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* ZombieApocalypse:Duh.

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* ZombieApocalypse:Duh.ZombieApocalypse: Duh.
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* ZombieApocalypse:Duh.
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* Cannibal: Played straight. Later in the game you come across a group of people doing rather suspicious things and keep giving you “free food.” However once you learn about a survivor who tells you this news of survivors trying to kill and eat her, you tell her of “friends nearby who can help but [[WhatTheHellHero you bring her back to said group’s base!]] They then betray you to try kill you for food.

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* Cannibal: CannibalClan: Played straight. Later in the game you come across a group of people doing rather suspicious things and keep giving you “free food.” However once you learn about a survivor who tells you this news of survivors trying to kill and eat her, you tell her of “friends nearby who can help but [[WhatTheHellHero you bring her back to said group’s base!]] They then betray you to try kill you for food. These are apparently the same group Twain mentions on the radio in one random instance. Damn.
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* Cannibal: Played straight. Later in the game you come across a group of people doing rather suspicious things and keep giving you “free food.” However once you learn about a survivor who tells you this news of survivors trying to kill and eat her, you tell her of “friends nearby who can help but[[WhatTheHellHero you bring her back to said group’s base!]] They then betray you to try kill you for food.
** Doubles as [[FridgeHorror]] as once you accept a food rucksack from them, if you break it open you get [[I’mAHunanitarian meat snacks...]] and a [[HolyCrap WEDDING RING!]]

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* Cannibal: *Cannibal: Played straight. Later in the game you come across a group of people doing rather suspicious things and keep giving you “free food.” However once you learn about a survivor who tells you this news of survivors trying to kill and eat her, you tell her of “friends nearby who can help but[[WhatTheHellHero but [[WhatTheHellHero you bring her back to said group’s base!]] They then betray you to try kill you for food.
** Doubles as [[FridgeHorror]] Fridge Horror as once you accept a food rucksack from them, if you break it open you get [[I’mAHunanitarian meat snacks...]] snacks... and a [[HolyCrap [[OhCrap WEDDING RING!]]
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* Cannibal: Played straight. Later in the game you come across a group of people doing rather suspicious things and keep giving you “free food.” However once you learn about a survivor who tells you this news of survivors trying to kill and eat her, you tell her of “friends nearby who can help but[[WhatTheHellHero you bring her back to said group’s base!]] They then betray you to try kill you for food.
**Doubles as [[FridgeHorror]] as once you accept a food rucksack from them, if you break it open you get [[I’mAHunanitarian meat snacks...]] and a [[HolyCrap WEDDING RING!]]

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* UngratefulBastard: Late into the game, an enclave threatens you for supplies because you’re “hogging” them. Even if you’re generous, they still continue to threaten you. Which leads to the final offer, the leader asks you to GIVE UP YOUR HOME BASE, talk about a douche. You can either A, give up your base and move or B, kill those ungrateful bastards. [[RhetoricalQuestionBlunder What do you think you’d choose?]]



* UngratefulBastard: Late into the game, an enclave threatens you for supplies because you’re “hogging” them. Even if you’re generous, they still continue to threaten you. Which leads to the final offer, the leader asks you to GIVE UP YOUR HOME BASE, talk about a douche. You can either A, give up your base and move or B, kill those ungrateful bastards. [[RhetoricalQuestionBlunder What do you think you’d choose?]]
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* UngratefulBastard: Late into the game, an enclave threatens you for supplies because you’re “hogging” them. Even if you’re generous, they still continue to threaten you. Which leads to the final offer, the leader asks you to GIVE UP YOUR HOME BASE, talk about a douche. You can either A, give up your base and move or B, kill those ungrateful bastards.[[RhetoricalQuestionBlunder What do you think you’d choose?]]

