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* YouHaveFailedMe: In the Battery level, a North Korean colonel shoots one of his own men after the soldier failed to ascertain what happened when a missile launched itself at a U.S. ship.

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* YouHaveFailedMe: In the Battery level, a North Korean colonel shoots one of his own men after the soldier failed to ascertain what happened when a missile launched itself at a U.S. ship. Somewhat justified as the said man was the second-in-command who the colonel (mistakenly) assumed fired that missile without his approval, and such screwup is about to start a global war.
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''Splinter Cell: Chaos Theory'' (or ''Tom Clancy's Splinter Cell: Chaos Theory'') is a StealthBasedGame and the third entry in the ''VideoGame/SplinterCell'' series, released on [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames Sixth Generation consoles]] and PC in 2005.

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''Splinter Cell: Chaos Theory'' (or ''Tom Clancy's Splinter Cell: Chaos Theory'') is a StealthBasedGame and the third entry in the ''VideoGame/SplinterCell'' series, released on [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames [[MediaNotes/TheSixthGenerationOfConsoleVideoGames Sixth Generation consoles]] and PC in 2005.
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* ElectricTorture: Morgenholt gets electrically tortured in the lighthouse mission. The torturer was wanting to increase the amount further, but it was already at maximum, and now there's smoke coming out of his ears.


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* GameplayGrading: Highest score involves completing all objectives, zero kills or lethal force, and zero detections.

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Followed by ''VideoGame/SplinterCellDoubleAgent'' on home consoles and PC, and ''Splinter Cell: Essentials'' on UsefulNotes/PlayStationPortable.

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Followed by ''VideoGame/SplinterCellDoubleAgent'' on home consoles and PC, and ''Splinter Cell: Essentials'' on UsefulNotes/PlayStationPortable.Platform/PlayStationPortable.



* PortingDisaster: The N-Gage and DS versions.

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*BloodierAndGorier: Previous installments were rated T, this is the first Splinter Cell game to be rated M.



* DarkerAndEdgier: Previous installments were rated T, this is the first Splinter Cell game to be rated M.
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* EpicFail: According to an email you can find during the mission to a North Korean missile battery, one of the men stationed there managed to order ''5.56mm NATO'' ammunition, a Western cartridge that they don't use in ''any'' of their weapons, something the soldier writing the email points out, also noting that he didn't even think was possible to order 5.56[[note]]Some North Korean special forces units have been reported as using various South Korean weapons that use 5.56 during infiltration missions during the Cold War. But for obvious reasons, the stocks of 5.56 wouldn't be something a low-ranking member of the KPA could just order, especially one stationed in a coastal fort[[/note]].

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* EpicFail: According to an email you can find during the mission to a North Korean missile battery, one of the men stationed there managed to order ''5.56mm NATO'' ammunition, a Western cartridge that they don't use in ''any'' of their weapons, something the soldier writing the email points out, also noting that he didn't even think was possible to order 5.56[[note]]Some 56[[note]]While some North Korean special forces units have been reported as using various South Korean weapons that use 5.56 56mm NATO ammunition during infiltration missions during the Cold War. But for obvious reasons, the stocks of 5.56 War, it wouldn't be something a low-ranking member of the KPA could just order, especially one stationed in a coastal fort[[/note]].fort, for obvious reasons[[/note]].
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/splinter_cell_chaos_theory_7.jpg]]
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[[quoteright:300:https://static.[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/splinter_cell_chaos_theory_7.jpg]]
%%[[caption-width-right:300:some %%[[caption-width-right:325:some caption text]]
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* Porting Disaster: The N-Gage and DS versions.

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* Porting Disaster: PortingDisaster: The N-Gage and DS versions.
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* Porting Disaster: The N-Gage and DS versions.

