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* BoardingParty:
** One of the planetary battles involves you boarding a Kelleroid ship with just two robots.
** Hacking Terron with the Submodem gives you the option to disable its planetary defenses, allowing you to land and deploy a platoon of robots to destroy the core.



** Fragment and energy weapons can fire until they break. [[AvertedTrope Averted]] with missile weapons, which have finite ammo and require reloading at a station/planet.

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** Fragment and energy weapons can fire indefinitely until they break. [[AvertedTrope Averted]] with missile weapons, which have finite ammo and require reloading at a station/planet.

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* GlobalCurrencyException: Several text quests that track money will use a distinct currency from credits, so as to prevent from breaking the intended balance by using your vast bank account to buy everything you need. A few will give you a way to convert credits to local currency, but with a ridiculous exchange rate.

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* GlobalCurrencyException: Several text quests that track money will use a distinct currency from credits, so as to prevent you from breaking the intended balance by using your vast bank account to buy everything you need. A few will give you a way to convert credits to local currency, but with a ridiculous exchange rate.


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* GratuitousEnglish: Used frequently in the Russian version, primarily in regards to micromodules


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* SocketedEquipment: All pieces of equipment (except artifacts) can have a single micromodule inserted into them, which improve certain statistics of the item, sometimes at the expense of others. Adding nuance is the fact that many micromodules have racial restrictions, and that unknown equipment isn't compatible with any micromodules.


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* TheSpook: The unknown ships found in black holes. Nothing is known about their race (assuming there's a pilot inside), their motives for attacking Coalition ships, whether they exist outside of black holes, and why their equipment works better with artifacts.

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* BottomlessMagazines: Fragment and energy weapons can fire until they break. [[AvertedTrope Averted]] with missile weapons, which have finite ammo and require reloading at a station/planet.

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* BottomlessMagazines: BottomlessMagazines:
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Fragment and energy weapons can fire until they break. [[AvertedTrope Averted]] with missile weapons, which have finite ammo and require reloading at a station/planet.
** [[ZigZaggingTrope Zig-zagged]] in text quests, as some quests grant you infinite ammo, others track ammo (even down to each individual round), and a few give infinite ammo to certain weapons while tracking shots for others. The "Drugs" quest also has a [[JustifiedTrope justification]] for the buyable pistol having infinite ammo, as it's explicitly advertised as a gun with infinite ammo.
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** The "Cybermind" quest is an extreme case, as there's no safe branch, and you have at least a 12.5% chance of dying to pure randomness (or even 50% in some branches). If you don't want to reload your save after dying, doing the quest is effectively akin to gambling with your life.

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* EnlightenedSelfInterest: Investing in projects in business centre is perceived as an act of charity, but they can create stations (improving the defense of systems and making it easier for you to get their services) and help you gain experience (Ranger bases) or Coalition promotion points (military bases). The investments that don't create stations, meanwhile, improve your relations, with donations to the victims of the war being particularly good for this.



* PayEvilIntoEvil: Encouraged against independent pirates, as there's little punishment for attacking and robbing them (even Peleng planets will care only if you blow them up), except for pissing off other independent pirates (but not Clan pirates). If you're in the Coalition, you'll even gain promotion points for killing them.

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* PayEvilIntoEvil: PayEvilUntoEvil: Encouraged against independent pirates, as there's little punishment for attacking and robbing them (even Peleng planets will care only if you blow them up), except for pissing off other independent pirates (but not Clan pirates). If you're in the Coalition, you'll even gain promotion points for killing them.


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** In particular, it's possible to use business centres to donate to the victims of the war. This improves relations with all planets, [[RefugeInAudacity even if you're part of the Pirate Clan and thus responsible for creating the war's victims]].


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* VigilanteMan: Civilian ships (even liners) tend to be very eager to fight pirates, gladly joining [[TorchesAndPitchforks the lynching]] even if the pirate didn't yet do anything wrong. If you piss off civilians, they will also turn hostile to you and take potshots if you pass by them, though they generally don't tend to give chase.

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* EquipmentBasedProgression: While you do have upgradable skills, they're secondary to your ship's equipment, which is the main factor of success in combat.



* EvenEvilHasStandards: Yes, pirates are bad... but they are still part of the Coalition and they still protect systems in case of Klissan/Dominator attack. For this reason, it is strongly recommended not to kill Ranger-pirates on higher difficulties.

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* EvenEvilHasStandards: Yes, the independent pirates are bad... but they are still part of the Coalition and they still protect systems in case of Klissan/Dominator attack. For this reason, it is strongly recommended not to kill Ranger-pirates on higher difficulties.



** Pirates will destroy every installation that isn't theirs when they conquer systems. With the notable exception of Medical stations as even they need good healthcare.

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** Pirates Clan pirates will destroy every installation that isn't theirs when they conquer systems. With the notable exception of Medical stations as even they need good healthcare.
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* {{BFG}}: The Vertix and [=IMHO-9000=] are the largest weapons you can mount on your ship, with a minimum weight of 148 and 108 respectively. However, they do an extremely high amount of damage, and are capable of hitting multiple foes at a time.


