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* MyRulesAreNotYourRules: Hacker.exe, the final opponent of the Crown of Inamorta, is the only one who can use multiple skins on each unit, and gains benefits of both, which the player cannot do.

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* KingMook: Two of the purchasable power-ups in the game allow you to summon either a Golden Spearton or Griffon the Great, a super beefed-up Giant. Both are controllable.

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* GoldColoredSuperiority: The Golden Archidon and Golden Spearton are summonable allies who can be controlled and are more powerful than the average Archidon and Spearton.
* KingMook: Two Three of the purchasable power-ups in the game allow you to summon either a Golden Archidon, Golden Spearton or Griffon the Great, a super beefed-up Giant. Both are controllable.

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Trope was cut/disambiguated due to cleanup, Useful Notes don't go in trope lists


->''The others are known as: "[[ArcherArchetype Archidonis]]" the way of the archer, "[[SwordTropes Swordwrath]]" the way of the sword, "[[FunctionalMagic Magikill]]" the way of the mage, and "Speartons" the way of the Spear.''

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->''The others are known as: "[[ArcherArchetype Archidonis]]" "Archidonis" the way of the archer, "[[SwordTropes Swordwrath]]" the way of the sword, "[[FunctionalMagic Magikill]]" the way of the mage, and "Speartons" the way of the Spear.''



* UsefulNotes/{{Archery}}: What Archidonis worships.

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The game also has a sequel called ''[[http://stickwar.us/stick-war-2/ Stick War 2]]'' and an [[UsefulNotes/AndroidGames Android app]] remake/adaptation called ''Stick War: Legacy''. There is also a second sequel in development, which is called ''Stick War 3'' and went into open beta in December 2021. It is scheduled for a full release in February 2024.

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The game also has a sequel called ''[[http://stickwar.us/stick-war-2/ Stick War 2]]'' and an [[UsefulNotes/AndroidGames Android app]] remake/adaptation called ''Stick War: Legacy''. There is also a second sequel in development, which is called ''Stick War 3'' and went into open beta in December 2021. It is scheduled for was given a full release in February early March 2024.


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* SNKBoss: The very last member of the Crown of Inamorta roster, Hacker.exe, lives up to its name. It uses ''[[AllYourPowersCombined multiple]]'' skins on each unit, its gold deposits never run out, and it spams spells like there's no tomorrow. [[spoiler:And when you drop its statue to half health, it summons the FinalBoss from the campaign.]]
* TournamentArc: The Crown of Inamorta mode lets you play through a single-elimination tournament against various AI opponents.


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* CivilWarcraft: Heavily prevalent in the Order campaign compared to the second game, involving you fighting multiple splinter factions of Order troops as Order.
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* LadyOfWar: Thera, the new leader of the Merics, is a General in the Order Empire, with noticeably feminine qualities.

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* ExcusePlot: Each game does technically have a story, though it takes a backseat to the action. ''3'' makes an attempt to expand on the lore of the series, though.



** A player can only control one of ach General.

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** A player can only control one of ach each General.
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* InvincibleMinorMinions: Garrisoning units in all games aside from ''2'' summons invulnerable ranged units in your castle to fend off attacking enemies. In ''2'' and ''Empires'', castle units must instead be obtained by researching an upgrade, and ''3'' keeps the castle archer upgrade in addition to adding back the old system. Depending on your faction, the castle units will be either Archidons, Toxic Deads, or Air elementals.

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* InvincibleMinorMinions: InvincibleMinorMinion: Garrisoning units in all games aside from ''2'' summons invulnerable ranged units in your castle to fend off attacking enemies. In ''2'' and ''Empires'', castle units must instead be obtained by researching an upgrade, and ''3'' keeps the castle archer upgrade in addition to adding back the old system. Depending on your faction, the castle units will be either Archidons, Toxic Deads, or Air elementals.

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The game also has a sequel called ''[[http://stickwar.us/stick-war-2/ Stick War 2]]'' and an [[UsefulNotes/AndroidGames Android app]] remake/adaptation called ''Stick War: Legacy''. There is also a second sequel in development, which is called ''Stick War 3'' and went into open beta in December 2021.

