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Fixed sentence grammar by using dashes.


* MultipleEndings: While there's only one good ending [[spoiler:the wedding of Beren the Tall to Redalda]], it does have some variations depending on what divine blessing, if any, you pass on to your descendants. Meanwhile, there are a variety of ways to end the game, ranging from your clan disbanding due to lack of people or cows, to the Orgovaltes tribe arriving when you fail to achieve your destiny, to [[spoiler:losing Redalda to Beren the Swift, and either helping defend their wedding or treacherously attacking it]], to a last-minute tragedy [[spoiler:should either Redalda or your own Beren die at their wedding.]]

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* MultipleEndings: While there's only one good ending -- [[spoiler:the wedding of Beren the Tall to Redalda]], Redalda]] -- it does have some variations depending on what divine blessing, if any, you pass on to your descendants. Meanwhile, there are a variety of ways to end the game, ranging from your clan disbanding due to lack of people or cows, to the Orgovaltes tribe arriving when you fail to achieve your destiny, to [[spoiler:losing Redalda to Beren the Swift, and either helping defend their wedding or treacherously attacking it]], to a last-minute tragedy [[spoiler:should either Redalda or your own Beren die at their wedding.]]
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Fixed one more verb tense.


** Wheels are an amalgamation of Chariot Cultures, with their [[https://vignette.wikia.nocookie.net/sixages/images/f/f2/RideBy.png/revision/latest?cb=20190622190714 chariot]] [[https://vignette.wikia.nocookie.net/sixages/images/3/3b/Wheel_Demands.PNG/revision/latest?cb=20181215103815 designs]] resembled both [[https://i.pinimg.com/originals/9e/b2/1b/9eb21b65febf61c4e7f5438002ab1ef3.jpg Mycenean]] and [[http://www.womeninthebible.net/wp-content/uploads/2017/07/Ur_chariot.jpg Sumerian]] designs. Furthermore, they have a tinge of {{Mayincatec}} which they have inherited from their Dara Happan progenitors who are more strongly based on it.

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** Wheels are an amalgamation of Chariot Cultures, with their [[https://vignette.wikia.nocookie.net/sixages/images/f/f2/RideBy.png/revision/latest?cb=20190622190714 chariot]] [[https://vignette.wikia.nocookie.net/sixages/images/3/3b/Wheel_Demands.PNG/revision/latest?cb=20181215103815 designs]] resembled resembling both [[https://i.pinimg.com/originals/9e/b2/1b/9eb21b65febf61c4e7f5438002ab1ef3.jpg Mycenean]] and [[http://www.womeninthebible.net/wp-content/uploads/2017/07/Ur_chariot.jpg Sumerian]] designs. Furthermore, they have a tinge of {{Mayincatec}} which they have inherited from their Dara Happan progenitors who are more strongly based on it.
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Reworded paragraph about the culture of Wheels, fixing grammar and making a confusing sentence more understandable.


** Wheels are an amalgamation of Chariot Cultures, which their [[https://vignette.wikia.nocookie.net/sixages/images/f/f2/RideBy.png/revision/latest?cb=20190622190714 chariot]] [[https://vignette.wikia.nocookie.net/sixages/images/3/3b/Wheel_Demands.PNG/revision/latest?cb=20181215103815 designs]] resembled both [[https://i.pinimg.com/originals/9e/b2/1b/9eb21b65febf61c4e7f5438002ab1ef3.jpg Mycenean]] and [[http://www.womeninthebible.net/wp-content/uploads/2017/07/Ur_chariot.jpg Sumerian]] designs. Furthermore, a tinge of {{Mayincatec}} as they share the Rider's Dara Happan progenitors who shared this culture.

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** Wheels are an amalgamation of Chariot Cultures, which with their [[https://vignette.wikia.nocookie.net/sixages/images/f/f2/RideBy.png/revision/latest?cb=20190622190714 chariot]] [[https://vignette.wikia.nocookie.net/sixages/images/3/3b/Wheel_Demands.PNG/revision/latest?cb=20181215103815 designs]] resembled both [[https://i.pinimg.com/originals/9e/b2/1b/9eb21b65febf61c4e7f5438002ab1ef3.jpg Mycenean]] and [[http://www.womeninthebible.net/wp-content/uploads/2017/07/Ur_chariot.jpg Sumerian]] designs. Furthermore, they have a tinge of {{Mayincatec}} as which they share the Rider's have inherited from their Dara Happan progenitors who shared this culture.are more strongly based on it.
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Fix grammar: "which they retained" -> "in which they retain"


** The Orlanthi also appear in this game, which they retained their overall Celtic and Germanic feel.

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** The Orlanthi also appear in this game, in which they retained retain their overall Celtic and Germanic feel.

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Murdering Venef is more complicated and not an instant death exactly.


* PressXToDie: Some of the options during events will give you an instant Game Over, such as murdering Venef or telling Teghern to destroy your own clan.

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* PressXToDie: Some of the options during events will give you an instant Game Over, such as murdering Venef or telling Teghern to destroy your own clan.


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* WeCannotGoOnWithoutYou: At least one of Beren's royal line must stay alive until the endgame. If all of them are lost, a massive Chaos army will attack and annihilate Berenstead.
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* PressXToDie: Some of the options during events will give you an instant Game Over, such as murdering Venef or telling Teghern to destroy your own clan.
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I think it's actually Teghern who does that


* NonStandardGameOver: Most commonly, you lose the game by your clan being forced to disband due to lack of cows, horses or able-bodied adults, or by failing the endgame quest. However, some particularly bad decisions -- [[spoiler: having your clan turn to cannibalism]] (the other clans will unite and wipe you out), allowing a [[spoiler:gigantic gorp to grow unchecked for too long]] (your clan will be dissolved -- literally), or choosing your own clan when [[spoiler:a chaos goddess asks who you want her to destroy]] -- will lead to an instant game over. You will also lose if Beren's bloodline dies out, as the magic sustaining Berenstead's walls will fail and your clan will be forced to abandon it. [[spoiler: Assassinating an infant Venef after Iverlantho dies is therefore a really bad idea]].

