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-->-- Adventure Mode Introduction

"Sky Odyssey" is a semi-realistic [[SimulationGame flight sim]] for the UsefulNotes/PlayStation2. Developed by Cross and published by Activision it was released towards the launch of the [=PS2=] in 2000. The game bills itself as an ActionAdventure flight simulation with a mix of hardcore strategy. The goal of the game is to navigate form the start of each level with a series of aircraft (both real world and fictional) and land at the end. Unfortunately for the player the game is set in a DeathWorld where it seems [[EverythingTryingToKillYou every single thing out there is trying to kill you]] and destroy you aircraft. [[HostileWeather Windstorms, Hurricanes, Blizzards]], [[DeathFromAbove earthquakes, rockslides,]] [[AerialCanyonChase narrow canyons, caverns,]] and [[LethalLavaLand active volcanos]] all have to be carefully navigated through using your ImprobablePilotingSkills to have any hopes of reaching your goal.

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-->-- Adventure '''Adventure Mode Introduction

Introduction'''

"Sky Odyssey" is a semi-realistic [[SimulationGame flight sim]] for the UsefulNotes/PlayStation2.Platform/PlayStation2. Developed by Cross and published by Activision it was released towards the launch of the [=PS2=] in 2000. The game bills itself as an ActionAdventure flight simulation with a mix of hardcore strategy. The goal of the game is to navigate form the start of each level with a series of aircraft (both real world and fictional) and land at the end. Unfortunately for the player the game is set in a DeathWorld where it seems [[EverythingTryingToKillYou every single thing out there is trying to kill you]] and destroy you aircraft. [[HostileWeather Windstorms, Hurricanes, Blizzards]], [[DeathFromAbove earthquakes, rockslides,]] [[AerialCanyonChase narrow canyons, caverns,]] and [[LethalLavaLand active volcanos]] all have to be carefully navigated through using your ImprobablePilotingSkills to have any hopes of reaching your goal.
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* JustPlaneWrong: Overall, the game averts this thanks to the simulator-esque flight physics, but it does have an odd quirk with reciprocating-engine planes, in that the propellers are motionless while the engine is at idle, and only beginning to spin as the engine is throttled up, as if they were inexplicably clutch-operated. In reality, even early propeller aircraft ''always'' had their props in motion, since the addition of a clutch or transmission assembly would only add needless weight and complication (not to mention a motionless propeller would add unnecessary drag to the aircraft unless it was feathered) and "idling" with the engine running was either achieved by [[https://en.wikipedia.org/wiki/Variable-pitch_propeller_(aeronautics) the variable-pitch propellers]] being set to not produce thrust, or, in the case of fixed-pitch propeller, simply spinning at low enough RPM that the propeller did not produce sufficient thrust to move the aircraft.

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* JustPlaneWrong: Overall, the game averts this thanks to the simulator-esque flight physics, but it does have an odd quirk with reciprocating-engine planes, in that the propellers are motionless while the engine is at idle, and only beginning to spin as the engine is throttled up, as if they were inexplicably clutch-operated. In reality, even early propeller aircraft ''always'' had their props in motion, motion when running, since the addition of a clutch or transmission assembly would only add needless weight and complication (not to mention a motionless propeller would add unnecessary drag to the aircraft unless it was feathered) and "idling" with the engine running was either achieved by [[https://en.wikipedia.org/wiki/Variable-pitch_propeller_(aeronautics) the variable-pitch propellers]] being set to not produce thrust, or, in the case of fixed-pitch propeller, simply spinning at low enough RPM that the propeller did not produce sufficient thrust to move the aircraft.
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Added DiffLines:

* JustPlaneWrong: Overall, the game averts this thanks to the simulator-esque flight physics, but it does have an odd quirk with reciprocating-engine planes, in that the propellers are motionless while the engine is at idle, and only beginning to spin as the engine is throttled up, as if they were inexplicably clutch-operated. In reality, even early propeller aircraft ''always'' had their props in motion, since the addition of a clutch or transmission assembly would only add needless weight and complication (not to mention a motionless propeller would add unnecessary drag to the aircraft unless it was feathered) and "idling" with the engine running was either achieved by [[https://en.wikipedia.org/wiki/Variable-pitch_propeller_(aeronautics) the variable-pitch propellers]] being set to not produce thrust, or, in the case of fixed-pitch propeller, simply spinning at low enough RPM that the propeller did not produce sufficient thrust to move the aircraft.

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Quote below image.


[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/sky_odyssey_coverart_9292.png]]



[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/sky_odyssey_coverart_9292.png]]

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[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/sky_odyssey_coverart_9292.png]]

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Added in new tropes. Also fixed some spelling and grammar in a trope.


