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* MrFanservice: Master Higgins is quite muscly in the opening cutscenes along with being stocky; he's mostly naked for the first level or so until he finds armor and the soles of his feet can be seen down to the individual toe beans.
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'''''Super Adventure Island II''''', or '''''Takahashi-Meijin no Dai Boukenjima Tsū''''' ("''Master Takahashi's Great Adventure Island II''"), was released for the UsefulNotes/SuperNintendoEntertainmentSystem by Creator/HudsonSoft in October 1994. A major departure from previous ''VideoGame/AdventureIsland'' titles, ''Super II'' places Master Higgins in a more exploratory platformer with {{Metroidvania}} elements. While traversing the six major islands and their deadly wildlife, Higgins can find weapons, armor, tools, and magic spells that help him backtrack to locate hidden paths.

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'''''Super Adventure Island II''''', or '''''Takahashi-Meijin no Dai Boukenjima Tsū''''' ("''Master Takahashi's Great Adventure Island II''"), was released for the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem by Creator/HudsonSoft in October 1994. A major departure from previous ''VideoGame/AdventureIsland'' titles, ''Super II'' places Master Higgins in a more exploratory platformer with {{Metroidvania}} elements. While traversing the six major islands and their deadly wildlife, Higgins can find weapons, armor, tools, and magic spells that help him backtrack to locate hidden paths.
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* IHaveYouNowMyPretty: The EvilSorcerer responsible for kidnapping Tina declares that, after Higgins is disposed of, "all her love and beauty will be mine". Then again, maybe he just wants to steal her looks for himself?

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* IHaveYouNowMyPretty: The [[spoiler:The EvilSorcerer responsible for kidnapping Tina declares that, after Higgins is disposed of, "all her love and beauty will be mine". Then again, maybe he just wants to steal her looks for himself?mine".]]
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* AnAxToGrind: The "Legendary Ax" found on Sala-Sala Island. Higgins throws it in a short arc, much like the axe from the ''Franchise/{{Castlevania}}'' series.
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* DungFu: The flying fox enemies do rather... interesting things in Fuwa-Fuwa Island. They fly back and forth and stick their behinds out and shoot projectiles, which are very clearly meant to be stools.
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Turtle Power is no longer a trope


* TurtlePower: The boss of Boa-Boa Island, a fairly shameless ''Film/{{Gamera}}'' {{Expy}} that launches miniature turtles and flies around with jets hidden in its shell.[[note]]Mega Man fans may remember a nearly identical boss concept, "Gamerizer", which showed up in ''VideoGame/MegaMan7'' in March 1995.[[/note]]
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'''''Super Adventure Island II''''', or '''''Takahashi-Meijin no Dai Boukenjima Tsū''''' ("''Master Takahashi's Great Adventure Island II''"), was released for the UsefulNotes/SuperNintendoEntertainmentSystem by Hudson Soft in October 1994. A major departure from previous ''VideoGame/AdventureIsland'' titles, ''Super II'' places Master Higgins in a more exploratory platformer with {{Metroidvania}} elements. While traversing the six major islands and their deadly wildlife, Higgins can find weapons, armor, tools, and magic spells that help him backtrack to locate hidden paths.

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'''''Super Adventure Island II''''', or '''''Takahashi-Meijin no Dai Boukenjima Tsū''''' ("''Master Takahashi's Great Adventure Island II''"), was released for the UsefulNotes/SuperNintendoEntertainmentSystem by Hudson Soft Creator/HudsonSoft in October 1994. A major departure from previous ''VideoGame/AdventureIsland'' titles, ''Super II'' places Master Higgins in a more exploratory platformer with {{Metroidvania}} elements. While traversing the six major islands and their deadly wildlife, Higgins can find weapons, armor, tools, and magic spells that help him backtrack to locate hidden paths.
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* GoodOldFisticuffs: Unequip your weapon and Higgins will simply rely on his fists to punch enemies.
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* BandageMummy: Higgins battles one at the end of Sala-Sala Island, with a floating torso and limbless hands. You have to get rid of the hands first before attacking the body.


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* BigfootSasquatchAndYeti: Stationary white hairy dudes attack Higgins with snowballs in Hiya-Hiya.


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* CasinoPark: Curly's Casino in Poka-Poka, where Higgins can play lots of minigames and win cash to buy new equipment.


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* TookALevelInBadass: Higgins has become quite formidable from a gameplay standpoint compared to the prior ''Adventure Island'' games. He's quite athletic, no longer [[WizardNeedsFoodBadly needs food badly]], no longer dies in one hit and can punch enemies out on his own (provided he doesn't equip a weapon).
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'''''Super Adventure Island II''''', or '''''Takahashi-Meijin no Daiboukenjima Tsū''''' ("''Master Takahashi's Great Adventure Island II''"), was released for the UsefulNotes/SuperNintendoEntertainmentSystem by Hudson Soft in October 1994. A major departure from previous ''VideoGame/AdventureIsland'' titles, ''Super II'' places Master Higgins in a more exploratory platformer with {{Metroidvania}} elements. While traversing the six major islands and their deadly wildlife, Higgins can find weapons, armor, tools, and magic spells that help him backtrack to locate hidden paths.

