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* ShownTheirWork: If you like WorldWarII planes you can recognize among the enemies planes that in RealLife did not pass the prototype stage or even the drawing boards, as the [[https://en.wikipedia.org/wiki/Horten_Ho_229 Horten Ho 229]]

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* ShownTheirWork: If you like WorldWarII UsefulNotes/WorldWarII planes you can recognize among the enemies planes that in RealLife did not pass the prototype stage or even the drawing boards, as the [[https://en.wikipedia.org/wiki/Horten_Ho_229 Horten Ho 229]]
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I want to cut the Main redirect.


* SpiritualSuccessor: To the first ''AeroFighters''. With ''1999'' trading the 1940s aesthetics for contemporary ones, it goes full-circle.

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* SpiritualSuccessor: To the first ''AeroFighters''.''VideoGame/AeroFighters''. With ''1999'' trading the 1940s aesthetics for contemporary ones, it goes full-circle.
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* TransformingMecha: Many of the bosses.

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* TransformingMecha: Many of the bosses. And the X-36.
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* ShownTheirWork: If you like WorldWarII planes you can recognize among the enemies planes that in RealLife did not pass the prototype stage or even the drawing boards, as the [[https://en.wikipedia.org/wiki/Horten_Ho_229 Horten Ho 229]]
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* ArtifactTitle: The third game isn't set after World War II or in the 40s. Hence the fact that the third game is sometimes retitled ''1999''.

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** FanDisservice: And so you can also see [[{{Samurai}} Ayin]] just wearing a {{Fundoshi}}. Ugh.



* GuestFighter: The pilot of the Shinden in the first is also one of the main character of the ''VideoGame/SengokuAce'' series and a hidden character in ''VideoGame/{{Gunbird}} 2''.

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* GuestFighter: The Ayin, the pilot of the Shinden in the first is also one of the main character of the ''VideoGame/SengokuAce'' series and a hidden character in ''VideoGame/{{Gunbird}} 2''.
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''Strikers 1945'' is a series of arcade vertical ShootEmUp games by the now-defunct developer Psikyo.

The series is (in)famous for its blend of UsefulNotes/WorldWarII and TransformingMecha. As far as gameplay is concerned, ''Strikers 1945'' is made from the same mold as most of Creator/{{Psikyo}}'s other shmups, featuring random order for the early levels, dense ''and'' fast bullet patterns, and rather short levels contrasted with long {{sequential boss}}es.

to:

''Strikers 1945'' is a series of arcade vertical ShootEmUp games by the now-defunct developer Psikyo.

Creator/{{Psikyo}}.

The series is (in)famous for its blend of UsefulNotes/WorldWarII and TransformingMecha. As far as gameplay is concerned, ''Strikers 1945'' is made from the same mold as most of Creator/{{Psikyo}}'s Psikyo's other shmups, featuring random order for the early levels, dense ''and'' fast bullet patterns, and rather short levels contrasted with long {{sequential boss}}es.
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The series is (in)famous for its blend of UsefulNotes/WorldWarII and TransformingMecha. As far as gameplay is concerned, ''Strikers 1945'' is made from the same mold as most of Psikyo's other shmups, featuring random order for the early levels, dense ''and'' fast bullet patterns, and rather short levels contrasted with long {{sequential boss}}es.

to:

The series is (in)famous for its blend of UsefulNotes/WorldWarII and TransformingMecha. As far as gameplay is concerned, ''Strikers 1945'' is made from the same mold as most of Psikyo's Creator/{{Psikyo}}'s other shmups, featuring random order for the early levels, dense ''and'' fast bullet patterns, and rather short levels contrasted with long {{sequential boss}}es.

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Strikers 1945 II is back for Android!!


Ported to the [=PlayStation=] and Sega Saturn, the latter only in Japan. Confusingly, the North American release was titled "Strikers 1945", perhaps because the original [[SequelFirst wasn't released]] there, save in its arcade iteration.

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Ported to the [=PlayStation=] and Sega Saturn, the latter only in Japan. Confusingly, the North American release was titled "Strikers 1945", perhaps because the original [[SequelFirst wasn't released]] there, save in its arcade iteration. Recently, [[RevivalByCommercialization this game comes back to Android]] in 2014 thanks to Mobirix, APX Soft and Google Play[[note]]as well other Psikyo games like ''Tengai[=/=]Sengoku Blade'' and ''Gunbird 2''[[/note]].



