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''Space Trader: Merchant Marine'' is an 2008 indie game for [[UsefulNotes/IBMPersonalComputer PC]], developed by Hermitworks Entertainment on ''VideoGame/QuakeIII'' engine. The story involves a trader starting with minimal funds to eventually become the best trader in the solar system, even as humanity's highest authority, The Ministry of Accounts, takes an increasingly dim view of their profiteering.

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''Space Trader: Merchant Marine'' is an 2008 indie game for [[UsefulNotes/IBMPersonalComputer PC]], developed by Hermitworks Entertainment on ''VideoGame/QuakeIII'' ''VideoGame/QuakeIIIArena'' engine. The story involves a trader starting with minimal funds to eventually become the best trader in the solar system, even as humanity's highest authority, The Ministry of Accounts, takes an increasingly dim view of their profiteering.

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Added image.


'''Space Trader: Merchant Marine''' is an indie game developed by Hermitworks Entertainment using the {{QuakeIII}} engine. The story involves a trader starting with minimal funds to eventually become the best trader in the solar system.

It was not a popular game, due to its simplicity, but it still has enough storyline to document.

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'''Space [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/space_trader_merchant_marine.png]]
''Space
Trader: Merchant Marine''' Marine'' is an 2008 indie game for [[UsefulNotes/IBMPersonalComputer PC]], developed by Hermitworks Entertainment using the {{QuakeIII}} on ''VideoGame/QuakeIII'' engine. The story involves a trader starting with minimal funds to eventually become the best trader in the solar system.

It was not a popular game, due to its simplicity, but it still has enough storyline to document.

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system, even as humanity's highest authority, The Ministry of Accounts, takes an increasingly dim view of their profiteering.



* WorkOffTheDebt: The second mission has you collect $1.5 million to cover the cost of the ship. The third mission increases this debt to $20 million via LoanShark tactics.

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* WorkOffTheDebt: The second mission has you collect $1.5 million to cover the cost of the ship. The third mission increases this debt to $20 million via LoanShark tactics.tactics.
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Is there an issue? Send a MessageReason:
Fixed a lot of misspellings and grammatical errors.


* AIIsACrapshoot: The robots of one processing plant malfunction and require a rescue mission to recover hostages, and there's a general robot rebellion being planned.

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* AIIsACrapshoot: The robots of one processing plant malfunction and require a rescue mission to recover hostages, and there's the hostages. There's also a general robot rebellion being planned.



* BountyHunter: You can identify bounties at the bar and track them down, or get assined one as part of the primary mission. Not many bounties can be used as a source of income - you mostly get them from trading.
* ComputerVoice: Given to robots, and a variation appears malfunctioning robots (or ones that deal with illicit goods)

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* BountyHunter: You can identify bounties at the bar and track them down, or get assined assigned one as part of the primary mission. Not many bounties can be used as a source of income - you mostly get them from trading.
* ComputerVoice: Given to robots, and a robots. A variation appears is given to malfunctioning robots (or ones that deal with illicit goods)



* GoldFever: A random event where a sudden discovery of gold affects prices (in this case, it reduces the price of gold buy increases cost of manufactured goods). It's not exclusive to gold, and there's related shortages concerning other commodoties.

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* GoldFever: A random event where a sudden discovery of gold affects prices (in prices. In this case, it reduces the price of gold buy gold, but increases the cost of manufactured goods). goods. It's not exclusive to gold, and there's gold; there are related shortages concerning other commodoties.commodities.



* LethallyStupid: As part of research to make water tasty, you need to find either silver or gems to mix it into the artifical water.
* LoanShark: [[spoiler: The person loaning you the ship drastically increases the fee. [[ButThouMust In the third mission, you must take her out and find a different sponsor.]]
* MoneyForNothing: Each place as stuff laying around. You can pick the stuff up to get some money for an early start.

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* LethallyStupid: As part of research to make water tasty, you need to find either silver or gems to mix it into the artifical artificial water.
* LoanShark: [[spoiler: The person loaning you the ship drastically increases the fee. ]] [[ButThouMust In the third mission, you must take her out and find a different sponsor.]]
* MoneyForNothing: Each place as has stuff laying around. You can pick the stuff up to get some money for an early start.



* ScrewTheRulesIHaveMoney: You get inspected for smuggling. You can pay off the inspectors to have them leave - and even if they do capture you, you don't lose any contraband and are just instead billed for the inspection.

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* ScrewTheRulesIHaveMoney: You get inspected for smuggling. You can pay off the inspectors to have make them leave - leave; if you refuse and even if they do manage to capture you, you don't lose any contraband contraband, and are just instead billed for the inspection.



