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* NotTheIntendedUse: The ''[[https://www.reddit.com/r/SatisfactoryGame/comments/d73b40/how_to_kill_an_alpha_spitter/?utm_source=share&utm_medium=ios_app&utm_name=iossmf Jihaddi Tractor]]'' tactic (which takes a page out of the ''Battlefield 3'' trolling playbook) weaponizes the Tractor in a very creative and explosive way, when on it’s own the Tractor is harmless (and in fact, not meant to be used in that way at all).

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* NotTheIntendedUse: The ''[[https://www.reddit.com/r/SatisfactoryGame/comments/d73b40/how_to_kill_an_alpha_spitter/?utm_source=share&utm_medium=ios_app&utm_name=iossmf Jihaddi Tractor]]'' tactic (which takes a page out of the ''Battlefield 3'' 1942'' trolling playbook) weaponizes the Tractor in a very creative and explosive way, when on it’s own the Tractor is harmless (and in fact, not meant to be used in that way at all).
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* NotTheIntendedUse: The ''Jihaddi Tractor'' tactic (which takes a page out of the ''Battlefield 3'' trolling playbook) weaponizes the Tractor in a very creative and explosive way, when on it’s own the Tractor is harmless (and in fact, not meant to be used in that way at all).

to:

* NotTheIntendedUse: The ''Jihaddi Tractor'' ''[[https://www.reddit.com/r/SatisfactoryGame/comments/d73b40/how_to_kill_an_alpha_spitter/?utm_source=share&utm_medium=ios_app&utm_name=iossmf Jihaddi Tractor]]'' tactic (which takes a page out of the ''Battlefield 3'' trolling playbook) weaponizes the Tractor in a very creative and explosive way, when on it’s own the Tractor is harmless (and in fact, not meant to be used in that way at all).
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* NotTheIntendedUse: The ''Jihaddi Tractor'' tactic (which takes a page out of the ''Battlefield 3'' trolling playbook) weaponizes the Tractor in a very creative and explosive way, when on it’s own the Tractor is harmless.

to:

* NotTheIntendedUse: The ''Jihaddi Tractor'' tactic (which takes a page out of the ''Battlefield 3'' trolling playbook) weaponizes the Tractor in a very creative and explosive way, when on it’s own the Tractor is harmless.harmless (and in fact, not meant to be used in that way at all).
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* NotTheIntendedUse: The ''Jihaddi Tractor'' tactic (which takes a page out of the ''Battlefield 3'' trolling playbook) weaponizes the Tractor in a very creative and explosive way, when on it’s own the Tractor is harmless.
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** Sadly, does not work to your advantage, because ramming does zero damage to creatures. Even if you've got them stuck under your vehicle's wheels for the last mile or so, they'll get up as if nothing happened. It sure helps stun-lock them, though. Ramming with [[NotItsIntendedUse a tractor]] [[MadeOfExplodium rigged with nobelisks, [[TheresNoKillLikeOverkill on the other hand...]]

to:

** Sadly, does not work to your advantage, because ramming does zero damage to creatures. Even if you've got them stuck under your vehicle's wheels for the last mile or so, they'll get up as if nothing happened. It sure helps stun-lock them, though. Ramming with [[NotItsIntendedUse [[NotTheIntendedUse a tractor]] [[MadeOfExplodium rigged with nobelisks, nobelisks]], [[TheresNoKillLikeOverkill on the other hand...]]
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* PetTheDog: How one befriends Lizard Doggos: [[spoiler:Drop a paleberry in front of the doggo and back off. Then wait for the doggo to come forward to eat the berry. Then you may approach and pet the doggo to claim it as your pet. As a pet, the doggo will occasionally bring you gifts- sometimes very rare items like purple slugs]].

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* PetTheDog: How one befriends Lizard Doggos: [[spoiler:Drop a paleberry in front of the doggo and back off. Then wait for the doggo to come forward to eat the berry. Then you may approach slowly [[note]]do not run towards it![[/note]] and pet the doggo to claim it as your pet. As a pet, the doggo will occasionally bring you gifts- sometimes very rare items like purple slugs]].



