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* OffModel: The Luigi artwork used on one of the [[LoadingScreen loading screens]] is a flipped version of his official artwork, causing the "L" on his hat to be facing the wrong way.
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Dewicked trope


* LoadsAndLoadsOfCharacters: There are more than 50 playable characters (counting main characters) in this game.
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** DamageOverTime: Control-type heroes. They have a set of skills that utilize StandardStatusEffects to ensure team survival and victory.

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** DamageOverTime: Control-type heroes. They have a set of skills that utilize StandardStatusEffects StatusEffects to ensure team survival and victory.



* StandardStatusEffects:

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* StandardStatusEffects:StatusEffects:
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* SuperpoweredEvilSide: The "Evil Mario" character, a demonic version of Mario that considers destroying the world and asks "Where is God when you need Him?"

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* DummiedOut: {{Subverted}}. There are avatar icons depicting non-playable {{Mook}}s[[note]]Paragoomba, Moe-Eye, Boo, Burrbo, Frog, Chincho, Parabones, Stingby, Biddybud, Bitty Boo[[/note]] that the player will obviously have no access to because, well, they are not playable in any form. This is subverted because they can be easily seen by the player in the Avatar list complete with unlock conditions even though these characters are not (or rather have yet to be) playable instead of being hidden away in game code. There are also avatars based on the N-quality characters even though there is no way for them to ascend (required for the avatar unlock).

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* DummiedOut: [[invoked]]DummiedOut: {{Subverted}}. There are avatar icons depicting non-playable {{Mook}}s[[note]]Paragoomba, Moe-Eye, Boo, Burrbo, Frog, Chincho, Parabones, Stingby, Biddybud, Bitty Boo[[/note]] that the player will obviously have no access to because, well, they are not playable in any form. This is subverted because they can be easily seen by the player in the Avatar list complete with unlock conditions even though these characters are not (or rather have yet to be) playable instead of being hidden away in game code. There are also avatars based on the N-quality characters even though there is no way for them to ascend (required for the avatar unlock).


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* FreezeFrameBonus: On the victory screen, there is moderately fast scrolling text. This is actually readable, and it is about Creator/ShigeruMiyamoto's involvement with Mario's creation.
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** GradualGrinder: Control-type heroes. They have a set of skills that utilize StandardStatusEffects to ensure team survival and victory.

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** GradualGrinder: DamageOverTime: Control-type heroes. They have a set of skills that utilize StandardStatusEffects to ensure team survival and victory.
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** However, the game itself became this, as it was terminated by its developer on March 8 (though the [[https://m.facebook.com/story.php?story_fbid=194609979127455&id=102187691703018&__tn__=%2AW-R official news]] came out the next day).

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** However, the game itself became this, as it was terminated by its developer on March 8 8, 2021 (though the [[https://m.facebook.com/story.php?story_fbid=194609979127455&id=102187691703018&__tn__=%2AW-R official news]] came out the next day).
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** However, the game itself became this, as it was terminated by its developer on March 8 (though the official news came out the next day).

to:

** However, the game itself became this, as it was terminated by its developer on March 8 (though the [[https://m.facebook.com/story.php?story_fbid=194609979127455&id=102187691703018&__tn__=%2AW-R official news news]] came out the next day).

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'''''Super Fighter M - All-Star''''' (''Super 3D Mario 文明大冒险''), translated by Cayman Game Inc. (and notably their only known release on Google Play Store until it was taken down; original Chinese developer unknown) is an ActionRPG released for Android. Similar to the infamous ''VideoGame/PocketAllStarSmashBrothers'' and the more obscure ''VideoGame/SuperMario3D'', this UnlicensedGame is a MassiveMultiplayerCrossover RolePlayingGame using the most recent ''Franchise/SuperMarioBros'' game at the time as the base theme (in this case, ''VideoGame/SuperMarioOdyssey''). This game was released back in 2019, but began to [[https://twitter.com/han_tani/status/1331609416148217858 garner attention]] when the English version was released in November 2020.

