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Natter, General clarification on works content


* GayGroomInAWhiteTux: It's possible to end up with this, though having it happen on purpose takes forward knowledge of that NonPlayerCharacter groom's wedding outfit, which is supposed to be a surprise during normal gameplay.
** One of the tux options for the PlayerCharacter is black. Ralph's wedding tux has a white jacket with black pants, while Emilio's is completely white.
** A downplayed version can be obtained via the PlayerCharacter going for the light gray tux and marrying Damon, whose wedding tux is black.
** For those wondering about the two other men available for marriage, they will show up either in a navy blue tux (Jack) or a colorful FarEast style outfit (Iori), which prevents playing the trope in any shape or form.

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* GayGroomInAWhiteTux: It's possible to end up with this, though having Implied, if a male player character picks the white tuxedo for their marriage; however, it's more of a light grey. Having it happen on purpose with a male partner takes forward knowledge of that NonPlayerCharacter your groom's wedding outfit, which is supposed to be a surprise during normal gameplay.
** One of the tux options for the PlayerCharacter is black.
gameplay. Ralph's wedding tux has a white jacket with black pants, while Emilio's is completely white.
** A downplayed version can be obtained via the PlayerCharacter going for the light gray tux and marrying Damon, whose
white. Damon's wedding tux is black.
** For those wondering about
black, so it can be done with the two other men available for marriage, they white tux. Jack will show up either in a navy blue tux (Jack) or tux, while Iori wears a colorful FarEast style outfit (Iori), which outfit--which prevents playing the trope in any shape or form.form with the two of them.



* InSpiteOfANail: The "divorce" mechanic is really a CosmicRetcon creating a version of the present day in which the proposal and the wedding never happened, but literally everything else is the same.

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* InsistentTerminology: The sprites that gather about and help you are all earth sprites, ''not'' nature sprites or harvest sprites. Helps that they're all brown and egg shaped, rather than humanoid.
* InSpiteOfANail: The "divorce" mechanic is really a CosmicRetcon creating a version of the present day in which the proposal and the wedding never happened, but literally everything else is the same.same including the affection level with your former spouse. [[spoiler:Any children will also [[RetGone be removed]] as if they never were there.]]



** The number of festivals was drastically cut, reducing the special days in each season to a MiniGame type festival and a cutscene type festival intended for ongoing couples. Ironically, the festivals that were dropped are those that actually involve farming.

to:

** The number of festivals was drastically cut, reducing the special days in each season to a just two: one MiniGame type festival and a cutscene cut scene type festival intended festival, with one of the two being for ongoing couples. Ironically, the festivals that were dropped are those that actually involve farming.farming, meaning no one's going to care that much about the quality of your crops and vesture.



* MustHaveCaffeine: Damon is frequently about to have yet another cup of coffee in his dialog, and several of his favorite gifts are coffee products, the one he likes the most among them being a plain, no-frills, ready to drink cup of coffee.

to:

* MustHaveCaffeine: Damon is frequently about to have yet another cup of coffee in his dialog, and several of his favorite gifts are coffee products, the one he likes the most among them being a [[RealMenTakeItBlack plain, no-frills, ready to drink cup of coffee.coffee]].



* NoHuggingNoKissing: Unlike other games, you won't kiss, overtly flirt with, or even be visually affectionate with your romantic partner. While there's a heart event for every level of affection, they're chaste, purely interactive, and don't have any wrong answers that will upset your partner. You're married by coming down the town steps together in your wedding finery, standing in front of the townsfolk and hearing some rules from the mayor (while you stand side by side with neutral expressions) and agree to them, and then sign a marriage record. And your child--[[ButThouMust which you will be having if you stay married long enough]]--is a WonderChild gifted to you by nature that only you pick up, with your spouse none the wiser til you come home with them.

to:

* NoHuggingNoKissing: Unlike other games, you won't kiss, overtly flirt with, or even be visually affectionate with your romantic partner. While there's a heart event for every level of affection, they're chaste, purely interactive, and don't have any wrong answers that will upset your partner. You're married by coming down the town steps together in your wedding finery, standing in front of the townsfolk and hearing some rules from the mayor (while you stand side by side with neutral expressions) and agree then agreeing to them, some kind words from close townfolk, and then you each sign a marriage record. And your child--[[ButThouMust which you will be having if you stay married long enough]]--is a WonderChild gifted to you by nature that only you pick up, with your spouse none the wiser til you come home with them.



* RescueRomance: Laura's first event consists of her preventing the PlayerCharacter from drowning.

to:

* RescueRomance: Laura's first event consists of her preventing the PlayerCharacter from drowning.drowning after they go to try and fect Jacopo's wallet out of the water.