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* NonStandardGameOver: Most commonly, you lose the game by your clan being forced to disband due to lack of cows, horses or able-bodied adults, or by failing the endgame quest. However, some particularly bad decisions -- [[spoiler: having your clan turn to cannibalism]] (the other clans will unite and wipe you out), allowing a [[spoiler:gigantic gorp to grow unchecked for too long]] (your clan will be dissolved -- literally), or choosing your own clan when [[spoiler:a chaos goddess deity asks who you want her to destroy]] -- will lead to an instant game over. You will also lose if Beren's bloodline dies out, as the magic sustaining Berenstead's walls will fail and your clan will be forced to abandon it. [[spoiler: Assassinating an infant Venef after Iverlantho dies is therefore a really bad idea]].
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* NonStandardGameOver: Most commonly, you lose the game by your clan being forced to disband due to lack of cows, horses or able-bodied adults, or by failing the endgame quest. However, some particularly bad decisions -- [[spoiler: having your clan turn to cannibalism]] (the other clans will unite and wipe you out), allowing a [[spoiler:gigantic gorp to grow unchecked for too long]] (your clan will be dissolved -- literally), or choosing your own clan when [[spoiler:a chaos goddess asks who you want her to destroy]] -- will lead to an instant game over. You will also lose if Beren's bloodline dies out, as the magic sustaining Berenstead's walls will fail and your clan will be forced to abandon it.

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* NonStandardGameOver: Most commonly, you lose the game by your clan being forced to disband due to lack of cows, horses or able-bodied adults, or by failing the endgame quest. However, some particularly bad decisions -- [[spoiler: having your clan turn to cannibalism]] (the other clans will unite and wipe you out), allowing a [[spoiler:gigantic gorp to grow unchecked for too long]] (your clan will be dissolved -- literally), or choosing your own clan when [[spoiler:a chaos goddess asks who you want her to destroy]] -- will lead to an instant game over. You will also lose if Beren's bloodline dies out, as the magic sustaining Berenstead's walls will fail and your clan will be forced to abandon it. [[spoiler: Assassinating an infant Venef after Iverlantho dies is therefore a really bad idea]].
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* NonStandardGameOver: Most commonly, you lose the game by your clan being forced to disband due to lack of cows, horses or able-bodied adults, or by failing the endgame quest. However, some particularly bad decisions- [[spoiler: having your clan turn to cannibalism]] (the other clans will unite and wipe you out), allowing a [[spoiler:gigantic gorp to grow unchecked for too long]] (your clan will be dissolved - literally), or choosing your own clan when [[spoiler:a chaos goddess asks who you want her to destroy]]- will lead to an instant game over.

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* NonStandardGameOver: Most commonly, you lose the game by your clan being forced to disband due to lack of cows, horses or able-bodied adults, or by failing the endgame quest. However, some particularly bad decisions- decisions -- [[spoiler: having your clan turn to cannibalism]] (the other clans will unite and wipe you out), allowing a [[spoiler:gigantic gorp to grow unchecked for too long]] (your clan will be dissolved - -- literally), or choosing your own clan when [[spoiler:a chaos goddess asks who you want her to destroy]]- destroy]] -- will lead to an instant game over.over. You will also lose if Beren's bloodline dies out, as the magic sustaining Berenstead's walls will fail and your clan will be forced to abandon it.
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** The four Southern Ram Kingdoms each have an animal of their own: the Penentelli have ordeeds (a kind of antelope), the Vestantes have bears, the Forosilvuli have sakkars (sabertooth tigers) and the Infithtelli have mammoths.
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* CameBackWrong: Occasionally, after one of your exploration parties goes missing, its leader can later return to your clan all alone, offering various explanaintions for their absence and why the other party members are gone. Some in your clan will not believe them, fearing that they have been somehow changed, or even that they're an imposter. That said, you will regain control of the returning leader, and the only in-game effect is that they will have aged seven years.

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* CameBackWrong: Occasionally, after one of your exploration parties goes missing, its leader can later return to your clan all alone, offering various explanaintions explanations for their absence and why the other party members are gone. Some in your clan will not believe them, fearing that they have been somehow changed, or even that they're an imposter. That said, you will regain control of the returning leader, and the only in-game effect is that they will have aged seven years.



* Tagline:

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* Tagline:{{Tagline}}:



* NonStandardGameOver: Most commonly, you lose the game either if your clan is forced to disband due to having too few cows, horses or able-bodied adults or if you fail the endgame quest. However, some particularly bad decisions can lead to an instant game over, such as: [[spoiler: having your clan turn to cannibalism]] (the other clans will unite and wipe you out), allowing a [[spoiler:gigantic gorp to grow unchecked for too long]] (your clan will be dissolved - literally), or choosing your own clan when [[spoiler:a chaos goddess asks you who do you want her to destroy]].

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* NonStandardGameOver: Most commonly, you lose the game either if by your clan is being forced to disband due to having too few lack of cows, horses or able-bodied adults adults, or if you fail by failing the endgame quest. However, some particularly bad decisions can lead to an instant game over, such as: decisions- [[spoiler: having your clan turn to cannibalism]] (the other clans will unite and wipe you out), allowing a [[spoiler:gigantic gorp to grow unchecked for too long]] (your clan will be dissolved - literally), or choosing your own clan when [[spoiler:a chaos goddess asks you who do who you want her to destroy]].destroy]]- will lead to an instant game over.



* SoleSurvivor: The endgame starts with ''everyone'' dying, except one clan member of your choice. Choose wisely, because that character will have to wander through an abyss of nothingness, fighting off despair until they meet Arachne Solara and (hopefully) learn how to reweave the world. [[spoiler:Once that's done, it's revealed that some other Berenethelli survived, including the heir.]] Basically, they go through a prototypical [[https://glorantha.tumblr.com/post/98538736928/what-was-the-battle-of-i-fought-we-won "I Fought We Won"]] battle.