* CompilationRerelease: Psikyo Shooting Collection Vol. 1: Strikers 1945 I & II''

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* CompilationRerelease: Psikyo ''Psikyo Shooting Collection Vol. 1: Strikers 1945 I & II''II''.



* GuestFighter: The pilot of the Shinden in the first is also one of the main character of the ''SengokuAce'' series and a hidden character in ''{{Gunbird}} 2''.

to:

* GuestFighter: The pilot of the Shinden in the first is also one of the main character of the ''SengokuAce'' ''VideoGame/SengokuAce'' series and a hidden character in ''{{Gunbird}} ''VideoGame/{{Gunbird}} 2''.


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* UpdatedRerelease: For Android in 2014 by Mobirix, APX Soft and Google Play.
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* SettingUpdate: ''[=Strikers 1999/1945 III=]'' is ''Strikers 1945'' [-IN THE90S!-]

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* SettingUpdate: ''[=Strikers 1999/1945 III=]'' is ''Strikers 1945'' [-IN THE90S!-][[TheNineties THE 90'S]]!-]
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* SettingUpdate: ''[=Strikers 1999/1945 III=]'' is ''Strikers 1945'' [-IN {{THE 90'S}}!-]

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* SettingUpdate: ''[=Strikers 1999/1945 III=]'' is ''Strikers 1945'' [-IN {{THE 90'S}}!-]THE90S!-]
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* SettingUpdate: ''[=Strikers 1999/1945 III]'' is ''Strikers 1945'' [-IN THE 90'S!-]

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* SettingUpdate: ''[=Strikers 1999/1945 III]'' III=]'' is ''Strikers 1945'' [-IN THE 90'S!-]{{THE 90'S}}!-]
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* SettingUpdate: ''Strikers 1999'' is ''Strikers 1945'' [-IN THE 90'S!-]

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* SettingUpdate: ''Strikers 1999'' ''[=Strikers 1999/1945 III]'' is ''Strikers 1945'' [-IN THE 90'S!-]
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54 years after their first defeat, in 1999, FGR bided their time and developed several new machines. However, as they are about to launch a new attack, a parasitic alien race (implied to be the same ones from the first game) invades Earth and infect all but one of their mechas. With most of the world's military in the control of the aliens, FGR and the Strikers team are forced to team up against the new threat.

The one addition for this installment is the "Technical Bonus" trick. During a specific attack, the bosses will expose a blue orb for a few seconds. Getting close to the orb without being killed will destroy the boss instantly and net a point bonus. Also of note is that the game ditch the anachronistic WWII theme of the first two for the present day.

to:

54 years after their first defeat, in 1999, FGR bided their time and developed several new machines. However, as they are about to launch a new attack, a parasitic alien race (implied to be the same ones from the first game) invades Earth and infect all but one of their mechas. With most of the world's military in the control of the aliens, FGR and the Strikers team are [[EnemyMine forced to team up up]] against the new threat.

threat.

The one addition for this installment is the "Technical Bonus" trick. During a specific attack, the bosses will expose a blue orb for a few seconds. Getting close to the orb without being killed will destroy the boss instantly and net a point bonus. Also of note is that the game ditch ditches the anachronistic WWII theme of the first two for the present day.



* BatmanCanBreatheInSpace: In the first game, your World War II plane is launched into space without any ill effects. The modern-day jet fighters of '''III''' later repeat the exploit.
* BattleshipRaid: The battles against Khabarovsk and Kii in the first, Iron Casket and Graf Zeppelin in ''II'', and Green Bender in ''1999'' (even if Green Bender is an attack train, rather than a ship).

to:

* BatmanCanBreatheInSpace: In the first game, your World War II plane is launched into space without any ill effects. The modern-day jet fighters of '''III''' '''[=1999/III=]''' later repeat the exploit.
* BattleshipRaid: The battles against Khabarovsk and Kii in the first, Iron Casket and Graf Zeppelin in ''II'', and Green Bender in ''1999'' ''[=1999/III=]'' (even if Green Bender is an attack train, rather than a ship).



