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* MagicalDivorce: The divorce is a CosmicRetcon that will revert the relationship to before the proposal and cause the couple's child to vanish.
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* AnimalGenderBender: One event involves a character briefly looking for male calico cat, only to be informed that calicos are, barring ''extremely'' rare exceptions, all female.

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* AnimalGenderBender: One event involves a character briefly looking for a male calico cat, only to be informed that calicos are, barring ''extremely'' rare exceptions, all female.
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* CoolBike: When Lars and Damon's motocycles are seen onscreen, they are shown to have decorative paint jobs and are both proper motorcycles, while the PlayerCharacter has a quit basic scooter.

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* CoolBike: When Lars and Damon's motocycles are seen onscreen, they are shown to have decorative paint jobs and are both proper motorcycles, while the PlayerCharacter has a quit quite basic scooter.
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* WholesomeCrossdresser: Taken even further than previous installments. Here, the choice of name and gender is completely separate from the character creation interface, so it's entirely possible for the player to make a character with the most feminine presentation ever and then tell Victor that they're his old friend's grand''son''. Or vice-versa. Even wedding outfits aren't tied to gender: there are two choices of male-coded clothing and two choices and female-coded clothing, all available regardless of what Victor was told at the beginning.

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* WholesomeCrossdresser: Taken even further than previous installments. Here, the choice of name and gender is completely separate from the character creation interface, so it's entirely possible for the player to make a character with the most feminine presentation ever and then tell Victor that they're his old friend's grand''son''. Or vice-versa. Even wedding outfits aren't tied to gender: gender this time: there are two choices of male-coded clothing and two choices and female-coded clothing, all four being available regardless of what Victor was told at the beginning.
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* GratuitousFrench: Karina, the FashionDesigner staying in town who runs the clothing shop after it's built, sometimes greets the PlayerCharacter with a "Bonjour". She also drops a "magnifique" in the cutscene announcing the opening of her shop.
* GratuitousSpanish: One of Marcos and Manuela's possible responses to receiving a present includes a "Gracías".

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* GratuitousFrench: Karina, the FashionDesigner staying in town who runs the clothing shop after it's built, sometimes greets the PlayerCharacter with a "Bonjour". She also drops a "magnifique" in the cutscene announcing the opening of her shop.
shop and an "à bientôt" at the end of transactions.
* GratuitousSpanish: One of Marcos and Manuela's possible responses to receiving a present includes a "Gracías". The entire family's other dialog is peppered with too many random Spanish words to count.
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* UmpteenthCustomer: One of Jack's heart events starts off that way, only for Cindy to reaveal that he has been faking it in front of various customers as a pretext to give away snow globes that he hasn't been able to sell.

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* UmpteenthCustomer: One of Jack's heart events starts off that way, only for Cindy to reaveal reveal that he has been faking it in front of various customers as a pretext to give away snow globes that he hasn't been able to sell.
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* AnimalGenderBender: One event involves a character briefly looking for male calico cat, only to be informed that calicos are, barring ''extremely'' rare exceptions, all female.
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None

Added DiffLines:

* UmpteenthCustomer: One of Jack's heart events starts off that way, only for Cindy to reaveal that he has been faking it in front of various customers as a pretext to give away snow globes that he hasn't been able to sell.
Is there an issue? Send a MessageReason:
None


* GratuitousFrench: Karina, the FashionDesigner staying in town who runs the clothing shop after it's built, sometimes greets the PlayerCharacter with a "Bonjour".

to:

* GratuitousFrench: Karina, the FashionDesigner staying in town who runs the clothing shop after it's built, sometimes greets the PlayerCharacter with a "Bonjour". She also drops a "magnifique" in the cutscene announcing the opening of her shop.
Is there an issue? Send a MessageReason:
None


* CoolBike: When Lars and Damon's motocylcles are seen onscreen, they are shown to have decorative paint jobs.

to:

* CoolBike: When Lars and Damon's motocylcles motocycles are seen onscreen, they are shown to have decorative paint jobs.jobs and are both proper motorcycles, while the PlayerCharacter has a quit basic scooter.
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None

Added DiffLines:

* CoolBike: When Lars and Damon's motocylcles are seen onscreen, they are shown to have decorative paint jobs.
Is there an issue? Send a MessageReason:
None


* GratuitousSpanish: One of Manuela's possible responses to receiving a present includes a "Gracías".

to:

* GratuitousSpanish: One of Marcos and Manuela's possible responses to receiving a present includes a "Gracías".



