Follow TV Tropes

Following

History VideoGame / SheepDogNWolf

Go To

OR

Is there an issue? Send a MessageReason:
None


''Sheep, Dog 'n' Wolf'', also known as ''Sheep Raider'', is a mixture of a PuzzlePlatformer and a StealthBasedGame, based on a relatively obscure ''WesternAnimation/LooneyTunes'' cartoon series ''WesternAnimation/RalphWolfAndSamSheepdog''. It was released on the original PlayStation and on PC.

to:

''Sheep, Dog 'n' Wolf'', also known as ''Sheep Raider'', is a mixture of a PuzzlePlatformer and a StealthBasedGame, based on a relatively obscure ''WesternAnimation/LooneyTunes'' cartoon series ''WesternAnimation/RalphWolfAndSamSheepdog''. It was released on the original PlayStation UsefulNotes/PlayStation and on PC.

Added: 565

Removed: 738

Is there an issue? Send a MessageReason:
Do not spoiler tag trope names on work pages or the names of works on trope pages; please see Handling Spoilers for more information.


* AllJustADream: [[spoiler:The entire game, as revealed during the ending.]]



* BookEnds: [[spoiler:At the end of the game, Ralph is exactly back where he started. He's not happy about it.]]



* CruelTwistEnding: [[spoiler:Just when both you and Ralph think he won and finally got himself a sheep, not only did it turn out that it was actually Sam disguised as a sheep, preparing to punch Ralph once more, but it also all turns out to be just a dream, and he has to return to the routine of unsuccessfully trying to steal sheep from Sam. He's visibly unhappy about it.]]



!!Tropes that spoil the ending:
* [[spoiler:AllJustADream]]: [[spoiler:The entire game, as revealed during the ending.]]
* [[spoiler:BookEnds]]: [[spoiler:At the end of the game, Ralph is exactly back where he started. He's not happy about it.]]
* [[spoiler:CruelTwistEnding]]: [[spoiler:Just when both you and Ralph think he won and finally got himself a sheep, not only did it turn out that it was actually Sam disguised as a sheep, preparing to punch Ralph once more, but it also all turns out to be just a dream, and he has to return to the routine of unsuccessfully trying to steal sheep from Sam. He's visibly unhappy about it.]]
* [[spoiler:ShaggyDogStory]]: [[spoiler:See above.]]
* [[spoiler:YankTheDogsChain]]: [[spoiler:See above.]]
Is there an issue? Send a MessageReason:
Work titles are not displayed in bold.


'''''Sheep, Dog 'n' Wolf''''', also known as ''Sheep Raider'', is a mixture of a PuzzlePlatformer and a StealthBasedGame, based on a relatively obscure ''WesternAnimation/LooneyTunes'' cartoon series ''WesternAnimation/RalphWolfAndSamSheepdog''. It was released on the original PlayStation and on PC.

to:

'''''Sheep, ''Sheep, Dog 'n' Wolf''''', Wolf'', also known as ''Sheep Raider'', is a mixture of a PuzzlePlatformer and a StealthBasedGame, based on a relatively obscure ''WesternAnimation/LooneyTunes'' cartoon series ''WesternAnimation/RalphWolfAndSamSheepdog''. It was released on the original PlayStation and on PC.
Is there an issue? Send a MessageReason:
None


* ForcedTutorial: No, there's no way to skip that tutorial at the beginning.

to:

* ForcedTutorial: No, there's no way to skip that tutorial at the beginning.beginning, because capturing the sheep in the tutorial level is also necessary to complete the game.
Is there an issue? Send a MessageReason:
Played the entire game.


* [[spoiler:CruelTwistEnding]]: [[spoiler:Just when both you and Ralph think he won and finally got himself a sheep, it all turns out to be just a dream, and he has to return to the routine of unsuccessfully trying to steal sheep from Sam. He's visibly unhappy about it.]]

to:

* [[spoiler:CruelTwistEnding]]: [[spoiler:Just when both you and Ralph think he won and finally got himself a sheep, not only did it turn out that it was actually Sam disguised as a sheep, preparing to punch Ralph once more, but it also all turns out to be just a dream, and he has to return to the routine of unsuccessfully trying to steal sheep from Sam. He's visibly unhappy about it.]]

Added: 89

Removed: 104

Is there an issue? Send a MessageReason:
None


* BeeAfraid: In order to get the sheep in Level 10, you have to make the bees attack Sam.



* EverythingsWorseWithBees: In order to get the sheep in Level 10, you have to make the bees attack Sam.
Is there an issue? Send a MessageReason:
None


** Level 14 has a reappearance of the sheep disguise. The disguise allows you to cause a sheep to follow you by bleating near them]]. Since this is the last level and Sam is left with just a single sheep, attempting to do the same will immediately cause him to see through your disguise and kick you right on the spot. So what can you actually use it for? Turns out, you can bleat while being close to Sam to make HIM follow you. Absolutely nothing previously established in the game suggests that this will happen.
** In Level 10, you have to face down [[spoiler:[[PuzzleBoss Gossamer]]]]. Part of beating him is keeping a button pressed down - but neither you nor your sheep can actually do that and hope to make it out un-{{squashed|Flat}}. The game hints to you that the boss gets dizzy easily - but nowhere does it say that you can induce that dizziness by running circles around him.

to:

** Level 14 has a reappearance of the sheep disguise. The disguise allows you to cause a sheep to follow you by bleating near them]].them. Since this is the last level and Sam is left with just a single sheep, attempting to do the same will immediately cause him to see through your disguise and kick you right on the spot. So what can you actually use it for? Turns out, you can bleat while being close to Sam to make HIM follow you. Absolutely nothing previously established in the game suggests that this will happen.
** In Level 10, you have to face down [[spoiler:[[PuzzleBoss Gossamer]]]]. Part of beating him is keeping a button pressed down - but neither you nor your sheep can actually do that and hope to make it out un-{{squashed|Flat}}. The game hints to you that the boss gets dizzy easily - but nowhere does it say that you can induce that dizziness by running circles around him. Worse still, this seems to only work if you're running in a specific direction - running in the opposite one might fail to accomplish anything.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In Level 10, you have to face down [[spoiler:[[PuzzleBoss Gossamer]]]]. Part of beating him is keeping a button pressed down - but neither you nor your sheep can actually do that and hope to make it out un-{{squashed|Flat}}. The game hints to you that the boss gets dizzy easily - but nowhere does it say that you can induce that dizziness by running circles around him.
Is there an issue? Send a MessageReason:
None


* ButThouMust: In the tutorial level, you'll be asked [[AskAStupidQuestion "Do you want to play this game?"]] try to choose "No" and see what happens. You can do this ''multiple times''.

to:

* ButThouMust: In the tutorial level, you'll be asked [[AskAStupidQuestion "Do you want to play this game?"]] try game?"]]. Try to choose "No" and see what happens. You can do this ''multiple times''.

Added: 186

Changed: 25

Is there an issue? Send a MessageReason:
None


* BottomlessPits

to:

* BottomlessPitsBottomlessPits: Present in many stages.


Added DiffLines:

* ButThouMust: In the tutorial level, you'll be asked [[AskAStupidQuestion "Do you want to play this game?"]] try to choose "No" and see what happens. You can do this ''multiple times''.
Is there an issue? Send a MessageReason:
YMMV


* TheMostAnnoyingSound: You'll probably want to avoid letting the remote controlled robot stand still while you're controlling it, exactly because of this.

Added: 590

Changed: 253

Removed: 577

Is there an issue? Send a MessageReason:
None


* AllJustADream: [[spoiler:The entire game, as revealed during the ending.]]



* BookEnds: [[spoiler:At the end of the game, Ralph is exactly back where he started. He's not happy about it.]]



* CruelTwistEnding: [[spoiler:Just when both you and Ralph think he won and finally got himself a sheep, it all turns out to be just a dream, and he has to return to the routine of unsuccessfully trying to steal sheep from Sam. He's visibly unhappy about it.]]



* ShaggyDogStory: [[spoiler:With the whole game being just a dream and Ralph going back to exactly where he was at the start...]]



* YankTheDogsChain: [[spoiler:So Ralph became pretty much a television star, and after a long and tiring adventure, he finally got himself a sheep. Just when you think he finally won, it all turns out to be just a dream.]]

to:


!!Tropes that spoil the ending:
* YankTheDogsChain: [[spoiler:So Ralph became pretty much a television star, and after a long and tiring adventure, he finally got himself a sheep. Just when you think he finally won, it all turns out to be just a dream.[[spoiler:AllJustADream]]: [[spoiler:The entire game, as revealed during the ending.]]
* [[spoiler:BookEnds]]: [[spoiler:At the end of the game, Ralph is exactly back where he started. He's not happy about it.]]
* [[spoiler:CruelTwistEnding]]: [[spoiler:Just when both you and Ralph think he won and finally got himself a sheep, it all turns out to be just a dream, and he has to return to the routine of unsuccessfully trying to steal sheep from Sam. He's visibly unhappy about it.]]
* [[spoiler:ShaggyDogStory]]: [[spoiler:See above.]]
* [[spoiler:YankTheDogsChain]]: [[spoiler:See above.]]
Is there an issue? Send a MessageReason:
None


After another day of unsuccessfully trying to steal sheep from Sam Sheepdog, Ralph Wolf comes back home and decides to relax by watching some TV. Suddenly, Daffy Duck bursts into his house, declares him a new contestant in his show called "''Sheep, Dog 'n' Wolf''", throws him into his fancy limousine, and from there, Ralph's task becomes stealing all of Sam's sheep while on camera - this time successfully.

to:

After another day of unsuccessfully trying to steal sheep from Sam Sheepdog, Ralph Wolf comes back home and decides to relax by watching some TV. Suddenly, Daffy Duck bursts into his house, declares him a new contestant in his show called "''Sheep, Dog 'n' Wolf''", throws him into his fancy limousine, and from there, Ralph's task becomes stealing all of Sam's sheep while on camera - this time successfully.
successfully and on camera.