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The game also has a sequel called ''[[http://stickwar.us/stick-war-2/ Stick War 2]]'' and an [[UsefulNotes/AndroidGames Android app]] remake/adaptation called ''Stick War: Legacy''. There is also a second sequel in development, which is called ''Stick War 3'' and went into open beta in December 2021. It is scheduled for a full release in February 2024.



** [[CastingAShadow Vamp skins]] increase the wearer's health, grant LifeDrain on their attacks, and provide immunity to poison. Player-controlled units also [[HerdHittingAttack strike a small area with their attacks]].

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** [[CastingAShadow Vamp skins]] increase the wearer's health, grant LifeDrain on their attacks, and provide immunity to poison. Player-controlled melee units also [[HerdHittingAttack strike a small area with their attacks]].



* CoOpMultiplayer: The 2v2 mode always two players to play as one team in either a scenario (one enemy army controlled by an AI) or against another team.

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* CoOpMultiplayer: The 2v2 mode always allows two players to play as one team in either a scenario (one enemy army controlled by an AI) AI, albeit structured as two AI players) or against another team.



* MutuallyExclusivePowerUps: Mythical enchantments, marked by a star above their icon, are limited to one per army.


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* UniquenessRule:
** Mythical enchantments, marked by a star above their icon, are limited to one per army.
** A player can only control one of ach General.
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* InvincibleMinorMinions: Garrisoning units in all games aside from ''2'' summons invulnerable ranged units in your castle to fend off attacking enemies. In ''2'' and ''Empires'', castle units must instead be obtained by researching an upgrade, and ''3'' keeps the castle archer upgrade in addition to adding back the old system. Depending on your faction, the castle units will be either Archidons, Toxic Deads, or Air elementals.


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* DeflectorShields: One of the game's new spells, Projectile Barrier, creates a shield centered on your frontmost unit that enemy projectiles cannot pass through. The Meric's new ability creates a personal projectile shield with the same properties.

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* CarryABigStick: What you start with, Clubmen, and they look rather pathetic. You get to upgrade them to [[SwordTropes swords]] after driving out Swordwrath and adopting their technology. Giants also carry these, and can do much more damage with them.


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* PrimitiveClubs: What you start with, Clubmen, and they look rather pathetic. You get to upgrade them to [[SwordTropes swords]] after driving out Swordwrath and adopting their technology. Giants also carry these, and can do much more damage with them.
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** [[ShockAndAwe Voltaic skins]] increase the wearer's health, non-player controlled will build up Voltaic Charge that affects a wide area that it hits, and player-controlled units will call forth bolts of lightning when they attack.

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** [[ShockAndAwe Voltaic skins]] increase the wearer's health, non-player controlled will build up Voltaic Charge that affects a wide area that it hits, and player-controlled units will call forth bolts of lightning when they attack. AI enemies using the skin instead automatically release a lightning bolt when their Voltaic Charge is full.



* ColorCodedMultiplayer: In the 2v2 mode, friendly players are coloured blue and green while enemy players are coloured red and yellow.

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* ColorCodedMultiplayer: In the 2v2 mode, friendly players are coloured blue and green black while enemy players are coloured red and yellow.

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renamed trope and misuse


* FourElementEnsemble: A core mechanic of the multiplayer-only Elemental Empire.
* FusionDance: The [[FourElementEnsemble four basic units]] of the Elemental Empire can do this to create advanced units such as the [[MookMaker Treatures]] and [[ElementNumberFive V]].
* NoCampaignForTheWicked: You don't even get to play as the Chaos Empire [[AllegedlyFreeGame without shelling out real money.]] Averted much, much later on through an update, where all empires are free to play.

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* FourElementEnsemble: A core mechanic of the multiplayer-only Elemental Empire.
* FusionDance: The [[FourElementEnsemble four basic units]] units of the Elemental Empire can do this to create advanced units such as the [[MookMaker Treatures]] and [[ElementNumberFive V]].
* NoCampaignForTheWicked: You don't In the original game, you didn't even get to play as the Chaos Empire [[AllegedlyFreeGame without shelling out real money.]] Averted much, much A later on through an update, where update that made all empires are free to play.play changed this, though.
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Blade On A Stick has been disambiguated


->''The others are known as: "[[ArcherArchetype Archidonis]]" the way of the archer, "[[SwordTropes Swordwrath]]" the way of the sword, "[[FunctionalMagic Magikill]]" the way of the mage, and "[[BladeOnAStick Speartons]]" the way of the Spear.''

