Follow TV Tropes

Following

History VideoGame / SonicSMSRemake

Go To

OR

Is there an issue? Send a MessageReason:
None


'''Sonic SMS Remake''' is a trilogy of {{Fan Remake}}s of the UsefulNotes/SegaMasterSystem[=/=]UsefulNotes/GameGear ''Franchise/SonicTheHedgehog'' series of games for Android and PC, made by João Araya. Though ports for Platform/NintendoSwitch, Platform/XboxOne (plus [[Platform/XboxSeriesXAndS Series X and S]]), Platform/PlaystationVita, and [[Platform/Playstation3 Playstations 3]], [[Platform/Playstation4 4]] and [[Platform/Playstation5 5]] have been made by MDashK.

to:

'''Sonic SMS Remake''' is a trilogy of {{Fan Remake}}s of the UsefulNotes/SegaMasterSystem[=/=]UsefulNotes/GameGear ''Franchise/SonicTheHedgehog'' series of games for Android and PC, made by João Araya. Though ports The games are meant as a showcase of his own fangame engine, the "Open Sonic SMS" engine for [=GameMaker=] Studio, which has also been used to power several derivative projects (that he links to from the website). Ports also exist for Platform/NintendoSwitch, Platform/XboxOne (plus [[Platform/XboxSeriesXAndS Series X and S]]), Platform/PlaystationVita, and [[Platform/Playstation3 Playstations 3]], [[Platform/Playstation4 4]] and [[Platform/Playstation5 5]] that have been made by MDashK.
[=MDashK=].

Added: 1184

Changed: 1093

Is there an issue? Send a MessageReason:
None


'''Sonic SMS Remake''' is a trilogy of {{Fan Remake}}s of the UsefulNotes/SegaMasterSystem[=/=]UsefulNotes/GameGear ''Franchise/SonicTheHedgehog'' series of games for Android and PC, made by João Araya. Each installment remakes its equivalent installment in the original series, with the third one combining the last two installments into one, for the modern day whilst retaining and polishing the artstyle of its original counterparts. The trilogy consists of:
* ''Sonic SMS Remake'', which remakes ''VideoGame/SonicTheHedgehog18Bit'';
* ''Sonic SMS Remake 2'', which remakes ''VideoGame/SonicTheHedgehog28Bit'';
* ''Sonic SMS Remake 3 Timelines'', which remakes ''VideoGame/SonicTheHedgehogChaos'' and ''VideoGame/SonicTheHedgehogTripleTrouble''.

to:

'''Sonic SMS Remake''' is a trilogy of {{Fan Remake}}s of the UsefulNotes/SegaMasterSystem[=/=]UsefulNotes/GameGear ''Franchise/SonicTheHedgehog'' series of games for Android and PC, made by João Araya. Though ports for Platform/NintendoSwitch, Platform/XboxOne (plus [[Platform/XboxSeriesXAndS Series X and S]]), Platform/PlaystationVita, and [[Platform/Playstation3 Playstations 3]], [[Platform/Playstation4 4]] and [[Platform/Playstation5 5]] have been made by MDashK.

Each installment remakes its equivalent installment in the original series, with the third one combining the last two installments into one, for the modern day with more quality of life improvements (such as widescreen, brighter art palette, etc.) whilst retaining and polishing the artstyle of its original counterparts. The trilogy consists of:
* ''Sonic SMS Remake'', which remakes ''VideoGame/SonicTheHedgehog18Bit'';
''VideoGame/SonicTheHedgehog18Bit'' and adds Tails, Knuckles, Mighty and Ray as playable characters, alongside adding Marble, Spring Yard and Star Light (zones not present in the original 8-bit game) into the game in Remake Mode.
* ''Sonic 2 SMS Remake 2'', Remake'', which remakes ''VideoGame/SonicTheHedgehog28Bit'';
''VideoGame/SonicTheHedgehog28Bit'' and does a major overall of the main game. With the story now centering on Dr. Eggman stealing the Master Emerald with both Sonic and Tails (or Knuckles and Amy, or Shadow and Metal Sonic, or Mighty and Ray) in pursuit. The game uses a duo team gimmick, allowing you to switch between characters on the fly during gameplay,
* ''Sonic 3 SMS Remake 3 Remake: Timelines'', which remakes ''VideoGame/SonicTheHedgehogChaos'' and ''VideoGame/SonicTheHedgehogTripleTrouble''.''VideoGame/SonicTheHedgehogTripleTrouble'', and centers on Silver coming from the future claiming Dr. Eggman's after a new source of power, the Time Stones, which allows him to travel through time within his dimension, and change the timeline. With Sonic, Shadow and Silver (alongside Amy, Rouge and Blaze) off to find the Time Stones before Eggman! The game still in development, though a one zone demo has been unveiled.




