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Moving the Shout Out examples to the Shout Out page.


* ShoutOut: The game has numerous shout outs to influential FirstPersonShooter games as well as well-known games on the Indie scene.
** The appearance of the first area of the game, the Icarus spaceship, is highly reminiscent of the Ishimura spaceship from ''VideoGame/DeadSpace''.
** There's a playable Easter egg in level 1-2 called ''Luftenstein 3D'', based on ''VideoGame/Wolfenstein3D'' with the aesthetics of the [=WW2=] plane themed indie 2D shooter ''VideoGame/{{Luftrausers}}''.
** The monorail trains that take you from one level to the next in Area 3: The Burbs is based on the monorail train from the beginning of ''VideoGame/HalfLife''.
** In level 3-3, there's an SNES-style console on which you can play a Mode 7-esque third-person shooter based on the indie game ''VideoGame/EnterTheGungeon''.
** Shoot wooden crates, and piles of assorted items will pop out. One possible item that can appear from crates is a {{UsefulNotes/Nintendo64}} cartridge with a ''Strafe'' logo.
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This "Obvious Beta" example wasn't just inflammatory, it was wrong. STRAFE is not nigh-unplayable like the official Obvious Beta page says its examples have to be, and the game STRAFE is mediocre at worst. I know this because I've played the whole thing. Whether somebody thinks STRAFE is their least favourite game or not, that example that I commented out was clearly against TV Tropes policy.


* ObviousBeta: The main consensus of the game after it came out. The entire game looks and feels unfinished, from the poorly-designed first level, to the complete lack of enemy and level variety (despite being a roguelike), mechanics that are never properly explained, and poor balance and pacing throughout. The game in fact was supposed to be released in 2015, the same year the Kickstarter launched, but was delayed until 2017, and many people are left wondering just what the company did in those two years.

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* %%* ObviousBeta: The main consensus of the game after it came out. The entire game looks and feels unfinished, from the poorly-designed first level, to the complete lack of enemy and level variety (despite being a roguelike), mechanics that are never properly explained, and poor balance and pacing throughout. The game in fact was supposed to be released in 2015, the same year the Kickstarter launched, but was delayed until 2017, and many people are left wondering just what the company did in those two years.
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* {{Live Action Cutscene}}s are featured in the tutorial, fitting with its [=90s=] look.
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The game is probably best-known for its viral marketing campaign, featuring a pair of hilariously over-the-top live-action segments (a commercial and a movie trailer) filmed in the style of the 1990's, with serious amounts of LargeHam.

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The game is probably best-known for its viral marketing campaign, featuring a pair of hilariously over-the-top live-action segments (a commercial ([[https://www.youtube.com/watch?v=ef_41JpwqdE a commercial]] and [[https://www.youtube.com/watch?v=eWgb2tTxOno a movie trailer) trailer]]) filmed in the style of the 1990's, with serious amounts of LargeHam.
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* BookEnds: The main menu of this game is a desktop interface on board of a spaceship. [[spoiler: The ending has you sit at the same desktop, programming the coordinate to return home.]]



* GainaxEnding: After defeating the final boss, [[spoiler: you jump into a transporter that takes you into what looks like the starting area of the game, where you fight and kill several human crew members before taking your ship (which looks almost exactly like [[DiegeticInterface your main menu]] back to Earth.]]

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* GainaxEnding: After defeating the final boss, [[spoiler: you jump into a transporter that takes you into what looks like the starting area of the game, where you fight and kill several human crew members before taking your ship (which looks almost exactly like [[DiegeticInterface your main menu]] menu]]) back to Earth.]]
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* GainaxEnding: After defeating the final boss, [[spoiler: you jump into a transporter that takes you into what looks like the starting area of the game, where you fight and kill several human crew members before taking the ship back to Earth.]]