** Sadly, does not work to your advantage, because ramming does zero damage to creatures. Even if you've got them stuck under your vehicle's wheels for the last mile or so, they'll get up as if nothing happened. It sure helps stun-lock them, though.

to:

** Sadly, does not work to your advantage, because ramming does zero damage to creatures. Even if you've got them stuck under your vehicle's wheels for the last mile or so, they'll get up as if nothing happened. It sure helps stun-lock them, though. Ramming with [[NotItsIntendedUse a tractor]] [[MadeOfExplodium rigged with nobelisks, [[TheresNoKillLikeOverkill on the other hand...]]
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* DoubleUnlock: Rewards from scanning objects at the M.A.M.S are not immediately available, but once you chose your reward, you will still need to send up the requested items through the Hub Terminal to fully unlock them.

to:

* DoubleUnlock: Rewards from scanning objects at the M.A.M.S are not immediately available, but once you chose your reward, reward (in the case of a hard drive) or are told what your reward is, you will still need to send up the requested items through the Hub Terminal to fully unlock them.

Changed: 102

Removed: 107

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* IfYouCanReadThis: The game also has many small print text on the boilerplate of the machinery in the configuration screen that is barely legible[[note]]For example, the print on the boilerplate of the power generators and power poles read “Oh snap! You’ve Got The Power!”[[/note]].
** Also, many of the model numbers printed on the machinery are puns of their functionality, in leet speak.

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* IfYouCanReadThis: The game also has many small print text on the boilerplate of the machinery in the configuration screen that is barely legible[[note]]For example, the print on the boilerplate of the power generators and power poles read “Oh snap! You’ve Got The Power!”[[/note]].
**
Power!”[[/note]]. Also, many of the model numbers printed on the machinery are puns of related to their functionality, in leet speak.
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Added DiffLines:

** Also, many of the model numbers printed on the machinery are puns of their functionality, in leet speak.
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* IfYouCanReadThis: The game also has many small print text on the boilerplate of the machinery in the configuration screen that is barely legible[[note]]For example, the print on the boilerplate of the power generators read “Oh snap! You’ve Got The Power![[/note]].

to:

* IfYouCanReadThis: The game also has many small print text on the boilerplate of the machinery in the configuration screen that is barely legible[[note]]For example, the print on the boilerplate of the power generators and power poles read “Oh snap! You’ve Got The Power![[/note]].Power!”[[/note]].
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* DoubleUnlock: Rewards from hard drives are not immediately available, but once you chose your reward, you will still need to send up the requested items through the Hub Terminal to fully unlock them.

to:

* DoubleUnlock: Rewards from hard drives scanning objects at the M.A.M.S are not immediately available, but once you chose your reward, you will still need to send up the requested items through the Hub Terminal to fully unlock them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IfYouCanReadThis: The game also has many small print text on the boilerplate of the machinery in the configuration screen that is barely legible[[note]]For example, the print on the boilerplate of the power generators read “Oh snap! You’ve Got The Power![[/note]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[https://www.reddit.com/r/SatisfactoryGame/comments/cr9pi2/no_way_theres_an_easter_egg_underneath_the_trains/?utm_source=share&utm_medium=ios_app Hidden under the Electric Locomotive]] is a sticker with the face of Swedish sportscaster Leif “Loket” Olsson on it, giving more context to the description (which claimed that the train was nicknamed ”Leif” for it’s reliability). [[DontExplainTheJoke “Loket” means “Locomotive” in Swedish]].
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* EasterEgg: Hidden in a random difficult-to-access cave can be found a [[https://www.youtube.com/watch?v=FZKDwb-3-tU enemy unit]] from Coffee Stain's earlier game, ''Sanctum''.
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* RandomNumberGod: The three rewards you get for scanning a salvaged hard drive are determined at random the moment you insert the hard drive and hit the scan button. This makes SaveScumming extremely tempting since if you get three rewards you don’t like, you can always reload the save from before you insert the hard drive to try to change the three rewards.


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* SaveScumming: A very viable strategy in the game, mainly to beat the RandomNumberGod issue mentioned above, but also so that if you engage in any risky activity (like going up against a pack of firespitters) and fail, you can get back everything quicker.
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* DoubleUnlock: Rewards from hard drives are not immediately available, but once you chose your reward, you will still need to send up the requested items to fully unlock them.

to:

* DoubleUnlock: Rewards from hard drives are not immediately available, but once you chose your reward, you will still need to send up the requested items through the Hub Terminal to fully unlock them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoubleUnlock: Rewards from hard drives are not immediately available, but once you chose your reward, you will still need to send up the requested items to fully unlock them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Sadly, does not work to your advantage, because ramming does zero damage to creatures. Even if you've got them stuck under your vehicle's wheels for the last mile or so, they'll get up as if nothing happened. It sure helps stun-lock them, though.
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None