* EverythingsBetterWithSpinning: If you fail to perform the Technical Bonus against Spectre in ''1999'', its next attack involves it corkscrewing as it moves from side to side, sending bullet walls straight down.

to:

* EverythingsBetterWithSpinning: If you fail to perform the Technical Bonus against Spectre in ''1999'', ''[=1999/III=]'', its next attack involves it corkscrewing as it moves from side to side, sending bullet walls straight down.



* GuestFighter: The pilot of the Shinden in the first is also one of the main character of the ''SengokuAce'' series and an hidden character in ''{{Gunbird}} 2''.

to:

* GuestFighter: The pilot of the Shinden in the first is also one of the main character of the ''SengokuAce'' series and an a hidden character in ''{{Gunbird}} 2''.
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** FanDisservice: This applies to all pilots of the game. Even to the Shinden pilot, who is an old man, who is actually Aine from SengokuAce.
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A reworking of ''Strikers 1945 II'' for the UsefulNotes/NeoGeo arcade system. Though it has the same structure as ''II'', the playable cast is a mix of planes from the first two games with one newcomer, the charge-shot system is different, the levels are completely redesigned, two of the bosses are completely changed and the returning ones have more destroyable parts and new attack patterns. It is also noticeably more BulletHell than the rest of the series. Later ([[PortingDisaster half-assedly]]) ported to the {{PSP}} and PlayStationNetwork.

to:

A reworking of ''Strikers 1945 II'' for the UsefulNotes/NeoGeo arcade system. Though it has the same structure as ''II'', the playable cast is a mix of planes from the first two games with one newcomer, the charge-shot system is different, the levels are completely redesigned, two of the bosses are completely changed and the returning ones have more destroyable parts and new attack patterns. It is also noticeably more BulletHell than the rest of the series. Later ([[PortingDisaster half-assedly]]) ported to the {{PSP}} [[UsefulNotes/PlayStationPortable PSP]] and PlayStationNetwork.UsefulNotes/PlayStationNetwork.
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A reworking of ''Strikers 1945 II'' for the NeoGeo arcade system. Though it has the same structure as ''II'', the playable cast is a mix of planes from the first two games with one newcomer, the charge-shot system is different, the levels are completely redesigned, two of the bosses are completely changed and the returning ones have more destroyable parts and new attack patterns. It is also noticeably more BulletHell than the rest of the series. Later ([[PortingDisaster half-assedly]]) ported to the {{PSP}} and PlayStationNetwork.

to:

A reworking of ''Strikers 1945 II'' for the NeoGeo UsefulNotes/NeoGeo arcade system. Though it has the same structure as ''II'', the playable cast is a mix of planes from the first two games with one newcomer, the charge-shot system is different, the levels are completely redesigned, two of the bosses are completely changed and the returning ones have more destroyable parts and new attack patterns. It is also noticeably more BulletHell than the rest of the series. Later ([[PortingDisaster half-assedly]]) ported to the {{PSP}} and PlayStationNetwork.
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http://static.tvtropes.org/pmwiki/pub/images/rsz_2strikers-1945-01_1669.jpg
'''Strikers 1945''' is a series of arcade vertical ShootEmUp games by the now-defunct developer Psikyo.

The series is (in)famous for its blend of WorldWarII and TransformingMecha. As far as gameplay is concerned, ''Strikers 1945'' is made from the same mold as most of Psikyo's other shmups, featuring random order for the early levels, dense ''and'' fast bullet patterns, and rather short levels contrasted with long {{sequential boss}}es.

to:

http://static.[[quoteright:290:http://static.tvtropes.org/pmwiki/pub/images/rsz_2strikers-1945-01_1669.jpg
'''Strikers 1945'''
jpg]]
''Strikers 1945''
is a series of arcade vertical ShootEmUp games by the now-defunct developer Psikyo.

The series is (in)famous for its blend of WorldWarII UsefulNotes/WorldWarII and TransformingMecha. As far as gameplay is concerned, ''Strikers 1945'' is made from the same mold as most of Psikyo's other shmups, featuring random order for the early levels, dense ''and'' fast bullet patterns, and rather short levels contrasted with long {{sequential boss}}es.



!!:This series contains the following tropes.