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* GainaxEnding: After defeating the final boss, [[spoiler: you jump into a transporter that takes you into what looks like the starting area of the game, where you fight and kill several human crew members before taking the your ship (which looks almost exactly like [[DiegeticInterface your main menu]] back to Earth.]]
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* NotHyperbole: Trevor's brother refuses to let him have a turn at the game because "You'll just die!" Once he's knocked out of his seat by a fist emerging from the screen, Trevor takes over... and the game kills him.

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* NotHyperbole: Trevor's brother refuses to let him have a turn at the game because "You'll just die!" Once he's knocked out of his seat by a Glutton's fist emerging from the screen, Trevor takes over... and the game kills him.
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* NotHyperbole: Trevor's brother refuses to let him have a turn at the game because "It'll kill you!" Once he's knocked out of his seat by a fist emerging from the screen, Trevor takes over... and the game kills him.

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* NotHyperbole: Trevor's brother refuses to let him have a turn at the game because "It'll kill you!" "You'll just die!" Once he's knocked out of his seat by a fist emerging from the screen, Trevor takes over... and the game kills him.

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* BlackComedy: At the end of the commercial, Trevor's hysterical mother attempts to press some of the gory mush that was his head onto his neck stump while sobbingly cooing "You'll be OK..."



* DecoyProtagonist: Tommy, the apparent hero of the movie trailer, gets killed by the evil Strafe clone of his girlfriend at the end of the trailer, leaving it up to the mom from the commercial to fight off the Strafe creatures.

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* DecoyProtagonist: Tommy, the apparent hero of the movie trailer, gets killed by the evil Strafe ''Strafe'' clone of his girlfriend at the end of the trailer, leaving it up to the mom from the commercial to fight off the Strafe creatures.



** {{Justified}} as Strafe is incredibly realistic in-universe.
* YourHeadAsplode: In the commercial, Strafe is such an intense game that playing it causes a kid's face to melt off and his head to explode.

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** {{Justified}} as Strafe ''Strafe'' is incredibly realistic in-universe.
* NotHyperbole: Trevor's brother refuses to let him have a turn at the game because "It'll kill you!" Once he's knocked out of his seat by a fist emerging from the screen, Trevor takes over... and the game kills him.
* ShoutOut: Trevor's head pops like ''Strafe'' is [[Film/RaidersOfTheLostArk the Ark of the Covenant]].
*
YourHeadAsplode: In the commercial, Strafe ''Strafe'' is such an intense game that playing it causes a kid's face to melt off and his head to explode.

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* CallBack: The scientist guy from the movie trailer reveals that he's the father of the kid whose head exploded in the commercial.

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* CallBack: The scientist guy from the movie trailer reveals that he's the father of Trevor, the kid whose head exploded in the commercial.


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**{{Justified}} as Strafe is incredibly realistic in-universe.
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''Strafe'' (officially stylized as STRAFE®)is a retro-inspired FirstPersonShooter with fast-paced run-and-gun gameplay inspired by the shooters of the 1990's (such as ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}''), as well as procedurally generated levels and other {{Roguelike}} gameplay elements. The game was developed by Pixel Titans and funded on Website/{{Kickstarter}} before being picked up and published by Devolver Digital, finally being released in May 2017.

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''Strafe'' (officially stylized as STRAFE®)is STRAFE®) is a retro-inspired FirstPersonShooter with fast-paced run-and-gun gameplay inspired by the shooters of the 1990's (such as ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}''), as well as procedurally generated levels and other {{Roguelike}} gameplay elements. The game was developed by Pixel Titans and funded on Website/{{Kickstarter}} before being picked up and published by Devolver Digital, finally being released in May 2017.
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* NeverTrustATrailer: One of the common complaints about the game was that the advertising campaign and trailers presented it as a throwback to run-and-gun shooters of the 90's such as ''Doom'' and ''Quake'', when in reality it's much closer to a modern rogue-like shooter ala ''VideoGame/TheBindingOfIsaac''. I.E. health items are extremely rare, your character is a GlassCannon, and you only have 1 primary weapon.
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* MightyGlacier: The Brick enemies (giant treant-looking things) in Zone 2. Their ground pound attack hits hard and they take a lot of punishment, and though they move pretty fast, the player is able to outrun them pretty handily.