* WholesomeCrossdresser: Taken even further than previous installments. Here, the choice of name and gender is completely separate from the character creation interface, so it's entirely possible for the player to make a character with the most feminine presentation allowed by the available options and then tell Victor that they're his old friend's grand''son''. Or vice-versa. Even wedding outfits aren't tied to gender this time: there are two choices of tuxedos and two choices of bridal gowns, with all four being available regardless of what Victor was told at the beginning.

to:

* WholesomeCrossdresser: Taken even further than previous installments. Here, the choice of name and gender is completely separate from the character creation interface, so it's entirely possible for the player to make a character with the most feminine presentation allowed by the available options and then tell Victor that they're his old friend's grand''son''. Or vice-versa. Even wedding outfits aren't tied to gender this time: there are two choices of tuxedos tuxedos, a feminine pantsuit, and two choices of a bridal gowns, dress, with all four being available regardless of what Victor was told at the beginning.
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Misuse


* WonderChild: Regardless of the genders of the paired couple--same-sex or opposite-sex--you'll always get a child the same way: an earth sprite shows up, leads you off and shows you a baby they found in the woods, and gives it to you to go raise with your partner--who had no idea this would happen until you show up with the kid. [[UncannyFamilyResemblance The kid still has either your hair color/eye color/skin tone, or that of your partner's]], depending on how you look at the day of the event. The child will grow through toddlerhood and into a child, but has no relationship values with you--and if you decide to divorce your spouse and end the marriage, they [[RetGone disappear from existence]]. This was somewhat [[{{Foreshadowing}} foreshadowed]] in that--unlike most other games in the series--there's no doctor or midwife in town at all.

to:

* WonderChild: Regardless of the genders of the paired couple--same-sex or opposite-sex--you'll always get a child the same way: an earth sprite shows up, leads you off and shows you a baby they found in the woods, and gives it to you to go raise with your partner--who had no idea this would happen until you show up with the kid. [[UncannyFamilyResemblance [[StrongFamilyResemblance The kid still has either your hair color/eye color/skin tone, or that of your partner's]], depending on how you look at the day of the event. The child will grow through toddlerhood and into a child, but has no relationship values with you--and if you decide to divorce your spouse and end the marriage, they [[RetGone disappear from existence]]. This was somewhat [[{{Foreshadowing}} foreshadowed]] in that--unlike most other games in the series--there's no doctor or midwife in town at all.
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Null edit (removing from old index)
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Spelling/grammar fix(es)


* NoHuggingNoKissing: Unlike other games, you won't kiss, overtly flirt with, or even be visually affectionate with your romantic partner. While there's a heart event for every level of affection, they're chaste, purely interactive, and don't have any wrong answers that will upset your partner. You're married by coming down the town steps together in your wedding finery, standing in front of the townsfolk and hearing some rules from the mayor (while you stand side by side with neutral expressions) and agree to them, and then sign a marriage record. And your child--[[ButThouMust which you will be having if you stay married long enough]]--is a WonderKid gifted to you by nature that only you pick up, with your spouse none the wiser til you come home with them.

to:

* NoHuggingNoKissing: Unlike other games, you won't kiss, overtly flirt with, or even be visually affectionate with your romantic partner. While there's a heart event for every level of affection, they're chaste, purely interactive, and don't have any wrong answers that will upset your partner. You're married by coming down the town steps together in your wedding finery, standing in front of the townsfolk and hearing some rules from the mayor (while you stand side by side with neutral expressions) and agree to them, and then sign a marriage record. And your child--[[ButThouMust which you will be having if you stay married long enough]]--is a WonderKid WonderChild gifted to you by nature that only you pick up, with your spouse none the wiser til you come home with them.

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Added example(s)


** Some of the achievement rewards are pieces of furniture. One of them is obtained from upgrading from the tent to the log cabin, which is the smallest house able to accomodate player-selected furniture ''at all''.

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** Some of the achievement rewards are pieces of furniture. One of them is obtained from upgrading from the tent to the log cabin, which is the smallest house able to accomodate accommodate player-selected furniture ''at all''.


Added DiffLines:

* ButThouMust: Once you earn enough hidden points leading up to it, you ''will'' have a child bestowed on you and your spouse by the Nature sprites. Other games needed specific triggers and/or home expansions that allowed having a child to be optional, but here it's completely mandatory.