* TinCanRobot: The robot model is a simple and resembles a humanoid.
* WaterSourceTampering: One side mission requires tamepring with the treatment plant - the result is that water becomes expensive and you can make a large profit on the result.
* WeBuyAnything: You can sell all your collected commodoties to merchants. The catch is that they only buy based on whether or not the item is legal, and thus you need two merchants.
* WorkOffTheDebt: The second mission has you collect $1.5 million to cover the cost of the ship. The third mission increases this debt to $20 million via LoanShark tactics

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* TinCanRobot: The robot model is a simple and resembles a humanoid.
* WaterSourceTampering: One side mission requires tamepring tampering with the treatment plant - the result is that purified water becomes more expensive and you can make a large profit on the result.
* WeBuyAnything: You can sell all your collected commodoties commodities to merchants. The catch is that they only buy based on whether or not the item is legal, and thus you need two merchants.
* WorkOffTheDebt: The second mission has you collect $1.5 million to cover the cost of the ship. The third mission increases this debt to $20 million via LoanShark tacticstactics.
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None


* BountyHunter: You can identify bounties at the bar.

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* BountyHunter: You can identify bounties at the bar. bar and track them down, or get assined one as part of the primary mission. Not many bounties can be used as a source of income - you mostly get them from trading.
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Not that I\'d recommend this game. But at least there\'s some tropes available.

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'''Space Trader: Merchant Marine''' is an indie game developed by Hermitworks Entertainment using the {{QuakeIII}} engine. The story involves a trader starting with minimal funds to eventually become the best trader in the solar system.

It was not a popular game, due to its simplicity, but it still has enough storyline to document.

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!!This game provides examples of:
* AIIsACrapshoot: The robots of one processing plant malfunction and require a rescue mission to recover hostages, and there's a general robot rebellion being planned.
*AnEconomyIsYou: You're the only person that is buying and selling. While there's a few other travelling traders, they're technically sources of income as far as you're concerned.
* BeingGoodSucks: In the challenge missions, you get a pitiful bounty for turning in those offering criminal missions.
* BountyHunter: You can identify bounties at the bar.
* ComputerVoice: Given to robots, and a variation appears malfunctioning robots (or ones that deal with illicit goods)
* CorruptBureaucrat: Some members of the Ministry of Accounts try bleeding the economy dry.
*GoldFever: A random event where a sudden discovery of gold affects prices (in this case, it reduces the price of gold buy increases cost of manufactured goods). It's not exclusive to gold, and there's related shortages concerning other commodoties.
* DeathIsASlapOnTheWrist: In the combat missions, you get three lives (respawning similar to classic deathmatch). Losing them returns you to the previous area, and you get to retry once you return to the planet.
*FantasticDrug: Bananas are combined with Cannabis, with the named drug being a [[{{Portmanteau}} Bananabis]].
*FantasyMetals: The Iron Ore description describes it as an iron-subtype that's more flexible and stronger, known as Yuedium. This is then chained into a Pun.
* FutureFoodIsArtificial: Water is heavily taxed and expensive. To get around it, there's forms of water taste-alikes.
* LethallyStupid: As part of research to make water tasty, you need to find either silver or gems to mix it into the artifical water.
* LoanShark: [[spoiler: The person loaning you the ship drastically increases the fee. [[ButThouMust In the third mission, you must take her out and find a different sponsor.]]
* MoneyForNothing: Each place as stuff laying around. You can pick the stuff up to get some money for an early start.
* NoBulkDiscounts: Prices remain fixed until you head to another location.
* ScrewTheRulesIHaveMoney: You get inspected for smuggling. You can pay off the inspectors to have them leave - and even if they do capture you, you don't lose any contraband and are just instead billed for the inspection.
* SimpletonVoice: The mechanic.
* ShoutOut: Most blatant is to ''Webcomic/{{xkcd}}''.
* TimedMission: You are only provided a limited number of minutes, hours or days depending on the mission. The clock isn't realtime and only advances when you travel.
* TinCanRobot: The robot model is a simple and resembles a humanoid.
* WaterSourceTampering: One side mission requires tamepring with the treatment plant - the result is that water becomes expensive and you can make a large profit on the result.
* WeBuyAnything: You can sell all your collected commodoties to merchants. The catch is that they only buy based on whether or not the item is legal, and thus you need two merchants.
* WorkOffTheDebt: The second mission has you collect $1.5 million to cover the cost of the ship. The third mission increases this debt to $20 million via LoanShark tactics

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