* EarlyInstallmentWeirdness: In the boss fights in ''1'', the character you're playing as still retains their special moves compared to ''2'' and ''3 Timelines'', where the characters are stripped down to only being able to Spin Dash (unless you put in a cheat code).



* TrueFinalBoss: [[spoiler:If you play as Sonic and Tails and have collected all of the Chaos Emeralds, an extra boss can be fought where Super Sonic battles against an escaping Dr. Eggman riding ''Sonic 3''[='=]s Big Arm boss in a Doomsday Zone-style zone. Defeating him after that will unlock Espio and Vector as playable characters in the main campaign.]]

to:

* TrueFinalBoss: [[spoiler:If you play as Sonic and Tails and have collected all of the Chaos Emeralds, an extra boss can be fought where Super Sonic battles against an escaping Dr. Eggman riding ''Sonic 3''[='=]s Big Arm boss in a Doomsday Zone-style zone. Defeating him after that will unlock Espio and Vector as playable characters in the main campaign.]]]]
----

Added: 117

Changed: 76

Is there an issue? Send a MessageReason:
None


* AllInTheManual: Certain details in the game like the stories and some zone origins are found mostly on the website.



* FinalDeathMode: Encore Mode in ''2'' has this as a gimmick. You can swap between any of the available teams by using a certain Monitor, but if any of them die even once, you lose that pair for the rest of the run.

to:

* FinalDeathMode: Encore Mode in ''1'' and ''2'' has have this as a gimmick. You can swap between any of the available teams by using a certain Monitor, but if any of them die even once, you lose that pair for the rest of the run.



* HubLevel: For all the zones in ''3 Timelines'', similar to White Space from ''VideoGame/SonicGenerations''.

to:

* HubLevel: For all the zones Time Warp in ''3 Timelines'', similar to inspired by ''VideoGame/SonicAdvance3'' and White Space from ''VideoGame/SonicGenerations''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HubLevel: For all the zones in ''3 Timelines'', similar to White Space from ''VideoGame/SonicGenerations''.

Changed: 25

Is there an issue? Send a MessageReason:
None


* ShoutOut: ''3 Timelines'' has its Dimensional Stage take place in a different game than the usually-expected ''Sonic'' game, with Turquoise Hill's Dimensional Stage being an ''[[VideoGame/AlexKidd Alex Kidd in Shinobi World]]'' level. Dimensional Stages based on ''VideoGame/BonanzaBros'', ''VideoGame/EnduroRacer'', ''VideoGame/{{Columns}}'', ''VideoGame/FantasyZone'', ''VideoGame/GainGround'', and ''Alex Kidd in Miarcle World'' are slated to appear as well, according to [[https://sonic-sms-remake.blogspot.com/2023/02/concept-zones-1.html blog]] [[https://sonic-sms-remake.blogspot.com/2023/02/concept-zones-2.html posts]] as well as [[https://www.youtube.com/playlist?list=PLfcMHHZmYI6w9f9uHcnoSHdPBiaxta2k_ a YouTube playlist created by the developer]].

to:

* ShoutOut: ''3 Timelines'' has its Dimensional Stage take place in a different game than the usually-expected ''Sonic'' game, with Turquoise Hill's Dimensional Stage being an ''[[VideoGame/AlexKidd Alex Kidd in Shinobi World]]'' level. Dimensional Stages based on ''VideoGame/BonanzaBros'', ''VideoGame/EnduroRacer'', ''VideoGame/{{Columns}}'', ''VideoGame/FantasyZone'', ''VideoGame/GainGround'', and ''Alex ''[[VideoGame/AlexKidd Alex Kidd in Miarcle World'' Miracle World]]'' are slated to appear as well, according to [[https://sonic-sms-remake.blogspot.com/2023/02/concept-zones-1.html blog]] [[https://sonic-sms-remake.blogspot.com/2023/02/concept-zones-2.html posts]] as well as [[https://www.youtube.com/playlist?list=PLfcMHHZmYI6w9f9uHcnoSHdPBiaxta2k_ a YouTube playlist created by the developer]].
Is there an issue? Send a MessageReason:
None