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* CallBack: The algorithm was conceived by Philip Masse, who was involved in the Georgian crisis in the [[VideoGame/SplinterCell1 first game]] and got killed by Sam. Grim even directly mentions Nikoladze's use of it to create a "glass dagger" (starting with large units that, when attacked, splinter into several smaller and smaller units with the algorithm's help, making them harder and harder to fully root out) to contrast it with what [[spoiler:Shetland]] has done with it (using it to split up a mission into several separate tasks and then hand those out to individuals, who independently swarm a target location and complete the mission without ever knowing the full plan).

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* CallBack: The algorithm was conceived by Philip Masse, who was involved in the Georgian crisis in the [[VideoGame/SplinterCell1 first game]] and got killed by Sam. Grim even directly mentions notes how [[spoiler:Shetland's]] use for it (splitting up a mission into several separate tasks and handing those out to individuals, who independently swarm a target location and complete the mission without ever knowing the full plan) is a direct inversion of Nikoladze's use of it to create a "glass dagger" (starting with large units that, when attacked, splinter into several smaller and smaller units with the algorithm's help, making them harder and harder to fully root out) to contrast it with what [[spoiler:Shetland]] has done with it (using it to split up a mission into several separate tasks and then hand those out to individuals, who independently swarm a target location and complete the mission without ever knowing the full plan).out).



* ImproperlyPlacedFirearms: A plot point in the first mission is that small-time Peruvian guerillas who only ended up kidnapping and ransoming anyone of real importance through sheer dumb luck are not the kind of people who should realistically have access to the guns they're shown using.

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* ImproperlyPlacedFirearms: A plot point in the first mission is that small-time Peruvian guerillas who only ended up kidnapping and ransoming anyone of real importance through sheer dumb luck are not the kind of people who should realistically have access to the guns they're shown using.[[https://en.wikipedia.org/wiki/Advanced_Individual_Combat_Weapon cutting-edge Australian weapons]].



* LeaningOnTheFourthWall: When Lambert warns Sam that the boat he's sneaking aboard has an alarm system:
-->'''Sam''': Don't tell me... three alarms and the mission's over?[[note]]This is a reference to the previous two games, in which triggering three alarms in one mission would indeed cause you to fail that mission.[[/note]]\\

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* LeaningOnTheFourthWall: When After the previous two games treated alarms [[CallAHitpointASmeerp as "lives"]], meaning Lambert warns Sam that would arbitrarily pull the boat he's sneaking aboard has an plug if the alarm system:
went off three times, this game treats them differently: the first mission doesn't even give its enemies a central alarm system, and when you infiltrate a ship that does have one for the second mission:
-->'''Sam''': Don't tell me... three alarms and the mission's over?[[note]]This is a reference to the previous two games, in which triggering three alarms in one mission would indeed cause you to fail that mission.[[/note]]\\over?\\


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* TitleDrop: During the finale of the penultimate level, Sam and [[spoiler:Shetland]] have [[MexicanStandoff each other at gunpoint]], at which point [[spoiler:Shetland]] starts explaining why he's doing what he's done.
-->[[spoiler:'''Shetland''']]: We've been fighting their dirty little wars our entire lives, and where do we end up? Staring at each other down the barrels of our guns. Nothing has changed, Fisher - and it won't change by degrees. We have to tear it down and start over, it's the only way.\\
'''Fisher:''' Your own little chaos theory? [[WorldWarIII Throw the world into war]] and hope that what comes out the other side is better?
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* BrickJoke: In a late mission from ''Pandora Tomorrow'', Sam talks to an undercover CIA agent who talks about a "Stanley Nakariakov", with both him and CIA liaison Brunton treating this character's existence like it's a matter of national security. Halfway through the second mission of this game, Sam finds forged transit ledgers for crates full of guns, claiming they're shipments of coconuts and sugarcane from Nakariakov, with Grim almost offhandedly mentioning that Nakariakov isn't even a real person - it's a codename Philippine drug dealers use to indicate arms shipments, keeping the authorities off their backs by sending them to chase for an imaginary Russian.
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* DevelopersForesight: If a mission reaches Alarm Stage 4 (Full Alert) not only will the maps get more barricaded but all of the radio chatter will be shorter and to the point.
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* BossInMookClothing: The [[spoiler: Displace International elite mercenaries]] you face near the end of the game's penultimate mission are the most dangerous enemies you will encounter. They are equipped with thermal vision goggles that allow them to see Fisher in total darkness, they are highly alert and will respond to even the slightest noise, and their near-inhuman reflexes and accuracy means that they can kill Fisher a split-second after spotting him.
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* CuttingTheKnot: Lockpicking on doors can be skipped at the expense of being louder by just breaking the lock with the knife. This can make it very tempting to not bother to learn how to lockpick, but lockpicking is still necessary during the bank mission to crack the safe.
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From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, [[UsefulNotes/NewYorkCity New York]], UsefulNotes/Japan, UsefulNotes/NorthKorea and UsefulNotes/SouthKorea, it's up to Sam Fisher to stop a network of PrivateMilitaryContractors that weaponized an algorithm and intends to use it to trigger an international conflict starting with East Asia.

