None


* ArbitraryHeadcountLimit: Up to 5 characters can be deployed to the battlefield at a time, though certain modes restrict further, like Space Tour battles not allowing the main character to be deployed.



* ArtificialStupidity: The player has zero control over their allies' movement, so expect them to take unnecessary damage, not target the boss, or placed unfavorably making ultimate skill activation more tedious.
* AttackReflector: The Reflect status deflects damage back to the attacker for a short time.



* AttackReflector: The Reflect status deflects damage back to the attacker for a short time.



* CharacterLevel:
** Player level also determines main character level, meaning their maintenance is limited to enhancing via Wardrobe Upgrade, Star Up, Awakening, Kirby Star equipment, and Outfits. Experience to raise this level can be earned from completing quests or clearing battles.
** Hero level can only be boosted by giving said hero [=EXP=] Mushrooms.



* ColorCodedItemTiers: Item quality typically goes from white>green>blue>purple>orange. Equipment has an additional "red" tier above orange.



* DashAttack: A main character has a Movement-type skill that rockets them forward while also inflicting damage. It can be used up to three times before the {{Cooldown}} sets in.



* ElementalRockPaperScissors: Heroes and enemies have a role type each. Each role has advantage over another. The role with an advantage will inflict 20% more damage to and take 20% less damage from the opposing role.
** The role triangle goes like this: Sun>Moon>Star>Sun
** Meanwhile, Justice and Dark have advantage against each other.

to:

* ElementalRockPaperScissors: Heroes and enemies have a role type each. Each role has advantage over another. The role with an advantage will inflict 20% more damage to and take 20% less damage from the opposing role.
**
role. The role triangle goes like this: Sun>Moon>Star>Sun
** Meanwhile, Justice and Dark have advantage against each other.
Sun>Moon>Star>Sun.



* ExcusePlot: Reuses one from ''Super Mario Odyssey''. Rescue Peach from Wedding Bowser by assembling your dream team of ''Mario'' characters and other Nintendo properties, as well as third parties![[note]]Funnily enough, Peach is a newbie unlock and is considered to be one of the main characters the player takes direct control of.[[/note]]

to:

* ExcusePlot: Reuses one from ''Super Mario Odyssey''. Rescue Peach from Wedding Bowser Bowser! Except, you can do this by assembling your dream team of ''Mario'' characters and other Nintendo properties, as well as third parties![[note]]Funnily enough, Peach is a newbie unlock and is considered to be one of the main characters the player takes direct control of.[[/note]][[/note]]
* ExperienceMeter: Can be seen on the player's profile while in the hub. Heroes have their own experience meter each.
* ExperiencePoints: The traditional [=EXP=] earned from battles is used to increase player level. Heroes rely on [=EXP=] Mushrooms instead.
* FakeUltimateMook: The gigantic Ruined Dragon as depicted in the original ''Super Mario Odyssey'' can be fought early in the game. As the first encounter involving him is part of the tutorial, he is easy to defeat.


Added DiffLines:

* FriendlyFireproof: Characters will not hurt each other from the same team. Mushroom War participants can not hurt each other as long as they belong to the same faction.


Added DiffLines:

* ImprobablePowerDiscrepancy: Regardless of the kind of enemy the player encounters, how strong they are depends on the recommended power shown on the preview.


Added DiffLines:

* ItemCrafting: Higher tier equipment more likely require crafting them from their shards.


Added DiffLines:

* MutualDisadvantage: Justice and Dark roles have advantage against each other, unaffected by the Sun-Moon-Star match-up triangle.


Added DiffLines:

* NoSidepathsNoExplorationNoFreedom: Despite the wide areas, progression in a stage is linear. The player fights a set of enemies, a barrier gets removed, then the player moves to the next where they continue fighting and progressing until they reach and defeat the boss.
* NonCombatEXP: Additional [=EXP=] for the player can be earned from completing quests, which do not always involve combat.


Added DiffLines:

* SpecialAttack: The usable skills, whose usage is limited by {{Cooldown}}.
* SpellLevels: A skill's level can be increased via the Awaken menu.


Added DiffLines:

* TimeLimitBoss: A boss has a set time limit that determines whether the player will make a full clear (3 stars) or not.