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* SoleSurvivor: The endgame starts with ''everyone'' dying, except one clan member of your choice. Choose wisely, because that character will have to wander through an abyss of nothingness, fighting off despair until they meet Arachne Solara and (hopefully) learn how to reweave the world. [[spoiler:Once that's done, it's revealed that some other Berenethelli survived, including the heir.]] Basically, they go through a prototypical [[https://glorantha.tumblr.com/post/98538736928/what-was-the-battle-of-i-fought-we-won "I Fought We Won"]] battle.]]

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* CharacterPortrait: All the nobles of your clan have these— most chosen at random, but your preset heroes always have unique faces. Their expressions don't change, but they do age over time. [[spoiler:And if Beren loses an eye, he gets a new portrait set reflecting that.]]

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* AnyoneCanDie: Including {{the Chosen One}}s. [[note]]Heroes such as Ayvtu and Yatakan do get bonuses to many skill checks, but they can still die in combat or disappear while exploring or undergoing a ritual if they're unlucky[[/note]] And [[spoiler:the demi(?)goddess who singlehandedly restores the valley's flora]]. And even the [[spoiler:gods themselves]]. In fact, part of playing the game is getting the stats of future ring members high for when your current ring members die off. A successful player will have seen several generations pass in-universe.
* CameBackWrong: Occasionally, after one of your exploration parties goes missing, its leader can later return to your clan all alone, offering various explanaintions for their absence and why the other party members are gone. Some in your clan will not believe them, fearing that they have been somehow changed, or even that they're an imposter. That said, you will regain control of the returning leader, and the only in-game effect is that they will have aged seven years.
* CharacterPortrait: All the nobles of your clan have these— these — most chosen at random, but your preset heroes always have unique faces. Their expressions don't change, but they do age over time. [[spoiler:And if Beren loses an eye, he gets a new portrait set reflecting that.]]



* AnyoneCanDie: Including {{the Chosen One}}s. And [[spoiler:the demi(?)goddess who singlehandedly restores the valley's flora]]. In fact, part of playing the game is getting the stats of future ring members high for when your current ring members die off. A successful player will have seen several generations pass in-universe.


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* NonStandardGameOver: Most commonly, you lose the game either if your clan is forced to disband due to having too few cows, horses or able-bodied adults or if you fail the endgame quest. However, some particularly bad decisions can lead to an instant game over, such as: [[spoiler: having your clan turn to cannibalism]] (the other clans will unite and wipe you out), allowing a [[spoiler:gigantic gorp to grow unchecked for too long]] (your clan will be dissolved - literally), or choosing your own clan when [[spoiler:a chaos goddess asks you who do you want her to destroy]].
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* LikeFatherUnlikeSon: Iverlantho has an almost diametrically opposite personality from his son Venef; where Iverlantho is full of himself and attempts to assert royal authority at every turn, Venef is indecisive and tends to seek the middle ground in conflicts. Venef's son Erenlanth is also unlike his father, being headstrong and rash.

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* IdenticalGrandson: Erenlanth looks almost identical to his great-grandfather Brolarulf, and they even share the same portrait set.

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* IdenticalGrandson: IdenticalGrandson:
**
Erenlanth looks almost identical to his great-grandfather Brolarulf, and they even share the same portrait set.set.
** Dresta, Hanth, Kerenna, Reda and Sereden all have one practically identical child or niece, with similar skills and the same portrait set and character-specific events -- even magical blessings will be passed down. From a gameplay perspective, this gives the player "backups" in case something bad happens to the older characters.

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* LeaningOnTheFourthWall: The demo ends with a screen where the clan ring talk about what awaits them.

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* HeroicLineage: The heirs of the heroes Beren and Redalda are members of your clan and the hereditary kings of the Berenthelli tribe, which is one reason that it enjoys divine favour. That said, by the time the game begins, the line is clearly in decline: the royal regalia have been lost, most of your tribe-mates see the role of king as purely ceremonial, and even the skill levels of the last few kings are mediocre. [[spoiler: Erenlanth, the final king from this line, does start with Combat and Magic skills befitting a young hero, but he is also very rash and often gives poor advice if placed on the Ring]].
* IdenticalGrandson: Erenlanth looks almost identical to his great-grandfather Brolarulf, and they even share the same portrait set.
* LeaningOnTheFourthWall: The demo ends with a screen where the clan ring talk about what awaits them.
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* SupernaturallyValidatedTransPerson: Characters can note in passing that a child they regarded as a boy named Rodar informed them a while ago she was a girl named Rodene, and is now being initiated as an adult according to Ernalda's women's rites. We know from [=KoDP=] that getting men involved in those is bad shit.
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* OffscreenMomentOfAwesome: The Unity War against the apocalypse takes place in the epilogue; it's narrated, but the player doesn't actually participate in it.


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* RedHerring: [[spoiler:Royalist beliefs are useful up to a point, but it is '''impossible''' to gain the crown artifact needed to legitimize a kingdom. The world is too weak for such grandiose dreams to matter anymore.]]


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* SoleSurvivor: The endgame starts with ''everyone'' dying, except one clan member of your choice. Choose wisely, because that character will have to wander through an abyss of nothingness, fighting off despair until they meet Arachne Solara and (hopefully) learn how to reweave the world. [[spoiler:Once that's done, it's revealed that some other Berenethelli survived, including the heir.]] Basically, they go through a prototypical [[https://glorantha.tumblr.com/post/98538736928/what-was-the-battle-of-i-fought-we-won "I Fought We Won"]] battle.


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* YouAreNotAlone: If the endgame protagonist endears themselves to a market of skeletons, the skeletons will thank them and promise to keep trade alive until there are living to hold it again.
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# ''Lights Going Out'': The second game, set in the apocalyptic Great Darkness. Currently in development for iOS; a demo was released May 4, 2023, and the full game is set to be released on August 21st of the same year.\\

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# ''Lights Going Out'': The second game, set in the apocalyptic Great Darkness. Currently in development for iOS; a demo was released May 4, 2023, and the full game is set to be was released on August 21st of the same year.\\
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* AncestorVeneration: Everyone— Riders, Rams, Wheels, and even nonhumans like the trolls— has to uphold their ancestors' ways or suffer the consequences. For the player clan, this means that your ancestors will reward you for striking against their foes or following their example when it comes to adopting outsiders, and curse you if you do the opposite.

