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* TheCavalry: Antagonist example; once the enemy's statue is reduced below a certain amount, they will automatically summon a wave of reinforcement units.


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* TheCavalry: In addition to enemies summoning reinforcements when their statue is at low enough health, a later patch gave statue upgrades the additional functionality of summoning reinforcements for the player in the same way.
* ClothesMakeTheSuperman: In this game, the various skins you can unlock give your units extra bonuses:
** [[GardenGarment Leaf skins]] reduce the unit's cost and training time.
** [[AnIcePerson Ice skins]] cause the unit to slow enemies on attack, or immobilize them briefly if user-controlled.
** [[PeltsOfTheBarbarian Savage skins]] reduce the duration of stuns dealt to the wearer and [[WeaponOfXSlaying give them bonus damage against Deads]]. Player-controlled units also get increased attack and movement speed.
** [[LavaAddsAwesome Lava skins]] cause the unit to [[AttackReflector reflect some of the damage they take onto the attacker]], and user-controlled units ignite enemies hit to deal DamageOverTime.
** [[BadWithTheBone Undead skins]] cause the wearer to revive as a Dead when killed, and user-controlled units also convert enemies that they kill into Deads (with the type dependent on the unit that's being converted).
** [[CastingAShadow Vamp skins]] increase the wearer's health, grant LifeDrain on their attacks, and provide immunity to poison. Player-controlled units also strike a small area with their attacks.

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* AmbidextrousSprite: The stick figure aesthetic means it's usually not a problem... but then you have the Spearton and Juggerknight's shields switching sides to always face the screen.

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* AmbidextrousSprite: The stick figure aesthetic means it's usually not a problem... but then you have the Spearton and Juggerknight's shields switching sides to always face the screen. Archis in ''Stick War 3'' is another notable example as his character portrait sports an eyepatch, which is never seen in gameplay because his good eye is always facing the screen.



* RevenueEnhancingDevices: ''Stick War 2'' and ''Stick War 3'' have purely cosmetic skins and accessories that can be purchased with real money. ''Stick War: Legacy'' subverts this as the skins provide actual bonuses.



* YouRequireMoreVespeneGas: Gold, and Mana in ''2''.

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* YouRequireMoreVespeneGas: Gold, and Gold is used as the primary resource across the series. Mana is introduced in ''2''.''2'' (and is replaced by Crystal in ''3'') as a secondary resource for advanced units and spells.



* UniqueEnemy: [[TheSavageIndian The Natives.]] They only appear in the second mission, and they are basically reskinned Spearton that the player is forced to fight very early on in order to march to Swordwrath.

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* UniqueEnemy: [[TheSavageIndian The Natives.]] They only appear in the second mission, and they are basically reskinned Spearton (minus the ability to throw their spears) that the player is forced to fight very early on in order to march to Swordwrath.



* DesignItYourselfEquipment: Instead of playing with pre-made factions, this game allows you to design your own armies by mixing and matching units, upgrades, spells, and passive enhancements.

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* DesignItYourselfEquipment: LimitedLoadout: Instead of playing with pre-made factions, this game allows you to design your own armies by mixing and matching units, upgrades, spells, and passive enhancements.enhancements. You're limited to 8 slots per army, with each upgrade or unit occupying a slot, forcing players to pick and choose the ones that best form a cohesive strategy.


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* MutuallyExclusivePowerUps: Mythical enchantments, marked by a star above their icon, are limited to one per army.

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* AllegedlyFreeGame: Averted. While it's a free game with in-app purchases, the game is perfectly functional and beatable without spending a penny, in-game currency can be easily amassed through grinding, and the stuff you get with that currency is more of a bonus to an already complete game. However, paying up allows the player to get unlimited Crown of Inamorta entries and prevents the weekly missions from being TemporaryOnlineContent by letting the player play all of them at any time.

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* AllegedlyFreeGame: Averted.Downplayed. While it's a free game with in-app purchases, the game is perfectly functional and beatable without spending a penny, in-game currency can be easily amassed through grinding, and the stuff you get with that currency is more of a bonus to an already complete game. However, paying up allows the player to get unlimited Crown of Inamorta entries and prevents the weekly missions from being TemporaryOnlineContent by letting the player play all of them at any time.time, and the higher difficulties are extremely hard to beat without spells.




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[[folder:''Stick War 3'']]
* DesignItYourselfEquipment: Instead of playing with pre-made factions, this game allows you to design your own armies by mixing and matching units, upgrades, spells, and passive enhancements.
* HeroUnit: A new category of units added are Generals, leaders of various factions that you can deploy as units in play. They tend to be more powerful versions of basic units with strong abilities, but only one of each can be active at a time.
* OnlyAFleshWound: When a General is defeated in battle, instead of dying they'll limp back to your base. Once they get there, they can be redeployed by paying their training cost again.
[[/folder]]

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* ArtEvolution:
** While the basic stick figure aesthetic remained the same, characters' accessories became more elaborate in later games, and the animations became a lot more fluid.
** While the Giant remained largely the same in ''Stick War 3'', the other returning Chaos units got significant facelifts, as did the hero units returning from ''Legacy''.
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* UnusableEnemyEquipment: Despite skins existing in this game, there is no way that the Speartons can equip the skins that makes them look like [[UniqueEnemy the Natives]] fought in the second mission. While the Savage skin is the [[ClosestThingWeGot closest the Speartons get to looking like the Natives,]] they still lake the unique feather and shield design.