Added DiffLines:

* UpgradeArtifact:
** Badge upgrades require Medals and/or Ribbons of certain quality (along with the usual Coins).
** Awakening a character to raise their stats or power up their skills requires Book items matching the character's role type (Almighty Books can be used on any role, but this is a necessity for Justice and Dark characters).
** Twin Cherries and Boost Stars are used on a hero's Boost menu, also to raise stats.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AddressingThePlayer: During the main campaign, whatever username the player inputted in becomes Mario's name when another character refers to him.


Added DiffLines:

* CharacterPortrait: During dialogue, character portraits are depicted with their full 3D models beside the text box.


Added DiffLines:

** Damage numbers from the player's attacks are colored white, while damage taken from enemies is red.


Added DiffLines:

* CutAndPasteEnvironments: There is not much variety in stage layout. Not to mention, they are reused in any of the worlds regardless of the world theme (like a desert in what is clearly a forest-based world).


Added DiffLines:

* DefenselessTransports: One early stage involves the player defending the Washing Machine that is being carried. Nothing protects it except by the player's party, so the player has to avoid going too far away beating up enemies.
* DropInDropOutMultiplayer: Players are free to join or leave a Mushroom War battle any time they want.


Added DiffLines:

* EquipmentUpgrade: Collected equipment attached to the player can be enhanced further by using Coins and Gear Dust. At higher levels, the player can also use the Cultivate option on an individual equipment to upgrade it further.


Added DiffLines:

* InconsistentDub: The English translation can not seem to decide on a proper name or term to use, like referring to the Tower world as Babel.


Added DiffLines:

* ItemDropMechanic: Defeated enemies may drop Coins or loot. Bosses will always drop loot.


Added DiffLines:

* LoadingScreen: Featuring stolen artwork from Creator/{{Nintendo}}, of course. Flavor text and in-game tips are also sprinkled in.


Added DiffLines:

* PlayerVersusEnvironment: The World stages, serving as the main campaign.
* PlayerVersusPlayer: The Field modes Mario Smash (the basic [=PvP=], though the defending player is controlled by the AI) and Mushroom War (players fight each other according to their faction using their main characters as they transport mushrooms from their respective base to their respective designated point).


Added DiffLines:

* RelationshipValues: The Intimacy level that provides more stat bonuses to heroes when increased, which is done by giving them gifts obtained from clearing/blitzing Intimacy battles or events.


Added DiffLines:

* SideView: The Game Hut MiniGame is played in this perspective. The same for the field progression in Endless Adventure mode.


Added DiffLines:

* VictoryPose: Achieving victory after a battle will show the results screen with Mario doing this.
* VideoGameTutorial: Courtesy of Peach during the very first series of battles, then Cappy after that.
Is there an issue? Send a MessageReason:
None


* LoadsAndLoadsOfCharacters: There are 50 playable characters in this game.

to:

* LoadsAndLoadsOfCharacters: There are more than 50 playable characters (counting main characters) in this game.
Is there an issue? Send a MessageReason:
None


* JokeCharacter: N-quality characters Goomba, Cheep Cheep, and Fizzlit. They have the lowest base stats, can not ascend beyond one star, and are the most common TS Summon rewards. Once the player gets one, the excessive shards are rendered useless except for Shard Disenchants, which only give out negligible Hero Spirits from them.

to:

* JokeCharacter: N-quality characters Goomba, Cheep Cheep, and Fizzlit. They have the lowest base stats, can not ascend beyond one star, and are the most common TS Summon rewards. Once the player gets one, the excessive shards are rendered useless except for Shard Disenchants, which only give out negligible Hero Spirits Souls from them.

Added: 342

Changed: 19

Removed: 339

Is there an issue? Send a MessageReason:
None


* ButtonMashing: If the player is only left with your basic attack (all special skills are recharging from use) in a hectic battle, this is what the player will end up with.

to:

* ButtonMashing: If the player is only left with your the basic attack (all special skills are recharging from use) in a hectic battle, this is what the player will end up with.