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* HollywoodDensity: All items have a minimum weight of one ton, and quest items often have weights higher than that, even for items meant to be liftable by a single person. This can result in, say, a planetary shield remote (which looks like a TV remote) weighing 2 tons, with the receiving government official having no issue using it.


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* LongRangeFighter: Ships with missile weapons benefit from an extremely high range. However, they suffer in close combat due to limited ammo, low damage, needing at least two turns to hit the enemy (as the rockets spend their first turn locking onto them), the rockets being destructible, and only being able to attack one enemy at a time.
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* ExplosiveOverclocking: Some hulls have access to afterburn, which significantly boost the ship's speed, but causes the engine to break within a matter of days. As such, it's typically used in order to get away from enemies, and only for a day or two at a time.

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* ExplosiveOverclocking: Some hulls have access to afterburn, which significantly boost boosts the ship's speed, but causes the engine to break within a matter of days. As such, it's typically used in order to get away from enemies, and only for a day or two at a time.

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* ExplosiveOverclocking: Some hulls have access to afterburn, which significantly boost the ship's speed, but causes the engine to break within a matter of days. As such, it's typically used in order to get away from enemies, and only for a day or two at a time.



* SimultaneousWarningAndAction: While normally [[AvertedTrope averted]] with military ships, who'll simply escort you if you decide to surrender (by setting a route to their planet), their inability to instantly change actions in response to yours means that they'll spend a turn shooting at you if you start out within their weapon's range, and ''then'' decide to surrender.



* SpaceTrucker: The transport fill this role, with human transports even being referred to as truckers

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* SpaceTrucker: The transport ships fill this role, with human transports even being referred to as truckers


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* StopOrIWillShoot: If you're hostile to a planet, their military ships will demand that you land on their planet. If you don't, they'll immediately respond by trying to destroy your ship.


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* SuicidalOverconfidence: While averted with most ships, who'll try to pay off their attackers and flee if badly damaged, military and Pirate Clan ships will often fight until destroyed.


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* SurrenderBackfire: If a ship pays money/cargo to you in order to get you off their back, the game doesn't prevent you from immediately blowing them up afterwards. The consequences of this aren't any worse than conventional murder.

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* AnarchyIsChaos: While [[AvertedTrope averted]] with Coalition planets in the state of anarchy (as they still function just fine), any system taken over by the pirate clan will be plunged into anarchy, while the planet's background and the government official make it clear that corruption and violent crime are commonplace.

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* AnarchyIsChaos: While [[AvertedTrope averted]] with Coalition planets in the state of anarchy (as they still function just fine), fine and even have prisons and militaries), any system taken over by the pirate clan will be plunged into anarchy, while the planet's background and the government official make it clear that corruption and violent crime are commonplace.



* ArtisticLicenseSpace: Uranus is inexplicably missing from the Sun system, even though Neptune, the other ice giant, ''is'' present.



* BottomlessMagazines: Fragment and energy weapons can fire until they break. [[AvertedTrope Averted]] with missile weapons, which have finite ammo and require reloading at a station/planet.



* TheCanKickedHim: One of possible endings of the Prison quest involves other prisoner sticking your head into the toilet until you suffocate.

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* TheCanKickedHim: One of possible endings of the Prison quest involves other prisoner prisoners sticking your head into the toilet until you suffocate.


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* ColonizedSolarSystem: Humanity has managed to colonize Mars and Venus, though the rest of the planets remain unsettled.


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* DeflectorShields: Defensive field generators reduce the damage a ship receives by a percentage, and also block the use of scanners.


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* FasterThanLightTravel: Hyperspace jumps allow a ship to travel to another system in 3-5 days.


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* OpeningTheSandbox: Only a small portion of the sectors is initially open. If you want to unlock sectors, you have to buy maps from the planetary governments in adjacent sectors.


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* SpaceFriction: Overloading a ship or removing the engine will make it instantly come to a complete stop, even if it was traveling at its maximum speed.
* SpaceIsAir: Ships turn around just like aircraft, and have a limit on their speed


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* SpaceSector: The map is divided into sectors, which contain systems. This mostly matters for the purpose of purchasing maps.
* SpaceStation: Stations are common structures, all specialized for certain roles and providing protection for the system they're in.


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* StrollingOnJupiter: Because the game treats all unsettled planets as the same, it's possible for a text quest to have you literally stroll on Jupiter or any other gas/ice giant.
* SubspaceAnsible: The radars of the ships function as FTL communicators, allowing you to easily hold entire conversations from halfway across the system


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* TeamSwitzerland: Medical centres are completely neutral in the Clan-Coalition conflict, and thus won't participate if there's a battle in the system between them. The Pirate Clan, in turn, doesn't destroy them, as everybody needs medical services.


