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* WorthyOpponent: After she is defeated at the end of the game and Steven tells the Prism that it shouldn't try to be anything but itself, Hessonite acknowledges that Steven is a "wise little creature".

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* WorthyOpponent: After [[spoiler:After she is defeated at the end of the game and Steven tells the Prism that it shouldn't try to be anything but itself, Hessonite acknowledges that Steven is a "wise little creature".]]
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* NoItemUseForYou: There's an enemy in the Pyramid Temple that [[BanditMook steals the Cheeseburger Backpack from your party]], preventing you from using items until you defeat it. [[spoiler:Because during this stage, only Connie and Peridot can use the Backpack, Greg, Amethyst, and Pearl are forced to go without items for their leg of the dungeon.]]

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* NoItemUseForYou: You can't access your items if Steven faints in battle. There's also an enemy in the Pyramid Temple that [[BanditMook steals the Cheeseburger Backpack from your party]], preventing you from using items until you defeat it. [[spoiler:Because during this stage, only Connie and Peridot can use the Backpack, Greg, Amethyst, and Pearl are forced to go without items for their leg of the dungeon.]]
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* PointOfNoReturn: After unlocking all the locations on the map (not counting the {{Bonus Dungeon}}s), [[spoiler:Steven can ask Lion to summon a portal to Hessonite's Warship to rescue Light Steven]]. One of Steven's party members reminds him to make sure he's done everything else he can before he's ready, because once he enters it, he won't be able to return to Beach City.

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* PointOfNoReturn: After unlocking all the locations on the map (not counting the {{Bonus Dungeon}}s), [[spoiler:Steven can ask Lion to summon a portal to Hessonite's Warship to rescue Light Steven]]. One of Steven's party members reminds him to make sure he's done everything else he can before he's ready, because once he enters it, it and takes the elevator [[spoiler:in Hessonite's Warship]], he won't be able to return to Beach City.
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* PointOfNoReturn: [[spoiler:When Steven asks Lion to summon a portal to Hessonite's Warship, one of his party members reminds him to make sure he's done everything else he can before stepping in, for once he enters it, he won't be able to return to Beach City until he rescues Light Steven.]]

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* PointOfNoReturn: [[spoiler:When Steven asks After unlocking all the locations on the map (not counting the {{Bonus Dungeon}}s), [[spoiler:Steven can ask Lion to summon a portal to Hessonite's Warship, one Warship to rescue Light Steven]]. One of his Steven's party members reminds him to make sure he's done everything else he can before stepping in, for he's ready, because once he enters it, he won't be able to return to Beach City until he rescues Light Steven.]]City.
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* PointOfNoReturn: [[spoiler:When Steven asks Lion to summon a portal to Hessonite's Warship, one of his party members reminds him to make sure he's done everything else he can before stepping in, for once he enters it, he won't be able to return to Beach City until he rescues Light Steven.]]
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* AntiArmor: Besides Garnet's RocketPunch from [[VideoGame/AttackTheLight the first game]], which has her GroundPunch's shield-breaking effect since Amethyst lost her shield-breaking move [[Recap/StevenUniverseS4E18TigerPhilanthropist following her retirement of Purple Puma]], Opal's Super Charge Shot breaks shields and lowers the enemy's defense. Pearl's Fireball attack can also be upgraded to break shields and also inflict [[DamageOverTime burns.]]

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* AntiArmor: Besides Garnet's RocketPunch from [[VideoGame/AttackTheLight the first game]], which has her GroundPunch's shield-breaking effect since Amethyst lost her shield-breaking move [[Recap/StevenUniverseS4E18TigerPhilanthropist following her retirement of Purple Puma]], Opal's Super Charge Shot breaks shields and lowers the enemy's defense. Pearl's Fireball attack can also be upgraded to break shields and also inflict [[DamageOverTime burns.]]burns]], while Connie's sword can be upgraded to have the same effects as Garnet's Rocket Punch.
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* RareCandy: Besides the Level-Up Charms from [[VideoGame/AttackTheLight the first game]], which give a character (including Steven this time) enough EXP to level up, there are Light Steven Fragments scattered all over the map. They give whoever picks them up a decent amount of EXP.

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* RareCandy: Besides the Level-Up Charms from [[VideoGame/AttackTheLight the first game]], which give a character party member (including Steven this time) enough EXP to level up, there are Light Steven Fragments scattered all over the map. They give whoever picks them up a decent amount of EXP.
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* RareCandy: Besides the Level-Up Charms from [[VideoGame/AttackTheLight the first game]], which give you enough EXP to level up, there are Light Steven Fragments scattered all over the map. They give you a decent amount of EXP when collected.