** Item capacity per category is limited by 60 by default, only increased the higher your [=VIP=] level is.

to:

** Item capacity per category is limited by 60 by default, only increased the higher your the player's [=VIP=] level is.



* ExcusePlot: Reuses one from ''Super Mario Odyssey''. Rescue Peach from Wedding Bowser by assembling your dream team of ''Mario'' characters and other Nintendo properties, as well as third parties![[note]]Funnily enough, Peach is a newbie unlock and is considered to be one of the main characters the player takes direct control of.[[/note]]



* ExcusePlot: Reuses one from ''Super Mario Odyssey''. Rescue Peach from Wedding Bowser by assembling your dream team of ''Mario'' characters and other Nintendo properties, as well as third parties![[note]]Funnily enough, Peach is a newbie unlock and is considered to be one of the main characters the player takes direct control.[[/note]]
Is there an issue? Send a MessageReason:
None


* BossOnlyLevel: Elite and Boss variants of World stages place the player directly in boss battles without the travel sequence. Most Field battles are this too.

to:

* BossOnlyLevel: The Elite and Boss variants variant of World stages place places the player directly in boss battles without the travel sequence. Most Field battles are this too.
Is there an issue? Send a MessageReason:
None


** Your Friends list is limited to 40.

to:

** Your A player's Friends list is limited to 40.

Added: 310

Removed: 310

Is there an issue? Send a MessageReason:
None


* SocializationBonus: Having active friends can allow the player to claim rewards. The Multiplayer and Mirror World modes allow the player to call other players from their Friends list. Players that invite others may send Rosalina shards to the invitees as a bonus unlike friends that were added via Add/Apply.



* SocializationBonus: Having active friends can allow the player to claim rewards. The Multiplayer and Mirror World modes allow the player to call other players from their Friends list. Players that invite others may send Rosalina shards to the invitees as a bonus unlike friends that were added via Add/Apply.

Added: 5739

Changed: 491

Is there an issue? Send a MessageReason:
None


* OneHundredPercentCompletion: Earning all three stars in a world in the main campaign allows the player to earn all the rewards offered by said world.



* AfterCombatRecovery: By default, all heroes are healed fully after a stage clear, except for Endless Adventure, which tests the player's party's endurance.
* AntiFrustrationFeatures: Certain battles can be Blitzed (only possible after clearing them with the full 3 stars) to skip all that and go straight to the loot screen.
* AreaOfEffect: Most skills give out a colored visualization of this upon use to denote their range.
* AttackAttackAttack: What the AI's battle strategy boils down to. All they care is attacking their opponents.



* BossBattle: Non-engagement battles end with this.
* BossOnlyLevel: Elite and Boss variants of World stages place the player directly in boss battles without the travel sequence. Most Field battles are this too.
* ButtonMashing: If the player is only left with your basic attack (all special skills are recharging from use) in a hectic battle, this is what the player will end up with.
* {{Cap}}:
** Your Friends list is limited to 40.
** Item capacity per category is limited by 60 by default, only increased the higher your [=VIP=] level is.
* CaptainObvious: Few LoadingScreen texts are this, like how Wario's W is just Mario's upside-down M.
* CharacterCustomization: The main characters can be given outfits that give bonus stats.
* CloseRangeCombatant: Heroes whose basic attacks strike up close (denoted by a sword symbol).



* ColorCodedForYourConvenience:
** For characters, quality goes from blue>purple>yellow>red>rainbow.
** For items, quality goes from white>green>blue>purple>orange.



* {{Cooldown}}: A skill takes seconds to recharge after use before it can be used again.



* DamageSpongeBoss:
** Guild Mascots have beefy HP. Justified, as they are meant to be defeated by multiple guild members.
** Bosses are this by default, having multiple health bars.



* ExcusePlot: Reuses one from ''Super Mario Odyssey''. Rescue Peach from Wedding Bowser by assembling your dream team of ''Mario'' characters and other Nintendo properties, as well as third parties![[note]]Funnily enough, Peach is a newbie unlock and is considered to be one of the main characters the player takes direct control.[[/note]]
* FreemiumTimer: The Stamina counter which depletes every time the player goes into a battle in the World menu. It can refill slowly on its own, but the player can also use Stamina Mushrooms to refill it quickly. The player can also be rewarded Stamina directly from certain tasks.
* GamePlaysItself: The Space Tour and Mario Smash modes disable player control, the former for only allowing the player to deploy heroes, without the lead character at all, the latter being a forced gameplay change.
* GameplayAutomation: The Auto button allows the player to let the main character move and attack freely. Skills still need to be activated manually, though.
* GiantMook: The Giant/Super/Mutant bosses are the super-sized version of a hero or {{Mook}}.



