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* TheBerserker: The Ironclad. He has a card named exactly that, as well as cards like Anger or Rampage.


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* MultiMeleeMaster: Implied with the Ironclad, whose starting card Bash depicts him using a mace.
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* SwordAndFist: A great deal of the Ironclad's attack cards involve [[JustForPun decking]] the opponent, either implied through the card art (Anger) or outright the name of the card (Uppercut, Clothesline).
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* CrutchCharacter: More specifically, Crutch Card. Bludgeon deals 32 damage, making it particulary useful in the early stages, but its high cost and lack of scalability hinder its relevance later down the line.
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** [[spoiler: One event involving reading a tome that damages you more and more as you read it reveals the loop is a result of the giant whale at the start; Neow; reviving you without your memories every time you die as a way to try and get revenge on the Spire]]

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** [[spoiler: One event involving reading a tome that damages you more and more as you read it reveals the loop is a result of the giant whale at the start; Neow; reviving you without your memories every time you die as a way to try and get revenge on the Spire]]Spire.]]



** [[Neow is also the reason the character keeps getting revived; although this revival is without memory of your previous run [Hence; a new deck every run].]]

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** [[Neow [[spoiler: Neow is also the reason the character keeps getting revived; although this revival is without memory of your previous run [Hence; (hence, a new deck every run].run).]]



* LimitBreak: One of the cards available to the Ironclad doubles your Strength stat. Its upgraded variant doesn't remove itself from your deck after you play it, meaning you can take your strength to ludicrous degrees.

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* LimitBreak: One of the cards available to the Ironclad Ironclad, which doubles your Strength stat. Its upgraded variant doesn't remove itself from your deck after you play it, meaning you can take your strength to ludicrous degrees.

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** Vajra and Oddly Smooth Stone, which give you a point in Strength and Dexterity at the start of each fight, respectively. Hardly spectacular, but their benefits add substantial numbers to your damage and block.



* LimitBreak: One of the cards available to the Ironclad doubles your Strength stat. Its upgraded variant doesn't remove itself from your deck after you play it, meaning you can take your strength to ludicrous degrees.



* MightyGlacier: The Ironclad tends towards this archetype, thanks to his higher health and starting with a relic that grants regeneration. He also has a large number of Strength-boosting cards (in particular his Demon Form) and his Barricade Power, if used properly, can be used to accrue a preposterous amount of Block.

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* MightyGlacier: The Ironclad tends towards this archetype, thanks to his higher health and starting with a relic that grants regeneration. He also has a large number of Strength-boosting cards (in particular his Demon Form) and his Barricade Power, if used properly, can be used to accrue a preposterous amount of Block. On top of that, he has access to Body Slam, which deals your current block as damage.



* TheStrategist: The Silent. With cards such as 'Well Laid Plans'; 'Escape Plan'; 'Prepared'; 'Concentrate' it heavily implies that the Silent plans combat in advance. The Silent in general has a lot of cards which can manipulate Energy and the Hand; be it tradeing power now for power later; DiscardAndDraw; or even retaining cards between turns instead of discarding at the end of the turn.

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* TheStrategist: The Silent. With cards such as 'Well Laid Plans'; 'Escape Plan'; 'Prepared'; 'Concentrate' it heavily implies that the Silent plans combat in advance. The Silent in general has a lot of cards which can manipulate Energy and the Hand; be it tradeing trading power now for power later; DiscardAndDraw; or even retaining cards between turns instead of discarding at the end of the turn.
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* TheStrategist: The Silent. With cards such as 'Well Laid Plans'; 'Escape Plan'; 'Prepared'; 'Concentrate' it heavily implies that the Silent plans combat in advance.

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* TheStrategist: The Silent. With cards such as 'Well Laid Plans'; 'Escape Plan'; 'Prepared'; 'Concentrate' it heavily implies that the Silent plans combat in advance. The Silent in general has a lot of cards which can manipulate Energy and the Hand; be it tradeing power now for power later; DiscardAndDraw; or even retaining cards between turns instead of discarding at the end of the turn.
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** How many Shics does the Silent have? One of her powers is called INFINITE Blades.