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->''The others are known as: "[[ArcherArchetype Archidonis]]" the way of the archer, "[[SwordTropes Swordwrath]]" the way of the sword, "[[FunctionalMagic Magikill]]" the way of the mage, and "[[BladeOnAStick Speartons]]" "Speartons" the way of the Spear.''

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* ACommanderIsYou: Order is Balanced, possessing some of everything and having units that are middle-of-the-road in cost and power. Chaos is the Spammer, employing units that tend to be cheaper in both resources and population and deal more damage, at the expense of being squishier. Elementals are the Elitist, as their [[FusionDance fusion units]] are generally much more powerful than their Order and Chaos counterparts, but also have much higher resource and population costs.



* FourElementEnsemble: A core mechanic of the multiplayer-only Elemental Empire.
* FusionDance: The [[FourElementEnsemble four basic units]] of the Elemental Empire can do this to create advanced units such as the [[MookMaker Treatures]] and [[ElementNumberFive V]].



* NoCampaignForTheWicked: You don't even get to play as the Chaos Empire [[AllegedlyFreeGame without shelling out real money.]] Averted much, much later on through an update, where all empires are free to play.


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[[folder:''Stick Empires'']]
* ACommanderIsYou: Order is Balanced, possessing some of everything and having units that are middle-of-the-road in cost and power. Chaos is the Spammer, employing units that tend to be cheaper in both resources and population and deal more damage, at the expense of being squishier. Elementals are the Elitist, as their [[FusionDance fusion units]] are generally much more powerful than their Order and Chaos counterparts, but also have much higher resource and population costs.
* CompetitiveMultiplayer: The entire game revolves around two players fighting against each other until one side emerges victorious.
* FourElementEnsemble: A core mechanic of the multiplayer-only Elemental Empire.
* FusionDance: The [[FourElementEnsemble four basic units]] of the Elemental Empire can do this to create advanced units such as the [[MookMaker Treatures]] and [[ElementNumberFive V]].
* NoCampaignForTheWicked: You don't even get to play as the Chaos Empire [[AllegedlyFreeGame without shelling out real money.]] Averted much, much later on through an update, where all empires are free to play.
[[/folder]]


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* ColorCodedMultiplayer: In the 2v2 mode, friendly players are coloured blue and green while enemy players are coloured red and yellow.
* CoOpMultiplayer: The 2v2 mode always two players to play as one team in either a scenario (one enemy army controlled by an AI) or against another team.
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None

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** [[ShockAndAwe Voltaic skins]] increase the wearer's health, non-player controlled will build up Voltaic Charge that affects a wide area that it hits, and player-controlled units will call forth bolts of lightning when they attack.


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* FireIceLightning: The Lava, Ice and Voltaic skins, in that order.


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* ShockAndAwe: The Voltaic skins, which grants units the power to summon lightning.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: What Juggerknights wield in addition to SpikesOfVillainy in their armor.

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* ProudWarriorRaceGuy: Pretty much everybody. This is a setting defined by people that devote themselves to weaponry, after all.



* TheSpartanWay: The Speartons are all but an {{Expy}} of these.

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* TheSpartanWay: ShoutOut:
** Several to ''Film/ThreeHundred'':
***
The Speartons are all but an {{Expy}} pretty evidently stick figure {{Exp|y}}ies of these.the Spartans as depicted in the film/graphic novel.
*** After defeating the Speartons in the first game and ''Legacy'', the blurb at the end of the level states "That was madness!"
*** In the second game, the level where you fight the Archidons is titled "Blot Out the Sun." Bonus points for the game giving you Speartons for the first time in this level.
** The Earth Elemental's profile quote in ''Stick Empires'' is "[[Music/{{Queen}} We will, we will, punch you!]]"
** Many, ''many'' unlockable cosmetics in ''Stick Empires'' are some kind of pop-culture reference. There's easily at least one or two on average for each unit.