* GuestFighter: Third-party characters include [[Franchise/SonicTheHedgehog Sonic, Dr. Eggman]], [[VideoGame/MegaManClassic Mega Man]], [[VideoGame/MegaManX Zero]], and [[VideoGame/FinalFantasyVII Cloud]].
* HealerSignsOnEarly: Quite literally. The fourth log in allows a newbie to obtain Peach as the main character. She is likely their first healer character.
* HerdHittingAttack: Skills that affect the user's surroundings within a certain radius. Other non-[=AOE=] skills can be this too if the hitbox is big enough to damage multiple enemies in a single use.



* JokeCharacter: N quality characters Goomba, Cheep Cheep, and Fizzlit. They have the lowest base stats, can not ascend beyond one star, and are the most common TS Summon rewards. Once the player gets one, the excessive shards are rendered useless except for Shard Disenchants, which only give out negligible Hero Spirits from them.

to:

* IncrediblyDurableEnemies: Common {{Mook}}s can hit five- to six-digit HP the further the player progresses into the main campaign.
* JokeCharacter: N quality N-quality characters Goomba, Cheep Cheep, and Fizzlit. They have the lowest base stats, can not ascend beyond one star, and are the most common TS Summon rewards. Once the player gets one, the excessive shards are rendered useless except for Shard Disenchants, which only give out negligible Hero Spirits from them.



* LimitBreak: The ultimate skills are always the most powerful ones in a hero's skill set and naturally take the longest to recharge after use.



* LongRangeFighter: Heroes whose basic attacks strike from a distance (denoted by a gun symbol).
* LuckBasedMission: Any battle where the player can not control their party, relying only on power and luck to determine whether they will achieve victory or not.



* MassiveMultiplayerCrossover: While the main cast is mostly ''Mario'' characters, there is a fair amount of non-''Mario'' characters too. There are four other Nintendo properties and three third parties involved.
* {{Microtransactions}}: The business model used in this game.
* MiniGame: The daily Game Hut involves the player collecting items dropped by Toadette while also avoiding obstacles.
* MirrorMatch: Very possible, since some heroes can also appear as enemies. Main characters can appear as enemies too. A ForegoneConclusion in [=PvP=] modes.



* OffModel: The Luigi artwork used on one of the [[LoadingScreen loading screens]] is a flipped version of his official artwork, causing the "L" on his hat to be facing the wrong way.



* RandomlyDrops: The loot system from battles features items that will be gotten upon clearing, but whether the player will get them and how many they are if the player does get them are random.



* ShownTheirWork: The LoadingScreen texts are surprisingly accurate to official material most of the time when they are not being debatable.



* SocializationBonus: Having active friends can allow the player to claim rewards. The Multiplayer and Mirror World modes allow the player to call other players from their Friends list.

to:

* SocializationBonus: Having active friends can allow the player to claim rewards. The Multiplayer and Mirror World modes allow the player to call other players from their Friends list. Players that invite others may send Rosalina shards to the invitees as a bonus unlike friends that were added via Add/Apply.



* SuddenlyVoiced: The game has voice acting for all characters. Yes, everyone, including the playable {{Mook}}s. Those that do not normally speak in full sentences (or merely HeroicMime) also end up doing so.

to:

* SuddenlyVoiced: The game has voice acting for all characters. Yes, everyone, including the playable {{Mook}}s. Those that do not normally speak in full sentences (or merely HeroicMime) also end up doing so.so.
* TimedMission: Battles run on a timer. Most of the time, how many stars a player will gain from a stage depend on how quick they defeat the stage's boss.
* YouAllLookFamiliar: It is possible to encounter multiple Toadettes as common {{Mook}}s.
* ZergRush: The regular {{Mook}}s' battle strategy, due to their larger number compared to the player's party.

Added: 346

Changed: 2

Is there an issue? Send a MessageReason:
None


* CrutchCharacter: Newbies are given Link on the seventh Login day. He is likely their first SSR hero, thus helping carry them through the main campaign quickly.



