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''Serious Sam 3: BFE''[[note]]short for "Before First Encounter[[/note]] is a FirstPersonShooter videogame developed by Croteam, published by Devolver Digital, and released in November 22, 2011, for PC, UsefulNotes/{{Playstation 3}} and UsefulNotes/{{Xbox 360}}. It's the fourth installment in the ''VideoGame/SeriousSam'' series.

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''Serious Sam 3: BFE''[[note]]short for "Before First Encounter[[/note]] is a FirstPersonShooter videogame developed by Croteam, published by Devolver Digital, and released in November 22, 2011, for PC, UsefulNotes/{{Playstation Platform/{{Playstation 3}} and UsefulNotes/{{Xbox Platform/{{Xbox 360}}. It's the fourth installment in the ''VideoGame/SeriousSam'' series.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Sam's melee weapon for most of the game is a Sledgehammer. It can OneHitKill any enemy short of a Kleer Skeleton, and the horizontal and [[SpinAttack spinning]] swings can wreck multiple enemies at one time. When going against up to mid-tier monsters, it's a reasonably effective EmergencyWeapon.
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* BattleThemeMusic: Sam's first encounter with a Khnum (as a boss) has an instrumental version of Undercode's "Final Fight".

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* BattleThemeMusic: Sam's When Sam first encounter with encounters a Khnum (as as a boss) has boss, the game switches the BGM to an instrumental version of Undercode's "Final Fight".
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trope was cut/disambiguated due to cleanup


* BattleThemeMusic: Sam's [[JustForPun first encounter]] with a Khnum (as a boss) has an instrumental version of Undercode's "Final Fight".

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* BattleThemeMusic: Sam's [[JustForPun first encounter]] encounter with a Khnum (as a boss) has an instrumental version of Undercode's "Final Fight".
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Trope cut


* ShinySense: Ammo glows yellow, health red, armor blue, weapons green, and key items purple. This was done to compensate the lack of spinning around mid air and sparkling in the previous installments.
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-> ''"By the middle of the 21st. century, having bled the Earth dry, mankind was on the verge of collapse. Then, a startling discovery was made. Beneath the sands of the earliest known human civilization, traces of another, even more ancient, but technologically advanced civilization are uncovered. The profound scientific implications of this discovery would lead humankind to the far reaches of the universe. Everything seemed perfect. But perfect never lasts. Without warning, the Earth was attacked by a chaotic horde of marauding aliens. Within three years, humankind was staring into the face of its own annihilation. In desperation, the world leaders turned to their last chance, an ancient artifact called the Time-Lock. They believed this relic from a long-forgotten race was a portal to a point in ancient history, and their only chance for survival. If only they knew how to turn it on."''

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-> ''"By the middle of the 21st. century, having bled the Earth dry, mankind was on the verge of collapse. Then, a startling discovery was made. Beneath the sands of the earliest known human civilization, traces of another, even more ancient, but technologically advanced civilization are uncovered. The profound scientific implications of this discovery would lead humankind to the far reaches of the universe. Everything seemed perfect. But perfect never lasts. Without warning, the Earth was attacked by a chaotic horde of marauding aliens. Within three years, humankind was staring into the face of its own annihilation. In desperation, the world leaders turned to their last chance, an ancient artifact AncientArtifact called the Time-Lock. They believed this relic from a long-forgotten race was a portal to a point in ancient history, and their only chance for survival. If only they knew how to turn it on."''
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* DescendingCeiling: One of the traps inside an underground tunnel in Silent Riddler is a ceiling that lowers. Fortunately, there is a room to hide in.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Sam gets to use an axe as a melee weapon.
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Up To Eleven is a defunct trope


* CurbStompBattle: ''BFE'' introduces OneHitKill melee attacks to Sam's arsenal. Among other things, he can [[EyeScream rip the eye out of a Gnaar,]] [[BeatStillMyHeart rip the heart out of a Beheaded Rocketeer]] [[OffWithHisHead or twist the face off a Scrapjack.]] Most of these come with [[HighPressureBlood ludicrous amounts of blood]] sprayed all over the camera. [[UpToEleven If that wasn't enough,]] he can then toss the newly obtained gib at another enemy - [[CherryTapping potentially killing it!]] [[CosmeticAward This nets you the "Useful Trophy" achievement.]] This gib is also key for several secrets.

