Follow TV Tropes

Following

History VideoGame / SonicUtopia

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:


Not to be confused with the ''Sonic Utopia'' fangame demo made by [=BlueFrenzy=] in 2006.
Is there an issue? Send a MessageReason:
None


* SlidingScaleOfLinearityVsOpenness: Point 3 on the scale. The game takes the level design philosophy of the Genesis games of having three paths and massively expands on it. The level is still 'get from point A to point B', but the sheer vastness of it can make it feel like an open world at times. The end result is comparable to that of the areas in ''VideoGame/XenobladeChronicles''.

to:

* SlidingScaleOfLinearityVsOpenness: Point 3 on the scale. The game takes the level design philosophy of the Genesis games of having three paths and massively expands on it. The level is still 'get from point A to point B', but the sheer vastness of it can make it feel like an open world at times. The end result is comparable to that of the areas in ''VideoGame/XenobladeChronicles''.''VideoGame/XenobladeChronicles1''.
Is there an issue? Send a MessageReason:
None


* SlidingScaleOfLinearityVsOpenness: Point 3 on the scale. The game takes the level design philosophy of the Genesis games of having three paths and massively expands on it. The level is still 'get from point A to point B', but the sheer vastness of it can make it feel like an open world at times.

to:

* SlidingScaleOfLinearityVsOpenness: Point 3 on the scale. The game takes the level design philosophy of the Genesis games of having three paths and massively expands on it. The level is still 'get from point A to point B', but the sheer vastness of it can make it feel like an open world at times. The end result is comparable to that of the areas in ''VideoGame/XenobladeChronicles''.
Is there an issue? Send a MessageReason:
None


* SlidingScaleOfLinearityVsOpenness: Point 3 on the level. The game takes the level design philosophy of the Genesis games of having three paths and massively expands on it. The level is still 'get from point A to point B', but the sheer vastness of it can make it feel like an open world at times.
* WheelOFeet: Stylised to look good in [=3D=].

to:

* SlidingScaleOfLinearityVsOpenness: Point 3 on the level.scale. The game takes the level design philosophy of the Genesis games of having three paths and massively expands on it. The level is still 'get from point A to point B', but the sheer vastness of it can make it feel like an open world at times.
* WheelOFeet: Stylised Sonic has this like in the classic games, stylised to look good in [=3D=].
Is there an issue? Send a MessageReason:
None


* SlidingScaleOfLinearityVsOpenness: Point 3 on the level. The game takes the level design philosophy of the Genesis games of having three paths and massively expands on it. The level is still 'get from point A to point B', but the sheer vastness of it can make it feel like an open world at times.

to:

* SlidingScaleOfLinearityVsOpenness: Point 3 on the level. The game takes the level design philosophy of the Genesis games of having three paths and massively expands on it. The level is still 'get from point A to point B', but the sheer vastness of it can make it feel like an open world at times.times.
* WheelOFeet: Stylised to look good in [=3D=].
Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: Despite largely being based on the Genesis games, Sonic still has the Homing Attack from the Adventure games to make hitting enemies easier.

to:

* AntiFrustrationFeatures: Despite largely being based on the Genesis games, Sonic still has the Homing Attack from the Adventure games to make hitting enemies easier. Unlike the Adventure games though, hitting an enemy with the Homing Attack doesn't kill your momentum.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures: Despite largely being based on the Genesis games, Sonic still has the Homing Attack from the Adventure games to make hitting enemies easier.
Is there an issue? Send a MessageReason:
None


* GreenHillZone: The demo is a literal 3D reimagining of Green Hill Zone. It expands upon the level by making it a huge, expansive landscape.

to:

* GreenHillZone: The demo is a literal 3D reimagining of Green Hill Zone. It expands upon the level by making it a huge, expansive landscape.landscape.
* SlidingScaleOfLinearityVsOpenness: Point 3 on the level. The game takes the level design philosophy of the Genesis games of having three paths and massively expands on it. The level is still 'get from point A to point B', but the sheer vastness of it can make it feel like an open world at times.
Is there an issue? Send a MessageReason:
Polygon Ceiling definitely hit Sonic; I'm hesitant to list it on the main page though because exactly WHEN it was hit with this is a subject of major debate, especially with a resurgence in popularity for the Adventure games


''Sonic Utopia'' is an experimental fully-3D ''Franchise/SonicTheHedgehog'' fan-game. The idea of the game is to reimagine how the series could be in 3D, without any PolygonCeiling. It's currently in development but a demo was released in 2016.

to:

''Sonic Utopia'' is an experimental fully-3D ''Franchise/SonicTheHedgehog'' fan-game. The idea of the game is to reimagine how the series could be in 3D, without any PolygonCeiling.remaining more faithful to the [=2D=] games that started the franchise. It's currently in development but a demo was released in 2016.
Is there an issue? Send a MessageReason:
None


* FanGame: ''Sonic Utopia'' is designed from the ground-up by a team of ''Sonic'' fans.
* GenreThrowback: ''Sonic Utopia'' is a 3D version of the Mega Drive titles.

to:

* FanGame: ''Sonic Utopia'' is being designed from the ground-up by a team of ''Sonic'' fans.
* GenreThrowback: The ''Sonic Utopia'' demo is a 3D version of the Mega Drive titles.
Is there an issue? Send a MessageReason:
None


''Sonic Utopia'' is an experimental fully-3D ''Franchise/SonicTheHedgehog'' fan-game. The idea of the game is to reimagine how the series could be in 3D, without any PolygonCeiling. It's currently in development but a demo was released in 2017.

to:

''Sonic Utopia'' is an experimental fully-3D ''Franchise/SonicTheHedgehog'' fan-game. The idea of the game is to reimagine how the series could be in 3D, without any PolygonCeiling. It's currently in development but a demo was released in 2017.
2016.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Sonic Utopia'' is an experimental fully-3D ''Franchise/SonicTheHedgehog'' fan-game. The idea of the game is to reimagine how the series could be in 3D, without any PolygonCeiling. It's currently in development but a demo was released in 2017.

The creator of ''Sonic Utopia'', Mr Lange, is unsatisfied with the series' 3D titles. They're not enough like the 2D ones. ''Sonic Utopia'' changes this by being more based on the 2D games than ''VideoGame/SonicAdventure'' was. It's meant to be to ''Sonic'' what ''VideoGame/SuperMario64'' was to ''Franchise/SuperMarioBros''. Everything is Classic-themed, from Sonic's design to the general art design, and the gameplay is based on the Classic style.

Everything in the demo is built from scratch except for a few placeholder sounds and sound effects from ''Anime/SonicTheHedgehogTheMovie''.
----
!!''Sonic Utopia'' provides examples of:

* FanGame: ''Sonic Utopia'' is designed from the ground-up by a team of ''Sonic'' fans.
* GenreThrowback: ''Sonic Utopia'' is a 3D version of the Mega Drive titles.
* GreenHillZone: The demo is a literal 3D reimagining of Green Hill Zone. It expands upon the level by making it a huge, expansive landscape.

Top