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* UnusableEnemyEquipment: Despite skins existing in this game, there is no way that the Speartons can equip the skins that makes them look like [[UniqueEnemy the Natives]] fought in the second mission. While the Savage skin is the [[ClosestThingWeGot closest the Speartons get to looking like the Natives,]] they still lake lack the unique feather and shield design.
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* UnusableEnemyEquipment: Despite skins existing in this game, there is no way that the Speartons can equip the skins that makes them look like [[UniqueEnemy the Natives]] fought in the second mission. While the Savage skin is the [[ClosestThingWeGot closest the Speartons get to looking like the Natives,]] they still lake the unique feather and shield design.
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* TheSavageIndian: Despite being called Natives in this game, they have the imagery that comes with it: feather on head, spear and shield, and entirely relentless to slaughter their invaders.
* UniqueEnemy: [[TheSavageIndian The Natives.]] They only appear in the second mission, and they are basically reskinned Spearton that the player is forced to fight very early on in order to march to Swordwrath.
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[[foldercontrol]]

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Removed an entry, because I don't think it applies given the games have alright, non-excuse plots. Also, added an entry.


* DefendCommand: The game allows you to garrison all of your units, miners included, in your base, while invulnerable castle archers fend off the enemy. However, doing so will leave your monument open to attack.

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* DefendCommand: DefendCommand:
**
The game allows you to garrison all of your units, miners included, in your base, while invulnerable castle archers fend off the enemy. However, doing so will leave your monument open to attack.attack.
** In later games, Swordwrath and Speartons are able to defend themselves. With Speartons, this reduces their speed.



* ExcusePlot

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Updated some information and fixed 2 errors.


->''The others are known as: "[[ArcherArchetype Archidons]]" the way of the archer, "[[SwordTropes Swordwrath]]" the way of the sword, "[[FunctionalMagic Magikill]]" the way of the mage, and "[[BladeOnAStick Speartons]]" the way of the Spear.''

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->''The others are known as: "[[ArcherArchetype Archidons]]" Archidonis]]" the way of the archer, "[[SwordTropes Swordwrath]]" the way of the sword, "[[FunctionalMagic Magikill]]" the way of the mage, and "[[BladeOnAStick Speartons]]" the way of the Spear.''



The game also has a sequel called ''[[http://stickwar.us/stick-war-2/ Stick War 2]]'' and an [[UsefulNotes/AndroidGames Android app]] remake/adaptation called ''Stick War: Legacy''.
There is also a second sequel in development to be released in December 2021.

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The game also has a sequel called ''[[http://stickwar.us/stick-war-2/ Stick War 2]]'' and an [[UsefulNotes/AndroidGames Android app]] remake/adaptation called ''Stick War: Legacy''. \n There is also a second sequel in development to be released development, which is called ''Stick War 3'' and went into open beta in December 2021.



!!This game has the following tropes:

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!!This game !!These games has the following tropes:
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Fixed 2 errors.


->''[[InAWorld In a world]] called Inamorata, you're surrounded by discriminate nations devoted to their individual technology, and struggle for dominance. Each society has developed its own unique way to wage war. Proud of their unique craft they have become obsessed to the point of worship, [[CargoCult turning weapons to religion]]. Each believe that their way of life is the only way, and are dedicated to teaching their policies to all other nations through what their leaders claim as divine intervention, or as you will know it… war.''

->''The others are known as: "[[ArcherArchetype Archidonis]]" the way of the archer, "[[SwordTropes Swordwrath]]" the way of the sword, "[[FunctionalMagic Magikill]]" the way of the mage, and "[[BladeOnAStick Speartons]]" the way of the Spear.''

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->''[[InAWorld In a world]] called Inamorata, Inamorta, you're surrounded by discriminate nations devoted to their individual technology, and struggle for dominance. Each society has developed its own unique way to wage war. Proud of their unique craft they have become obsessed to the point of worship, [[CargoCult turning weapons to religion]]. Each believe that their way of life is the only way, and are dedicated to teaching their policies to all other nations through what their leaders claim as divine intervention, or as you will know it… war.''

->''The others are known as: "[[ArcherArchetype Archidonis]]" Archidons]]" the way of the archer, "[[SwordTropes Swordwrath]]" the way of the sword, "[[FunctionalMagic Magikill]]" the way of the mage, and "[[BladeOnAStick Speartons]]" the way of the Spear.''
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* ZergRush: Fury Crawlers, which look like demonic [[EverythingsBetterWithMonkeys monkeys]]. Compared to the Swordwrath, Crawlers are weaker, but cheaper and quicker to train, and become more powerful if more of them are active.

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* ZergRush: Fury Crawlers, which look like demonic [[EverythingsBetterWithMonkeys monkeys]].monkeys. Compared to the Swordwrath, Crawlers are weaker, but cheaper and quicker to train, and become more powerful if more of them are active.
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* NationalWeapon: Exaggerated to the point of CargoCult; see above.
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* AndYourRewardIsClothes: The December 2018 patch adds alternate skins for each unit other than the Giant, which can be unpacked from chests or bought with gems. Skins also grant additional abilities to each unit.

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* AndYourRewardIsClothes: The December 2018 patch adds alternate skins for each unit other than the Giant, which can be unpacked from chests or bought with gems. Skins also grant additional abilities to each unit. A future patch added skins for Giants.
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Also has a sequel called ''[[http://stickwar.us/stick-war-2/ Stick War 2]]'' and an [[UsefulNotes/AndroidGames Android app]] remake/adaptation called ''Stick War: Legacy''.