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* CurbStompBattle: ''BFE'' introduces OneHitKill melee attacks to Sam's arsenal. Among other things, he can [[EyeScream rip the eye out of a Gnaar,]] [[BeatStillMyHeart rip the heart out of a Beheaded Rocketeer]] [[OffWithHisHead or twist the face off a Scrapjack.]] Most of these come with [[HighPressureBlood ludicrous amounts of blood]] sprayed all over the camera. [[UpToEleven If that wasn't enough,]] enough, he can then toss the newly obtained gib at another enemy - [[CherryTapping potentially killing it!]] [[CosmeticAward This nets you the "Useful Trophy" achievement.]] This gib is also key for several secrets.
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* SatchelCharge: The C4 explosives, a bunch of tied-up explosives modelled after a Satchel charge using C4 explosives that are used against heavier enemies (such as the Khnum) and bosses (such as [[spoiler:Lord Achriman]] and [[spoiler:Ugh-Zan VI]]) and to clear obstacles up. Its activation is done via remote control after Sam throws a pack.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* EverythingsBetterWithMonkeys: Sam nicknames the Aurigan Cave Demons "space monkeys", and after killing the first group of them encountered remarks that "the only good space monkey is a dead space monkey".
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* TheWarSequence: The final level is this ''par excellence''. You fight your way through a gauntlet of 1700+ enemies, more than any other single level in the entire series, before going up against the final boss.
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Trope deprecated per TRS


** Getting into many closed areas in the city levels allow you to escape via either a set of conveniently placed barrels or any other means of escape. [[UnwinnableByInsanity As for the other closed areas...]]

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** Getting into many closed areas in the city levels allow you to escape via either a set of conveniently placed barrels or any other means of escape. [[UnwinnableByInsanity [[UnintentionallyUnwinnable As for the other closed areas...]]
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Trope deprecated per TRS


* AntiFrustrationFeatures: Because Khnum and Technopolyp Gunships are ImmuneToBullets, whenever you have to fight one there's always a crate of respawning explosive ammo somewhere nearby so the game isn't UnwinnableByMistake if you run out of explosives.

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* AntiFrustrationFeatures: Because Khnum and Technopolyp Gunships are ImmuneToBullets, whenever you have to fight one there's always a crate of respawning explosive ammo somewhere nearby so the game isn't UnwinnableByMistake UnintentionallyUnwinnable if you run out of explosives.

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* AntiFrustrationFeatures: Because Khnum are ImmuneToBullets, whenever you have to fight one there's always a crate of respawning explosive ammo somewhere nearby so the game isn't UnwinnableByMistake if you run out of explosives.

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* AntiFrustrationFeatures: Because Khnum and Technopolyp Gunships are ImmuneToBullets, whenever you have to fight one there's always a crate of respawning explosive ammo somewhere nearby so the game isn't UnwinnableByMistake if you run out of explosives.



** The Adult Biomechanoid is fought in the Ibn Tulun Mosque, and in addition to its increased health, it has the unique ability to sprint. In this battle, the mosque's columns and the central structure are your only covers against the Mecha's rockets, but you'll also have a lot of room to maneuver. Later on, not only the class loses its health and sprinting but also some of its size. Also, like the Adult Arachnoids, certain weapons such as the aforementioned C4 Explosives can bring it down in one hit.

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** The Adult Major Biomechanoid is fought in the Ibn Tulun Mosque, and in addition to its increased health, it has the unique ability to sprint. In this battle, the mosque's columns and the central structure are your only covers against the Mecha's rockets, but you'll also have a lot of room to maneuver. Later on, not only the class loses its health and sprinting but also some of its size. Also, like the Adult Arachnoids, certain weapons such as the aforementioned C4 Explosives can bring it down in one hit.


