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* NonLethalKO: Players aren't killed, but rather "exiled". With Chapter 2's release, this extends to the hostile Vowguard {{NPCs}} in Dominion.

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* NonLethalKO: Players aren't killed, but rather "exiled". With Chapter 2's release, this extends to the hostile Vowguard {{NPCs}} {{NPC}}s in Dominion.


** Pyromancer: Fire specialists who can become launch bigger fireballs and use firewalls to fly.
** Frostborn: Ice specialists who can use their ice slicks to move more quickly across the battlefield and hover while charging a shot in mid-air.

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** Pyromancer: Fire specialists who can become launch bigger fireballs that ignite and split apart, as well as use their firewalls to fly.
** Frostborn: Ice specialists who can use their ice slicks to move more quickly across the battlefield and hover while charging a shot in mid-air.overcharge their shots for even more damage.



** Vaporizing ice slicks with fire spells creates steam, which deals light damage-over-time. Hitting steam with lightning creates a massive lightning-based AreaOfEffect.
** Hitting toxic puddles with wind causes a small toxic explosion. Hitting toxic puddles with fire creates a slightly larger explosion, as well as a lingering green flame.

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** Vaporizing ice slicks with fire spells creates steam, which deals light damage-over-time. Hitting steam with lightning creates can either be refrozen into impromptu cover, turned into mini toxic clouds, or zapped to create a massive lightning-based AreaOfEffect.
** Hitting toxic puddles with wind causes a small toxic explosion. Hitting toxic puddles with fire creates a slightly larger explosion, as well as a lingering green flame.



* DamageOverTime: Toxic attacks poison opponents (or the caster, if they are careless), causing gradual damage over several seconds.

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* DamageOverTime: Toxic attacks poison opponents (or the caster, if they are careless), causing gradual damage to armor over several seconds.


* FriendlyFireproof: Averted. A careless Vowbreaker can damage their own allies with poorly aimed spells.

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* FriendlyFireproof: Averted. A careless Vowbreaker can damage their own allies with poorly aimed area-of-effect spells.



* NonLethalKO: Players aren't killed, but rather "exiled". With Chapter 2's release, this extends to the hostile Vowguard NPCs in Dominion.

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* NonLethalKO: Players aren't killed, but rather "exiled". With Chapter 2's release, this extends to the hostile Vowguard NPCs {{NPCs}} in Dominion.


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* SoulJar: Every mage has what's called a "Vital Stone", hidden in a remote location, that allows them to reconstitute at said location in the event that they're exiled. It extends their lifespan, but can also lead to the user being destroyed if it's shattered, and its power will fade regardless. [[spoiler:Part of the backstory in Garrick's Journal insinuates that the Fracture was caused by the Vowkeepers trying to reverse an instance of the former.]]


So far, there have been three game modes introduced: the traditional Battle Royale mode, the currently vaulted Clash, a combination of battle royale and deathmatch which allows players to re-enter combat after being KO'd with their gear intact, an ideal mode for newcomers, and Dominion, where two teams of five Breakers fight over three control points, all the while earning boons from a mysterious merchant and fending off hostile Vowguard troops.

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So far, there have been three game modes introduced: the traditional Battle Royale mode, the currently vaulted Clash, a combination of battle royale and deathmatch which allows players to re-enter combat after being KO'd with their gear intact, making it an ideal mode for newcomers, and Dominion, where two teams of five Breakers fight over three control points, all the while earning boons from a mysterious merchant and fending off hostile Vowguard troops.


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* AllThereInTheManual: The lore of the game was largely only present in the form of journal entries, wrapped into Alpha and Beta update posts on [[https://www.reddit.com/r/Spellbreak/search?q=author%3Aproletariat_seth&restrict_sr=1&sort=new Reddit]], written by a Vowkeeper named Garrick Sagemark. One can also view the compiled journal entries on [[https://spellbreak.fandom.com/wiki/Garrick%27s_Journal the Spellbreak wiki]].


Currently, there are two game modes: the traditional Battle Royale mode, and Clash, a combination of battle royale and deathmatch which allows players to re-enter combat after being KO'd with their gear intact, an ideal mode for newcomers.

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Currently, So far, there are two have been three game modes: modes introduced: the traditional Battle Royale mode, and the currently vaulted Clash, a combination of battle royale and deathmatch which allows players to re-enter combat after being KO'd with their gear intact, an ideal mode for newcomers.
newcomers, and Dominion, where two teams of five Breakers fight over three control points, all the while earning boons from a mysterious merchant and fending off hostile Vowguard troops.



