Follow TV Tropes

Following

History VideoGame / SeriousSam3BFE

Go To

OR

Changed: 281

Is there an issue? Send a MessageReason:
None


*** In that same secret, Sam can find the Rocket Launcher before he's supposed to do. However, the ammo won't be enough to take down [[spoiler:the Technopolip]], so Sam must still [[spoiler:reach the end of the level]].

to:

*** In that same secret, level (and same secret to boot!), Sam can find the Rocket Launcher before he's supposed to do. However, the ammo won't be enough to take down [[spoiler:the Technopolip]], Technopolip]] [[DevelopersForesight will still be invincible until Sam picks up the Rocket Launcher when and where he's supposed to do]], so [[ButThouMust Sam must still [[spoiler:reach reach the end of the level]].



** The Serious Minigun can be found in a secret of the sixth level, "The Secret Riddler", before it's properly introduced several levels later. Its power will help you tear down small squads, though in these levels you'll be short on ammo. In this level you can also find the Sniper Rifle, which is even more rare and whose zoomed shots are capable of one-shooting anything from mid-to-lower tiers.

to:

** The Serious Minigun and the Devastator can be found in a secret secrets of the sixth level, "The Secret Riddler", before it's properly introduced several levels later. Its Their power will help you tear down small squads, squads as well as big foes, though in these levels you'll be short on ammo. In this level you can also find the Sniper Rifle, which is even more rare and whose zoomed shots are capable of one-shooting anything from mid-to-lower tiers.tiers from huge distances.

Added: 457

Changed: 175

Is there an issue? Send a MessageReason:
None


* ArsonMurderAndJaywalking: One of the posters of the Secret Yard of Fame invokes this trope, as one of the devs being accused of "arson, theft, destruction, mass murderings and jaywalking".



* AuthorAvatar: While more of a publisher than an author, Fork Parker, the financial director of Devolver Digital, appears as a selectable multiplayer skin for those who preordered the game.

to:

* AuthorAvatar: AuthorAvatar:
** The secret "fanboy" monsters are Croteam caricatures seen in the secret developer yard.
**
While more of a publisher than an author, Fork Parker, the financial director of Devolver Digital, appears as a selectable multiplayer skin for those who preordered the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtificialBrilliance: The AI was improved when compared to other games. Enemies are more accurate, shoot their weapons faster, occasionally hide behind stuff, and can move out of the way of your projectiles - a few enemies (such as the Kleer Skeletons) will even occasionally try to flank the player.

Added: 1084

Changed: 1633

Removed: 370

Is there an issue? Send a MessageReason:
None


* AttackItsWeakPoint: [[spoiler:The Alcor Class Warship]] has hatches from which up to 20.000 enemies are deployed. These hatches act as its only weak point, and are very susceptible to explosive damage.

to:

* AttackItsWeakPoint: [[spoiler:The Alcor Class Warship]] has hatches from which up to 20.000 enemies are deployed. These hatches act as its only weak point, and are very susceptible to explosive all kinds of damage.



* AuthorAvatar:
** The secret "fanboy" monsters are Croteam caricatures seen in the secret areas.
** While more of a publisher than an author, Fork Parker, the financial director of Devolver Digital, appears as a selectable multiplayer skin.

to:

* AuthorAvatar:
** The secret "fanboy" monsters are Croteam caricatures seen in the secret areas.
**
AuthorAvatar: While more of a publisher than an author, Fork Parker, the financial director of Devolver Digital, appears as a selectable multiplayer skin.skin for those who preordered the game.



* CreatorCameo: There's a secret "Yard of Fame" in the first level which contains posters with the creators' names.



* DarkestHour: After [[spoiler:Sam activates the Time-Lock]], Mental goes full-force against Earth's forces, and [[spoiler:everyone not named Sam Stone]] begins to perish, either at the hand of Mental's forces or [[spoiler:in the eventual ColonyDrop]]. [[ItsUpToYou It's up to Sam to]] [[spoiler:find the Time-Lock and travel back in time, as current-day Earth is doomed]].



** The Adult Biomechanoid is fought in an area with plenty of columns to take cover from its minigun cannons. Later on not only he's quicker and easier to take down, but there are specific weapons such as the C4 Explosives that can bring it down in one hit.
** The Major Biomechanoid is fought in the Ibn Tulun Mosque, and in addition to its increased health, it has the unique ability to sprint. In this battle, the mosque's columns and the central structure are your only covers against the Mecha's rockets, but you'll also have a lot of room to maneuver. Later on, not only the class loses its health and sprinting but also some of its size. Also, like the Arachnoids, certain weapons such as the aforementioned C4 Explosives can bring it down in one hit.
** The Technopolip Helicopter is fought across an area full of coverage areas, and during the initial phase of the attack is immune to your weapons' damage, as you don't have proper weapons against it. Later on you find a Rocket Launcher and can bring it down easily. Later fights against it rely on your explosive weapons and it takes less damage to be brought down.
** The Witch-Bride of Achriman is the squishiest of all the mook "bosses", in spite of its increased health. Even still, they take quite the beating before falling down.

to:

** The Adult Biomechanoid is fought in an area with plenty of columns to take cover from its minigun cannons. Later on on, not only he's quicker and easier to take down, but there are specific weapons such as the C4 Explosives that can bring it down in one hit.
** The Major Adult Biomechanoid is fought in the Ibn Tulun Mosque, and in addition to its increased health, it has the unique ability to sprint. In this battle, the mosque's columns and the central structure are your only covers against the Mecha's rockets, but you'll also have a lot of room to maneuver. Later on, not only the class loses its health and sprinting but also some of its size. Also, like the Adult Arachnoids, certain weapons such as the aforementioned C4 Explosives can bring it down in one hit.
** The Technopolip Helicopter is fought across an area full of coverage areas, and during the initial phase of the attack is immune to your weapons' damage, as you don't have proper weapons against it. Later on If you didn't find a the secret Rocket Launcher Launcher, you need to travel to the end of the level and pick up that one so you can bring it down easily. Later fights against it rely on your explosive weapons and it takes less damage to be brought down.
** The Witch-Bride of Achriman is fought in an area full of coverage, which comes in handy when dealing with her annoying telekinetic attacks. She's also the squishiest of all the mook "bosses", in spite of its increased health. Even still, they take she takes quite the beating before falling down.



* DestructibleProjectiles:
** Missiles both from Sam and from monsters can be shot down.
** Homing attacks like the Alundran Reptiloids' fireballs can also be destroyed, but non-guided ones tend to be immune to counter-fire.
* DevelopersForesight: Getting into many closed areas in the city levels allow you to escape via either a set of conveniently placed barrels or any other means of escape. [[UnwinnableByInsanity As for the other closed areas...]]

to:

* DestructibleProjectiles:
**
DestructibleProjectiles: Missiles from both from Sam and from the monsters (especially Scrapjack and Adult Biomechanoid rockets) can be shot down.
* DevelopersForesight:
** Homing attacks like If you pick up Sam's classic red sneakers, he'll have them for the Alundran Reptiloids' fireballs can also be destroyed, but non-guided ones tend to be immune to counter-fire.
* DevelopersForesight:
rest of the game. The same is true for [[spoiler:the Sirian Mutillator]].
**
Getting into many closed areas in the city levels allow you to escape via either a set of conveniently placed barrels or any other means of escape. [[UnwinnableByInsanity As for the other closed areas...]]



** The Serious Minigun can be found in a secret of the sixth level, "The Secret Riddler", before it's properly introduced several levels later. Its power will help you tear down small squads, though in these levels you'll be short on ammo. In this level you can also find the Sniper Rifle, which is even more rare.

to:

** The Serious Minigun can be found in a secret of the sixth level, "The Secret Riddler", before it's properly introduced several levels later. Its power will help you tear down small squads, though in these levels you'll be short on ammo. In this level you can also find the Sniper Rifle, which is even more rare.rare and whose zoomed shots are capable of one-shooting anything from mid-to-lower tiers.



** The "secret Arc de Triumphe" in the first level requires Sam to walk on a nearby arc, after which a bunch of Beheaded Kamikazes appear and run towards him.



* EarthShatteringKaboom: [[spoiler:The Earth]] gets destroyed at the end of the game, by nothing short of [[spoiler:Mental [[ColonyDrop dropping the moon on it.]] [[FlingALightIntoTheFuture Sam makes it through the timelock though,]] and may be able to SetRightWhatOnceWentWrong.]]

to:

* EarthShatteringKaboom: [[spoiler:The Earth]] gets destroyed at the end of the game, by nothing short of [[spoiler:Mental [[ColonyDrop dropping the moon on it.]] [[FlingALightIntoTheFuture Sam makes it through the timelock though,]] and may be able to SetRightWhatOnceWentWrong.]]]]]]



** The Scrapjack and Khnum enemies bear a resemblance to VideoGame/{{Doom}}'s [[TheLegionsOfHell Mancubi and Hell Knights,]] both in appearance and attacks. The Cloned Soldiers also bear a resemblance to the Zombiemen, being disposable and weak human enemies with hitscan weaponry.
** The Khnums can also be considered expies of the ''[[VideoGame/SeriousSamTheFirstEncounter TFE]]'' enemy Alundran Reptiloid, Highlander. They look [[http://images1.wikia.nocookie.net/__cb20111129084856/serious/images/thumb/4/4b/Baron_3.png/250px-Baron_3.png vaguely]] [[http://images.wikia.com/serious/images/d/db/Redlizardman_hd.png similar,]] are roughly the same height, are both enemies encountered first as a boss and then as a giant mook, and they both use fireballs as their main attack. However, [[TookALevelInBadass the Khnums are stronger, faster, and do more damage than the Highlanders,]] in addition to [[ImmuneToBullets being completely bullet proof.]]

to:

** The Scrapjack and Khnum enemies bear a resemblance to VideoGame/{{Doom}}'s [[TheLegionsOfHell Mancubi and Hell Knights,]] both in appearance and attacks. The Cloned Soldiers also bear a resemblance to the Zombiemen, being disposable and weak human enemies with hitscan weaponry.
weaponry. Considering that Croteam was approached by Id in order to work on what ended up being ''[[VideoGame/Doom2016 Doom (2016)]]'', this is hardly surprising.
** The Khnums can also be considered expies of the ''[[VideoGame/SeriousSamTheFirstEncounter TFE]]'' enemy Alundran Reptiloid, Highlander. They look [[http://images1.wikia.nocookie.net/__cb20111129084856/serious/images/thumb/4/4b/Baron_3.png/250px-Baron_3.png vaguely]] [[http://images.wikia.com/serious/images/d/db/Redlizardman_hd.png similar,]] are roughly the same height, are both enemies encountered first as a boss and then as a giant mook, and they both use fireballs as their main attack. However, [[TookALevelInBadass [[BossInMookClothing the Khnums are stronger, faster, and do more damage than the Highlanders,]] in addition Highlanders]] and are ImmuneToBullets. Khnums are also two-armed as opposed to [[ImmuneToBullets the Highlanders' multiple arms, and their fireball attack has an arc pattern instead of being completely bullet proof.]]{{homing projectile}}s.



* InTheBack: While in-game Sam getting attacked from the back would spawn enough entrances to guarantee an own page, there are some more notable cases:
** [[spoiler:Hellfire meets her end after being attacked from behind by a Gnaar who then proceeds to taunt Sam]].
** This is the modus operandi of the Cave Demons, who will wait strapped either to the back of a column or a wall until Sam has their back turned in order to leap-attack him.



* InvisibleWalls: In the city levels, disguised as part of the rubble of the ruined buildings.

to:

* InvisibleWalls: InvisibleWall: In the city levels, disguised as part of the rubble of the ruined buildings.