* AluminumChristmasTrees: The more exotic-looking CoolPlanes like the Shinden, Flying Pancake and X-36 Warlord are actual aircraft from WorldWarII and contemporary times respectively.

to:

!!:This !!This series contains the following tropes.

tropes:

* AluminumChristmasTrees: The more exotic-looking CoolPlanes like the Shinden, Flying Pancake and X-36 Warlord are actual aircraft from WorldWarII World War II and contemporary times respectively.



* BatmanCanBreatheInSpace: In the first game, your WorldWarII plane is launched into space without any ill effects. The modern-day jet fighters of '''III''' later repeat the exploit.

to:

* BatmanCanBreatheInSpace: In the first game, your WorldWarII World War II plane is launched into space without any ill effects. The modern-day jet fighters of '''III''' later repeat the exploit.
Is there an issue? Send a MessageReason:
None


A reworking of ''Strikers 1945 II'' for the NeoGeo arcade system. Though it has the same structure as ''II'', the playable cast is a mix of planes from the first two games with one newcomer, the charge-shot system is different, the levels are completely redesigned, two of the bosses are completely changed and the returning ones have more destroyable parts and new attack patterns. It is also noticeably more BulletHell than the rest of the series. Later ([[PortingDisaster half-assedly]]) ported to the {{PSP}} and {{PlayStation Network}}.

to:

A reworking of ''Strikers 1945 II'' for the NeoGeo arcade system. Though it has the same structure as ''II'', the playable cast is a mix of planes from the first two games with one newcomer, the charge-shot system is different, the levels are completely redesigned, two of the bosses are completely changed and the returning ones have more destroyable parts and new attack patterns. It is also noticeably more BulletHell than the rest of the series. Later ([[PortingDisaster half-assedly]]) ported to the {{PSP}} and {{PlayStation Network}}.PlayStationNetwork.



* FanService: Getting a golden medal on all missions will show pictures of the almost naked female pilots. It didn't cause controversy in western territories because of the NintendoHard requirements, but ''someone'' in Japan must have noticed because the pictures were replaced in the Saturn port.

to:

* FanService: {{Fanservice}}: Getting a golden medal on all missions will show pictures of the almost naked female pilots. It didn't cause controversy in western territories because of the NintendoHard requirements, but ''someone'' in Japan must have noticed because the pictures were replaced in the Saturn port.



* OddlyNamedSequel: ''Strikers 1999''.

to:

* OddlyNamedSequel: OddlyNamedSequel2ElectricBoogaloo: ''Strikers 1999''.

Changed: 10

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* AluminumChristmasTrees: The more exotic-looking CoolPlanes like the Shinden, Flying Pancake and X-38 are actual aircraft from WorldWarII and contemporary times respectively.

to:

* AluminumChristmasTrees: The more exotic-looking CoolPlanes like the Shinden, Flying Pancake and X-38 X-36 Warlord are actual aircraft from WorldWarII and contemporary times respectively.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AluminumChristmasTrees: The more exotic-looking CoolPlanes like the Shinden, Flying Pancake and X-38 are actual aircraft from WorldWarII and contemporary times respectively.

Added: 179

Changed: 137

Is there an issue? Send a MessageReason:
None


The series is (in)famous for its blend of WorldWarII and TransformingMecha. As far as gameplay is concerned, ''Strikers 1945'' is made from the same mold as most of Psikyo's other shmup, featuring random order for the early levels, dense ''and'' fast bullet patterns, and rather short levels contrasted with long {{sequential boss}}es.

to:

The series is (in)famous for its blend of WorldWarII and TransformingMecha. As far as gameplay is concerned, ''Strikers 1945'' is made from the same mold as most of Psikyo's other shmup, shmups, featuring random order for the early levels, dense ''and'' fast bullet patterns, and rather short levels contrasted with long {{sequential boss}}es.



54 years after their first defeat, in 1999, FGR bided their time and developed several new machines. However, as they are about to launch a new attack, a parasitic alien race invades Earth and infect all but one of their mechas. With most of the world's military in the control of the aliens, FGR and the Strikers team are forced to team up against the new threat.

to:

54 years after their first defeat, in 1999, FGR bided their time and developed several new machines. However, as they are about to launch a new attack, a parasitic alien race (implied to be the same ones from the first game) invades Earth and infect all but one of their mechas. With most of the world's military in the control of the aliens, FGR and the Strikers team are forced to team up against the new threat.