* ConspicuouslySelectivePerception: Sam has loads of it. Most notable examples include not noticing when sheep wander away, when one is obviously missing, when a jar of honey lands right in front of him, or when Ralph should obviously be visible to him, but somehow isn't. On the flip side, Sam will not notice you when you're hiding inside a bush or pressed against some very specific rocks, but will have no trouble seeing you ''trough walls''. He'll also not see anything suspicious about a bush changing its position each time he looks away, but that's just a case of ''WesternAnimation/LooneyTunes''' flavor of RuleOfFunny.

to:

* ConspicuouslySelectivePerception: Sam has loads of it. Most notable examples include not noticing when sheep wander away, when one is obviously missing, when a jar of honey lands right in front of him, or when Ralph should obviously be visible to him, but somehow isn't. On the flip side, Sam will not notice you when you're hiding inside a bush or pressed against some very specific rocks, but will have no trouble seeing you ''trough ''through walls''. He'll also not see anything suspicious about a bush changing its position each time he looks away, but that's just a case of ''WesternAnimation/LooneyTunes''' flavor of RuleOfFunny.
Is there an issue? Send a MessageReason:
None


After another day of unsuccessfully trying to steal sheep from Sam Sheepdog, Ralph Wolf comes back home and decides to relax by watching some TV. Suddenly, Daffy Duck bursts into his house, declares him a new contestant in his show called "''Sheep, Dog 'n' Wolf''", throws him into his fancy limousine, and from there, Ralph's task becomes stealing all of Sam's sheep - this time successfully.

to:

After another day of unsuccessfully trying to steal sheep from Sam Sheepdog, Ralph Wolf comes back home and decides to relax by watching some TV. Suddenly, Daffy Duck bursts into his house, declares him a new contestant in his show called "''Sheep, Dog 'n' Wolf''", throws him into his fancy limousine, and from there, Ralph's task becomes stealing all of Sam's sheep while on camera - this time successfully.



* AllJustADream - [[spoiler:The entire game, as revealed during the ending.]]
* AshFace - What happens to characters blown up. Also when Ralph falls into lava or gets electrocuted.
* AWolfInSheepsClothing - Ralph becomes this whenever he puts on a sheep disguise.
* AxCrazy - Get any close to Yosemite Sam and you're dead.
* BagOfSpilling - You always start levels with an empty inventory. [[JustifiedTrope Justified]] in that it's a TV game show and that it might be another of its rules. [[spoiler:Not to mention that it's all a dream anyway.]]
* BatmanCanBreatheInSpace - [[spoiler:Neither Ralph nor a sheep seem to have any problems breathing in outer space.]]
* BigEntrance - Daffy Duck has one during the intro.
* BlindingBangs - Sam Sheepdog has these. Doesn't stop him from seeing you steal sheep in front of him, though...
* BookEnds - [[spoiler:At the end of the game, Ralph is exactly back where he started. He's not happy about it.]]

to:

* AllJustADream - AllJustADream: [[spoiler:The entire game, as revealed during the ending.]]
* AshFace - AshFace: What happens to characters blown up. Also when Ralph falls into lava or gets electrocuted.
* AWolfInSheepsClothing - AWolfInSheepsClothing: Ralph becomes this whenever he puts on a sheep disguise.
* AxCrazy - AxCrazy: Get any close to Yosemite Sam and you're dead.
* BagOfSpilling - BagOfSpilling: You always start levels with an empty inventory. [[JustifiedTrope Justified]] in that it's a TV game show and that it might be another of its rules. [[spoiler:Not to mention that it's all a dream anyway.]]
* BatmanCanBreatheInSpace - BatmanCanBreatheInSpace: [[spoiler:Neither Ralph nor a sheep seem to have any problems breathing in outer space.]]
* BigEntrance - BigEntrance: Daffy Duck has one during the intro.
* BlindingBangs - BlindingBangs: Sam Sheepdog has these. Doesn't stop him from seeing you steal sheep in front of him, though...
* BookEnds - BookEnds: [[spoiler:At the end of the game, Ralph is exactly back where he started. He's not happy about it.]]



* BrickJoke - [[spoiler:On Level 13, you shoot a sheep into outer space with a cannon. After Level 14, Marvin the Martian arrives to complain that a flying sheep broke his water tank.]]
* CelShading - The PC version, although mostly just for the characters and some of the objects.

to:

* BrickJoke - BrickJoke: [[spoiler:On Level 13, you shoot a sheep into outer space with a cannon. After Level 14, Marvin the Martian arrives to complain that a flying sheep broke his water tank.]]
* CelShading - CelShading: The PC version, although mostly just for the characters and some of the objects.



* CirclingBirdies - Ralph gets stars circling over his head when running into a wall. And in one instance, Daffy Duck gets them too.
* CollectionSidequest - There is a punch clock on each level. All of them are hidden, and using one gives you bonus points.
* ColorCodedForYourConvenience - The icon showing Sam's status. Green: you're not in his area, so he won't see you. Orange: you '''are''' in his area, so keep quiet and don't let him see you. Red: he's about to punch you in the face!
** Also, we get some RainbowSpeak in the form of important words during dialogue being red.
* ConfusedQuestionMark - The bees in Level 10 do that after you shoot their hive with a cannon. They do a "'''!!'''" after you shoot them the second time.
* ConspicuouslySelectivePerception - Sam has loads of it. Most notable examples include not noticing when sheep wander away, when one is obviously missing, when a jar of honey lands right in front of him, or when Ralph should obviously be visible to him, but somehow isn't. On the flip side, Sam will not notice you when you're hiding inside a bush or pressed against some very specific rocks, but will have no trouble seeing you ''trough walls''. He'll also not see anything suspicious about a bush changing its position each time he looks away, but that's just a case of ''WesternAnimation/LooneyTunes''' flavor of RuleOfFunny.
* ConvectionSchmonvection - There are a few levels with lava in it. The characters don't seem to be phased. It IS ''WesternAnimation/LooneyTunes'', though...
* ConvenientWeaknessPlacement - The boss ([[spoiler:Gossamer, whom you met earlier]]) from Level 10. He's afraid of light, and he ''just so happens'' to stay in a castle with giant spotlights activated through HamsterWheelPower.
* CoolCar - Daffy Duck arrives in a limousine during the intro.
* CruelTwistEnding - [[spoiler:Just when both you and Ralph think he won and finally got himself a sheep, it all turns out to be just a dream, and he has to return to the routine of unsuccessfully trying to steal sheep from Sam. He's visibly unhappy about it.]]
* CuriousAsAMonkey - Sam's sheep just ''cannot resist'' stepping on a button when they see one, just to see what happens.
* CuteMachines - The remote controlled robot from Level 9.
* {{Cutscene}}s - In-engine.
* DeathIsASlapOnTheWrist - There are unlimited lives, and upon death you will be brought to the closest safe spot with all of your already collected items still intact. There a few annoyances though, like some objects returning to their starting positions or the game not registering certain things until you go to the next checkpoint (and since you aren't aware at all where the checkpoints are...).
* DualWorldGameplay: Level 8 and the second secret level have a time-travel gimmick. Using a special watch item will teleport you back to an ancient version of the mountain forest, where you can plant seeds that grow into climbable trees or move boulders that become rocks you can hide behind once you return to the present. Just look out for lava and dragons.
* EverythingsWorseWithBees - In order to get the sheep in Level 10, you have to make the bees attack Sam.
* FailureIsTheOnlyOption - On level 5, you receive a magic flute and just like on the previous level, you're supposed to hypnotize Sam. However, as soon as you try it, you discover that he got himself some earplugs. After that, he punches you all the way back to the starting location, sets up some mines, and starts walking around as opposed to standing in a fixed spot. Even if you already know about this, you still have to do it to be able to advance through the level.
* FissionMailed - Go ahead, cross that line at the start of the training level. [[http://www.youtube.com/watch?v=T6kJfj83joI&t=7m9s What could possibly go wrong?]]
* FixedCamera - Occurs a few times during some levels, notably Level 10 and Level 12, where you suddenly get an overhead camera during the cannon and maze sections. The former tends to turn into a case of CameraScrew, where being close to the area with the overhead camera causes it to frantically switch back and forth between two camera modes until you either actually enter or leave the area entirely.
* ForcedTutorial - No, there's no way to skip that tutorial at the beginning.

to:

* CirclingBirdies - CirclingBirdies: Ralph gets stars circling over his head when running into a wall. And in one instance, Daffy Duck gets them too.
* CollectionSidequest - CollectionSidequest: There is a punch clock on each level. All of them are hidden, and using one gives you bonus points.
* ColorCodedForYourConvenience - ColorCodedForYourConvenience: The icon showing Sam's status. Green: you're not in his area, so he won't see you. Orange: you '''are''' in his area, so keep quiet and don't let him see you. Red: he's about to punch you in the face!
** Also, we get some RainbowSpeak in the form of red colour being used for various important words during dialogue being red.
dialogue.
* ConfusedQuestionMark - ConfusedQuestionMark: The bees in Level 10 do that after you shoot their hive with a cannon. They do a "'''!!'''" after you shoot them the second time.
* ConspicuouslySelectivePerception - ConspicuouslySelectivePerception: Sam has loads of it. Most notable examples include not noticing when sheep wander away, when one is obviously missing, when a jar of honey lands right in front of him, or when Ralph should obviously be visible to him, but somehow isn't. On the flip side, Sam will not notice you when you're hiding inside a bush or pressed against some very specific rocks, but will have no trouble seeing you ''trough walls''. He'll also not see anything suspicious about a bush changing its position each time he looks away, but that's just a case of ''WesternAnimation/LooneyTunes''' flavor of RuleOfFunny.
* ConvectionSchmonvection - ConvectionSchmonvection: There are a few levels with lava in it. The characters don't seem to be phased. It IS ''WesternAnimation/LooneyTunes'', though...
* ConvenientWeaknessPlacement - ConvenientWeaknessPlacement: The boss ([[spoiler:Gossamer, whom you met earlier]]) from Level 10. He's afraid of light, and he ''just so happens'' to stay in a castle with giant spotlights activated through HamsterWheelPower.
* CoolCar - CoolCar: Daffy Duck arrives in a limousine during the intro.
* CruelTwistEnding - CruelTwistEnding: [[spoiler:Just when both you and Ralph think he won and finally got himself a sheep, it all turns out to be just a dream, and he has to return to the routine of unsuccessfully trying to steal sheep from Sam. He's visibly unhappy about it.]]
* CuriousAsAMonkey - CuriousAsAMonkey: Sam's sheep just ''cannot resist'' stepping on a button when they see one, just to see what happens.
* CuteMachines - CuteMachines: The remote controlled robot from Level 9.
* {{Cutscene}}s - {{Cutscene}}s: In-engine.
* DeathIsASlapOnTheWrist - DeathIsASlapOnTheWrist: There are unlimited lives, and upon death you will be brought to the closest safe spot with all of your already collected items still intact. There a few annoyances though, like some objects returning to their starting positions or the game not registering certain things until you go to the next checkpoint (and since you aren't aware at all where the checkpoints are...).
* DualWorldGameplay: Level 8 and the second secret level have a time-travel gimmick. Using a special watch item will teleport you back to an ancient version of the mountain forest, where you can plant seeds that grow into climbable trees or move boulders that become rocks you can hide behind once you return to the present. Just look out for the lava and dragons.
* EverythingsWorseWithBees - EverythingsWorseWithBees: In order to get the sheep in Level 10, you have to make the bees attack Sam.
* FailureIsTheOnlyOption - FailureIsTheOnlyOption: On level 5, you receive a magic flute and just like on the previous level, you're supposed to hypnotize Sam. However, as soon as you try it, you discover that he got himself some earplugs. After that, he punches you all the way back to the starting location, sets up some mines, and starts walking around as opposed to standing in a fixed spot. Even if you already know about this, you still have to do it to be able to advance through the level.
* FissionMailed - FissionMailed: Go ahead, cross that line at the start of the training level. [[http://www.youtube.com/watch?v=T6kJfj83joI&t=7m9s What could possibly go wrong?]]
* FixedCamera - FixedCamera: Occurs a few times during some levels, notably Level 10 and Level 12, where you suddenly get an overhead camera during the cannon and maze sections. The former tends to turn into a case of CameraScrew, where being close to the area with the overhead camera causes it to frantically switch back and forth between two camera modes until you either actually enter or leave the area entirely.
* ForcedTutorial - ForcedTutorial: No, there's no way to skip that tutorial at the beginning.



* FunnyAnimal - Hard to expect anything else from ''WesternAnimation/LooneyTunes''.
* GottaCatchThemAll - The point of the game is to steal all of Sam's sheep, one per level.
* GravityIsAHarshMistress - In a typical ''WesternAnimation/LooneyTunes'' fashion, you can keep running after running off a cliff - no points for guessing what happens if you stay in air for too long. However, you can avoid this if you manage to reach stable ground in time.
* GravityScrew - During the last level, there are some very specific areas where gravity is basically making you float away from the ground.
* GuideDangIt - There are a few cases where you just wouldn't know that something is going to happen unless you'll just go ahead and try it, with no indication that it will actually work.

to:

* FunnyAnimal - FunnyAnimal: Hard to expect anything else from ''WesternAnimation/LooneyTunes''.
* GottaCatchThemAll - GottaCatchThemAll: The point of the game is to steal all of Sam's sheep, one per level.
* GravityIsAHarshMistress - GravityIsAHarshMistress: In a typical ''WesternAnimation/LooneyTunes'' fashion, you can keep running after running off a cliff - no points for guessing what happens if you stay in air for too long. However, you can avoid this if you manage to reach stable ground in time.
* GravityScrew - GravityScrew: During the last level, there are some very specific areas where gravity is basically making you float away from the ground.
* GuideDangIt - GuideDangIt: There are a few cases where you just wouldn't know that something is going to happen unless you'll just go ahead and try it, with no indication that it will actually work.



* {{Hammerspace}} - Ralph keeps his items in what appears to be a hammerspace inventory over his head.
* HedgeMaze - On Level 12. Filled with ghosts.
* HeroicMime - Although more of a anti-heroic mime, Ralph fits this: he never says a word during the game, even though he does in some of his original cartoon shorts. The only thing you ever get from him are occasional grunts and heavy breathing.
* HubLevel - The "Sheep Dog 'n' Wolf" studio.
* HumanCannonBall - During Level 13, you have to shoot a sheep with a big cannon.
* IdleAnimation - Ralph tends to scratch his head quite often.
* InstantHomeDelivery - Punch a mailbox, and a plane will instantly drop a delivery box somewhere on the level.
* InstantIceJustAddCold - Falling into water during SlippySlideyIceWorld levels results in this. Includes HarmlessFreezing, where the characters only shiver for a moment after getting out of ice.
* InterfaceScrew - During the last level, you can use special pods to shrink yourself. If while being tiny you'll try to get anything from your inventory, the object will crush Ralph.
* ItOnlyWorksOnce - On level 4, you get a magic flute. This flute allows you to hypnotize Sam, lure him under a falling rock, and steal a sheep before he can react. On level 5, you also get a magic flute. However, when you try to use it on Sam again, you discover that Sam learned from the previous incident and got himself some earplugs. Cue you getting beaten up. After that, the flute does not appear anymore in the game.

to:

* {{Hammerspace}} - {{Hammerspace}}: Ralph keeps his items in what appears to be a hammerspace inventory over his head.
* HedgeMaze - HedgeMaze: On Level 12. Filled with ghosts.
* HeroicMime - HeroicMime: Although more of a anti-heroic mime, Ralph fits this: he never says a word during the game, even though he does in some of his original cartoon shorts. The only thing you ever get from him are occasional grunts and heavy breathing.
* HubLevel - HubLevel: The "Sheep Dog 'n' Wolf" studio.
* HumanCannonBall - HumanCannonBall: During Level 13, you have to shoot a sheep with a big cannon.
* IdleAnimation - IdleAnimation: Ralph tends to scratch his head quite often.
* InstantHomeDelivery - InstantHomeDelivery: Punch a mailbox, and a plane will instantly drop a delivery box somewhere on the level.
* InstantIceJustAddCold - InstantIceJustAddCold: Falling into water during SlippySlideyIceWorld levels results in this. Includes HarmlessFreezing, where the characters only shiver for a moment after getting out of ice.
* InterfaceScrew - InterfaceScrew: During the last level, you can use special pods to shrink yourself. If while being tiny you'll try to get anything from your inventory, the object will crush Ralph.
* ItOnlyWorksOnce - ItOnlyWorksOnce: On level 4, you get a magic flute. This flute allows you to hypnotize Sam, lure him under a falling rock, and steal a sheep before he can react. On level 5, you also get a magic flute. However, when you try to use it on Sam again, you discover that Sam learned from the previous incident and got himself some earplugs. Cue you getting beaten up. After that, the flute does not appear anymore in the game.



* LandMineGoesClick - Regular mines have a regularly appearing explosion radius that stretches outwards before disappearing, and will explode instantly if anybody touches it; Ralph can come to a mine and try to disarm it while the radius is absent. There are also special mines that have a constantly visible radius and cannot be disarmed, but one can stand in their radius without it immediately exploding, showing a timer instead.
* LargeHam - Daffy Duck.
* LethalLavaLand - The prehistoric past encountered with the time machine seems to be this.
* LosingHorns - Type B happens every time you run into a wall.
* MetalDetectorPuzzle - It's mostly about avoiding walking into mines, but you also need to find some coins at one point.
* MickeyMousing - Happens every time you start sneaking.
* MiniGame - Disarming mines, and dancing with ghosts.
* MobileShrubbery - Whenever Ralph hides in a bush and tries to sneak past Sam.
* MoneySink - You get bonus points from finding a clock on each level. You can spend these points to buy bonus content like concept art, behind the scenes photos etc.
* NonFatalExplosions - It's ''WesternAnimation/LooneyTunes'', what did you expect?
* OffscreenTeleportation - Daffy Duck seems to use that during the tutorial.
* OhCrap - Ralph has this when [[GravityIsAHarshMistress he realizes that he's standing over a bottomless pit]], in a typical ''WesternAnimation/LooneyTunes'' fashion.
* OurGhostsAreDifferent - The presence of ghosts in Level 12 is never explained. When we meet them, they either roam a maze or have fun at what appears to be a regular party.
* PaperThinDisguise - In a game based on ''WesternAnimation/LooneyTunes'', this is only to be expected. For Ralph alone, we have ghost, sheep and rabbit disguises, all leaving his face rather obviously visible. And then there's Daffy's Robin Hood suit which somehow manages to throw Elmer Fudd off during the Duck Season.
* PunchClockHero / PunchClockVillain: Literally, as shown in the intro. Sam is about to punch Ralph, but a clock signals the end of their shift, at which point Sam lets Ralph go, they punch out the clock, shake their hands, and go home. It stays true to the [[WesternAnimation/RalphWolfAndSamSheepdog original cartoon]].
* PuzzleBoss - [[spoiler:Gossamer. You first meet him on Level 8 and bring him from the past with a time machine, only to let a bull chase him. You meet him again on Level 10 inside a castle, and need to use HamsterWheelPower spotlights to scare him into falling off an edge.]]
* PuzzlePan - Each level starts with the camera panning over the area before coming back to Ralph; for some levels, the camera shows that way a reverse order of how you're supposed to walk through them.

to:

* LandMineGoesClick - LandMineGoesClick: Regular mines have a regularly appearing explosion radius that stretches outwards before disappearing, and will explode instantly if anybody touches it; Ralph can come to a mine and try to disarm it while the radius is absent. There are also special mines that have a constantly visible radius and cannot be disarmed, but one can stand in their radius without it immediately exploding, showing a timer instead.
* LargeHam - LargeHam: Daffy Duck.
* LethalLavaLand - LethalLavaLand: The prehistoric past encountered with the time machine seems to be this.
* LosingHorns - LosingHorns: Type B happens every time you run into a wall.
* MetalDetectorPuzzle - MetalDetectorPuzzle: It's mostly about avoiding walking into mines, but you also need to find some coins at one point.
* MickeyMousing - MickeyMousing: Happens every time you start sneaking.
* MiniGame - MiniGame: Disarming mines, and dancing with ghosts.
* MobileShrubbery - MobileShrubbery: Whenever Ralph hides in a bush and tries to sneak past Sam.
* MoneySink - MoneySink: You get bonus points from finding a clock on each level. You can spend these points to buy bonus content like concept art, behind the scenes photos etc.
* NonFatalExplosions - NonFatalExplosions: It's ''WesternAnimation/LooneyTunes'', what did you expect?
* OffscreenTeleportation - OffscreenTeleportation: Daffy Duck seems to use that during the tutorial.
* OhCrap - OhCrap: Ralph has this when whenever [[GravityIsAHarshMistress he realizes that he's standing over a bottomless pit]], in a typical ''WesternAnimation/LooneyTunes'' fashion.
* OurGhostsAreDifferent - OurGhostsAreDifferent: The presence of ghosts in Level 12 is never explained. When we meet them, they either roam a maze or have fun at what appears to be a regular party.
* PaperThinDisguise - PaperThinDisguise: In a game based on ''WesternAnimation/LooneyTunes'', this is only to be expected. For Ralph alone, we have ghost, sheep and rabbit disguises, all leaving his face rather obviously visible. And then there's Daffy's Robin Hood suit which somehow manages to throw Elmer Fudd off during the Duck Season.
* PunchClockHero / PunchClockVillain: Literally, as shown in the intro. Sam is about to punch Ralph, but a clock signals the end of their shift, at which point Sam lets Ralph go, and then they punch out the clock, shake their hands, and go home. It stays true to the [[WesternAnimation/RalphWolfAndSamSheepdog original cartoon]].
* PuzzleBoss - PuzzleBoss: [[spoiler:Gossamer. You first meet him on Level 8 and bring him from the past with a time machine, only to let a bull chase him. You meet him again on Level 10 inside a castle, and need to use HamsterWheelPower spotlights to scare him into falling off an edge.]]
* PuzzlePan - PuzzlePan: Each level starts with the camera panning over the area before coming back to Ralph; for some levels, the camera shows that way a reverse order of how you're supposed to walk through them.



* RidiculouslyCuteCritter - Sam's sheep.
* RemoteBody - On Level 9, you get access to a remote controlled robot. It effectively replaces Ralph while it's on, and allows for performing certain tasks that Ralph couldn't do or for taking care of something while Ralph does something else. [[spoiler:It makes a reappearance during levels 11 and 12.]]
* RhythmGame - Dancing with ghosts in Level 12. The silly thing here is that the sequence features ''no music at all'', just repetitive "dun dun dun dun" that's supposed to come from a ghost playing on drums.
* SchmuckBait - During the tutorial, Daffy Duck suggests that you can take a flying leap with the jump button. While standing next to a BottomlessPit.
* SecretLevel - Two of them, [[spoiler:both cleverly hidden in the studio. One at the end of a passage in wall that looks like a completely ordinary wall, and the other accessed by entering one of the doors from the other side]].
* SequenceBreaking - If you can remember the safe path across the mine-filled area in Level 6, then nothing stops you from going after sheep immediately without ever bothering to get the metal detector from the caves.
* ShowWithinAShow - The entire game seems to be set in a game show. [[spoiler:Which may or may not be just a part of Ralph's dream.]]
* ShoutOut - Level 12 contains a hedge maze filled with ghosts. The camera is overhead. You collect batteries scattered around the level, which look like dots from this perspective. Collecting five powers up your gun, at which point ghosts turn blue and you can suck them in. [[VideoGame/PacMan Anything comes to mind?]]
* ShrinkRay - There are some shrinking pods during the last level.
* SilentAntagonist - Sam is your antagonist for the most of the game, and he never says a word, just like Ralph.
* ShaggyDogStory - [[spoiler:With the whole game being just a dream and Ralph going back to exactly where he was at the start...]]
* SlippySlideyIceWorld - Some of the levels are like this.
* SpaceBase - [[spoiler:This is what the last level appears to be.]]

to:

* RidiculouslyCuteCritter - RidiculouslyCuteCritter: Sam's sheep.
* RemoteBody - RemoteBody: On Level 9, you get access to a remote controlled robot. It effectively replaces Ralph while it's on, and allows for performing certain tasks that Ralph couldn't do or for taking care of something while Ralph does something else. [[spoiler:It makes a reappearance during levels 11 and 12.]]
* RhythmGame - RhythmGame: Dancing with ghosts in Level 12. The silly thing here is that the sequence features ''no music at all'', just repetitive "dun dun dun dun" that's supposed to come from a ghost playing on drums.
* SchmuckBait - SchmuckBait: During the tutorial, Daffy Duck suggests that you can take a flying leap with the jump button. While standing next to a BottomlessPit.
* SecretLevel - SecretLevel: Two of them, [[spoiler:both cleverly hidden in the studio. One at the end of a passage in wall that looks like a completely ordinary wall, and the other accessed by entering one of the doors from the other side]].
* SequenceBreaking - SequenceBreaking: If you can remember the safe path across the mine-filled area in Level 6, then nothing stops you from going after sheep immediately without ever bothering to get the metal detector from the caves.
* ShowWithinAShow - ShowWithinAShow: The entire game seems to be set in a game show. [[spoiler:Which may or may not be just a part of Ralph's dream.]]
* ShoutOut - ShoutOut: Level 12 contains a hedge maze filled with ghosts. The camera is overhead. You collect batteries scattered around the level, which look like dots from this perspective. Collecting five powers up your gun, at which point ghosts turn blue and you can suck them in. [[VideoGame/PacMan Anything comes to mind?]]
* ShrinkRay - ShrinkRay: There are some shrinking pods during the last level.
* SilentAntagonist - SilentAntagonist: Sam is your antagonist for the most of the game, and he never says a word, just like Ralph.
* ShaggyDogStory - ShaggyDogStory: [[spoiler:With the whole game being just a dream and Ralph going back to exactly where he was at the start...]]
* SlippySlideyIceWorld - SlippySlideyIceWorld: Some of the levels are like this.
* SpaceBase - SpaceBase: [[spoiler:This is what the last level appears to be.]]



* SubtitlesAreSuperfluous - For the most part, the game features subtitles for all of the spoken dialogue, but there are two notable exceptions: the intro and the arrival of [[spoiler:Marvin the Martian]].
* SuperNotDrowningSkills - Ralph can stay underwater for as long as he wants. Unless the water is filled with piranhas, of course.

to:

* SubtitlesAreSuperfluous - SubtitlesAreSuperfluous: For the most part, the game features subtitles for all of the spoken dialogue, but there are two notable exceptions: the intro and the arrival of [[spoiler:Marvin the Martian]].
* SuperNotDrowningSkills - SuperNotDrowningSkills: Ralph can stay underwater for as long as he wants. Unless the water is filled with piranhas, of course.



* TimeMachine - You get one on Level 8 and on the [[spoiler:second secret level]]. It's a small clock used to alternate between present and the prehistoric past, which, incidentally, look exactly alike except for water being lava and the surroundings being more volcano-like.
* TitleDrop - The show Ralph participates in has the same name as the game. That's not the case for the North American release though, which is called "''Sheep Raider''".
* TheArtifact - As noted in GravityIsAHarshMistress, if you run off a cliff, you can keep running and you won't fall if you reach stable ground in time. This feature isn't put to any practical use anywhere outside the tutorial.
* TheCameo - Porky Pig, Yosemite Sam and Elmer Fudd only appear for a single level and only play a small part in it. [[spoiler:K-9 appears for a very brief moment during the cutscene with Marvin the Martian and does not appear later in the game]]. Also, the audience in the HubLevel consists entirely out of cardboard cut-outs of various ''WesternAnimation/LooneyTunes'' characters.
* TheMostAnnoyingSound - You'll probably want to avoid letting the remote controlled robot stand still while you're controlling it, exactly because of this.
* TheVeryDefinitelyFinalDungeon - [[spoiler:Marvin the Martian's Planet X.]]
* UnrealisticBlackHole - You encounter these during [[spoiler:the last level]]. They start sucking you in as soon as you get close and you can die if you let them actually suck you in, but you can easily get away from them by just air-swimming in an opposite direction. They are actually necessary to get back to the ground in the GravityScrew section.
* UnskippableCutscene - The cutscene before the final stage (where you [[spoiler:fly to the Planet X with Marvin the Martian]]) is this. Most other dialogues and cutscenes are skippable, fortunately.
* WeakenedByTheLight - The monster ([[spoiler:Gossamer]]) during Level 10, who runs away from the light created by spotlights. Curiously enough, he doesn't seem to have a problem with sunlight during Level 8.
* YankTheDogsChain - [[spoiler:So Ralph became pretty much a television star, and after a long and tiring adventure, he finally got himself a sheep. Just when you think he finally won, it all turns out to be just a dream.]]

to:

* TimeMachine - TimeMachine: You get one on Level 8 and on the [[spoiler:second secret level]]. It's a small clock used to alternate between present and the prehistoric past, which, incidentally, look exactly alike except for water being lava and the surroundings being more volcano-like.
* TitleDrop - TitleDrop: The show Ralph participates in has the same name as the game. That's not the case for the North American release though, which is called "''Sheep Raider''".
* TheArtifact - TheArtifact: As noted in GravityIsAHarshMistress, if you run off a cliff, you can keep running and you won't fall if you reach stable ground in time. This feature isn't put to any practical use anywhere outside the tutorial.
* TheCameo - TheCameo: Porky Pig, Yosemite Sam and Elmer Fudd only appear for a single level and only play a small part in it. [[spoiler:K-9 appears for a very brief moment during the cutscene with Marvin the Martian and does not appear later in the game]]. Also, the audience in the HubLevel consists entirely out of cardboard cut-outs of various ''WesternAnimation/LooneyTunes'' characters.
* TheMostAnnoyingSound - TheMostAnnoyingSound: You'll probably want to avoid letting the remote controlled robot stand still while you're controlling it, exactly because of this.
* TheVeryDefinitelyFinalDungeon - TheVeryDefinitelyFinalDungeon: [[spoiler:Marvin the Martian's Planet X.]]
* UnrealisticBlackHole - UnrealisticBlackHole: You encounter these during [[spoiler:the last level]]. They start sucking you in as soon as you get close and you can die if you let them actually suck you in, but you can easily get away from them by just air-swimming in an opposite direction. They are actually necessary to get back to the ground in the GravityScrew section.
* UnskippableCutscene - UnskippableCutscene: The cutscene before the final stage (where you [[spoiler:fly to the Planet X with Marvin the Martian]]) is this. Most other dialogues and cutscenes are skippable, fortunately.
* WeakenedByTheLight - WeakenedByTheLight: The monster ([[spoiler:Gossamer]]) during Level 10, who runs away from the light created by spotlights. Curiously enough, he doesn't seem to have a problem with sunlight during Level 8.
* YankTheDogsChain - YankTheDogsChain: [[spoiler:So Ralph became pretty much a television star, and after a long and tiring adventure, he finally got himself a sheep. Just when you think he finally won, it all turns out to be just a dream.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DualWorldGameplay: Level 8 and the second secret level have a time-travel gimmick. Using a special watch item will teleport you back to an ancient version of the mountain forest, where you can plant seeds that grow into climbable trees or move boulders that become rocks you can hide behind once you return to the present. Just look out for lava and dragons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SwallowedWhole: [[PiranhaProblem Piranhas]], [[ThreateningShark sharks]], and [[NeverSmileAtACrocodile crocodiles]] kill you this way.
Is there an issue? Send a MessageReason:
None


''VideoGame/SheepDogNWolf'', or ''Sheep Raider'', is a mixture of a PuzzlePlatformer and a StealthBasedGame, based on relatively obscure ''WesternAnimation/LooneyTunes'' cartoon series ''WesternAnimation/RalphWolfAndSamSheepdog''. It was released on the first {{Playstation}} and on PC.

to:

''VideoGame/SheepDogNWolf'', or '''''Sheep, Dog 'n' Wolf''''', also known as ''Sheep Raider'', is a mixture of a PuzzlePlatformer and a StealthBasedGame, based on a relatively obscure ''WesternAnimation/LooneyTunes'' cartoon series ''WesternAnimation/RalphWolfAndSamSheepdog''. It was released on the first {{Playstation}} original PlayStation and on PC.
Is there an issue? Send a MessageReason:
None


''VideoGame/SheepDogNWolf'', or ''Sheep Raider'', is a mixture of a PuzzlePlatformer and a StealthBasedGame, based on relatively obscure ''WesternAnimation/LooneyTunes'' cartoon series ''WesternAnimation/RalphWolfAndSamSheepdog''.

to:

''VideoGame/SheepDogNWolf'', or ''Sheep Raider'', is a mixture of a PuzzlePlatformer and a StealthBasedGame, based on relatively obscure ''WesternAnimation/LooneyTunes'' cartoon series ''WesternAnimation/RalphWolfAndSamSheepdog''.
''WesternAnimation/RalphWolfAndSamSheepdog''. It was released on the first {{Playstation}} and on PC.
Is there an issue? Send a MessageReason:
None


* [[spoiler:AllJustADream]] - [[spoiler:The entire game, as revealed during the ending.]]

to:

* [[spoiler:AllJustADream]] AllJustADream - [[spoiler:The entire game, as revealed during the ending.]]



* [[spoiler:BatmanCanBreatheInSpace]] - [[spoiler:Neither Ralph nor a sheep seem to have any problems breathing in outer space.]]

to:

* [[spoiler:BatmanCanBreatheInSpace]] BatmanCanBreatheInSpace - [[spoiler:Neither Ralph nor a sheep seem to have any problems breathing in outer space.]]



* [[spoiler:CruelTwistEnding]] - [[spoiler:Just when both you and Ralph think he won and finally got himself a sheep, it all turns out to be just a dream, and he has to return to the routine of unsuccessfully trying to steal sheep from Sam. He's visibly unhappy about it.]]

to:

* [[spoiler:CruelTwistEnding]] CruelTwistEnding - [[spoiler:Just when both you and Ralph think he won and finally got himself a sheep, it all turns out to be just a dream, and he has to return to the routine of unsuccessfully trying to steal sheep from Sam. He's visibly unhappy about it.]]



* [[spoiler:ShaggyDogStory]] - [[spoiler:With the whole game being just a dream and Ralph going back to exactly where he was at the start...]]

to:

* [[spoiler:ShaggyDogStory]] ShaggyDogStory - [[spoiler:With the whole game being just a dream and Ralph going back to exactly where he was at the start...]]



* [[spoiler:SpaceBase]] - [[spoiler:This is what the last level appears to be.]]

to:

* [[spoiler:SpaceBase]] SpaceBase - [[spoiler:This is what the last level appears to be.]]
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen - Among the concept art we see within bonus content and during the credits there are images of what seems to be city- and jungle-based environments.

Added: 150

Changed: 659

Is there an issue? Send a MessageReason:
None


[[caption-width-right:200:Ralph the Wolf is truly ''hungry'' for sheep.]]

to:

[[caption-width-right:200:Ralph the Wolf is truly ''hungry'' for sheep.]]



* AxCrazy - Get any close to [[spoiler:Yosemite Sam]] and you're dead.

to:

* AxCrazy - Get any close to [[spoiler:Yosemite Sam]] Yosemite Sam and you're dead.



* [[spoiler:BookEnds]] - [[spoiler:At the end of the game, Ralph is exactly back where he started. He's not happy about it.]]

to:

* [[spoiler:BookEnds]] BookEnds - [[spoiler:At the end of the game, Ralph is exactly back where he started. He's not happy about it.]]



* ConfusedQuestionMark - The bees in Level 10 do that after [[spoiler:you shoot their hive with a cannon. They do a "'''!!'''" after you shoot them the second time.]]

to:

* ConfusedQuestionMark - The bees in Level 10 do that after [[spoiler:you you shoot their hive with a cannon. They do a "'''!!'''" after you shoot them the second time.]]



* ConvenientWeaknessPlacement - [[spoiler:Gossamer from Level 10. He's afraid of light, and he ''just so happens'' to stay in a castle with giant spotlights activated through HamsterWheelPower.]]

to:

* ConvenientWeaknessPlacement - [[spoiler:Gossamer The boss ([[spoiler:Gossamer, whom you met earlier]]) from Level 10. He's afraid of light, and he ''just so happens'' to stay in a castle with giant spotlights activated through HamsterWheelPower.]]



* CuriousAsAMonkey - Sam's sheep just ''can't resist'' stepping on a button when they see one, just to see what happens.
* CuteMachines - The remote controlled robot from [[spoiler:Level 9]].

to:

* CuriousAsAMonkey - Sam's sheep just ''can't ''cannot resist'' stepping on a button when they see one, just to see what happens.
* CuteMachines - The remote controlled robot from [[spoiler:Level 9]].Level 9.



* EverythingsWorseWithBees - [[spoiler:In order to get the sheep in Level 10, you have to make the bees attack Sam.]]
* FailureIsTheOnlyOption - On level 5, you receive a magic flute and just like on the previous level, you're supposed to [[spoiler:hypnotize Sam]]. However, as soon as you try it, you discover that [[spoiler:he got himself some earplugs]]. After that, [[spoiler:he punches you all the way back to the starting location, sets up some mines, and starts walking around as opposed to standing in a fixed spot]]. Even if you already know about this, you still have to do it to be able to advance through the level.

to:

* EverythingsWorseWithBees - [[spoiler:In In order to get the sheep in Level 10, you have to make the bees attack Sam.]]
Sam.
* FailureIsTheOnlyOption - On level 5, you receive a magic flute and just like on the previous level, you're supposed to [[spoiler:hypnotize Sam]]. hypnotize Sam. However, as soon as you try it, you discover that [[spoiler:he he got himself some earplugs]]. earplugs. After that, [[spoiler:he he punches you all the way back to the starting location, sets up some mines, and starts walking around as opposed to standing in a fixed spot]].spot. Even if you already know about this, you still have to do it to be able to advance through the level.



* ForcedTutorial - No, there's no way to skip that tutorial at the beginning. Or the instructions given to you by Daffy and Porky during the first level.

to:

* ForcedTutorial - No, there's no way to skip that tutorial at the beginning. Or the instructions given to you by Daffy and Porky during the first level.



* GravityScrew - During [[spoiler:the last level, there are some very specific areas where gravity is basically making you float away from the ground]].

to:

* GravityScrew - During [[spoiler:the the last level, there are some very specific areas where gravity is basically making you float away from the ground]].ground.