* KungFuProofMook: Sirian Werebulls, Witch-Harpies, Witch-Brides and Beheaded Kamikazes cannot be melee-killed.
* LastOfHisKind: [[spoiler:Sam is apparently this [[ApocalypseHow for the entire humanity]]]] by the end of the game.

to:

* KungFuProofMook: {{Airborne Mook}}s, Sirian Werebulls, Witch-Harpies, Witch-Brides Werebulls and Beheaded Kamikazes cannot be melee-killed.
* LastOfHisKind: [[spoiler:Sam is apparently this [[ApocalypseHow for the entire humanity]]]] last human standing]] by the end of the game.



* MarathonLevel: Several later levels can feel like this... but "The Guardian of Time" takes the cake. 1,700 enemies, followed by the final boss fight, make this level not just a marathon, but an ''Ironman triathlon''.
--> Sam: ''[[LampshadeHanging Would you consider attacking one at a time?]]''

to:

* MarathonLevel: Several later levels can feel like this... but "The Guardian of Time" takes the cake. 1,700 17.000 enemies, followed by the final boss fight, make this level not just a marathon, but an ''Ironman triathlon''.
--> Sam: '''Sam:''' ''[[LampshadeHanging Would "Would you consider attacking one at a time?]]''time?"]]''



* MissionControl: Quinn, the faceless woman who keeps feeding Sam with orders, information, and the occasional snark.

to:

* MissionControl: Quinn, the faceless woman who keeps feeding Sam with orders, information, and the occasional snark.banter.



** The Beheaded Kamikaze are introduced in a similar fashion as in ''VideoGame/SeriousSamTheFirstEncounter'': first a lone kamikaze runs from what looks like a hill, Sam kills it, sprouts a one-liner and then several more appear.

to:

** The Beheaded Kamikaze Kamikazes are introduced in a similar fashion as in ''VideoGame/SeriousSamTheFirstEncounter'': first a lone kamikaze runs from what looks like a hill, Sam kills it, sprouts a one-liner and then several more appear.



** The Major Biomechanoid appears in the arena portion of a mosque as a boss, breaking part of the scenery after Sam disposed of many enemy waves.

to:

** The Major Biomechanoid appears in the arena portion of a mosque the Ibn Tulun Mosque as a boss, breaking part of the scenery after Sam disposed of many enemy waves.



* MookMaker: [[spoiler:The Alcor-class Warship]] can summon smaller monsters.

to:

* MookMaker: [[spoiler:The Alcor-class Alcor Class Warship]] can summon smaller monsters.



* MultiArmedAndDangerous
** All variants of the Aludran Reptiloids have four arms each.
** [[spoiler:Ugh-Zan IV]] has four arms, two of them [[ArtificialLimbs cybernetic.]]

to:

* MultiArmedAndDangerous
** All variants of the Aludran Reptiloids have four arms each.
**
MultiArmedAndDangerous: [[spoiler:Ugh-Zan IV]] has four arms, two of them [[ArtificialLimbs cybernetic.]]

Added: 85

Changed: 202

Is there an issue? Send a MessageReason:
None


** The SBC Cannon can be found in the fifth level as a secret, with its proper introduction taking place way much latter in the game.

to:

** The SBC Cannon can be found in the fifth level as a secret, with its proper introduction taking place way much latter later in the game.



* EverybodysDeadDave: ''BFE'' wastes no time in offing every RedShirt that shows up, but by the end of the game, [[spoiler: ''everyone'' except Sam, including [[VoiceWithAnInternetConnection Quinn]] and [[NeverFoundTheBody very likely]] [[LoveInterest Hellfire]] is dead. And we do mean ''[[EarthShatteringKaboom everybody'']]]].

to:

* EverybodysDeadDave: ''BFE'' wastes no time in offing every RedShirt that shows up, but by the end of the game, [[spoiler: ''everyone'' [[spoiler:''everyone'' except Sam, including [[VoiceWithAnInternetConnection Quinn]] and [[NeverFoundTheBody very likely]] [[LoveInterest Hellfire]] is dead. And we do mean ''[[EarthShatteringKaboom everybody'']]]].



** [[spoiler: The Alcor Class Warship]] fights by deploying other races into the battlefield.
** [[spoiler: Ugh-Zan IV]] fights alongside wave after numerous wave of enemies.

to:

** [[spoiler: The [[spoiler:The Alcor Class Warship]] fights by deploying other races into the battlefield.
** [[spoiler: Ugh-Zan [[spoiler:Ugh-Zan IV]] fights alongside wave after numerous wave of enemies.



** [[spoiler: Ugh-Zan IV]] and, to some extent, many medium-large enemies that attack mainly from long-range like Scrapjacks and Khnums.

to:

** [[spoiler: Ugh-Zan [[spoiler:Ugh-Zan IV]] and, to some extent, many medium-large enemies that attack mainly from long-range like Scrapjacks and Khnums.



* FlunkyBoss: [[spoiler: Rahloom, the Giant Scrapjack]] fights alongside many enemies.

to:

* AscendedExtra: A non-character variation; the sniper rifle is treated like a regular weapon in this campaign, rather than making most of its appearances in secret areas.
* FlunkyBoss: [[spoiler: Rahloom, [[spoiler:Rahloom, the Giant Scrapjack]] fights alongside many enemies.



-> '''Gnaar:''' ''It's all over, Sam. You can't win.''\\

to:

-> '''Gnaar:''' ->'''Gnaar:''' ''It's all over, Sam. You can't win.''\\

Added: 976

Changed: 114

Is there an issue? Send a MessageReason:
None


** It's possible to find a C4 bunch as a secret in the fourth level. It's needed for another secret, but said secret area has an alternate entrance.

to:

** It's possible to find a C4 bunch as a secret in the fourth level. It's needed for another secret, but said secret area has an alternate entrance. For the record, C4 can tear down Adult Biomechanoids, Scrapjacks and Adult Arachnoids [[OneHitKill in one shot]].
*** In that same secret, Sam can find the Rocket Launcher before he's supposed to do. However, the ammo won't be enough to take down [[spoiler:the Technopolip]], so Sam must still [[spoiler:reach the end of the level]].
** The SBC Cannon can be found in the fifth level as a secret, with its proper introduction taking place way much latter in the game.
** The Serious Minigun can be found in a secret of the sixth level, "The Secret Riddler", before it's properly introduced several levels later. Its power will help you tear down small squads, though in these levels you'll be short on ammo. In this level you can also find the Sniper Rifle, which is even more rare.


Added DiffLines:

* GuideDangIt: In no part of the game prior to the fifth level's last part is indicated that [[spoiler:the Alcor Class Warship can only be damaged in its deploying chambers, and only when these are opened. Luckily, said chambers are highly susceptible to weapon damage, which makes the fight less of a chore]].

Added: 1277

Changed: 379

Is there an issue? Send a MessageReason:
None


Followed by ''VideoGame/SeriousSam4''.

to:

Followed by ''VideoGame/SeriousSam4''.''VideoGame/SeriousSam4'', ''another'' {{prequel}}.



* AcePilot: Hellfire is introduced as the "crazy pilot" that dared to travel to the Great Pyramid in order to pick up Sam.



* ActionGirl: Hellfire is famed for being a badass on par with Sam. [[spoiler:Unfortunately, even ''she'' was overwhelmed by Mental's forces]].



* AttackOfTheFiftyFootWhatever: [[spoiler:Ugh-Zan IV]] is a colossally huge creature like his predecesor, [[VideoGame/SeriousSamTheFirstEncounter Ugh-Zan III]].

to:

* AttackOfTheFiftyFootWhatever: AttackOfTheFiftyFootWhatever:
** The titanic Khnum, whose height is at least five times that of Sam.
**
[[spoiler:Ugh-Zan IV]] is a colossally huge creature like his predecesor, [[VideoGame/SeriousSamTheFirstEncounter Ugh-Zan III]].



* BossInMookClothing: The Khnum are huge, sturdy foes [[DegradedBoss first fought as a boss]]. While your regular Adult Arachnoid, Scrapjack or Adult Biomechanoid can go down with just a C4 attached to it, a Khnum takes ''three'' of them at minimum, and he has a sprint attack to get near Sam so using C4 or rockets end up being a bit suicidal. Furthermore, his fireball arc is hard to avoid, and he's surrounded by other troops.



* The Witch-Bride of Achriman is the squishiest of all the mook "bosses", in spite of its increased health. Even still, they take quite the beating before falling down.

to:

* ** The Witch-Bride of Achriman is the squishiest of all the mook "bosses", in spite of its increased health. Even still, they take quite the beating before falling down.



* DiscOneNuke: You can get the Single Shotgun about ten seconds into the first level of ''BFE''. The second offers a secret Laser Rifle if you know where to look, which effortlessly shreds the Major Biomechanoid boss from the third level.

to:

* DiscOneNuke: DiscOneNuke:
**
You can get the Single Shotgun about ten seconds into the first level of ''BFE''. ''BFE''.
**
The second level offers a secret Laser Rifle if you know where to look, which effortlessly shreds the Major Biomechanoid boss from the third level.level.
** It's possible to find a C4 bunch as a secret in the fourth level. It's needed for another secret, but said secret area has an alternate entrance.

Added: 546

Changed: 237

Is there an issue? Send a MessageReason:
None


** The Major Biomechanoid is fought in the Ibn Tulut Mosque, and in addition to its increased health, it has the unique ability to sprint. In this battle, the mosque's columns and the central structure are your only covers against the Mecha's rockets, but you'll also have a lot of room to maneuver. Later on, not only the class loses its health and sprinting but also some of its size. Also, like the Arachnoids, certain weapons such as the aforementioned C4 Explosives can bring it down in one hit.

to:

** The Major Biomechanoid is fought in the Ibn Tulut Tulun Mosque, and in addition to its increased health, it has the unique ability to sprint. In this battle, the mosque's columns and the central structure are your only covers against the Mecha's rockets, but you'll also have a lot of room to maneuver. Later on, not only the class loses its health and sprinting but also some of its size. Also, like the Arachnoids, certain weapons such as the aforementioned C4 Explosives can bring it down in one hit.



* {{Foreshadowing}}: Late into ''BFE'', [[spoiler:a Gnaar taunts Sam by claiming that Tah-Um is coming to "moon" him. While Sam initially takes this literally, if you look into the sky you can see the moon clearly visible for the first time in the game.]]

to:

* {{Foreshadowing}}: Late into ''BFE'', {{Foreshadowing}}:
** One of the posters in the secret yard of fame of the first level is "Look behind you, a Three-Headed Gnaar!". [[spoiler:Hellfire may not have been killed by a three-headed one, but she ''should'' have checked behind her during her last conversation with Sam]].
** After Sam exits the temple in the level "The Last Man on Earth",
[[spoiler:a Gnaar taunts Sam by claiming that Tah-Um is coming to "moon" him. While Sam initially takes this literally, if you look into the sky you can see the moon clearly visible for the first time in the game.]]

Added: 210

Changed: 275

Is there an issue? Send a MessageReason:
None


The game is a {{prequel}} set during Earth's final days attempting to repel Mental's invading hordes. Humanity doesn't yet know how to activate the Timelock, and Sam has been sent in with a team of EDF {{redshirt}}s to find a scientist who might know. [[FromBadToWorse Things go rather sour from there.]]

to:

The game is a {{prequel}} set during Earth's final days attempting to repel Mental's invading hordes. Humanity doesn't yet know how to activate the Timelock, Time-Lock, and Sam has been sent in with a team of EDF {{redshirt}}s to find a scientist who might know. [[FromBadToWorse Things go rather sour from there.]]



