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%%* AcePilot: Every member of the titular Squadron, with you being the best of them.

to:

%%* * AcePilot: Every member of the titular Squadron, with you being the best of them.them tasked to take down the titular flying saucers and thwart Director Zarog's plans.



** The onscreen bullet density can go really ''insane'' in the later levels, when bosses start clogging projectiles all over the place.

to:

** The onscreen bullet density can go really ''insane'' in the later levels, levels when bosses start clogging projectiles all over the place.



* {{Eyedscreen}}: Another cliché common in old-movies, showing up repeatedly in the live-action cutscenes. The opening scene notably have a radio broadcaster's eyes dissolving to a shot of an incoming flying saucer.
* FlyingSaucer: Pretty much 70% of the mook-grade enemies you spend most of the game blowing up. There are even giant saucers that attempt to out-flank and crush you from the sides.

to:

* {{Eyedscreen}}: Another cliché common in old-movies, showing up old movies, repeatedly appearing in the live-action cutscenes. The opening scene notably have has a radio broadcaster's eyes dissolving to into a shot of an incoming flying saucer.
* FlyingSaucer: Pretty much 70% of the mook-grade enemies you spend most of the game blowing up. There are even giant saucers that attempt to out-flank outflank and crush you from the sides.



* HongKongDub: The live-action cutscenes (and thus original audio) were filmed with actors speaking Brazilian Portuguese and the English dub deliberately reflects this BMovie staple.

to:

* HongKongDub: The live-action cutscenes (and thus original audio) were filmed with actors speaking Brazilian Portuguese Portuguese, and the English dub deliberately reflects this BMovie staple.



* NotZilla: The later levels have the aliens sending genetically-created, Godzilla-esque dinosaur monsters to attack major cities, which the players will battle against besides alien saucers. They're animated to resemble stop-motion kaiju from old films, given the game's homage to B-movies.
* SentryGun: When assaulting the aliens' land-based outposts, occasionally they'll throw in turrets alongside flying saucers at you.
* SpreadShot: One of the power-ups can upgrade your plane's machine-guns to fire in a spread of seven at a time.
* StationaryBoss: The aliens' core boss you fight in an underground cavern in Antartica is fixed on the spot, guarded by turrets and assorted alien ships. Unfortunately, your plane is unable to remain stationary and ''will'' continue flying circles around it, forcing you to constantly ascend and descend to avoid crashing into the core or hitting obstacles from the ceiling.

to:

* NotZilla: The later levels have the aliens sending genetically-created, genetically created, Godzilla-esque dinosaur monsters to attack major cities, which the players will battle against besides alien saucers. They're Given the game's homage to B-movies, they're animated to resemble stop-motion kaiju from old films, given the game's homage to B-movies.films.
* SentryGun: When assaulting the aliens' land-based outposts, occasionally Occasionally, they'll throw in turrets alongside flying saucers at you.you when assaulting the aliens' land-based outposts.
* SpreadShot: One of the power-ups can upgrade your plane's machine-guns machine guns to fire in a spread of seven at a time.
* StationaryBoss: The aliens' core boss you fight in an underground cavern in Antartica Antarctica is fixed on the spot, guarded by turrets and assorted alien ships. Unfortunately, your plane is unable to cannot remain stationary and ''will'' continue flying circles around it, forcing you to constantly ascend and descend to avoid crashing into the core or hitting obstacles from the ceiling.



* VichyEarth: In the backstory, Director Zarog and his forces attempts a diplomatic occupation of Earth by forging an intergalactic alliance with humans, and manipulating mankind into their control. Their plans were thwarted, at which point they decide to just invade.
* AVillainNamedZrg: The alien leader who decides to initiate the invasion, director Zarog.
* WaveMotionGun: Alien mobile turrets, one of the largest common enemies, have the ability to fire a thick, wavy energy blast from its core, one almost as wide as itself. When more than two of these enemies appear together, expect them to attempt using their beams to trap you into a corner.
* WeaponizedExhaust: One of the power-ups you can use, which fires a thick stream of flames behind you. It's one of the few attacks capable of hitting enemies coming from your back, and among the strongest ones.

to:

* VichyEarth: In the backstory, Director Zarog and his forces attempts a diplomatic occupation of Earth by forging an intergalactic alliance with humans, humans and manipulating mankind into their control. Their plans were thwarted, at which point they decide to just invade.
* AVillainNamedZrg: The alien leader who decides to initiate the invasion, director Director Zarog.
* WaveMotionGun: Alien mobile turrets, one of the largest common enemies, have the ability to can fire a thick, wavy energy blast from its core, one almost as wide as itself. When more than two of these enemies appear together, expect them to attempt using to use their beams to trap you into in a corner.
* WeaponizedExhaust: One of the power-ups you can use, which fires a thick stream of flames behind you. It's one of the few attacks capable of hitting enemies coming from your back, back and among the strongest ones.
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Image quality upgrade
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/squadron_51.jpg]]
[[caption-width-right:350:The poster isn't the only thing in black-and-white...]]