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* TractorBeam: Most ships are equipped with one, allowing them to grab items in space.
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* AllUpToYou: The "Stealth" quest has you get hired as a pilot for a mission to steal an invisible spaceship, with the idea being that the commandos escorting you will handle all the resistance. Unfortunately, one of the commandos fails to show up, while your car gets ambushed and destroyed, leaving you alone to complete the mission.


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* DisposablePilot: [[InvertedTrope Inverted]], and done before the pilot actually pilots anything, in the "Stealth" quest, as you're supposed to act as the pilot of the invisible spaceship that you're supposed to steal (in fact, you're not even meant to shoot at anybody), but your escorts die in an ambush, leaving you alone to finish the mission.


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* SelfDestructMechanism:
** The Absolute Weapon program will give the targeted dominator a self-destruct order, causing them to instantly explode.
** [[spoiler:The "Diver" quest has you deal with one of these, as the station you're infiltrating trips up the self-destruct in response to your intrusion. Fortunately, it's possible to turn it off if you collect all the keycards.]]


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* UnderTheSea: Two of the game's text quests take place underwater:
** "Diver" tasks you with retrieving a warhead from an underwater tracking station with a missile silo that recently had a disaster. [[spoiler:To make matters more complicated, you've accidentally tripped up the self-destruct system, making this a TimedMission.]]
** "Depth" has you control a submarine to retrieve an object that fell from space, all while trying to avoid being killed by a SeaMonster.
* UnderwaterBase: The "Diver" quest has you dive into an underwater tracking station with a missile silo, which recently had all personnel die, in order to retrieve the warhead from its missile.
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* IntrepidMerchant: Ranger-traders, who combine trading with performing missions and fighting the Klissans/Dominators/Pirate Clan. You can also get in on the action.
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* PayEvilIntoEvil: Encouraged against independent pirates, as there's little punishment for attacking and robbing them (even Peleng planets will care only if you blow them up), except for pissing off other independent pirates (but not Clan pirates). If you're in the Coalition, you'll even gain promotion points for killing them.
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**
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* KillTheCreditor: If you took a bank loan, one way to avoid payment is to blow up all the business centres. This is rather difficult in most cases, but works wonders if most of the systems are occupied by pirates or Dominators.
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* AchievementMockery: The Steam version adds several achievements for such things as:
** Angering all races of the Coalition.
** Going to prison.
** Dying while having paid for insurance.
** Failing to pay your loans.
** Failing delivery quests.
** Catching all the diseases.
* AddledAddict: Taking too many stimulators will cause you to suffer an addiction, which gives a penalty to combat and repair stats. You can't even mitigate this penalty by taking another stimulator.


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* BeneficialDisease: A few diseases will grant bonuses to one's stats, at the expense of others:
** While Holy Fanaticism slightly reduces your Charisma stat [[InterfaceScrew and makes you hallucinate Dominators]], it also boosts your Leadership and combat stats.
** The Mysterious Luatancia removes your ability to rob ships and makes your aim worse, but you gain Charisma bonuses and will occasionally get free money.
** Aka Sesiyanka worsens your Accuracy and Tech stats, but improves your trading ability
** The Great Malososus makes you so fat that your ship moves slower, but improves your Trading and Leadership skills
** New Molison prohibits you from selling food and drugs (as they become poisonous in your presence), but improves your combat skills.


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* GameBreakingInjury: Taking damage in space combat can sometimes cause you to suffer an injury, greatly lowering your stats until sufficient time passes or you get it treated at a medical center.


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* HatePlague: Holy Fanaticism makes the diseased person see Dominators everywhere [[InterfaceScrew (with normal ships and gear being replaced with their Dominator equivalents)]], along with suffering fits of madness.


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* InterfaceScrew: A few diseases will alter the way things look:
** Blindness will turn objects transparent, making them difficult to see
** Holy Fanaticism will make ships and equipment appear like Dominators.


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* MindVirus: A few of the diseases you can catch have a mental effect:
** Holy Fanaticism makes you obsessed with Dominators, seeing them everywhere, along with suffering fits of madness.
** The Sad Pelenosha makes you so hopeless with tech that your ship's equipment starts rapidly breaking down.
** The Mysterious Luatancia removes your ability to rob ships.
**


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* PacifistRun: It's entirely possible to win the game without ever destroying any ship, with HD even having an achievement for doing so.


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* PsychoSerum: The stimulators that you can take at medical centers are extremely powerful, granting large boosts to your abilities. However, they're all addictive, and some also have negative effects.

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* HumanPopsicle: [[spoiler:Screw up too many quests to get promoted to Khan in the Pirate Clan questline, and that'll be your fate if you accept the [[MedalOfDishonor Honorary Ataman]] rank.]]



* MedalOfDishonor: Failing quests and destroying innocent ships will lead to you being given special medals for it, all of them meant to shame you for your behavior.