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* LightningBruiser:
** The Major Biomechanoids are a lot faster than you'd expect from their huge size. They can close the distance to you surprisingly quickly, especially in tighter areas.
** [[spoiler: Ugh-Zan IV is much faster than Ugh-Zan III was, largely due to his much longer stride thanks to his mechanical spider legs. In fact even without his regeneration you probably wouldn't be able to beat him without the jetpack, as you simply can't run fast enough to prevent him from just walking over and stepping on you.]]
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* AntiFrustrationFeatures: Because Khnum are ImmuneToBullets, whenever you have to fight one there's always a crate of respawning explosive ammo somewhere nearby so the game isn't UnwinnableByMistake if you run out of explosives.
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** The health bar on the first Khnum you fight serves to show you that they're ImmuneToBullets. A crate of C4 at the opposite end of the area from when you first encounter the boss provides the best means of taking him down, unless you've really been saving up on rockets and devastator rounds.
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* BoringButPractical: The assault rifle is a bog standard FPS assault rifle (complete with aim-down-sights), but it deals surprisingly decent damage, with 10 or so rounds doing roughly as much damage as 1 rocket hit. Ammo for it is also extremely common, making it a decent all-rounder weapon for most of the game.
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** The Adult Biomechanoid is fought in an area with plenty of columns to take cover from its minigun cannons. Later on, not only he's quicker and easier to take down, but there are specific weapons such as the C4 Explosives that can bring it down in one hit.

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** The Adult Biomechanoid Arachnoid is fought in an area with plenty of columns to take cover from its minigun cannons. Later on, not only he's quicker and easier to take down, but there are specific weapons such as the C4 Explosives that can bring it down in one hit.
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** Likewise, the Scrapjacks also bear a resemblance to the Bull Soldiers from VideoGame/SeriousSam2, and to some extend, the Zumbuls from The Second Encounter.

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** Likewise, the Scrapjacks also bear a resemblance to the Bull Soldiers from VideoGame/SeriousSam2, and to some extend, extent, the Zumbuls from The Second Encounter.

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** The Khnums can also be considered expies of the ''[[VideoGame/SeriousSamTheFirstEncounter TFE]]'' enemy Alundran Reptiloid, Highlander. They look [[http://images1.wikia.nocookie.net/__cb20111129084856/serious/images/thumb/4/4b/Baron_3.png/250px-Baron_3.png vaguely]] [[http://images.wikia.com/serious/images/d/db/Redlizardman_hd.png similar,]] are roughly the same height, are both enemies encountered first as a boss and then as a giant mook, and they both use fireballs as their main attack. However, [[BossInMookClothing the Khnums are stronger, faster, do more damage than the Highlanders]] and are ImmuneToBullets. Khnums are also two-armed as opposed to the Highlanders' multiple arms, and their fireball attack has an arc pattern instead of being {{homing projectile}}s.

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** The Khnums can also be considered expies of the ''[[VideoGame/SeriousSamTheFirstEncounter TFE]]'' enemy Alundran Reptiloid, Highlander.Highlander, with a little bit of the the Fiendian Reptiloid Demons from VideoGame/SeriousSamTheSecondEncounter. They look [[http://images1.wikia.nocookie.net/__cb20111129084856/serious/images/thumb/4/4b/Baron_3.png/250px-Baron_3.png vaguely]] [[http://images.wikia.com/serious/images/d/db/Redlizardman_hd.png similar,]] are roughly the same height, are both enemies encountered first as a boss and then as a giant mook, and they both use fireballs as their main attack. However, [[BossInMookClothing the Khnums are stronger, faster, do more damage than the Highlanders]] and are ImmuneToBullets. Khnums are also two-armed as opposed to the Highlanders' multiple arms, and their fireball attack has an arc pattern instead of being {{homing projectile}}s.projectile}}s.
** Likewise, the Scrapjacks also bear a resemblance to the Bull Soldiers from VideoGame/SeriousSam2, and to some extend, the Zumbuls from The Second Encounter.
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* [[Characters/SeriousSam The Character sheets]].
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** The Cloned Soldiers, as well as being expies to the zombie soldiers from VideoGame/{{Doom}}, also serve as this to the Zorg enemies from [[VideoGameSeriousSamTheSecondEncounter The Second Encounter]]. The shotgun-carrying Cloned Soldiers also serve as this to the Zombie Stockbrokers, who also carry shotguns, from VideoGame/SeriousSam2.