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'''''Super Adventure Island II''''', or '''''Takahashi-Meijin no Daiboukenjima Dai Boukenjima Tsū''''' ("''Master Takahashi's Great Adventure Island II''"), was released for the UsefulNotes/SuperNintendoEntertainmentSystem by Hudson Soft in October 1994. A major departure from previous ''VideoGame/AdventureIsland'' titles, ''Super II'' places Master Higgins in a more exploratory platformer with {{Metroidvania}} elements. While traversing the six major islands and their deadly wildlife, Higgins can find weapons, armor, tools, and magic spells that help him backtrack to locate hidden paths.



But before wedding bells can ring, [[FeatheredFiend a monstrous bird swoops out of the sky]] and [[SaveThePrincess captures the Queen-to-be]] before making off for the peak of forbidding Fuwa-Fuwa Island. The king of Waku-Waku quickly entrusts Higgins with her rescue, whereupon he sets off to explore the neighboring islands and track down the kidnapper.

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But before wedding bells can ring, [[FeatheredFiend a monstrous bird swoops out of the sky]] and [[SaveThePrincess captures the Queen-to-be]] queen-to-be]] before making off for the peak of forbidding Fuwa-Fuwa Island. The king of Waku-Waku quickly entrusts Higgins with her rescue, whereupon he sets off to explore the neighboring islands and track down the kidnapper.

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After fending off countless forces of evil, Master Higgins has at last set sail with his bride Tina for the honeymoon of their dreams. But the dream becomes a nightmare when [[GiantWallOfWateryDoom a freak storm catches their tiny raft]], sending the groom into the crashing waves and Tina to locations unknown.

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After fending off countless forces of evil, Sometime after getting HappilyMarried in ''New Adventure Island'', Master Higgins has at last set sail with his bride Tina for the honeymoon of their dreams. But the dream becomes a nightmare when [[GiantWallOfWateryDoom a freak storm catches their tiny raft]], sending the groom into the crashing waves and Tina to locations unknown.


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* AllThereInTheManual: It states that ''Super Adventure Island II'' takes place after Master Higgins' "[[ShipSinking disastrous relationship with]] [[SuddenNameChange Jungle Jane]]" and describes [[FirstGirlWins Tina]] as his "[[RelationshipUpgrade new love]]", suggesting that things didn't quite work out with [[SuspiciouslySimilarSubstitute Jeanie Jungle]] after ''Super Adventure Island''.
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Closer to official romanization (https://i.ebayimg.com/images/g/KJwAAOSwelpgvlsv/s-l1600.jpg); hyphen makes more sense as an honorific suffix anyway.


'''''Super Adventure Island II''''', or '''''Takahashi Meijin no Daibōken Jima Tsū''''' ("''Master Takahashi's Great Adventure Island II''"), was released for the UsefulNotes/SuperNintendoEntertainmentSystem by Hudson Soft in October 1994. A major departure from previous ''VideoGame/AdventureIsland'' titles, ''Super II'' places Master Higgins in a more exploratory platformer with {{Metroidvania}} elements. While traversing the six major islands and their deadly wildlife, Higgins can find weapons, armor, tools, and magic spells that help him backtrack to locate hidden paths.

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'''''Super Adventure Island II''''', or '''''Takahashi Meijin '''''Takahashi-Meijin no Daibōken Jima Daiboukenjima Tsū''''' ("''Master Takahashi's Great Adventure Island II''"), was released for the UsefulNotes/SuperNintendoEntertainmentSystem by Hudson Soft in October 1994. A major departure from previous ''VideoGame/AdventureIsland'' titles, ''Super II'' places Master Higgins in a more exploratory platformer with {{Metroidvania}} elements. While traversing the six major islands and their deadly wildlife, Higgins can find weapons, armor, tools, and magic spells that help him backtrack to locate hidden paths.

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* HintSystem: The king will give you a vague hint as to where you should go next for free, but if that isn't enough for you, spending 10 coins for a night at the inn will prompt a vision of Tina to tell you what to do next in more detail.



* MinigameZone: Curly's Casino is located just inside Puka-Puka Island and features three [[BettingMiniGame Betting MiniGames]]. They've also got some very valuable - and very expensive - prizes for sale.