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** How many Shics Shivs does the Silent have? One of her powers is called INFINITE Blades.
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** How many Shics does the Silent have? One of her powers is called INFINITE Blades.

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* CosmicHorrorStory: It's not entirely clear what the Spire is, but whatever it is, it's powerful, malevolent, and utterly alien. [[spoiler: And attempting to destroy its heart only sends you back down to the beginning of the Spire.]]

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* CosmicHorrorStory: It's not entirely clear what the Spire is, but whatever it is, it's powerful, malevolent, and utterly alien. [[spoiler: And attempting to destroy its heart only sends kills you; resulting in you back down to being resurrected at the beginning of the Spire.bottom by Neow.]]



* FighterMageThief: The Ironclad is the warrior; his cards representing brute strength, martial prowess; self-sacrificial attacks and durability.
** The Silent is the Thief; with cards themed around agility; acrobatics; pre-planning and poison.
** It's yet to be seen what the third character is; but it seems rather likely they will have some sort of magical theme if this trope is being followed.



* SpaceWhale: It's not clear where it's actually from, but the many-eyed whale-like creature that greets you every time you resurrect at the Exordium seems to fit this trope.

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* SpaceWhale: It's not clear where it's actually from, but the many-eyed whale-like creature [Called Neow] that greets you every time you resurrect at the Exordium seems to fit this trope.trope.
** [[spoiler: Neow is actually the one who resurrects you, as one event reveals.]]


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* TheStrategist: The Silent. With cards such as 'Well Laid Plans'; 'Escape Plan'; 'Prepared'; 'Concentrate' it heavily implies that the Silent plans combat in advance.
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** Many cards only shine with other cards or even relics to provide synergy. Likewise; some relics are almost useless without cards; particually those involving mechanics such as Poison and Exhaust.


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** Cheap Multi-hit abilities scale very well with +Strength effects since the strength applies per hit. Other than being multiple weaker hits; these abilities are very vanillia. The same applies to any free low-damage spell; such as Shiv.
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** The Giant Head elite in Act 3 has more than a passing resemblance to [[Webcomic/OnePunchMan Saitama]]. It also happens to hit really; really hard once it gets 'serious'.

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** The Giant Head elite in Act 3 has more than a passing resemblance to [[Webcomic/OnePunchMan Saitama]]. It also happens to hit start hitting really; really hard once you're hung around long enough for it gets 'serious'.to decide to actually fight.
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** The Giant Head elite in Act 3 has more than a passing resemblance to [[OnePunchMan Saitama]]. It also happens to hit really; really hard once it gets 'serious'.

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** The Giant Head elite in Act 3 has more than a passing resemblance to [[OnePunchMan [[Webcomic/OnePunchMan Saitama]]. It also happens to hit really; really hard once it gets 'serious'.
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** One of these specific tome events reveals a lot about the game's lore.
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** The Giant Head elite in Act 3 has more than a passing resemblance to [[OnePunchMan Saitama]]. It also happens to hit really; really hard once it gets 'serious'.


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** [[spoiler: One event involving reading a tome that damages you more and more as you read it reveals the loop is a result of the giant whale at the start; Neow; reviving you without your memories every time you die as a way to try and get revenge on the Spire]]


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** [[Neow is also the reason the character keeps getting revived; although this revival is without memory of your previous run [Hence; a new deck every run].]]
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* TomeOfEldritchLore: One particular event can give you one of three Tomes (one of which is the {{Necronomicon}} itself). It'll cost you quite a bit of HP, however, to read the whole thing.

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* TomeOfEldritchLore: One particular event can give you one of three Tomes (one of which is the {{Necronomicon}} itself). It'll cost you quite a bit of HP, however, to read the whole thing.thing.
* WrestlerInAllOfUs: Several of the Ironclad's cards involve him uppercutting, clotheslining, body slamming, or even dropkicking his enemies. Even The Silent gets in on it with flying knees, leg sweeps, or heel hooks (which somehow still manage to work on monsters without legs).
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** 3-cost cards in general, as unless you have a way to make them cost less or just have more resources to use, they frequently aren't worth spending your entire turn to use.
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** Neutralize, one of the Silent's unique starting cards. It doesn't do much (deal 3 damage and apply one stack of Weak), but thanks to being a zero-cost card and Weak being a very useful status effect, you're pretty much always glad to draw it.
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* DeathOfAThousandCuts: Referenced with the A Thousand Cuts Power.