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* MightyGlacier: The Brick enemies (giant treant-looking things) in Zone 2. Their ground pound attack hits hard and they take a lot of punishment, and though they move pretty relatively fast, the player is still able to outrun them pretty handily.



* NintendoHard: ''Strafe'' is damn hard; a lot harder than ''Doom'' or ''Quake'' on Normal difficulty. Healing items are quite rare, gameplay is fast, and enemies tend to swarm you in large groups. You also must beat the game in one sitting and in only one life; there is no save feature, and dying sends you all the way back to the beginning. Finishing the game normally takes a little over an hour and a half, which is manageable as long as you don't die.

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* NintendoHard: ''Strafe'' is damn hard; a lot harder than ''Doom'' or ''Quake'' on Normal difficulty. Healing items are quite rare, gameplay is fast, and enemies tend to swarm you in large groups. You also must beat the game in one sitting and in only one life; there is no save feature, and dying sends you all the way back to the beginning. Finishing the game normally takes a little over an hour and a half, which is manageable as long as you don't die.

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* ArtisticLicenseGunSafety: The player character won't lower their gun when looking at shopkeepers, which causes them to hold up their hands in defense. Though, granted, sometimes the player will actually fully intend to shoot the merchant.



* MightyGlacier: The Brick enemies (giant treant-looking things) in Zone 2. Their ground pound attack hits hard and they take a lot of punishment, and though they move pretty fast, the player is able to outrun them pretty handily.
* MonsterCloset: These appear most frequently in Zone 1. Due to the way levels are generated, you may end up with the interesting case of a monster closet that opens before you enter an area rather than on the return trip.



* {{Retraux}}: Made as a homage to the games of the 1996s, the game uses voxel graphics reminiscent of ''VideoGame/{{Minecraft}}'' or ''VideoGame/{{Eldritch}}''.

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* {{Retraux}}: Made as a homage to the games of the 1996s, the game uses voxel graphics reminiscent low-poly models with pixel textures to evoke the appearance of ''VideoGame/{{Minecraft}}'' or ''VideoGame/{{Eldritch}}''.games like {{VideoGame/Quake}} and {{VideoGame/Unreal}}.


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** A good chunk of the interface is intended to look like menu screens from a disk-operating system.


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** Shoot wooden crates, and piles of assorted items will pop out. One possible item that can appear from crates is a {{UsefulNotes/Nintendo64}} cartridge with a ''Strafe'' logo.
* SingleUseShield: Glutton enemies have a variant that spawns with a helmet. Attempting to headshot these ones breaks the helmet and leaves the Glutton unscathed.
* SlowDoors: The doors on the Icarus open pretty slowly when you open them using the control panel. [[DestructionEqualsOffSwitch Shooting out the control panel instead opens the door instantly]].
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* PaintTheTownRed: An active game mechanic; Some enemies will bleed or shoot a hazardous orange acid. The solution is to kill enemies that bleed normal blood to cover up the acid.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/strafe_logo.gif]]



The game is probably best known for its viral marketing campaign, featuring a pair of hilariously over-the-top live-action segments (a commercial and a movie trailer) filmed in the style of the 1990's, with serious amounts of LargeHam.

to:

The game is probably best known best-known for its viral marketing campaign, featuring a pair of hilariously over-the-top live-action segments (a commercial and a movie trailer) filmed in the style of the 1990's, with serious amounts of LargeHam.
Is there an issue? Send a MessageReason:
None


** There's a playable easter egg in level 1-2 called ''Luftenstein 3D'', based on ''VideoGame/Wolfenstein3D'' with the aesthetics of the WW2 plane themed indie 2D shooter ''VideoGame/{{Luftrausers}}''.