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* MinigameZone: Curly's Casino is located just inside Puka-Puka Island and features three [[BettingMiniGame Betting MiniGames]]. {{Betting Mini Game}}s. They've also got some very valuable - and very expensive - prizes for sale.sale.
* MoneySink: Most things in the game are not very expensive. You need a mere 900 coins to learn the 3 moves necessary to beat the game, and 10 for a night at the inn (which is how much you get from a single enemy drop). There's also a Life Bottle for sale at the casino for a more moderately priced 1450, but by the time you get to the casino you should be able to afford it. The ''rest'' of the prizes at the casino, however, start at a whopping 9000 coins and go up from there. You will very likely not be getting even one of them without [[SidetrackedByTheGoldenSaucer spending many hours gambling]].

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* TheComputerIsALyingBastard: A stone tablet in Sala-Sala warns that you'll need to find the Ax in order to defeat the island master. But the mummy boss has no such weakness - in fact, trying to line up your thrown axes with his weak spots can make the already-tough fight harder than just swinging a sword would.

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* TheComputerIsALyingBastard: TheComputerIsALyingBastard:
** The first weapon you get, the Silver Sword, claims to be able to break "most rocks". It breaks exactly one rock, and has no effect on any other rock.
**
A stone tablet in Sala-Sala warns tells you that you'll need to find the Ax in order to defeat beat the island master. But the mummy boss has no such weakness - in fact, trying island's boss, implying it's immune to line up your thrown axes with his weak spots all other weapons. It's not, you can make the already-tough fight harder than beat it just swinging fine using a sword would.sword, and may even have an easier time doing so.



* YouHaveResearchedBreathing: For 100 coins, some bearded weirdo hanging out in a tree will teach you his "secret trick" for... pushing rocks.

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* YouHaveResearchedBreathing: For 100 coins, some There are three bearded weirdo hanging out in a tree will old men scattered around the game world who will, for the right price, teach you his "secret trick" for... their well-kept secret techniques of... pushing rocks.things, stabbing your sword downward, and stabbing your sword upward.

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* YeOldeButcheredeEnglishe: Exactly one line when unlocking Hiya-Hiya Island.
-->''The ice giant cometh and breaketh openeth the dooreth.''



* YouHaveResearchedBreathing: For 100 coins, some bearded weirdo hanging out in a tree will teach you his "secret trick" for pushing rocks. (Other teachers can show Higgins how to stab up or down in midair, which is somewhat more reasonable.)

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* YouHaveResearchedBreathing: For 100 coins, some bearded weirdo hanging out in a tree will teach you his "secret trick" for for... pushing rocks. (Other teachers can show Higgins how to stab up or down in midair, which is somewhat more reasonable.)rocks.
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* GiantFlier: A roc swoops out of the sky to abduct Tina in the opening cutscene. [[spoiler:It's also the penultimate boss and master of Fuwa-Fuwa Island.]]

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* GiantFlier: GiantFlyer: A roc swoops out of the sky to abduct Tina in the opening cutscene. [[spoiler:It's also the penultimate boss and master of Fuwa-Fuwa Island.]]

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After fending off countless forces of evil, Master Higgins has at last set sail with his bride Tina for the honeymoon of their dreams. But the dream becomes a nightmare when [[GiantWallOfWateryDoom a freak storm]] catches their tiny raft, sending the groom into the crashing waves and Tina to locations unknown.

to:

After fending off countless forces of evil, Master Higgins has at last set sail with his bride Tina for the honeymoon of their dreams. But the dream becomes a nightmare when [[GiantWallOfWateryDoom a freak storm]] storm catches their tiny raft, raft]], sending the groom into the crashing waves and Tina to locations unknown.



But before wedding bells can ring, a monstrous bird swoops out of the sky and steals the Queen-to-be. The king of Waku-Waku quickly entrusts Higgins with her rescue, whereupon he sets off to explore the neighboring islands and track down the kidnapper.

to:

But before wedding bells can ring, [[FeatheredFiend a monstrous bird swoops out of the sky sky]] and steals [[SaveThePrincess captures the Queen-to-be.Queen-to-be]] before making off for the peak of forbidding Fuwa-Fuwa Island. The king of Waku-Waku quickly entrusts Higgins with her rescue, whereupon he sets off to explore the neighboring islands and track down the kidnapper.



* {{Acrofatic}}: As in previous installments, Higgins may be a little chunky (and even Tina won't let him forget it), but he can sprint endlessly and jump incredible distances.
* AmnesiacLover: Tina to Master Higgins and vice versa. They gradually come to remember each other over the course of the game.

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* {{Acrofatic}}: As in previous installments, Higgins may be a little chunky (and even Tina won't let him forget it), but he can sprint endlessly and jump incredible distances.
* AmnesiacLover: Tina to Master Higgins and vice versa. They gradually come to remember each other over the course of the game.