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* AncestorVeneration: Everyone— Riders, Rams, Wheels, and even nonhumans like the trolls— has to uphold their ancestors' ways or suffer the consequences. For the player clan, this means that your ancestors will reward you for striking against their foes or following their example when it comes to adopting outsiders, and curse you if you do the opposite. In the second game, you can even find dedicated ancestor worshippers among your nobles.
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YAY


# ''Lights Going Out'': The second game, set in the apocalyptic Great Darkness. Currently in development for iOS; a demo was released May 4, 2023.\\

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# ''Lights Going Out'': The second game, set in the apocalyptic Great Darkness. Currently in development for iOS; a demo was released May 4, 2023.2023, and the full game is set to be released on August 21st of the same year.\\

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* BothSidesHaveAPoint: A legal case involves one clan stealing another's slaves and setting them free (for religious reasons). On the one hand, slavery is terrible. On the other, tribe law says that slavery is not illegal, and ruling that it's okay to steal from people if your gods tell you to would set a ''really'' dangerous precedent.



* DiegeticCharacterCreation: Clan creation includes a prolog, which takes place a generation before the game proper. Advised by the previous king and his ring, you play through the disintegration of the tribe, choosing enemies, reacting to the deaths of major gods, and determining which political faction holds sway.

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* DiegeticCharacterCreation: Clan creation includes a prolog, prologue which takes place a generation before the game proper. Advised by the previous king and his ring, you play through the disintegration of the tribe, choosing enemies, reacting to the deaths of major gods, and determining which political faction holds sway.
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* DiegeticCharacterCreation: Clan creation includes a prolog, which takes place a generation before the game proper. Advised by the previous king and his ring, you play through the disintegration of the tribe, choosing enemies, reacting to the deaths of major gods, and determining which political faction holds sway.

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* ActionGirl: Followers of Osara, the Hyaloring goddess of Action Girls, count as Elmali for most purposes. And most Rider and Ram women fight if the clan is attacked, though Wheel women do not fight.

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* ActionGirl: Followers of Osara, the Hyaloring goddess of Action Girls, count as Elmali for most purposes. And most Rider and Ram women fight if the clan is attacked, though Wheel women do attacked.
* AdaptationalVillainy: In ''TabletopGame/RuneQuest'' sourcebooks, the Yelmic order that Orlanth dismantled was an abstract thing that nobody literally ''needed'', and that people could live outside of. In ''Ride Like The Wind'', [[spoiler:the sky falls]] because Yelmic order isn't maintained. That's
not fight. a metaphor, that's an objective event that everyone in the valley sees and that beings other than Yelm- including Orlanth's people- are hurt by. Which makes Orlanth's unwillingness to accept he did anything wrong (until the Lightbringers' Quest, over a ''century'' later) look a lot greyer. [[note]]In fairness, it's possible that Orlanth didn't do the specific killing that caused the skyfall- the bronze spear seen could just as well have belonged to Vadrus.[[/note]]



* EvilDetectingDog: A otherwise friendly stag spirit will flee from members of the Antler Society. It has a very good reason for doing so, although that reason isn't revealed until the next game; [[spoiler:the Antler Society are embryonic ''broos'']].



* AllThereInTheManual: All ''TabletopGame/RuneQuest'' sourcebooks are set centuries after ''Lights Going Out'', in a time when the basic events of the Great Darkness are common knowledge. [[CanonFodder Fortunately, details on the Berenethelli tribe are much more sparse.]]

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* AllThereInTheManual: All ''TabletopGame/RuneQuest'' sourcebooks are set centuries after ''Lights Going Out'', in a time when the basic events of the Great Darkness are common knowledge. [[invoked]] [[CanonFodder Fortunately, details on the Berenethelli tribe are much more sparse.]]



* {{Foreshadowing}}: Chalana Arroy may tell the tribe that "travel will heal the world". [[RescuedFromTheUnderworld And damn if she isn't right about that.]]

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* {{Foreshadowing}}: {{Foreshadowing}}:
**
Chalana Arroy may tell the tribe that "travel will heal the world". [[RescuedFromTheUnderworld And damn if she isn't right about that.]]]]
** In the demo ending, a trickster character will declare, "I'm going to break the world, so that we can have a new one." This is exactly what happens (although the character doesn't have much to do with it).

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No need to spoiler that information.


* Tagline:
** ''Ride Like The Wind'': Life Between Myths.
** ''Lights Going Out'': Life After Myths.



* AllThereInTheManual: All ''TabletopGame/RuneQuest'' sourcebooks are set centuries after ''Lights Going Out'', in a time when the basic events of the Great Darkness are common knowledge. [[CanonFodder Fortunately, details on the Berenethelli tribe are much more sparse.]]



* DeathOfTheOldGods: Many names in the Religion panel are outright ''crossed out'', and none of the heroquests from the previous game are even an option. [[spoiler: Ernalda, Orlanth, Issaries and Lhankor Mhy all die during the prologue, and Pela and Zarlen died at some time between the two games.]]

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* DeathOfTheOldGods: Many names in the Religion panel are outright ''crossed out'', and none of the heroquests from the previous game are even an option. [[spoiler: Ernalda, Orlanth, Issaries and Lhankor Mhy all die during the prologue, and Pela and Zarlen died at some time between the two games.]] games. The former's names are actually ''crossed out'' in the Religion panel.



* {{Foreshadowing}}: Chalana Arroy may tell the tribe that "travel will heal the world". [[RescuedFromTheUnderworld And damn if she isn't right about that.]]



* OnlyMostlyDead: If Ernalda's temple is preserved, she may grant the clan a crop blessing at random times. One of her devotees says this proves she's only sleeping, which is what post-Darkness Ernaldans believe.