to:

** There's a playable easter Easter egg in level 1-2 called ''Luftenstein 3D'', based on ''VideoGame/Wolfenstein3D'' with the aesthetics of the WW2 [=WW2=] plane themed indie 2D shooter ''VideoGame/{{Luftrausers}}''.
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None


* ObviousBeta: The main consensus of the game after it came out. The entire game looks and feels unfinished, from the poorly-designed first level, to the complete lack of enemy and level variety (despite being a roguelike), mechanics that are uninteresting and never properly explained, and poor balance and pacing throughout. The game in fact was supposed to be released in 2015, the same year the Kickstarter launched, but was delayed until 2017, and many people are left wondering just what the company did in those two years.

to:

* ObviousBeta: The main consensus of the game after it came out. The entire game looks and feels unfinished, from the poorly-designed first level, to the complete lack of enemy and level variety (despite being a roguelike), mechanics that are uninteresting and never properly explained, and poor balance and pacing throughout. The game in fact was supposed to be released in 2015, the same year the Kickstarter launched, but was delayed until 2017, and many people are left wondering just what the company did in those two years.
Is there an issue? Send a MessageReason:
None


** There's a playable easter egg in level 1-2 called ''Luftenstein 3D'', based on ''VideoGame/Wolfenstein3D'' with the aesthetics of the WW2 plane themed indie 2D shooter ''VideoGame/Luftrausers''.

to:

** There's a playable easter egg in level 1-2 called ''Luftenstein 3D'', based on ''VideoGame/Wolfenstein3D'' with the aesthetics of the WW2 plane themed indie 2D shooter ''VideoGame/Luftrausers''.''VideoGame/{{Luftrausers}}''.
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None

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* CharacterCustomization: The game has a "gender slider" that you can set to male, female, or several points in-between, although this only affects the pitch of your character's grunts and pain sounds.


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* GainaxEnding: After defeating the final boss, [[spoiler: you jump into a transporter that takes you into what looks like the starting area of the game, where you fight and kill several human crew members before taking the ship back to Earth.]]


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* ShoutOut: The game has numerous shout outs to influential FirstPersonShooter games as well as well-known games on the Indie scene.
** The appearance of the first area of the game, the Icarus spaceship, is highly reminiscent of the Ishimura spaceship from ''VideoGame/DeadSpace''.
** There's a playable easter egg in level 1-2 called ''Luftenstein 3D'', based on ''VideoGame/Wolfenstein3D'' with the aesthetics of the WW2 plane themed indie 2D shooter ''VideoGame/Luftrausers''.
** The monorail trains that take you from one level to the next in Area 3: The Burbs is based on the monorail train from the beginning of ''VideoGame/HalfLife''.
** In level 3-3, there's an SNES-style console on which you can play a Mode 7-esque third-person shooter based on the indie game ''VideoGame/EnterTheGungeon''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DecoyProtagonist: Tommy, the apparent hero of the movie trailer, gets killed by the evil Strafe clone of his girlfriend at the end of the trailer, leaving it up to the mom from the commercial to fight off the Strafe creatures.
* IdiotHero: Tommy from the movie trailer is a typical 90's kid who's apparently too dumb to tell the difference between his girlfriend and a 90's low-polygon computer generated clone of her.


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* HeavilyArmoredMook: The heavy soldiers (known as [[LeetSpeak 50 LD-13R]]) from Area 4, Athena Corp. They're large, slow, heavily armored, can take a lot of damage compared to most other enemies, and carry huge energy shotguns that fire a massive spread of lasers.
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* ObviousBeta: The main consensus of the game after it came out. The entire game looks and feels unfinished, from the poorly-designed first level, to the complete lack of enemy and level variety (despite being a roguelike), mechanics that are uninteresting and never properly explained, and poor balance and pacing throughout. The game in fact was supposed to be released in 2015, the same year the Kickstarter launched, but was delayed until 2017, and many people are left wondering just what the company did in those two years.
Is there an issue? Send a MessageReason:
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Added DiffLines:


* ActionBomb: The acid-infected "Leper" type enemies in the Burbs will go into a kamikaze mode when they take enough damage or you get too close to them, at which point they charge at you and try to jump on you and explode; this is one of the most damaging attacks in the game and showers you with acid.
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''Strafe'' (officially stylized as STRAFE®)is a retro-inspired FirstPersonShooter with fast-paced run-and-gun gameplay inspired by the shooters of the 1990's (such as ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}''), as well as procedurally generated levels and other {{Roguelike}} gameplay elements. The game was developed by Pixel Titans and funded on UsefulNotes/{{Kickstarter}} before being picked up and published by Devolver Digital, finally being released in May 2017.

to:

''Strafe'' (officially stylized as STRAFE®)is a retro-inspired FirstPersonShooter with fast-paced run-and-gun gameplay inspired by the shooters of the 1990's (such as ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}''), as well as procedurally generated levels and other {{Roguelike}} gameplay elements. The game was developed by Pixel Titans and funded on UsefulNotes/{{Kickstarter}} Website/{{Kickstarter}} before being picked up and published by Devolver Digital, finally being released in May 2017.
Is there an issue? Send a MessageReason:
None


'''Strafe''' (officially stylized as STRAFE®)is a retro-inspired FirstPersonShooter with fast-paced run-and-gun gameplay inspired by the shooters of the 1990's (such as ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}''), as well as procedurally generated levels and other {{Roguelike}} gameplay elements. The game was developed by Pixel Titans and funded on Kickstarter before being picked up and published by Devolver Digital, finally being released in May 2017.

to:

'''Strafe''' ''Strafe'' (officially stylized as STRAFE®)is a retro-inspired FirstPersonShooter with fast-paced run-and-gun gameplay inspired by the shooters of the 1990's (such as ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}''), as well as procedurally generated levels and other {{Roguelike}} gameplay elements. The game was developed by Pixel Titans and funded on Kickstarter UsefulNotes/{{Kickstarter}} before being picked up and published by Devolver Digital, finally being released in May 2017.
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* NintendoHard: ''Strafe'' is pretty damn hard; healing items are quite rare, gameplay is fast, and enemies tend to swarm you in large groups. You also must beat the game in one sitting and in only one life; there is no save feature, and dying sends you all the way back to the beginning. Finishing the game normally takes a little over an hour and a half, which is manageable as long as you don't die.

to:

* NintendoHard: ''Strafe'' is pretty damn hard; healing a lot harder than ''Doom'' or ''Quake'' on Normal difficulty. Healing items are quite rare, gameplay is fast, and enemies tend to swarm you in large groups. You also must beat the game in one sitting and in only one life; there is no save feature, and dying sends you all the way back to the beginning. Finishing the game normally takes a little over an hour and a half, which is manageable as long as you don't die.
Is there an issue? Send a MessageReason:
None


* {{Retraux}}: Made as a homage to the games of the 1996s, the game uses voxel graphics reminiscent of ''VideoGame/Minecraft'' or ''VideoGame/Eldritch''.

to:

* {{Retraux}}: Made as a homage to the games of the 1996s, the game uses voxel graphics reminiscent of ''VideoGame/Minecraft'' ''VideoGame/{{Minecraft}}'' or ''VideoGame/Eldritch''.''VideoGame/{{Eldritch}}''.
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None


* {{Gorn}}: The game features ludicrous gibs as well as an advanced physics system for painting the levels in enemy blood as it sprays everywhere.

to:

* {{Gorn}}: The game features ludicrous gibs gibs, targeted limb dismemberment, as well as an advanced physics system for painting the levels in enemy blood as it sprays everywhere.
Is there an issue? Send a MessageReason:
None