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Also The game also has a sequel called ''[[http://stickwar.us/stick-war-2/ Stick War 2]]'' and an [[UsefulNotes/AndroidGames Android app]] remake/adaptation called ''Stick War: Legacy''.
There is also a second sequel in development to be released in December 2021.

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* AllegedlyFreeGame: Averted. While it's a free game with in-app purchases, the game is perfectly functional and beatable without spending a penny, in-game currency can be easily amassed through grinding, and the stuff you get with that currency is more of a bonus to an already complete game.

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* AllegedlyFreeGame: Averted. While it's a free game with in-app purchases, the game is perfectly functional and beatable without spending a penny, in-game currency can be easily amassed through grinding, and the stuff you get with that currency is more of a bonus to an already complete game. However, paying up allows the player to get unlimited Crown of Inamorta entries and prevents the weekly missions from being TemporaryOnlineContent by letting the player play all of them at any time.



* ArrangeMode: The Crown of Inamorta mode puts the player in a single-elimination tournament with four distinct game modes aside from the usual formula. Additionally, weekly missions can include many different twists and win conditions.



** Speartons' shield upgrade now give them a chance to NoSell any incoming attack, even when not actively blocking. Player-controlled Speartons' spear throw now does much more damage.
** Magikill now get to summon up to two minions by default, up from one (up to 5 with upgrades, increased from 4) and now deal more damage with their attack spell. Additionally, their staff upgrade now increases their spell damage instead of stun duration.
* BlingOfWar: Fully-upgraded units (aside from Giants, which simply get bigger) get shiny gold gear.

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** Speartons' shield upgrade now give them a chance to NoSell any incoming attack, even when not actively blocking. Player-controlled Speartons' spear throw now does much more damage.
damage. A patch also gave them the ability to stun enemies by headbutting them.
** Magikill now get to summon up to two minions by default, up from one (up to 5 with upgrades, increased from 4) and now deal more damage with their attack spell. Additionally, their staff upgrade now increases their spell damage instead of stun duration.
duration. A patch also caused their damage upgrade to also grant extra movement speed.
* BlingOfWar: Fully-upgraded units (aside from Giants, which simply get bigger) get shiny gold gear. The Golden Archidon and Golden Spearton you can summon from spells also have bright golden armor and weaponry.


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* CreatorCameo: Crazy Jay, the AuthorAvatar of one of the game's creators, appears as an opponent in the Crown of Inamorta mode.


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* AnIcePerson: The Ice skins that can be unlocked for your units give them the ability to slow enemies on hit. Player-controlled units with the skin will instead immobilize enemies briefly.


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* SetBonus: Equipping the same skin on all of your units gives your statue that skin as well. It grants the statue a minor boost to gold generation and health regeneration.
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Also has a sequel called ''[[http://stickwar.us/stick-war-2/ Stick War 2]]'' and an [[AndroidGames Android app]] remake/adaptation called ''Stick War: Legacy''.

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Also has a sequel called ''[[http://stickwar.us/stick-war-2/ Stick War 2]]'' and an [[AndroidGames [[UsefulNotes/AndroidGames Android app]] remake/adaptation called ''Stick War: Legacy''.

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* ArbitraryHeadcountLimit: Like with many RealTimeStrategy games, there is a population limit. The first game has a limit of 20 units (of any kind), while the sequel sets a cap of 80 but gives each unit a different population cost. Notably, you could easily go over the cap in the first game with Magikill minions, as the Magikill's summoning spell was not restricted by the population cap even though their minions counted towards it.

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* AmbidextrousSprite: The stick figure aesthetic means it's usually not a problem... but then you have the Spearton and Juggerknight's shields switching sides to always face the screen.
* ArbitraryHeadcountLimit: Like with many RealTimeStrategy games, there is a population limit. The first game has a limit of 20 units (of any kind), while the sequel sets a cap of 80 but gives each unit a different population cost. Notably, you could easily go over the cap in the first game with Magikill minions, as the Magikill's summoning spell was not restricted by the population cap even though their minions counted towards it. ''Legacy'' has a population cap of 40 with different units having different population costs, and Magikill minions no longer count towards the limit.



* ACommanderIsYou: Order is Balanced, possessing some of everything and having units that are middle-of-the-road in cost and power. Chaos is the Spammer, employing units that tend to be cheaper in both resources and population and deal more damage, at the expense of being squishier. Elementals are the Elitist, as their [[FusionDance fusion units]] are generally much more powerful than their Order and Chaos counterparts, but also have much higher resource and population costs.



* EvilCounterpart: Each of the [[spoiler:Chaos Empire's]] units is one to a unit from the Order and rebel nations, with the exception of the Bomber.

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* EvilCounterpart: Each of the [[spoiler:Chaos Empire's]] units is one to a unit from the Order and rebel nations, with the exception of the Bomber.Bomber (which can still be ''loosely'' equated to the Shadowrath as a speedy GlassCannon).



** Played with the Giants, as they are now separated into two sepearate units, Order and [[spoiler:Chaos]]. Order Giants zig-zag this as they have different capabilities (throwing boulders of rock, dealing high damage with fairly fast rate of fire at a single unit) from the original ones. Meanwhile, [[spoiler:Chaos]] Giants invert this trope as they are virtually identical with the ones in the previous game, but they now deal far higher damage towards units, while doing less damage to statues. They also possess HealingFactor.

