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** ''Sim City 4'' (2003)

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** ''Sim City 4'' ''VideoGame/SimCity4'' (2003)
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* ''VideoGame/SimTown'' (1995), Effectively the JuniorVariant of [''=SimCity=]'', simplified and a much more whimsical tone.

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* ''VideoGame/SimTown'' (1995), Effectively the JuniorVariant of [''=SimCity=]'', ''[=SimCity=]'', simplified and a much more whimsical tone.
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* ''VideoGame/SimTown'' (1995), Effectively the JuniorVariant of [=SimCity=], simplified and a much more whimsical tone.

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* ''VideoGame/SimTown'' (1995), Effectively the JuniorVariant of [=SimCity=], [''=SimCity=]'', simplified and a much more whimsical tone.
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* ''VideoGame/SimTown'' (1995), a kiddie version of [=SimCity=], simplified and much more whimsical

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* ''VideoGame/SimTown'' (1995), a kiddie version Effectively the JuniorVariant of [=SimCity=], simplified and a much more whimsicalwhimsical tone.
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** ''VideoGame/SporeCreatures'' (2008)
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* ''VideoGame/TheSims'', a LifeSimulator:

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* ''VideoGame/TheSims'', a LifeSimulator:LifeSimulationGame:



* ''VideoGame/{{Spore}}'' (2008)

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* ''VideoGame/{{Spore}}'' (2008)(2008), promoted as an "everything simulator", to the point that the WorkingTitle was "Sim Everything"

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* ''VideoGame/SimGolf'' (1996), the first of two golf simulators produced by Maxis

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* ''VideoGame/SimGolf'' (1996), the first of two golf simulators produced by MaxisMaxis; Robert Trent Jones, Jr., a famous golf course designer, served as consultant
** ''VideoGame/SidMeiersSimGolf'' (2002), the second of two golf simulators produced by Maxis, and designed by Creator/SidMeier; otherwise unrelated to the earlier game
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* ''VideoGame/SimEarth'' (1990), a geological simulator, though with biological and evolutionary simulation elements as well. Modeled on the "Gaia Hypothesis" by James Lovelock, who consulted on development
* ''VideoGame/SimAnt'' (1991), a simulator of an ant colony. Maxis's smallest-scale simulator in every sense. Apart from titles explicitly aimed at children, also their most whimsical

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* ''VideoGame/SimEarth'' (1990), a geological simulator, though with biological and evolutionary simulation elements as well. Modeled well; modeled on the "Gaia Hypothesis" by James Lovelock, who consulted on development
* ''VideoGame/SimAnt'' (1991), a simulator of an ant colony. colony; Maxis's smallest-scale simulator in every sense. Apart sense; apart from titles explicitly aimed at children, also their most whimsical



* ''VideoGame/StreetsOfSimCity'' (1997), an ActionAdventure game that lets the player drive through cities built with the ''[=SimCity 2000=]'' engine and complete various missions on a sliding scale of morality. Surprisingly not wholly dissimilar from the ''far'' more popular and successful ''VideoGame/GrandTheftAuto'' series

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* ''VideoGame/StreetsOfSimCity'' (1997), an ActionAdventure game that lets the player drive through cities built with the ''[=SimCity 2000=]'' engine and complete various missions on a sliding scale of morality. Surprisingly morality; surprisingly not wholly dissimilar from the ''far'' more popular and successful ''VideoGame/GrandTheftAuto'' series

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* ''VideoGame/SimCity'':
** ''Sim City'' (1989)

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* ''VideoGame/SimCity'':
''VideoGame/SimCity'', a city-building simulator:
** ''Sim City'' (1989)(1989), with later releases marketed as "[=SimCity=] Classic"



* ''VideoGame/SimEarth'' (1990)
* ''VideoGame/SimAnt'' (1991)
* ''VideoGame/SimLife'' (1992)
* ''VideoGame/SimFarm'' (1993)
* ''VideoGame/SimTower'' (1994)
* ''VideoGame/SimHealth'' (1994)
* ''VideoGame/SimIsle: Missions in the Rainforest'' (1995)
* ''VideoGame/SimTown'' (1995)
* ''VideoGame/SimGolf'' (1996)
* ''VideoGame/SimCopter'' (1996)
* ''VideoGame/SimTunes'' (1996)
* ''VideoGame/SimPark'' (1996)
* ''VideoGame/StreetsOfSimCity'' (1997)
* ''VideoGame/SimSafari'' (1998)
* ''VideoGame/SimThemePark'' (1999)
* ''VideoGame/TheSims'':