'''Strafe''' (officially stylized as STRAFE®)is a retro-inspired FirstPersonShooter with fast-paced run-and-gun gameplay inspired by the shooters of the 1990's such as ''VideoGame/Doom'' and ''VideoGame/Quake'', as well as procedurally generated levels and other {{Roguelike}} gameplay elements. The game was developed by Pixel Titans and funded on Kickstarter before being picked up and published by Devolver Digital, finally being released in May 2017.

to:

'''Strafe''' (officially stylized as STRAFE®)is a retro-inspired FirstPersonShooter with fast-paced run-and-gun gameplay inspired by the shooters of the 1990's such (such as ''VideoGame/Doom'' ''VideoGame/{{Doom}}'' and ''VideoGame/Quake'', ''VideoGame/{{Quake}}''), as well as procedurally generated levels and other {{Roguelike}} gameplay elements. The game was developed by Pixel Titans and funded on Kickstarter before being picked up and published by Devolver Digital, finally being released in May 2017.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''Strafe''' (officially stylized as STRAFE®)is a retro-inspired FirstPersonShooter with fast-paced run-and-gun gameplay inspired by the shooters of the 1990's such as ''VideoGame/Doom'' and ''VideoGame/Quake'', as well as procedurally generated levels and other {{Roguelike}} gameplay elements. The game was developed by Pixel Titans and funded on Kickstarter before being picked up and published by Devolver Digital, finally being released in May 2017.

The game is probably best known for its viral marketing campaign, featuring a pair of hilariously over-the-top live-action segments (a commercial and a movie trailer) filmed in the style of the 1990's, with serious amounts of LargeHam.

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[[foldercontrol]]

[[folder: Tropes present in Strafe's viral marketing material.]]
*CallBack: The scientist guy from the movie trailer reveals that he's the father of the kid whose head exploded in the commercial.
*YourHeadAsplode: In the commercial, Strafe is such an intense game that playing it causes a kid's face to melt off and his head to explode.
[[/folder]]

[[folder: Tropes present in Strafe.]]
* AnAssKickingChristmas: The Christmas decorations in the Burbs area indicates that whatever went down happened at Christmas time.
* BoomHeadshot: Headshots are the most effective way to kill most enemies; shots to the head also cause most enemies' heads to explode.
* {{Gorn}}: The game features ludicrous gibs as well as an advanced physics system for painting the levels in enemy blood as it sprays everywhere.
* HumansAreTheRealMonsters: [[spoiler: The final area, Athena, indicates that a human corporation is actually behind all the alien monster shenanigans, and many of the enemies in the final area are human soldiers rather than alien creatures. The final boss isn't a giant monster, but rather a human scientist or captain controlling a big engine.]]
* HyperactiveMetabolism: Tinned food serves as the game's healing items.
* MascotMook: The Glutton, the basic goblin-like creature that's the most common enemy in the game, serves as a mascot for the game in the marketing materials and the Steam achievements.
* NintendoHard: ''Strafe'' is pretty damn hard; healing items are quite rare, gameplay is fast, and enemies tend to swarm you in large groups. You also must beat the game in one sitting and in only one life; there is no save feature, and dying sends you all the way back to the beginning. Finishing the game normally takes a little over an hour and a half, which is manageable as long as you don't die.
* {{Retraux}}: Made as a homage to the games of the 1996s, the game uses voxel graphics reminiscent of ''VideoGame/Minecraft'' or ''VideoGame/Eldritch''.
** Taken even further in the tutorial, which uses a blurry filter to simulate the low-resolution CRT graphics of the 1990's.
* ShopliftAndDie: Killing the shopkeeper lets you take all the items in the shop without paying for them, but will also release several Turrets that will try to kill you. It also upgrades all enemy Turrets in the game into faster, more durable, and more damaging red Turrets.
* ThrowAwayGuns: Your main weapon which you choose at the beginning of the game is the only gun you can actually collect ammo for. All other guns are temporary and should be thrown away once the mag runs dry.
[[/folder]]

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