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* DeathOfAThousandCuts: Referenced with the A Thousand Cuts Power. Also a potential playstyle of the Silent involving playing a lot of low-damage, but zero-cost Shivs.
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* [[Expy]]: The Ironclad is only a colour swap away from becoming [[BlazBlue Hakumen]].

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* [[Expy]]: {{Expy}}: The Ironclad is only a colour swap away from becoming [[BlazBlue Hakumen]].
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* Expy: The Ironclad is only a colour swap away from becoming [[BlazBlue Hakumen]].

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* Expy: [[Expy]]: The Ironclad is only a colour swap away from becoming [[BlazBlue Hakumen]].
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* Expy: The Ironclad is only a colour swap away from becoming [[BlazBlue Hakumen]].


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** [[spoiler: Unless you carry a Blood Vial with you, in which case you can trade that for the benefits.]]
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** Grand Finale deals 40 damage to all enemies (''50'' when upgraded). The catch? It can only be used once your draw pile is completely empty, and setting up this situation requires perfect control over all your cards that enable draw.
** On the Ironclad side of things, Searing Blow's special ability is that it can be upgraded an infinite number of times (as opposed to every other card where it's a one-and-done affair), and the bonus damage the card receives increases with every upgrade. Unfortunately, this means that you have to focus upgrading only Searing Blow since it requires a few upgrades before it becomes viable, which in turn means cards with more utility are left in the dust and you're foregoing opportunities to heal, which can be a tough prospect on the Ironclad since his defensive capabilities are generally lacklustre.
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* GoMadFromTheRevelation: One event involves your character getting lost in a hall of AlienGeometries, where strange voices try to whisper to you to tell you how to get out. If you listen to the voices, this trope takes effect, giving you two copies of the Madness card.



* SuperpoweredEvilSide: The Ironclad's Demon Form, which allows him to quickly accumulate Strength, qualifies, as does the Silent's Wraith Form, which deals damage every time she uses a Skill. [[SubvertedTrope Subverted]] because it doesn't actually seem to make your characters any more evil.

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* SuperpoweredEvilSide: The Ironclad's Demon Form, which allows him to quickly accumulate Strength, qualifies, as does the Silent's Wraith Form, which deals damage every time she uses a Skill. [[SubvertedTrope Subverted]] because it doesn't actually seem to make your characters any more evil.evil.
* TomeOfEldritchLore: One particular event can give you one of three Tomes (one of which is the {{Necronomicon}} itself). It'll cost you quite a bit of HP, however, to read the whole thing.
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* SuperpoweredEvilSide: The Ironclad's Demon Form, which allows him to quickly accumulate Strength, qualifies, as does the Silent's Wraith Form, which deals damage every time she uses a Skill.

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* SuperpoweredEvilSide: The Ironclad's Demon Form, which allows him to quickly accumulate Strength, qualifies, as does the Silent's Wraith Form, which deals damage every time she uses a Skill. [[SubvertedTrope Subverted]] because it doesn't actually seem to make your characters any more evil.

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* CreepyGood: Cleric, the obnoxious goblin-like man who you can occasionally encounter, who will heal you or remove cards from your deck (in exchange for some gold). He genuinely seems to mean well, however.



* DeathOfAThousandCuts: Referenced with the A Thousand Cuts Power.



* FragileSpeedster: The Silent has less health than the Ironclad, and far less direct damage output, but a lot more in terms of indirect damage (particularly with poison). She also tends to cycle through her deck way faster than the Ironclad, thanks to a large number of draw and discard effects.
* KnifeNut: The Silent's primary weapon of choice is daggers, complemented by many, ''many'' shivs.