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[[quoteright:350:https://static.[[quoteright:554:https://static.tvtropes.org/pmwiki/pub/images/squadron_51.org/pmwiki/pub/images/968381_front_2.jpg]]
[[caption-width-right:350:The [[caption-width-right:554:The poster isn't the only thing in black-and-white...]]
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Added DiffLines:

* NotZilla: The later levels have the aliens sending genetically-created, Godzilla-esque dinosaur monsters to attack major cities, which the players will battle against besides alien saucers. They're animated to resemble stop-motion kaiju from old films, given the game's homage to B-movies.


Added DiffLines:

* VichyEarth: In the backstory, Director Zarog and his forces attempts a diplomatic occupation of Earth by forging an intergalactic alliance with humans, and manipulating mankind into their control. Their plans were thwarted, at which point they decide to just invade.
* AVillainNamedZrg: The alien leader who decides to initiate the invasion, director Zarog.
Is there an issue? Send a MessageReason:
Fixed grammar/spelling.


--> '''(NOTE: The above intro is best read in Orson Welles' voice, specifically from the infamous 1938 War of the Worlds radio broadcast)'''

''Squad 51 vs. the Flying Saucers'' is a Brazilian 2021 arcade-style HorizontalScrollingShooter action game developed by Loomiarts and Fehorama Films, designed as a {{retraux}} film inspired by the broadcast of ''Radio/{{The War of the Worlds|1938}}'' where Earth is facing an imminent alien invasion; except in this game's version of the late 30s, the invasion happened for ''real''.

to:

--> '''(NOTE: The above intro is best read in Orson Welles' voice, specifically from the infamous 1938 War ''War of the Worlds Worlds'' radio broadcast)'''

''Squad 51 vs. the Flying Saucers'' is a Brazilian 2021 2022 arcade-style HorizontalScrollingShooter action game developed by Brazilian studios Loomiarts and Fehorama Films, Filmes and published by Assemble Entertainment. The game was designed as a {{retraux}} film inspired by the broadcast of ''Radio/{{The War of the Worlds|1938}}'' where Earth is facing an imminent alien invasion; except in this game's version of the late 30s, '30s, the invasion happened for ''real''.






!! Bravo! Foxtrot! Battle formation!

to:

!! Bravo! !!Bravo! Foxtrot! Battle formation!



* AcePilot: Every member of the titular Squadron, with you being the best of them.

to:

* %%* AcePilot: Every member of the titular Squadron, with you being the best of them.



* AliensAreBastards: Their attempts to manipulate humans into destroying the world's economy didn't work, so they decide to invade instead just because.

to:

* AliensAreBastards: Their The aliens' attempts to manipulate humans into destroying the world's economy didn't work, so they decide to invade instead just because.



** There's even a GlassCannon mook enemy which dies in ''one'' hit... but have eight turrets installed on all it's sides. All which are capable of firing at full-auto.
* CollapsingLair: After destroying the alien's core in their Antarctic Base, the underground cavern the level's set immediately begins caving in. You'll need to fly ahead while avoiding obstacles.
* DeliberatelyMonochrome: ''Every''. ''Single''. ''Frame''. In-game (with some onscreen static for good measure). Done on purpose, of course, for that old B-movie look.
* DrillTank: The aliens will unleash drilling machines on you in the underground stages. And as you're in a tunnel you'll need to blow them up before they reach and damage you.

to:

** There's even a GlassCannon mook enemy which dies in ''one'' hit... but have has eight turrets installed on all it's its sides. All of which are capable of firing at full-auto.
* CollapsingLair: After destroying the alien's aliens' core in their Antarctic Base, the underground cavern where the level's level is set immediately begins caving in. You'll need to fly ahead while avoiding obstacles.
* DeliberatelyMonochrome: ''Every''. ''Single''. ''Frame''. In-game Every single frame in-game is in black and white (with some onscreen static for good measure). Done on purpose, of course, for that old B-movie look.
* DrillTank: The aliens will unleash drilling machines on you in the underground stages. And as you're in a tunnel tunnel, you'll need to blow them up before they reach and damage you.