* AdaptationalAlternateEnding: Since ''2'''s main plot is reworked to have Dr. Eggman steal the Master Emerald instead of kidnapping Tails in the original, Sonic and Tails' normal[=/=]bad ending is reworked to simply both of them running in the credits sequence, instead of the original bad ending where Sonic runs alone then looks into the sky. Consequently, the good ending sees Super Sonic and Tails carry the Master Emerald in tow, before the camera pans slowly towards two new characters, [[spoiler:Espio and Vector]], and there's even another GoldenEnding that's gained from playing said two new characters and selecting a specific act in the final zone.

to:

* AdaptationalAlternateEnding: Since ''2'''s ''2''[='=]s main plot is reworked to have Dr. Eggman steal the Master Emerald instead of kidnapping Tails in the original, Sonic and Tails' normal[=/=]bad ending is reworked to simply both of them running in the credits sequence, instead of the original bad ending where Sonic runs alone then looks into the sky. Consequently, the good ending sees Super Sonic and Tails carry the Master Emerald in tow, before the camera pans slowly towards two a new characters, [[spoiler:Espio and Vector]], character, [[spoiler:Espio]], and there's even another GoldenEnding that's gained from playing said two new characters character and [[spoiler:Vector]] and selecting a specific act in the final zone.



** ''2'' replaces Green Hills Zone's spot as the fourth zone with Oil Ocean from the 16-bit version, adds an entirely new zone heavily based off of the credits sequence and the 16-bit version's Sky Chase Zone, and even adds new bosses like Sonic Chaos' Gigapolis Zone Boss, [[spoiler:Triple Trouble's final boss as the FinalBoss in place of the original, and ''Sonic 3'''s Big Arm as the TrueFinalBoss]]. The Master System version's boss music is repurposed as the music for the FinalBoss whilst the game uses the Game Gear version's boss music as the regular one.

to:

** ''2'' replaces Green Hills Zone's spot as the fourth zone with Oil Ocean from the 16-bit version, adds an entirely new zone heavily based off of the credits sequence and the 16-bit version's Sky Chase Zone, and even adds new bosses like Sonic Chaos' Gigapolis Zone Boss, [[spoiler:Triple Trouble's final boss as the FinalBoss in place of the original, and ''Sonic 3'''s 3''[='=]s Big Arm as the TrueFinalBoss]]. The Master System version's boss music is repurposed as the music for the FinalBoss whilst the game uses the Game Gear version's boss music as the regular one.



** Many gameplay mechanics that have become a staple in later Sonic games, such as the Spin Dash, Super Sonic, shields, and even newer mechanics such as ''VideoGame/SonicMania'''s Drop Dash get implemented into the game, which can help in overall gameplay.

to:

** Many gameplay mechanics that have become a staple in later Sonic games, such as the Spin Dash, Super Sonic, shields, and even newer mechanics such as ''VideoGame/SonicMania'''s ''VideoGame/SonicMania''[='=]s Drop Dash get implemented into the game, which can help in overall gameplay.



** Beating the TrueFinalBoss (which is only possible if you're playing as Sonic and Tails, as well as having obtained all of the Chaos Emeralds) unlocks a different credits sequence showing the duo running down Time Hill with the Master Emerald in tow, before the camera stops following the two and pans over to two previously unseen characters spying on them… which also means those characters become playable in the main campaign.

to:

** Beating the TrueFinalBoss (which is only possible if you're playing as Sonic and Tails, as well as having obtained all of the Chaos Emeralds) unlocks a different credits sequence showing the duo running down Time Hill with the Master Emerald in tow, before the camera stops following the two and pans over to two a previously unseen characters character spying on them… which also means those characters that character and another become playable in the main campaign.