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* ''VideoGame/SimEarth'' (1990)
(1990), a geological simulator, though with biological and evolutionary simulation elements as well. Modeled on the "Gaia Hypothesis" by James Lovelock, who consulted on development
* ''VideoGame/SimAnt'' (1991)
(1991), a simulator of an ant colony. Maxis's smallest-scale simulator in every sense. Apart from titles explicitly aimed at children, also their most whimsical
* ''VideoGame/SimLife'' (1992)
(1992), a simulator of the evolutionary process
* ''VideoGame/SimFarm'' (1993)
(1993), a farming simulator, though lacking any FarmLifeSim elements
* ''VideoGame/SimTower'' (1994)
(1994), a North American re-brand of the Japanese game ''The Tower'' by Yoot Saito
* ''VideoGame/SimHealth'' (1994)
(1994), a simulator of health-care scenarios being debated at the time that UsefulNotes/BillClinton and UsefulNotes/HillaryRodhamClinton were attempting to introduce new health care reforms; Maxis's most serious ''Sim'' title, with absolutely no light-hearted or whimsical elements
* ''VideoGame/SimIsle: Missions in the Rainforest'' (1995)
(1995), originally developed by a British designer, Intelligent Games, and published by Maxis
* ''VideoGame/SimTown'' (1995)
(1995), a kiddie version of [=SimCity=], simplified and much more whimsical
* ''VideoGame/SimGolf'' (1996)
(1996), the first of two golf simulators produced by Maxis
* ''VideoGame/SimCopter'' (1996)
(1996), an ActionAdventure game that lets the player fly through cities built with the ''[=SimCity 2000=]'' engine in helicopters and complete rescue missions
* ''VideoGame/SimTunes'' (1996)
(1996), a music-making program, targeted for younger players
* ''VideoGame/SimPark'' (1996)
(1996), where the player runs an American-style public park; targeted for younger players
* ''VideoGame/StreetsOfSimCity'' (1997)
(1997), an ActionAdventure game that lets the player drive through cities built with the ''[=SimCity 2000=]'' engine and complete various missions on a sliding scale of morality. Surprisingly not wholly dissimilar from the ''far'' more popular and successful ''VideoGame/GrandTheftAuto'' series
* ''VideoGame/SimSafari'' (1998)
(1998), where the player runs an African safari; targeted for younger players but less obviously "kiddy" in presentation compared to [=SimTown=] and [=SimPark=]
* ''VideoGame/SimThemePark'' (1999)
(1999), a North American re-brand of the Bullfrog game ''Theme Park World''
** ''VideoGame/SimCoaster'' (2001), a re-brand of the sequel, ''Theme Park Inc''
* ''VideoGame/TheSims'':''VideoGame/TheSims'', a LifeSimulator:
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* ''VideoGame/StreetsOfSimCity'' (1997)
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** ''VideoGame/SporeHero'' (2009)
** ''VideoGame/{{Darkspore}}'' (2011)

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Removed: 40

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** ''The Sims Stories'' trilogy (2007-8)



** ''The Sims Stories'' trilogy (2007-8)

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** ''VideoGame/TheSimsBustinOut'' (2003)



** ''The Sims Stories'' (2007)

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** ''The Sims Stories'' (2007)trilogy (2007-8)


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** ''The Sims Mobile'' (2018)
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* ''VideoGame/SimsAnimals'':
** ''Sims Animals'' (2008)
** ''Sims Animals Safari'' (2009)

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* ''VideoGame/SimsAnimals'':
''[=SimAnimals=]'':
** ''Sims Animals'' ''[=SimAnimals=]'' (2008)
** ''Sims Animals ''[=SimAnimals=] Safari'' (2009)
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** ''My Sims Kingdom'' (2008)

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** ''My Sims Kingdom'' ''VideoGame/MySimsKingdom'' (2008)



** ''My Sims Agents'' (2009)

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** ''My Sims Agents'' ''VideoGame/MySimsAgents'' (2009)
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** ''VideoGame/{{Sim City}}|2013'' (2013)

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** ''VideoGame/{{Sim City}}|2013'' City|2013}}'' (2013)
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''Sim'' is a long-running video game franchise that started in 1989 by game designer Creator/WillWright with the release of ''VideoGame/SimCity''. Most entries in the series are {{Edutainment Game}}s of the SimulationGames variety (as the name implies). Due to the [[MorePopularSpinoff blockbuster hit]] of ''VideoGame/TheSims1'', few non-''Sims'' titles have came out since 2000.

Most games were developed by either Maxis or Creator/ElectronicArts.

to:

''Sim'' is a long-running video game franchise that started in 1989 by game designer Creator/WillWright with the release of ''VideoGame/SimCity''. Most entries in the The series are mainly focuses on {{Edutainment Game}}s of the SimulationGames variety (as the name implies). Most games were developed by either Maxis or Creator/ElectronicArts.

Due to the [[MorePopularSpinoff blockbuster hit]] of ''VideoGame/TheSims1'', few non-''Sims'' titles have came come out since 2000.

Most games were developed by either Maxis or Creator/ElectronicArts.
2000.