Added DiffLines:

* NoHuggingNoKissing: Unlike other games, you won't kiss, overtly flirt with, or even be visually affectionate with your romantic partner. While there's a heart event for every level of affection, they're chaste, purely interactive, and don't have any wrong answers that will upset your partner. You're married by coming down the town steps together in your wedding finery, standing in front of the townsfolk and hearing some rules from the mayor (while you stand side by side with neutral expressions) and agree to them, and then sign a marriage record. And your child--[[ButThouMust which you will be having if you stay married long enough]]--is a WonderKid gifted to you by nature that only you pick up, with your spouse none the wiser til you come home with them.
Is there an issue? Send a MessageReason:
General clarification on works content


* CosmicRetcon: The mechanic that allows the PlayerCharacter to "divorce" their spouse plays out as one of these, as it, in practice, creates a version of the playthrough where eveything is the same, except that the proposal to the spouse never happened.

to:

* CosmicRetcon: The mechanic that allows the PlayerCharacter to "divorce" their spouse plays out as one of these, as it, in practice, creates a version of the playthrough where eveything is the same, except that the proposal to the spouse never happened. They'll stay at the same level of affection you had before marriage.



* MagicalDivorce: You can request a divorce through the nature goddess. The divorce is a CosmicRetcon that will revert the relationship to the status it was at before the proposal (and cause [[RetGone the couple's child to vanish]] if they have one).

to:

* MagicalDivorce: You can request a divorce through the shrine of the nature goddess. The divorce is a CosmicRetcon that will revert the relationship to the status it was at before the proposal (and cause [[RetGone the couple's child to vanish]] if they have one).
Is there an issue? Send a MessageReason:
None


* WholesomeCrossdresser: Taken even further than previous installments. Here, the choice of name and gender is completely separate from the character creation interface, so it's entirely possible for the player to make a character with the most feminine presentation allowed by the available options and then tell Victor that they're his old friend's grand''son''. Or vice-versa. Even wedding outfits aren't tied to gender this time: there are two choices of male-coded clothing and two choices and female-coded clothing, all four being available regardless of what Victor was told at the beginning.

to:

* WholesomeCrossdresser: Taken even further than previous installments. Here, the choice of name and gender is completely separate from the character creation interface, so it's entirely possible for the player to make a character with the most feminine presentation allowed by the available options and then tell Victor that they're his old friend's grand''son''. Or vice-versa. Even wedding outfits aren't tied to gender this time: there are two choices of male-coded clothing tuxedos and two choices and female-coded clothing, of bridal gowns, with all four being available regardless of what Victor was told at the beginning.
Is there an issue? Send a MessageReason:
General clarification on works content


* WonderChild: Regardless of the genders of the paired couple--same-sex or opposite-sex--you'll always get a child the same way: an earth sprite shows up, leads you off and shows you a baby they found in the woods, and gives it to you to go raise with your partner--who had no idea this would happen until you show up with the kid. [[UncannyFamilyResemblance The kid still has either your hair color/eye color/skin tone, or that of your partner's]], depending on how you look at the day of the event. The child will grow through toddlerhood and into a child, but has no relationship values with you--and if you decide to divorce your spouse and end the marriage, they [[RetGone disappear from existence]].

to:

* WonderChild: Regardless of the genders of the paired couple--same-sex or opposite-sex--you'll always get a child the same way: an earth sprite shows up, leads you off and shows you a baby they found in the woods, and gives it to you to go raise with your partner--who had no idea this would happen until you show up with the kid. [[UncannyFamilyResemblance The kid still has either your hair color/eye color/skin tone, or that of your partner's]], depending on how you look at the day of the event. The child will grow through toddlerhood and into a child, but has no relationship values with you--and if you decide to divorce your spouse and end the marriage, they [[RetGone disappear from existence]]. This was somewhat [[{{Foreshadowing}} foreshadowed]] in that--unlike most other games in the series--there's no doctor or midwife in town at all.
Is there an issue? Send a MessageReason:
General clarification on works content


''Story of Seasons: Pioneers of Olive Town'' is an installment of ''VideoGame/StoryOfSeasons'' released in 2021, making it the first game of the franchise released on UsefulNotes/NintendoSwitch to be an original title rather than the EnhancedRemake that ''VideoGame/StoryOfSeasonsFriendsOfMineralTown'' was.

The PlayerCharacter's grandfather was one of the founders of Olive Town, where he used to run a farm. Impressed by the tale, they decide to move to Olive Town. Unfortunately, the farm was abandonned long ago, turned into a forest lacking even the remnants of a farm house, while what facilities are left are too damaged to be of any use. Olive Town itself is fortunately still standing and its mayor, who knew their grandfather, is fine with giving the PlayerCharacter all the help they need to revive the farm to its former glory. He wouldn't mind a little help turning the town into a popular tourist site, either.