* AttackItsWeakPoint: Each boss has one to three weak spots to hit. Eyes, hands, and heads tend to be safe bets.
* {{Backtracking}}: New to the series. Throughout the levels, there are plenty of treasure chests that can't be reached until you acquire a shovel, throw a switch, find a hidden shortcut, or find some other secret hidden on another island. [[spoiler:Enforced by the final area, Fuwa-Fuwa Island: just to get in, you'll need to return to each previous island and play the Elven Flute at those shrines you thought were useless.]]

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* AttackItsWeakPoint: Each boss has one to three weak spots to hit.For bosses. Eyes, hands, and heads tend to be safe bets.
* {{Backtracking}}: New to the series. Throughout the levels, there levels are plenty of treasure chests that can't be reached until you acquire learn a shovel, technique, throw a switch, find open a hidden shortcut, or find some other secret hidden on another island. [[spoiler:Enforced by the final area, Fuwa-Fuwa Island: just to get in, you'll need to return to each previous island and play the Elven Flute at those shrines you thought were useless.]]



* CruelElephant: Deep in the halls of Hiya-Hiya's ice temple is the island's master, [[MammothsMeanIceAge a woolly mammoth]] that's half-frozen but plenty furious to see you.

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* BrickBreak: Floating stone tiles can be broken with a secret sword technique. Some can be smashed from above, some from below.
* CruelElephant: Deep in the halls of Hiya-Hiya's ice temple is the island's master, [[MammothsMeanIceAge a woolly mammoth]] mammoth that's half-frozen half-frozen]] but plenty furious to see you.



* GiantFlier: A roc swoops out of the sky to abduct Tina in the opening cutscene. [[spoiler:It's also the penultimate boss and master of Fuwa-Fuwa Island.]]



* GiantSquid: The boss of Puka-Puka Island. It jabs at you from below with its tentacles, then surfaces to spit pearls. With each successive attack phase it ejects more ink into the water, making it harder to see the tentacles coming.

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* GiantSquid: The boss of Puka-Puka Island. It jabs at you from below with its tentacles, then surfaces to spit pearls. With each successive attack phase it ejects more ink into the water, [[InterfaceScrew making it harder to see the tentacles coming.]]



* IHaveYouNowMyPretty: The EvilSorcerer responsible for kidnapping Tina declares that, after Higgins is disposed of, "all her love and beauty will be mine". Then again, maybe he just wants to steal her looks for himself?



* InfinityMinusOneSword: The Power Sword from Fuwa-Fuwa Island is required to beat the game; before that is the Crystal Sword.



* LuckilyMyShieldWillProtectMe: Higgins can equip one of four different shields. They don't reduce damage taken, but they can NoSell some projectiles.



** The lizardman trundles back and forth spitting balls of flame. He wears an armored breastplate and can only be hit in the head.
** The tigerman jumps around the arena, and has no armor [[DamageSpongeBoss but a ton of health]].

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** The lizardman trundles back and forth spitting balls of flame. He wears an armored breastplate and [[AttackItsWeakPoint can only be hit in the head.
head.]]
** The tigerman jumps around the arena, and has no armor [[DamageSpongeBoss but a ton of health]].health.]]



* OrbitingParticleShield: The Fireball weapon. It's fairly weak, but useful for dangerous jumps where LedgeBats might lurk.

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* MookMaker: The giant bird at the top of Fuwa-Fuwa drops eggs on you from its nest. There are only four, but the chicks that come out are almost a MiniBoss each: they've got shields, energy blasts, and fast plummeting attacks.
* OrbitingParticleShield: The Fireball weapon. It's fairly weak, but useful for dangerous jumps where LedgeBats might lurk. [[spoiler:The final boss' first form has these too.]]



* PyramidPower: Most of [[ShiftingSandLand Sala-Sala Island]] is devoted to two large pyramids full of monsters and treasure. Inside you'll find bats, snakes, spike traps, bouncing golden heads, and mazes of false doors. The boss is a floating {{Mummy}} whose slapping hands aren't nearly as deadly as the loose strip of fabric flailing across the room.
* RandomEncounters: Fairly common when sailing at sea. Higgins will appear in a short stage filled with enemies to both sides, but you only have to leave the screen.

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* PyramidPower: Most of [[ShiftingSandLand ShiftingSandLand Sala-Sala Island]] Island is devoted to two large pyramids full of monsters and treasure. Inside you'll find bats, snakes, spike traps, bouncing golden heads, and mazes of false doors. The boss is a floating {{Mummy}} whose slapping hands aren't nearly as deadly as the loose strip of fabric flailing across the room.
* RandomEncounters: Fairly common when sailing at sea. Higgins will appear in a short stage filled with enemies to both sides, sides; but you only have to leave the screen.screen to win.