* ShoutOut: ''3 Timelines'' has its Dimensional Stage take place in a different game than the usually-expected ''Sonic'' game, with Turquoise Hill's Dimensional Stage being an ''[[VideoGame/AlexKidd Alex Kidd in Shinobi World]]'' level. Dimensional Stages based on ''VideoGame/BonanzaBros'', ''VideoGame/EnduroRacer'', ''VideoGame/{{Columns}}'', ''VideoGame/FantasyZone'', ''VideoGame/GainGround'', and ''Alex Kidd in Miarcle World'' are slated to appear as well.
* SparedByTheAdaptation: Due to the change in ''2'''s plot, Tails is spared in the normal/bad ending and is seen running with Sonic during the staff roll.

to:

* ShoutOut: ''3 Timelines'' has its Dimensional Stage take place in a different game than the usually-expected ''Sonic'' game, with Turquoise Hill's Dimensional Stage being an ''[[VideoGame/AlexKidd Alex Kidd in Shinobi World]]'' level. Dimensional Stages based on ''VideoGame/BonanzaBros'', ''VideoGame/EnduroRacer'', ''VideoGame/{{Columns}}'', ''VideoGame/FantasyZone'', ''VideoGame/GainGround'', and ''Alex Kidd in Miarcle World'' are slated to appear as well.
well, according to [[https://sonic-sms-remake.blogspot.com/2023/02/concept-zones-1.html blog]] [[https://sonic-sms-remake.blogspot.com/2023/02/concept-zones-2.html posts]] as well as [[https://www.youtube.com/playlist?list=PLfcMHHZmYI6w9f9uHcnoSHdPBiaxta2k_ a YouTube playlist created by the developer]].
* SparedByTheAdaptation: Due to the change in ''2'''s ''2''[='=]s plot, Tails is spared in the normal/bad ending and is seen running with Sonic during the staff roll.
Is there an issue? Send a MessageReason:
None


* ShoutOut: ''3 Timelines'' has its Dimensional Stage take place in a different game than the usually-expected ''Sonic'' game, with Turquoise Hill's Dimensional Stage being an ''[[VideoGame/AlexKidd Alex Kidd in Shinobi World]]'' level.

to:

* ShoutOut: ''3 Timelines'' has its Dimensional Stage take place in a different game than the usually-expected ''Sonic'' game, with Turquoise Hill's Dimensional Stage being an ''[[VideoGame/AlexKidd Alex Kidd in Shinobi World]]'' level. Dimensional Stages based on ''VideoGame/BonanzaBros'', ''VideoGame/EnduroRacer'', ''VideoGame/{{Columns}}'', ''VideoGame/FantasyZone'', ''VideoGame/GainGround'', and ''Alex Kidd in Miarcle World'' are slated to appear as well.

Added: 522

Changed: 505

Is there an issue? Send a MessageReason:
None


''Sonic SMS Remake'' is a trilogy of {{Fan Remake}}s of the UsefulNotes/SegaMasterSystem[=/=]UsefulNotes/GameGear ''Franchise/SonicTheHedgehog'' series of games for Android and PC, made by João Araya. Each installment remakes its equivalent installment in the original series, with the third one combining the last two installments into one, whilst retaining and polishing the artstyle of its original counterparts. The trilogy consists of:

to:

''Sonic [[quoteright:720:https://static.tvtropes.org/pmwiki/pub/images/sonic_sms_remake_sage_2023.png]]
[[caption-width-right:720:The trilogy memorial at SAGE 2023]]
'''Sonic
SMS Remake'' Remake''' is a trilogy of {{Fan Remake}}s of the UsefulNotes/SegaMasterSystem[=/=]UsefulNotes/GameGear ''Franchise/SonicTheHedgehog'' series of games for Android and PC, made by João Araya. Each installment remakes its equivalent installment in the original series, with the third one combining the last two installments into one, for the modern day whilst retaining and polishing the artstyle of its original counterparts. The trilogy consists of:



The games themselves can be downloaded from the [[https://sonic-sms-remake.blogspot.com game's website.]]

to:

The games themselves can be downloaded from the [[https://sonic-sms-remake.blogspot.com game's website.]]
website]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FinalDeathMode: Encore Mode in ''2'' has this as a gimmick. You can swap between any of the available teams by using a certain Monitor, but if any of them die even once, you lose that pair for the rest of the run.
Is there an issue? Send a MessageReason:
None


** Knuckles, Mighty, and Ray are available as playable characters in ''1''.
** The aforementioned three, as well as Amy Rose, Shadow, and Metal Sonic are playable in ''2''. [[spoiler:Beating the TrueFinalBoss also unlocks Espio and Vector.]]

to:

** Tails, Knuckles, Mighty, and Ray are available as playable characters in ''1''.
** The aforementioned three, four, as well as Amy Rose, Shadow, and Metal Sonic are playable in ''2''. [[spoiler:Beating the TrueFinalBoss also unlocks Espio and Vector.]]