From there, it's the standard ''VideoGame/StoryOfSeasons'' formula: manage the farm, befriend the locals, maybe start a family with one of the latter. The means by which the farm is expanded differs from previous installments in the series in that many crops, animals, and farm facilities need to be salvaged from the forest that the farm has become before more of them can be purchased in town, making exploration necessary to bring more variety in. The farm ''also'' happens to be on top of a massive archeological site, which results in various ancient artifacts being found after rainy days or in the mines. And the town has a mostly-empty museum that will be all too happy to get those artifacts, photos of local wildlife, and any fish the player can catch.

DownloadableContent was created to be gradually made available after the game's release for a price, including new areas with characters returning from ''VideoGame/HarvestMoonANewBeginning'' and previous ''VideoGame/StoryOfSeasons'' games.

to:

''Story of Seasons: Pioneers of Olive Town'' is an installment of the ''VideoGame/StoryOfSeasons'' FarmLifeSim series released in 2021, making it the first game of the franchise released on UsefulNotes/NintendoSwitch Platform/NintendoSwitch to be an original title rather than the EnhancedRemake that ''VideoGame/StoryOfSeasonsFriendsOfMineralTown'' was.

The PlayerCharacter's grandfather was one of the founders of Olive Town, where he used to run a farm. Impressed by the tale, they decide to move to Olive Town. Unfortunately, the farm was abandonned abandoned long ago, turned into a forest lacking even the remnants of a farm house, while what facilities are left are too damaged to be of any use. Olive Town itself is fortunately still standing and its mayor, who knew their grandfather, is fine with giving the PlayerCharacter all the help they need to revive the farm to its former glory. He wouldn't mind a little help turning the town into a popular tourist site, either.

From there, it's the standard ''VideoGame/StoryOfSeasons'' formula: manage the farm, befriend the locals, maybe marry and start a family with one of the latter. The means by which the farm is expanded differs from previous installments in the series in that many crops, animals, and farm facilities need to be salvaged from the forest that the farm has become before more of them can be purchased in town, making exploration necessary to bring more variety in. The farm ''also'' happens to be on top of a massive archeological site, which results in various ancient artifacts being found after rainy days or in the mines. And the town has a mostly-empty museum that will be all too happy to get those artifacts, photos of local wildlife, and any fish the player can catch.

DownloadableContent was created to be gradually made available after the game's release for a price, including new areas with characters returning from ''VideoGame/HarvestMoonANewBeginning'' and previous ''VideoGame/StoryOfSeasons'' games.



** The child is obtained by mystical means regardless of the type of pairing the PlayerCharacter is in. Since previous games had a local medical professional who existed partly to assisst with the birth of the PlayerCharacter's child, the lack of a doctor or at least a resident who happens to be a midwife is quite noticeable.

to:

** The child is obtained by mystical means regardless of the type of pairing the PlayerCharacter is in. Since previous games had a local medical professional who existed partly to assisst assist with the birth of the PlayerCharacter's child, the lack of a doctor or at least a resident who happens to be a midwife is quite noticeable.



* MagicalDivorce: The divorce is a CosmicRetcon that will revert the relationship to before the proposal and cause the couple's child to vanish.

to:

* MagicalDivorce: You can request a divorce through the nature goddess. The divorce is a CosmicRetcon that will revert the relationship to the status it was at before the proposal and (and cause [[RetGone the couple's child to vanish.vanish]] if they have one).



* RetGone: Since the divorce is really more of a CosmicRetcon, any divorce happening after the child's birth will cause them to simply disappear.

to:

* RetGone: Since the divorce is really more of a CosmicRetcon, any divorce happening after the child's birth you getting a child will cause them to simply disappear.
Is there an issue? Send a MessageReason:
Added example(s)


* WholesomeCrossdresser: Taken even further than previous installments. Here, the choice of name and gender is completely separate from the character creation interface, so it's entirely possible for the player to make a character with the most feminine presentation allowed by the available options and then tell Victor that they're his old friend's grand''son''. Or vice-versa. Even wedding outfits aren't tied to gender this time: there are two choices of male-coded clothing and two choices and female-coded clothing, all four being available regardless of what Victor was told at the beginning.

to:

* WholesomeCrossdresser: Taken even further than previous installments. Here, the choice of name and gender is completely separate from the character creation interface, so it's entirely possible for the player to make a character with the most feminine presentation allowed by the available options and then tell Victor that they're his old friend's grand''son''. Or vice-versa. Even wedding outfits aren't tied to gender this time: there are two choices of male-coded clothing and two choices and female-coded clothing, all four being available regardless of what Victor was told at the beginning.beginning.
* WonderChild: Regardless of the genders of the paired couple--same-sex or opposite-sex--you'll always get a child the same way: an earth sprite shows up, leads you off and shows you a baby they found in the woods, and gives it to you to go raise with your partner--who had no idea this would happen until you show up with the kid. [[UncannyFamilyResemblance The kid still has either your hair color/eye color/skin tone, or that of your partner's]], depending on how you look at the day of the event. The child will grow through toddlerhood and into a child, but has no relationship values with you--and if you decide to divorce your spouse and end the marriage, they [[RetGone disappear from existence]].
Is there an issue? Send a MessageReason:
Fashion Designer is a redirect to an index now


* GratuitousFrench: Karina, the FashionDesigner staying in town who runs the clothing shop after it's built, sometimes greets the PlayerCharacter with a "Bonjour". She also drops a "magnifique" in the cutscene announcing the opening of her shop and an "à bientôt" at the end of transactions.

to:

* GratuitousFrench: Karina, the FashionDesigner fashion designer staying in town who runs the clothing shop after it's built, sometimes greets the PlayerCharacter with a "Bonjour". She also drops a "magnifique" in the cutscene announcing the opening of her shop and an "à bientôt" at the end of transactions.
Is there an issue? Send a MessageReason:
None


* TheSlacker: Jacopo seems to be only interested in lazing around. He only has his current job because his father, Victor, forced Georg's hand in hope that having a job would change his attitude. One event has Georg vent about Jacopo's lack of work ethic to the PlayerCharacter. Jacopo responds to overhearing that conversation by suggesting that he might be more motivated if he had a beautiful wife, hence Georg should find one for him if he wants him to work harder.

to:

* TheSlacker: Jacopo seems to be only interested in lazing around. He only has his current job because his father, Victor, forced Georg's hand in the hope that having a job would change his attitude. One event has Georg vent about Jacopo's lack of work ethic to the PlayerCharacter. Jacopo responds to overhearing that conversation by suggesting that he might be more motivated if he had a beautiful wife, hence Georg should find one for him if he wants him to work harder.
Is there an issue? Send a MessageReason:
None


* CoolBike: When Lars and Damon's motocycles are seen onscreen, they are shown to have decorative paint jobs and are both proper motorcycles, while the PlayerCharacter has a quite basic scooter.

to:

* CoolBike: When Lars and Damon's motocycles motorcycles are seen onscreen, they are shown to have both be proper motorcycles with decorative paint jobs and are both proper motorcycles, jobs, while the PlayerCharacter has a quite basic scooter.



* DevelopersDesiredDate: The base game has content that unlocks only if the PlayerCharacter marries [[spoiler:Iori]], while it doesn't show up if any of the other marriage candidates are married.

to:

* DevelopersDesiredDate: The base game has content that unlocks only if the PlayerCharacter marries [[spoiler:Iori]], while it doesn't show up if they marry any of the other marriage candidates are married.candidates.



* INeedToGoIronMyDog: One event consists of Cindy trying to get out of spending time with Mikey by pretending to have other plans and promptly enlisting Jacopo to pretend the two of them were planning on going shopping. Mikey, however, decides he wants to go shopping, as well. Cindy gets out of ''that'' by pretending to have changed her mind about shopping and decided she wants to the activity she and Mikey were initially supposed to do together.

to:

* INeedToGoIronMyDog: One event consists of Cindy trying to get out of spending time with Mikey by pretending to have other plans plans, and promptly enlisting Jacopo to pretend the two of them were planning on going shopping. Mikey, however, decides he wants to go shopping, shopping as well. Cindy gets out of ''that'' by pretending to have changed her mind about shopping and decided she wants to do the activity she and Mikey were initially supposed to do together.



* LatinoIsBrown: Between the names and the GratuitousSpanish that sometimes comes out of Marcos and Manuela's mouth, there are plenty of idications that Emilio's brown-skinned family is supposed to be Latino.

to:

* LatinoIsBrown: Between the names and the GratuitousSpanish that sometimes comes out of Marcos and Manuela's mouth, there are plenty of idications indications that Emilio's brown-skinned family is supposed to be Latino.