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'''''Super Fighter M - All-Star''''' (''Super 3D Mario 文明大冒险''), translated by Cayman Game Inc. (and notably their only known release on Google Play Store until it was taken down; original Chinese developer unknown) is was an ActionRPG released for Android. Similar to the infamous ''VideoGame/PocketAllStarSmashBrothers'' and the more obscure ''VideoGame/SuperMario3D'', this UnlicensedGame is was a MassiveMultiplayerCrossover RolePlayingGame using the most recent ''Franchise/SuperMarioBros'' game at the time as the base theme (in this case, ''VideoGame/SuperMarioOdyssey''). This game was released back in 2019, but began to [[https://twitter.com/han_tani/status/1331609416148217858 garner attention]] when the English version was released in November 2020.



The game was eventually terminated on March 8, 2021 due to repeated failed appeals to Google and issues with the use of third-party payment to bypass the disabled in-app purchases when it was taken off from Google Play Store.



* TemporaryOnlineContent: The English version's microtransactions and Monthly Card subscription are handled via Google Play, so when the game got taken down (though still playable), the player can not directly purchase them like normal. The developer knows this, and provides an alternative method via [=PayPal=] (with bonus compensation due to the inconvenience).

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* TemporaryOnlineContent: The English version's microtransactions and Monthly Card subscription are handled via Google Play, so when the game got taken down (though still playable), playable for a time), the player can could not directly purchase them like normal. The developer knows knew this, and provides provided an alternative method via [=PayPal=] (with bonus compensation due to the inconvenience).inconvenience).
**However, the game itself became this, as it was terminated by its developer on March 8 (though the official news came out the next day).

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** Once the player hits level 45, the Transfer option for heroes becomes available. This allows the player to transfer all invested [=EXP=], Boost levels, Awaken levels, and Badge upgrades of a hero to another one. If the player finds an invested hero unused, the Transfer menu saves time from having to grind resources again to have a better hero reach the same bonus invested stats (sans Ascension bonus, since it is unique to the hero and tied to his/her Talent[[note]]Passive effects unique to a character, for example a chance to inflict status effect every attack.[[/note]]) as the former.



** In Multiplayer, none of the (AI-controlled) other team's heroes use skills. Only their lead characters do.

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** In Multiplayer, none of the (AI-controlled) other team's heroes use skills.their {{Limit Break}}s. Only their lead characters do.



* LevelLockedLoot: All players have a Lv. X Pack that contains a set of items (including the next Lv. X Pack), but this requires the player to reach the stated level to open it.

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* LevelLockedLoot: All players have a Lv. X Pack (up to 80) that contains a set of items (including the next Lv. X Pack), but this requires the player to reach the stated level to open it.
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* VictoryPose: Achieving victory after a battle will show the results screen with the lead character doing this (not applicable in Sprixie Kingdom battles where Mario (regardless of main character used) just remains idle).

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* VictoryPose: Achieving victory after a battle will show the results screen with the lead character doing this (not applicable in Sprixie Kingdom battles where Mario (regardless of the last selected main character used) character) just remains idle).
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** The TS Summon periodically has the God Level Hero Summon event where the player can obtain certain SSR heroes otherwise not available in other gacha options. These "super rare" SSR heroes share the same summoning probability as the other SSR heroes, so even performing a Summons x10 (already requiring event-only Battery [=SSS=]) will not guarantee one since it uses the same "guaranteed SR or above" rule as the Limited Hero Summon and Hero III Summon options. And good luck going for "SSR guaranteed" 50 summons if the player is not a whale, and even then, it is still not a guarantee and the player will end up getting the more "common" SSR hero instead.

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** The TS Summon periodically has the God Level God-level Hero Summon event where the player can obtain certain SSR heroes otherwise not available in other gacha options. These "super rare" SSR heroes share the same summoning probability as the other SSR heroes, so even performing a Summons x10 (already requiring event-only Battery [=SSS=]) will not guarantee one since it uses the same "guaranteed SR or above" rule as the Limited Hero Summon and Hero III Summon options. And good luck going for "SSR guaranteed" 50 summons if the player is not a whale, and even then, it is still not a guarantee and the player will end up getting the more "common" SSR hero instead.