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* MedalOfDishonor: MedalOfDishonor:
**
Failing quests and destroying innocent ships will lead to you being given special medals for it, all of them meant to shame you for your behavior. behavior.
** The Honorary Ataman rank is given by the Pirate Clan to those who fail too many Khan promotion quests [[spoiler:with anybody accepting it being immediately frozen.]]


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** [[spoiler:Accepting the rank of Honorary Ataman [[YouHaveFailedMe due to screwing up Khan quests]] will result in you [[HumanPopsicle getting frozen]], serving as an example of failure for the Pirate Clan.]]


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* SchmuckBait: If you screw up too many quests to get promoted to Khan, you'll get offered [[MedalOfDishonor a promotion to Honorary Ataman]] and a peaceful retirement. [[spoiler:Retirement [[HumanPopsicle in a cryo chamber]], that is.]]


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* YouHaveFailedMe: Screw up too many Pirate Clan quests to get promoted to Khan, [[spoiler:and you'll get offered the [[MedalOfDishonor Honorary Ataman ran]], which ends with you [[HumanPopsicle being frozen]] as a memorial of failure.]]

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* DownerEnding: [[spoiler:The ending where you kill both the pirate baron and the Coalition admiral (thus returning the pirates back to the old days of doing what they please), and then defeat the Dominators. Because the pirates aren't properly organized, the whole galaxy falls into complete chaos with the planetary governments fighting each other. In the end, history will know you as galaxy's least succesful hero.]]

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* DoWellButNotPerfect: The "FrameUp" quest tasks you with planting drugs into an apartment, but also making sure that they can be found. It's possible to fail the quest if you hide the drugs too well, as the cops fail to find them.
* DownerEnding: [[spoiler:The ending where you kill both the pirate baron and the Coalition admiral (thus returning the pirates back to the old days of doing what they please), and then defeat the Dominators.Dominators for the Clan. Because the pirates aren't properly organized, the whole galaxy falls into complete chaos with the planetary governments fighting each other. In the end, history will know you as galaxy's least succesful hero.]]



* FrameUp: The "Frame-Up" quest tasks you with planting drugs in the apartment of a politician, so that they get found when the cops search it.



* OrgyOfEvidence: If you plant the drugs in the open in the "FrameUp" quest (such as by dropping them on the floor), you'll fail the quest, as the cops realize that you were framing your target.



* PoorCommunicationKills: The "Volcanic Island" quest has you get confronted by the native chieftain and his warriors. While he's actually very easy to placate with polite behavior, you're also given the option to kill him in what seems to be self-defense due to his aggressive behavior. This then escalates into you killing all the natives, setting fire to their village, and blowing up the island.



** One of the assassination quests involves neutralizing a ship that pretended to be a Dominator in order to steal form a city. The ship's name is "Labean", which is backwards for "Naebal", a swear word that can be translated in the context as "(I) fucking scammed (you)". It's also a [[RefugeInAudacity common name in Russia for organizations created for the sole purpose of performing a scam]].

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** One of the assassination quests involves neutralizing a ship that pretended to be a Dominator in order to steal form from a city. The ship's name is "Labean", which is backwards for "Naebal", a Russian swear word that can be translated in the context as "(I) fucking scammed (you)". It's also a [[RefugeInAudacity common name in Russia for organizations created for the sole purpose of performing a scam]].


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** The "Volcanic Island" quest has you go around collecting keycards in the normal route. Eventually, your character will start thinking of a video game, the description of which makes it clear that it's [[VideoGame/{{Doom}}]].

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Misplaced, moving to the Characters tab


* MookCommander: Bertors serve in this role for the Dominators, with their field giving a buff to any nearby Dominator ship (damage for Blazeroids, repair for Terronoids, and shields for Keller).

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* EnemyCivilWar: The Dominators have three factions who fight each other for territory alongside the Coalition races. Not that it makes much difference from the latter's point of view (as organic life is still doomed if ''any'' faction of Dominators comes out on top), but sometimes the player can exploit their conflict, even if it's just scoring a cheap system liberation by picking off the winner of a Dominator-vs-Dominator battle before they can reinforce.



* ExclusiveEnemyEquipment: The Dominators in the second game carry their own set of items that's roughly equivalent to what you can buy in stores at that point in the game. Dominator equipment has its own benefits and drawbacks though -- most notable being that while these items might not cost anything initially, and have no racial restriction on micromodules, upgrading and repairing them costs nodes, which can only be acquired by shooting down more Dominators. These items are also typically less reliable than normal store-bought items.

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* ExclusiveEnemyEquipment: The Dominators in the second game carry their own set of items that's roughly equivalent to what you can buy in stores at that point in the game. Dominator equipment has its own benefits and drawbacks drawbacks, though -- most notable being that while these items might not cost anything initially, and have no racial restriction on micromodules, upgrading and repairing them costs nodes, which can only be acquired by shooting down more Dominators. These items are also typically less reliable than normal store-bought items.