* MustHaveCaffeine: Damon is frequently about to have yet another cup of coffee in his dialog, several of his favorite gifts are coffee products, the one he likes the most among them being a plain, no-frills, ready to drink cup of coffee.
* {{Nerf}}: Cooked dishes no longer sell better than the ingredients used to make them would have and take in-game time to cook, encouraging the player to stick to using them as gifts, PowerUpFood or towards Lovett's challenges rather than the money maker they could be in previous games.
* NobodyHereButUsBirds: The assassin sent after Iori sometimes meows like a cat in response to his presence being detected. [[spoiler:Iori's first heart event involves passing off his one-sided conversation with his would-be assassin as talking to a cat who is trying to stealthily steal his fishing catches]] precisely because the assassin consistently resorts to meowing.

to:

* MustHaveCaffeine: Damon is frequently about to have yet another cup of coffee in his dialog, and several of his favorite gifts are coffee products, the one he likes the most among them being a plain, no-frills, ready to drink cup of coffee.
* {{Nerf}}: Cooked dishes no longer sell better than the ingredients used to make them would have have, and take in-game time to cook, encouraging the player to stick to using them as gifts, PowerUpFood PowerUpFood, or towards Lovett's challenges challenges, rather than the money maker they could be in previous games.
* NobodyHereButUsBirds: The assassin sent after Iori sometimes meows like a cat in response to his presence being detected. [[spoiler:Iori's first heart event involves passing off his one-sided conversation with his would-be assassin as talking to a cat who is trying to stealthily steal his fishing catches]] catches]], precisely because the assassin consistently resorts to meowing.
Is there an issue? Send a MessageReason:
None


The PlayerCharacter's grandfather was one of the founders of Olive Town, in which he used to run a farm. Impressed by tale, they decide to move to Olive Town. Unfortunately, the farm has been abandonned long ago, turned into a forest lacking even the remnants of a farm house, while what facilities are left are too damaged to be of any use. Olive Town itself is fortunately still standing and its mayor, who knew their grandfather, is fine with giving the PlayerCharacter all the help they need to revive the farm to its former glory. He wouldn't mind a little help turning the town into a popular tourist site, either.

From there, it's the standard ''VideoGame/StoryOfSeasons'' formula: manage the farm, befriend the locals, maybe start a family with one of the latter. The means by which the farm is expanded differs from previous installments in the series in that many crops, animals and farm facilities need to be salvaged from the forest the farm has become before more of them can be purchased in town, making exploration necessary to bring more variety in. The farm ''also'' happens to be on top of a massive archeological site, which results in various ancient artifacts being found after rainy days or in the mines. And the town has a mostly-empty museum that will be all too happy to get those artifacts, photos of local wildlife and any fish the player can catch.

to:

The PlayerCharacter's grandfather was one of the founders of Olive Town, in which where he used to run a farm. Impressed by the tale, they decide to move to Olive Town. Unfortunately, the farm has been was abandonned long ago, turned into a forest lacking even the remnants of a farm house, while what facilities are left are too damaged to be of any use. Olive Town itself is fortunately still standing and its mayor, who knew their grandfather, is fine with giving the PlayerCharacter all the help they need to revive the farm to its former glory. He wouldn't mind a little help turning the town into a popular tourist site, either.

From there, it's the standard ''VideoGame/StoryOfSeasons'' formula: manage the farm, befriend the locals, maybe start a family with one of the latter. The means by which the farm is expanded differs from previous installments in the series in that many crops, animals animals, and farm facilities need to be salvaged from the forest that the farm has become before more of them can be purchased in town, making exploration necessary to bring more variety in. The farm ''also'' happens to be on top of a massive archeological site, which results in various ancient artifacts being found after rainy days or in the mines. And the town has a mostly-empty museum that will be all too happy to get those artifacts, photos of local wildlife wildlife, and any fish the player can catch.



** If the player ends up with two of the same ancient object or more, whatever is left after the museum donation can be put on a countertop. If there is only one, a reproduction can be purchased from Beth.

to:

** If the player ends up with two or more of the same ancient object or more, object, whatever is left after the museum donation can be put on a countertop. If there is only one, a reproduction can be purchased from Beth.



