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DX version released
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On August 26, 2017, a DX version of the game was released with several physics tweaks and an added drop dash. It can be downloaded [[https://www.youtube.com/watch?v=tqrZl7ITfdE here]]
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** The effect of using the large springs in Foliage Furnace are a reference to the screw attack powerup from {{Metroid}}.
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** The effect of using the large springs in Foliage Furnace are a reference to the screw attack powerup from {{Metroid}}.VideoGame/{{Metroid}}.
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** The track names for the cutscenes are all references to various other sources, such as {{Xenogears}}, ResidentEvil, and VideoGame/FinalFantasyVII.
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** The track names for the cutscenes are all references to various other sources, such as {{Xenogears}}, VideoGame/{{Xenogears}}, ResidentEvil, and VideoGame/FinalFantasyVII.
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** The cutscene before Technology Tree's boss (a track entitled "Welcome to Die!") contains similar opening notes to the theme song of SonicUnderground.
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** The cutscene before Technology Tree's boss (a track entitled "Welcome to Die!") contains similar opening notes to the theme song of SonicUnderground.''WesternAnimation/SonicUnderground''.
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* ProductionForeshadowing: In hindsight, the ''Kirby'' powerups were hints of the developer's plans for ''VideoGame/SparkTheElectricJester''.
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How To Create A Works Page explicitly says "No bolding is used for work titles."
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'''''Sonic: After the Sequel''''' is the 2013 [[ExactlyWhatItSaysOnTheTin sequel]] to [[VideoGame/SonicBeforeTheSequel Sonic: Before the Sequel]], a fan game created by [=LakeFeperd=] using the Sonic Worlds engine.
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/Foliage_Furnace_6016.PNG]]
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* AddedAlliterativeAppeal: The Zone names.
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* AddedAlliterativeAppeal: The Zone names.names, as with ''Before the Sequel''.
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** There are power-ups based on copy abilities from the Franchise/{{Kirby}} series, namely Beam Sonic and Mirror Tails.
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** There are power-ups based on copy abilities Copy Abilities from the Franchise/{{Kirby}} series, series in Cyan City Act 2, namely Beam Sonic and Mirror Tails.Tails. They behave exactly like they did in ''VideoGame/KirbySuperStar''.
** Moon Mansion's boss behaves similarly to a [[VideoGame/KirbySqueakSquad certain dark one-eyed star.]]
** Moon Mansion's boss behaves similarly to a [[VideoGame/KirbySqueakSquad certain dark one-eyed star.]]
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'''''Sonic: After the Sequel''''' is the [[ExactlyWhatItSaysOnTheTin sequel]] to [[VideoGame/SonicBeforeTheSequel Sonic: Before the Sequel]], a fan game created by [=LakeFeperd=] using the Sonic Worlds engine.
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'''''Sonic: After the Sequel''''' is the 2013 [[ExactlyWhatItSaysOnTheTin sequel]] to [[VideoGame/SonicBeforeTheSequel Sonic: Before the Sequel]], a fan game created by [=LakeFeperd=] using the Sonic Worlds engine.
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* SceneryPorn: The graphics are mostly all custom and nicely detailed, including an original spritesheet for Sonic. Moreover, the game has a great sense for creative and awe-inspiring background scenery, such as the air traffic in Cyan City or the giant robots in Parhelion Peak.
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The game set between ''VideoGame/SonicTheHedgehog2'' and ''VideoGame/Sonic3AndKnuckles'', and details how the [[FaceShip Death Egg]] crashes on [[FloatingContinent Angel Island]]. Unlike the first game, in which you would switch between Sonic and Tails each act, you can play as either Sonic or Tails. The game, like the first one, also features an original soundtrack by [[http://soundcloud.com/falk-2 Falk]], [[https://soundcloud.com/tunners Tunners]], [[https://soundcloud.com/kgzmusic KGZ]], [[https://soundcloud.com/funk-fiction Funk Fiction]], and now with the addition of three new artists, [[https://soundcloud.com/djmaxeofficial DJ Max-E]], [[https://soundcloud.com/mr-lange Mr Lange]], and [[https://soundcloud.com/lixiaoan Li Xiao'an]].
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The game is set between ''VideoGame/SonicTheHedgehog2'' and ''VideoGame/Sonic3AndKnuckles'', and details how the [[FaceShip Death Egg]] crashes on [[FloatingContinent Angel Island]]. Unlike the first game, in which you would switch between Sonic and Tails each act, you can play as either Sonic or Tails. The game, like the first one, also features an original soundtrack by [[http://soundcloud.com/falk-2 Falk]], [[https://soundcloud.com/tunners Tunners]], [[https://soundcloud.com/kgzmusic KGZ]], [[https://soundcloud.com/funk-fiction Funk Fiction]], and now with the addition of three new artists, [[https://soundcloud.com/djmaxeofficial DJ Max-E]], [[https://soundcloud.com/mr-lange Mr Lange]], and [[https://soundcloud.com/lixiaoan Li Xiao'an]].
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** There are power-ups based on copy abilities from the {{Kirby}} series, namely Beam Sonic and Mirror Tails.
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** There are power-ups based on copy abilities from the {{Kirby}} Franchise/{{Kirby}} series, namely Beam Sonic and Mirror Tails.
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** The track names for the cutscenes are all references to various other sources, such as {{Xenogears}}, ResidentEvil, and FinalFantasyVII.
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** The track names for the cutscenes are all references to various other sources, such as {{Xenogears}}, ResidentEvil, and FinalFantasyVII.VideoGame/FinalFantasyVII.