* TheCavalry: Many of the bomb attacks from ''II'' onwards involve the player calling for reinforcements, usually in the form of bombers and fighter squadrons to clear the screen.



* SpiritualSuccessor: To the first ''AeroFighters''.

to:

* SpiritualSuccessor: To the first ''AeroFighters''. With ''1999'' trading the 1940s aesthetics for contemporary ones, it goes full-circle.

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* DynamicDifficulty: The more power-ups you have, the more difficult it becomes.



* TransformingMecha

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* TransformingMechaStupidJetpackHitler: The FGR from '''II''' is implied to be this, given that it wants to create a Fourth Reich using reverse-engineered tech from '''I'''.
* TransformingMecha: Many of the bosses.
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* NintendoHard: Naturally, as it's an arcade game series. The second loops are best known for their lightning-fast bullet patterns.
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Do not confuse with fellow shmup series ''VideoGame/NineteenFortyTwo'', although ironically ''Strikers 1945'' looks almost like a blatant copy of that series.

to:

Do not confuse with fellow shmup series ''VideoGame/NineteenFortyTwo'', although ironically ''Strikers 1945'' looks almost like a blatant direct copy of that series.
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Do not confuse with fellow shmup series ''VideoGame/NineteenFortyTwo'', although ironically ''Strikers 1945'' is a blatant copy of that series.

to:

Do not confuse with fellow shmup series ''VideoGame/NineteenFortyTwo'', although ironically ''Strikers 1945'' is looks almost like a blatant copy of that series.
Is there an issue? Send a MessageReason:
None


Do not confuse with fellow shmup series ''VideoGame/NineteenFortyTwo''.

to:

Do not confuse with fellow shmup series ''VideoGame/NineteenFortyTwo''.''VideoGame/NineteenFortyTwo'', although ironically ''Strikers 1945'' is a blatant copy of that series.
Is there an issue? Send a MessageReason:
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After their first defeat, FGR bided their time and developed several new machines. However, as they are about to launch a new attack, a parasitic alien race invades Earth and infect all but one of their mechas. With most of the world's military in the control of the aliens, FGR and the Strikers team are forced to team up against the new threat.

to:

After 54 years after their first defeat, in 1999, FGR bided their time and developed several new machines. However, as they are about to launch a new attack, a parasitic alien race invades Earth and infect all but one of their mechas. With most of the world's military in the control of the aliens, FGR and the Strikers team are forced to team up against the new threat.

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* DualBoss: Cross Blade in ''III''.

to:

* DualBoss: Cross Blade in ''III''.''1999''.
* EverythingsBetterWithSpinning: If you fail to perform the Technical Bonus against Spectre in ''1999'', its next attack involves it corkscrewing as it moves from side to side, sending bullet walls straight down.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

http://static.tvtropes.org/pmwiki/pub/images/rsz_2strikers-1945-01_1669.jpg
'''Strikers 1945''' is a series of arcade vertical ShootEmUp games by the now-defunct developer Psikyo.

The series is (in)famous for its blend of WorldWarII and TransformingMecha. As far as gameplay is concerned, ''Strikers 1945'' is made from the same mold as most of Psikyo's other shmup, featuring random order for the early levels, dense ''and'' fast bullet patterns, and rather short levels contrasted with long {{sequential boss}}es.

Do not confuse with fellow shmup series ''VideoGame/NineteenFortyTwo''.
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[[header:''Strikers 1945'' (1995)]]

The first installment. Originally released for the arcade, was ported to the Saturn and Playstation (both Japan only) and later included as a part of the [=PlayStation=] 2 CompilationRerelease ''Psikyo Shooting Collection Vol. 1: Strikers 1945 I & II''.

The story goes thus: After the end of World War II, a group of disgruntled soldiers called CANY is wreaking havoc all over the world with cutting-edge weaponry, and so a group of elite pilots called Strikers is formed to counter the threat. However, after a few battles, it is discovered that CANY are supplied by a race of crab-like aliens based on the moon.