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* UngratefulBastard: Late into the game, an enclave threatens you for supplies because you’re “hogging” them. Even if you’re generous, they still continue to threaten you. Which leads to the final offer, the leader asks you to GIVE UP YOUR HOME BASE, talk about a douche. You can either A, give up your base and move or B, kill those ungrateful bastards. [[RhetoricalQuestionBlunder What do you think you’d choose?]]
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* UngratefulBastard: Late into the game, an enclave threatens you for supplies because you’re “hogging” them. Even if you’re generous, they still continue to threaten you. Which leads to the final offer, the leader asks you to GIVE UP YOUR HOME BASE, talk about a douche. You can either A, give up your base and move or B, kill those ungrateful bastards. What do you think you’d choose?/RhetoricalQuestion

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* UngratefulBastard: Late into the game, an enclave threatens you for supplies because you’re “hogging” them. Even if you’re generous, they still continue to threaten you. Which leads to the final offer, the leader asks you to GIVE UP YOUR HOME BASE, talk about a douche. You can either A, give up your base and move or B, kill those ungrateful bastards. [[RhetoricalQuestionBlunder What do you think you’d choose?/RhetoricalQuestion choose?]]
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* UngratefulBastard: Late into the game, an enclave threatens you for supplies because you’re “hogging” them. Even if you’re generous, they still continue to threaten you. Which leads to the final offer, the leader asks you to GIVE UP YOUR HOME BASE, talk about a douche. You can either A, give up your base and move or B, kill those ungrateful bastards. What do you think you’d choose?

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* UngratefulBastard: Late into the game, an enclave threatens you for supplies because you’re “hogging” them. Even if you’re generous, they still continue to threaten you. Which leads to the final offer, the leader asks you to GIVE UP YOUR HOME BASE, talk about a douche. You can either A, give up your base and move or B, kill those ungrateful bastards. What do you think you’d choose? choose?/RhetoricalQuestion
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* UngratefulBastard: Late into the game, an enclave threatens you for supplies because you’re “hogging” them. Even if you’re generous, they still continue to threaten you. Which leads to the final offer, the leader asks you to GIVE UP YOUR HOME BASE, talk about a douche. You can either A, give up your base and move or B, kill those ungrateful bastards. What do you think you’d choose.

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* UngratefulBastard: Late into the game, an enclave threatens you for supplies because you’re “hogging” them. Even if you’re generous, they still continue to threaten you. Which leads to the final offer, the leader asks you to GIVE UP YOUR HOME BASE, talk about a douche. You can either A, give up your base and move or B, kill those ungrateful bastards. What do you think you’d choose. choose?
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* UngratefulBastard: Late into the game, an enclave threatens you for supplies because you’re “hogging” them. Even if you’re generous, they still continue to threaten you. Which leads to the final offer, the leader asks you to **GIVE UP YOUR HOME BASE**, talk about a douche. You can either A, give up your base and move or B, kill those ungrateful bastards. What do you think you’d choose.

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* UngratefulBastard: Late into the game, an enclave threatens you for supplies because you’re “hogging” them. Even if you’re generous, they still continue to threaten you. Which leads to the final offer, the leader asks you to **GIVE GIVE UP YOUR HOME BASE**, BASE, talk about a douche. You can either A, give up your base and move or B, kill those ungrateful bastards. What do you think you’d choose.
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* UngratefulBastard: Late into the game, an enclave threatens you for supplies because you’re “hogging” them. Even if you’re generous, they still continue to threaten you. Which leads to the final offer, the leader asks you to **GIVE UP YOUR HOME BASE**, talk about a douche. You can either A, give up your base and move or B, kill those ungrateful bastards. What do you think you’d choose.
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* ILied: In one optional Sheriff side mission, you must retrieve a rucksack of stolen meds for a group. You have the choice of either killing the thieves outright or negotiate peace. Should you choose option B, they seemingly let you and the other group member from the friendly group go scot free with meds. Then, the moment you step out of the building... They betray you and kill the friendly enclave memeber following you and (possible if you have terrible gear at hand)you.

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* ILied: In one optional Sheriff side mission, you must retrieve a rucksack of stolen meds for a group. You have the choice of either killing the thieves outright or negotiate peace. Should you choose option B, they seemingly let you and the other group member from the friendly group go scot free with meds. Then, the moment you step out of the building... They betray you and kill the friendly enclave memeber following you and (possible if you have terrible gear at hand)you.hand) you.