* TalkingInYourDreams: Each night after defeating one of the island bosses, Higgins is able to speak to Tina in telepathic visions. Through a surprisingly sweet series of conversations, they slowly remember their love for each other.

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* TalkingInYourDreams: Each night after defeating one of the island bosses, Higgins is able to speak to Tina in telepathic visions. Through [[spoiler:Through a surprisingly sweet series of conversations, they slowly remember their love for each other.]]



** The Fire Sword is required to break certain icy pillars on Hiya-Hiya Island. No other weapon will work - not even the Fireballs.
* WakeUpCallBoss: The boss of Hiya-Hiya Island (the second area) constantly waves its trunk in a sinuous pattern, blocking most attacks and hurling chunks of ice at hard-to-predict angles. In its second phase, the boss curls up and charges the full length of the screen; the only way to avoid this attack is a perfectly-timed jump at the very edge. Too soon or too late and you'll take heavy damage for your (still short) lifebar. What's more, your only long-range weapon - the Dagger - is much safer to use, but inflicts miniscule damage compared to the Fire Sword.

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** The Fire Sword is required to break certain icy pillars columns on Hiya-Hiya Island. No other weapon will work - not even the Fireballs.
** Ditto with the Power Sword, which breaks heavy blocks that only appear in the last area.
* WakeUpCallBoss: The boss of Hiya-Hiya Island (the second area) constantly waves its trunk in a sinuous pattern, blocking most attacks and hurling chunks of ice at hard-to-predict angles. In its second phase, the boss curls up and charges the full length of the screen; the only way to avoid this attack dodge is with a perfectly-timed jump at the very edge. Too soon or too late and you'll take heavy damage for your (still short) still-short lifebar. What's more, your only long-range weapon hanging back and throwing daggers - the Dagger - is much while safer to use, but inflicts miniscule damage compared to than swinging the Fire Sword.Sword up close - makes for a very long fight.



* YouAreFat: People just can't stop bringing up Master Higgins' figure.

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* YouAreFat: People Tina just can't stop bringing up Master Higgins' figure.figure. Especially in the ending.
* YouHaveResearchedBreathing: For 100 coins, some bearded weirdo hanging out in a tree will teach you his "secret trick" for pushing rocks. (Other teachers can show Higgins how to stab up or down in midair, which is somewhat more reasonable.)
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'''''Super Adventure Island II''''', or '''''Takahashi Meijin no Daibōken Jima Tsū''''' (meaning "''Master Takahashi's Great Adventure Island II''"), was released for the UsefulNotes/SuperNintendoEntertainmentSystem by Hudson Soft in 1994. A major departure from previous ''VideoGame/AdventureIsland'' titles, ''Super II'' places Master Higgins in a more exploratory platformer with {{Metroidvania}} elements. While traversing the six major islands and their deadly wildlife, Higgins can find weapons, armor, tools, and magic spells that help him backtrack to locate hidden paths.

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'''''Super Adventure Island II''''', or '''''Takahashi Meijin no Daibōken Jima Tsū''''' (meaning "''Master ("''Master Takahashi's Great Adventure Island II''"), was released for the UsefulNotes/SuperNintendoEntertainmentSystem by Hudson Soft in October 1994. A major departure from previous ''VideoGame/AdventureIsland'' titles, ''Super II'' places Master Higgins in a more exploratory platformer with {{Metroidvania}} elements. While traversing the six major islands and their deadly wildlife, Higgins can find weapons, armor, tools, and magic spells that help him backtrack to locate hidden paths.



Something about the princess seemed so familiar, though... If he could only remember from where... ?

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Something about the princess seemed seems so familiar, though... If he could only remember from where... ?



* AnAxToGrind: The "Legendary Ax" found on Sala-Sala Island. Higgins throws it in a short arc, much like the axe from the ''Franchise/Castlevania'' series.

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* AnAxToGrind: The "Legendary Ax" found on Sala-Sala Island. Higgins throws it in a short arc, much like the axe from the ''Franchise/Castlevania'' ''Franchise/{{Castlevania}}'' series.

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'''''Super Adventure Island II''''', or '''''Takahashi Meijin no Daibōken Jima Tsū''''' (meaning "''Master Takahashi's Great Adventure Island II''"), was released for the Super NES by Hudson Soft in 1994.

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'''''Super Adventure Island II''''', or '''''Takahashi Meijin no Daibōken Jima Tsū''''' (meaning "''Master Takahashi's Great Adventure Island II''"), was released for the Super NES UsefulNotes/SuperNintendoEntertainmentSystem by Hudson Soft in 1994.
1994. A major departure from previous ''VideoGame/AdventureIsland'' titles, ''Super II'' places Master Higgins in a more exploratory platformer with {{Metroidvania}} elements. While traversing the six major islands and their deadly wildlife, Higgins can find weapons, armor, tools, and magic spells that help him backtrack to locate hidden paths.