* AntiFrustrationFeatures: Clash mode plays similar to the original Battle Royale mode, but with an important distinction: players who are defeated won't be eliminated from play, but will be allowed to respawn with any gear they collected before being KO'd, a feature made both for new players and those who may not necessarily enjoy battle royale games.

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* AntiFrustrationFeatures: The (currently disabled) Clash mode plays similar to the original Battle Royale mode, but with an important distinction: players who are defeated won't be eliminated from play, but will be allowed to respawn with any gear they collected before being KO'd, a feature made both for new players and those who may not necessarily enjoy battle royale games.



* NonLethalKO: Players aren't killed, but rather "exiled".

to:

* NonLethalKO: Players aren't killed, but rather "exiled". With Chapter 2's release, this extends to the hostile Vowguard NPCs in Dominion.


Players assume the role of a Vowbreaker; one who defies the Vow Mandate, which outlaws all magic, under the justification that magic is a corrupting influence. The primary setting of the game is known as the Hollow Lands, which, after a past event known as the Fracture, is ravaged by strange phenomena known as Spellstorms. Now, the Vowbreakers take up magic to find what caused the Fracture, and a way to stop the Spellstorms.

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Players assume the role of a Vowbreaker; one who defies the Vow Mandate, which outlaws all magic, magic under the justification that magic is a corrupting influence. The primary setting of the game is known as the Hollow Lands, which, after a past event known as the Fracture, is ravaged by strange phenomena known as Spellstorms. Now, the Vowbreakers take up magic to find what caused the Fracture, and a way to stop the Spellstorms.


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** Quests that call for "disrupting" enemy players will allow progress if said players end up immediately exiled instead, a boon for those who prefer Solo or Clash, both of which skip disruption altogether.


Players assume the role of a Battlemage and face off against opponents in the wide and varied Hollow Lands. As a magical storm closes in, players will need to collect enchanted gauntlets and other tools to increase their magical prowess and fend off their enemies. At launch, there will be two game modes: the traditional Battle Royale mode, and Clash, a combination of battle royale and deathmatch which allows players to re-enter combat after being KO'd with their gear intact, an ideal mode for newcomers.

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Players assume the role of a Battlemage and face off against opponents in Vowbreaker; one who defies the wide and varied Vow Mandate, which outlaws all magic, under the justification that magic is a corrupting influence. The primary setting of the game is known as the Hollow Lands. As Lands, which, after a magical storm closes in, players will need past event known as the Fracture, is ravaged by strange phenomena known as Spellstorms. Now, the Vowbreakers take up magic to collect enchanted gauntlets find what caused the Fracture, and other tools a way to increase their magical prowess and fend off their enemies. At launch, stop the Spellstorms.

Currently,
there will be are two game modes: the traditional Battle Royale mode, and Clash, a combination of battle royale and deathmatch which allows players to re-enter combat after being KO'd with their gear intact, an ideal mode for newcomers.



* AuraVision: Some abilities allow players to detect enemies (even through walls) in this way, such as the Wolf's Blood Rune or one of a Frostborn player's passive abilities.

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* AuraVision: Some abilities allow outline enemy players to detect enemies (even through walls) in this way, such as the Wolf's Blood Rune (which also highlights enemies through walls) or one of a Frostborn player's passive abilities.Icicle passive.



* NonLethalKO: Players aren't killed. They are "exiled".

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* NonLethalKO: Players aren't killed. They are killed, but rather "exiled".

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** Pyromancers (or any class with a Flame Gauntlet, if they have the Ambidextrous talent) can set other battlemages on fire if they land a direct hit with their fireball. Flamewall also ignites enemies passing through it.

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* AuraVision: Some abilities allow players to detect enemies (even through walls) in this way, such as the Wolf's Blood Rune or one of a Frostborn player's passive abilities.


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* ChargedAttack: Basic attacks from Frost Gauntlets take the form of long-ranged icicles that need to be charged up to reach full power.


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* FriendlyFireproof: Averted. A careless Vowbreaker can damage their own allies with poorly aimed spells.


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* StandardStatusEffects: Quite a few to watch out for:
** Freeze: Player cannot do anything, but effect ends early if damage is taken.
** Shock: Spellbreak's version of Silence, preventing usage of everything except movement and items.
** Slow: Movement speed reduced.
** Corrosion: Player's armor takes damage over time.
** Ignite: Player takes damage over time.


* VideoGameFlight: All battlemages can levitate, allowing them to jump higher than normal in exchange for some mana. A rune players can collect also allows them to launch themselves forward through the air, while another rune allows players to perform a high jump with slow falling.