* PlayEveryDay: Players can earn items and other rewards from logging in daily. The Field events also refresh daily, so do the Shop.

to:

* PlayEveryDay: Players can earn items and other rewards from logging in daily. The Field events also refresh daily, so do does the Shop.


Added DiffLines:

* SocializationBonus: Having active friends can allow the player to claim rewards. The Multiplayer and Mirror World modes allow the player to call other players from their Friends list.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eqx3ybxucaa2zmc.jpg]]
[[caption-width-right:350:It's ''VideoGame/PocketAllStarSmashBrothers'' all over again!]]
'''''Super Fighter M - All-Star''''' (''Super 3D Mario 文明大冒险''), translated by Cayman Game Inc. (and notably their only known release on Google Play Store; original Chinese developer unknown) is an ActionRPG released for Android. Similar to the infamous ''VideoGame/PocketAllStarSmashBrothers'' and the more obscure ''VideoGame/SuperMario3D'', this UnlicensedGame is a MassiveMultiplayerCrossover RolePlayingGame using the most recent ''Franchise/SuperMarioBros'' game at the time as the base theme (in this case, ''VideoGame/SuperMarioOdyssey''). This game was released back in 2019, but began to [[https://twitter.com/han_tani/status/1331609416148217858 garner attention]] when the English version was released in November 2020.

The game's ExcusePlot involves Mario asking to marry Peach only to be interrupted by Wedding Bowser, who (surprise, surprise) kidnaps her. Like in ''Super Mario Odyssey'', Mario is eventually knocked out by Bowser, sending him crashing down where he meets Cappy who serves as his companion.

The gameplay involves bringing a team of five (though the player started with only two, counting the main character, until they reach higher levels) to fight enemies using basic attacks or special skills limited by {{Cooldown}}. In a normal campaign, a stage is cleared when all enemies are defeated.

As typical for [=MMO=] like this, the game has the [[SocializationBonus Social]] features where the player can see their current ranking against others, Friends list, and the Mailbox to receive messages and gifts. The game also has the Guild system, the usual Shop, Quests, and the Field menu where additional daily events can be played to gather more items. Additional heroes can be obtained via the TS Summon, the game's gacha system.

[[folder:Features playable characters from:]]
!!Main Characters
All main characters originate from the ''Super Mario Bros.'' universe except for OriginalCharacter variant Evil Mario.
*Mario
**Fire Mario
**Cat Mario
**Tanooki Mario
**Evil Mario
*Luigi
**Frost Luigi
**Boo Buster Luigi
*Princess Peach
**Cat Peach
*Princess Daisy
*Wario
!!Friends
*''Franchise/FinalFantasy'': Cloud
*''Franchise/{{Kirby}}'': Kirby
*''Franchise/TheLegendOfZelda'': Link
*''Franchise/MegaMan'': Mega Man, Zero
*''Franchise/{{Pokemon}}'': Charmander, Pikachu (and Ash's Pikachu), Mewtwo, Darkrai, Greninja
*''Franchise/SonicTheHedgehog'': Sonic, Dr. Eggman
*''VideoGame/StarFox'': Wolf, Fox
*''Franchise/SuperMarioBros''[[note]]Also includes characters from the ''VideoGame/WarioLand'' universe, ''VideoGame/DonkeyKongCountry'' universe, and ''VideoGame/YoshisIsland'' universe, as well as ''VideoGame/MarioPlusRabbidsKingdomBattle''[[/note]]: Goomba, Cheep Cheep, Fizzlit, Snow Mole, Spike, Spiny, Koopa Troopa, Toadette, Toad, Chain Chomp, Rabbid Luigi, Piranha Plant King, Hariet, Boom Boom, Pom Pom, Rabbid Peach, Topper, Rango, Birdo, Yoshi, T-Rex, Bowser (and Wedding Bowser), Donkey Kong, Madame Broode, Knucklotec, Spewart, Mollusque-Lanceur, Ruined Dragon, Cookatiel, Boss Brolder, Kaitou ([[VideoGame/WarioMasterOfDisguise Thief]]) Wario, Rosalina, Melody (actually [[MemeticMutation Bowsette]]), Waluigi
[[/folder]]