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** Played with the Giants, as they are now separated into two sepearate separate units, Order and [[spoiler:Chaos]]. Order Giants zig-zag this as they have different capabilities (throwing boulders of rock, dealing high damage with fairly fast rate of fire at a single unit) from the original ones. Meanwhile, [[spoiler:Chaos]] Giants invert this trope as they are virtually identical with the ones in the previous game, but they now deal far higher damage towards units, while doing less damage to statues. They also possess HealingFactor.



* OutsideContextProblem: Implied to be the case with the Elementals, which don't even feature in the single-player campaign. Medusa was one to the Order-Rebel conflict, up until they decide to join forces and take down the Chaos Empire.



* AllegedlyFreeGame: Averted. While it's a free game with in-app purchases, the game is perfectly functional and beatable without spending a penny, in-game currency can be easily amassed through grinding, and the stuff you get with that currency is more of a bonus to an already complete game.
* AndYourRewardIsClothes: The December 2018 patch adds alternate skins for each unit other than the Giant, which can be unpacked from chests or bought with gems. Skins also grant additional abilities to each unit.



* BribingYourWayToVictory: Entirely possible with the addition of power-ups that are purchased with gems, which can be amassed through gameplay or purchased with real money.

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* BlingOfWar: Fully-upgraded units (aside from Giants, which simply get bigger) get shiny gold gear.
* BoringButPractical: Leaf skins are the only ones that offer no combat bonuses, instead giving the equipped unit a reduction to training time and cost. While they don't make your army stronger, they do make your army much cheaper and faster to build, and are both cheap to get and show up frequently in chests.
* BribingYourWayToVictory: Entirely possible with the addition of power-ups that are purchased with gems, and skins, which are purchasable with gems that can be amassed through gameplay or purchased with real money. However, being based on the original Stick War, the game is perfectly beatable without them.



* KingMook: Two of the purchaseable powerups in the game allow you to summon either a Golden Spearton or Griffon the Great, a super beefed-up Giant. Both are controllable.

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* KingMook: Two of the purchaseable powerups purchasable power-ups in the game allow you to summon either a Golden Spearton or Griffon the Great, a super beefed-up Giant. Both are controllable.

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Added a bit of info to keep the page up to date.


* EnemySummoner: The Magikill are capable of doing this.

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* EnemySummoner: The Magikill are capable of doing this. Averted in the sequel, however, where Magikill carry purely offensive spells.



* FinalBoss: [[spoiler:The huge Giant who initially serves as the enemy statue for the final level.]]



* ArtificialStupidity: The default AI is that once something gets within their detection range (which is fairly large) they will hunt it down and try to kill it, more often than not resulting in your units getting swarmed and immediately beaten to death. This also applies to Meric's, your healers, who will gleefully run headlong into battle, healing themselves the whole way. If a Meric ends up poisoned then it will alternate between healing everyone else and healing the sliver of poison damage it took in the last few seconds.
* BigBad: [[spoiler:Neither any character in the rebel nations or the Order Empire by way of VillainProtagonist, but {{Medusa}}.]]

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* ArtificialStupidity: The default AI is that once something gets within their detection range (which is fairly large) they will hunt it down and try to kill it, more often than not resulting in your units getting swarmed and immediately beaten to death. This also applies to Meric's, Merics, your healers, who will gleefully run headlong into battle, healing themselves the whole way. If a Meric ends up poisoned then it will alternate between healing everyone else and healing the sliver of poison damage it took in the last few seconds.
* BigBad: [[spoiler:Neither any character in the rebel nations or the Order Empire by way of VillainProtagonist, but {{Medusa}}.{{Medusa}}, the leader of the Chaos empire.]]



* FourElementEnsemble: A core mechanic of the multiplayer-only Elemental Empire.
* FusionDance: The [[FourElementEnsemble four basic units]] of the Elemental Empire can do this to create advanced units such as the [[MookMaker Treatures]] and [[ElementNumberFive V]].



** Inverted with the Swordwrath, as they remain mostly the same, and with a new ability ("Rage") to boot.

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** Inverted with the Swordwrath, as they remain mostly the same, and with a new ability ("Rage") to boot. A headshot from an Archidon's arrow will no longer function as a [[OneHitKill]], either.



* NoCampaignForTheWicked: You don't even get to play as the Chaos Empire [[AllegedlyFreeGame without shelling out real money.]]

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* NoCampaignForTheWicked: You don't even get to play as the Chaos Empire [[AllegedlyFreeGame without shelling out real money.]]]] Averted much, much later on through an update, where all empires are free to play.
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I've spent half-hours waiting for the Majikill to run out of gold. Trust me- it works more often than you think on more levels to miner rush. You don't even have to make them run out of gold sometimes. You just overwhelm them naturally via pickaxe knockback.

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* ArtificialStupidity: The AI of many levels in the story campaign, such as the Magikill and Swordswrath, follow the rule that if they have more offensive units than you, they will constantly send every unit they have for an attack to try to defeat you, and when your offensive units outnumber theirs, they will fall back to gain numbers. However, since the miners and castle archers are not included in the offensive unit count, it is posible to build an army of only miners, stockading into your fortress, and wait for your castle archers to [[BoringButPractical easily pick off the weak, standalone enemies that try to rush you]]. When your opponent runs out of gold to mine (and thus the resources to summon units), you can send your miners to kill them via DeathOfAThousandCuts.
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* ArtificialStupdity: The default AI is that once something gets within their detection range (which is fairly large) they will hunt it down and try to kill it, more often than not resulting in your units getting swarmed and immediately beaten to death. This also applies to Meric's, your healers, who will gleefully run headlong into battle, healing themselves the whole way. If a Meric ends up poisoned then it will alternate between healing everyone else and healing the sliver of poison damage it took in the last few seconds.