* AntiFrustrationFeatures: During the final missions (A Tight Squeeze, Valley of Fire and The Great Falls), if the player makes it to the Tower of Maximus and crashes or runs out of fuel, they start at the Tower of Maximus again.



* ContextSensitiveButton: Its seems like the circle button can do almost everything seeing how it is used in a different way for each level of the game
* DeathWorld: The Four Islands of the Dark Sea

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* ContextSensitiveButton: Its seems like the circle button can do almost everything seeing how it is used in a different way for each level of the game
game.
* DiscOneNuke: The Stealth Jet and the gold UFO. Both can be obtained in target mode fairly easily, and before stepping foot into adventure mode.
* DeathWorld: The Four Islands of the Dark SeaSea.



* MultipleEndings: [[SubvertedTrope Sure, you end up at eden and the final cutscene is the same each time]], but DoubleSubverted in the fact that the game has three distinct parts leading up to maximus(it depends in which order you collect the MacGuffin of the game); A Tight Squeeze, Valley of Fire and The Great Falls.

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* MultipleEndings: [[SubvertedTrope Sure, you end up at eden Eden and the final cutscene is the same each time]], but DoubleSubverted in the fact that the game has three distinct parts leading up to maximus(it Maximus (it depends in which order you collect the MacGuffin of the game); A Tight Squeeze, Valley of Fire and The Great Falls.
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%%*ZeroContextExample

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trying to get rid of a ghost


"Sky Odyssey" is a semi-realistic [[SimulationGame flight sim]] for the [[PS2 PlayStation 2]]. Developed by Cross and published by Activision it was released towards the launch of the [=PS2=] in 2000. The game bills itself as an ActionAdventure flight simulation with a mix of hardcore strategy. The goal of the game is to navigate form the start of each level with a series of aircraft (both real world and fictional) and land at the end. Unfortunately for the player the game is set in a DeathWorld where it seems [[EverythingTryingToKillYou every single thing out there is trying to kill you]] and destroy you aircraft. [[HostileWeather Windstorms, Hurricanes, Blizzards]], [[DeathFromAbove earthquakes, rockslides,]] [[AerialCanyonChase narrow canyons, caverns,]] and [[LethalLavaLand active volcanos]] all have to be carefully navigated through using your ImprobablePilotingSkills to have any hopes of reaching your goal.

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"Sky Odyssey" is a semi-realistic [[SimulationGame flight sim]] for the [[PS2 PlayStation 2]].UsefulNotes/PlayStation2. Developed by Cross and published by Activision it was released towards the launch of the [=PS2=] in 2000. The game bills itself as an ActionAdventure flight simulation with a mix of hardcore strategy. The goal of the game is to navigate form the start of each level with a series of aircraft (both real world and fictional) and land at the end. Unfortunately for the player the game is set in a DeathWorld where it seems [[EverythingTryingToKillYou every single thing out there is trying to kill you]] and destroy you aircraft. [[HostileWeather Windstorms, Hurricanes, Blizzards]], [[DeathFromAbove earthquakes, rockslides,]] [[AerialCanyonChase narrow canyons, caverns,]] and [[LethalLavaLand active volcanos]] all have to be carefully navigated through using your ImprobablePilotingSkills to have any hopes of reaching your goal.


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%%*ZeroContextExample

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* HeKnowsAboutTimedHits: If the [[ContextSensitiveButton circle button]] is used, then briefing narrator knows what it does

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* HeKnowsAboutTimedHits: If the [[ContextSensitiveButton circle button]] is used, then briefing mission narrator knows what it does


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* MrExposition: The mission narrator [[ExaggeratedTrope knows every little detail of the area in the current mission]].
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Added DiffLines:

* HeKnowsAboutTimedHits: If the [[ContextSensitiveButton circle button]] is used, then briefing narrator knows what it does
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContextSensitiveButton: Its seems like the circle button can do almost everything seeing how it is used in a different way for each level of the game
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MultipleEndings: [[SubvertedTrope Sure, you end up at eden and the final cutscene is the same each time]], but DoubleSubverted in the fact that the game has three distinct parts leading up to maximus(it depends in which order you collect the MacGuffin of the game); A Tight Squeeze, Valley of Fire and The Great Falls.

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-> "''For the young, and the young at heart... Comes an air-borne adventure like none other.''"
--> -Adventure Mode Introduction

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-> "''For ->"''For the young, and the young at heart... Comes an air-borne adventure like none other.''"
--> -Adventure -->-- Adventure Mode Introduction



* XMeetsY: Sky Odyssey is ''{{Pilotwings}}'' meets ''{{Indiana Jones}}''.

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