A major departure from previous ''VideoGame/AdventureIsland'' titles, ''Super II'' places Master Higgins in a more exploratory platformer with {{Metroidvania}} elements. While traversing the six major islands and their deadly wildlife, Higgins can find weapons, armor, tools, and magic spells that help him backtrack to locate hidden paths.

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A major departure from previous ''VideoGame/AdventureIsland'' titles, ''Super II'' places Master Higgins in a more {{Actionized}} platformer with {{Metroidvania}} elements. While traversing the six major islands and their deadly wildlife, Higgins can find weapons, armor, tools, and magic spells that help him backtrack to locate hidden paths.

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A major departure from previous ''VideoGame/AdventureIsland'' titles, ''Super II'' places Master Higgins in a more {{Actionized}} exploratory platformer with {{Metroidvania}} elements. While traversing the six major islands and their deadly wildlife, Higgins can find weapons, armor, tools, and magic spells that help him backtrack to locate hidden paths.



* ElementalRockPaperScissors: There's a limited system. Wearing armor of the correct element reduces the damage you take, and projectiles will fizzle against the right shield.
** Fire and ice are mutually effective; the fire equipment set is placed in the ice world to help you, and vice versa.
** Thunder is effective against water ("aqua"), but there is no opposing element. The thunder equipment is found on beachy [[TropicalIslandAdventure Puka-Puka Island.]]



* GiantSquid: The boss of Puka-Puka Island.
* HeartContainer: Life Bottles increase Higgins' life by half a heart. Magic Bottles add a single charge to his MagicMeter - on top of that, the first eight each come with a new magic spell to cast.

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* GiantSquid: The boss of Puka-Puka Island.
Island. It jabs at you from below with its tentacles, then surfaces to spit pearls. With each successive attack phase it ejects more ink into the water, making it harder to see the tentacles coming.
* HealingCheckpoint: Every island contains a hot spring. These oases will fully recover your life (but not your magic). You can also warp to them later with the [[WarpWhistle Wing]] spell.
* HeartContainer: Life Bottles increase Higgins' life by half a heart. Magic Bottles add a single charge to his MagicMeter - on top of that, and the first eight each come with a new magic spell spell, to cast.boot.



* MayDecemberRomance
* MiniBoss
* MinigameZone
* OrbitingParticleShield
* PlotCoupon:
* RandomEncounters
* ShiftingSandLand
* ShovelStrike
* StandardHeroReward

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* MayDecemberRomance
MayDecemberRomance: After Tina's arrival on Waku-Waku Island, it only takes the elderly king about three days to pop the question. But from what little we can tell, she doesn't seem terribly against the idea.
* MiniBoss
MiniBoss: Two, in small caverns near Boa-Boa and Sala-Sala. A stone tablet explains them as a sort of strength challenge.
** The lizardman trundles back and forth spitting balls of flame. He wears an armored breastplate and can only be hit in the head.
** The tigerman jumps around the arena, and has no armor [[DamageSpongeBoss but a ton of health]].
* MinigameZone
MinigameZone: Curly's Casino is located just inside Puka-Puka Island and features three [[BettingMiniGame Betting MiniGames]]. They've also got some very valuable - and very expensive - prizes for sale.
* OrbitingParticleShield
OrbitingParticleShield: The Fireball weapon. It's fairly weak, but useful for dangerous jumps where LedgeBats might lurk.
* PlotCoupon:
PlotCoupon: One is needed to access each island, another to open each gate leading to the next island, and yet ''another'' to undo the five spells protecting the final island.
* RandomEncounters
PyramidPower: Most of [[ShiftingSandLand Sala-Sala Island]] is devoted to two large pyramids full of monsters and treasure. Inside you'll find bats, snakes, spike traps, bouncing golden heads, and mazes of false doors. The boss is a floating {{Mummy}} whose slapping hands aren't nearly as deadly as the loose strip of fabric flailing across the room.
* ShiftingSandLand
RandomEncounters: Fairly common when sailing at sea. Higgins will appear in a short stage filled with enemies to both sides, but you only have to leave the screen.
* ShovelStrike
ShovelStrike: The Shovel weapon. It's not very useful for combat, though.
* StandardHeroRewardStandardHeroReward: DoubleSubverted. Initially, Higgins has no idea that the kidnapped Princess Tina is his own wife - he's questing to get her back to the king she's newly betrothed to. But once they recover their memories and reunite, they resolve to get the honeymoon right this time.



