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* RevengeByProxy: The low-risk, low-reward form of head games, putting a character in mourning by killing their loved one is easy to do and may give you the option to change their liking of combat or danger. Sometimes you can drive them insane instead, but the character likely has to be weak-minded already. It doesn't cost you anything but time and a bit of Menace, and if the option doesn't come up, you can try again as many times as the target has loved ones.
* ShellShockedVeteran: The intermediate form of head games. If a hero flees from you in battle, you can goad or terrify them to change their liking of combat or danger. Unlike insanity you can choose which, but you can only affect a couple of traits, the margin's slim in kitting out an agent so they can almost kill a hero, and sometimes the hero won't flee anyway, forcing you to flee or kill them and take Menace without anything to show for it.
* ShellShockedVeteran: The intermediate form of head games. If a hero flees from you in battle, you can goad or terrify them to change their liking of combat or danger. Unlike insanity you can choose which, but you can only affect a couple of traits, the margin's slim in kitting out an agent so they can almost kill a hero, and sometimes the hero won't flee anyway, forcing you to flee or kill them and take Menace without anything to show for it.
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* RevengeByProxy: The low-risk, low-reward form of head games, putting a character in mourning by killing their loved one is easy to do and may give you the option to change their liking of combat or danger. Sometimes you can drive them insane instead, but the character likely has to be weak-minded already. It doesn't cost you anything but time and a bit of Menace, and if the option doesn't come up, you can try again as many times as the target has loved ones.
* ShellShockedVeteran: The intermediate form of head games. If a hero flees from you in battle, you can goad or terrify them to change their liking of combat or danger. Unlike insanity you can choose which, but you can only affect a couple of traits,the margin's slim in kitting out an agent so they can almost kill a hero, hero can be a difficult project, and sometimes the hero won't flee anyway, forcing you to flee or kill them and take Menace without anything to show for it.
* ShellShockedVeteran: The intermediate form of head games. If a hero flees from you in battle, you can goad or terrify them to change their liking of combat or danger. Unlike insanity you can choose which, but you can only affect a couple of traits,
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* DrivenToMadness: The high-risk, high-powered Another of your potential weapons, as heroes have [[SanityMeter Sanity Points]] as well as HitPoints, and driving them ''insane'' (if you can pull it off) is often more effective than just killing them outright.
Head games are usually
Head games are usually
to:
* DrivenToMadness: The high-risk, high-powered Another high-reward form of your potential weapons, as heroes have [[SanityMeter Sanity Points]] as well as HitPoints, and driving head games. Empty a good guy's SanityMeter to slap them ''insane'' (if you can pull it off) with a permanent insanity effect, and repeat to pile up as many as five. This is often usually more effective than just killing them outright.
Head gamesoutright since dead ones are usually replaced, and the later effects in particular can be debilitating, but the ones they get are random and can backfire but good. You don't want to get a king raging if he has your sites of dark worship in striking distance, and you really don't want to make the Chosen One timid and fearful: they're dangerous on the battlefield, but their true strength are the friends they make along the way while not fighting.
Head games
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* ShellShockedVeteran: You can terrify or goad a hero who flees from battle with your agent to change their liking of combat and personal danger. Head games are often better than killing them, since dead heroes are automatically replaced but you only get so many agents and they won't survive going on murder sprees.
* SkewedPriorities: Likes and dislikes are your best friend when they come up in your favor. You can end up with the Chosen One running across the map to fight a single orc upstart while the sun is blood-red, the Alliance is burning shadowed cities in a desperate attempt to hold back the darkness, and coming in the other direction is a hero being stalked by a naked old man who screams endlessly bringing madness to all who hear him. Iastur deals with these and is considered easier than the tutorial god, She Who Will Feast.
* SkewedPriorities: Likes and dislikes are your best friend when they come up in your favor. You can end up with the Chosen One running across the map to fight a single orc upstart while the sun is blood-red, the Alliance is burning shadowed cities in a desperate attempt to hold back the darkness, and coming in the other direction is a hero being stalked by a naked old man who screams endlessly bringing madness to all who hear him. Iastur deals with these and is considered easier than the tutorial god, She Who Will Feast.
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* ShellShockedVeteran: You can terrify or goad RevengeByProxy: The low-risk, low-reward form of head games, putting a hero who flees from battle with your agent character in mourning by killing their loved one is easy to do and may give you the option to change their liking of combat and personal or danger. Head games are often better than killing them, since dead heroes are automatically replaced Sometimes you can drive them insane instead, but the character likely has to be weak-minded already. It doesn't cost you anything but time and a bit of Menace, and if the option doesn't come up, you can try again as many times as the target has loved ones.