** The child is obtained by mystical means regardless of the type of pairing the PlayerCharacter is in. Since previous games had a local professional who existed partly to assisst with the births, the lact of a doctor or at least a resident who happens to be a midwife is quite noticeable.
* LatinoIsBrown: Between the names and the GratuitousSpanish that sometimes comes out of Manuela's mouth, there are plenty of idications that Emilio's brown-skinned family is supposed to be Latino.
* LitteringIsNoBigDeal: One event happens because Jacopo gots his wallet mixed up with a banana peel and threw his wallet into the sea. That method of disposal isn't quite ideal for a banana peel, either.

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** The child is obtained by mystical means regardless of the type of pairing the PlayerCharacter is in. Since previous games had a local professional who existed partly to assisst with the births, birth of the lact PlayerCharacter's child, the lack of a doctor or at least a resident who happens to be a midwife is quite noticeable.
* LatinoIsBrown: Between the names and the GratuitousSpanish that sometimes comes out of Marcos and Manuela's mouth, there are plenty of idications that Emilio's brown-skinned family is supposed to be Latino.
* LitteringIsNoBigDeal: One event happens because Jacopo gots got his wallet mixed up with a banana peel and threw his wallet into the sea. That method of disposal isn't quite ideal for a banana peel, either.
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* GratuitousSpanish: One of Manuela's possible responses to receiving a present includes a "Gracías".


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* LatinoIsBrown: Between the names and the GratuitousSpanish that sometimes comes out of Manuela's mouth, there are plenty of idications that Emilio's brown-skinned family is supposed to be Latino.
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None


* TheSlacker: Jacopo seems to be only interested in lazing around. He only has his current job because his father, Victor, forced Georg's hand in hope that having job would change his attitude. One event has Georg vent about Jacopo's lack of work ethic to the PlayerCharacter. Jacopo responds to overhearing that conversation by suggesting that he might be more motivated if he had a beautiful wife, hence Georg should find him one if he wants him to work harder.

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* TheSlacker: Jacopo seems to be only interested in lazing around. He only has his current job because his father, Victor, forced Georg's hand in hope that having a job would change his attitude. One event has Georg vent about Jacopo's lack of work ethic to the PlayerCharacter. Jacopo responds to overhearing that conversation by suggesting that he might be more motivated if he had a beautiful wife, hence Georg should find one for him one if he wants him to work harder.
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* TheSlacker: Jacopo seems to be only interested in lazing around. He only has his current job because his father, Victor, forced Georg's hand in hope that having job would change his attitude. One event has Georg vent about Jacopo's lack of work ethic to the PlayerCharacter. Jacopo responds to overhearing that conversation by suggesting that he might be more motivated if he had a beautiful wife, hence Georg should find him one if he wants him to work harder.
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* ThroughHisStomach: Emilio's first heart event consists of him giving up on the last piece of a specific cake sold at the bistro so the PlayerCharacter can have a taste, and having Misaki put it on his tab, making him effectively buy food for the PlayerCharacter out of nowhere.

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* ThroughHisStomach: On top of the option to gift food to love interests being alive and well, Emilio's first heart event consists of him giving up on the last piece of a specific cake sold at the bistro so the PlayerCharacter can have a taste, and having taste. He then has Misaki put it on his tab, making him effectively buy food for the PlayerCharacter out of nowhere.
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* ThroughHisStomach: Emilio's first hear event consists of him giving up on the last piece of a specific cake sold at the bistro so the PlayerCharacter can have a taste, and having Misaki put it on his tab, making him effectively buy food for the PlayerCharacter out of nowhere.

to:

* ThroughHisStomach: Emilio's first hear heart event consists of him giving up on the last piece of a specific cake sold at the bistro so the PlayerCharacter can have a taste, and having Misaki put it on his tab, making him effectively buy food for the PlayerCharacter out of nowhere.
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None

Added DiffLines:

* LitteringIsNoBigDeal: One event happens because Jacopo gots his wallet mixed up with a banana peel and threw his wallet into the sea. That method of disposal isn't quite ideal for a banana peel, either.


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* RescueRomance: Laura's first event consists of her preventing the PlayerCharacter from drowning.
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* ThroughHisStomach: Emilio's first hear event consists of him giving up on the last piece of a specific cake sold at the bistro so the PlayerCharacter can have a taste, and having Misaki put it on his tab, making him effectively buy food for the PlayerCharacter out of nowhere.
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* PinballProtagonist: Some events between townspeople involve the PlayerCharacter, but frequently have them go along with what is already happening without having any say in them. They are sometimes little more than a bystander, with the other participants barely noticing they are present at all.
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** The child is obtained by mystical means regardless of the type of pairing the PlayerCharacter is in. Since previous games had a local professional who existed partly to assisst with the births, the lact of a doctor or at least a resident who happens to be a midwife is quite noticeable.
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None


* {{Nerf}}: Cooked dishes no longer sell better than the ingredients used to make them would have, encouraging the player to stick to using them as gifts, PowerUpFood or towards Lovett's challenges rather than the money maker they could be in previous games.