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* OnlyMostlyDead: If Ernalda's Many people believe the gods are sleeping rather than dead, which [[AllThereInTheManual the source material]] confirms. Indeed, maintaining a temple is preserved, she may grant to the clan a "dead" goddess Ernalda results in her granting crop blessing blessings at random times. One of her devotees says this proves she's only sleeping, which is what post-Darkness Ernaldans believe.times.

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* LukeIAmYourFather: It's said that Erissa met her mother, Chalana Arroy, when the Berenethelli tribe was founded. This is one of many instances in Gloranthan lore where deities with similar purviews "discover" they are related.
* OnlyMostlyDead: If Ernalda's temple is preserved, she may grant the clan a crop blessing at random times. One of her devotees says this proves she's only sleeping, which is what post-Darkness Ernaldans believe.



* SecretUndergroundPassage: The dwarves who Beren enslaved to build Berenstead left a hidden passage in it, which is later used to steal from his descendants.



* SuspiciousVideogameGenerosity: The player clan is large compared to those of ''Ride Like The Wind'', and produces a lot more cows, goods, and magic points. Which is good, because you'll probably need to slaughter dozens of cows every year to keep from starving, sell goods to pay the skyrocketing price of food imports, and expend magic points persuading gods who can barely take care of themselves to fix that week-long ''acid rain'' over your lands.
* TragicVillain: In one event, a group of gatherers return home as zombies. When their clanmates tell the zombies what's happened to them, they think they're joking.

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* SuspiciousVideogameGenerosity: The player clan is large compared to those of ''Ride Like The Wind'', and produces a lot more cows, goods, and magic points. Which is good, because you'll probably need to slaughter dozens of cows every year to keep from starving, sell goods to pay the skyrocketing price of food imports, and expend magic points persuading gods who can barely take care of themselves to fix that week-long ''acid rain'' over fight the ''monster army'' on your lands.
doorstep.
* TragicVillain: TragicVillain:
**
In one event, a group of gatherers return home as zombies. When their clanmates tell the zombies what's happened to them, they think they're joking.joking.
** Clanmates who eat the Zarkosites/Ergeshites' goat meat [[spoiler:(which, unbeknownst to them, [[TheSecretOfLongPorkPies is anything but]]) will be "infected" with cannibalism]]. Fortunately, they can be healed.

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Moved some shared tropes to the both-games folder.


* ActionGirl: Followers of Osara, the Hyaloring goddess of Action Girls, count as Elmali for most purposes. And most Rider and Ram women fight if the clan is attacked, though Wheel women do not fight.
* AllianceMeter: Other clans' opinion of you is measured on two scales. One measures whether they Like or Hate you, which is what it sounds like and is reflected in the color of their clan name on the map. The other measures whether they Fear/Respect or Mock you (that is, do they think you're a threat or not?)



* CharacterPortrait: All the nobles of your clan have these— most chosen at random, but your preset heroes always have unique faces. Their expressions don't change, but they do age over time. [[spoiler:And if Beren loses an eye, he gets a new portrait set reflecting that.]]



* CoolHorse: Horses are a big deal to the Riders. The standout is Gamari Horse Mother, a goddess who started life as Hippogriff and later became the first horse, but honorable mentions go to the Flying Horse (a living treasure that Gamari herself can give you) and the fiery-maned steed that Elmal rides. In the second game, the Berenethtelli also greatly value their horses. [[spoiler: The character Reda goes on a quest to see a legendary horse, and if she's ''very'' lucky can come home with a magical horse of her own.]]
* CreatorCameo: Several possible noble portraits are based on various members of the dev team. These portraits were also used in lieu of photographs for a series of [[https://blog.sixages.com/index.php/2018/07/09/the-six-ages-team-robin-laws/ interviews]] [[https://blog.sixages.com/index.php/2018/06/26/the-six-ages-team-jan-pospisil/ with]] [[https://blog.sixages.com/index.php/2018/06/25/the-six-ages-team-liana-kerr/ team]] [[https://blog.sixages.com/index.php/2019/02/13/the-six-ages-team-david-dunham/ members]].
* DealWithTheDevil: The outlaw god [[spoiler:Uldak]] offers his aid in exchange for sacrifice. Your pantheon will ''not'' approve of you taking him up on it. The second game adds the Chaos gods and their cultists, who offer some suspiciously generous deals.
* DeityOfHumanOrigin: Hyalor, founder of the Rider culture, is now worshiped as a god by the Riders, although he is rejected by the related Wheel culture. [[spoiler: By the second game, Redalda has joined him as the Berenethtelli goddess of horse-riding.]]
* EthnicGod: The Hyalorings worship Hyalor, the Wheels worship Samnal (and both worship Elmal and consider him the king of the gods, so the two cultures are sometimes grouped together as Elmali). The Alkothi worship Shargash, the Demon Sun. And the Ram People worship Orlanth, which is one of the reasons you Solar peoples don't get on with them—their god killed Elmal's father, the Sun Emperor. [[spoiler: The Berenethtelli tribe in the sequel has Redalda, their founding queen consort, now deified as the goddess of horses.]]
* FacialMarkings: The Rams tattoo their faces (as well as arms, necks, and presumably other body parts) with magical runes.
* FantasyCounterpartCulture: The Hyalorings are Glorantha variants of Steppe Nomads of Central Asia.
** CultureChopSuey: Their clothing, [[https://assets.rockpapershotgun.com/images//2018/03/sixages-620x300.jpg armor]] resembling [[https://upload.wikimedia.org/wikipedia/commons/1/1d/Antique_Indian_char-aina_%28chahar-aina%29%2C_kulah_khud_and_madu.jpg mirror armor]], and theme tend to amalgamate Indo-European predecessors of India, Scythians, Native Americans, {{Mayincatec}}, and Far Eastern agrarian culture.
** The Orlanthi also appear in this game, which they retained their overall Celtic and Germanic feel.
** Wheels are an amalgamation of Chariot Cultures, which their [[https://vignette.wikia.nocookie.net/sixages/images/f/f2/RideBy.png/revision/latest?cb=20190622190714 chariot]] [[https://vignette.wikia.nocookie.net/sixages/images/3/3b/Wheel_Demands.PNG/revision/latest?cb=20181215103815 designs]] resembled both [[https://i.pinimg.com/originals/9e/b2/1b/9eb21b65febf61c4e7f5438002ab1ef3.jpg Mycenean]] and [[http://www.womeninthebible.net/wp-content/uploads/2017/07/Ur_chariot.jpg Sumerian]] designs. Furthermore, a tinge of {{Mayincatec}} as they share the Rider's Dara Happan progenitors who shared this culture.
* FantasyPantheon: Riders and Wheels worship the Sun Court, centered on Elmal now that Yelm is dead. There's also a Storm Court (worshipped by Rams) and a Darkness pantheon (worshipped by trolls). Some gods have counterparts—for example, all three have a god or goddess of trade--and some of those counterparts, like your Earth Queen Nyalda and Ernalda, Earth Queen of the Storm gods—are so very similar that one might be forgiven for confusing them...
* FoodGod: The role is split among several deities in each game. The first has Busenari Cow Mother, Uryarda Goat Mother, Pela Barley Mother, Inilla the foraging goddess, and Dostal the god of the hunt; the second has Dostal and Inilla, now joined by Uralda Cow Mother. You will likely need all their help (and possibly that of food-related spirits) to keep your clan alive.
* GodCouple: Elmal and Nyalda, the two chief gods of the Hyaloring pantheon, are one example. There's also their daughter Inilla and the hunting god Dostal. The Orlanthi have Orlanth and his wife and advisor Ernalda (and be careful how you bring up the similarities between her and Nyalda!) And before his death, Yelm was married to Oria, the first Earth Queen. [[spoiler:Hyalor and Aldrya]] are also treated as this trope sometimes, although other stories put a different spin on the relationship.