Added: 615

Changed: 146

Is there an issue? Send a MessageReason:
None


* HarmlessFreezing: Aqua Lake Zone Act 1 has been given [[GimmickLevel a gimmick]] where if you spend roughly 10 consecutive seconds above water, you'll automatically be frozen in a block of ice and have to [[ButtonMashing Button Mash]] out. This can be a bit of a hassle if the freeze happens while you're in the middle of some platforming; thankfully, the screen will start to display a "0°C" message shortly before you freeze. It's still better to take the upper route until the level forces you to submerge near the end, since [[OxygenMeter the consequences of spending too much time underwater are far worse]].



* TimedMission: Scrap Brain Zone Act 3 is now a timed Act, as you have to reach Dr. Eggman within 1 minute and 30 seconds before you lose a life.

to:

* TimedMission: Scrap Brain Zone Act 3 is now a timed Act, as you have to reach Dr. Eggman within 1 minute and 30 seconds before you lose a life. Likewise, in Scrambled Egg Zone Act 3, you have 30 seconds to guide a Sea Fox-esque drilling machine to the end of a tunnel to face Silver Sonic.
Is there an issue? Send a MessageReason:
None


* CheatCode: A list of cheat codes (that're also posted on the game's website for convenience) can be unlocked by pressing the game version text 4 times. ''1'' and ''2'' provide a myriad of cheat codes for things such as adding 15 more lives to your current playthough, unlocking all of the Chaos Emeralds immediately, unlocking the Level Select, etc., whilst ''3 Timelines'' only has one for DebugMode.

to:

* CheatCode: A list of cheat codes (that're (that are also posted on the game's website for convenience) can be unlocked by pressing the game version text 4 times. ''1'' and ''2'' provide a myriad of cheat codes for things such as adding 15 more lives to your current playthough, playthrough, unlocking all of the Chaos Emeralds immediately, unlocking the Level Select, etc., whilst ''3 Timelines'' only has one for DebugMode.



** Beating the TrueFinalBoss (which is only possible if you're playing as Sonic and Tails, as well as obtained all of the Chaos Emeralds) unlocks a different credits sequence showing the duo running down Time Hill with the Master Emerald in tow, before the camera stops following the two and pans over to two previously unseen characters spying on them...which also means those characters become playable in the main campaign.
** [[spoiler:Playing as Espio and Vector after beating the TrueFinalBoss and selecting Time Hill Act 1 will lead to Hidden Cave Zone. Reaching the Master Emerald in the zone will lead to a different credits sequence that serves as a SequelHook that ties into ''3 Timelines.'']]

to:

** Beating the TrueFinalBoss (which is only possible if you're playing as Sonic and Tails, as well as having obtained all of the Chaos Emeralds) unlocks a different credits sequence showing the duo running down Time Hill with the Master Emerald in tow, before the camera stops following the two and pans over to two previously unseen characters spying on them...them… which also means those characters become playable in the main campaign.
** [[spoiler:Playing as Espio and Vector after beating the TrueFinalBoss and selecting Time Hill Act 1 will lead to Hidden Cave Zone. Reaching the Master Emerald in the zone will lead to a different credits sequence that serves as a SequelHook that ties into ''3 Timelines.'']]Timelines''.]]



** Oil Ocean Zone uses ''VideoGame/SonicMania'''s Act 2 version for its music, despite the game meant to be more in line with the 16-bit version.

to:

** Oil Ocean Zone uses ''VideoGame/SonicMania'''s ''VideoGame/SonicMania''[='=]s Act 2 version for its music, despite the game meant to be more in line with the 16-bit version.