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** The Cloned Soldiers, as well as being expies to the zombie soldiers from VideoGame/{{Doom}}, also serve as this to the Zorg enemies from [[VideoGameSeriousSamTheSecondEncounter [[VideoGame/SeriousSamTheSecondEncounter The Second Encounter]]. The shotgun-carrying Cloned Soldiers also serve as this to the Zombie Stockbrokers, who also carry shotguns, from VideoGame/SeriousSam2.
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* SuspiciouslySimilarSubstitute: Although they are meant to be expies of the Mancubus enemies from VideoGame/{{Doom}}, the Scrapjacks also serve as this to the Zumbul enemies from the [[VideoGame/SeriousSamTheSecondEncounter Second Encounter]], who also dual-wield rocket-launchers.
** The Cloned Soldiers also serve as this to the Zorg enemies, also from The Second Encounter. As well as the Bull-Soldiers from VideoGame/SeriousSam2

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* SuspiciouslySimilarSubstitute: Although they are meant to be expies of the Mancubus enemies from VideoGame/{{Doom}}, the Scrapjacks also serve as this to the Zumbul enemies from the Bull-Soldiers (themselves being substitutes to the [[VideoGame/SeriousSamTheSecondEncounter Second Encounter]], Zumbul]] enemies), who also dual-wield rocket-launchers.
duel-wield rocket-launchers, from VideoGame/SeriousSam2.
** The Cloned Soldiers, as well as being expies to the zombie soldiers from VideoGame/{{Doom}}, also serve as this to the Zorg enemies from [[VideoGameSeriousSamTheSecondEncounter The Second Encounter]]. The shotgun-carrying Cloned Soldiers also serve as this to the Zorg enemies, Zombie Stockbrokers, who also carry shotguns, from The Second Encounter. As well as the Bull-Soldiers from VideoGame/SeriousSam2VideoGame/SeriousSam2.
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* SuspiciouslySimilarSubstitute: Although they are meant to be expies of the Mancubus enemies from VideoGame/{{Doom}}, the Scrapjacks also serve as this to the Zumbul enemies from the [[VideoGame/SeriousSamTheSecondEncounter Second Encounter]], who also dual-wield rocket-launchers.
** The Cloned Soldiers also serve as this to the Zorg enemies, also from The Second Encounter. As well as the Bull-Soldiers from VideoGame/SeriousSam2
** The new Antaresian Spider enemies are also this to the Spider Mechanoid enemies from VideoGame/SeriousSam2.
** The new Technopolip helicopter enemies are noticeably reminiscent to another helicopter enemy from VideoGame/SeriousSam2.
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I feel like this just makes it look a bit better


[[caption-width-right:350:[[{{Tagline}} No cover. All man]].]]

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[[caption-width-right:350:[[{{Tagline}} No cover. All man]].]]
man.]]]]
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Adding the game's tagline as a caption below the page image.


%% [[caption-width-right:350:some caption text]]

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%% [[caption-width-right:350:some caption text]]
[[caption-width-right:350:[[{{Tagline}} No cover. All man]].]]
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* BeatStillMyHeart: When a beheaded rocketeer's heart is removed with a melee kill, it still beats a couple of times.


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* BlatantItemPlacement: Weapons are scattered around more realistically, but ammo crates for rockets and C4 in particular are still placed in areas where they would be very helpful, such as, say, just before a boss that can only be damaged by explosives.

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