* GodIsDead: Yelm, the TopGod of your clan's ancestors, has been killed by Orlanth. Many of his duties have been taken on by other gods (most notably Elmal), but the world is still feeling the effects. And due to the ongoing Gods' War, the bones of fallen deities can periodically be discovered. [[spoiler: Four major gods die during the ''prolog'' of the second game: Ernalda the Earth Queen, Orlanth the Storm King, Lhankor Mhy Lore Keeper and Issaries the Trader.]]
* GuideDangIt: Like all ''TabletopGame/RuneQuest'' games, ''Six Ages'' prioritizes immersion and setting verisimilitude over giving the player actual concrete stats to work with.
** Players are never outright told what the endgame is, so as to make the plot twist around it and the decision of [[spoiler:allying with the Rams]] more emotionally impactful.
** The descriptions explaining what spirits and treasures do are vague at best. How useful is a magical brazier that "aids you against Darkness"? Is it more valuable than another treasure you can trade it for? What the ''hell'' is the Antelope spirit, who "lets our heroes and their horses leap into the air" good for?
** If your explorers meet other explorers, you will be asked if you want to "waylay" them. Waylay here means attack.
** The "low clan magic" event, unlike every other event that involves hurting another clan, does not give you an opportunity to choose ''who'' you want to kidnap from. If you're unlucky, you can accidentally break an alliance by doing this.
** Some ritual blessings last for the rest of the game, others for only a few years. You're not told this, or which ones are temporary until you pick.
** Many shamans look androgynous, which can be a problem if you've just started a ritual that requires someone of a specific gender and [clan's best magician] turns out to be incompatible. (Rituals cannot be stopped once they've started.)
** Some events let players choose multiple responses to them (such as the endgame marriage preparations); you're not told beforehand which.
** The game doesn't tell you that [[spoiler:Beren]] has a hidden "heroism" score that gives him bonuses to certain tests. It is increased when he pulls off suitably heroic stunts or you perform actions appropriate to his heroic fate. Sacrificing at his birth also helps. This score also helps [[spoiler:Redalda]] during the endgame.



* HorseArcher: The Riders are accomplished cavalry archers. [[spoiler: So are the Berenethtelli.]]



* NoStatAtrophy: Averted for Combat, the one skill that measures physical ability— after age 50, there's a chance that characters may lose Combat skill rather than gaining it. Played straight for all other skills, however.
* NotSoOmniscientCouncilOfBickering: Once again, your clan circle is prone to this - even more so since they now represent the interests of major families within the clan.
* OrderVersusChaos: Chaos is a force inimical to all existence, something that scares even the gods. And it's getting stronger.
* PlayingWithFire: The form of battle magic most Riders specialize in.



[[/folder]]

to:

* RaceLift: An in-universe example. In the "real" scenes (see ArtShift ), Orlanthi are only slightly darker than Hyalorings, but Hyaloring art depicts them as distinctly brown-skinned- likely to emphasize just how different the two peoples are.
* RelationshipValues: Other clans can Like or Hate you, and Fear or Mock/Respect you. The three are separate, which makes maintaining your reputation more complex than it was in ''King of Dragon Pass''.
* ReligionIsMagic: As with the previous game, magic involves propitiating either gods or spirits. The game tab that deals with worship and enacting sacred rituals is even called Magic.
* SlidingScaleOfTurnRealism: Each turn you can take one action (build a shrine, send out a trade caravan, and so on), and each turn takes half a season.
* StayInTheKitchen: The Wheels (more formally known as the Samnali) are distinguished from Rider by refusing to allow women to fight or lead, in addition to driving chariots rather than riding horses. [[spoiler: One ''Ride Like the Wind'' storyline includes a Wheel clan "marrying" off their [[TheLadette rebellious woman]]--who will [[GoingNative embrace Rider culture and even become a noble]]-- into your clan just to get rid of her]].
* TheTimeOfMyths: ''Ride Like The Wind'' is set in the Storm Age, prior to the beginning of linear time. ''Lights Going Out'' is set several generations later, during the apocalyptic Great Darkness. Many of the events that occur in the game have become myths and legends by the time of ''King of Dragon Pass''.
* TricksterArchetype: Followers of the Raven spirit and the Ram trickster god Eurmal.
* VideoGameTutorial: The tutorial introduces you to the game through a scripted year of play, which can't be continued into a normal game.
[[/folder]]



* ActionGirl: Followers of Osara, the Hyaloring goddess of Action Girls, count as Elmali for most purposes. And most Rider women fight if the clan is attacked. The Ram People also have female warriors, although the Wheels do not.
* AllianceMeter: Other clans' opinion of you is measured on two scales. One measures whether they Like or Hate you, which is what it sounds like and is reflected in the color of their clan name on the map. The other measures whether they Fear/Respect or Mock you (that is, do they think you're a threat or not?)