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* {{Nerf}}: Cooked dishes no longer sell better than the ingredients used to make them would have, have and take in-game time to cook, encouraging the player to stick to using them as gifts, PowerUpFood or towards Lovett's challenges rather than the money maker they could be in previous games.
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None


* WholesomeCrossdresser: Taken even further than previous installments. Here, the choice of name and gender is completely separate from the character creation menu, so it's entirely possible for the player to make a character with the most feminine presentation ever and then tell Victor that they're his old friend's grand''son''. Or vice-versa. Even wedding outfits aren't tied to gender: there are two choices of male clothing and two choices and female clothing, all available regardless of what Victor was told at the beginning.

to:

* WholesomeCrossdresser: Taken even further than previous installments. Here, the choice of name and gender is completely separate from the character creation menu, interface, so it's entirely possible for the player to make a character with the most feminine presentation ever and then tell Victor that they're his old friend's grand''son''. Or vice-versa. Even wedding outfits aren't tied to gender: there are two choices of male male-coded clothing and two choices and female female-coded clothing, all available regardless of what Victor was told at the beginning.
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have only seen this happen with wood so far, so deleting mentions of stone until I see proof I'm not just misremembering stuff


** Needing makers to get wood and stone into a form usable as building materials. In previous games, it was a matter of hitting wood with an axe or hitting stone with a hammer, while makers tended to be for processing farm products.

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** Needing makers to get wood and stone into a form usable as building materials. In previous games, it was a matter of hitting wood with an axe or hitting stone with a hammer, axe, while makers tended to be for processing farm products.
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* DevelopersDesiredDate: The base game has content that unlocks only if the PlayerCharacter marries [[spoiler:Iori]].

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* DevelopersDesiredDate: The base game has content that unlocks only if the PlayerCharacter marries [[spoiler:Iori]].[[spoiler:Iori]], while it doesn't show up if any of the other marriage candidates are married.
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* GayGroomInAWhiteTux: It's possible to end up with this, though having it happen on purpose takes forward knowledge of something that's supposed to be a surprise during normal gameplay.

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* GayGroomInAWhiteTux: It's possible to end up with this, though having it happen on purpose takes forward knowledge of something that's that NonPlayerCharacter groom's wedding outfit, which is supposed to be a surprise during normal gameplay.
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* INeedToGoIronMyDog: One event consists of Cindy trying to get out of spending time with Mikey by pretending to have other plans and promptly enlisting Jacopo to pretend the two of them were planning on going shopping. Mikey, however, decides he wants to go shopping, as well. Cindy gets out of ''that'' by pretending to have changed her mind about shopping and decided she wants to the activity she and Mikey were initially supposed to do together.
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making more accurate a putting in spoilers because the event is written to make it look like he is being overdramatic about a cat on first view


* NobodyHereButUsBirds: The assassin sent after Iori sometimes meows like a cat in response to his presence being detected. Iori's first heart event actually involves passing off his one-sided conversation with his would-be assassin as talking to a cat who keeps trying to stealthily steal his fishing catches precisely because the assassin consistently resorts to meowing.

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* NobodyHereButUsBirds: The assassin sent after Iori sometimes meows like a cat in response to his presence being detected. Iori's [[spoiler:Iori's first heart event actually involves passing off his one-sided conversation with his would-be assassin as talking to a cat who keeps is trying to stealthily steal his fishing catches catches]] precisely because the assassin consistently resorts to meowing.
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* NobodyHereButUsBirds: [[spoiler:The assassin sent after Iori]] sometimes meows like a cat in response to his presence being detected.

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* NobodyHereButUsBirds: [[spoiler:The The assassin sent after Iori]] Iori sometimes meows like a cat in response to his presence being detected.detected. Iori's first heart event actually involves passing off his one-sided conversation with his would-be assassin as talking to a cat who keeps trying to stealthily steal his fishing catches precisely because the assassin consistently resorts to meowing.
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* NobodyHereButUsBirds: [[spoiler:The assassin sent after Iori]] sometimes meows like a cat in response to his presence being detected.

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