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** In Multiplayer, none of the (AI-controlled) other team's heroes use skills. Only their lead characters do.



* ChargedAttack: Non-[=PvP=] enemies' (as in BossInMookClothing types and, of course, the bosses themselves) skills are this to give the player a chance to avoid them, seeing that their usage is preceded by a visual AreaOfEffect indicator similar to the one used during the player character/ally's ultimate skill activation.

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* ChargedAttack: Non-[=PvP=] enemies' (as in BossInMookClothing types and, of course, the bosses themselves) skills are this to give the player a chance to avoid them, seeing that their usage is preceded by a visual AreaOfEffect indicator similar to the one used during the player character/ally's ultimate skill activation. Enemies based on main characters seem to be the only ones exempt in this, utilizing their skills or {{Limit Break}}s in an instant without warning.
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* WeCannotGoOnWithoutYou: If the lead character is defeated, regardless of whether his/her allies are still alive, the battle ends.

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* WeCannotGoOnWithoutYou: If the lead character is defeated, regardless of whether his/her allies are still alive, the battle ends. This does not apply to lead characters taken from other players in certain modes (Mario Smash, Multiplayer) as that player's team only goes down once all their members are defeated.
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* VictoryPose: Achieving victory after a battle will show the results screen with the lead character doing this (not applicable in Sprixie Kingdom battles where he/she just remains idle).

to:

* VictoryPose: Achieving victory after a battle will show the results screen with the lead character doing this (not applicable in Sprixie Kingdom battles where he/she Mario (regardless of main character used) just remains idle).

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* LifeDrain: Vampire skills allow the user to convert damage inflicted by their team into HP.

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* LifeDrain: Vampire skills allow the user to convert damage inflicted by their team into HP.HP recovery.



* RandomlyDrops: The loot system from battles features items that will be gotten upon clearing, but whether the player will get them and how many they are if the player does get them are random.
* RareRandomDrop: The TS Summon periodically has the God Level Hero Summon event where the player can obtain certain SSR heroes otherwise not available in other gacha options. These "super rare" SSR heroes share the same summoning probability as the other SSR heroes, so even performing a Summons x10 (already requiring event-only Battery [=SSS=]) will not guarantee one since it uses the same "guaranteed SR or above" rule as the Limited Hero Summon and Hero III Summon options. And good luck going for "SSR guaranteed" 50 summons if the player is not a whale, and even then, it is still not a guarantee and the player will end up getting the more "common" SSR hero instead.

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* RandomlyDrops: RandomlyDrops:
**
The loot system from battles features items that will be gotten upon clearing, but whether the player will get them and how many they are if the player does get them are random.
** Chest items that do not allow the player to pick the prize are subject to this.
* RareRandomDrop: RareRandomDrop:
**
The TS Summon periodically has the God Level Hero Summon event where the player can obtain certain SSR heroes otherwise not available in other gacha options. These "super rare" SSR heroes share the same summoning probability as the other SSR heroes, so even performing a Summons x10 (already requiring event-only Battery [=SSS=]) will not guarantee one since it uses the same "guaranteed SR or above" rule as the Limited Hero Summon and Hero III Summon options. And good luck going for "SSR guaranteed" 50 summons if the player is not a whale, and even then, it is still not a guarantee and the player will end up getting the more "common" SSR hero instead.instead.
** As mentioned above, the "guaranteed SR or above" bonus from Summons x10 means that red-tier gear and SSR heroes become this in general.



** Freeze, Fear, Bind, Petrified, and Stun prevent the affected from moving and taking any action.

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** Freeze, Fear, Bind, Petrified, and Stun prevent the affected from moving and taking any action.action.
** Bind locks the affected in place, even preventing skills that move the affected from working properly.

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* AchievementSystem: The Side Quests reward the player for reaching certain milestones in the game.

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* AchievementSystem: The Side Quests reward the player for reaching certain milestones in the game. The Endless Adventure has its own milestone achievements based on player progress, battles, and events triggered.