* FlyingSaucer: Pretty much 70% of the mook-grade enemies you spend most of the game blowing up. There are even giant saucers that attempts to out-flank and crush you from the sides.
* GiantMook: Alien mobile cannons and giant flying saucers, which takes up a large part of the screen and can tank dozens and dozens of hits before they're destroyed.

to:

* FlyingSaucer: Pretty much 70% of the mook-grade enemies you spend most of the game blowing up. There are even giant saucers that attempts attempt to out-flank and crush you from the sides.
* GiantMook: Alien mobile cannons and giant flying saucers, which takes take up a large part of the screen and can tank dozens and dozens of hits before they're destroyed.



* ItsAWonderfulFailure: If you die in battle, you're treated to a news broadcast reporting on the "Failed Offensive by Squadron 51"
* JustPlaneWrong: The stunts, aerial summersaults, barrel rolls and assorted action you managed to pull off with your rickety, old-timey 1950s fighter jet is a clear indicator the game's isn't striving for historical accuracy and that it's running on RuleOfCool.

to:

* ItsAWonderfulFailure: If you die in battle, you're treated to a news broadcast reporting on the "Failed Offensive by Squadron 51"
51".
* JustPlaneWrong: The stunts, aerial summersaults, somersaults, barrel rolls and assorted action you managed to pull off with your rickety, old-timey 1950s fighter jet is are a clear indicator the game's game isn't striving for historical accuracy and that it's running on RuleOfCool.



* StationaryBoss: The alien's core boss you fight in an underground cavern in Antartica is fixed on the spot, guarded by turrets and assorted alien ships. Unfortunately your plane is unable to remain stationary and ''will'' continue flying circles around it, forcing you to constantly ascend and descend to avoid crashing into the core or hitting obstacles from the ceiling.
* StylisticSuck: Owing to the game's homage to old-timey B-movies - it's main inspiration - most of the alien crafts are deliberately designed to look like they're lifted from black-and-white sci-fi films, with flying saucer toys, hubcaps, saucepan lids, and assorted OffTheShelfFX props commonly seen in films like ''Film/EarthVsTheFlyingSaucers'' and ''Film/Plan9FromOuterSpace'' portraying the assorted alien ships you spend the entire game shooting at. Some of the enemy saucers even have string visible on them.
* WaveMotionGun: Alien mobile turrets, one of the largest common enemies, have the ability to fire a thick, wavy energy blast from it's core, one almost as wide as itself. When more than two of these enemies appear together, expect them to attempt using their beams to trap you into a corner.

to:

* StationaryBoss: The alien's aliens' core boss you fight in an underground cavern in Antartica is fixed on the spot, guarded by turrets and assorted alien ships. Unfortunately Unfortunately, your plane is unable to remain stationary and ''will'' continue flying circles around it, forcing you to constantly ascend and descend to avoid crashing into the core or hitting obstacles from the ceiling.
* StylisticSuck: Owing to the game's homage to old-timey B-movies - it's its main inspiration - most of the alien crafts are deliberately designed to look like they're lifted from black-and-white sci-fi films, with flying saucer toys, hubcaps, saucepan lids, and assorted OffTheShelfFX props commonly seen in films like ''Film/EarthVsTheFlyingSaucers'' and ''Film/Plan9FromOuterSpace'' portraying the assorted alien ships you spend the entire game shooting at. Some of the enemy saucers even have string strings visible on them.
* WaveMotionGun: Alien mobile turrets, one of the largest common enemies, have the ability to fire a thick, wavy energy blast from it's its core, one almost as wide as itself. When more than two of these enemies appear together, expect them to attempt using their beams to trap you into a corner.