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Added link to That Other Wiki.
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''Sonic After The Sequel'' is the [[ExactlyWhatItSaysOnTheTin sequel]] to [[VideoGame/SonicBeforeTheSequel Sonic Before the Sequel]], a fan game created by [=LakeFeperd=] using the Sonic Worlds engine.
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Surprisingly, not only is there [[https://en.wikipedia.org/wiki/Sonic:_After_the_Sequel an article]] on [[Wiki/{{Wikipedia}} The Other Wiki]] for this fan game, but it was also ''a featured article'' there (on August 20, 2014).
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* MirrorWorld: The Special Acts, which thrust you into the same zones with major environmental differences. Case in point, Horizon Heights switches into winter, Sugar Splash has rain effects (pun on hydration from "carbohydration"), Cyan City is in night hours, Foliage Furnace is under a fog, Technology Tree also switches into winter (with odd snow effects), Moon Mansion is in daylight, Redhot Ride is literally hell frozen over, Parhelion Peak has lava everywhere (in a snowy city), and Storm Station has "thundersnows".
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* TheCameo: Mighty the Armadillo has a walk-on role in Foliage Furnace Zone, and [[spoiler:Lilac from ''Freedom Planet'' appears in a secret part of Storm Station Zone.]]
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* TheCameo: Mighty the Armadillo has a walk-on role in Foliage Furnace Zone, and [[spoiler:Lilac from ''Freedom Planet'' ''VideoGame/FreedomPlanet'' (in her old hedgehog design) appears in a secret part of Storm Station Zone.]]
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** Storm Station Act 1 is a big homage to Arcane Altitude, mainly Act 2.
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** The snowboarding sections in Parhelion Peak Act 3 are a reference to the snowboarding segments in Mega Man 8 (Cold Man's Stage).
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** The snowboarding sections in Parhelion Peak Act 3 are a reference to the snowboarding segments in Mega Man 8 (Cold (Frost Man's Stage).
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** The cutscene before Cyan City's boss has a small segment from the Sonic 1 boss theme.
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** The cutscene before Cyan City's boss has a small segment from the Sonic 1 boss theme, as well as BTS' final boss theme.
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* HappilyEverBefore: If you didn't collect the Chaos Emeralds, the ending cutscene will conclude before [[spoiler:EGGATS-2013's appearance]].
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* TrueFinalBoss: [[spoiler: The Dream Dance Zone boss]].
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* TrueFinalBoss: [[spoiler: The Dream Dance Zone boss]].EGGATS-2013]].
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* AuthorAppeal: Snow. In reply to a question about why there's so much snow in the Special Acts, [=LakeFeperd=] said that it's because he doesn't see much snow in Brazil.
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* AuthorAppeal: Snow. In reply to a question about why there's so much snow in the Special Acts, [=LakeFeperd=] said that it's because he doesn't see much snow in Brazil. [[HilariousInHindsight Funnily enough]], some towns in Brazil did have a unusual amount of snow during 2013.
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*** Pomp and Circumstance (The menu theme, also has a nod to BTS' theme.
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The full game has been released, and can be downloaded [[https://sites.google.com/site/sonicbtsbooth/home here]]. The continuation of the story, ''Sonic Chrono Adventure'', [[https://sites.google.com/site/sonicchronoadventure/ has also been released.]]
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The full game has been released, and can be downloaded [[https://sites.google.com/site/sonicbtsbooth/home here]]. The continuation of the story, ''Sonic Chrono Adventure'', ''VideoGame/SonicChronoAdventure'', [[https://sites.google.com/site/sonicchronoadventure/ has also been released.]]
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The full game has been released, and can be downloaded [[https://sites.google.com/site/sonicbtsbooth/home here]].
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The full game has been released, and can be downloaded [[https://sites.google.com/site/sonicbtsbooth/home here]]. The continuation of the story, ''Sonic Chrono Adventure'', [[https://sites.google.com/site/sonicchronoadventure/ has also been released.]]
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* MeaningfulBackgroundEvent: ''Constantly''. Anything eyecatching in the background has some importance.
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* MeaningfulBackgroundEvent: ''Constantly''. Anything eyecatching in the background has some importance. The meaning of a recurring symbol is later explained in ''Sonic Chrono Adventure''.
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** The cutscene BGM [[http://www.youtube.com/watch?v=I3IVfNhuayQ Welcome To Die]] has a nod to the [[WesternAnimation/SonicUnderground]] theme song.
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** The cutscene BGM [[http://www.youtube.com/watch?v=I3IVfNhuayQ Welcome To Die]] has a nod to the [[WesternAnimation/SonicUnderground]] theme song.
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* MiniBoss/GiantMook: The propeller Motobug (With a top hat!) at the end of Cyan City Act 1.
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* MiniBoss/GiantMook: MiniBoss, GiantMook: The propeller Motobug (With a top hat!) at the end of Cyan City Act 1.
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* MiniBoss/GiantMook: The propeller Motobug (With a top hat!) at the end of Cyan City Act 1.
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* RecurringRiff: The Sonic tradition of remixing Zone themes for each act continues. The two {{Recurring Riff}}s from SonicBeforeTheSequel (first heard in the intro and title screen) return as well.
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* GRatedDrug: The piles of sugar that Sonic eats when he runs into them in Sugar Splash Zone. They give him beady eyes and make him run faster.
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* EvilKnockoff: The unnamed Tails robot in Horizon Heights, as well as Mecha Sonic in Cyan City.