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*** Not exactly. You must transfer the items yourself by clicking the left trigger button as you are looking at the item in the trunk. It still is a very handy feature to move items.
** Influence is longer required to remove items from the locker and items you don't want/need can be destroyed straight from the locker, rather than having to put them in the player's inventory first.

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*** Not exactly. You must transfer the items yourself by clicking the left right trigger button as you are looking at the item in the trunk. It still is a very handy feature to move items.
** Influence is no longer required to remove items from the locker and items you don't want/need can be destroyed straight from the locker, rather than having to put them in the player's inventory first.


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**Your own survivors to an extent. when you first meet and recruit them, they are potentially not the best fighters. Once you max them out however, they become badass undead killing machines after singlehandely disposing of hundreds of zombies. Not to mention, that’s on their own!


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**When you exile a survivor from your community, unless you follow them and cause them to get killed or they have uncured blood plague and are going to turn, they are never seen or heard of again.
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* Ilied: In one optional Sheriff side mission, you must retrieve a rucksack of stolen meds for a group. You have the choice of either killing the thieves outright or negotiate peace. Should you choose option B, they seemingly let you and the other group member from the friendly group go scot free with meds. Then, the moment you step out of the building... They betray you and kill the friendly enclave memeber following you and (possible if you have terrible gear at hand)you.

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* Ilied: ILied: In one optional Sheriff side mission, you must retrieve a rucksack of stolen meds for a group. You have the choice of either killing the thieves outright or negotiate peace. Should you choose option B, they seemingly let you and the other group member from the friendly group go scot free with meds. Then, the moment you step out of the building... They betray you and kill the friendly enclave memeber following you and (possible if you have terrible gear at hand)you.
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A group lets you go after negotiating peace but then tries to kill you the moment you step outside.

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* Ilied: In one optional Sheriff side mission, you must retrieve a rucksack of stolen meds for a group. You have the choice of either killing the thieves outright or negotiate peace. Should you choose option B, they seemingly let you and the other group member from the friendly group go scot free with meds. Then, the moment you step out of the building... They betray you and kill the friendly enclave memeber following you and (possible if you have terrible gear at hand)you.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/state_of_decay_2.jpg]]
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** Note that, unlike Breakdown, you do NOT keep your supply locker items when you start a new game. You only bring over the items carried by the three survivors.
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** Is your map all but exhausted, and you're still not close to beating the game? No problem -- you can simply move to a fresh map with a radio command. This does reset the Blood Plague and Leader quests, but you keep all of your resources, survivors and items.


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* LuredIntoATrap: Occasionally, a survivor group offering trade are actually setting up an ambush, and will attempt to kill you as soon as you arrive.

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** Influence is longer required to remove items from the locker and items you don't want/need can be destroyed straight from the locker, rather than having to put them in the player's inventory fisrt.

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*** Not exactly. You must transfer the items yourself by clicking the left trigger button as you are looking at the item in the trunk. It still is a very handy feature to move items.
** Influence is longer required to remove items from the locker and items you don't want/need can be destroyed straight from the locker, rather than having to put them in the player's inventory fisrt.first.


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** Vehicles can not be permanently destroyed in this version. Even if one is rendered badly damaged and undriveable, it will never despawn, and anything in its trunk is safe.
** Dropping an outpost refunds your influence, so there's no penalty at all for posting and dropping.
** Ferals and Juggernauts are still dangerous, but nowhere near as deadly as the first game. Their instant death attacks have been removed.


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** Close Combat is not terribly effective for crowd control, but when you max it, you can take down zombies quickly with a flurry of attacks -- and it you will ALWAYS have a working close combat weapon that never needs repairs.
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* ShoutOut: Building a trade depot nets you the Achievement "[[Film/MadMaxBeyondThunderdome Who Run Bartertown?]]"

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** Anything in a vehicle's storage can be instantly transported to the community locker so long as the vehicle is parked at a base parking lot.
** Influence is longer required to remove items from the locker and items in the locker straight from the locker, rather than having to put it into the player's inventory first.