With regard to gameplay, the game has a roster of six playable planes, each with their own type of shot and SmartBomb. Collecting power-ups gives you a helper plane, for a maximum of four. Holding the fire button with at least one helper plane will allow you to perform a strong Charge Shot specific for each plane, but your sub-shot will be unavailable during the duration of the attack. As in most Psikyo shmups, the first four levels are randomly ordered each play.
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[[header:''Strikers 1945 II'' (1997)]]

After the defeat of CANY, a group known as FGR recuperated, gained control of CANY's technology and used it in an attempt to start the Fourth Reich. Because of the potential threat, the Strikers team is called back into action.

This installment ditches the hand-drawn sprites of the first game in favour of pre-rendered 3D models and change the charge shot system, from the first game. Instead of being able to perform charge shots at any time with at least one powerup, there is a bar at the bottom of the screen which fills up and augment in power when destroying enemies, but won't let you perform the attack if it's too low.

Ported to the [=PlayStation=] and Sega Saturn, the latter only in Japan. Confusingly, the North American release was titled "Strikers 1945", perhaps because the original [[SequelFirst wasn't released]] there, save in its arcade iteration.
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[[header:''Strikers 1999/Strikers 1945 III'' (1999)]]

After their first defeat, FGR bided their time and developed several new machines. However, as they are about to launch a new attack, a parasitic alien race invades Earth and infect all but one of their mechas. With most of the world's military in the control of the aliens, FGR and the Strikers team are forced to team up against the new threat.

The one addition for this installment is the "Technical Bonus" trick. During a specific attack, the bosses will expose a blue orb for a few seconds. Getting close to the orb without being killed will destroy the boss instantly and net a point bonus. Also of note is that the game ditch the anachronistic WWII theme of the first two for the present day.
----
[[header:''Strikers 1945 PLUS'' (1999)]]

A reworking of ''Strikers 1945 II'' for the NeoGeo arcade system. Though it has the same structure as ''II'', the playable cast is a mix of planes from the first two games with one newcomer, the charge-shot system is different, the levels are completely redesigned, two of the bosses are completely changed and the returning ones have more destroyable parts and new attack patterns. It is also noticeably more BulletHell than the rest of the series. Later ([[PortingDisaster half-assedly]]) ported to the {{PSP}} and {{PlayStation Network}}.
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!!:This series contains the following tropes.

* AnachronismStew: Do we really need to spell it out?
* BatmanCanBreatheInSpace: In the first game, your WorldWarII plane is launched into space without any ill effects. The modern-day jet fighters of '''III''' later repeat the exploit.
* BattleshipRaid: The battles against Khabarovsk and Kii in the first, Iron Casket and Graf Zeppelin in ''II'', and Green Bender in ''1999'' (even if Green Bender is an attack train, rather than a ship).
* BulletHell: Especially ''PLUS'', which use bright pink and blue bullets, not unlike {{Cave}} games.
* CollisionDamage: Averted. Colliding with another plane will just power you down a notch. Some players use this feature to control the game's DynamicDifficulty
* CompilationRerelease: Psikyo Shooting Collection Vol. 1: Strikers 1945 I & II''
* DifficultyByRegion: The Western versions of ''PLUS'' only gives you two lives instead of three, though that could be changed in the BIOS menu.
* DualBoss: Cross Blade in ''III''.
* FanService: Getting a golden medal on all missions will show pictures of the almost naked female pilots. It didn't cause controversy in western territories because of the NintendoHard requirements, but ''someone'' in Japan must have noticed because the pictures were replaced in the Saturn port.
** FanDisservice: This applies to all pilots of the game. Even to the Shinden pilot, who is an old man, who is actually Aine from SengokuAce.
* FrickinLaserBeams: In World War II!
* FunWithAcronyms: CANY is derived from "kani", the Japanese word for "crab".
* GiantEnemyCrab: Robot alien crabs, at that.
* GuestFighter: The pilot of the Shinden in the first is also one of the main character of the ''SengokuAce'' series and an hidden character in ''{{Gunbird}} 2''.
* OddlyNamedSequel: ''Strikers 1999''.
* OneWingedAngel: All the boss encounters run on this.
* SettingUpdate: ''Strikers 1999'' is ''Strikers 1945'' [-IN THE 90'S!-]
* SpiritualSuccessor: To the first ''AeroFighters''.
* TransformingMecha
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