** ''Sim City'' (2013)

to:

** ''Sim City'' ''VideoGame/{{Sim City}}|2013'' (2013)
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''Sim'' is a long-running video game franchise that started in 1989 by game designer Will Wright with the release of ''VideoGame/SimCity''. Most entries in the series are {{Edutainment Game}}s of the SimulationGames variety (as the name implies). Due to the [[MorePopularSpinoff blockbuster hit]] of ''VideoGame/TheSims1'', few non-''Sims'' titles have came out since 2000.

Most games were developed by either Creator/{{Maxis}} or Creator/EAGames.

to:

''Sim'' is a long-running video game franchise that started in 1989 by game designer Will Wright Creator/WillWright with the release of ''VideoGame/SimCity''. Most entries in the series are {{Edutainment Game}}s of the SimulationGames variety (as the name implies). Due to the [[MorePopularSpinoff blockbuster hit]] of ''VideoGame/TheSims1'', few non-''Sims'' titles have came out since 2000.

Most games were developed by either Creator/{{Maxis}} Maxis or Creator/EAGames.Creator/ElectronicArts.

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Changed: 2

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* ''VideoGame/MySims''

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* ''VideoGame/MySims'' ''VideoGame/MySims'':


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* ''VideoGame/{{Spore}}'' (2008)

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Removed: 32

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''Sim'' is a long-running video game franchise that started in 1989 with the release of ''VideoGame/SimCity''. Most entries in the series are EdutainmentGames of the SimulationGames variety (as the name implies). Due to the [[MorePopularSpinoff blockbuster hit]] of ''VideoGame/TheSims1'', few non-''Sims'' titles have came out since 2000.

to:

''Sim'' is a long-running video game franchise that started in 1989 by game designer Will Wright with the release of ''VideoGame/SimCity''. Most entries in the series are EdutainmentGames {{Edutainment Game}}s of the SimulationGames variety (as the name implies). Due to the [[MorePopularSpinoff blockbuster hit]] of ''VideoGame/TheSims1'', few non-''Sims'' titles have came out since 2000.2000.

Most games were developed by either Creator/{{Maxis}} or Creator/EAGames.



** ''VideoGame/TheUrbz''

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** ''VideoGame/TheUrbz''''VideoGame/TheUrbz'' (2004)



** ''VideoGame/TheSimsFreeplay'' (2011)



** ''VideoGame/TheSimsFreeplay''
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''Sim'' is a long-running video game franchise that started in 1989 with the release of ''VideoGame/SimCity''. Most entries in the series are EdutainmentGames of the SimulationGames variety (as the name implies). Due to the [[MorePopularSpinoff blockbuster hit]] of ''VideoGame/TheSims1'', few non-''Sims'' titles have came out since 2000.
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[[index]]
* ''VideoGame/SimCity'':
** ''Sim City'' (1989)
** ''Sim City 2000'' (1993)
** ''Streets of Sim City'' (1996)
** ''Sim City 3000'' (1999)
** ''Sim City 4'' (2003)
** ''Sim City Societies'' (2007)
** ''Sim City'' (2013)
* ''VideoGame/SimEarth'' (1990)
* ''VideoGame/SimAnt'' (1991)
* ''VideoGame/SimLife'' (1992)
* ''VideoGame/SimFarm'' (1993)
* ''VideoGame/SimTower'' (1994)
* ''VideoGame/SimHealth'' (1994)
* ''VideoGame/SimIsle: Missions in the Rainforest'' (1995)
* ''VideoGame/SimTown'' (1995)
* ''VideoGame/SimGolf'' (1996)
* ''VideoGame/SimCopter'' (1996)
* ''VideoGame/SimTunes'' (1996)
* ''VideoGame/SimPark'' (1996)
* ''VideoGame/SimSafari'' (1998)
* ''VideoGame/SimThemePark'' (1999)
* ''VideoGame/TheSims'':
** ''VideoGame/TheSims1'' (2000)
** ''VideoGame/TheSimsOnline'' (2002)
** ''VideoGame/TheUrbz''
** ''VideoGame/TheSims2'' (2004)
** ''VideoGame/TheSims3'' (2009)
** ''The Sims Stories'' (2007)
** ''The Sims Social'' (2012)
** ''VideoGame/TheSimsMedieval'' (2012)
** ''VideoGame/TheSimsFreeplay''
** ''VideoGame/TheSims4'' (2014)
* ''VideoGame/SimCoaster'' (2001)
* ''VideoGame/MySims''
** ''My Sims'' (2007)
** ''My Sims Kingdom'' (2008)
** ''My Sims Party'' (2009)
** ''My Sims Racing'' (2009)
** ''My Sims Agents'' (2009)
** ''My Sims Sky Heroes'' (2010)
* ''The Sims Carnival'' (2008)
* ''VideoGame/SimsAnimals'':
** ''Sims Animals'' (2008)
** ''Sims Animals Safari'' (2009)
[[/index]]

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