* BrokenBridge: There is a literal one between the first a second areas of the farm. The rubble between the second and third areas serves the purpose of making part of the farm unacessible until later in the game, as well. There is yet another literal case between the bulk of the third area and the third mine.
* CastingCouch: A G-rated mention of this happens in one of Blaire's events. The PlayerCharacter, Misaki, Mikey and Jason stop Blaire as she's about to go meet a producer who said he would talk to the judges of her next audition for her. Misaki is ''very'' wary of the fact that Blaire is meeting the producer one on one and insists upon going with Blaire if she insists on going to meet the producer. Watching the event with this trope in mind makes it easy to figure out what Misaki is afraid Blaire is going to get dragged into.

to:

* BrokenBridge: There is a literal one between the first a and second areas of the farm. The rubble between the second and third areas also serves the purpose of making part of the farm unacessible until later in the game, as well.game. There is yet another literal case between the bulk of the third area and the third mine.
* CastingCouch: A G-rated mention of this happens in one of Blaire's events. The PlayerCharacter, Misaki, Mikey Mikey, and Jason stop Blaire as she's about to go meet a producer who said he would talk to the judges of her next audition for her. Misaki is ''very'' wary of the fact that Blaire is meeting the producer one on one one, and insists upon going with Blaire if she insists on going to meet the producer. Watching the event with this trope in mind makes it easy to figure out what Misaki is afraid Blaire is going to get dragged into.
Is there an issue? Send a MessageReason:
None


* UptownGirl: Discussed and defied in Iori's confession event. Iori points out that he pretty much self-exiled and renounced any birthright from his country of origin, hence he considers his romance with the PlayerCharacter to not truly be one.

to:

* UptownGirl: Discussed and defied in Iori's confession event. Iori points out that he pretty much self-exiled and renounced any birthright from his country of origin, hence he considers his romance with the PlayerCharacter to not truly be an interclass one.
Tabs MOD

Removed: 137

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* MixedAncestry: Laura's parents are a mixed-race couple, her father's skin being quite light in color and her mother's being quite dark.
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* AllGirlsWantBadBoys: If you choose to follow Damon's romance path.[[note]]The player character's gender doesn't actually affect the ability to romance him, so a GenderFlipped case of All Guys Want Bad Boys is in effect here as well.[[/note]] He's a black-clad biker dude with a [[GRatedDrug caffeine addiction]]. Furthermore, as the only unemployed adult in the game, he apparently has no other means of support than mooching off his family and wandering aimlessly around Olive Town no matter what day it is. Naturally, he turns out to be a JerkWithAHeartOfGold.


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* GRatedDrug: Damon's coffee addiction is basically there to establish him as an [[JerkWithAHeartOfGold edgy bad boy]] in a family-friendly setting.
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* TwoMenOneDress: During one event, the horse the PlayerCharacter runs into turns out to be Jacopo and Victor sharing a horse costume.
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* BenevolentBoss: Misaki, the owner of the Capeside Bistro, is one to Blaire. Blaire's events show her to have come to know Blaire better than her own parents do and to be care enough about her to insist on accompanying her when she suspect she's obliviously walking into a CastingCouch situation. The pairing between Blaire and the PlayerCharacter are also among those for which Misaki is a ShipperOnDeck.

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* BenevolentBoss: Misaki, the owner of the Capeside Bistro, is one to Blaire. Blaire's events show her to have come to know Blaire better than her own parents do and to be care enough about her to insist on accompanying her when she suspect suspects she's obliviously walking into a CastingCouch situation. The pairing between Blaire and the PlayerCharacter are also among those for which Misaki is a ShipperOnDeck.
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''Story of Seasons: Pioneers of Olive Town'' is an installment of ''VideoGame/StoryOfSeasons'' released in 2021, making it the first game of the franchise to be released on UsefulNotes/NintendoSwitch to be an original title rather than the EnhancedRemake that ''VideoGame/StoryOfSeasonsFriendsOfMineralTown'' was.

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''Story of Seasons: Pioneers of Olive Town'' is an installment of ''VideoGame/StoryOfSeasons'' released in 2021, making it the first game of the franchise to be released on UsefulNotes/NintendoSwitch to be an original title rather than the EnhancedRemake that ''VideoGame/StoryOfSeasonsFriendsOfMineralTown'' was.
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* UptownGirl: Discussed and defied in Iori's confession even. Iori points out that he pretty much self-exiled and renounced any birthright from his country of origin, hence he considers his romance with the PlayerCharacter to not truly be one.

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* UptownGirl: Discussed and defied in Iori's confession even.event. Iori points out that he pretty much self-exiled and renounced any birthright from his country of origin, hence he considers his romance with the PlayerCharacter to not truly be one.
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* UptownGirl: Discussed and defied in Iori's confession even. Iori points out that he pretty much self-exiled and renounced any birthright from his country of origin, hence he considers his romance with the PlayerCharacter to not truly be one.
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** The number of festivals was drastically cut, reducing each season to a MiniGame type festival and a cutscene type festival intended for budding or ongoing couples. Ironically, the festivals that were dropped are those that actually involve farming.