!!This game provides examples of:
* AchievementSystem: The Side Quests reward the player for reaching certain milestones in the game.
* AttackReflector: The Reflect status deflects damage back to the attacker for a short time.
* BlindIdiotTranslation: The game's English translation, while okay for the most part, still contains awkward or shoddy wording and terms. Not to mention the untranslated Chinese on certain texts.
* ClumsyCopyrightCensorship: The ''Super Fighter M'' release features silhouettes that are obviously Mario and Luigi in an attempt to dodge copyright violation on Google Play Store.
* CompetitiveBalance: A hero can have one (or sometimes two) of the four role positions.
** CombatMedic: Restore-type heroes (though called Support on the Help menu). They focus on buffs and debuffs, or HP recovery.
** GlassCannon: Attack-type heroes. They focus on big damage, but tend to lack enough HP to survive long.
** GradualGrinder: Control-type heroes. They have a set of skills that utilize StandardStatusEffects to ensure team survival and victory.
** StoneWall: Tank-type heroes. They have beefy HP to survive strong attacks or long battles.
* CoversAlwaysLie: The game's icon from the ''Super Fighter M'' release depicts a Mario knockoff in a tanuki-like mech suit. The faked screenshots on the Google Play Store also feature said character despite not being the case (as if the silhouetted Mario and Luigi imagery is not obvious enough...). Averted for the Chinese release, as Mario's icon is used and the actual characters are featured on the promotional images.
* ElementalRockPaperScissors: Heroes and enemies have a role type each. Each role has advantage over another. The role with an advantage will inflict 20% more damage to and take 20% less damage from the opposing role.
** The role triangle goes like this: Sun>Moon>Star>Sun
** Meanwhile, Justice and Dark have advantage against each other.
* {{Freemium}}: This game utilizes the [=VIP=] system earned by recharging (read: making any amount of Diamond purchases). Higher [=VIP=] ranks grant higher perks in Field events and can even earn additional rewards.
* GratuitousJapanese: Kaitou Wario is the Japanese name for Thief Wario, as in Wario's default form in ''VideoGame/WarioMasterOfDisguise''.
* ImmuneToFlinching: The Super Armor status makes the affected unable to be interrupted when using their skills.
* JokeCharacter: N quality characters Goomba, Cheep Cheep, and Fizzlit. They have the lowest base stats, can not ascend beyond one star, and are the most common TS Summon rewards. Once the player gets one, the excessive shards are rendered useless except for Shard Disenchants, which only give out negligible Hero Spirits from them.
* LifeDrain: Vampire skills allow the user to convert damage inflicted by their team into HP.
* LoadsAndLoadsOfCharacters: There are 50 playable characters in this game.
* ManualLeaderAIParty: The player only controls the main character directly. The only input the player can give to allies is their ultimate skill usage.
* NoSell: The Invincible status allows the affected to temporarily take no damage. Immunity is this too but to negative status effects.
* PlayEveryDay: Players can earn items and other rewards from logging in daily. The Field events also refresh daily, so do the Shop.
* PokemonSpeak: Pikachu, naturally. Averted for Mewtwo, Darkrai, and Greninja, who speak in full sentences.
* RegeneratingHealth: The Restore status grants this on the affected.
* StandardStatusEffects:
** Poison inflicts DamageOverTime on the affected. May stack on top of each other up to 20 times to increase the amount of health sapped.
** DEF Decline is a DamageIncreasingDebuff on the affected.
** Burn and Bleed also inflict DamageOverTime minus the stack capability. Certain skills inflict additional damage on burning/bleeding targets.
** Freeze, Fear, Bind, Petrified, and Stun prevent the affected from moving and taking any action.
** Prevent Recovery is ExactlyWhatItSaysOnTheTin, preventing the affected from using HP recovery skills.
** Slow, obviously, slows down the affected's movement speed.
* StatusBuff: Speed Up makes the affected move faster. The Rise buffs can either reduce damage taken (DEF), increase evasion (EVA), or hit rate (Hit). The Gain buff raises stats of either the user or their teammates.
* StatusBuffDispel: A few characters have skills that can dispel enemies' buffs.
* SuddenlyVoiced: The game has voice acting for all characters. Yes, everyone, including the playable {{Mook}}s. Those that do not normally speak in full sentences (or merely HeroicMime) also end up doing so.

Top