** Sheep: The Ram people are the only sheep herders in the valley, as everyone else herds goats. Hence the nickname.



* CharacterPortrait: All the nobles of your clan have these— most chosen at random, but your preset heroes always have unique faces. Their expressions don't change, but they do age over time. [[spoiler:And if Beren loses an eye, he gets a new portrait set reflecting that.]]



* CoolHorse: Horses are a big deal to the Riders. The standout is Gamari Horse Mother, a goddess who started life as Hippogriff and later became the first horse, but honorable mentions go to the Flying Horse (a living treasure that Gamari herself can give you) and the fiery-maned steed that Elmal rides.



* CreatorCameo: Several possible noble portraits are based on various members of the dev team. These portraits were also used in lieu of photographs for a series of [[https://blog.sixages.com/index.php/2018/07/09/the-six-ages-team-robin-laws/ interviews]] [[https://blog.sixages.com/index.php/2018/06/26/the-six-ages-team-jan-pospisil/ with]] [[https://blog.sixages.com/index.php/2018/06/25/the-six-ages-team-liana-kerr/ team]] [[https://blog.sixages.com/index.php/2019/02/13/the-six-ages-team-david-dunham/ members]].



* DealWithTheDevil: The outlaw god [[spoiler:Uldak]] offers his aid in exchange for sacrifice. Your pantheon will ''not'' approve of you taking him up on it.
* DeityOfHumanOrigin: Hyalor, founder of the Rider culture, is now worshiped as a god by the Riders, although he is rejected by the related Wheel culture.



* EthnicGod: The Hyalorings worship Hyalor, the Wheels worship Samnal (and both worship Elmal and consider him the king of the gods, so the two cultures are sometimes grouped together as Elmali). The Alkothi worship Shargash, the Demon Sun. And the Ram People worship Orlanth, which is one of the reasons you don't get on with them, because their god killed yours.
* FacialMarkings: The Rams tattoo their faces (as well as arms, necks, and presumably other body parts) with magical runes.



* FantasyCounterpartCulture: The Hyalorings are Glorantha variants of Steppe Nomads of Central Asia.
** CultureChopSuey: Their clothing, [[https://assets.rockpapershotgun.com/images//2018/03/sixages-620x300.jpg armor]] resembling [[https://upload.wikimedia.org/wikipedia/commons/1/1d/Antique_Indian_char-aina_%28chahar-aina%29%2C_kulah_khud_and_madu.jpg mirror armor]], and theme tend to amalgamate Indo-European predecessors of India, Scythians, Native Americans, {{Mayincatec}}, and Far Eastern agrarian culture.
** The Orlanthi also appear in this game, which they retained their overall Celtic and Germanic feel.
** Wheels are an amalgamation of Chariot Cultures, which their [[https://vignette.wikia.nocookie.net/sixages/images/f/f2/RideBy.png/revision/latest?cb=20190622190714 chariot]] [[https://vignette.wikia.nocookie.net/sixages/images/3/3b/Wheel_Demands.PNG/revision/latest?cb=20181215103815 designs]] resembled both [[https://i.pinimg.com/originals/9e/b2/1b/9eb21b65febf61c4e7f5438002ab1ef3.jpg Mycenean]] and [[http://www.womeninthebible.net/wp-content/uploads/2017/07/Ur_chariot.jpg Sumerian]] designs. Furthermore, a tinge of {{Mayincatec}} as they share the Rider's Dara Happan progenitors who shared this culture.



* FantasyPantheon: In this case, the Sun Pantheon, centered on Elmal now that Yelm is dead. There's also a Storm and a Darkness pantheon. Some gods have counterparts--for example, all three have a god or goddess of trade--and some of those counterparts, like your Earth Queen Nyalda and Ernalda, Earth Queen of the Storm gods--are so very similar that one might be forgiven for confusing them...
* FoodGod: The role is split among several deities: Busenari Cow Mother, Uryarda Goat Mother, Pela Barley Mother, Inilla the foraging goddess, and Dostal the god of the hunt. You will likely need all their help to keep your clan alive.



* GodCouple: Elmal and Nyalda, the two chief gods of the Hyaloring pantheon, are one example. There's also their daughter Inilla and the hunting god Dostal. The Orlanthi have Orlanth and his wife and advisor Ernalda (and be careful how you bring up the similarities between her and Nyalda!) And before his death, Yelm was married to Oria, the first Earth Queen. [[spoiler:Hyalor and Aldrya]] are also treated as this trope sometimes, although other stories put a different spin on the relationship.
* GodIsDead: Yelm, the TopGod of your clan's ancestors, has been killed by Orlanth. Many of his duties have been taken on by other gods (most notably Elmal), but the world is still feeling the effects. And due to the ongoing Gods' War, the bones of fallen deities can periodically be discovered.



* GuideDangIt: Like all ''TabletopGame/RuneQuest'' games, ''Six Ages'' prioritizes immersion and setting verisimilitude over giving the player actual concrete stats to work with.
** Players are never outright told what the endgame is, so as to make the plot twist around it and the decision of [[spoiler:allying with the Rams]] more emotionally impactful.
** The descriptions explaining what spirits and treasures do are vague at best. How useful is a magical brazier that "aids you against Darkness"? Is it more valuable than another treasure you can trade it for? What the ''hell'' is the Antelope spirit, who "lets our heroes and their horses leap into the air" good for?
** If your explorers meet other explorers, you will be asked if you want to "waylay" them. Waylay here means attack.
** The "low clan magic" event, unlike every other event that involves hurting another clan, does not give you an opportunity to choose ''who'' you want to kidnap from. If you're unlucky, you can accidentally break an alliance by doing this.
** Some ritual blessings last for the rest of the game, others for only a few years. You're not told this, or which ones are temporary until you pick.
** Many shamans look androgynous, which can be a problem if you've just started a ritual that requires someone of a specific gender and [clan's best magician] turns out to be incompatible. (Rituals cannot be stopped once they've started.)
** Some events let players choose multiple responses to them (such as the endgame marriage preparations); you're not told beforehand which.
** The game doesn't tell you that [[spoiler:Beren]] has a hidden "heroism" score that gives him bonuses to certain tests. It is increased when he pulls off suitably heroic stunts or you perform actions appropriate to his heroic fate. Sacrificing at his birth also helps. This score also helps [[spoiler:Redalda]] during the endgame.