** There's a good chance that if you got bored at some point during the earlier levels, you might have tried blowing up Daffy Duck with explosives or mines. The reaction is pretty much exactly what you would expect from ''WesternAnimation/LooneyTunes'': his body [[AshFace turning black]], and him being none too happy, proceeding to give us a lecture about the act. Therefore, by the time you are halfway through the game, you are probably completely certain that using explosives on Daffy only results in a brief moment of hilarity that has no bearing on the level. Cue [[spoiler:Level 9]], where you actually have to use the explosives on him to advance through the level, and he actually gets knocked out from the explosion for the rest of the level. ''Absolutely nothing in the game informs you that this will happen.'' Since Daffy [[spoiler:foils your plan to use a rabbit disguise each and every time you try it by turning the Duck Season into Rabbit Season and thus causing Elmer Fudd to shoot you]], the game pretty much expects that you will eventually get fed up with Daffy and try to blow him up out of vengeance.
** Level 14 has a reappearance of the [[spoiler:sheep disguise]]. The [[spoiler:disguise]] allows you to [[spoiler:cause a sheep to follow you by bleating near them]]. Since this is the last level and Sam is left with just a single sheep, attempting to do the same will immediately cause him to see through your [[spoiler:disguise]] and kick you right on the spot. So what can you actually use it for? Turns out, [[spoiler:you can bleat while being close to Sam to make HIM follow you]]. Absolutely nothing previously established in the game suggests that this will happen.

to:

** There's a good chance that if you got bored at some point during the earlier levels, you might have tried blowing up Daffy Duck with explosives or mines. The reaction is pretty much exactly what you would expect from ''WesternAnimation/LooneyTunes'': his body [[AshFace turning black]], and him being none too happy, proceeding to give us a lecture about the act. Therefore, by the time you are halfway through the game, you are probably completely certain that using explosives on Daffy only results in a brief moment of hilarity that has no bearing on the level. Cue [[spoiler:Level 9]], Level 9, where you actually have to use the explosives on him to advance through the level, and he actually gets knocked out from the explosion for the rest of the level. ''Absolutely nothing in the game informs you that this will happen.'' Since Daffy [[spoiler:foils foils your plan to use a rabbit disguise each and every time you try it by turning the Duck Season into Rabbit Season and thus causing Elmer Fudd to shoot you]], you, the game pretty much expects that you will eventually get fed up with Daffy and try to blow him up out of vengeance.
** Level 14 has a reappearance of the [[spoiler:sheep disguise]]. sheep disguise. The [[spoiler:disguise]] disguise allows you to [[spoiler:cause cause a sheep to follow you by bleating near them]]. Since this is the last level and Sam is left with just a single sheep, attempting to do the same will immediately cause him to see through your [[spoiler:disguise]] disguise and kick you right on the spot. So what can you actually use it for? Turns out, [[spoiler:you you can bleat while being close to Sam to make HIM follow you]].you. Absolutely nothing previously established in the game suggests that this will happen.



* HedgeMaze - On [[spoiler:Level 12. Filled with ghosts]].

to:

* HedgeMaze - On [[spoiler:Level Level 12. Filled with ghosts]].ghosts.



* HumanCannonBall - [[spoiler:During Level 13, you have to shoot a sheep with a big cannon.]]

to:

* HumanCannonBall - [[spoiler:During During Level 13, you have to shoot a sheep with a big cannon.]]



* InterfaceScrew - [[spoiler:During the last level, you can use special pods to shrink yourself. If while being tiny you'll try to get anything from your inventory, the object will crush Ralph.]]
* ItOnlyWorksOnce - On level 4, you get a magic flute. This flute allows you to [[spoiler:hypnotize Sam, lure him under a falling rock, and steal a sheep before he can react]]. On level 5, you also get a magic flute. However, when you try to [[spoiler:use it on Sam]] again, you discover that [[spoiler:Sam learned from the previous incident and got himself some earplugs. Cue you getting beaten up]]. After that, the flute does not appear anymore in the game.

to:

* InterfaceScrew - [[spoiler:During During the last level, you can use special pods to shrink yourself. If while being tiny you'll try to get anything from your inventory, the object will crush Ralph.]]
Ralph.
* ItOnlyWorksOnce - On level 4, you get a magic flute. This flute allows you to [[spoiler:hypnotize hypnotize Sam, lure him under a falling rock, and steal a sheep before he can react]].react. On level 5, you also get a magic flute. However, when you try to [[spoiler:use use it on Sam]] Sam again, you discover that [[spoiler:Sam Sam learned from the previous incident and got himself some earplugs. Cue you getting beaten up]].up. After that, the flute does not appear anymore in the game.



* LethalLavaLand - [[spoiler:The prehistoric past encountered with the time machine seems to be this.]]

to:

* LethalLavaLand - [[spoiler:The The prehistoric past encountered with the time machine seems to be this.]]



* MiniGame - Disarming mines and [[spoiler:dancing with ghosts]].

to:

* MiniGame - Disarming mines mines, and [[spoiler:dancing dancing with ghosts]].ghosts.



* [[spoiler:OurGhostsAreDifferent]] - [[spoiler:The presence of ghosts in Level 12 is never explained. When we meet them, they either roam a maze or have fun at what appears to be a regular party.]]
* PaperThinDisguise - In a game based on ''WesternAnimation/LooneyTunes'', this is only to be expected. For Ralph alone, we have [[spoiler:ghost, sheep and rabbit]] disguises, all leaving his face rather obviously visible. And then there's Daffy's Robin Hood suit which somehow manages to throw Elmer Fudd off during the Duck Season.

to:

* [[spoiler:OurGhostsAreDifferent]] OurGhostsAreDifferent - [[spoiler:The The presence of ghosts in Level 12 is never explained. When we meet them, they either roam a maze or have fun at what appears to be a regular party.]]
party.
* PaperThinDisguise - In a game based on ''WesternAnimation/LooneyTunes'', this is only to be expected. For Ralph alone, we have [[spoiler:ghost, ghost, sheep and rabbit]] rabbit disguises, all leaving his face rather obviously visible. And then there's Daffy's Robin Hood suit which somehow manages to throw Elmer Fudd off during the Duck Season.



* PuzzleBoss - [[spoiler:Gossamer. You first meet him on Level 8 and bring him from the past with a time machine, only to let a bull chase him. You meet him again on Level 10 inside a castle. He's not happy.]]

to:

* PuzzleBoss - [[spoiler:Gossamer. You first meet him on Level 8 and bring him from the past with a time machine, only to let a bull chase him. You meet him again on Level 10 inside a castle. He's not happy.castle, and need to use HamsterWheelPower spotlights to scare him into falling off an edge.]]



* RemoteBody - On [[spoiler:Level 9]], you get access to a remote controlled robot. It effectively replaces Ralph while it's on, and allows for performing certain tasks that Ralph couldn't do or for taking care of something while Ralph does something else. [[spoiler:It makes a reappearance during levels 11 and 12.]]
* RhythmGame - [[spoiler:Dancing with ghosts in Level 12. The silly thing here is that the sequence features ''no music at all'', just repetitive "dun dun dun dun" that's supposed to come from a ghost playing on drums.]]

to:

* RemoteBody - On [[spoiler:Level 9]], Level 9, you get access to a remote controlled robot. It effectively replaces Ralph while it's on, and allows for performing certain tasks that Ralph couldn't do or for taking care of something while Ralph does something else. [[spoiler:It makes a reappearance during levels 11 and 12.]]
* RhythmGame - [[spoiler:Dancing Dancing with ghosts in Level 12. The silly thing here is that the sequence features ''no music at all'', just repetitive "dun dun dun dun" that's supposed to come from a ghost playing on drums.]]drums.
* SchmuckBait - During the tutorial, Daffy Duck suggests that you can take a flying leap with the jump button. While standing next to a BottomlessPit.



* ShoutOut - [[spoiler:Level 12 contains a hedge maze filled with ghosts. The camera is overhead. You collect batteries scattered around the level, which look like dots from this perspective. Collecting five powers up your gun, at which point ghosts turn blue and you can suck them in. [[VideoGame/PacMan Anything comes to mind?]]]]
* ShrinkRay - [[spoiler:There are some shrinking pods during the last level.]]

to:

* ShoutOut - [[spoiler:Level Level 12 contains a hedge maze filled with ghosts. The camera is overhead. You collect batteries scattered around the level, which look like dots from this perspective. Collecting five powers up your gun, at which point ghosts turn blue and you can suck them in. [[VideoGame/PacMan Anything comes to mind?]]]]
mind?]]
* ShrinkRay - [[spoiler:There There are some shrinking pods during the last level.]]



* SubtitlesAreSuperfluous - For the most part, the game features subtitles for all of the spoken dialogue, but there are two notable exceptions: the intro and [[spoiler:the arrival of Marvin the Martian]].

to:

* SubtitlesAreSuperfluous - For the most part, the game features subtitles for all of the spoken dialogue, but there are two notable exceptions: the intro and [[spoiler:the the arrival of Marvin [[spoiler:Marvin the Martian]].



* TimeMachine - [[spoiler:You get one on Level 8 and on the second secret level. It's a small clock used to alternate between present and the prehistoric past, which, incidentally, look exactly alike except for water being lava and the surroundings being more volcano-like.]]

to:

* TimeMachine - [[spoiler:You You get one on Level 8 and on the second [[spoiler:second secret level.level]]. It's a small clock used to alternate between present and the prehistoric past, which, incidentally, look exactly alike except for water being lava and the surroundings being more volcano-like.]]



* UnrealisticBlackHole - [[spoiler:You encounter these during the last level. They start sucking you in as soon as you get close and you can die if you let them actually suck you in, but you can easily get away from them by just air-swimming in an opposite direction. They are actually necessary to get back to the ground in the GravityScrew section.]]

to:

* UnrealisticBlackHole - [[spoiler:You You encounter these during the [[spoiler:the last level.level]]. They start sucking you in as soon as you get close and you can die if you let them actually suck you in, but you can easily get away from them by just air-swimming in an opposite direction. They are actually necessary to get back to the ground in the GravityScrew section.]]