* ArbitraryHeadcountLimit: Up to 5 characters can be deployed to the battlefield at a time, though certain modes restrict further, like Space Tour and Sprixie Kingdom battles not allowing the main character to be deployed.

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* ArbitraryHeadcountLimit: Up to 5 characters can be deployed to the battlefield at a time, though certain modes restrict further, like Space Tour and Sprixie Kingdom battles not allowing the main character to be deployed. In Endless Adventure, the player can still switch out main character and heroes at will before battles, but the player can only carry up to 3 main characters and 10 heroes in stock per session.


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* RareRandomDrop: The TS Summon periodically has the God Level Hero Summon event where the player can obtain certain SSR heroes otherwise not available in other gacha options. These "super rare" SSR heroes share the same summoning probability as the other SSR heroes, so even performing a Summons x10 (already requiring event-only Battery [=SSS=]) will not guarantee one since it uses the same "guaranteed SR or above" rule as the Limited Hero Summon and Hero III Summon options. And good luck going for "SSR guaranteed" 50 summons if the player is not a whale, and even then, it is still not a guarantee and the player will end up getting the more "common" SSR hero instead.

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Removed: 229

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* DefenselessTransports: One early stage involves the player defending the Washing Machine that is being carried. Nothing protects it except by the player's party, so the player has to avoid going too far away beating up enemies.


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* NonIndicativeName: Strange use of terms (partly due to BlindIdiotTranslation) results in this.
** As explained in CutAndPasteEnvironments, a given World does not always use the matching environments for its stages, like a desert in a forest-themed World.
** Sprixies are {{Fairy Companion}}s used to boost the player team's overall stats by simply existing (not necessarily equipped). The Sprixie Princess is the only actual Sprixie in this group.


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* ProtectionMission:
** One early stage involves the player defending the Washing Machine. Nothing protects it except the player's party, so the player has to avoid going too far away beating up enemies.
** Sprixie Land battles involve the player guarding the defenseless Sprixie Princess from waves of enemies until the boss is defeated. This mode is the main source of Prayer Stones used to upgrade the player's Sprixies.
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* DummiedOut: {{Subverted}}. There are avatar icons depicting non-playable {{Mook}}s[[note]]Paragoomba, Moe-Eye, Boo, Burrbo, Frog, Chincho, Parabones, Stingby, Biddybud, Bitty Boo[[/note]] that the player will obviously have no access to because, well, they are not playable in any form. This is subverted because they can be easily seen by the player in the Avatar list complete with unlock conditions even though these characters are not (or rather have yet to be) playable instead of being hidden away in game code. There are also avatars based on the N-quality characters even though there is no way for them to ascend (required for the avatar unlock)

to:

* DummiedOut: {{Subverted}}. There are avatar icons depicting non-playable {{Mook}}s[[note]]Paragoomba, Moe-Eye, Boo, Burrbo, Frog, Chincho, Parabones, Stingby, Biddybud, Bitty Boo[[/note]] that the player will obviously have no access to because, well, they are not playable in any form. This is subverted because they can be easily seen by the player in the Avatar list complete with unlock conditions even though these characters are not (or rather have yet to be) playable instead of being hidden away in game code. There are also avatars based on the N-quality characters even though there is no way for them to ascend (required for the avatar unlock)unlock).



* IncrediblyDurableEnemies: Common {{Mook}}s can hit six-digits of HP the further the player progresses into the main campaign.

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* IncrediblyDurableEnemies: Common {{Mook}}s can hit six-digits millions of HP the further the player progresses into the main campaign.



* ShownTheirWork: The LoadingScreen texts are surprisingly accurate to official material most of the time when they are not being debatable.

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* ShownTheirWork: The LoadingScreen texts are surprisingly accurate to official material most of the time when they are not being debatable.debatable or outright wrong.
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* DashAttack: A main character has a Movement-type skill that rockets them forward while also inflicting damage. It can be used up to three times before the {{Cooldown}} sets in.

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* DashAttack: A Most main character has characters have a Movement-type skill that rockets them forward while also inflicting damage. It can be used up to three times before the {{Cooldown}} sets in.

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