* EverythingTryingToKillYou: Any player who plays an Anti-dominator pirate suffers from this. Everyone -- as in '''everyone''' -- will consider you a good source of loot: Pirates, Dominators, Rangers, and even traders will find you a decent opportunity for profit. For endgame players, however, this trope can also be played in an [[InvertedTrope inverted fashion]].

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* EverythingTryingToKillYou: Any player who plays an Anti-dominator Anti-Dominator pirate suffers from this. Everyone -- as in '''everyone''' -- will consider you a good source of loot: Pirates, Dominators, Rangers, and even traders will find you a decent opportunity for profit. For endgame players, however, this trope can also be played in an [[InvertedTrope inverted fashion]].
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* EvilVersusOblivion: The conflict of the pirates with the Dominators. The former rob and kill people, with the Clan in particular wanting to [[OutlawTown take over all the known planets]], but the victory of the latter will result in extinction of all organic life.

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Dunno if the English version calls them truckers, but the original Russian one does, specifically calling them "Дальнобойщик"


* SpacePirates: Two kinds; regular criminals who go around attacking ships, and Space Rangers who choose this way of life. The player can be a pirate too.

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* SpacePirates: Two Three kinds; regular criminals who go around attacking ships, members of the Pirate Clan, and Space Rangers who choose this way of life. The player can be a pirate too.


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* SpaceTrucker: The transport fill this role, with human transports even being referred to as truckers

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* EldritchLocation: The planet visited during the "Hallucinations" quest turns out to have the propensity of making people's thoughts and fears come true, which caused the local scientific expedition to die out as everyone succumbed to their fears. In addition, it appears to randomly cause hallucinations in visitors, along with having multiple bizarre events that don't seem to be connected to anybody's thoughts.



* TheEndOrIsIt: [[spoiler:The "Cybermind" quest ends with the player receiving a threatening call from the Cybermind, even though they may have succesfully destroyed the building. (Un)fortunately, nothing comes out of it.]]



** Many text quests allow for the possibility of dying, though this is mitigated by the game always autosaving before you start one. In an even more non-standard way, a few text quests also give you a game over if the quest's events make it impossible for you to continue being a ranger.

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** Many text quests allow for the possibility of dying, though this is mitigated by the game always autosaving before you start one. In an even more non-standard way, a few text quests also give you a game over if the quest's events make it impossible for you to continue being a ranger.ranger, even though you remain alive.



* OutOfGenreExperience: Most of the game's text quests tend to either be light-hearted through entirety, or have some breather room and comic relief. The "Cybermind" quest, however, is a full-blown [[AiIsACrapshoot "AI gone bad"]] horror that never lets up and contrasts greatly with the usual tone of the game.

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* OutOfGenreExperience: Most The main tone of the game's text quests tend to either be game is that of a somewhat light-hearted through entirety, or have sci-fi romp, with some breather room and comic relief. However, a few quests differ from that.
**
The "Cybermind" quest, however, quest is a full-blown [[AiIsACrapshoot "AI gone bad"]] horror that never lets up and contrasts greatly with the usual tone of the game.game. It also has a blatantly supernatural event, with [[PeoplePuppets the protagonist being forced to move while fully conscious]].



** The premise of the "Hallucinations" quest is based in the supernatural, with a planet that [[RealityWarpingIsNotAToy makes the thoughts of sapient beings (primarily their fears) come true]]. Thus, it has a ton of bizarre occurences happen outside of hallucinations/virtual reality, including a few obviously unnatural ones (such as a flask shattering when it shouldn't be capable of doing so).



* PressStartToGameOver: Nearly every text quest will give you the option to immediately chicken out from the very moment it starts, with a quite few killing you for that (due to the people giving you the briefing taking the refusal really badly). Some also have opportunities to die right from the start, such as if you attempt escape while being transported to prison, only to get shot by the guards.

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* PeoplePuppets: The "Cybermind" quest has the titular AI be capable of that. Fortunately, it's possible to break free, as the PlayerCharacter and a security guard have managed to do so.
* PressStartToGameOver: Nearly every text quest will give you the option to immediately chicken out from the very moment it starts, with a quite a few killing you for that (due to the people giving you the briefing taking the refusal really badly). Some also have opportunities to die right from the start, such as if you attempt escape while being transported to prison, only to get shot by the guards.



* RealityWarpingIsNotAToy: The "Hallucinations" quest has you find out that the planet you're on has the propensity of making people's thoughts (especially fears) come true. This has caused the local scientific expedition to fail, as everybody succumbed to their fears. The PlayerCharacter, meanwhile, ends up losing track of their ship due to being afraid of not finding it, forcing them to survive on the planet until rescuers arrive.



* SanityMeter: The "Ranger's Bad Day" and "Hallucinations" quest track the player's sanity, which functions as a second health meter. If it runs out, the quest will be immediately failed.



* SciFiHorror: The "Cybermind" quest, which features an [[AIIsACrapshoot evil AI]] that seems to hate all living life, and is capable of [[NightOfTheLivingMooks making zombies]] and [[PeoplePuppets taking over the bodies of people]].