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* VideoGameFlight: All battlemages can levitate, allowing them to jump higher than normal in exchange for some mana. A rune players can collect (named "Flight") also allows them to launch themselves forward through the air, while another rune (named "Featherfall") allows players to perform a high jump with slow falling.


** Toxicologist: Toxic specialists who can leave behind poisonous puddles about and render themselves invisible using their own poisonous clouds.

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** Toxicologist: Toxic specialists who can leave behind poisonous puddles about and render themselves invisible using their own poisonous clouds.


** Pyromancer: Fire specialists who can become immune to their own (squad's) flames and launch larger, more powerful fireballs.
** Frostborn: Ice specialists who can use their ice slicks to move more quickly across the battlefield.
** Conduit: Lightning specialists whose skills allow them to cast bolts more rapidly.
** Stoneshaper: Stone specialists who can quickly replenish their armor in a pinch and throw larger boulders more frequently.
** Tempest: Wind specialists who can leverage their magic to increase their aerial mobility.
** Toxicologist: Toxic specialists who can spray more poison about and render themselves invisible using their own poisonous clouds.

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** Pyromancer: Fire specialists who can become immune to their own (squad's) flames and launch larger, more powerful fireballs.
bigger fireballs and use firewalls to fly.
** Frostborn: Ice specialists who can use their ice slicks to move more quickly across the battlefield.
battlefield and hover while charging a shot in mid-air.
** Conduit: Lightning specialists whose skills allow them to cast bolts more rapidly.
rapidly and store extra charges for their runes.
** Stoneshaper: Stone specialists who can quickly replenish their armor in a pinch while attacking and throw larger boulders more frequently.
** Tempest: Wind specialists who can leverage their magic to increase their aerial mobility.
mobility by launching into the air.
** Toxicologist: Toxic specialists who can spray more poison leave behind poisonous puddles about and render themselves invisible using their own poisonous clouds.



* VideoGameFlight: All battlemages can levitate, allowing them to jump higher than normal in exchange for some mana. A rune players can collect also allows them to launch themselves forward through the air.

to:

* VideoGameFlight: All battlemages can levitate, allowing them to jump higher than normal in exchange for some mana. A rune players can collect also allows them to launch themselves forward through the air.air, while another rune allows players to perform a high jump with slow falling.


* CharacterClassSystem: Players can take on one of six classes, each related to one of the game's elements:
** Pyromancer: Fire specialists who can become immune to their own (squad's) flames and launch larger, more powerful fireballs.
** Frostborn: Ice specialists who can use their ice slicks to move more quickly across the battlefield.
** Conduit: Lightning specialists whose skills allow them to cast bolts more rapidly.
** Stoneshaper: Stone specialists who can quickly replenish their armor in a pinch and throw larger boulders more frequently.
** Tempest: Wind specialists who can leverage their magic to increase their aerial mobility.
** Toxicologist: Toxic specialists who can spray more poison about and render themselves invisible using their own poisonous clouds.



* RocketJump: Throwing a wind attack at your feet while on the ground will allow you to leap high into the air.

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* RocketJump: Throwing a Tempest players can throw wind attack at your feet while on spells into the ground will allow you to leap high launch themselves into the air.


* NonFatalKO: Players aren't killed. They are "exiled".

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* NonFatalKO: NonLethalKO: Players aren't killed. They are "exiled".


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spellbreak.jpg]]



Players assume the role of a Battlemage and face off against opponents in the wide and varied Hollow Lands. As a magical storm closes in, players will need to collect enchanted gauntlets and other tools to increase their magical prowess and fend off their enemies. At launch, there will be two game modes: the traditional Battle Royale mode, and Clash, a combination of battle royale and deathmatch which allows players to re-enter combat with their gear intact, an ideal mode for newcomers.

to:

Players assume the role of a Battlemage and face off against opponents in the wide and varied Hollow Lands. As a magical storm closes in, players will need to collect enchanted gauntlets and other tools to increase their magical prowess and fend off their enemies. At launch, there will be two game modes: the traditional Battle Royale mode, and Clash, a combination of battle royale and deathmatch which allows players to re-enter combat after being KO'd with their gear intact, an ideal mode for newcomers.



* RocketJump: Throwing a wind attack at your feet while on the ground will allow you to leap high into the air.

to:

* NonFatalKO: Players aren't killed. They are "exiled".
* RocketJump: Throwing a wind attack at your feet while on the ground will allow you to leap high into the air.
* VideoGameFlight: All battlemages can levitate, allowing them to jump higher than normal in exchange for some mana. A rune players can collect also allows them to launch themselves forward through the
air.

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