Changed: 48

Is there an issue? Send a MessageReason:
moved page from VideoGame.Squadron 51


--> ''[=UFOs=]! Aliens! Aircrafts! Resistance!'' \\

to:

--> ''[=UFOs=]! ->''[=UFOs=]! Aliens! Aircrafts! Resistance!'' \\



---> '''(NOTE: The above intro is best read in Orson Welles' voice, specifically from the infamous 1938 War of the Worlds radio broadcast)'''

''Squadron 51'' (''Esquadrão 51'') is a Brazilian 2021 arcade-style HorizontalScrollingShooter action game developed by Loomiarts and Fehorama Films, designed as a {{retraux}} film inspired by the broadcast of ''Radio/{{The War of the Worlds|1938}}'' where Earth is facing an imminent alien invasion; except in this game's version of the late 30s, the invasion happened for ''real''.

to:

---> --> '''(NOTE: The above intro is best read in Orson Welles' voice, specifically from the infamous 1938 War of the Worlds radio broadcast)'''

''Squadron 51'' (''Esquadrão 51'') ''Squad 51 vs. the Flying Saucers'' is a Brazilian 2021 arcade-style HorizontalScrollingShooter action game developed by Loomiarts and Fehorama Films, designed as a {{retraux}} film inspired by the broadcast of ''Radio/{{The War of the Worlds|1938}}'' where Earth is facing an imminent alien invasion; except in this game's version of the late 30s, the invasion happened for ''real''.
Is there an issue? Send a MessageReason:
None


Set in the 1930s, an alliance between humans and an extraterrestrial race goes south when the operations of alien entrepreneurs on earth with promises to benefit humanity is revealed to be a ploy to take over earth's economy and enslave all humans, mankind's attempted retaliation results in the invaders to send in their flying saucer fleet, en masse, for a direct invasion. However, the elite Royal Air Force unit known as Squadron 51 is ready to intercept. You're their best pilot, and inevitably you're mankind's last hope against a deadly fleet of alien saucers.

to:

Set in the 1930s, an alliance between humans and an extraterrestrial race goes south when the operations of alien entrepreneurs on earth with promises to benefit humanity is revealed to be a ploy to take over earth's economy and enslave all humans, mankind's humans. Mankind's attempted retaliation results in leads to the invaders to send in sending their flying saucer fleet, en masse, for a direct invasion. However, the elite Royal Air Force unit known as Squadron 51 is ready to intercept. You're their best pilot, and inevitably you're mankind's last hope against a deadly fleet of alien saucers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DrillTank: The aliens will unleash drilling machines on you in the underground stages. And as you're in a tunnel you'll need to blow them up before they reach and damage you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HongKongDub: The live-action cutscenes (and thus original audio) were filmed with actors speaking Brazilian Portuguese and the English dub deliberately reflects this BMovie staple.
Is there an issue? Send a MessageReason:
None


''Squadron 51'' is a 2021 arcade-style HorizontalScrollingShooter action game, and a {{retraux}} one inspired by the broadcast of ''Radio/{{The War of the Worlds|1938}}'' where Earth is facing an imminent alien invasion; except in this game's version of the late 30s, the invasion happened for ''real''.

to:

''Squadron 51'' (''Esquadrão 51'') is a Brazilian 2021 arcade-style HorizontalScrollingShooter action game, game developed by Loomiarts and Fehorama Films, designed as a {{retraux}} one film inspired by the broadcast of ''Radio/{{The War of the Worlds|1938}}'' where Earth is facing an imminent alien invasion; except in this game's version of the late 30s, the invasion happened for ''real''.

Added: 649

Changed: 133

Is there an issue? Send a MessageReason:
None


* OneUp: Collecting a parachute icon grants you another life.



* AliensAreBastards: Their attempts to manipulate humans into destroying the world's economy didn't work, so they decide to invade instead just because.



* BulletHell: The onscreen bullet density can go really ''insane'' in the later levels, when bosses start clogging projectiles all over the place.

to:

* BulletHell: BulletHell:
**
The onscreen bullet density can go really ''insane'' in the later levels, when bosses start clogging projectiles all over the place.place.
** There's even a GlassCannon mook enemy which dies in ''one'' hit... but have eight turrets installed on all it's sides. All which are capable of firing at full-auto.


Added DiffLines:

* SentryGun: When assaulting the aliens' land-based outposts, occasionally they'll throw in turrets alongside flying saucers at you.
Is there an issue? Send a MessageReason:
None


--> ''UFOs! Aliens! Aircrafts! Resistance!'' \\

to:

--> ''UFOs! ''[=UFOs=]! Aliens! Aircrafts! Resistance!'' \\
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/squadron_51.jpg]]
[[caption-width-right:350:The poster isn't the only thing in black-and-white...]]

--> ''UFOs! Aliens! Aircrafts! Resistance!'' \\
''Flying saucers have invaded our planet!''\\
''The whole world is under attack!''\\
''Would Mankind be prepared for the THREATS of another world?''