* TrueFinalBoss: [[spoiler:If you play as Sonic and Tails and have collected all the Chaos Emeralds, an extra boss can be fought where Super Sonic battles against an escaping Dr. Eggman riding ''Sonic 3'''s Big Arm boss in a Doomsday Zone-style zone. Defeating him after that will unlock Espio and Vector as playable characters in the main campaign.]]

to:

* TrueFinalBoss: [[spoiler:If you play as Sonic and Tails and have collected all of the Chaos Emeralds, an extra boss can be fought where Super Sonic battles against an escaping Dr. Eggman riding ''Sonic 3'''s 3''[='=]s Big Arm boss in a Doomsday Zone-style zone. Defeating him after that will unlock Espio and Vector as playable characters in the main campaign.]]
Is there an issue? Send a MessageReason:
None


* AdaptationalAlternateEnding: Since ''2'''s main plot is reworked to have Dr. Eggman steal the Master Emerald instead of kidnapping Tails in the original, Sonic and Tails' normal[=/=]bad ending is reworked to just them simply both of them running in the credits sequence, instead of the original bad ending where Sonic runs alone then looks into the sky. Consequently, the good ending sees Super Sonic and Tails carry the Master Emerald in tow, before the camera pans slowly towards two new characters, [[spoiler:Espio and Vector]], and there's even another GoldenEnding that's gained from playing said two new characters and selecting a specific act in the final zone.
* AdaptationAmalgamation: The remakes don't just do a 1-on-1 remake of the original games - many elements from other adjacent games are merged with it too.

to:

* AdaptationalAlternateEnding: Since ''2'''s main plot is reworked to have Dr. Eggman steal the Master Emerald instead of kidnapping Tails in the original, Sonic and Tails' normal[=/=]bad ending is reworked to just them simply both of them running in the credits sequence, instead of the original bad ending where Sonic runs alone then looks into the sky. Consequently, the good ending sees Super Sonic and Tails carry the Master Emerald in tow, before the camera pans slowly towards two new characters, [[spoiler:Espio and Vector]], and there's even another GoldenEnding that's gained from playing said two new characters and selecting a specific act in the final zone.
* AdaptationAmalgamation: The remakes don't just do a 1-on-1 remake of the original games - many elements from other adjacent games are merged with it too.



** ''2'' replaces Green Hills Zone's spot as the fourth zone with Oil Ocean from the 16-bit version, adds an entirely new zone heavily based off of the credits sequence and the 16-bit version's Sky Chase Zone, and even adds new bosses like Sonic Chaos' Gigapolis Zone Boss, [[spoiler:Triple Trouble's final boss as the FinalBoss in place of the original, and ''Sonic 3'''s Big Arm as the TrueFinalBoss.]] The Master System version's boss music is repurposed as the music for the FinalBoss whilst the game uses the Game Gear version's boss music as the regular one.

to:

** ''2'' replaces Green Hills Zone's spot as the fourth zone with Oil Ocean from the 16-bit version, adds an entirely new zone heavily based off of the credits sequence and the 16-bit version's Sky Chase Zone, and even adds new bosses like Sonic Chaos' Gigapolis Zone Boss, [[spoiler:Triple Trouble's final boss as the FinalBoss in place of the original, and ''Sonic 3'''s Big Arm as the TrueFinalBoss.]] TrueFinalBoss]]. The Master System version's boss music is repurposed as the music for the FinalBoss whilst the game uses the Game Gear version's boss music as the regular one.



** The aforementioned three, as well as Amy Rose, Shadow, Metal Sonic are playable in ''2''. [[spoiler:Beating the TrueFinalBoss also unlocks Espio and Vector.]]

to:

** The aforementioned three, as well as Amy Rose, Shadow, and Metal Sonic are playable in ''2''. [[spoiler:Beating the TrueFinalBoss also unlocks Espio and Vector.]]
Is there an issue? Send a MessageReason:
None


* SparedByTheAdaptation: Due to the change in 2's plot, Tails is spared in the normal/bad ending and is seen running with Sonic during the staff roll.

to:

* SparedByTheAdaptation: Due to the change in 2's ''2'''s plot, Tails is spared in the normal/bad ending and is seen running with Sonic during the staff roll.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SparedByTheAdaptation: Due to the change in 2's plot, Tails is spared in the normal/bad ending and is seen running with Sonic during the staff roll.