* AirborneMook: In addition to the Witch-Harpies, the game introduces the telekinetic Witch-Brides.



* AwesomeButImpractical: Melee attacks. When in sufficient range of most enemies, pressing the melee button will cause Sam to pull off an awesome OneHitKill, like breaking a Cloned Soldier's neck, pulling the head off a Kleer, stomping a [[TheGoomba Hatchling Spider]], tearing a Gnaar's eye out, or ''ripping a Beheaded Rocketeer's heart right out of its chest''. These moves, while awesomely gory, take a second or two to pull off; this doesn't sound like much, but being immobilized for ''any'' amount of time in a game built around circle-strafing is bad news, leaving you vulnerable to the non-stop ZergRush of all the ''other'' Cloned Soldiers, Kleers, Hatchling Spiders, Gnaars and Rocketeers attacking you at the same time. Plus, all of the enemies that can be killed with melee can also be killed in one hit with the sledgehammer, which doesn't leave you vulnerable while using it. The only enemy against which it's actually useful is the Hatchling Arachnoid Spider, since it has quite some range against them and very low [[{{Pun}} execution]] time.

to:

* AwesomeButImpractical: Melee attacks. When in sufficient range of most enemies, pressing the melee button will cause Sam to pull off an awesome OneHitKill, like breaking a Cloned Soldier's neck, pulling the head off a Kleer, stomping a [[TheGoomba Hatchling Spider]], tearing a Gnaar's eye out, or ''ripping a Beheaded Rocketeer's heart right out of its chest''. chest'' or ''decapitating a Scrapjack''. These moves, while awesomely gory, take a second or two to pull off; this doesn't sound like much, but being immobilized for ''any'' amount of time in a game built around circle-strafing is bad news, leaving you vulnerable to the non-stop ZergRush of all the ''other'' Cloned Soldiers, Kleers, Hatchling Spiders, Gnaars and Rocketeers enemy classes attacking you at the same time. Plus, all of the enemies that can be killed with melee can also be killed in one hit with the sledgehammer, which doesn't leave you vulnerable while using it. The only enemy against which it's actually useful is the Hatchling Arachnoid Spider, since it has quite some range against them and very low [[{{Pun}} execution]] time.



* BittersweetEnding: [[spoiler:Sam ends up defeating the powerful Ugh-Zan IV and activates the Timelock, thus traveling back in time for ''VideoGame,/SeriousSamTheFirstEncounter'', but Mental throws the moon at the [[EarthShatteringKaboom Earth causing both to be destroyed]] immediately after]].

to:

* BittersweetEnding: [[spoiler:Sam ends up defeating the powerful Ugh-Zan IV and activates the Timelock, thus traveling back in time for ''VideoGame,/SeriousSamTheFirstEncounter'', ''VideoGame/SeriousSamTheFirstEncounter'', but Mental throws the moon at the [[EarthShatteringKaboom Earth causing both to be destroyed]] immediately after]].



* BodyHorror: Both the Cloned and Beheaded soldiers look less like cartoon soldiers like in past games and more like [[VideoGame/{{Quake}} strogg]] (more specifically, like the ''VideoGame/QuakeIV'' Tactical Strogg).

to:

* BodyHorror: Both the Cloned and Beheaded soldiers look less like cartoon soldiers like in past games and more like [[VideoGame/{{Quake}} strogg]] Strogg]] (more specifically, like the ''VideoGame/QuakeIV'' Tactical Strogg).



* {{Butterface}}: The Witch Harpies.

to:

* {{Butterface}}: The Witch Harpies. According to NETRICSA, the entirety of their appearance is there for deception reasons, as they hide their even more hideous selves. Especially their NightmareFace.



* ColonyDrop: [[spoiler:The ending involves [[EarthShatteringKaboom the Moon falling on Earth]] shortly after Sam enters the Timelock.]]

to:

* ColonyDrop: [[spoiler:The ending involves [[EarthShatteringKaboom the Moon falling on Earth]] shortly after Sam enters the Timelock.Time-Lock.]]


Added DiffLines:

* KungFuProofMook: Sirian Werebulls, Witch-Harpies, Witch-Brides and Beheaded Kamikazes cannot be melee-killed.
Is there an issue? Send a MessageReason:
A spelling issue that, as a result, created a red link


* BarrenFromTheAfterlife: According to NETRICSA, this is the status of the Witch-Bride of Achriman, trapped in the oombo between the shadow world and the real world.

to:

* BarrenFromTheAfterlife: BarredFromTheAfterlife: According to NETRICSA, this is the status of the Witch-Bride of Achriman, trapped in the oombo between the shadow world and the real world.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DevelopersForesight: Getting into many closed areas in the city levels allow you to escape via either a set of conveniently placed barrels or any other means of escape. [[UnwinnableByInsanity As for the other closed areas...]]


Added DiffLines:

* InvisibleWalls: In the city levels, disguised as part of the rubble of the ruined buildings.

Added: 333

Changed: 77

Is there an issue? Send a MessageReason:
None


* BarrenFromTheAfterlife: According to NETRICSA, this is the status of the Witch-Bride of Achriman, trapped in the oombo between the shadow world and the real world.



%% * CuteMonsterGirl: The Witch Brides Of Achriman.

to:

%% * CuteMonsterGirl: The Witch Brides Witch-Brides Of Achriman.Achriman, female humanoid monsters with six tentacles protruding from their back.


Added DiffLines:

* The Witch-Bride of Achriman is the squishiest of all the mook "bosses", in spite of its increased health. Even still, they take quite the beating before falling down.

Added: 1124

Changed: 99

Is there an issue? Send a MessageReason:
None


* DegradedBoss: Most of the early bosses, with the exception of the first Khnum, are only bosses because you lack more powerful weapons, though they at least have three times as much health as the normal mook versions and you fight them in an area that is tailor-made to teach you how the boss's weapon works. In the case of the second one, the Major Biomechanoid, it also has the unique ability to sprint.

to:

* DegradedBoss: Most of the early bosses, with the exception of the first Khnum, are only bosses because you lack more powerful weapons, though they at least have three times as much health as the normal mook versions and you fight them in an area that is tailor-made to teach you how the boss's weapon works. In works:
** The Adult Biomechanoid is fought in an area with plenty of columns to take cover from its minigun cannons. Later on not only he's quicker and easier to take down, but there are specific weapons such as
the case of the second one, the C4 Explosives that can bring it down in one hit.
** The
Major Biomechanoid, Biomechanoid is fought in the Ibn Tulut Mosque, and in addition to its increased health, it also has the unique ability to sprint.sprint. In this battle, the mosque's columns and the central structure are your only covers against the Mecha's rockets, but you'll also have a lot of room to maneuver. Later on, not only the class loses its health and sprinting but also some of its size. Also, like the Arachnoids, certain weapons such as the aforementioned C4 Explosives can bring it down in one hit.
** The Technopolip Helicopter is fought across an area full of coverage areas, and during the initial phase of the attack is immune to your weapons' damage, as you don't have proper weapons against it. Later on you find a Rocket Launcher and can bring it down easily. Later fights against it rely on your explosive weapons and it takes less damage to be brought down.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BattleThemeMusic: Sam's [[JustForPun first encounter]] with a Khnum (as a boss) has an instrumental version of Undercode's "Final Fight".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SceneryPorn: The artwork and asset production teams at Croteam deserve their praise for making everything look stunning, even in a game where looking at the scenery during a firefight is ''not'' recommended. Highlights of the game include the Egypt desert post-Great Pyramid levels as well as the sections involving [[spoiler:the futuristic look of the ElaborateUndergroundBase of the Sirians]].

Added: 692

Changed: 250

Is there an issue? Send a MessageReason:
None


* AntiArmor: Apparently the intention behind the AS-24 Devastator. The grenade rounds fly extremely fast and can [[OneHitPolykill pierce several small enemies in a row]], and while a direct hit hurts ''a lot'', the SplashDamage is extremely weak.

to:

* AntiArmor: Apparently the intention behind the AS-24 Devastator. The grenade Its explosive rounds fly extremely fast and can [[OneHitPolykill pierce several small enemies in a row]], and while a direct hit hurts ''a lot'', the SplashDamage is extremely weak.



** Surprisingly enough for a genre that adheres to this trope, downplayed, especially in ''BFE''. The .45 ACP handgun deals slightly less damage per shot than the 5.56x45mm assault rifle, which deals half as much damage as the 7.62x51mm minigun, which deals less than 1/10 the damage of the 16mm Raptor anti-materiel rifle. These damage values are all fairly consistent with these weapons' real-world muzzle velocities (or their equivalents). As a result, several weapons are tremendously overpowered.

to:

** Surprisingly enough for a genre that adheres to this trope, downplayed, especially in ''BFE''.downplayed. The .45 ACP handgun deals slightly less damage per shot than the 5.56x45mm assault rifle, which deals half as much damage as the 7.62x51mm minigun, which deals less than 1/10 the damage of the 16mm Raptor anti-materiel rifle. These damage values are all fairly consistent with these weapons' real-world muzzle velocities (or their equivalents). As a result, several weapons are tremendously overpowered.



* AttackItsWeakPoint: [[spoiler:The Alcor Class Warship]] has hatches from which up to 20.000 enemies are deployed. These hatches act as its only weak point, and are very susceptible to projectile damage.

to:

* AttackItsWeakPoint: [[spoiler:The Alcor Class Warship]] has hatches from which up to 20.000 enemies are deployed. These hatches act as its only weak point, and are very susceptible to projectile explosive damage.



* ElaborateUndergroundBase: Quite an {{understatement}} for [[spoiler:the ginormous Sirius complex below Egypt]]. It houses [[spoiler:an ahead-of-its-time technological ''city'' housing the generators Sam must activate in order to power up the Time Lock]].



* InterfaceScrew: The Witch-Brides of Achriman will use [[PsychicPowers telekinesis]] to slightly pixelate your screen, slow you down, and if you're close enough to them lift you into the air and throw you around.

to:

* InterfaceScrew: InterfaceScrew:
**
The Witch-Brides of Achriman will use [[PsychicPowers telekinesis]] to slightly pixelate your screen, slow you down, and if you're close enough to them lift you into the air and throw you around.around.
** The first time you met [[spoiler:the Alcor Class Warship]], it will decolor the screen.


Added DiffLines:

* StickyGrenade: The C4 explosives have a variation: they exchange glue for a pair of hooks that still manage to get them attached to Sam's enemies.

Added: 250

Changed: 843

Is there an issue? Send a MessageReason:
None


%% ** Scrapjacks.

to:

%% ** Scrapjacks.The Scrapjack has two Rocket Launchers instead of arms.



* {{BFG}}: In addition to the returning weapons of Sam's overpowered arsenal, ''BFE'' introduces the Devastator, an automatic grenade launcher that can hold twenty rounds and fires 40mm "high-piercing high-explosive" rounds.
* BittersweetEnding: [[spoiler:Sam ends up defeating the powerful Ugh-Zan IV and activates the Timelock, thus traveling back in time for ''TFE'', but Mental throws the moon at the [[EarthShatteringKaboom Earth causing both to be destroyed]] immediately after]].

to:

* {{BFG}}: In addition to the returning weapons of Sam's overpowered arsenal, ''BFE'' introduces the Devastator, an automatic grenade rocket launcher that can hold twenty rounds and fires 40mm "high-piercing high-explosive" rounds.
* BittersweetEnding: [[spoiler:Sam ends up defeating the powerful Ugh-Zan IV and activates the Timelock, thus traveling back in time for ''TFE'', ''VideoGame,/SeriousSamTheFirstEncounter'', but Mental throws the moon at the [[EarthShatteringKaboom Earth causing both to be destroyed]] immediately after]].