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** Anything in a vehicle's storage can be instantly transported to the community locker so long as the vehicle is parked at a base parking lot.
lot. The original game also allowed for this, but only for rucksacks, forcing you to still tediously transfer items and weapons to the locker yourself.
** Influence is longer required to remove items from the locker and items in the locker you don't want/need can be destroyed straight from the locker, rather than having to put it into them in the player's inventory first.fisrt.


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** Equipped melee weapons and guns have their own dedicated inventory slots and no longer take up room in your backpack.

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* ObviousBeta: The game was released with a prolific amount of bugs, from characters getting stuck in walls to touching a Juggernaut causing the HUD to disappear. What's very telling is that there's a radio command that exists to help the player get unstuck which maddeningly doesn't exist in co-op. Get stuck in co-op? Better quit and restart, losing your progress towards rewards.

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* ObviousBeta: ObviousBeta:
**
The game was released with a prolific amount of bugs, from characters getting stuck in walls to touching a Juggernaut causing the HUD to disappear. What's very telling is that there's a radio command that exists to help the player get unstuck which maddeningly doesn't exist in co-op. Get stuck in co-op? Better quit and restart, losing your progress towards rewards.rewards.
** A 20GB patch was released in June 2018. Opinions vary on whether this was 20GB worth of bug fixes, or a bug-fixed version of the whole game.

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* AmbiguouslyEvil: Red Talon. Lieutenant Meredeth's broadcasts are uplifting, patriotic RousingSpeech, but there are claims from other survivors that Red Talon is running forced labor camps. Meredeth denies it, as does Sasquatch, but Sasquatch also notes [[SuspiciouslySpecificDenial if they were, it would be necessary given the situation the country is in]].



* JustBeforeTheEnd: The world is even worse off than the first game made it out to be. The U.S. government is gone, either having straight up abandoned the survivors or itself succumb to the hordes, and what passes for civil authority is implied to be running forced labor camps with kidnapped survivors. The black fever has been surpassed by the Blood Plague which is even more dangerous. The special zombies appear to be evolving and there's nothing anyone can do to stop it.



* TheSiege: Like in ''Lifeline'', your base will be periodically attacked by zombies. The frequency and intensity of the attacks is based on how much noise your base makes, with higher tier base facilities creating more noise.

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* TheSiege: Like in ''Lifeline'', your base will be periodically attacked by zombies. The frequency and intensity of the attacks is based on how much noise your base makes, with higher tier base facilities and larger populations creating more noise.


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* WhatHappenedToTheMouse: It's unclear what happened to the rest of Greyhound One or Vienna Cho from ''Lifeline''. Though, given Sasquatch now runs with Red Talon rather than the Army, we may be able to guess.

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* AnyoneCanDie: Similar to the first game, any of your characters can die and the game will just keep going.



* AnyoneCanDie: Similar to the first game, any of your characters can die and the game will just keep going. That is, unless you run out of survivors completely. Then it's game over.



* BoringButPractical: Dodging behind a zombie, grabbing them, then insta-killing them. This is more fiddly than just straight up bashing them your main melee weapon, but doing the insta-kill doesn't wear down the durability of your close combat weapon, is a guaranteed kill, and gives a moment of invulnerability while still giving fighting experience.

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* BoringButPractical: BoringButPractical:
**
Dodging behind a zombie, grabbing them, then insta-killing them. This is more fiddly than just straight up bashing them your main melee weapon, but doing the insta-kill doesn't wear down the durability of your close combat weapon, is a guaranteed kill, and gives a moment of invulnerability while still giving fighting experience.experience.
** The Builder legacy bonus in NewGamePlus. The Sheriff and Warlord bonuses (periodic weapon and item drops) are nice, but always having power and water at your base can save you base and outpost slots.



* FragileSpeedster: Hostile humans are this. They're just as fast and capable of dodging as your survivors, but a single headshot will bring them down.