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* ArtificialStupdity: ArtificialStupidity: The default AI is that once something gets within their detection range (which is fairly large) they will hunt it down and try to kill it, more often than not resulting in your units getting swarmed and immediately beaten to death. This also applies to Meric's, your healers, who will gleefully run headlong into battle, healing themselves the whole way. If a Meric ends up poisoned then it will alternate between healing everyone else and healing the sliver of poison damage it took in the last few seconds.
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* ArtificialStupdity: The default AI is that once something gets within their detection range (which is fairly large) they will hunt it down and try to kill it, more often than not resulting in your units getting swarmed and immediately beaten to death. This also applies to Meric's, your healers, who will gleefully run headlong into battle, healing themselves the whole way. If a Meric ends up poisoned then it will alternate between healing everyone else and healing the sliver of poison damage it took in the last few seconds.

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* LivingStatue: [[spoiler:What happens to the monument in the last mission, which reveals itself to be a very huge Giant and serves as the FinalBoss.]]

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* LivingStatue: MistakenForGranite: [[spoiler:What happens to the monument in the last mission, which reveals itself to be a very huge Giant and serves as the FinalBoss.]]



* WhatHappenedToTheMouse: Despite the last few levels featuring all enemy nations teaming up to try and stop you, Speartons are nowhere to be found.

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* WhatHappenedToTheMouse: Despite the last few levels featuring all enemy nations teaming up to try and stop you, Speartons are nowhere to be found. This is rectified in ''Legacy''.


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* SuddenlyVoiced: The first entry to have proper in-game voice acting.


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* BalanceBuff: Several units received this treatment, as compared to the original ''Stick War'':
** Swordwrath had their cost reduced from 150 to 125, gained a heavily-damaging leap attack, and can now block while moving. Additionally, their speed upgrade now also increases their health.
** Archidons had their cost reduced from 400 to 300. Player-controlled Archidons now have an ArrowCam that can be used to help aim their shots.
** Speartons' shield upgrade now give them a chance to NoSell any incoming attack, even when not actively blocking. Player-controlled Speartons' spear throw now does much more damage.
** Magikill now get to summon up to two minions by default, up from one (up to 5 with upgrades, increased from 4) and now deal more damage with their attack spell. Additionally, their staff upgrade now increases their spell damage instead of stun duration.
* BribingYourWayToVictory: Entirely possible with the addition of power-ups that are purchased with gems, which can be amassed through gameplay or purchased with real money.


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* EyeScream: [[spoiler:When the FinalBoss is defeated, a lone Spearton runs in to finish it off by letting it pick him up so he can stab it in the eye.]]
* KingMook: Two of the purchaseable powerups in the game allow you to summon either a Golden Spearton or Griffon the Great, a super beefed-up Giant. Both are controllable.
* {{Nerf}}: Speartons had their cost increased (from 400 to 500) and no longer throw their spears when AI-controlled.
* NewGamePlus: Unlike the original, ''Legacy'' allows you to replay campaign levels with your upgrades intact after beating the campaign. You can also continue earning upgrade points in doing so, letting you eventually fully upgrade everything.
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* EverythingsDeaderWithZombies: The Undead from the land of [[RedundancyDepartmentOfRedundancy Deads]] [[ZombieGait shamble]], have a chance to poison by…throwing their own flesh at your units, and fall apart into bones upon dying.

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* EverythingsDeaderWithZombies: The Undead from the land of [[RedundancyDepartmentOfRedundancy Deads]] [[ZombieGait shamble]], have a chance to poison by…throwing by… throwing their own flesh at your units, and fall apart into bones upon dying.



* HealingFactor: Chaos do not possess Merics to heal and cure their units in battle, instead all of their units possess passive regeneration and curing. This means that poison will deal almost no damage toward them and it will be automatically cured after 15 seconds.

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* HealingFactor: Chaos [[spoiler:Chaos]] do not possess Merics manual ways to heal and cure their units in battle, instead all of their units possess passive regeneration and curing. This means that poison will deal almost no damage toward them and it will be automatically cured after 15 seconds.



** Inverted with the Giants, either of Order or Chaos. Chaos Giants are virtually identical with the ones in the previous game, but now they deal far higher damage towards units, ignores armor, have auto-heal and cure, while dealing less damage to statues. Order Giants zig-zags this as they have different capabilities (throwing boulders of rock at a single unit, and lacks auto-heal) from the Chaos Giants.

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** Inverted Played with the Giants, either of as they are now separated into two sepearate units, Order or Chaos. Chaos and [[spoiler:Chaos]]. Order Giants zig-zag this as they have different capabilities (throwing boulders of rock, dealing high damage with fairly fast rate of fire at a single unit) from the original ones. Meanwhile, [[spoiler:Chaos]] Giants invert this trope as they are virtually identical with the ones in the previous game, but now they now deal far higher damage towards units, ignores armor, have auto-heal and cure, while dealing doing less damage to statues. Order Giants zig-zags this as they have different capabilities (throwing boulders of rock at a single unit, and lacks auto-heal) from the Chaos Giants.They also possess HealingFactor.



* OurLichesAreDifferent: The Marrowkai are skeletal sorcerers which can send out bones from the ground (or a GrimReaper on occasion) and wields a staff of bone.