* TurtlePower: The boss of Boa-Boa Island, a fairly shameless ''Film/Gamera'' {{Expy}} that launches miniature turtles and flies around with jets hidden in its shell.[[note]]Franchise/MegaMan fans may remember a nearly identical boss concept, "Gamerizer", which showed up in ''VideoGame/MegaMan7'' in March 1995.[[/note]]
* UtilityWeapon

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* TheComputerIsALyingBastard: A stone tablet in Sala-Sala warns that you'll need to find the Ax in order to defeat the island master. But the mummy boss has no such weakness - in fact, trying to line up your thrown axes with his weak spots can make the already-tough fight harder than just swinging a sword would.
* TurtlePower: The boss of Boa-Boa Island, a fairly shameless ''Film/Gamera'' ''Film/{{Gamera}}'' {{Expy}} that launches miniature turtles and flies around with jets hidden in its shell.[[note]]Franchise/MegaMan [[note]]Mega Man fans may remember a nearly identical boss concept, "Gamerizer", which showed up in ''VideoGame/MegaMan7'' in March 1995.[[/note]]
* UtilityWeaponUtilityWeapon:
** The Shovel deals moderate damage to enemies, but it's slow and unwieldy to swing... and can only be used [[NakedPeopleAreFunny naked]]. Its chief purpose is to dig up soft earth and uncover secret paths.
** The Fire Sword is required to break certain icy pillars on Hiya-Hiya Island. No other weapon will work - not even the Fireballs.



* WarpWhistle:
* WhenTreesAttack
* YouAreFat

to:

* WarpWhistle:
WarpWhistle: The Wing spell can only be used from the world map, and lets you teleport to any island's entrance or hot spring - provided you've discovered them before.
* WhenTreesAttack
WhenTreesAttack: The boss of Poka-Poka Island. An angry-faced tree that tosses apples and swings its wooden fingers at you.
* YouAreFatYouAreFat: People just can't stop bringing up Master Higgins' figure.

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After fending off countless forces of evil, Master Higgins has at last set sail with his bride Tina for the honeymoon of their dreams. But the dream becomes a nightmare when a freak storm catches their tiny raft, sending the groom into the crashing waves and Tina to locations unknown.

Some time later, Higgins washes ashore of the island kingdom of Waku-Waku with no raft, no lady, and no memory. Spirits are high in town - it seems that a beautiful princess fell to the island not long ago, and the king has asked for her hand in marriage.

to:

After fending off countless forces of evil, Master Higgins has at last set sail with his bride Tina for the honeymoon of their dreams. But the dream becomes a nightmare when [[GiantWallOfWateryDoom a freak storm storm]] catches their tiny raft, sending the groom into the crashing waves and Tina to locations unknown.

Some time later, Higgins washes ashore of the island kingdom of Waku-Waku with no raft, no lady, and [[AmnesiacHero no memory.memory]]. Spirits are high in town - it seems that a beautiful princess fell to the island not long ago, and the king has asked for her hand in marriage.



!!The series provides examples of:
* {{Acrofatic}}
* AmnesiacLover
* AnAxToGrind
* AttackItsWeakPoint
* {{Backtracking}}
* BattleBoomerang
* CruelElephant MammothsMeanIceAge
* DoorToBefore
* EasyAmnesia
* EscapeRope
* GiantHandsOfDoom
* GiantSquid
* HeartContainer
* HeroesPreferSwords
* IcePalace
* InfinityPlusOneSword
* LethalLavaLand

to:

!!The series !!''Super Adventure Island II'' provides examples of:
* {{Acrofatic}}
{{Acrofatic}}: As in previous installments, Higgins may be a little chunky (and even Tina won't let him forget it), but he can sprint endlessly and jump incredible distances.
* AmnesiacLover
AmnesiacLover: Tina to Master Higgins and vice versa. They gradually come to remember each other over the course of the game.
* AnAxToGrind
AnAxToGrind: The "Legendary Ax" found on Sala-Sala Island. Higgins throws it in a short arc, much like the axe from the ''Franchise/Castlevania'' series.
* AttackItsWeakPoint
AttackItsWeakPoint: Each boss has one to three weak spots to hit. Eyes, hands, and heads tend to be safe bets.
* {{Backtracking}}
{{Backtracking}}: New to the series. Throughout the levels, there are plenty of treasure chests that can't be reached until you acquire a shovel, throw a switch, find a hidden shortcut, or find some other secret hidden on another island. [[spoiler:Enforced by the final area, Fuwa-Fuwa Island: just to get in, you'll need to return to each previous island and play the Elven Flute at those shrines you thought were useless.]]
* BattleBoomerang
BattleBoomerang: Purchased from the Casino. You can throw two at a time, and they're much more effective than the Dagger.
* CruelElephant MammothsMeanIceAge
CruelElephant: Deep in the halls of Hiya-Hiya's ice temple is the island's master, [[MammothsMeanIceAge a woolly mammoth]] that's half-frozen but plenty furious to see you.
* DoorToBefore
DoorToBefore: Later islands contain hidden shortcuts to earlier ones. They can only be opened from one direction, preventing SequenceBreaking.
* EasyAmnesia
EasyAmnesia: Both Higgins and Tina lose their memories as a result of being thrown around by the storm.
* EscapeRope
EscapeRope: The Feather spell.
* GiantHandsOfDoom
GiantHandsOfDoom: Several bosses, including the masters of Poka-Poka and Sala-Sala Islands.
* GiantSquid
GiantSquid: The boss of Puka-Puka Island.
* HeartContainer
HeartContainer: Life Bottles increase Higgins' life by half a heart. Magic Bottles add a single charge to his MagicMeter - on top of that, the first eight each come with a new magic spell to cast.
* HeroesPreferSwords
HeroesPreferSwords: Though he can collect a variety of weirder weapons, Higgins gets the most fighting done with single-handed swords.
* IcePalace
IcePalace: The central feature of Hiya-Hiya Island.
* InfinityPlusOneSword
InfinityPlusOneSword: The Light equipment (sword, shield, and armor). It's super strong and beats the ElementalRockPaperScissors triangle, but can only be bought from Curly's Casino for an astonishing total pricetag of 90,000 coins.
* LethalLavaLandLethalLavaLand: Boa-Boa Island is full of lava pits and flame-spitting baby dragons. Entering it requires triggering a volcano to blast the door down.
* MayDecemberRomance