* CoolShades: This game reintroduces Sam's sunglasses after being chronologically absent during both ''TSE'' and ''II''.

to:

* CoolShades: This game reintroduces Sam's sunglasses after being chronologically absent during both ''TSE'' ''VideoGame/SeriousSamTheSecondEncounter'' and ''II''.''VideoGame/SeriousSamII''.



** Pirated copies of ''BFE'' will spawn an invincible Adult Arachnoid. Normally those things are giant boss monsters. [[https://www.youtube.com/watch?v=e91q5BtlxK0 Here it's the size of Sam and zipping around like a bee]] while pelting you with machine guns.

to:

** Pirated copies of ''BFE'' will spawn an invincible a special Adult Arachnoid. Normally those things are giant boss monsters. [[https://www.youtube.com/watch?v=e91q5BtlxK0 Here it's Arachnoid reserved only for pirates. It's invincible, fast as hell, and utterly annoys the size of Sam and zipping around like a bee]] while pelting you player with machine guns.its machineguns.



* CurbStompBattle: ''BFE'' introduces OneHitKill melee attacks to Sam's arsenal. Among other things, he can [[EyeScream rip the eye out of a Gnaar,]] [[BeatStillMyHeart rip the heart out of a Beheaded Rocketeer]] [[OffWithHisHead or twist the face off a Scrapjack.]] Most of these come with [[HighPressureBlood ludicrous amounts of blood]] sprayed all over the camera. [[UpToEleven If that wasn't enough,]] he can then toss the newly obtained gib at another enemy - [[CherryTapping potentially killing it!]] [[CosmeticAward This nets you the "Useful Trophy" achievement.]]

to:

* CurbStompBattle: ''BFE'' introduces OneHitKill melee attacks to Sam's arsenal. Among other things, he can [[EyeScream rip the eye out of a Gnaar,]] [[BeatStillMyHeart rip the heart out of a Beheaded Rocketeer]] [[OffWithHisHead or twist the face off a Scrapjack.]] Most of these come with [[HighPressureBlood ludicrous amounts of blood]] sprayed all over the camera. [[UpToEleven If that wasn't enough,]] he can then toss the newly obtained gib at another enemy - [[CherryTapping potentially killing it!]] [[CosmeticAward This nets you the "Useful Trophy" achievement.]]]] This gib is also key for several secrets.



* DamnYouMuscleMemory: One achievement requires you to refrain from sprinting, aiming down sights or manually reloading for an entire campaign runthrough. If you've played any recent shooter, the temptation is very hard to resist.
* DarkerAndEdgier: Compared to the rest of the series. More gore and violence (though that was to be expected), a more serious story and {{retcon}} of the Sirians to be serious. On the other hand, Sam and the in-game jokes help keep the mood surprisingly light for the most part.

to:

* DamnYouMuscleMemory: One achievement requires you to refrain from sprinting, aiming down sights or manually reloading for an entire campaign runthrough. If you've played any recent shooter, modern shooter where these gameplay elements are an integral part of the temptation is very hard core gameplay, it becomes difficult to resist.
avoid.
* DarkerAndEdgier: Compared to the rest of the series. More A more somber tone, more gore and violence (though that was to be expected), a more serious story and {{retcon}} of the Sirians to be serious. On the other hand, Sam and the in-game jokes help keep the mood surprisingly light for the most part.



** The "secret nuthouse" in the fifth level. Pick up a single 1HP pickup, get ambushed by ''three'' Major Biomechanoids. Keep in mind, this is in an area too cramped to effectively dodge their rockets, one of these was an end-level boss in the third level, and unless you've been grabbing secret weapons, you still don't have any decent weapons against them yet.
* DistaffCounterpart: Hellfire the chopper pilot.

to:

** The "secret nuthouse" in the fifth level. Pick up a single 1HP pickup, get ambushed by ''three'' Major Biomechanoids. Keep in mind, this is in an area too cramped to effectively dodge their rockets, one of these the monster class was an end-level boss in the third level, and unless you've been grabbing secret weapons, you still don't have any decent weapons against them yet.
* DistaffCounterpart: Hellfire Hellfire, the chopper pilot.pilot, is this towards Sam: a one-liner sprouting soldier who uses a CustomUniform and has quite the attitude.



* DoubleEntendre: On being told by Sam that he needs to reactivate the Sirian generators, [[TheOneThatGotAway Hellfire]] responds with this:

to:

* DoubleEntendre: On being told by Sam that he needs to reactivate the Sirian generators, [[TheOneThatGotAway Hellfire]] Hellfire responds with this:



* FanDisservice : The Witch-Harpies are topless with detailed breasts and nipples except their face is [[http://cloud-2.steampowered.com/ugc/867215957881783431/0A9F664D7B7AEC1097388A4D9E2C5A6B5D439D80/640x359.resizedimage the stuff of nightmares]] (NSFW).

to:

* FanDisservice : FanDisservice: The Witch-Harpies are topless with detailed breasts and nipples except their face is [[http://cloud-2.steampowered.com/ugc/867215957881783431/0A9F664D7B7AEC1097388A4D9E2C5A6B5D439D80/640x359.resizedimage the stuff of nightmares]] (NSFW).



* MissionControl: Quinn, the faceless woman who keeps feeding Sam with orders, information, and the occasional snark.



** The Major Biomechanoid appears in the arena portion of a level as a boss, breaking part of the scenery after Sam disposed of many enemy waves.
** In the same level, Sam observes a chopper which was supposed to rescue him being shot down by the aforementioned Biomechanoid. However, after Sam reaches the chopper, it gets invaded by a parasite who Sam must pursue and take down.

to:

** The Major Biomechanoid appears in the arena portion of a level mosque as a boss, breaking part of the scenery after Sam disposed of many enemy waves.
** In The Technopolip parasite is introduced in the same level, where Sam observes a chopper which was supposed to rescue him being shot down by the aforementioned Biomechanoid. However, after Sam reaches the chopper, it gets invaded by a parasite who Sam must pursue and take down.down.
** The Scrapjack appears in the "Unearthing the Sun" level, right at the beginning, exiting the temple Sam is supposed to infiltrate.



* NiceJobBreakingItHero: Some of the graffiti blames Sam for bringing Mental's hordes to Earth.

to:

* NiceJobBreakingItHero: Some of the graffiti blames Sam and/or the EDF for bringing Mental's hordes to Earth.



* PowersViaPossession: The parasite also appears to enhance the Apache's durability significantly, as its immunity to bullets now extends to anti-material rifles, and it can take multiple rockets before going down.

to:

* PowersViaPossession: The Technopolip parasite also appears to enhance the Apache's durability significantly, as its immunity to bullets now extends to anti-material rifles, and it can take multiple rockets before going down.



* PuppeteerParasite: An odd case in "Technopolyps", which infest machines rather than people -- in this case, [[OhCrap attack helicopters.]] The first time you face one, [[ImmuneToBullets you lack weapons that can damage it]] and must use buildings to avoid it until you find a [[StuffBlowingUp Rocket Launcher.]]

to:

* PuppeteerParasite: An odd case in "Technopolyps", with the Technopolip parasite, which infest machines rather than people -- in this case, [[OhCrap attack helicopters.]] The first time you face one, [[ImmuneToBullets you lack weapons that can damage it]] and must use buildings to avoid it until you find a [[StuffBlowingUp Rocket Launcher.]]



* SandWorm: These won't let Sam go into the open desert.

to:

* SandWorm: Sandwhales, OneHitKill {{kaiju}}-size. These won't let Sam go into the open desert.



* TooAwesomeToUse: In addition to the Cannon and the Serious Bombs, some of the weapons fall into this as well, due to their pickups giving generally less ammo, encouraging varying weapons more often. Goes double for the Laser gun, as ammo for it can only be acquired in secret areas.

to:

* TooAwesomeToUse: In addition to the Cannon Cannon, Snipet Rifle and the Serious Bombs, some of the weapons fall into this as well, due to their pickups giving generally less ammo, encouraging varying weapons more often. Goes double for the Laser gun, as ammo for it can only be acquired in secret areas.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Interquel}}: Set between ''VideoGame/SeriousSam4'' and ''VideoGame/SeriousSamTheFirstEncounter''.


Added DiffLines:

* {{Prequel}}: Towards ''VideoGame/SeriousSamTheFirstEncounter'', as it details Sam's last moments on his day's Earth before being sent back in time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BodyHorror: Both the Cloned and Beheaded soldiers look less like cartoon soldiers like in past games and more like [[VideoGame/{{Quake}} strogg]] (more specifically, like the ''VideoGame/QuakeIV'' Tactical Strogg).
** The Cloned Soldiers have damaged skin by acid and temperature as a side effect of the process of their implants.
** Instead of a head, beheaded soldiers have a "Life Control Unit".


Added DiffLines:

* MoreTeethThanTheOsmondFamily: This game's version of the Gnaar has three rows of teeth, which, according to NETRICSA, allow them to gnaw anything including garbage and rotting corpses.

Added: 1696

Changed: 1945

Removed: 149

Is there an issue? Send a MessageReason:
None


* AndShowItToYou: Ripping hearts out of enemies out is possible.

to:

* AndShowItToYou: Ripping Sam's melee kill of the beheaded rocketeers involve him ripping their hearts out of enemies out is possible.out.



* ApocalypseHow:
** [[spoiler:Earth itself]] is destroyed by [[ColonyDrop having the moon thrown at it]] at the end. All that's left behind is a cluster of asteroids.

to:

* ApocalypseHow:
**
ApocalypseHow: [[spoiler:Earth itself]] is destroyed by [[ColonyDrop having the moon thrown at it]] at the end. All that's left behind is a cluster of asteroids.



%% ** Junior Arachnoids.

to:

%% ** Junior Arachnoids.Both Arachnoid variants have minigun cannons.



* AttackItsWeakPoint: Alcor-class Warship have weak points to shoot.

to:

* AttackItsWeakPoint: Alcor-class Warship have [[spoiler:The Alcor Class Warship]] has hatches from which up to 20.000 enemies are deployed. These hatches act as its only weak points point, and are very susceptible to shoot.projectile damage.



* AwesomeButImpractical: Melee attacks. When in sufficient range of most enemies, pressing the melee button will cause Sam to pull off an awesome OneHitKill, like breaking a Cloned Soldier's neck, pulling the head off a Kleer, stomping a Hatchling Spider, tearing a Gnaar's eye out, or ''ripping a Beheaded Rocketeer's heart right out of its chest''. These moves, while awesomely gory, take a second or two to pull off; this doesn't sound like much, but being immobilized for ''any'' amount of time in a game built around circle-strafing is bad news, leaving you vulnerable to the non-stop ZergRush of all the ''other'' Cloned Soldiers, Kleers, Hatchling Spiders, Gnaars and Rocketeers attacking you at the same time. Plus, all of the enemies that can be killed with melee can also be killed in one hit with the sledgehammer, which doesn't leave you vulnerable while using it. The only enemy against which it's actually useful is the Hatchling Arachnoid Spider, since it has quite some range against them and very low [[{{Pun}} execution]] time.

to:

* AwesomeButImpractical: Melee attacks. When in sufficient range of most enemies, pressing the melee button will cause Sam to pull off an awesome OneHitKill, like breaking a Cloned Soldier's neck, pulling the head off a Kleer, stomping a [[TheGoomba Hatchling Spider, Spider]], tearing a Gnaar's eye out, or ''ripping a Beheaded Rocketeer's heart right out of its chest''. These moves, while awesomely gory, take a second or two to pull off; this doesn't sound like much, but being immobilized for ''any'' amount of time in a game built around circle-strafing is bad news, leaving you vulnerable to the non-stop ZergRush of all the ''other'' Cloned Soldiers, Kleers, Hatchling Spiders, Gnaars and Rocketeers attacking you at the same time. Plus, all of the enemies that can be killed with melee can also be killed in one hit with the sledgehammer, which doesn't leave you vulnerable while using it. The only enemy against which it's actually useful is the Hatchling Arachnoid Spider, since it has quite some range against them and very low [[{{Pun}} execution]] time.