* VagueHitPoints:
** In space combat, not having a scanner powerful enough to penetrate the enemy's shield will result in their HP being displayed as ???, turning dark orange if their ship is badly damaged.
** While some text quests use exact HP values for the player and/or enemies (and their vehicles), the majority use descriptions to show how damaged they are



* YourMindMakesItReal: The "Testing" quest has you testing a VR game so that it can be tuned to your race's brain, with the waiver you're signing mentioning the possibility of pseudodeath. Indeed, if you die in the game, you'll die for real.

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* YourMindMakesItReal: YourMindMakesItReal:
**
The "Testing" quest has you testing a VR game so that it can be tuned to your race's brain, with the waiver you're signing mentioning the possibility of pseudodeath. Indeed, if you die in the game, you'll die for real.
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** "Master of Ikee-Baana" uses the justification of the player character [[DeepImmersionGaming playing a virtual reality MMORPG]] to justify a very sudden turn towards a (rather parodic) HighFantasy role-playing game experience, complete with an impressively complex magic system, character stats to increase, a whole inventory's worth of magic items to find, quests to finish and monsters to fight.
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* RegeneratingHealth: Droids provide it for your ship. However, they don't fix equipment and will themselves break sooner or later, so you'll still eventually have to land on a planet or station for repairs.

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** And a fourth quest asks you to test a bad virtual reality RPG, so that it can be tuned to your race's brain. You only play the demo, but judging by the claims made at character generation, it has a ridiculous amount of content.



** For instance, the "Megatest" quest demands you to pass a Ranger exam, and several of the questions in there demand you to go back to the first game and it's quests. A few other questions also don't have clear answers stated in the game, meanwhile, such as the one that asks you to choose a correct line for a Maloq song, and another that asks how to greet a peleng (which, even with sufficient info, has you choose between a handshake or [[BadassArmfold folding your arms on your chest]] and nodding, the latter being correct). This is even [[LampshadeHanging lampshaded]] in the quest itself, as Ranger trainees consistently fail to pass it.



* HeroicBuild: In the "Testing" quest, your avatar in the VR game turns out to be a human male built like an intimidating thug.



* HumansAreWhite: [[DownplayedTrope Downplayed]] - while the government/station officials and most portraits for humans are clearly of European descent, there's one that appears East Asian, and a few AmbiguouslyBrown ones.

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* HumansAreWhite: [[DownplayedTrope Downplayed]] - while IncomprehensibleEntranceExam: The "Megatest" quest tasks you to test an exam for rangers, as trainees keep failing it. Judging by the government/station officials and most portraits for humans are clearly of European descent, there's one questions, it's no wonder they keep failing it, as the questions in there ask about extremely minor things (Maloq songs), irrelevant trivia (klissan classifications, even though the war ended 300 years ago), or [[ViolationOfCommonSense demand answers that appears East Asian, and go against common sense]] (if you're overwhelmed by dominators, the correct answer on the test is to go for a few AmbiguouslyBrown ones.suicidal charge, instead of retreating or calling for reinforcements). All of this is [[JustifiedTrope justified]] by the fact that it was designed by a [[DumbMuscle maloq]].


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* LeaningOnTheFourthWall: The "Megatest" quest in the HD edition asks you to pass a test that Ranger trainees constantly keep failing. Because the questions in there depend on you playing the first game, and also going through all the text quests in both games, a newbie player will also keep failing the test, while an experienced one with good memory can pass it with ease.


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* SolveTheSoupCans: The text quests commonly have these thrown at you. The "Testing" quest, in particular, allows you to [[LampshadeHanging lampshade]] this when an old man tries to make you answer a riddle in exchange for his [[MagneticWeapons gauss gun]], as you can respond simply by grabbing him and ranting about how every idiot on every planet tries to shove a puzzle down your throat, which may get him to give the gun away for free.


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* WinToExit: The "Testing" quest has you playtesting a VR game. The only way to leave it, however, is to win by earning enough money to complete the main quest.


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* YourMindMakesItReal: The "Testing" quest has you testing a VR game so that it can be tuned to your race's brain, with the waiver you're signing mentioning the possibility of pseudodeath. Indeed, if you die in the game, you'll die for real.

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* TwoDSpace: The space in the game is represented this way. The main consequence of this is that you can't evade kligs, missiles, and asteroids just by moving vertically, and that a star will always damage a ship flying over it.



** Diplomatic ships have a tendency to carry weapons and drugs, even if they're illegal on the planet they're arriving at.

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** Diplomatic ships have a tendency to carry weapons and drugs, even if they're illegal on the planet they're arriving at.at or from.


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* CopyProtection: In the HD edition, failing the copy protection will make the game severely increase the range at which a star can damage you, along with spawning hundreds of asteroids at once, causing everything in the system to be swiftly destroyed.