* ChainsawGood: Both played straight and subverted. You can get a chainsaw once you unlock both the tool and biofuel after completing Hub Tier 5 (ie complete Tier 0). Chainsaws are a godsend against large trees that could not be removed bare-handed, allowing one to properly clear out an area to set up a proper base (and harvest wood and leaves, and even gain some limestone and mycelia, while at it). Subverted in that they cannot be used as a weapon and do zero damage against hostile wildlife.

to:

* ChainsawGood: Both played straight and subverted. You can get a chainsaw once you unlock both the tool and biofuel after completing Hub Tier Level 5 (ie complete Tier 0). Chainsaws are a godsend against large trees that could not be removed bare-handed, allowing one to properly clear out an area to set up a proper base (and harvest wood and leaves, and even gain some limestone and mycelia, while at it). Subverted in that they cannot be used as a weapon and do zero damage against hostile wildlife.
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* NoOSHACompliance: You can potentially build your factory as death traps, with conveyor belts sneaking all over the place, stairs that do not have handrails, random holes on the floor, and not have any walls, that players can easily just fall out.

to:

* NoOSHACompliance: You can potentially build your factory as death traps, with conveyor belts sneaking snaking all over the place, stairs that do not have handrails, random holes on the floor, and not have any walls, that players can easily just fall out.
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* CoolTrain: With the 'end of June' update[[note]][[ScheduleSlip Which was released on the first week of July]][[/note]], you unlock the ability to build electric trains and stations between your factories once Project Assembly Phase 3 is completed and research tiers 6 and 7 are unlocked.

to:

* CoolTrain: With the 'end of June' update[[note]][[ScheduleSlip Which was released on the first week of July]][[/note]], update, you unlock the ability to build electric trains and stations between your factories once Project Assembly Phase 3 is completed and research tiers 6 and 7 are unlocked.
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''[[https://www.satisfactorygame.com/ Satisfactory]]'' is a first-person factory-building game released into early access by CoffeeStainStudios in March 2019 via the Creator/EpicGames Store. Heavily inspired by {{VideoGame/Factorio}}, players take the role of an employee of the [=FicSit=] Corporation dropped onto an alien world to gather resources and manufacture materials for the as-yet mysterious "Project Assembly". To do so, they'll need to mine ore, smelt ingots, and construct and assemble ever more complex machine components, gradually building a massive factory (or a group of multiple factories) to automate the process and sending ever-increasing quantities of items up a SpaceElevator to the waiting [=FicSit=] facilities in orbit.

to:

''[[https://www.satisfactorygame.com/ Satisfactory]]'' is a first-person factory-building game released into early access by CoffeeStainStudios in March 2019 via the Creator/EpicGames Store. Heavily inspired by {{VideoGame/Factorio}}, players take the role of a “Pioneer”, an employee of the [=FicSit=] Corporation dropped onto an alien world to gather resources and manufacture materials for the as-yet mysterious "Project Assembly". To do so, they'll need to mine ore, smelt ingots, and construct and assemble ever more complex machine components, gradually building a massive factory (or a group of multiple factories) to automate the process and sending ever-increasing quantities of items up a SpaceElevator to the waiting [=FicSit=] facilities in orbit.
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* NoOSHACompliance: You can potentially build your factory as death traps, with conveyor belts sneaking all over the place, stairs that do not have handrails, and not have any walls, that players can easily just fall out.

to:

* NoOSHACompliance: You can potentially build your factory as death traps, with conveyor belts sneaking all over the place, stairs that do not have handrails, random holes on the floor, and not have any walls, that players can easily just fall out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoOSHACompliance: You can potentially build your factory as death traps, with conveyor belts sneaking all over the place, stairs that do not have handrails, and not have any walls, that players can easily just fall out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/131d548a_7d76_44b1_bf8e_e800e2175131.jpeg]]
[[caption-width-right:350:Attention, pioneers!]]
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''[[https://www.satisfactorygame.com/ Satisfactory]]'' is a first-person factory-building game released into early access by CoffeeStainStudios in March 2019 via the Creator/EpicGames Store. Heavily inspired by {{VideoGame/Factorio}}, players take the role of an employee of the [=FicSit=] Corporation dropped onto an alien world to gather resources and manufacture materials for the as-yet mysterious "Project Assembly". To do so, they'll need to mine ore, smelt ingots, and construct and assemble ever more complex machine components, gradually building a massive factory (or an group of multiple factories) to automate the process and sending ever-increasing quantities of items up a SpaceElevator to the waiting [=FicSit=] facilities in orbit.