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* AwesomeButImpractical:
** Magikill. The ability to blast enemies and summon an infinite supply of minions (in the first game and ''Legacy'') or rain destruction on enemies with powerful spells (in the second game) makes them potentially quite dangerous, but they are universally slow and fragile with some of the steepest costs and longest training times in the series.
** Giants are huge and imposing, with the ability to stun units on hit and truckloads of health, however they tend to take even longer to train than Magikill and cost a fortune. Also, depending on the game, they might not even have much in the way of damage output.



* CanisLatinicus: Magikill and Marrowkai will chant Latin-sounding incantations when they cast spells.



** Inverted with the Swordwrath, as they remain mostly the same, and with a new ability ("Rage") to boot. A headshot from an Archidon's arrow will no longer function as a OneHitKill, either, due to the headshot mechanic being removed.

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** Inverted with the Swordwrath, as they remain mostly the same, and with a new ability ("Rage") to boot. A headshot from an Archidon's arrow will no longer function as a OneHitKill, either, due to the headshot mechanic being removed. However, the re-balancing of damage numbers and the removal of the first game's upgrade system means that individual Swordwrath are nowhere near as damaging as they used to be.



** [[BadWithTheBone Undead skins]] cause the wearer to revive as a Dead when killed, and user-controlled units also convert enemies that they kill into Deads (with the type dependent on the unit that's being converted).
** [[CastingAShadow Vamp skins]] increase the wearer's health, grant LifeDrain on their attacks, and provide immunity to poison. Player-controlled units also strike a small area with their attacks.

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** [[BadWithTheBone Undead skins]] cause the wearer to revive as a Dead when killed, and user-controlled units [[AnimateDead also convert enemies that they kill into Deads Deads]] (with the type dependent on the unit that's being converted).
** [[CastingAShadow Vamp skins]] increase the wearer's health, grant LifeDrain on their attacks, and provide immunity to poison. Player-controlled units also [[HerdHittingAttack strike a small area with their attacks.attacks]].


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* NightOfTheLivingMooks: The Endless Deads game mode pits the player against, as the name suggests, an endless horde of various kinds of Deads to see how long they can last. You also get to summon your own Deads using spells or the appropriate unit skins.

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->''[[InAWorld In a world]] called Inamorta, you're surrounded by discriminate nations devoted to their individual technology, and struggle for dominance. Each society has developed its own unique way to wage war. Proud of their unique craft they have become obsessed to the point of worship, [[CargoCult turning weapons to religion]]. Each believe that their way of life is the only way, and are dedicated to teaching their policies to all other nations through what their leaders claim as divine intervention, or as you will know it… war.''

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->''[[InAWorld In a world]] world called Inamorta, Inamorta]], you're surrounded by discriminate nations devoted to their individual technology, and struggle for dominance. Each society has developed its own unique way to wage war. Proud of their unique craft they have become obsessed to the point of worship, [[CargoCult turning weapons to religion]]. Each believe that their way of life is the only way, and are dedicated to teaching their policies to all other nations through what their leaders claim as divine intervention, or as you will know it… war.''



** The game allows you to garrison all of your units, miners included, in your base, while invulnerable castle archers fend off the enemy. However, doing so will leave your monument open to attack.
** In later games, Swordwrath and Speartons are able to defend themselves. With Speartons, this reduces their speed.

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** The game allows you to garrison all of your units, miners included, in your base, while invulnerable castle archers fend off the enemy.enemy (although castle archers are not given for free in ''Stick War 2''). However, doing so will leave your monument open to attack.
** In later games, Swordwrath and Speartons are able to defend themselves. themselves in ''1'' and ''Legacy''. With Speartons, this reduces their speed.speed; with Swordwrath, this renders them immobile in ''1''.



** Inverted with the Swordwrath, as they remain mostly the same, and with a new ability ("Rage") to boot. A headshot from an Archidon's arrow will no longer function as a [[OneHitKill]], either.

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** Inverted with the Swordwrath, as they remain mostly the same, and with a new ability ("Rage") to boot. A headshot from an Archidon's arrow will no longer function as a [[OneHitKill]], either.OneHitKill, either, due to the headshot mechanic being removed.


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* MinimalistRun: [[invoked]] One of the game's achievements requires you to beat the campaign without spending upgrade points.

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