* HorseArcher: The Riders are accomplished cavalry archers.



* NoStatAtrophy: Averted for Combat, the one skill that measures physical ability— after age 50, there's a chance that characters may lose Combat skill rather than gaining it. Played straight for all other skills, however.



* NotSoOmniscientCouncilOfBickering: Once again, your clan circle is prone to this - even more so since they now represent the interests of major families within the clan.



* OrderVersusChaos: Chaos is a force inimical to all existence, something that scares even the gods. And it's getting stronger.



* PlayingWithFire: The form of battle magic most Riders specialize in.



* RaceLift: An in-universe example. In the "real" scenes (see ArtShift above), Orlanthi are only slightly darker than Hyalorings, but Hyaloring art depicts them as distinctly brown-skinned- likely to emphasize just how different the two peoples are.
* RelationshipValues: Other clans can Like or Hate you, and Fear or Mock/Respect you. The three are separate, which makes maintaining your reputation more complex than it was in ''King of Dragon Pass''.
* ReligionIsMagic: As with the previous game, magic involves propitiating either gods or spirits. The game tab that deals with worship and enacting sacred rituals is even called Magic.



* SlidingScaleOfTurnRealism: Each turn you can take one action (build a shrine, send out a trade caravan, and so on), and each turn takes half a season.



* StayInTheKitchen: The Wheels (more formally known as the Samnali) are distinguished from your people by refusing to allow women to fight or lead, in addition to driving chariots rather than riding horses. [[spoiler: One storyline includes a Wheel clan "marrying" off their [[TheLadette rebellious woman]]--who will [[GoingNative embrace Rider culture and even become a noble]]-- into your clan just to get rid of her]].



* TheTimeOfMyths: ''Ride Like The Wind'' is set in the Storm Age, prior to the beginning of linear time. Many of the events that occur in the game have become myths and legends by the time of ''King of Dragon Pass''.
* TricksterArchetype: Followers of the Raven spirit.



* VideoGameTutorial: The tutorial introduces you to the game through a scripted year of play, which can't be continued into a normal game.

Added: 384

Changed: 13

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'''Premise:''' Glorantha is dying, and your gods with it. Everywhere the earth is withering, monsters emerging, and sunlight growing dimmer day by day. Never before has it been so hard to survive. But you are Berenthelli, and death is not an option. Somehow you will persevere through the darkness- as its stalwart foes, or [[LesCollaborateurs desperate servants]].

to:

'''Premise:''' Glorantha is dying, and your gods with it. Everywhere the earth is withering, monsters emerging, and sunlight growing dimmer day by day. Never before has it been so hard to survive. But you are Berenthelli, Berenethelli, and death is not an option. Somehow you will persevere through the darkness- as its stalwart foes, or [[LesCollaborateurs desperate servants]].



* DeathOfTheOldGods: Many names in the Religion panel are outright ''crossed out'', and none of the heroquests from the previous game are even an option. [[spoiler: Ernalda, Orlanth, Issaries and Lhankor Mhy all die during the prolog, and Pela and Zarlen died at some time between the two games.]]

to:

* DeathOfTheOldGods: Many names in the Religion panel are outright ''crossed out'', and none of the heroquests from the previous game are even an option. [[spoiler: Ernalda, Orlanth, Issaries and Lhankor Mhy all die during the prolog, prologue, and Pela and Zarlen died at some time between the two games.]] ]]
* FlingALightIntoTheFuture: In the introduction, Arachne Solara informs the player that their clan has a chance- not to survive, because [[TheEndOfTheWorldAsWeKnowIt nobody will]], but to help resuscitate the world ''after'' it dies.
* LeaningOnTheFourthWall: The demo ends with a screen where the clan ring talk about what awaits them.
-->'''Sereden:''' What do you think happens next?



* SequelNonEntity: Uryarda, the Rider goddess of goats, is not worshiped by the Berenthelli and therefore unimportant to the narrative.
* SuspiciousVideogameGenerosity: The player clan is large compared to those of ''Ride Like The Wind'', and produces a lot more cows, goods, and magic points. Which is good, because you'll probably need to slaughter dozens of cows every year to keep from starving, sell goods to pay the skyrocketing price of food imports, and expend magic points begging gods who can barely take care of themselves to fix that week-long ''acid rain'' over your lands.

to:

* SequelNonEntity: Uryarda, the Rider goddess of goats, is not worshiped by the Berenthelli Berenethelli and therefore unimportant to the narrative.
* SuspiciousVideogameGenerosity: The player clan is large compared to those of ''Ride Like The Wind'', and produces a lot more cows, goods, and magic points. Which is good, because you'll probably need to slaughter dozens of cows every year to keep from starving, sell goods to pay the skyrocketing price of food imports, and expend magic points begging persuading gods who can barely take care of themselves to fix that week-long ''acid rain'' over your lands.
Is there an issue? Send a MessageReason:
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* DeathOfTheOldGods: Many names in the Religion panel are outright ''crossed out'', and none of the heroquests from the previous game are even an option.

to:

* DeathOfTheOldGods: Many names in the Religion panel are outright ''crossed out'', and none of the heroquests from the previous game are even an option. [[spoiler: Ernalda, Orlanth, Issaries and Lhankor Mhy all die during the prolog, and Pela and Zarlen died at some time between the two games.]]

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