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* OurLichesAreDifferent: The Marrowkai are skeletal sorcerers which that wield staffs made of bone. They can send out bones large skeletal fists from the ground (or or a GrimReaper on occasion) and wields a staff of bone.to target an enemy.



* StormingTheCastle: The last mission consists of [[spoiler:you storming the Chaos Empire's capital.]]
* TakenForGranite: After [[spoiler:Reducing the final monument's health to half, Medusa comes out herself and inflicts this on all your units currently in the field. Thankfully, you get a couple more as compensation.]]

to:

* StormingTheCastle: The last mission consists of [[spoiler:you storming the Chaos Empire's capital.]]
capital]].
* TakenForGranite: After [[spoiler:Reducing [[spoiler:reducing the final monument's health to half, Medusa comes out herself and inflicts this on all your units currently in the field. Thankfully, you get a couple more group of units will appear for free as compensation.compensation, and she will only inflict a lesser version of this (that targets only one unit at a time) afterwards.]]
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** Zig-zagged witb the Spearton. Their range of movements are severely limited from the first game: they can no longer throw their spears, and are now unable to move or attack while blocking with their shields, barring [[YouHaveResearchedBreathing an upgrade]] that allows them to ShieldBash. However, they have far higher health and defense, and a single unit is now capable of taking on even three Swordwraths at once and winning, in both the opening cutscene and in-game.

to:

** Zig-zagged witb with the Spearton. Their range of movements are severely limited from the first game: they can no longer throw their spears, and are now unable to move or attack while blocking with their shields, barring shields (barring [[YouHaveResearchedBreathing an upgrade]] that allows them to ShieldBash. ShieldBash). However, they have far higher health and defense, and as a single unit is now capable of taking on even three Swordwraths at once and winning, in both the opening cutscene and in-game.



** Inverted with the Giants, either of Order or Chaos. Chaos Giants are virtually identical with the ones in the previous game, but now they deal far higher damage towards units, ignores armor, have auto-heal and cure, while dealing less damage to statues. Order Giants zig-zags this as they have different capabilities (throwing boulders of rock at a single unit, and lacks auto-heal) than the Chaos Giants.

to:

** Inverted with the Giants, either of Order or Chaos. Chaos Giants are virtually identical with the ones in the previous game, but now they deal far higher damage towards units, ignores armor, have auto-heal and cure, while dealing less damage to statues. Order Giants zig-zags this as they have different capabilities (throwing boulders of rock at a single unit, and lacks auto-heal) than from the Chaos Giants.

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* HealingFactor: Chaos do not possess Merics to heal and cure their units in battle, instead all of their units possess passive regeneration and curing. This means that poison will deal almost no damage toward them and it will be automatically cured after 15 seconds.



* {{Nerf}}: The Spearton was severely nerfed from the first game: they can no longer throw their spears, and are now unable to move or attack while blocking with their shields, barring [[YouHaveResearchedBreathing an upgrade]] that allows them to ShieldBash. Additionally, the Magikill can no longer summon minions, instead gaining a more diverse repertoire of offensive spells.

to:

* {{Nerf}}: The Spearton was Some of the Order units suffer from this, some subverting them.
** Inverted with the Swordwrath, as they remain mostly the same, and with a new ability ("Rage") to boot.
** Played straight with Archidonis, as their arrows can no longer one-shot Swordwraths. They still deal fairly high damage to lightly armored units, though.
** Zig-zagged witb the Spearton. Their range of movements are
severely nerfed limited from the first game: they can no longer throw their spears, and are now unable to move or attack while blocking with their shields, barring [[YouHaveResearchedBreathing an upgrade]] that allows them to ShieldBash. Additionally, However, they have far higher health and defense, and a single unit is now capable of taking on even three Swordwraths at once and winning, in both the opening cutscene and in-game.
** Played straight with
the Magikill as they can no longer summon minions, instead gaining a more diverse repertoire of offensive spells.spells including a far more damaging version of explosion, summoning electric walls, and poison the enemies.
** Inverted with the Giants, either of Order or Chaos. Chaos Giants are virtually identical with the ones in the previous game, but now they deal far higher damage towards units, ignores armor, have auto-heal and cure, while dealing less damage to statues. Order Giants zig-zags this as they have different capabilities (throwing boulders of rock at a single unit, and lacks auto-heal) than the Chaos Giants.
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* ExcusePlot

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* ArbitraryHeadcountLimit: Like with many RealTimeStrategy games, there is a population limit.

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* ArbitraryHeadcountLimit: Like with many RealTimeStrategy games, there is a population limit. The first game has a limit of 20 units (of any kind), while the sequel sets a cap of 80 but gives each unit a different population cost. Notably, you could easily go over the cap in the first game with Magikill minions, as the Magikill's summoning spell was not restricted by the population cap even though their minions counted towards it.



* DefendCommand: The game allows you to garrison all of your units, miners included, in your base, while invulnerable castle archers fend off the enemy. However, doing so will leave your monument open to attack.



* GrievousHarmWithABody: The Giants in both games drag a corpse behind them, which they can use to bludgeon enemies.



* SeriesMascot: The Spearton.

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* SeriesMascot: The Spearton.Spearton is more or less the face of the games, most notably replacing the "I" in the game's logo. In fact, he's practically become the mascot of Stick Page in general.



* ActionBomb: The Chaos Empire employs Bombers, which commit these, requiring you to spread out your units to minimize damage.
* AnAxeToGrind: What Jugger Knights wield in addition to SpikesOfVillainy in their armor.