* WeakenedByTheLight - [[spoiler:Gossamer during Level 10, who runs away from the light created by spotlights. Curiously enough, he doesn't seem to have a problem with sunlight during Level 8.]]

to:

* WeakenedByTheLight - [[spoiler:Gossamer The monster ([[spoiler:Gossamer]]) during Level 10, who runs away from the light created by spotlights. Curiously enough, he doesn't seem to have a problem with sunlight during Level 8.]]
Is there an issue? Send a MessageReason:
spoiler


* UnskippableCutscene - The cutscene before final stage (where you fly to Mars with Marvin) is this. Most other dialogues and cutscenes are skippable, fortunately.

to:

* UnskippableCutscene - The cutscene before the final stage (where you fly [[spoiler:fly to Mars the Planet X with Marvin) Marvin the Martian]]) is this. Most other dialogues and cutscenes are skippable, fortunately.
Is there an issue? Send a MessageReason:
Only the cutscene before Mars level is unskippable, as far as I can remember from playing this game


* UnskippableCutscene - And unskippable dialogues too, unfortunately.

to:

* UnskippableCutscene - And unskippable The cutscene before final stage (where you fly to Mars with Marvin) is this. Most other dialogues too, unfortunately.and cutscenes are skippable, fortunately.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This is actually a gameplay feature: only characters and objects that you can interact with are cel shaded. It is also a reference to the original cartoons: only objects that would be moving would have outlines; the rest would be background elements and thus have no outlines.
Is there an issue? Send a MessageReason:
Title drop

Added DiffLines:

* TitleDrop - The show Ralph participates in has the same name as the game. That's not the case for the North American release though, which is called "''Sheep Raider''".
Is there an issue? Send a MessageReason:
None


[[caption-width-right:200:Ralph is truly ''hungry'' for sheep.]]

to:

[[caption-width-right:200:Ralph the Wolf is truly ''hungry'' for sheep.]]
Is there an issue? Send a MessageReason:
reflectors #2


* WeakenedByTheLight - [[spoiler:Gossamer during Level 10, who runs away from the light created by reflectors. Curiously enough, he doesn't seem to have a problem with sunlight during Level 8.]]

to:

* WeakenedByTheLight - [[spoiler:Gossamer during Level 10, who runs away from the light created by reflectors.spotlights. Curiously enough, he doesn't seem to have a problem with sunlight during Level 8.]]
Is there an issue? Send a MessageReason:
spotlights


* ConvenientWeaknessPlacement - [[spoiler:Gossamer from Level 10, who has a fear of light, ''just so happens'' to stay in a castle with giant reflectors activated through HamsterWheelPower.]]

to:

* ConvenientWeaknessPlacement - [[spoiler:Gossamer from Level 10, who has a fear 10. He's afraid of light, and he ''just so happens'' to stay in a castle with giant reflectors spotlights activated through HamsterWheelPower.]]

Added: 287

Changed: 9

Is there an issue? Send a MessageReason:
A few missed tropes


* AWolfInSheepsClothing - Ralph becomes this whenever he puts on a sheep disguise.



* CuteMachines - The remote controlled robot from [[spoiler:Level 9]].



* MickeyMousing - Happens every time you start sneaking.



* MobileShrubbery - Whenever Ralph hides in a bush and tries to sneak past Sam.



* WhatCouldHaveBeen - Among the concept graphics we see within bonus content and during the credits there are images of what seems to be city- and jungle-based environments.

to:

* WhatCouldHaveBeen - Among the concept graphics art we see within bonus content and during the credits there are images of what seems to be city- and jungle-based environments.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/sheepdognwolf01_6673.jpg]]
[[caption-width-right:200:Ralph is truly ''hungry'' for sheep.]]
->''"Now, the aim of our game is simple: to steal sheep!"''
-->-- Daffy Duck

''VideoGame/SheepDogNWolf'', or ''Sheep Raider'', is a mixture of a PuzzlePlatformer and a StealthBasedGame, based on relatively obscure ''WesternAnimation/LooneyTunes'' cartoon series ''WesternAnimation/RalphWolfAndSamSheepdog''.

After another day of unsuccessfully trying to steal sheep from Sam Sheepdog, Ralph Wolf comes back home and decides to relax by watching some TV. Suddenly, Daffy Duck bursts into his house, declares him a new contestant in his show called "''Sheep, Dog 'n' Wolf''", throws him into his fancy limousine, and from there, Ralph's task becomes stealing all of Sam's sheep - this time successfully.

Throughout the game, you'll be using all sorts of wacky items and methods of acquiring sheep from Sam, all in the unmistakable ''WesternAnimation/LooneyTunes'' style. Hiding in a bush and moving while Sam isn't looking? ''Check.'' Flying with a rocket attached to your back? ''Check.'' Using an elastic rope to spring yourself across a bottomless pit? ''Check.'' The list goes on.

----
!!''Sheep, Dog 'n' Wolf'' provides examples of:

* [[spoiler:AllJustADream]] - [[spoiler:The entire game, as revealed during the ending.]]
* AshFace - What happens to characters blown up. Also when Ralph falls into lava or gets electrocuted.
* AxCrazy - Get any close to [[spoiler:Yosemite Sam]] and you're dead.
* BagOfSpilling - You always start levels with an empty inventory. [[JustifiedTrope Justified]] in that it's a TV game show and that it might be another of its rules. [[spoiler:Not to mention that it's all a dream anyway.]]
* [[spoiler:BatmanCanBreatheInSpace]] - [[spoiler:Neither Ralph nor a sheep seem to have any problems breathing in outer space.]]
* BigEntrance - Daffy Duck has one during the intro.
* BlindingBangs - Sam Sheepdog has these. Doesn't stop him from seeing you steal sheep in front of him, though...
* [[spoiler:BookEnds]] - [[spoiler:At the end of the game, Ralph is exactly back where he started. He's not happy about it.]]
* BottomlessPits
* BrickJoke - [[spoiler:On Level 13, you shoot a sheep into outer space with a cannon. After Level 14, Marvin the Martian arrives to complain that a flying sheep broke his water tank.]]
* CelShading - The PC version, although mostly just for the characters and some of the objects.
* CirclingBirdies - Ralph gets stars circling over his head when running into a wall. And in one instance, Daffy Duck gets them too.
* CollectionSidequest - There is a punch clock on each level. All of them are hidden, and using one gives you bonus points.
* ColorCodedForYourConvenience - The icon showing Sam's status. Green: you're not in his area, so he won't see you. Orange: you '''are''' in his area, so keep quiet and don't let him see you. Red: he's about to punch you in the face!
** Also, we get some RainbowSpeak in the form of important words during dialogue being red.
* ConfusedQuestionMark - The bees in Level 10 do that after [[spoiler:you shoot their hive with a cannon. They do a "'''!!'''" after you shoot them the second time.]]
* ConspicuouslySelectivePerception - Sam has loads of it. Most notable examples include not noticing when sheep wander away, when one is obviously missing, when a jar of honey lands right in front of him, or when Ralph should obviously be visible to him, but somehow isn't. On the flip side, Sam will not notice you when you're hiding inside a bush or pressed against some very specific rocks, but will have no trouble seeing you ''trough walls''. He'll also not see anything suspicious about a bush changing its position each time he looks away, but that's just a case of ''WesternAnimation/LooneyTunes''' flavor of RuleOfFunny.
* ConvectionSchmonvection - There are a few levels with lava in it. The characters don't seem to be phased. It IS ''WesternAnimation/LooneyTunes'', though...
* ConvenientWeaknessPlacement - [[spoiler:Gossamer from Level 10, who has a fear of light, ''just so happens'' to stay in a castle with giant reflectors activated through HamsterWheelPower.]]
* CoolCar - Daffy Duck arrives in a limousine during the intro.
* [[spoiler:CruelTwistEnding]] - [[spoiler:Just when both you and Ralph think he won and finally got himself a sheep, it all turns out to be just a dream, and he has to return to the routine of unsuccessfully trying to steal sheep from Sam. He's visibly unhappy about it.]]
* CuriousAsAMonkey - Sam's sheep just ''can't resist'' stepping on a button when they see one, just to see what happens.
* {{Cutscene}}s - In-engine.
* DeathIsASlapOnTheWrist - There are unlimited lives, and upon death you will be brought to the closest safe spot with all of your already collected items still intact. There a few annoyances though, like some objects returning to their starting positions or the game not registering certain things until you go to the next checkpoint (and since you aren't aware at all where the checkpoints are...).
* EverythingsWorseWithBees - [[spoiler:In order to get the sheep in Level 10, you have to make the bees attack Sam.]]
* FailureIsTheOnlyOption - On level 5, you receive a magic flute and just like on the previous level, you're supposed to [[spoiler:hypnotize Sam]]. However, as soon as you try it, you discover that [[spoiler:he got himself some earplugs]]. After that, [[spoiler:he punches you all the way back to the starting location, sets up some mines, and starts walking around as opposed to standing in a fixed spot]]. Even if you already know about this, you still have to do it to be able to advance through the level.
* FissionMailed - Go ahead, cross that line at the start of the training level. [[http://www.youtube.com/watch?v=T6kJfj83joI&t=7m9s What could possibly go wrong?]]
* FixedCamera - Occurs a few times during some levels, notably Level 10 and Level 12, where you suddenly get an overhead camera during the cannon and maze sections. The former tends to turn into a case of CameraScrew, where being close to the area with the overhead camera causes it to frantically switch back and forth between two camera modes until you either actually enter or leave the area entirely.
* ForcedTutorial - No, there's no way to skip that tutorial at the beginning. Or the instructions given to you by Daffy and Porky during the first level.
* FreeRotatingCamera
* FunnyAnimal - Hard to expect anything else from ''WesternAnimation/LooneyTunes''.
* GottaCatchThemAll - The point of the game is to steal all of Sam's sheep, one per level.
* GravityIsAHarshMistress - In a typical ''WesternAnimation/LooneyTunes'' fashion, you can keep running after running off a cliff - no points for guessing what happens if you stay in air for too long. However, you can avoid this if you manage to reach stable ground in time.
* GravityScrew - During [[spoiler:the last level, there are some very specific areas where gravity is basically making you float away from the ground]].
* GuideDangIt - There are a few cases where you just wouldn't know that something is going to happen unless you'll just go ahead and try it, with no indication that it will actually work.
** There's a good chance that if you got bored at some point during the earlier levels, you might have tried blowing up Daffy Duck with explosives or mines. The reaction is pretty much exactly what you would expect from ''WesternAnimation/LooneyTunes'': his body [[AshFace turning black]], and him being none too happy, proceeding to give us a lecture about the act. Therefore, by the time you are halfway through the game, you are probably completely certain that using explosives on Daffy only results in a brief moment of hilarity that has no bearing on the level. Cue [[spoiler:Level 9]], where you actually have to use the explosives on him to advance through the level, and he actually gets knocked out from the explosion for the rest of the level. ''Absolutely nothing in the game informs you that this will happen.'' Since Daffy [[spoiler:foils your plan to use a rabbit disguise each and every time you try it by turning the Duck Season into Rabbit Season and thus causing Elmer Fudd to shoot you]], the game pretty much expects that you will eventually get fed up with Daffy and try to blow him up out of vengeance.
** Level 14 has a reappearance of the [[spoiler:sheep disguise]]. The [[spoiler:disguise]] allows you to [[spoiler:cause a sheep to follow you by bleating near them]]. Since this is the last level and Sam is left with just a single sheep, attempting to do the same will immediately cause him to see through your [[spoiler:disguise]] and kick you right on the spot. So what can you actually use it for? Turns out, [[spoiler:you can bleat while being close to Sam to make HIM follow you]]. Absolutely nothing previously established in the game suggests that this will happen.
* {{Hammerspace}} - Ralph keeps his items in what appears to be a hammerspace inventory over his head.
* HedgeMaze - On [[spoiler:Level 12. Filled with ghosts]].
* HeroicMime - Although more of a anti-heroic mime, Ralph fits this: he never says a word during the game, even though he does in some of his original cartoon shorts. The only thing you ever get from him are occasional grunts and heavy breathing.
* HubLevel - The "Sheep Dog 'n' Wolf" studio.
* HumanCannonBall - [[spoiler:During Level 13, you have to shoot a sheep with a big cannon.]]
* IdleAnimation - Ralph tends to scratch his head quite often.
* InstantHomeDelivery - Punch a mailbox, and a plane will instantly drop a delivery box somewhere on the level.
* InstantIceJustAddCold - Falling into water during SlippySlideyIceWorld levels results in this. Includes HarmlessFreezing, where the characters only shiver for a moment after getting out of ice.
* InterfaceScrew - [[spoiler:During the last level, you can use special pods to shrink yourself. If while being tiny you'll try to get anything from your inventory, the object will crush Ralph.]]
* ItOnlyWorksOnce - On level 4, you get a magic flute. This flute allows you to [[spoiler:hypnotize Sam, lure him under a falling rock, and steal a sheep before he can react]]. On level 5, you also get a magic flute. However, when you try to [[spoiler:use it on Sam]] again, you discover that [[spoiler:Sam learned from the previous incident and got himself some earplugs. Cue you getting beaten up]]. After that, the flute does not appear anymore in the game.
** On another note, there are a number of strategies Sam attempts to use to prevent you from stealing sheep, and which are never used again once you manage to steal a sheep anyway. For instance, on level 9, Sam sets up an alarm and a trap to a patch of lettuce, so that anyone who tries to take any gets caught and Sam immediately arrives to beat them up. Patches of lettuce reappear at least once in subsequent levels, but the trap itself does not make a reappearance. Same goes for Sam's strategy from Level 6 to immediately take back to the flock any sheep he sees moving away.
* LandMineGoesClick - Regular mines have a regularly appearing explosion radius that stretches outwards before disappearing, and will explode instantly if anybody touches it; Ralph can come to a mine and try to disarm it while the radius is absent. There are also special mines that have a constantly visible radius and cannot be disarmed, but one can stand in their radius without it immediately exploding, showing a timer instead.
* LargeHam - Daffy Duck.
* LethalLavaLand - [[spoiler:The prehistoric past encountered with the time machine seems to be this.]]
* LosingHorns - Type B happens every time you run into a wall.
* MetalDetectorPuzzle - It's mostly about avoiding walking into mines, but you also need to find some coins at one point.
* MiniGame - Disarming mines and [[spoiler:dancing with ghosts]].
* MoneySink - You get bonus points from finding a clock on each level. You can spend these points to buy bonus content like concept art, behind the scenes photos etc.
* NonFatalExplosions - It's ''WesternAnimation/LooneyTunes'', what did you expect?
* OffscreenTeleportation - Daffy Duck seems to use that during the tutorial.
* OhCrap - Ralph has this when [[GravityIsAHarshMistress he realizes that he's standing over a bottomless pit]], in a typical ''WesternAnimation/LooneyTunes'' fashion.
* [[spoiler:OurGhostsAreDifferent]] - [[spoiler:The presence of ghosts in Level 12 is never explained. When we meet them, they either roam a maze or have fun at what appears to be a regular party.]]
* PaperThinDisguise - In a game based on ''WesternAnimation/LooneyTunes'', this is only to be expected. For Ralph alone, we have [[spoiler:ghost, sheep and rabbit]] disguises, all leaving his face rather obviously visible. And then there's Daffy's Robin Hood suit which somehow manages to throw Elmer Fudd off during the Duck Season.
* PunchClockHero / PunchClockVillain: Literally, as shown in the intro. Sam is about to punch Ralph, but a clock signals the end of their shift, at which point Sam lets Ralph go, they punch out the clock, shake their hands, and go home. It stays true to the [[WesternAnimation/RalphWolfAndSamSheepdog original cartoon]].
* PuzzleBoss - [[spoiler:Gossamer. You first meet him on Level 8 and bring him from the past with a time machine, only to let a bull chase him. You meet him again on Level 10 inside a castle. He's not happy.]]
* PuzzlePan - Each level starts with the camera panning over the area before coming back to Ralph; for some levels, the camera shows that way a reverse order of how you're supposed to walk through them.
* PuzzlePlatformer
* RidiculouslyCuteCritter - Sam's sheep.
* RemoteBody - On [[spoiler:Level 9]], you get access to a remote controlled robot. It effectively replaces Ralph while it's on, and allows for performing certain tasks that Ralph couldn't do or for taking care of something while Ralph does something else. [[spoiler:It makes a reappearance during levels 11 and 12.]]
* RhythmGame - [[spoiler:Dancing with ghosts in Level 12. The silly thing here is that the sequence features ''no music at all'', just repetitive "dun dun dun dun" that's supposed to come from a ghost playing on drums.]]
* SecretLevel - Two of them, [[spoiler:both cleverly hidden in the studio. One at the end of a passage in wall that looks like a completely ordinary wall, and the other accessed by entering one of the doors from the other side]].
* SequenceBreaking - If you can remember the safe path across the mine-filled area in Level 6, then nothing stops you from going after sheep immediately without ever bothering to get the metal detector from the caves.
* ShowWithinAShow - The entire game seems to be set in a game show. [[spoiler:Which may or may not be just a part of Ralph's dream.]]
* ShoutOut - [[spoiler:Level 12 contains a hedge maze filled with ghosts. The camera is overhead. You collect batteries scattered around the level, which look like dots from this perspective. Collecting five powers up your gun, at which point ghosts turn blue and you can suck them in. [[VideoGame/PacMan Anything comes to mind?]]]]
* ShrinkRay - [[spoiler:There are some shrinking pods during the last level.]]
* SilentAntagonist - Sam is your antagonist for the most of the game, and he never says a word, just like Ralph.
* [[spoiler:ShaggyDogStory]] - [[spoiler:With the whole game being just a dream and Ralph going back to exactly where he was at the start...]]
* SlippySlideyIceWorld - Some of the levels are like this.
* [[spoiler:SpaceBase]] - [[spoiler:This is what the last level appears to be.]]
* StealthBasedGame
* SubtitlesAreSuperfluous - For the most part, the game features subtitles for all of the spoken dialogue, but there are two notable exceptions: the intro and [[spoiler:the arrival of Marvin the Martian]].
* SuperNotDrowningSkills - Ralph can stay underwater for as long as he wants. Unless the water is filled with piranhas, of course.
** However, the sheep seem to fit the bill for SuperDrowningSkills, because they go down as soon as they fall into water.
* TimeMachine - [[spoiler:You get one on Level 8 and on the second secret level. It's a small clock used to alternate between present and the prehistoric past, which, incidentally, look exactly alike except for water being lava and the surroundings being more volcano-like.]]
* TheArtifact - As noted in GravityIsAHarshMistress, if you run off a cliff, you can keep running and you won't fall if you reach stable ground in time. This feature isn't put to any practical use anywhere outside the tutorial.
* TheCameo - Porky Pig, Yosemite Sam and Elmer Fudd only appear for a single level and only play a small part in it. [[spoiler:K-9 appears for a very brief moment during the cutscene with Marvin the Martian and does not appear later in the game]]. Also, the audience in the HubLevel consists entirely out of cardboard cut-outs of various ''WesternAnimation/LooneyTunes'' characters.
* TheMostAnnoyingSound - You'll probably want to avoid letting the remote controlled robot stand still while you're controlling it, exactly because of this.
* TheVeryDefinitelyFinalDungeon - [[spoiler:Marvin the Martian's Planet X.]]
* UnrealisticBlackHole - [[spoiler:You encounter these during the last level. They start sucking you in as soon as you get close and you can die if you let them actually suck you in, but you can easily get away from them by just air-swimming in an opposite direction. They are actually necessary to get back to the ground in the GravityScrew section.]]
* UnskippableCutscene - And unskippable dialogues too, unfortunately.
* WeakenedByTheLight - [[spoiler:Gossamer during Level 10, who runs away from the light created by reflectors. Curiously enough, he doesn't seem to have a problem with sunlight during Level 8.]]
* WhatCouldHaveBeen - Among the concept graphics we see within bonus content and during the credits there are images of what seems to be city- and jungle-based environments.
* YankTheDogsChain - [[spoiler:So Ralph became pretty much a television star, and after a long and tiring adventure, he finally got himself a sheep. Just when you think he finally won, it all turns out to be just a dream.]]

----

Top