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* RareCandy: Besides the Level-Up Charms from [[VideoGame/AttackTheLight the first game]], which give you a character (including Steven this time) enough EXP to level up, there are Light Steven Fragments scattered all over the map. They give you whoever picks them up a decent amount of EXP when collected.EXP.
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* RareCandy: Besides the Level-Up Charms from [[VideoGame/AttackTheLight the first game]], which give you enough EXP to level up, there are Light Steven Fragments scattered all over the map. They give you a decent amount of EXP when collected.
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* NonLethalBottomlessPits: Falling into an environmental hazard hurts you (and in the case of cold water and lava, freezes and burns you, respectively) and teleports you back to your last position, but you can't faint outside of battle this way because your HP can't go lower than 1 here.
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* LastLousyPoint: Besides the possibility of being [[PermanentlyMissableContent permanently locked out]] of achieving OneHundredPercentCompletion in "Hall to the Heart" and "The Labyrinth", the Nicer Regen Badge can only be obtained from Boltron. [[LuckBasedMission You have to give him Boltron Tokens and hope that he gives you the badge.]]

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* LastLousyPoint: Besides the possibility of being [[PermanentlyMissableContent permanently locked out]] of achieving OneHundredPercentCompletion in "Hall to the Heart" Heart"[[note]]exiting the room without opening the chest will make it disappear, but the enemies needed to be defeated to make it appear won't respawn[[/note]] and "The Labyrinth", Labyrinth"[[note]]two out of three sections behind Blue Key gates contribute to the area's completion rate, but there are only two keys and you can't get them back after using them[[/note]], the Nicer Regen Badge can only be obtained from Boltron. [[LuckBasedMission You have to give him Boltron Tokens and hope that he gives you the badge.badge because he might spout random advice or give you another random item instead.]]

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alphabetizing


* LateArrivalSpoiler: The Light Prism is on good terms with Steven after the first game, and took after his form.


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* LateArrivalSpoiler: The Light Prism is on good terms with Steven after the first game, and took after his form.
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* LastLousyPoint: Besides the possibility of being [[PermanentlyMissableContent permanently locked out]] of achieving OneHundredPercentCompletion in "Hall to the Heart" and "The Labyrinth", the Nicer Regen Badge can only be obtained from Boltron. [[LuckBasedMission You have to give him Boltron Tokens and hope that he gives you the badge.]]
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* CriticalStatusBuff: The Berserker Badge gives the wearer an attack buff when at 15% HP or lower while its Lucky version boosts their LuckStat instead.

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* CriticalStatusBuff: The Berserker Badge gives the wearer an attack buff when at 15% HP or lower while its Lucky version boosts instead guarantees all of their LuckStat instead.attacks to be [[CriticalHit Lucky Hits.]]
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* CriticalStatusBuff: The Berserker Badge gives the wearer an attack buff when at 15% HP or lower.

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* CriticalStatusBuff: The Berserker Badge gives the wearer an attack buff when at 15% HP or lower.lower while its Lucky version boosts their LuckStat instead.
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* OneHitKill: The second upgrade to Pearl's spear gives it a 25% chance to instantly defeat an enemy with 20% HP or less in one hit in a perfect strike. However, [[ContractualBossImmunity it doesn't work on bosses.]]

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* OneHitKill: The second upgrade to Pearl's spear gives it a 25% chance to instantly defeat an enemy with 20% HP or less in one hit in a perfect strike. However, [[ContractualBossImmunity it doesn't work on bosses.]]
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* OneHitKill: The second upgrade to Pearl's spear gives it a 25% chance to instantly defeat an enemy with 20% HP or less in one hit in a perfect strike. However, [[ContractualBossImmunity it doesn't work on bosses.]]
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** In the "Hall to the Heart"-section of [[spoiler:Bismuth's Forge]], there is a treasure chest that appears after defeating some enemies. If you fail to open that treasure chest before leaving the area, it will disappear... and the enemies you need to defeat to get it will never appear again. Oops.
** In the BonusDungeon of the Pyramid Temple, you have to navigate the labyrinth to get the Blue Keys in order to unlock the gates. However, the gate leading to the chest containing the Grumpy Badge must be the last one to be unlocked because once you open the chest containing the key, you can't get it back. The other key [[TheKeyIsBehindTheLock is in one more chest past the gate containing a green switch and a Light Steven fragment]], and you won't be able to get there otherwise.

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** In the "Hall to the Heart"-section of [[spoiler:Bismuth's Forge]], there is a treasure chest that appears after defeating some enemies. If you fail to open that treasure chest before leaving the area, it will disappear... and the enemies you need to defeat to get it will never appear again. Oops.
again.
** In the BonusDungeon of the Pyramid Temple, you have to navigate the labyrinth to get the Blue Keys in order to unlock the gates. However, there are only two keys, and one of the gate leading three gates leads to the chest another Warp Pad instead of either a room containing the Grumpy Badge must be the last one to be unlocked because once you open the chest or another containing a Light Steven Fragment and a green switch, the key, latter which makes the healing pool accessible. Once you retrieve both keys, you can't get it back. The other key [[TheKeyIsBehindTheLock is in one more chest past the gate containing a green switch and a Light Steven fragment]], and them back, so you won't be able to get there otherwise.must pick carefully.

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* PermanentlyMissableContent: In the "Hall to the Heart"-section of [[spoiler:Bismuth's Forge]], there is a treasure chest that appears after defeating some enemies. If you fail to open that treasure chest before leaving the area, it will disappear... and the enemies you need to defeat to get it will never appear again. Oops.