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* ActionBomb: The Chaos Empire employs Bombers, which commit these, are more or less exactly what they sound like, requiring you to spread out your units to minimize damage.
* AnAxeToGrind: What Jugger Knights Juggerknights wield in addition to SpikesOfVillainy in their armor.


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* NoCampaignForTheWicked: You don't even get to play as the Chaos Empire [[AllegedlyFreeGame without shelling out real money.]]

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* ButtMonkey: The Swordwrath are effectively the setting's CannonFodder and tend to get the most elaborate death animations.



* InstantWinCondition: Destroy the enemy monument, and you win automatically.



* SeriesMascot: The Spearton.



* CarryABigStick: What you start with, Clubmen, and they look rather pathetic. You get to upgrade them to [[SwordTropes swords]] after driving out Swordwrath and adopting their technology.

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* CarryABigStick: What you start with, Clubmen, and they look rather pathetic. You get to upgrade them to [[SwordTropes swords]] after driving out Swordwrath and adopting their technology. Giants also carry these, and can do much more damage with them.



* HeroUnit: You can make any unit one temporarily by selecting them and manually controlling them. While under your control, the selected unit is faster and stronger.

to:

* HeroUnit: You can make any unit one temporarily by selecting them and manually controlling them. While under your control, the selected unit is faster and stronger.stronger, and a controlled Miner mines faster.



* WhatHappenedToTheMouse: Despite the last few levels featuring all enemy nations teaming up to try and stop you, Speartons are nowhere to be found.



* ActionBomb: The Chaos Empire employs Bombers, which commit these, requiring you to spread out your units to minimize damage.



* TheEmpire: What the remnants of the other factions sees Order as.



* {{Ninja}}: After the events of the first game, some of the Swordwrath remnants managed to escape, rebuild, and become this, renaming themselves the Shadowrath.
* DemBones: The Marrowkai, which send out bones from the ground (or a GrimReaper on occasion) and wields a staff of bone. [[spoiler:Chaos Empire Miners]] also have bones [[spoiler:in their sacks]].



* TheEmpire: What the remnants of the other factions sees Order as.

to:

* TheEmpire: What the remnants EvilCounterpart: Each of the [[spoiler:Chaos Empire's]] units is one to a unit from the Order and rebel nations, with the exception of the Bomber.
* FinishingMove: When certain units kill certain
other factions sees Order as.units, they have a chance to trigger a short kill animation (during which the attacking unit is invulnerable). For example, a Spearton can [[InertialImpalement impale a leaping Crawler on his spear]], while a Juggerknight can execute a Swordwrath with his own sword.



* {{Nerf}}: The Spearton was severely nerfed from the first game: they can no longer throw their spears, and are now unable to move or attack while blocking with their shields, barring [[YouHaveResearchedBreathing an upgrade]] that allows them to ShieldBash. Additionally, the Magikill can no longer summon minions, instead gaining a more diverse repertoire of offensive spells.



* {{Ninja}}: After the events of the first game, some of the Swordwrath remnants managed to escape, rebuild, and become this, renaming themselves the Shadowrath.



* OurLichesAreDifferent: The Marrowkai are skeletal sorcerers which can send out bones from the ground (or a GrimReaper on occasion) and wields a staff of bone.
* SkeletonsInTheCoatCloset: [[spoiler:Chaos Empire Miners]] have bones adorning [[spoiler:their sacks]].



* SuicideAttack: The Chaos Empire employs Bombers, which commit these, requiring you to spread out your units to minimize damage.



* TechTree

to:

* TechTreeTechTree: Unlike the first game, a proper one is present here.



* ZergRush: Fury Crawlers, which look like demonic [[EverythingsBetterWithMonkeys monkeys]].

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* ZergRush: Fury Crawlers, which look like demonic [[EverythingsBetterWithMonkeys monkeys]]. Compared to the Swordwrath, Crawlers are weaker, but cheaper and quicker to train, and become more powerful if more of them are active.
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->''[[InAWorld In a world]] called Inamorata, you're surrounded by discriminate nations devoted to their individual technology, and struggle for dominance. Each society has developed its own unique way to wage war. Proud of their unique craft they have become obsessed to the point of worship, [[CargoCult turning weapons to religion]]. Each believe that their way of life is the only way, and are dedicated to teaching their policies to all other nations through what their leaders claim as divine intervention, or as you will know it… war.''

->''The others are known as: "[[ArcherArchetype Archidonis]]" the way of the archer, "[[SwordTropes Swordwrath]]" the way of the sword, "[[FunctionalMagic Magikill]]" the way of the mage, and "[[BladeOnAStick Speartons]]" the way of the Spear.''

->''You are the leader of the nation called "Order". Your way is of peace and knowledge, your people do not worship their weapons as gods. This makes you a mark for infiltration by the surrounding nations. Your only chance to defend is to attack first, and obtain the technology from each nation along the way.''
-->--'''Opening narration'''

'''''[[http://stickwar.us/stick-war/ Stick War]]''''' is a RealTimeStrategy [[WebGames Flash game]] where, like many strategy games, you must build up an army of units and raise hell on all those who oppose you. Along the way, you'll need to manage resources - mainly your flow of gold - in order to build the structures and units necessary for you to win in battle. Stick Wars offers a nice array of units at your disposal including, the above four unit types as you play along, [[WorkerUnit Miners]], and later, Giants. You can take individual control of any of the units as you play the game, or you can issue your marching orders from above. Either way you slice it, ''Stick Wars'' is a great game that will keep you playing for hours.