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* DiscardAndDraw: The Silent relies heavily on these sorts of effects, especially when using a deck built around A Thousand Cuts or Wraith Form.
** The Ironclad has a variant on this sort of deck, although it relies on Exhausting cards (removing them from play entirely) instead of simply discarding them.
* FragileSpeedster: The Silent has less health than the Ironclad, and far less direct damage output, but a lot more in terms of indirect damage (particularly with poison). She also tends to cycle through her deck way faster than the Ironclad, thanks to a large number of draw and discard DiscardAndDraw effects.
* GeniusLoci: The Spire is alive, and it is ''not'' happy that you're here to kill it.
* GroundhogDayLoop: Every time your character dies, they collapse and reawaken at the Exordium, to begin the ascent up the Spire once more. [[spoiler: Also happens even if you manage to beat the boss at the end of the third level and attack the Heart of the Spire.]]
* JackassGenie: Mostly averted with the SpaceWhale that you find any time you start a new game. It gives you a choice of potential gifts, and does so without actively trying to screw you over. That said, it won't give you anything unless you've at least managed to reach the first boss.
* KnifeNut: The Silent's primary weapon of choice is daggers, complemented by many, ''many'' shivs. Much more so if you're building your deck around the A Thousand Cuts Power.


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* PlayingWithFire: Several of the Ironclad's abilities are Fire-themed, in particular his Flame Barrier Skill and his Fire-Breathing Power.
* RandomDrop: Every time you win a fight, you get a small amount of gold, a selection from one of three cards to add to your deck, and occasionally a potion. Elite enemies and bosses also drop relics.
* SpaceWhale: It's not clear where it's actually from, but the many-eyed whale-like creature that greets you every time you resurrect at the Exordium seems to fit this trope.

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* BFS: The Ironclad's sword is relatively minor variant of this trope, although it certainly applies when using the Heavy Blade Attack.

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** One example: the Catalyst card doubles the amount of poison damage an enemy is suffering (or ''triples'' it when Catalyst is upgraded). However, if you don't have other cards that help apply poison (like Noxious Fumes or Envenom, for example), it won't do a damn thing.
* BFS: {{BFS}}: The Ironclad's sword is relatively minor variant of this trope, although it certainly applies when using the Heavy Blade Attack.
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* OurVampiresAreDifferent: [[spoiler: They apparently have some connection to the Spire, and they offer to let you become one of them, in exchange for a third of your maximum HP.]]

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* CosmicHorrorStory: It's not entirely clear what the Spire is, but whatever it is, it's powerful, malevolent, and extremely dangerous.

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* AwesomeButImpractical: Depends somewhat on your deck, but a lot of seemingly amazing cards can just wind up being dead weight if you don't have the right cards to fully take advantage of their abilities.
* BFS: The Ironclad's sword is relatively minor variant of this trope, although it certainly applies when using the Heavy Blade Attack.
* BoringButPractical: One event in the game allows you to either remove a card from your deck, or upgrade all of your basic Strikes and Defends. Considering how easily those cards fall behind other cards you can get, the upgrade is usually well worth it.
* CosmicHorrorStory: It's not entirely clear what the Spire is, but whatever it is, it's powerful, malevolent, and extremely dangerous.utterly alien. [[spoiler: And attempting to destroy its heart only sends you back down to the beginning of the Spire.]]
* DifficultButAwesome: A lot of the most powerful combos require careful deck construction to be viable, but if you can execute them properly, you can even wipe out boss monsters on the first turn.



** There are also a number of "devils"- some literal, some not- who offer extremely nice-sounding deals in exchange for a some shady sacrifices.

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** There are also a number of "devils"- some literal, some not- who offer extremely nice-sounding deals in exchange deals... for a price. Usually, it takes the form of HP damage, losing some shady sacrifices. of your ''maximum'' HP, or having to take a negative Status.
** One particularly noteworthy event involves [[spoiler: getting turned into a vampire]], which drastically reduces your maximum health but replaces your mundane Strikes with superior versions that also heal you. Considering how rare healing effects are, especially for the Silent, some players consider it a massively useful effect.
* DiscOneNuke: If you get it early enough (usually by finding it in a shop), the Apotheosis card certainly counts, as it upgrades every card in your deck for the rest of the current battle.
* FragileSpeedster: The Silent has less health than the Ironclad, and far less direct damage output, but a lot more in terms of indirect damage (particularly with poison). She also tends to cycle through her deck way faster than the Ironclad, thanks to a large number of draw and discard effects.