* PlotCoupon:



* TalkingInYourDreams

to:

* TalkingInYourDreamsStandardHeroReward
* TalkingInYourDreams: Each night after defeating one of the island bosses, Higgins is able to speak to Tina in telepathic visions. Through a surprisingly sweet series of conversations, they slowly remember their love for each other.
* TurtlePower: The boss of Boa-Boa Island, a fairly shameless ''Film/Gamera'' {{Expy}} that launches miniature turtles and flies around with jets hidden in its shell.[[note]]Franchise/MegaMan fans may remember a nearly identical boss concept, "Gamerizer", which showed up in ''VideoGame/MegaMan7'' in March 1995.[[/note]]



* WarpWhistle

to:

* WarpWhistleWakeUpCallBoss: The boss of Hiya-Hiya Island (the second area) constantly waves its trunk in a sinuous pattern, blocking most attacks and hurling chunks of ice at hard-to-predict angles. In its second phase, the boss curls up and charges the full length of the screen; the only way to avoid this attack is a perfectly-timed jump at the very edge. Too soon or too late and you'll take heavy damage for your (still short) lifebar. What's more, your only long-range weapon - the Dagger - is much safer to use, but inflicts miniscule damage compared to the Fire Sword.
* WarpWhistle:
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Getting started, will add context

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/superadventureislandii_boxart.png]]
'''''Super Adventure Island II''''', or '''''Takahashi Meijin no Daibōken Jima Tsū''''' (meaning "''Master Takahashi's Great Adventure Island II''"), was released for the Super NES by Hudson Soft in 1994.

After fending off countless forces of evil, Master Higgins has at last set sail with his bride Tina for the honeymoon of their dreams. But the dream becomes a nightmare when a freak storm catches their tiny raft, sending the groom into the crashing waves and Tina to locations unknown.

Some time later, Higgins washes ashore of the island kingdom of Waku-Waku with no raft, no lady, and no memory. Spirits are high in town - it seems that a beautiful princess fell to the island not long ago, and the king has asked for her hand in marriage.

But before wedding bells can ring, a monstrous bird swoops out of the sky and steals the Queen-to-be. The king of Waku-Waku quickly entrusts Higgins with her rescue, whereupon he sets off to explore the neighboring islands and track down the kidnapper.

Something about the princess seemed so familiar, though... If he could only remember from where... ?

A major departure from previous ''VideoGame/AdventureIsland'' titles, ''Super II'' places Master Higgins in a more {{Actionized}} platformer with {{Metroidvania}} elements. While traversing the six major islands and their deadly wildlife, Higgins can find weapons, armor, tools, and magic spells that help him backtrack to locate hidden paths.

----
!!The series provides examples of:
* {{Acrofatic}}
* AmnesiacLover
* AnAxToGrind
* AttackItsWeakPoint
* {{Backtracking}}
* BattleBoomerang
* CruelElephant MammothsMeanIceAge
* DoorToBefore
* EasyAmnesia
* EscapeRope
* GiantHandsOfDoom
* GiantSquid
* HeartContainer
* HeroesPreferSwords
* IcePalace
* InfinityPlusOneSword
* LethalLavaLand
* MiniBoss
* MinigameZone
* OrbitingParticleShield
* RandomEncounters
* ShiftingSandLand
* ShovelStrike
* TalkingInYourDreams
* UtilityWeapon
* WarpWhistle
* WhenTreesAttack
* YouAreFat

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