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* FragileSpeedster: Hostile humans are this. They're just as fast and capable of dodging as your survivors, but a single headshot will bring them down. Same goes for Ferals.



* MeleeATrois: Unlike the first game, ''State of Decay 2'' features combat against hostile survivors (although such fights are relatively rare), resulting in 3-way battles between you and your teammates, enemy survivors, and the zombies.



* MeleeATrois: Unlike the first game, ''State of Decay 2'' features combat against hostile survivors (although such fights are relatively rare), resulting in 3-way battles between you and your teammates, enemy survivors, and the zombies.

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* MeleeATrois: Unlike NewGamePlus: Once you've completed a legacy story, the first game, ''State of Decay 2'' features combat against hostile game starts over while allowing you to bring three leveled-up survivors (although such fights are relatively rare), resulting in 3-way battles between you from a previous game and your teammates, enemy survivors, and the zombies.two legacy bonuses.


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* TheVirus: The Blood Plague, carried by the plague zombies and presumably created by the plague hearts that infest the map. Getting hit or bit by a plague zombie causes a survivor's infection meter to increase and if it fills up completely they will be infected. After three real time hours, that survivor will then die and turn into a zombie. With samples gathered from dead zombies and hearts, the player can craft the cure. Or, as mentioned above, simply MercyKill the infected survivor.

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* AscendedExtra: Red Talon exist in ''Lifeline'' as a radio support option. By ''2'', they've become one of two surviving factions that have replaced the U.S. government in helping survivors. Red Talon Lieutenant Meredeth makes periodic radio broadcasts, encouraging survivors and providing advice.

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* AntiFrustrationFeature: Quite a few things have been added to make the game simpler from the first.
** Anything in a vehicle's storage can be instantly transported to the community locker so long as the vehicle is parked at a base parking lot.
** Influence is longer required to remove items from the locker and items in the locker straight from the locker, rather than having to put it into the player's inventory first.
** There is now a visible numerical score telling the player what exactly the base and individual survivor morale is and why. This way you know what specifically you need to work on to increase morale for everyone.
** Suppressors no longer have limited uses, but instead increase the wear and tear on the firearm they are attached to.
* AscendedExtra: Red Talon exist existed in ''Lifeline'' as a radio support option. By ''2'', they've become one of two surviving factions that have replaced the U.S. government in helping survivors. Red Talon Lieutenant Meredeth makes periodic radio broadcasts, encouraging survivors and providing advice.advice.
* BoringButPractical: Dodging behind a zombie, grabbing them, then insta-killing them. This is more fiddly than just straight up bashing them your main melee weapon, but doing the insta-kill doesn't wear down the durability of your close combat weapon, is a guaranteed kill, and gives a moment of invulnerability while still giving fighting experience.


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* FragileSpeedster: Hostile humans are this. They're just as fast and capable of dodging as your survivors, but a single headshot will bring them down.


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* MercyKill: In the tutorial, the player is introduced to the shooting mechanics by putting down a blood plague zombie who the doctor was unable to save. In the main game, a player can choose to kill someone who has been infected by the blood plague if they don't have the ingredients for the cure.


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* TheRemnant: Some survivor enclaves are made up of U.S. Army soldiers who got left behind when the government fled.


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* TheSheriff: One of the possible leaders for your community is this. Their legacy is built upon bringing law and order back to society, which culminates in a fight with a band of renegade survivors preying on neighboring enclaves.


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* SuspiciouslySimilarSubstitute: All three new maps are quite similar to Trumball Valley from the first game, being rural areas in the shadow of a large mountain.
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''State of Decay 2'' is a WideOpenSandbox ZombieApocalypse survival simulator and the sequel to the original ''VideoGame/StateOfDecay''. Published by Microsoft, it was released on May 22nd, 2018 for Xbox One and Windows 10 (similar to ''VideoGame/SeaOfThieves'' and the ''GearsOfWar'' series, the PC version is only available through the Windows 10 store).