* DoomedByCanon: Any character not named Sam Stone eats the dust during the game thanks to it being a {{prequel}} of ''TFE''. This includes every RedShirt ally/squad member of Sam, [[spoiler:everyone at MissionControl, and, by the end of the game, [[ApocalypseHow everyone]], [[EarthShatteringKaboom period]]]].



* EarthShatteringKaboom: [[spoiler:The Earth]] gets destroyed at the end of the game, by nothing short of [[spoiler:Mental [[ColonyDrop dropping the moon on it.]] [[BittersweetEnding Sam makes it through the timelock though,]] and may be able to SetRightWhatOnceWentWrong.]]

to:

* EarthShatteringKaboom: [[spoiler:The Earth]] gets destroyed at the end of the game, by nothing short of [[spoiler:Mental [[ColonyDrop dropping the moon on it.]] [[BittersweetEnding [[FlingALightIntoTheFuture Sam makes it through the timelock though,]] and may be able to SetRightWhatOnceWentWrong.]]



* EnemySummoner: [[spoiler:The Alcor Class Warship]] deploys up to 20.000 enemies as one of its "offensive" tactics.



%% * ExplosiveBreeder: The Antaresian Spiders.

to:

%% * ExplosiveBreeder: The Antaresian Spiders.Spiders. Finding a field full of spider eggs and shooting one is a good way to get swarmed by little spiders.



* FlunkyBoss: [[spoiler: Ugh-Zan IV]] fights alongside wave after numerous wave of enemies.

to:

* FlunkyBoss: FlingALightIntoTheFuture: Inverted. [[spoiler:Sam is the only survivor of Mental's AlienInvasion and he gets to enter the Time-Lock before Mental destroys the Earth, thus, Sam is the "light" that gets flinged into the past]].
* FlunkyBoss:
** [[spoiler: The Alcor Class Warship]] fights by deploying other races into the battlefield.
**
[[spoiler: Ugh-Zan IV]] fights alongside wave after numerous wave of enemies.



* TheGoomba: In addition to the usual examples, the Cloned Soldiers, who are weak, lower tier enemies who fall easily.

to:

* TheGoomba: In addition to the usual examples, the Cloned Soldiers, who are weak, lower tier enemies who fall easily.easily, as well as the Spider Hatchlings, who fall easily and quickly to Sam's boot.



* ImmuneToBullets: [[GiantMook Khnums]] and the [[PuppeteerParasite infested attack choppers]] can only be damaged with explosive weapons.

to:

* ImmuneToBullets: ImmuneToBullets:
**
[[GiantMook Khnums]] and the [[PuppeteerParasite infested attack choppers]] can only be damaged with explosive weapons.weapons.
** [[spoiler:The Alcor Class Warship]] can only be damaged with projectiles at certain weak points.



* InstantDeathRadius: [[spoiler: Ugh-Zan IV]] and, to some extent, many medium-large enemies that attack mainly from long-range like Scrapjacks and Khnums. Major Biomechanoids are an interesting variation: at close range, you can't dodge their rockets, and they have ''tons'' of SplashDamage to shred Sam with.

to:

* InstantDeathRadius: InstantDeathRadius:
**
[[spoiler: Ugh-Zan IV]] and, to some extent, many medium-large enemies that attack mainly from long-range like Scrapjacks and Khnums. Khnums.
**
Major Biomechanoids are an interesting variation: at close range, you can't dodge their rockets, and they have ''tons'' of SplashDamage to shred Sam with.



** In the same level, Sam observes a chopper which was supposed to rescue him being shot down by the aforementioned Biomechanoid. However, after Sam reaches the chopper, it gets invaded by a parasite wjo Sam must pursue and take down.
* MookMaker: The Alcor-class Warship can summon smaller monsters.

to:

** In the same level, Sam observes a chopper which was supposed to rescue him being shot down by the aforementioned Biomechanoid. However, after Sam reaches the chopper, it gets invaded by a parasite wjo who Sam must pursue and take down.
* MookMaker: The [[spoiler:The Alcor-class Warship Warship]] can summon smaller monsters.



* PowersViaPossession: The parasite also appears to enhance the Apache's durability significantly, as its immunity to bullets now extends to anti-material rifles, and it can take multiple rockets before going down.



* PowersViaPossession: The parasite also appears to enhance the Apache's durability significantly, as its immunity to bullets now extends to anti-material rifles, and it can take multiple rockets before going down.

to:

* PowersViaPossession: The parasite also appears PunchedAcrossTheRoom: Sam's melee attack against full-health soldiers send them flying far with a kick, leaving them vulnerable for other weapons to enhance the Apache's durability significantly, as its immunity to bullets now extends to anti-material rifles, and it can take multiple rockets before going down. finish them off.



* PuzzleBoss: The helicopter parasite can only be brought down with explosives. So, during the battle, it gains invulnerability until Sam gets a Rocket Launcher.

to:

* PuzzleBoss: PuzzleBoss:
**
The helicopter parasite boss fight can only be brought down with explosives. So, during the battle, it gains invulnerability until Sam gets a Rocket Launcher.Launcher.
** [[spoiler:The Alcor Class Warship]] has some weak points that open whenever the ship is deploying troops and must be shot down as soon as they open, for them are their only attackable points.



* RuinsOfTheModernAge: Seen in some of the early levels, set in Cairo.

to:

* RuinsOfTheModernAge: Seen in some of the early levels, set in a ruined El Cairo.



* ShinySense: In ''Serious Sam 3'', ammo glows yellow, health red, armor blue, weapons green, and key items purple. This was done to compensate the lack of spinning around mid air and sparkling in the previous installments.
* SprintShoes: In addition to the sprint shoes, Sam can sprint at will.

to:

* ShinySense: In ''Serious Sam 3'', ammo Ammo glows yellow, health red, armor blue, weapons green, and key items purple. This was done to compensate the lack of spinning around mid air and sparkling in the previous installments.
* SprintShoes: In addition to the sprint shoes, Sam can sprint at will.will for whatever distance he needs to sprint to.



* ThreatBackfire: A Gnaar threatens Sam that he will be [[ExactWords mooned]]. Sam isn't impressed, nor is he when [[spoiler:Mental's daughter, Judy, reiterates the threat]]. Cue [[spoiler:''[[ColonyDrop the moon]]'' [[ColonyDrop falling from orbit]], prompting Sam to leap into the Timelock]].

to:

* ThreatBackfire: A Gnaar threatens Sam that he [[spoiler:he will be [[ExactWords mooned]].mooned]]]]. Sam isn't impressed, nor is he when [[spoiler:Mental's daughter, Judy, reiterates the threat]]. Cue [[spoiler:''[[ColonyDrop the moon]]'' [[ColonyDrop falling from orbit]], prompting Sam to leap into the Timelock]].



* UtilityWeapon: Aside from ammo-efficient crowd control, the Syrian Mutilator in ''BFE'' can make large enemies hold still for a little bit, and even be used to make pull-assisted jumps.

to:

* UtilityWeapon: Aside from ammo-efficient crowd control, the Syrian Mutilator in ''BFE'' can make large enemies hold still for a little bit, and even be used to make pull-assisted jumps.



-> [[spoiler:'''Gnaar:''' ''It's all over, Sam. You can't win.''\\

to:

-> [[spoiler:'''Gnaar:''' '''Gnaar:''' ''It's all over, Sam. You can't win.''\\



'''Gnaar:''' ''It's too late. Tah-Um is coming to moon you.''\\
'''Sam:''' ''Huh? He tries to moon me? I'll shoot his ass off and hang it on my wall. See you in 3000 B.C. bitch, I'm headin' for the Time-Lock.'']]

to:

'''Gnaar:''' ''It's too late. Tah-Um [[spoiler:Tah-Um is coming to moon you.you]].''\\
'''Sam:''' ''Huh? He tries to moon me? [[spoiler:moon me]]? I'll shoot his ass off and hang it on my wall. See [[spoiler:See you in 3000 B.C. bitch, I'm headin' for the Time-Lock.'']]Time-Lock]].''

Added: 1306

Removed: 1071

Is there an issue? Send a MessageReason:
None


* EstablishingCharacterMoment:
** The Gnaar, your first enemy, climbs the tower where Sam just landed.
** The Beheaded Kamikaze are introduced in a similar fashion as in ''VideoGame/SeriousSamTheFirstEncounter'': first a lone kamikaze runs from what looks like a hill, Sam kills it, sprouts a one-liner and then several more appear.
** The Antaresian Spiders are introduced in an abandoned research facility/museum. Sam is whistling the ''Comicbook/SpiderMan'' theme while walking across a hall with suspicious organic structures, and after he finishes, these structures hatch and give place to the creatures they've been holding.
** The Major Biomechanoid appears in the arena portion of a level as a boss, breaking part of the scenery after Sam disposed of many enemy waves.
** In the same level, Sam observes a chopper which was supposed to rescue him being shot down by the aforementioned Biomechanoid. However, after Sam reaches the chopper, it gets invaded by a parasite wjo Sam must pursue and take down.



* MookDebutCutscene:
** The Gnaar, your first enemy, climbs the tower where Sam just landed. As Sam lacks weaponry at this early point in the game, he must execute the Gnaar by ripping his eye out.
** The Beheaded Kamikaze are introduced in a similar fashion as in ''VideoGame/SeriousSamTheFirstEncounter'': first a lone kamikaze runs from what looks like a hill, Sam kills it, sprouts a one-liner and then several more appear.
** The Antaresian Spiders are introduced in an abandoned research facility/museum. Sam is whistling the ''Comicbook/SpiderMan'' theme while walking across a hall with suspicious organic structures, and after he finishes, these structures hatch and give place to the creatures they've been holding.
** The Major Arachnoid appears among some ruins in the second level as a boss. As usual, Sam sprouts a one-liner before and after the fight.
** The Major Biomechanoid appears in the arena portion of a level as a boss, breaking part of the scenery after Sam disposed of many enemy waves.
** In the same level, Sam observes a chopper which was supposed to rescue him being shot down by the aforementioned Biomechanoid. However, after Sam reaches the chopper, it gets invaded by a parasite wjo Sam must pursue and take down.
* MookMaker: The Alcor-class Warship can summon smaller monsters.



* MookMaker: The Alcor-class Warship can summon smaller monsters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the same level, Sam observes a chopper which was supposed to rescue him being shot down by the aforementioned Biomechanoid. However, after Sam reaches the chopper, it gets invaded by a parasite wjo Sam must pursue and take down.


Added DiffLines:

* EyeScream: Sam's melee execution of the Gnaar enemies involve him gouging the eye out of the hapless victim.


Added DiffLines:

* FinishingMove: Sam can destroy enemies in one hit with a melee attack.


Added DiffLines:

* NeckSnap: How Sam disposes of Cloned Soldiers and Small Arachnids.


Added DiffLines:

* PuzzleBoss: The helicopter parasite can only be brought down with explosives. So, during the battle, it gains invulnerability until Sam gets a Rocket Launcher.