to:

''[[https://www.satisfactorygame.com/ Satisfactory]]'' is a first-person factory-building game released into early access by CoffeeStainStudios in March 2019 via the Creator/EpicGames Store. Heavily inspired by {{VideoGame/Factorio}}, players take the role of an employee of the [=FicSit=] Corporation dropped onto an alien world to gather resources and manufacture materials for the as-yet mysterious "Project Assembly". To do so, they'll need to mine ore, smelt ingots, and construct and assemble ever more complex machine components, gradually building a massive factory (or an a group of multiple factories) to automate the process and sending ever-increasing quantities of items up a SpaceElevator to the waiting [=FicSit=] facilities in orbit.
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* InconvenientlyPlacedConveyorBelt: As your factory grows in size and complexity, traversing it will probably start to feel like running an obstacle course made of conveyor belts unless you did a fair bit of planning beforehand. Eventually mitigated by the ability to build elevated walkways and, later, a {{jetpack}}.

to:

* InconvenientlyPlacedConveyorBelt: As your factory grows in size and complexity, traversing it will probably start to feel like running an obstacle course made of conveyor belts unless you did a fair bit of planning beforehand. Eventually mitigated by the ability to build elevated walkways and, walkways, and later, overhead conveyor belt systems and a {{jetpack}}.
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* AntiPoopSocking: Starting with a minor update deployed on July 24th, the game will display a prompt suggesting players to take a break after being played for 2 hours straight.

to:

* AntiPoopSocking: Starting with a minor update deployed on July 24th, the game will display a prompt notification suggesting players to take a break after being played for 2 hours straight.
Is there an issue? Send a MessageReason:
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* ChainsawGood: Both played straight and subverted. You can get a chainsaw once you unlock both the tool and biofuel after completing hub tier 5. Chainsaws are a godsend against large trees that could not be removed bare-handed, allowing one to properly clear out an area to set up a proper base (and harvest wood and leaves, and even gain some limestone and mycelia, while at it). Subverted in that they cannot be used as a weapon and do zero damage against hostile wildlife.
* CoolTrain: With the 'end of June' update[[note]][[ScheduleSlip Which was released on the first week of July]][[/note]], you unlock the ability to build electric trains and stations between your factories once Project Assembly Phase 3 is completed and research tiers 7 and 8 are unlocked.

to:

* ChainsawGood: Both played straight and subverted. You can get a chainsaw once you unlock both the tool and biofuel after completing hub tier 5.Hub Tier 5 (ie complete Tier 0). Chainsaws are a godsend against large trees that could not be removed bare-handed, allowing one to properly clear out an area to set up a proper base (and harvest wood and leaves, and even gain some limestone and mycelia, while at it). Subverted in that they cannot be used as a weapon and do zero damage against hostile wildlife.
* CoolTrain: With the 'end of June' update[[note]][[ScheduleSlip Which was released on the first week of July]][[/note]], you unlock the ability to build electric trains and stations between your factories once Project Assembly Phase 3 is completed and research tiers 7 6 and 8 7 are unlocked.
Is there an issue? Send a MessageReason:
None


* CoolTrain: With the ''End-of-June'' update[[note]][[ScheduleSlip Which was released on the first week of July]][[/note]], you unlock the ability to build electric trains and stations between your factories once Project Assembly Phase 3 is completed and research tiers 7 and 8 are unlocked.

to:

* CoolTrain: With the ''End-of-June'' 'end of June' update[[note]][[ScheduleSlip Which was released on the first week of July]][[/note]], you unlock the ability to build electric trains and stations between your factories once Project Assembly Phase 3 is completed and research tiers 7 and 8 are unlocked.



* ILoveNuclearPower: Again, with the ''End-of-June'' update, you can unlock Nuclear reactors as a power source. Nuclear reactors produce the most power of all the power generators available. But you’ll be hard pressed to deal with all the radioactive waste (which can damage you) it produces.

to:

* ILoveNuclearPower: Again, with the ''End-of-June'' 'end of June' update, you can unlock Nuclear reactors as a power source. Nuclear reactors produce the most power of all the power generators available. But you’ll be hard pressed to deal with all the radioactive waste (which can damage you) it produces.

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