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Not a spoiler, as the consequence of losing the election is outlined at the start


* BadassPacifist: The player can be this in the second game. Each dominator boss has a way of defeating them without actually fighting them. [[note]]Convince Keller to search somewhere else for his creators and make him SomebodyElsesProblem; Hack Blazer and make him land somewhere [[AndIMustScream where he can't escape]]; and trick Terronoid into trying to assimilate a star [[TechnicalPacifist which is more than what his body can survive]].[[/note]] There is even an achievement for finishing the game without destroying a single ship -- Dominator or otherwise.

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* BadassPacifist: The player can be this in the second game. Each dominator Dominator boss has a way of defeating them without actually fighting them. [[note]]Convince Keller to search somewhere else for his creators and make him SomebodyElsesProblem; Hack Blazer and make him land somewhere [[AndIMustScream where he can't escape]]; and trick Terronoid into trying to assimilate a star [[TechnicalPacifist which is more than what his body can survive]].[[/note]] There is even an achievement for finishing the game without destroying a single ship -- Dominator or otherwise.



* DownerEnding: [[spoiler:The ending where you kill both the pirate baron and the Coalition admiral (thus returning the pirates back to the old days of doing what they please), and then defeat the dominators. Because the pirates aren't properly organized, the whole galaxy falls into complete chaos with the planetary governments fighting each other. In the end, history will know you as galaxy's least succesful hero.]]

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* DownerEnding: [[spoiler:The ending where you kill both the pirate baron and the Coalition admiral (thus returning the pirates back to the old days of doing what they please), and then defeat the dominators.Dominators. Because the pirates aren't properly organized, the whole galaxy falls into complete chaos with the planetary governments fighting each other. In the end, history will know you as galaxy's least succesful hero.]]



* ElectionDayEpisode: One of the text quests require you to become elected leader of the planet. The loser [[spoiler:gets blasted by security guards, due to an existing law]]. Within the following seven days, you organize advertisements, press conferences, and try to convince citizens to vote for you.
* EncounterBait: The Transfactor Beacon, an artifact that causes the star system to be attacked by [[ForScience Kelleroid]] dominators -- useful both for LevelGrinding (until a [[ObviousRulePatch certain patch]], at least) and for causing EnemyCivilWar.

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* ElectionDayEpisode: One of the text quests require you to become elected leader of the planet. The loser [[spoiler:gets gets blasted by security guards, due to an existing law]].law. Within the following seven days, you organize advertisements, press conferences, and try to convince citizens to vote for you.
* EliteMook: The largest Klissan/Dominator ships serve as this, with a high durability and a lot of high-tier weapons.
* EncounterBait: The Transfactor Beacon, an artifact that causes the star system to be attacked by [[ForScience Kelleroid]] dominators Dominators -- useful both for LevelGrinding (until a [[ObviousRulePatch certain patch]], at least) and for causing EnemyCivilWar.



* TheFellowshipHasEnded: Since the Ranger corps exists only during the time of a great crisis, it is understood that it will be disbanded after you deal with the current threats to the galaxy. [[spoiler:The Coalition ending of HD where you only defeat the dominators makes it more clear, as most of the rangers return back to a peaceful life. You do, however, manage to hire a few ex-rangers into your own security agency.]]

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* TheFellowshipHasEnded: Since the Ranger corps exists only during the time of a great crisis, it is understood that it will be disbanded after you deal with the current threats to the galaxy. [[spoiler:The Coalition ending of HD where you only defeat the dominators Dominators makes it more clear, as most of the rangers return back to a peaceful life. You do, however, manage to hire a few ex-rangers into your own security agency.]]



** Defeat the dominators for the Coalition: [[spoiler:After becoming a LivingLegend, you reject going into politics. Once the Ranger corps has been disbanded (since the pirates were defeated), you end up founding an elite security agency with your ex-Ranger buddies, which wins fame across the entire galaxy for it's combat prowess. In the end, you retire as a well-respected person.]]

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** Defeat the dominators Dominators for the Coalition: [[spoiler:After becoming a LivingLegend, you reject going into politics. Once the Ranger corps has been disbanded (since the pirates were defeated), you end up founding an elite security agency with your ex-Ranger buddies, which wins fame across the entire galaxy for it's combat prowess. In the end, you retire as a well-respected person.]]



** Defeat both the pirates and the dominators: [[spoiler:Same as the above ending, but your retirement only happens after an assassination attempt.]]

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** Defeat both the pirates and the dominators: Dominators: [[spoiler:Same as the above ending, but your retirement only happens after an assassination attempt.]]



* MiniBoss:
** Bertors for the Dominators, with their huge size and good equipment, along with the abilities to buff nearby ships and create [[ActionBomb kligs]].
** Flagships for the Coalition, with a similarly large size and lots of equipment, along with the ability to use nodes for repair (both equipment and hull) or a buff to a ship.



* MookCommander: Bertors serve in this role for the Dominators, with their field giving a buff to any nearby Dominator ship (damage for Blazeroids, repair for Terronoids, and shields for Keller).