* ShellShockedVeteran: The intermediate form of head games. If a hero flees from you in battle, you can goad or terrify them to change their liking of combat or danger. Unlike insanity you can choose which, but you can onlyget affect a couple of traits, the margin's slim in kitting out an agent so many agents and they can almost kill a hero, and sometimes the hero won't survive going on murder sprees.
flee anyway, forcing you to flee or kill them and take Menace without anything to show for it.
* SkewedPriorities: Likes and dislikes are your best friend when they come up in your favor. You can end up with the Chosen One running across the map to fight a single orc upstart while the sun is blood-red, the Alliance is burning shadowed cities in a desperate attempt to hold back the darkness, and the hero coming in the other direction isa hero being stalked by a naked old man who screams endlessly bringing madness to all who hear him. Iastur deals with these and is considered easier than the tutorial god, She Who Will Feast.
* ShellShockedVeteran: The intermediate form of head games. If a hero flees from you in battle, you can goad or terrify them to change their liking of combat or danger. Unlike insanity you can choose which, but you can only
* SkewedPriorities: Likes and dislikes are your best friend when they come up in your favor. You can end up with the Chosen One running across the map to fight a single orc upstart while the sun is blood-red, the Alliance is burning shadowed cities in a desperate attempt to hold back the darkness, and the hero coming in the other direction is
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* YouHaveOutlivedYourUsefulness: There's no "dismiss agent" button; in fact, the player is encouraged to get their agents killed because high-menace agents reducing the menace and profile of every other agent when they die. This is primarily the job of the Warlord, being a high Might/Command agent that builds menace faster than any agent in the game.
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* YouHaveOutlivedYourUsefulness: There's no "dismiss agent" button; in fact, the player is encouraged to get their agents killed because high-menace agents reducing reduce the menace and profile of every other agent when they die. This is primarily the job of the Warlord, being a high Might/Command agent that builds menace faster than any agent in the game.
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Changed line(s) 85 (click to see context) from:
* YouHaveOutlivedYourUsefulness: There's no "dismiss agent" button; in fact, the player is encouraged to get their agents killed by high-menace agents reducing the menace and profile of every other agent when they die.This is primarily the job of the Warlord, being a high Might/Command agent that builds menace faster than any agent in the game.
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* YouHaveOutlivedYourUsefulness: There's no "dismiss agent" button; in fact, the player is encouraged to get their agents killed by because high-menace agents reducing the menace and profile of every other agent when they die.die. This is primarily the job of the Warlord, being a high Might/Command agent that builds menace faster than any agent in the game.
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* SpannerInTheWorks: Orcish Upstarts continue popping up even if you already control the local horde. While normally a minor footnote in your game, they can completely ruin your plans for the horde by drawing in armies to raze your fortresses to the ground.
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* YouHaveOutlivedYourUsefulness: There's no "dismiss agent" button.
* ZergRush: The Cordyceps Hive Mind is specialized in creating many Drones and eventually soldiers.
* ZergRush: The Cordyceps Hive Mind is specialized in creating many Drones and eventually soldiers.
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* YouHaveOutlivedYourUsefulness: There's no "dismiss agent" button.
button; in fact, the player is encouraged to get their agents killed by high-menace agents reducing the menace and profile of every other agent when they die.This is primarily the job of the Warlord, being a high Might/Command agent that builds menace faster than any agent in the game.
* ZergRush: The Cordyceps Hive Mindis specialized specializes in creating many Drones and eventually soldiers.
* ZergRush: The Cordyceps Hive Mind
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* DrivenToMadness: Another of your potential weapons, as heroes have [[SanityMeter Sanity Points]] as well as HitPoints, and driving them ''insane'' (if you can pull it off) is often more effective than just killing them outright.
to:
* DrivenToMadness: The high-risk, high-powered Another of your potential weapons, as heroes have [[SanityMeter Sanity Points]] as well as HitPoints, and driving them ''insane'' (if you can pull it off) is often more effective than just killing them outright.outright.
Head games are usually
Head games are usually
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* RedAndBlackAndEvilAllOver: The Dark Empire's heraldry is a blood-red dragon on a dark ash-grey background, should you found it.