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From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, [[UsefulNotes/NewYorkCity New York]], UsefulNotes/Japan, UsefulNotes/{{Japan}}, UsefulNotes/NorthKorea and UsefulNotes/SouthKorea, it's up to Sam Fisher to stop a network of PrivateMilitaryContractors that weaponized an algorithm and intends to use it to trigger an international conflict starting with East Asia.
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From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop a network of PrivateMilitaryContractors that weaponized an algorithm and intends to use it to trigger an international conflict starting with East Asia.

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From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea [[UsefulNotes/NewYorkCity New York]], UsefulNotes/Japan, UsefulNotes/NorthKorea and UsefulNotes/{{Japan}}, UsefulNotes/SouthKorea, it's up to Sam Fisher to stop a network of PrivateMilitaryContractors that weaponized an algorithm and intends to use it to trigger an international conflict starting with East Asia.

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* GoodGunsBadGuns: Lampshaded early into the first mission. Sam's used to the bad guys using [=AK=]s, and has at such had a lot of them fired at him in his time, so he can immediately tell just from the firing noise that something's off when small-time Peruvian guerillas turn out to be carrying [[https://en.wikipedia.org/wiki/Advanced_Individual_Combat_Weapon enhanced versions]] of the AUG; a side-objective for this and the next mission is to scan and then tag crates of weapons to find out where exactly they're getting advanced hardware from.

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* GoodGunsBadGuns: Lampshaded early into the first mission. Sam's used to the bad guys using [=AK=]s, and has at such had a lot of them fired at him in his time, so he can immediately tell just from the firing noise that something's off when small-time Peruvian guerillas turn out to be carrying [[https://en.wikipedia.org/wiki/Advanced_Individual_Combat_Weapon enhanced versions]] versions of the AUG; AUG]]; a side-objective for this and the next mission is to scan and then tag crates of weapons to find out where exactly they're getting advanced hardware from.



* ImproperlyPlacedFirearms: A plot point in the first mission is that small-time Peruvian guerillas who only ended up kidnapping and ransoming anyone of real importance through sheer dumb luck are not the kind of people who should realistically have access to the guns they're shown using.



* LighterAndSofter: Compared to the first two installments, one can make a case for this regarding this game. The music is much more upbeat, Sam's snarky humor is at its peak, the enemy dialogue has a lot more humor in it (especially when they are talking to each other, or some funny EasterEgg interrogations), the missions all have much more vibrant, colourful and lively locales, Lambert's witty dialogue is at its best, and the overall tone of the game is quite a bit less dour. Which is not to say the plot itself is LighterAndSofter, though - the first level features [[ColdBloodedTorture Morgenholt's torture]], the Seoul mission gives you a SadisticChoice and of course[[spoiler: Shetland is your BigBadFriend]], and all the while you're trying to avert WorldWarIII.