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** The number of festivals was drastically cut, reducing the special days in each season to a MiniGame type festival and a cutscene type festival intended for budding or ongoing couples. Ironically, the festivals that were dropped are those that actually involve farming.



** The child is obtained by mystical means regardless of the type of pairing the PlayerCharacter is in. Since previous games had a local professional who existed partly to assisst with the birth of the PlayerCharacter's child, the lack of a doctor or at least a resident who happens to be a midwife is quite noticeable.

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** The child is obtained by mystical means regardless of the type of pairing the PlayerCharacter is in. Since previous games had a local medical professional who existed partly to assisst with the birth of the PlayerCharacter's child, the lack of a doctor or at least a resident who happens to be a midwife is quite noticeable.



** One event happens because Jacopo got his wallet mixed up with a banana peel and threw his wallet into the sea. That method of disposal isn't quite ideal for a banana peel, either.

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** One event happens because Jacopo got gets his wallet mixed up with a banana peel and threw throws his wallet into the sea. That method of disposal isn't quite ideal for a banana peel, either.



* MiniatureSeniorCitizens: Linh's grandfather Nguyen and Jack's grandmother Jessie are about the same height as Mikey and Cindy, the local young children. It's especially noticeable with Jessie, who lives under the same roof as Cindy.

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* MiniatureSeniorCitizens: Linh's grandfather Nguyen and Jack's grandmother Jessie are about the same height as Mikey and Cindy, the local young children. It's especially noticeable with Jessie, who is Cindy's grandmother and hence lives under the same roof as Cindy.her.
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* ItsNotYouItsMyEnemies: Because of the assassin who is after him, Iori eventually tries to get the PlayerCharacter to stop spending time with him. Continuing his RomanceSidequest past that point is effectively defying this trope. Appropriately, he brings this up in the last event that happens before the PlayerCharacter can make Iori their official boyfriend.
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* BenevolentBoss: Misaki, the owner of the Capeside Bistro, is one to Blaire. Blaire's events show her to have come to know Blaire better than her own parents do and to be care enough about her to insist on accompanying her when she suspect she's obliviously walking into a CastingCouch situation. The pairing between Blaire and the PlayerCharacter are also among those for which Misaki is a ShipperOnDeck.

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* CastingCouch: A G-rated mention of this happens in one of Blaire's events. The PlayerCharacter, Misaki, Mikey and Jason stop Blaire as she's about to go meet a producer who said he would talk to the judges of her next audition for her. Misaki is ''very'' wary of the fact that Blaire is meeting the producer one on one and insists upon going with Blaire if she insists on going to meet the producer. Watching the event with this trope in mind makes it easy to figure out what Misaki is afraid Blaire is going to get dragged into.



* WholesomeCrossdresser: Taken even further than previous installments. Here, the choice of name and gender is completely separate from the character creation interface, so it's entirely possible for the player to make a character with the most feminine presentation ever and then tell Victor that they're his old friend's grand''son''. Or vice-versa. Even wedding outfits aren't tied to gender this time: there are two choices of male-coded clothing and two choices and female-coded clothing, all four being available regardless of what Victor was told at the beginning.

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* WholesomeCrossdresser: Taken even further than previous installments. Here, the choice of name and gender is completely separate from the character creation interface, so it's entirely possible for the player to make a character with the most feminine presentation ever allowed by the available options and then tell Victor that they're his old friend's grand''son''. Or vice-versa. Even wedding outfits aren't tied to gender this time: there are two choices of male-coded clothing and two choices and female-coded clothing, all four being available regardless of what Victor was told at the beginning.
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* BrokenBridge: There is a literal one between the first a second areas of the farm. The rubble between the second and thrid areas serves the purpose of making part of the farm unacessible until later in the game, as well.

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* BrokenBridge: There is a literal one between the first a second areas of the farm. The rubble between the second and thrid third areas serves the purpose of making part of the farm unacessible until later in the game, as well.well. There is yet another literal case between the bulk of the third area and the third mine.

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* LitteringIsNoBigDeal: One event happens because Jacopo got his wallet mixed up with a banana peel and threw his wallet into the sea. That method of disposal isn't quite ideal for a banana peel, either.

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* LitteringIsNoBigDeal: LitteringIsNoBigDeal:
**
One event happens because Jacopo got his wallet mixed up with a banana peel and threw his wallet into the sea. That method of disposal isn't quite ideal for a banana peel, either.either.
** Parts of Jack's RomanceSidequest involve Cindy getting the idea that snowglobes are meant to be thrown into the sea when angry at someone and later acting on that belief, despite the fact that snowglobes are one of the worse things to throw into water, if only because they are made of glass.

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