---> '''(NOTE: The above intro is best read in Orson Welles' voice, specifically from the infamous 1938 War of the Worlds radio broadcast)'''

''Squadron 51'' is a 2021 arcade-style HorizontalScrollingShooter action game, and a {{retraux}} one inspired by the broadcast of ''Radio/{{The War of the Worlds|1938}}'' where Earth is facing an imminent alien invasion; except in this game's version of the late 30s, the invasion happened for ''real''.

Set in the 1930s, an alliance between humans and an extraterrestrial race goes south when the operations of alien entrepreneurs on earth with promises to benefit humanity is revealed to be a ploy to take over earth's economy and enslave all humans, mankind's attempted retaliation results in the invaders to send in their flying saucer fleet, en masse, for a direct invasion. However, the elite Royal Air Force unit known as Squadron 51 is ready to intercept. You're their best pilot, and inevitably you're mankind's last hope against a deadly fleet of alien saucers.

The game combines live-action cutscenes with gameplay footage, all of them with aesthetics deliberately imitating the black-and-white, grainy quality of sci-fi B-movies.

----
!! Bravo! Foxtrot! Battle formation!

* AcePilot: Every member of the titular Squadron, with you being the best of them.
* AlienInvasion: One of the favorite tropes in old-timey B-movies, now translated into video-game form.
* BattleInTheRain: The second level is set in the middle of a massive thunderstorm, with your plane dogfighting enemy saucers while caught in the downpour. There are occasional bouts of DramaticThunder thrown in the background for good measure.
* BulletHell: The onscreen bullet density can go really ''insane'' in the later levels, when bosses start clogging projectiles all over the place.
* CollapsingLair: After destroying the alien's core in their Antarctic Base, the underground cavern the level's set immediately begins caving in. You'll need to fly ahead while avoiding obstacles.
* DeliberatelyMonochrome: ''Every''. ''Single''. ''Frame''. In-game (with some onscreen static for good measure). Done on purpose, of course, for that old B-movie look.
* {{Eyedscreen}}: Another cliché common in old-movies, showing up repeatedly in the live-action cutscenes. The opening scene notably have a radio broadcaster's eyes dissolving to a shot of an incoming flying saucer.
* FlyingSaucer: Pretty much 70% of the mook-grade enemies you spend most of the game blowing up. There are even giant saucers that attempts to out-flank and crush you from the sides.
* GiantMook: Alien mobile cannons and giant flying saucers, which takes up a large part of the screen and can tank dozens and dozens of hits before they're destroyed.
* ItsAWonderfulFailure: If you die in battle, you're treated to a news broadcast reporting on the "Failed Offensive by Squadron 51"
* JustPlaneWrong: The stunts, aerial summersaults, barrel rolls and assorted action you managed to pull off with your rickety, old-timey 1950s fighter jet is a clear indicator the game's isn't striving for historical accuracy and that it's running on RuleOfCool.
* LowClearance: Shows up in the stage where you battle alien saucers in Industry City, where you fly barely a hundred meters above ground level. Be wary of low arches and signs which can damage you on contact!
* SpreadShot: One of the power-ups can upgrade your plane's machine-guns to fire in a spread of seven at a time.
* StationaryBoss: The alien's core boss you fight in an underground cavern in Antartica is fixed on the spot, guarded by turrets and assorted alien ships. Unfortunately your plane is unable to remain stationary and ''will'' continue flying circles around it, forcing you to constantly ascend and descend to avoid crashing into the core or hitting obstacles from the ceiling.
* StylisticSuck: Owing to the game's homage to old-timey B-movies - it's main inspiration - most of the alien crafts are deliberately designed to look like they're lifted from black-and-white sci-fi films, with flying saucer toys, hubcaps, saucepan lids, and assorted OffTheShelfFX props commonly seen in films like ''Film/EarthVsTheFlyingSaucers'' and ''Film/Plan9FromOuterSpace'' portraying the assorted alien ships you spend the entire game shooting at. Some of the enemy saucers even have string visible on them.
* WaveMotionGun: Alien mobile turrets, one of the largest common enemies, have the ability to fire a thick, wavy energy blast from it's core, one almost as wide as itself. When more than two of these enemies appear together, expect them to attempt using their beams to trap you into a corner.
* WeaponizedExhaust: One of the power-ups you can use, which fires a thick stream of flames behind you. It's one of the few attacks capable of hitting enemies coming from your back, and among the strongest ones.
----

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