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* LighterAndSofter: Compared to the first two installments, one can make a case for this regarding this game. The music is much more upbeat, Sam's snarky humor is at its peak, the enemy dialogue has a lot more humor in it (especially when they are talking to each other, or some funny EasterEgg interrogations), the missions all have much more vibrant, colourful and lively locales, Lambert's witty dialogue is at its best, and the overall tone of the game is quite a bit less dour. Which is not to say the plot itself is LighterAndSofter, fits, though - the first level features [[ColdBloodedTorture Morgenholt's torture]], the Seoul mission gives you a SadisticChoice and of course[[spoiler: Shetland course [[spoiler:[[BigBadFriend Shetland]] is your BigBadFriend]], one of the primary villains]], and all the while you're trying to avert WorldWarIII.

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* CallBack: The algorithm was conceived by Philip Masse, who was involved in the Georgian crisis in the [[VideoGame/SplinterCell1 first game]] and got killed by Sam.

to:

* CallBack: The algorithm was conceived by Philip Masse, who was involved in the Georgian crisis in the [[VideoGame/SplinterCell1 first game]] and got killed by Sam. Grim even directly mentions Nikoladze's use of it to create a "glass dagger" (starting with large units that, when attacked, splinter into several smaller and smaller units with the algorithm's help, making them harder and harder to fully root out) to contrast it with what [[spoiler:Shetland]] has done with it (using it to split up a mission into several separate tasks and then hand those out to individuals, who independently swarm a target location and complete the mission without ever knowing the full plan).



-->'''Lambert''': That's half of the forged mails, Sam. 4 more to go.
-->'''Sam''': [[SarcasmMode Thanks. I've always found it hard to count past 3]].

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-->'''Lambert''': That's half of the forged mails, Sam. 4 more to go.
-->'''Sam''':
go.\\
'''Sam''':
[[SarcasmMode Thanks. I've always found it hard to count past 3]].


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* ContinuityNod: Several interrogations and conversations overheard between guards make reference to missions from the first game:
** One mercenary you can interrogate in the Bathhouse level mentions that thermal vision won't help in seeing through the steam in the actual baths, since steam is hot, unlike fog in someplace like an abattoir - that being the setting of the third-to-last mission of the original.
** Near the start of the Kokubo Sosho level, you can overhear a conversation between two guards who talk about how the post has to be the cushiest job they could hope for, one of them saying that trying to break into the Kokubo Sosho would be like trying to break into the CIA headquarters in America, which is exactly what Fisher did about halfway through the first game.
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**One North Korean officer in the Seoul Co-Op mission does the same as well.
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* EpicFail: According to an email you can find during the mission to a North Korean missile battery, one of the men stationed there managed to order ''5.56mm NATO'' ammunition, a Western cartridge that they don't use in ''any'' of their weapons, something the soldier writing the email points out, also noting that he didn't even think was possible to order 5.56[[note]]Some North Korean special forces have been reported as using various South Korean weapons that use 5.56 during infiltration missions, but for obvious reasons the stocks of 5.56 wouldn't be something a low-ranking member of the KPA could just order, especially one stationed in a coastal fort[[/note]].

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* EpicFail: According to an email you can find during the mission to a North Korean missile battery, one of the men stationed there managed to order ''5.56mm NATO'' ammunition, a Western cartridge that they don't use in ''any'' of their weapons, something the soldier writing the email points out, also noting that he didn't even think was possible to order 5.56[[note]]Some North Korean special forces units have been reported as using various South Korean weapons that use 5.56 during infiltration missions, but missions during the Cold War. But for obvious reasons reasons, the stocks of 5.56 wouldn't be something a low-ranking member of the KPA could just order, especially one stationed in a coastal fort[[/note]].
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* EpicFail: According to an email you can find during the mission to a North Korean missile battery, one of the men stationed there managed to order ''5.56mm NATO'' ammunition, a Western cartridge that they don't use in ''any'' of their weapons, something the soldier writing the email points out, also noting that he didn't even think was possible to order 5.56.