Added: 772

Changed: 155

Is there an issue? Send a MessageReason:
None


* EstablishingCharacterMoment:
** The Gnaar, your first enemy, climbs the tower where Sam just landed.
** The Beheaded Kamikaze are introduced in a similar fashion as in ''VideoGame/SeriousSamTheFirstEncounter'': first a lone kamikaze runs from what looks like a hill, Sam kills it, sprouts a one-liner and then several more appear.
** The Antaresian Spiders are introduced in an abandoned research facility/museum. Sam is whistling the ''Comicbook/SpiderMan'' theme while walking across a hall with suspicious organic structures, and after he finishes, these structures hatch and give place to the creatures they've been holding.
** The Major Biomechanoid appears in the arena portion of a level as a boss, breaking part of the scenery after Sam disposed of many enemy waves.



%% * ExplodingBarrels: Scarce and more dangerous than in previous games.

to:

%% * ExplodingBarrels: Red and yellow ones which explode with the slightest shot. Scarce and more dangerous than in previous games.games. Certain levels contain rooms full of them, and firimg in these rooms is ''not'' recommended.
Is there an issue? Send a MessageReason:
A minor canon issue in the stinger.


-> [[spoiler:'''Judy Mental:''' ''It's all over, Sam. You can't win.''\\

to:

-> [[spoiler:'''Judy Mental:''' [[spoiler:'''Gnaar:''' ''It's all over, Sam. You can't win.''\\



'''Judy Mental:''' ''It's too late. Tah-Um is coming to moon you.''\\

to:

'''Judy Mental:''' '''Gnaar:''' ''It's too late. Tah-Um is coming to moon you.''\\
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SprintShoes: In addition to the sprint shoes, Sam can sprint at will.
* TakeThat:
** During one level, after defeating a wave of enemies, Sam uses one of ''VideoGame/DukeNukem''[='=]s phrases: "Damn, I'm good!". After defeating another wave, he follows up with "Damn, I'm ''better'' than good!".
** The ''BFE'' trailer ends with "No cover. All man.", one towards cover-based games. It reappears (in Arabic) as graffiti in the game proper.
** The Cloned Rifleman/Shotgunner enemies seem to be making fun of "modern military shooters".
** The "Serious Sam Help Line" series of trailers contain lots of these; at one point the operator tells someone who wants regenerating health to "stop being such a [[SoundEffectBleep f*** p***]]".
* TemptingFate: The tendency of Sam to talk a lot before the events happen is lampshaded during his final chat with [[spoiler:Mental's daughter]].
--> '''[[spoiler:Judy Mental:]]''' ''Are you serious?''
--> '''Sam:''' ''Why yes, as a matter of fact, I am.''
* ThreatBackfire: A Gnaar threatens Sam that he will be [[ExactWords mooned]]. Sam isn't impressed, nor is he when [[spoiler:Mental's daughter, Judy, reiterates the threat]]. Cue [[spoiler:''[[ColonyDrop the moon]]'' [[ColonyDrop falling from orbit]], prompting Sam to leap into the Timelock]].
--> Sam: ''[[PrecisionFStrike Oh fuck!]]''
* TooAwesomeToUse: In addition to the Cannon and the Serious Bombs, some of the weapons fall into this as well, due to their pickups giving generally less ammo, encouraging varying weapons more often. Goes double for the Laser gun, as ammo for it can only be acquired in secret areas.
* TranslatorMicrobes: In addition to NETRICSA, ''BFE'' features both old tablets with hieroglyphs and modern Egyptian graffiti in some areas. Upon looking at them, subtitles will appear in the original language, but then slowly transition to English (or whatever set language).
* TurnsRed: Major Biomechanoids and Scrapjacks start to fire volley of rockets when damaged enough.
* UpdatedRerelease: So far the game was subjected to the ''VR'' (as a free-movement alternative to ''The Last Hope'') and ''Fusion'' treatment (which shows the capabilities of the Serious Engine 4).
* UtilityWeapon: Aside from ammo-efficient crowd control, the Syrian Mutilator in ''BFE'' can make large enemies hold still for a little bit, and even be used to make pull-assisted jumps.
* VoiceWithAnInternetConnection: Quinn acts as Sam's MissionControl.

Added: 632

Changed: 244

Is there an issue? Send a MessageReason:
None


* AttackItsWeakPoint: Alcor-class Warship have weak points to shoot.



* CallForward: Echoing a sequence in ''[[VideoGame/SeriousSamTheFirstEncounter TFE]]'', a lone Beheaded Kamikaze comes running over a hill. After taking him out, Sam utters a BondOneLiner... only for a whole horde of them to come surging over that same hill.

to:

* CallForward: CallForward:
**
Echoing a sequence in ''[[VideoGame/SeriousSamTheFirstEncounter TFE]]'', a lone Beheaded Kamikaze comes running over a hill. After taking him out, Sam utters a BondOneLiner... only for a whole horde of them to come surging over that same hill.


Added DiffLines:

** Sam's dual Shofield .45's in ''VideoGame/SeriousSamTheFirstEncounter'' are apparently named "Smith" and "Wesson", though they're never named as such in that game. In ''BFE'', however, he calls his brand new [[AKA47 SOP38]] pistol "Mr. Smith and Mr. Wesson"[[note]]Yes, that's two names for a single pistol[[/note]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss3_box_art.png]]
%% [[caption-width-right:350:some caption text]]
Is there an issue? Send a MessageReason:
None


The game is set during Earth's final days attempting to repel Mental's invading hordes. Humanity doesn't yet know how to activate the Timelock, and Sam has been sent in with a team of EDF {{redshirt}}s to find a scientist who might know. [[FromBadToWorse Things go rather sour from there.]]

to:

The game is a {{prequel}} set during Earth's final days attempting to repel Mental's invading hordes. Humanity doesn't yet know how to activate the Timelock, and Sam has been sent in with a team of EDF {{redshirt}}s to find a scientist who might know. [[FromBadToWorse Things go rather sour from there.]]



In order to promote the game, Croteam picked up three indie companies who created SS games: Mommy's Best Games created ''Serious Sam Double D'', a side-scrolling shooter, Be-Rad Entertainment created ''Serious Sam Kamikaze Attack, a PerspectiveFlip where players control a Beheaded Kamikaze hellbent on killing Sam, and Vlambeer created ''VideoGame/SeriousSamTheRandomEncounter'', which is basically SS reimagined as a RolePlayingGame.

to:

In order to promote the game, Croteam picked up three indie companies who created SS games: Mommy's Best Games created ''Serious Sam Double D'', a side-scrolling shooter, Be-Rad Entertainment created ''Serious Sam Kamikaze Attack, Attack'', a PerspectiveFlip where players control a Beheaded Kamikaze hellbent on killing Sam, and Vlambeer created ''VideoGame/SeriousSamTheRandomEncounter'', which is basically SS reimagined as a RolePlayingGame.

Added: 26884

Changed: 892

Is there an issue? Send a MessageReason:
None


[[redirect:VideoGame/SeriousSam]]

to:

[[redirect:VideoGame/SeriousSam]]-> ''"By the middle of the 21st. century, having bled the Earth dry, mankind was on the verge of collapse. Then, a startling discovery was made. Beneath the sands of the earliest known human civilization, traces of another, even more ancient, but technologically advanced civilization are uncovered. The profound scientific implications of this discovery would lead humankind to the far reaches of the universe. Everything seemed perfect. But perfect never lasts. Without warning, the Earth was attacked by a chaotic horde of marauding aliens. Within three years, humankind was staring into the face of its own annihilation. In desperation, the world leaders turned to their last chance, an ancient artifact called the Time-Lock. They believed this relic from a long-forgotten race was a portal to a point in ancient history, and their only chance for survival. If only they knew how to turn it on."''
-->-- '''OpeningNarration'''

''Serious Sam 3: BFE''[[note]]short for "Before First Encounter[[/note]] is a FirstPersonShooter videogame developed by Croteam, published by Devolver Digital, and released in November 22, 2011, for PC, UsefulNotes/{{Playstation 3}} and UsefulNotes/{{Xbox 360}}. It's the fourth installment in the ''VideoGame/SeriousSam'' series.

The game is set during Earth's final days attempting to repel Mental's invading hordes. Humanity doesn't yet know how to activate the Timelock, and Sam has been sent in with a team of EDF {{redshirt}}s to find a scientist who might know. [[FromBadToWorse Things go rather sour from there.]]

The game has a more realistic look than the other games, with Sam returning to mow down hordes after hordes of monsters with an array of different weapons. It also takes hints from modern shooters with additions such as melee kills, iron sights and sprinting.

In order to promote the game, Croteam picked up three indie companies who created SS games: Mommy's Best Games created ''Serious Sam Double D'', a side-scrolling shooter, Be-Rad Entertainment created ''Serious Sam Kamikaze Attack, a PerspectiveFlip where players control a Beheaded Kamikaze hellbent on killing Sam, and Vlambeer created ''VideoGame/SeriousSamTheRandomEncounter'', which is basically SS reimagined as a RolePlayingGame.

In 2017 the game received the VR treatment; this version was released as ''Serious Sam 3 VR: BFE''.

Followed by ''VideoGame/SeriousSam4''.
----
!! See also
* [[ShoutOut/SeriousSam The Shout Out page]].
----
!! This game shows examples of
[[foldercontrol]]