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* PermanentlyMissableContent: PermanentlyMissableContent:
**
In the "Hall to the Heart"-section of [[spoiler:Bismuth's Forge]], there is a treasure chest that appears after defeating some enemies. If you fail to open that treasure chest before leaving the area, it will disappear... and the enemies you need to defeat to get it will never appear again. Oops.Oops.
** In the BonusDungeon of the Pyramid Temple, you have to navigate the labyrinth to get the Blue Keys in order to unlock the gates. However, the gate leading to the chest containing the Grumpy Badge must be the last one to be unlocked because once you open the chest containing the key, you can't get it back. The other key [[TheKeyIsBehindTheLock is in one more chest past the gate containing a green switch and a Light Steven fragment]], and you won't be able to get there otherwise.
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* FriendlyFireproof: Peridot's allies won't be hurt by her landmines, but they'll still activate them if they run over them.

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* FriendlyFireproof: Peridot's allies won't be hurt by her landmines, but they'll still activate them if they run over them. Garnet's [[GroundPunch Quake]] also doesn't hurt allies within range.
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* BonusDungeon: [[InterchangeableAntimatterKeys "Secret Hoozywhatzits"]] are used to unlock doors leading to bonus areas full of stronger enemies. When entering them for the first time, one of your party members warns you of the increased difficulty inside them, advising you to come back when you're stronger.
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* CaveBehindTheFalls: There are two secret rooms behind the waterfalls in "Waterfall Way", and Steven will comment on it if you discover them.

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* CaveBehindTheFalls: There are two secret rooms behind the waterfalls in "Waterfall Way", and Steven will comment on it them if you discover them.
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* CaveBehindTheFalls: There's a secret room behind the first waterfall in "Waterfall Way", which has a piece of Light Dew encased in crystal and two rock formations containing Blue Chroma.

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* CaveBehindTheFalls: There's a There are two secret room rooms behind the first waterfall waterfalls in "Waterfall Way", which has a piece of Light Dew encased in crystal and two rock formations containing Blue Chroma.Steven will comment on it if you discover them.
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* CaveBehindTheFalls: There's a secret room behind the first waterfall in "Waterfall Way", which has a piece of Light Dew encased in crystal and two rock formations containing Blue Chroma.

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* DoorToBefore: After clearing "Hall to the Heart", the stairs past the final treasure room leads back to [[spoiler:outside Bismuth's Forge]]. However, due to the steep ledges, it's a one-way trip back down, so you have to take the Warp Pad and go through "Hall to the Heart" again to go back up.

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* DoorToBefore: DoorToBefore:
**
After clearing "Hall to the Heart", the stairs past the final treasure room leads back to [[spoiler:outside Bismuth's Forge]]. However, due to the steep ledges, it's a one-way trip back down, so you have to take the Warp Pad and go through "Hall to the Heart" again to go back up.up.
** "Volcanic Venture" has two Warp Pads: one at the beginning and one at the end of a single path full of strong enemies.
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* ChallengeRun: The Crying Breakfast Friends (CBF) Badge halves the entire team's stats. The description even says that it should be worn "when you want a BIG challenge!"
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* RingOut: Sometimes battle is initiated with ledges on the sides of the arena, and several attacks cause {{knockback}}. Player characters pushed off these ledges take some damage and sometimes get a status ailment (burn if they fall in lava, cold if they fall in ice water) before [[NonLethalBottomlessPits teleporting back up to where they started]]. Enemies ''die instantly'', even if they aren't falling into a pit, which is why a lot of tougher enemies [[ImmuneToFlinching can't be knocked back]].

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* RingOut: Sometimes battle is initiated with ledges on the sides of the arena, and several attacks cause {{knockback}}. Player characters pushed off these ledges take some damage and sometimes get a status ailment (burn if they fall in lava, cold if they fall in ice water) before [[NonLethalBottomlessPits teleporting back up to where they started]]. Enemies ''die instantly'', even if they aren't falling into a pit, which is why a lot of tougher enemies [[ImmuneToFlinching can't be knocked back]].back]], but Smoky Quartz's main attack can easily [[BlowYouAway blow them away]] with gusty winds.

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* ConvectionSchmonvection: Lava is dangerous only when party members fall into it, [[GameplayAndStorySegregation even Garnet, who is lavaproof in the original show, unless she's wearing the Fireproof Badge or feeling the immunity effects from Feelawesome Tea.]]

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* ConvectionSchmonvection: Lava is dangerous only when party members fall into it, [[GameplayAndStorySegregation even Garnet, who is lavaproof in the original show, unless she's wearing the Fireproof Badge or feeling the immunity effects from Feelawesome Tea.]]Tea or the Immunity Badge.]]
* CriticalStatusBuff: The Berserker Badge gives the wearer an attack buff when at 15% HP or lower.



* TurnsRed: The Berserker Badge gives the wearer an attack buff when at 15% HP or lower.
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* TurnsRed: The Berserker Badge gives the wearer an attack buff when at 15% HP or lower.
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* StatusBuffDispel: Greg's Cleansing Jam removes the {{Status Buff}}s of enemies in addition to curing allies of StatusEffects and debuffs.

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