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* EpicFail: According to an email you can find during the mission to a North Korean missile battery, one of the men stationed there managed to order ''5.56mm NATO'' ammunition, a Western cartridge that they don't use in ''any'' of their weapons, something the soldier writing the email points out, also noting that he didn't even think was possible to order 5.56. 56[[note]]Some North Korean special forces have been reported as using various South Korean weapons that use 5.56 during infiltration missions, but for obvious reasons the stocks of 5.56 wouldn't be something a low-ranking member of the KPA could just order, especially one stationed in a coastal fort[[/note]].
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* EpicFail: According to an email you can find during the mission to a North Korean missile battery, one of the men stationed there managed to order ''5.56mm NATO'' ammunition, a Western cartridge that they don't use in ''any'' of their weapons, something the soldier writing the email points out, also noting that he didn't even think was possible to order 5.56.
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that's not a subversion of Hope Spot


** At the end of the second level, it's impossible to non-lethally take out Hugo Lacerda after interrogating him; no matter which button you press, it will result in Sam killing him. The same thing goes with Milan Nedich in the fifth mission. To make up for it, these two don't actually count against 100% stealth like any other kill would.

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** At the end of the second level, it's impossible to non-lethally take out Hugo Lacerda after interrogating him; no matter which button you press, it will result in Sam killing him. The same thing goes with Milan Nedich in the fifth sixth mission. To make up for it, these two don't actually count against 100% stealth like any other kill would.



* GoodGunsBadGuns: Lampshaded at the beginning of ''Chaos Theory''. Sam's used to the bad guys using [=AK=]s, so he can immediately tell just from the firing noise that something's off when they turn out to be carrying [[https://en.wikipedia.org/wiki/Advanced_Individual_Combat_Weapon enhanced versions]] of the AUG; a side-objective for this and the next mission is to scan and then tag crates of weapons to find out where exactly small-time guerillas are getting advanced hardware from.

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* GoodGunsBadGuns: Lampshaded at early into the beginning of ''Chaos Theory''. first mission. Sam's used to the bad guys using [=AK=]s, and has at such had a lot of them fired at him in his time, so he can immediately tell just from the firing noise that something's off when they small-time Peruvian guerillas turn out to be carrying [[https://en.wikipedia.org/wiki/Advanced_Individual_Combat_Weapon enhanced versions]] of the AUG; a side-objective for this and the next mission is to scan and then tag crates of weapons to find out where exactly small-time guerillas are they're getting advanced hardware from.



* HopeSpot: During the Battery level, Sam finds hard evidence that the North Koreans did not launch the missile that sank the ''Walsh'', information that could help prevent a war. [[SubvertedTrope Unfortunately, things quickly go to hell when a short time later Lambert reports that the North has launched a massive attack on South Korea]].

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* HopeSpot: During the Battery level, Sam finds hard evidence that the North Koreans did not launch the missile that sank the ''Walsh'', information that could help prevent a war. [[SubvertedTrope Unfortunately, things [[spoiler:Then North Korea commits to war anyway, forcing you to quickly go to hell when a short time later Lambert reports that stop another missile before it can sink the North has launched a massive attack on South Korea]].''Ronald Reagan''.]]



* MasterOfNone: Redding's Recommendation loadouts are supposed to give a balance of ammo and gadgets, but in practice end up leaving the player with too few of either to be of any real use.

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* MasterOfNone: Redding's Recommendation loadouts are supposed to give a balance of ammo and gadgets, but in practice end up leaving the player with too few of either to be of any real use.use, forcing the player who takes his recommendation to rely on knocking guards out manually or avoiding them entirely.
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* DarkerAndEdgier: Previous installments were rated T, this is the first Splinter Cell game to be rated M.
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* BalkanBastard: Milos Nowak, AKA Milan Nedich, a suspected war criminal from the Bosnian conflict known as the Barber of Bosnia, who allegedly scalped some of his prisoners.

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