Added: 421

Changed: 176

Is there an issue? Send a MessageReason:
None


* AdaptationDyeJob: In ''[[VideoGame/SonicMania Sonic Mania Plus]]'', Super Mighty merely glows whilst retaining his original shell color. In the SMS remakes, his shell glows turquoise when super.

to:

* AdaptationDyeJob: AdaptationDyeJob:
**
In ''[[VideoGame/SonicMania Sonic Mania Plus]]'', Super Mighty merely glows whilst retaining his original shell shell's red color. In the SMS remakes, his shell glows turquoise when super.super.
** Aqua Lake Zone Act 1 gets a major rework in its palette, replacing its pink foreground and green background with blue ones for both.


Added DiffLines:

** The ability to skip across the water's surface isn't carried over for any games porting Sonic 2 and onward.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Sonic SMS Remake'' is a trilogy of {{Fan Remake}}s of the UsefulNotes/SegaMasterSystem[=/=]UsefulNotes/GameGear ''Franchise/SonicTheHedgehog'' series of games for Android and PC, made by João Araya. Each installment remakes its equivalent installment in the original series, with the third one combining the last two installments into one, whilst retaining and polishing the artstyle of its original counterparts. The trilogy consists of:
* ''Sonic SMS Remake'', which remakes ''VideoGame/SonicTheHedgehog18Bit'';
* ''Sonic SMS Remake 2'', which remakes ''VideoGame/SonicTheHedgehog28Bit'';
* ''Sonic SMS Remake 3 Timelines'', which remakes ''VideoGame/SonicTheHedgehogChaos'' and ''VideoGame/SonicTheHedgehogTripleTrouble''.
The games themselves can be downloaded from the [[https://sonic-sms-remake.blogspot.com game's website.]]