* MasterPoisoner: When she's not [[KnifeNut shivving her enemies to death,]] the Silent is likely poisoning them instead.

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* MagicalAccessory: A large number of relics take the form of jewelry or worn items.
* MasterPoisoner: When If she's not [[KnifeNut shivving her enemies to death,]] the Silent is likely poisoning them instead.instead.
* MightyGlacier: The Ironclad tends towards this archetype, thanks to his higher health and starting with a relic that grants regeneration. He also has a large number of Strength-boosting cards (in particular his Demon Form) and his Barricade Power, if used properly, can be used to accrue a preposterous amount of Block.
** This becomes doubly true if you can obtain the Juggernaut Power, which deals damage to a random enemy every time you increase your Block. It's actually possible to kill bosses without ever attacking, simply by constantly boosting your Block.
* StatusEffect: Takes two forms in game. The first are what you might expect, taking place only in combat and doing things like boosting/reducing damage, increasing or decreasing the effectiveness of attacks and defenses, and so on. The second are Status cards that are forced into your deck, taking the place of other cards you might draw and occasionally inflicting other effects if they remain in your hand at the end of your turn. The only way to permanently get rid of the latter is with certain special events, or by paying at the shop.
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''[[http://store.steampowered.com/app/646570/Slay_the_Spire/ Slay The Spire]]'' is a {{Roguelike}} RPG with CardBattleGame style [[FightLikeACardPlayer mechanics, made by an indie game developer known as Mega Crit. It follows the story of several mysterious outcasts as they attempt to climb the eponymous Spire, all in the hopes of reaching its heart and destroying its evil influence. This won't be easy, as the Spire is full of cultists, monsters, hostile constructs, and even stranger terrors, all looking to bring your quest to a premature end.

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''[[http://store.steampowered.com/app/646570/Slay_the_Spire/ Slay The Spire]]'' is a {{Roguelike}} RPG with CardBattleGame style [[FightLikeACardPlayer FightLikeACardPlayer mechanics, made by an indie game developer known as Mega Crit. It follows the story of several mysterious outcasts as they attempt to climb the eponymous Spire, all in the hopes of reaching its heart and destroying its evil influence. This won't be easy, as the Spire is full of cultists, monsters, hostile constructs, and even stranger terrors, all looking to bring your quest to a premature end.
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''[[http://store.steampowered.com/app/646570/Slay_the_Spire/ Slay The Spire]]'' is a {{Roguelike}} RPG with CardBattleGame style [[FightLikeACardPlayer mechanics, made by an indie game developer known as Mega Crit. It follows the story of several mysterious outcasts as they attempt to climb the eponymous Spire, all in the hopes of reaching its heart and destroying its evil influence. This won't be easy, as the Spire is full of cultists, monsters, hostile constructs, and even stranger terrors, all looking to bring your quest to a premature end.

It is currently in Early Access on Steam, with two playable characters and a wide variety of cards/abilities available. A third, currently unknown character will be playable in the full release.

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!!This game contains examples of the following tropes:

* CosmicHorrorStory: It's not entirely clear what the Spire is, but whatever it is, it's powerful, malevolent, and extremely dangerous.
* DealWithTheDevil: In the backstory, the Ironclad obtained his supernatural powers by selling his soul to demonic forces.
** There are also a number of "devils"- some literal, some not- who offer extremely nice-sounding deals in exchange for a some shady sacrifices.
* KnifeNut: The Silent's primary weapon of choice is daggers, complemented by many, ''many'' shivs.
* LastOfHisKind: The Ironclad was once one of many of his order. Now, he is the only one left to carry on their name.
* MasterPoisoner: When she's not [[KnifeNut shivving her enemies to death,]] the Silent is likely poisoning them instead.
* SuperpoweredEvilSide: The Ironclad's Demon Form, which allows him to quickly accumulate Strength, qualifies, as does the Silent's Wraith Form, which deals damage every time she uses a Skill.

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