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''State of Decay 2'' is a WideOpenSandbox ZombieApocalypse survival simulator and the sequel to the original ''VideoGame/StateOfDecay''. Published by Microsoft, it was released on May 22nd, 2018 for Xbox One and Windows 10 (similar to ''VideoGame/SeaOfThieves'' and the ''GearsOfWar'' ''VideoGame/GearsOfWar'' series, the PC version is only available through the Windows 10 store).
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* AscendedExtra: Red Talon exist in ''Lifeline'' as a radio support option. By ''2'', they've become one of two surviving factions that have replaced the U.S. government in helping survivors. Red Talon Lieutenant Meredeth makes periodic radio broadcasts, encouraging survivors and providing advice.
* TheBusCameBack: Lily Ritter and Sasquatch are back, working for the Network and Red Talon respectively. [[BusCrash It's implied the other Trumball Valley survivors died in between games]].
* HollywoodDarkness: Averted. Night in this game is just as dark as you'd expect in rural areas with no electrical lighting. One of the benefits of having electric power to your base is it will be lit up at night.
* LeftHanging: WordOfGod says the Blood Plague and black fever are two separate diseases and the story won't be following up on the black fever angle.


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* NoFEMAResponse: Zig-zagged. There were Army camps to help refugees, but they've been abandoned by the time the tutorial survivors reach one. The government appears to have straight up fled, leaving Red Talon and the Network to pick up the pieces and help remaining survivors.
* ObviousBeta: The game was released with a prolific amount of bugs, from characters getting stuck in walls to touching a Juggernaut causing the HUD to disappear. What's very telling is that there's a radio command that exists to help the player get unstuck which maddeningly doesn't exist in co-op. Get stuck in co-op? Better quit and restart, losing your progress towards rewards.
* RevolversAreJustBetter: Revolvers have been somewhat improved from the first game. While they still cannot be suppressed, they won't jam or break, unlike automatics.
* TheSiege: Like in ''Lifeline'', your base will be periodically attacked by zombies. The frequency and intensity of the attacks is based on how much noise your base makes, with higher tier base facilities creating more noise.
* TookALevelInBadass: The special zombies are significantly more dangerous this time around. The Feral is better at dodging and attacking, the Bloater is sneakier and its gas does more damage to both health and stamina, the Juggernaut is..well TheJuggernaut, and the Screamer is better at drawing in zombies.
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''State of Decay 2'' is a WideOpenSandbox ZombieApocalypse survival simulator and the sequel to the original ''VideoGame/StateOfDecay''. Published by Microsoft, it was released on May 22nd for Xbox One and Windows 10 (similar to ''VideoGame/SeaOfThieves'' and the ''GearsOfWar'' series, the PC version is only available through the Windows 10 store).

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''State of Decay 2'' is a WideOpenSandbox ZombieApocalypse survival simulator and the sequel to the original ''VideoGame/StateOfDecay''. Published by Microsoft, it was released on May 22nd 22nd, 2018 for Xbox One and Windows 10 (similar to ''VideoGame/SeaOfThieves'' and the ''GearsOfWar'' series, the PC version is only available through the Windows 10 store).
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''State of Decay 2'' is a WideOpenSandbox ZombieApocalypse survival simulator and the sequel to the original ''VideoGame/StateOfDecay''. Published by Microsoft, it was released on May 22nd for Xbox One and Windows 10 (similar to ''VideoGame/SeaOfThieves'' and the ''GearsOfWar'' series, the PC version is only available through the Windows 10 store).

Compared to the first game in the series, ''State of Decay 2'' has much more emphasis on being an open-world sandbox. Unlike the first game, there isn't really an overarching plot or main single-player campaign, instead focusing on more free-form gameplay similar to the original game's ''Breakdown'' DLC game mode. The game also features up to 4-player co-op gameplay.
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!! State of Decay 2 contains examples of:

* AnyoneCanDie: Similar to the first game, any of your characters can die and the game will just keep going.
* MeleeATrois: Unlike the first game, ''State of Decay 2'' features combat against hostile survivors (although such fights are relatively rare), resulting in 3-way battles between you and your teammates, enemy survivors, and the zombies.
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