!!Tropes
* AdaptationalAlternateEnding: Since ''2'''s main plot is reworked to have Dr. Eggman steal the Master Emerald instead of kidnapping Tails in the original, Sonic and Tails' normal[=/=]bad ending is reworked to just them simply both of them running in the credits sequence, instead of the original bad ending where Sonic runs alone then looks into the sky. Consequently, the good ending sees Super Sonic and Tails carry the Master Emerald in tow, before the camera pans slowly towards two new characters, [[spoiler:Espio and Vector]], and there's even another GoldenEnding that's gained from playing said two new characters and selecting a specific act in the final zone.
* AdaptationAmalgamation: The remakes don't just do a 1-on-1 remake of the original games - many elements from other adjacent games are merged with it too.
** The first game adds back all the zones from the 16-bit version that were left out in the 8-bit version, placing Marble Zone between Bridge and Jungle Zone, Spring Yard between Jungle and Labyrinth Zone, and Star Light between Scrap Brain and Sky Base Zone.
** ''2'' replaces Green Hills Zone's spot as the fourth zone with Oil Ocean from the 16-bit version, adds an entirely new zone heavily based off of the credits sequence and the 16-bit version's Sky Chase Zone, and even adds new bosses like Sonic Chaos' Gigapolis Zone Boss, [[spoiler:Triple Trouble's final boss as the FinalBoss in place of the original, and ''Sonic 3'''s Big Arm as the TrueFinalBoss.]] The Master System version's boss music is repurposed as the music for the FinalBoss whilst the game uses the Game Gear version's boss music as the regular one.
** ''3 Timelines'' goes even further, combining ''Chaos'' and ''Triple Trouble'' into one game per WordOfGod.
* AdaptationDyeJob: In ''[[VideoGame/SonicMania Sonic Mania Plus]]'', Super Mighty merely glows whilst retaining his original shell color. In the SMS remakes, his shell glows turquoise when super.
* AdaptedOut:
** The EasterEgg in Sky High Zone Act 1 where ducks appear if you push on the leftmost monitor isn't carried over into the remake.
** Sonic's rings can no longer be recollected after getting hit in ''2'' and ''3 Timelines'', despite their original versions allowing that.
** ZigZagged with Green Hills Zone. Whilst its spot as the fourth zone in the original game is replaced with Oil Ocean Zone, Time Hill Zone recycles its music and some of its level design for its first Act, even if its artstyle is mainly taken from the credits sequence.
* AntiFrustrationFeatures: Many elements from the level design to gameplay mechanics have been reworked for the sake of making these games more bearable to play and improve upon it.
** Many gameplay mechanics that have become a staple in later Sonic games, such as the Spin Dash, Super Sonic, shields, and even newer mechanics such as ''VideoGame/SonicMania'''s Drop Dash get implemented into the game, which can help in overall gameplay.
** There's now a full-fledged menu for all the games, and even a save data switching system to allow multiple different playthroughs.
** Some GuideDangIt instances are averted by use of NoticeThis or similar guides, such as Sky Base Zone's propellered platforms, and Sky High Zone's hang gliders (whilst the latter also has its flight changed from the left button to the A button)
* CheatCode: A list of cheat codes (that're also posted on the game's website for convenience) can be unlocked by pressing the game version text 4 times. ''1'' and ''2'' provide a myriad of cheat codes for things such as adding 15 more lives to your current playthough, unlocking all of the Chaos Emeralds immediately, unlocking the Level Select, etc., whilst ''3 Timelines'' only has one for DebugMode.
* DungeonBypass: Running into the wall at the starting point of Scrambled Egg Act 1 leads the player into a pipe that bypasses the majority of the level until just shy of the final pipe leading to the goal.
* GameplayAndStoryIntegration: [[spoiler:The game's website mentions that Hidden Cave Zone is a puzzle place made by the Master Emerald itself to keep out those not worthy of finding it, hence the [[GuideDangIt convoluted methods needed to advance the zone]].]]
* GoldenEnding:
** Beating the TrueFinalBoss (which is only possible if you're playing as Sonic and Tails, as well as obtained all of the Chaos Emeralds) unlocks a different credits sequence showing the duo running down Time Hill with the Master Emerald in tow, before the camera stops following the two and pans over to two previously unseen characters spying on them...which also means those characters become playable in the main campaign.
** [[spoiler:Playing as Espio and Vector after beating the TrueFinalBoss and selecting Time Hill Act 1 will lead to Hidden Cave Zone. Reaching the Master Emerald in the zone will lead to a different credits sequence that serves as a SequelHook that ties into ''3 Timelines.'']]
* GuestFighter:
** Knuckles, Mighty, and Ray are available as playable characters in ''1''.
** The aforementioned three, as well as Amy Rose, Shadow, Metal Sonic are playable in ''2''. [[spoiler:Beating the TrueFinalBoss also unlocks Espio and Vector.]]
** ''3 Timelines'' adds Silver, Blaze, and Rouge into the mix.
* GuideDangIt: [[spoiler:Accessing the bonus zone requires you to ''specifically'' access the first act of the final zone and selecting Espio and Vector. Then once you're in the zone, you have to perform a convoluted sequence of actions in order to properly progress through the zone to make it to the GoldenEnding.]]
* LevelsTakeFlight: Time Hill Zone Act 2 has your character stay on top of the Tornado's wings as they have to traverse and avoid getting hit by Badniks and floating bombs in order to reach Dr. Eggman's base, taking a page straight out of the 16-bit version's Sky Chase Zone.
* LifeMeter: The remake has an option to toggle a life bar for bosses that show exactly how many hits left are needed to defeat them.
* RecycledSoundtrack: Two instances can be found in ''2'':
** Oil Ocean Zone uses ''VideoGame/SonicMania'''s Act 2 version for its music, despite the game meant to be more in line with the 16-bit version.
** [[spoiler:Hidden Cave Zone uses the Tidal Tempest Past theme from ''VideoGame/SonicCD''.]]
* SecretLevel: [[spoiler:Choosing to play as Espio and Vector after selecting Time Hill Act 1 will send the player to the Hidden Cave Zone, a zone that's more of a puzzle that requires a series of criterion to be filled to be able to reach the Master Emerald at the bottom and achieve the second GoldenEnding.]]
* ShoutOut: ''3 Timelines'' has its Dimensional Stage take place in a different game than the usually-expected ''Sonic'' game, with Turquoise Hill's Dimensional Stage being an ''[[VideoGame/AlexKidd Alex Kidd in Shinobi World]]'' level.
* TimedMission: Scrap Brain Zone Act 3 is now a timed Act, as you have to reach Dr. Eggman within 1 minute and 30 seconds before you lose a life.
* TrueFinalBoss: [[spoiler:If you play as Sonic and Tails and have collected all the Chaos Emeralds, an extra boss can be fought where Super Sonic battles against an escaping Dr. Eggman riding ''Sonic 3'''s Big Arm boss in a Doomsday Zone-style zone. Defeating him after that will unlock Espio and Vector as playable characters in the main campaign.]]

Top