Also has a sequel called ''[[http://stickwar.us/stick-war-2/ Stick War 2]]'' and an [[AndroidGames Android app]] remake/adaptation called ''Stick War: Legacy''.

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!!This game has the following tropes:

[[folder:General Tropes]]
* ArbitraryHeadcountLimit: Like with many RealTimeStrategy games, there is a population limit.
* UsefulNotes/{{Archery}}: What Archidonis worships.
* CargoCult: Most of the factions you fight worship ways of combat so much they would wage war over it, and even have monuments. Yours, Order, is not one of these, and your goal in the game is to break these monuments down.
* CoolCrown: Order's monument sports one of these.
* EnemySummoner: The Magikill are capable of doing this.
* HoldTheLine: A few missions consist of this objective. Advancing to the other side reveals no base.
* MagicStaff: The Magikill wield these and conjure explosions that stun their enemy. They can also do this stun in melee fashion.
* OurGiantsAreBigger: [[spoiler:The Giants of No Man's Land, which you can also adapt into your army.]]
* PowerCopying: What your faction, Order, is doing in a technological development sense.
* RealTimeStrategy: With stick figures!
* RisingEmpire: Order, which becomes known as the [[TheEmpire Order Empire]] in the sequel.
* RobeAndWizardHat: Well, the Wizard Hat part at least is followed by the Magikill.
* TheSpartanWay: The Speartons are all but an {{Expy}} of these.
* [[StickFigureAnimation Stick Figure Game]]
* WorkerUnit: Miners. You can upgrade their mining speed and load capacity.
* YouRequireMoreVespeneGas: Gold, and Mana in ''2''.
[[/folder]]

[[folder:''Stick War'']]
* CarryABigStick: What you start with, Clubmen, and they look rather pathetic. You get to upgrade them to [[SwordTropes swords]] after driving out Swordwrath and adopting their technology.
* DawnAttack: Inverted. The HoldTheLine missions are "Dusk Attacks".
* HeroUnit: You can make any unit one temporarily by selecting them and manually controlling them. While under your control, the selected unit is faster and stronger.
* LivingStatue: [[spoiler:What happens to the monument in the last mission, which reveals itself to be a very huge Giant and serves as the FinalBoss.]]
* VillainTeamUp: After you defeat all four factions, you'll find their remnants terrorizing the other neutral nations like Pertland (Archidonis and Swordwrath) and Westwind (Archidonis and Spearton). After [[spoiler:passing No Man's Land]], you'll find every enemy working together to stop you and staging a LastStand.
[[/folder]]

[[folder:''Stick War 2'']]
* AnAxeToGrind: What Jugger Knights wield in addition to SpikesOfVillainy in their armor.
* BigBad: [[spoiler:Neither any character in the rebel nations or the Order Empire by way of VillainProtagonist, but {{Medusa}}.]]
* EnemyMine: The Order Empire and [[spoiler:the rebel nations form a truce when the Chaos Empire rises]].
* {{Ninja}}: After the events of the first game, some of the Swordwrath remnants managed to escape, rebuild, and become this, renaming themselves the Shadowrath.
* DemBones: The Marrowkai, which send out bones from the ground (or a GrimReaper on occasion) and wields a staff of bone. [[spoiler:Chaos Empire Miners]] also have bones [[spoiler:in their sacks]].
* EverythingsDeaderWithZombies: The Undead from the land of [[RedundancyDepartmentOfRedundancy Deads]] [[ZombieGait shamble]], have a chance to poison by…throwing their own flesh at your units, and fall apart into bones upon dying.
* TheEmpire: What the remnants of the other factions sees Order as.
* LaResistance: The Archidons, Swordwrath, Magikill, and Speartons forge this in response to the Order Empire's rise.
* LetsYouAndHimFight: [[spoiler:Medusa has been letting the inhabitants of Inamorta do this, only pitching in when the Order Empire acquired Enslaved Giants for their army]].
* LoadBearingBoss: [[spoiler:Of sorts. Once you defeat Medusa once and for all, her monument goes down as well.]]
* NiceJobFixingItVillain: [[spoiler:After Medusa revealed her intentions to the Order Empire, it and the rebel nations unite, with the Magikill representative lamenting that their infighting has made themselves weak, so that none shall ever live as rebels again.]]
* NinjaPirateZombieRobot: Eclipsors are ''flying'' archers that can only be attacked by ranged units. After defeating them, you get to have Flying Crossbowmen, whose wings utilize artificial BambooTechnology.
* StormingTheCastle: The last mission consists of [[spoiler:you storming the Chaos Empire's capital.]]
* SuicideAttack: The Chaos Empire employs Bombers, which commit these, requiring you to spread out your units to minimize damage.
* TakenForGranite: After [[spoiler:Reducing the final monument's health to half, Medusa comes out herself and inflicts this on all your units currently in the field. Thankfully, you get a couple more as compensation.]]
* TechTree
* WhiteMage: The Merics, who are stick women trained by the Magikill in the healing arts.
* ZergRush: Fury Crawlers, which look like demonic [[EverythingsBetterWithMonkeys monkeys]].
[[/folder]]

[[folder:''Stick War: Legacy'']]
* BaitAndSwitch: Remember [[spoiler:the last mission in where the monument reveals itself to be a very huge Giant?]] In here, [[spoiler:a bigger and badder Giant comes up from behind and kills it before proceeding to your troops.]]
* EyeBeams: In ''Legacy'', your monument is capable of doing this as a manually-activated (and purchased) power.
[[/folder]]


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