[[folder:Main game]]
* ActionBomb: The Beheaded Kamikaze, which constantly screams "AAAAAAAA" as it runs towards the player, despite having no head. According to NETRICSA, they have voice synthesizers implanted in them to psyche out their targets.
* AKA47:
** The pistol is modeled after a Desert Eagle, and is called "Special Operations Pistol from 2038", or "[=SOP38=]" for short.
** The assault rifle looks like a pimped out [=HK416=] and is called "M29 Infantry Assault Rifle".
* AlienInvasion: The game puts you right in the middle of Earth's last stand before Sam is sent to the past.
* AnachronismStew: Sam flies around in Blackhawk helicopters between missions despite said helicopter design, by the time the game takes place, being more than a century old. Egypt looks pretty much like how it looks today ([[AlienInvasion but more blown up]]), and the ruined cars that dot the levels appear to be early [=1990s=] Peugots, which would be equivalent to a modern city being full of Ford Model Ts.
* AncientAstronauts: The Sirians. Most evident here, where you find their [[ElaborateUndergroundBase hidden facilities]] beneath ancient landmarks, like the Great Pyramid and the ruined cities of Karnak and Luxor. The way their stuff looks would seem to imply that the Egyptians adopted their aesthetic.
* AndShowItToYou: Ripping hearts out of enemies out is possible.
* AndYourRewardIsClothes: Sam is noticeably missing his trademark red sneakers at the beginning. If you find the "classic outfit" secret in the first level, he regains them for the rest of the game.
* AntiArmor: Apparently the intention behind the AS-24 Devastator. The grenade rounds fly extremely fast and can [[OneHitPolykill pierce several small enemies in a row]], and while a direct hit hurts ''a lot'', the SplashDamage is extremely weak.
* ApocalypseHow:
** [[spoiler:Earth itself]] is destroyed by [[ColonyDrop having the moon thrown at it]] at the end. All that's left behind is a cluster of asteroids.
* ArbitraryGunPower:
** Surprisingly enough for a genre that adheres to this trope, downplayed, especially in ''BFE''. The .45 ACP handgun deals slightly less damage per shot than the 5.56x45mm assault rifle, which deals half as much damage as the 7.62x51mm minigun, which deals less than 1/10 the damage of the 16mm Raptor anti-materiel rifle. These damage values are all fairly consistent with these weapons' real-world muzzle velocities (or their equivalents). As a result, several weapons are tremendously overpowered.
** Played straight by the rocket launcher, which only deals the same damage as the 40mm Devastator grenade launcher despite firing ridiculously huge rockets.[[note]]The rockets say "155mm Inferno" on them, and are described as armor-piercing (so likely HEAT); the large single-shot [[https://en.wikipedia.org/wiki/FGM-148_Javelin Javelin missile]] used by the U.S. Army is only 123mm for comparison. The dirt-common RPG-7's rocket, from 70mm to 93mm depending on the warhead.[[/note]]
* ArmCannon:
** Biomechanoids come in two varieties: smaller blue ones with laser cannons, and bigger red ones with rocket launchers.
%% ** Scrapjacks.
%% ** Junior Arachnoids.
* ArtEvolution: Sam retakes the realistic path, though still significantly distanced from [[VideoGame/DukeNukem its inspiration]].
* ATeamFiring: The Sniper Rifle won't hit unless the player zooms.
* AttackOfTheFiftyFootWhatever: [[spoiler:Ugh-Zan IV]] is a colossally huge creature like his predecesor, [[VideoGame/SeriousSamTheFirstEncounter Ugh-Zan III]].
* AuthorAvatar:
** The secret "fanboy" monsters are Croteam caricatures seen in the secret areas.
** While more of a publisher than an author, Fork Parker, the financial director of Devolver Digital, appears as a selectable multiplayer skin.
* AwesomeButImpractical: Melee attacks. When in sufficient range of most enemies, pressing the melee button will cause Sam to pull off an awesome OneHitKill, like breaking a Cloned Soldier's neck, pulling the head off a Kleer, stomping a Hatchling Spider, tearing a Gnaar's eye out, or ''ripping a Beheaded Rocketeer's heart right out of its chest''. These moves, while awesomely gory, take a second or two to pull off; this doesn't sound like much, but being immobilized for ''any'' amount of time in a game built around circle-strafing is bad news, leaving you vulnerable to the non-stop ZergRush of all the ''other'' Cloned Soldiers, Kleers, Hatchling Spiders, Gnaars and Rocketeers attacking you at the same time. Plus, all of the enemies that can be killed with melee can also be killed in one hit with the sledgehammer, which doesn't leave you vulnerable while using it. The only enemy against which it's actually useful is the Hatchling Arachnoid Spider, since it has quite some range against them and very low [[{{Pun}} execution]] time.
* BadSanta: Post-release, the [[http://www.strategyinformer.com/news/15822/serious-sam-3-goes-ho-ho-ho-with-free-santa-skin Santa Sam]] free skin.
* BadassBoast: Just in the game's DarkestHour:
-> ''"It's not over until I teabag every last one of you alien motherfuckers"''
* BagOfSpilling: At the start of the "Lost Temples Of Nubia" level, Sam loses ''everything'' save for the Syrian Mutilator attached to his arm.
* {{BFG}}: In addition to the returning weapons of Sam's overpowered arsenal, ''BFE'' introduces the Devastator, an automatic grenade launcher that can hold twenty rounds and fires 40mm "high-piercing high-explosive" rounds.
* BittersweetEnding: [[spoiler:Sam ends up defeating the powerful Ugh-Zan IV and activates the Timelock, thus traveling back in time for ''TFE'', but Mental throws the moon at the [[EarthShatteringKaboom Earth causing both to be destroyed]] immediately after]].
* BlackoutBasement: Every single underground location. There are no lights of any kind save for Sam's InfiniteFlashlight. These locations are almost always puzzle-oriented, with less intensive combat sequences.
* BorderPatrol: ''BFE'' has [[SandWorm a nasty surprise]] for those who want to wander off into the desert. Challenging the Sandwhale is key to finding a few secrets.
* {{Butterface}}: The Witch Harpies.
* CallForward: Echoing a sequence in ''[[VideoGame/SeriousSamTheFirstEncounter TFE]]'', a lone Beheaded Kamikaze comes running over a hill. After taking him out, Sam utters a BondOneLiner... only for a whole horde of them to come surging over that same hill.
--> '''Sam:''' [[OhCrap Uh oh.]]
* ChainLightning: In a sense. The Syrian Mutilator can lasso up to four enemies at a time if you snare one and hover the cursor over the others, and it'll destroy all of them at once.
* ChekhovsGunman: You know those {{Sand Worm}}s that keep trying to munch Sam if he wanders out into the desert? Well, they do that to ''anything'', including [[spoiler:the FinalBoss, which gives you an opening to AttackItsWeakPoint]].
* CherryTapping: Ripped out hearts or skulls can be thrown at enemies for a minor amount of damage. In addition to small damage, the attack is delayed and rather inaccurate. Killing an enemy that way yields an achievement.
* ChickenWalker: Both varieties of Biomechanoids walk in this fashion.
* ClusterFBomb: Sam, as part of the DarkerAndEdgier package, which sets it apart from the rest of the games.
* ColonyDrop: [[spoiler:The ending involves [[EarthShatteringKaboom the Moon falling on Earth]] shortly after Sam enters the Timelock.]]
* ConvectionSchmonvection: Oddly inverted with [[spoiler:the destruction of the Earth. The shattered fragments of the mantle and core are still orange-hot after the Moon shatters the planet, but they visibly cool down within ninety seconds as the credits roll. With no atmosphere in space, there's nowhere the Earth's fragments could possibly vent that heat (the same reason the Earth's mantle is still hot in real life after 4.6 billion years).]]
* CoolShades: This game reintroduces Sam's sunglasses after being chronologically absent during both ''TSE'' and ''II''.
* CopyProtection:
** Pirated copies of ''BFE'' will spawn an invincible Adult Arachnoid. Normally those things are giant boss monsters. [[https://www.youtube.com/watch?v=e91q5BtlxK0 Here it's the size of Sam and zipping around like a bee]] while pelting you with machine guns.
** When, or rather ''if'', it was bypassed, the player would periodically start spinning wildly while looking upwards at level 5.
* CurbStompBattle: ''BFE'' introduces OneHitKill melee attacks to Sam's arsenal. Among other things, he can [[EyeScream rip the eye out of a Gnaar,]] [[BeatStillMyHeart rip the heart out of a Beheaded Rocketeer]] [[OffWithHisHead or twist the face off a Scrapjack.]] Most of these come with [[HighPressureBlood ludicrous amounts of blood]] sprayed all over the camera. [[UpToEleven If that wasn't enough,]] he can then toss the newly obtained gib at another enemy - [[CherryTapping potentially killing it!]] [[CosmeticAward This nets you the "Useful Trophy" achievement.]]
* CustomUniform: Sam doesn't wear the standard military uniform the redshirts do. Neither does Hellfire.
%% * CuteMonsterGirl: The Witch Brides Of Achriman.
* {{Cyborg}}: In addition to the usual examples, the Arachnoids are retconned into this in ''BFE''. In contrast to the past two games, the adult Arachnoids now have their red armor surgically attached to their skin (on the front of their torsos as well as their arms, heads, and two of their legs) and their machine guns built into their pincers.
* DamnYouMuscleMemory: One achievement requires you to refrain from sprinting, aiming down sights or manually reloading for an entire campaign runthrough. If you've played any recent shooter, the temptation is very hard to resist.
* DarkerAndEdgier: Compared to the rest of the series. More gore and violence (though that was to be expected), a more serious story and {{retcon}} of the Sirians to be serious. On the other hand, Sam and the in-game jokes help keep the mood surprisingly light for the most part.
* DeadlyLunge: Kleer Skeletons and Cave Demons have a leap attack that sips Sam from a chunk of his health.
* DegradedBoss: Most of the early bosses, with the exception of the first Khnum, are only bosses because you lack more powerful weapons, though they at least have three times as much health as the normal mook versions and you fight them in an area that is tailor-made to teach you how the boss's weapon works. In the case of the second one, the Major Biomechanoid, it also has the unique ability to sprint.
* DeliberatelyMonochrome: The final level features a very washed out color palette even if you have the color filter set to the colorful Vivid. It's meant to indicate that the effect Mental's magical influence has on Earth has reached a boiling point.
* DestructibleProjectiles:
** Missiles both from Sam and from monsters can be shot down.
** Homing attacks like the Alundran Reptiloids' fireballs can also be destroyed, but non-guided ones tend to be immune to counter-fire.
* DiscOneNuke: You can get the Single Shotgun about ten seconds into the first level of ''BFE''. The second offers a secret Laser Rifle if you know where to look, which effortlessly shreds the Major Biomechanoid boss from the third level.
* DisproportionateRetribution:
** Picking up a mere 1HP or 1 armor pickup might trigger an ambush with hordes of enemies, some of them being high-tier.
** The "secret nuthouse" in the fifth level. Pick up a single 1HP pickup, get ambushed by ''three'' Major Biomechanoids. Keep in mind, this is in an area too cramped to effectively dodge their rockets, one of these was an end-level boss in the third level, and unless you've been grabbing secret weapons, you still don't have any decent weapons against them yet.
* DistaffCounterpart: Hellfire the chopper pilot.
* DoubleEntendre: On being told by Sam that he needs to reactivate the Sirian generators, [[TheOneThatGotAway Hellfire]] responds with this:
--> ''"Oh, now you can turn things on?"''
* DropTheHammer: Sam's melee weapon for most of the game is a Sledgehammer. It can OneHitKill any enemy short of a Kleer Skeleton, and the horizontal and [[SpinAttack spinning]] swings can wreck multiple enemies at one time. When going against up to mid-tier monsters, it's a reasonably effective EmergencyWeapon.
* EarthShatteringKaboom: [[spoiler:The Earth]] gets destroyed at the end of the game, by nothing short of [[spoiler:Mental [[ColonyDrop dropping the moon on it.]] [[BittersweetEnding Sam makes it through the timelock though,]] and may be able to SetRightWhatOnceWentWrong.]]
* EleventhHourSuperpower: [[spoiler:Sam gets a jetpack]] during the final boss fight.
* EmergencyWeapon: The melee Sledgehammer, the ranged [[{{AKA47}} SOP38]] and later, the [[spoiler:Sirian Mutilator]].