** [[spoiler:Downloading Terron into your brain, which leads to you either dying on the spot or becoming a dominator. Either way, your game ends.]]

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** If a settled planet is taken over by the Klissans/Dominators while you're on it, you'll die instantly.
** [[spoiler:Downloading Terron into your brain, which leads to you either dying on the spot or becoming a dominator.Dominator. Either way, your game ends.]]



* RobotWar: The second game takes place during one, with the Dominators suddenly emerging 6 years prior to the game's start, and attacking the Coalition for various reasons:
** Blazer wants to destroy any form of life that isn't like it.
** Terron wants to convert everything into terronoids.
** Keller wants to study things by disassembling them.



* SequelHook: In the HD edition, [[spoiler:the ending where you defeat the pirates results in you finding a Ranger recruitment ad, even if you've defeated the dominators, hinting that a new threat to the galaxy has emerged]]. Unfortunately, since SNK has been disbanded, there's no hope of a sequel coming out.
* ScaryDogmaticAliens: The Dominators in the second game.

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* SequelHook: In the HD edition, [[spoiler:the ending where you defeat the pirates results in you finding a Ranger recruitment ad, even if you've defeated the dominators, Dominators, hinting that a new threat to the galaxy has emerged]]. Unfortunately, since SNK has been disbanded, there's no hope of a sequel coming out.
* ScaryDogmaticAliens: ScaryDogmaticAliens:
**
The Dominators in the second game.game.
*** Blazer has an [[AbsoluteXenophobe absolute hatred for anything that isn't like it]], so it desires to wipe it out
*** Terron is obsessed with replicating itself, using everything else as components.
*** Keller desires to study everything, not caring for the destructiveness of it's research methods.



** One of the assassination quests involves neutralizing a ship that pretended to be a dominator in order to steal form a city. The ship's name is "Labean", which is backwards for "Naebal", a swear word that can be translated in the context as "(I) fucking scammed (you)". It also used to be a common name in Russia for organizations created for the sole purpose of performing a scam.

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** One of the assassination quests involves neutralizing a ship that pretended to be a dominator Dominator in order to steal form a city. The ship's name is "Labean", which is backwards for "Naebal", a swear word that can be translated in the context as "(I) fucking scammed (you)". It It's also used to be a [[RefugeInAudacity common name in Russia for organizations created for the sole purpose of performing a scam.scam]].



* VideoGameCrueltyPunishment: Indulging too much in violent crime will eventually result in an [[WhatTheHellPlayer angered message]] that causes you to lose experience, along with the possibility of receiving [[MedalDishonor bad medals]] for doing so. If you're part of the Coalition, you'll also lose points towards progressing to the next rank.

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* VideoGameCrueltyPunishment: Indulging too much in violent crime will eventually result in an [[WhatTheHellPlayer angered message]] that causes you to lose experience, along with the possibility of receiving [[MedalDishonor [[MedalOfDishonor bad medals]] for doing so. If you're part of the Coalition, you'll also lose points towards progressing to the next rank.


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* ZergRush: The pirate clan lacks access to the Coalition's flagships and rangers, or the larger ships and bertors of the Dominators. However, as every ship of theirs is a combat one, they often overwhelm the Coalition via sheer numbers.

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* CriticalEncumbranceFailure: [[DownplayedTrope Downplayed]], as extra weight (including that of the hull itself) does ''slightly'' slow down your ship. That said, just one unit of excess cargo and [[SpaceFriction your ship isn't going anywhere]].

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* CriticalEncumbranceFailure: [[DownplayedTrope Downplayed]], [[AvertedTrope Averted]], as extra weight (including that of the hull itself) does ''slightly'' slow down your ship. That said, just one unit of excess cargo and [[SpaceFriction your ship isn't going anywhere]].


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* InfinityMinusOneSword: Hulls of the "Ideal" series have all slots unlocked. At the same time, they're a rare find, and are rather costly
* InfinityPlusOneSword:
** The old unique hulls that have to be enabled in the settings, as they have steep requirements to even purchase in the first place, and are extremely costly. If you do pay for them, however, you end up with a large ship that has all the slots unlocked, and also comes with several stat bonuses.
** The Shadow of the Empire hull requires getting lucky with finding a crystal on an uninhabited planet, and it still costs a lot to buy afterwards. Howeve,r it has nearly all the slots available (except for two weapon slots), and comes with several unique abilities.
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* AndTheAdventureContinues: [[spoiler:In the endings of HD where the pirates are defeated, the PlayerCharacter, having [[FakingTheDead faked their death]] and [[StartingANewLife starting a new life]], ultimately ends up signing back as a ranger after seeing a recruitment ad.]]

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* AndTheAdventureContinues: [[spoiler:In the endings of HD where the pirates are defeated, the PlayerCharacter, having [[FakingTheDead faked their death]] and [[StartingANewLife starting started a new life]], ultimately ends up signing back as a ranger after seeing a recruitment ad.]]

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