* EverybodysDeadDave: ''BFE'' wastes no time in offing every RedShirt that shows up, but by the end of the game, [[spoiler: ''everyone'' except Sam, including [[VoiceWithAnInternetConnection Quinn]] and [[NeverFoundTheBody very likely]] [[LoveInterest Hellfire]] is dead. And we do mean ''[[EarthShatteringKaboom everybody'']]]].
* EveryTenThousandPoints: Lives make a return from ''II'' in that Sam needs them to keep fighting, otherwise is GameOver, but only during co-op sessions.
* EverythingsBetterWithMonkeys: Sam nicknames the Aurigan Cave Demons "space monkeys", and after killing the first group of them encountered remarks that "the only good space monkey is a dead space monkey".
* EvilLaugh: Scrapjacks will chuckle heartily if they manage to kill a player with their rockets.
* {{Expy}}:
** The Scrapjack and Khnum enemies bear a resemblance to VideoGame/{{Doom}}'s [[TheLegionsOfHell Mancubi and Hell Knights,]] both in appearance and attacks. The Cloned Soldiers also bear a resemblance to the Zombiemen, being disposable and weak human enemies with hitscan weaponry.
** The Khnums can also be considered expies of the ''[[VideoGame/SeriousSamTheFirstEncounter TFE]]'' enemy Alundran Reptiloid, Highlander. They look [[http://images1.wikia.nocookie.net/__cb20111129084856/serious/images/thumb/4/4b/Baron_3.png/250px-Baron_3.png vaguely]] [[http://images.wikia.com/serious/images/d/db/Redlizardman_hd.png similar,]] are roughly the same height, are both enemies encountered first as a boss and then as a giant mook, and they both use fireballs as their main attack. However, [[TookALevelInBadass the Khnums are stronger, faster, and do more damage than the Highlanders,]] in addition to [[ImmuneToBullets being completely bullet proof.]]
%% * ExplodingBarrels: Scarce and more dangerous than in previous games.
%% * ExplosiveBreeder: The Antaresian Spiders.
* FanDisservice : The Witch-Harpies are topless with detailed breasts and nipples except their face is [[http://cloud-2.steampowered.com/ugc/867215957881783431/0A9F664D7B7AEC1097388A4D9E2C5A6B5D439D80/640x359.resizedimage the stuff of nightmares]] (NSFW).
%% * {{Fireballs}}: Khnums.
* FlunkyBoss: [[spoiler: Ugh-Zan IV]] fights alongside wave after numerous wave of enemies.
* {{Foreshadowing}}: Late into ''BFE'', [[spoiler:a Gnaar taunts Sam by claiming that Tah-Um is coming to "moon" him. While Sam initially takes this literally, if you look into the sky you can see the moon clearly visible for the first time in the game.]]
* FunWithAcronyms: “BFE” as an acronym stands for “Bumfuck, Egypt”, meaning “in the middle of nowhere”[[https://en.wiktionary.org/wiki/Bumfuck,_Egypt]]. The action in the prequel takes place in the ruined cities of Egypt.
* GatlingGood: In addition to Sam's weapons, this gets turned against the player, where Gatling {{Sentry Gun}}s will target Sam if he enters their view. Funnily enough, he obtains ''his'' Gatling gun from one of these sentries.
* GuideDangIt: The Sniper Rifle and the Laser Gun make their return in ''BFE'', although without knowing all the secret places, one might think they never ever appear in this game at all. The ammunition for these two guns is extremely rare, as well.
* GunAccessories:
** The assault rifle features a vertical foregrip, a flashlight that Sam never uses, and an [=EOTech=] reflex sight that zooms in the view and negates bullet spread when used.
** The shotgun has an empty side saddle that's there just to doll up the weapon, as the gun is fed with detachable box mags.
** Getting the Deluxe edition adds a sniper scope to the Devastator.
* TheGoomba: In addition to the usual examples, the Cloned Soldiers, who are weak, lower tier enemies who fall easily.
* HandsFreeHandlamp: Sam has a flashlight, installed in his belt buckle, that he turns on (regardless of player input) in basements and crypts where the sunlight doesn't reach. In an odd twist, the assault rifle has a [[GunAccessories mounted flashlight]] that Sam never uses.
--> ''"Let there be light!"''
* HardLevelsEasyBosses: In ''BFE'', the difficulty between bosses and levels is more even (if only because [[DegradedBoss herds of bosses]] become ''parts of the levels'').
%% * HealingFactor: [[spoiler:Ugh-Zan IV]].
* ImmuneToBullets: [[GiantMook Khnums]] and the [[PuppeteerParasite infested attack choppers]] can only be damaged with explosive weapons.
* ImprovisedWeapon: Sam uses a conveniently placed pile of metal poles to turn [[spoiler:Ugh-Zan IV]] [[HighVoltageDeath into a giant walking lightning rod]].
* InfiniteFlashlight: Whenever Sam goes underground, he turns on his light. It can stay lit indefinitely.
* InsectoidAliens: In addition to the Arachnoids, the Antaresian spiders, who are seemingly less intelligent, relying on ZergRush and their natural armor, acid spit, and jaws. They also just love to make giant egg nests everywhere, including in the middle of cities.
* InstantDeathRadius: [[spoiler: Ugh-Zan IV]] and, to some extent, many medium-large enemies that attack mainly from long-range like Scrapjacks and Khnums. Major Biomechanoids are an interesting variation: at close range, you can't dodge their rockets, and they have ''tons'' of SplashDamage to shred Sam with.
* InterfaceScrew: The Witch-Brides of Achriman will use [[PsychicPowers telekinesis]] to slightly pixelate your screen, slow you down, and if you're close enough to them lift you into the air and throw you around.
* {{Kaiju}}: [[spoiler:Ugh Zan IV]] is big enough to qualify. Unlike its predecessor, its size isn't even listed, but it's still the biggest monster of the entire game.
* LastOfHisKind: [[spoiler:Sam is apparently this [[ApocalypseHow for the entire humanity]]]] by the end of the game.
* MacrossMissileMassacre: The rockets fired by the Scrapjack are weak, but they fire ''a lot'' of them. In one instance in the final level, around ''eight'' Scrapjacks appear at the same time in an open canyon, and cover the entire area with rockets.
* MarathonLevel: Several later levels can feel like this... but "The Guardian of Time" takes the cake. 1,700 enemies, followed by the final boss fight, make this level not just a marathon, but an ''Ironman triathlon''.
--> Sam: ''[[LampshadeHanging Would you consider attacking one at a time?]]''
%% * MightyGlacier: [[spoiler:Ugh Zan IV]].
* MoreDeadlyThanTheMale: Female Gnaars are bigger and have more hitpoints than their male counterparts. They're still cannon fodder, though.
* MookMaker: The Alcor-class Warship can summon smaller monsters.
* MultiArmedAndDangerous
** All variants of the Aludran Reptiloids have four arms each.
** [[spoiler:Ugh-Zan IV]] has four arms, two of them [[ArtificialLimbs cybernetic.]]
* NiceJobBreakingItHero: Some of the graffiti blames Sam for bringing Mental's hordes to Earth.
* NoFairCheating: Downplayed in the PC version. Installing mods has no effect on your score but disables the online leaderboards (the game even asks you on launch if you want to turn your mods on for this session).
* NoGearLevel: At the beginning of "The Lost Temples of Nubia", Sam loses all of his arsenal except for his starting weapons and [[spoiler:the Sirius Mutillator]].
* NoScope: Disencouraged with the SniperRifle. Firing it while unscoped, the shot will be subjected to a lot of spread. NETRICSA explains that [[JustifiedTrope it's a failsafe engaged when the rifle is fired outside an optimal shooting position, to prevent the recoil of the 16mm round from breaking the shooter's wrist]].
* NoodleIncident: [[spoiler:Ugh-Zan IV]] is actually the biological father of [[spoiler:Ugh-Zan III]] thanks to an accident with an experimental time machine.
* NonMammalMammaries: The game provides a plausible explanation for the Scythian Witch-Harpies having breasts despite being a bird-like species. The Harpy's datafile indicates the breasts are non-functional, and are merely an evolved form of predatory mimicry for attracting primate prey (i.e. horny men).
* OhCrap:
** In a CallBack to ''TFE'', Sam kills a lone Kamikaze and snarks at it, only to hear a horde of them coming just over a nearby hill.
** Early in ''BFE'', when Sam meets the Major Biomechanoid...
--->'''Sam:''' [[DeadpanSnarker Aw, aren't you adorable!]]\\
''The mech starts [[TurnsRed spraying missiles at him]]''\\
'''Sam:''' ''Holy crap!''
---> '''Sam:''' Uh oh.
* OneBulletClips: The pistol, shotgun, assault rifle and Devastator.
* OneHitPolykill: In addition to the Cannonballs, the Devastator's grenades can pierce through small fry enemies if they're close enough. There's an achievement for skewering five with one shot.
* PainfullySlowProjectile: The main reason rockets are not as effective at a range anymore is because most enemies have actually learned to move out of the way of them, which is easy since they're very slow. In addition, 90% of enemy projectiles count. Averted with the Khnums' fireballs, though – their rockets fly hundreds of meters in ''a fraction of a second''.
* PsychicPowers: Witch-Brides have powerful telekinesis, in addition to the standard psychic powers of [[PowerFloats levitation]], [[BarrierWarrior force fields]], and [[MadeOfIron enhanced durability.]] Notably, the first one you meet has a short cutscene where it picks up a piece of rubble the size of a small car and uses its telekinesis to crush it into pebbles. As soon as the gameplay begins, she tries the same thing on Sam, but it only does about ten points of damage to him.
* PowersViaPossession: The parasite also appears to enhance the Apache's durability significantly, as its immunity to bullets now extends to anti-material rifles, and it can take multiple rockets before going down.
* PuppeteerParasite: An odd case in "Technopolyps", which infest machines rather than people -- in this case, [[OhCrap attack helicopters.]] The first time you face one, [[ImmuneToBullets you lack weapons that can damage it]] and must use buildings to avoid it until you find a [[StuffBlowingUp Rocket Launcher.]]
* RangedEmergencyWeapon: The pistol. Ammo for it is infinite and it fires ''and'' reloads decently fast, but it has very low firepower.
* RatedMForManly: Just ''one'' minute into ''BFE'', you end up facing a Gnaar unarmed. How to deal with it? ''[[EyeScream Rip its eye out barehanded]].''
* RayOfHopeEnding: The game ends with [[spoiler:Mental successfully destroying Earth, but not before Sam successfully sending himself to the past to stop Mental during his weakest]]. The "Hero" theme played in the end credits signify this.
* RedShirt: Sam's squadmates in ''BFE'' are given just enough dialogue in the opening cutscene to make you think they'll at least play a minor role in the story, then are promptly killed off in the first level. Other than Hellfire, all other human allies that appear later in the game suffer similar "killed-as-soon-as-they're-introduced" deaths.
* {{Retcon}}: ''BFE'' performs one on the BackStory of the previous games. Sam was not [[TheChosenOne chosen]] to go back in time. He was [[spoiler:''[[EverybodysDeadDave the only guy left alive]]'' [[RightManInTheWrongPlace and close enough to get to the Timelock]], [[JumpedAtTheCall and took it upon himself to jump through]]]].
* RoarBeforeBeating: Some of the bosses do this.
* RuinsOfTheModernAge: Seen in some of the early levels, set in Cairo.
* RunningGag: Helicopters getting shot down.
* SandWorm: These won't let Sam go into the open desert.
* SentryGun: EDF's Minigun turrets. They eschew friend-or-foe technology in favor of sheer durability, so they'll shoot Sam down just as readily as they will Mental's monster hordes; fortunately, [[CrosshairAware their effective range is shown by a laser aiming array]], and there's a small grace distance where the turret will aim at Sam in warning but not shoot.
* ShinySense: In ''Serious Sam 3'', ammo glows yellow, health red, armor blue, weapons green, and key items purple. This was done to compensate the lack of spinning around mid air and sparkling in the previous installments.
[[/folder]]

[[folder:Jewel of the Nile]]
* AnAxeToGrind: Sam gets to use an axe as a melee weapon.
* FlunkyBoss: [[spoiler: Rahloom, the Giant Scrapjack]] fights alongside many enemies.
* NoodleIncident: We learn that Sam was nicknamed "Hairy" in high school. The story apparently involves goats, and that's all we know.
[[/folder]]
----
-> [[spoiler:'''Judy Mental:''' ''It's all over, Sam. You can't win.''\\
'''Sam:''' ''Over? Oh, it's not over until I teabag every last one of you alien motherfuckers!''\\
'''Judy Mental:''' ''It's too late. Tah-Um is coming to moon you.''\\
'''Sam:''' ''Huh? He tries to moon me? I'll shoot his ass off and hang it on my wall. See you in 3000 B.C. bitch, I'm headin' for the Time-Lock.'']]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[redirect:VideoGame/SeriousSam]]

Top