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*** Additionally, the game has secret characters from {{VideoGame/Nidhogg}}, VideoGame/SuperCrateBox, {{VideoGame/Towerfall}}, and VideoGame/NuclearThrone.
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*** Additionally, the game has secret characters from {{VideoGame/Nidhogg}}, VideoGame/SuperCrateBox, {{VideoGame/Towerfall}}, ''{{VideoGame/Nidhogg}}'', ''VideoGame/SuperCrateBox'', ''{{VideoGame/Towerfall}}'', and VideoGame/NuclearThrone.''VideoGame/NuclearThrone''.
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A sequel, ''Samurai Gunn 2'', [[https://store.steampowered.com/app/1397790/Samurai_Gunn_2/ launched in Early Access]] on UsefulNotes/{{Steam}} in July 20, 2021.
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* FunnyAnimal: One character is either a dog in samurai garb or a {{Tanuki}}, depending on the costume selected. He plays exactly the same as all other characters.
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* PettingZooPeople: One character is either a dog in samurai garb or a {{Tanuki}}, depending on the costume selected. He plays exactly the same as all other characters.
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** The five playable characters are named after various Japanese artists and an art form: [[Creator/KatsuhiroOtomo Otomo,]] [[Creator/AkiraKurosawa Kurosawa,]] [[HayaoMiyazaki Hayao,]] [[UtagawaHiroshige Hiroshige,]] and [[KabukiTheater Kabuki]].
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** The five playable characters are named after various Japanese artists and an art form: [[Creator/KatsuhiroOtomo Otomo,]] [[Creator/AkiraKurosawa Kurosawa,]] [[HayaoMiyazaki [[Creator/HayaoMiyazaki Hayao,]] [[UtagawaHiroshige Hiroshige,]] and [[KabukiTheater Kabuki]].
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* DevelopersForesight: [[http://steamcommunity.com/app/239090/discussions/0/630799905089324426/ There's a thread on the Steam Hub]] dedicated to finding any subtle details about the game, ranging from dead bodies disappearing when crushed by the obstacles of the fortress levels, to water being stained red if someone is killed while in water.
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** The five playable characters are named after various Japanese artists and an art form: [[KatsuhiroOtomo Otomo,]] [[Creator/AkiraKurosawa Kurosawa,]] [[HayaoMiyazaki Hayao,]] [[UtagawaHiroshige Hiroshige,]] and [[KabukiTheater Kabuki]].
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** The five playable characters are named after various Japanese artists and an art form: [[KatsuhiroOtomo [[Creator/KatsuhiroOtomo Otomo,]] [[Creator/AkiraKurosawa Kurosawa,]] [[HayaoMiyazaki Hayao,]] [[UtagawaHiroshige Hiroshige,]] and [[KabukiTheater Kabuki]].
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Not to be confused with the anime/manga Manga/SamuraiGun.
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Not to be confused with the anime/manga Manga/SamuraiGun.''Manga/SamuraiGun''.
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Not to be confused with the anime/manga Manga/SamuraiGun.
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*** Additionally, the game has secret characters from {{VideoGame/Nidhogg}}, VideoGame/SuperCrateBox, VideoGame/TowerFall, and VideoGame/NuclearThrone.
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*** Additionally, the game has secret characters from {{VideoGame/Nidhogg}}, VideoGame/SuperCrateBox, VideoGame/TowerFall, {{VideoGame/Towerfall}}, and VideoGame/NuclearThrone.
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*** Additionally, the game has secret characters from {{VideoGame/Nidhogg}}, VideoGame/SuperCrateBox, {{VideoGame/Towerfall}}, and VideoGame/NuclearThrone.
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*** Additionally, the game has secret characters from {{VideoGame/Nidhogg}}, VideoGame/SuperCrateBox, {{VideoGame/Towerfall}}, VideoGame/TowerFall, and VideoGame/NuclearThrone.
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*** Additionally, the game has secret characters from {{VideoGame/Nidhogg}}, VideoGame/SuperCrateBox, {{VideoGame/Towerfall}}, and VideoGame/NuclearThrone.
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** The five playable characters are named after various Japanese artists and an art form: [[KatsuhiroOtomo Otomo,]] [[AkiraKurosawa Kurosawa,]] [[HayaoMiyazaki Hayao,]] [[UtagawaHiroshige Hiroshige,]] and [[KabukiTheater Kabuki]].
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** The five playable characters are named after various Japanese artists and an art form: [[KatsuhiroOtomo Otomo,]] [[AkiraKurosawa [[Creator/AkiraKurosawa Kurosawa,]] [[HayaoMiyazaki Hayao,]] [[UtagawaHiroshige Hiroshige,]] and [[KabukiTheater Kabuki]].
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added Purely Aesthetic Gender
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* PurelyAestheticGender: Male/Female characters differ only cosmetically
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There are now five factions/characters in the released version of the game, and the fifth character follows the Shout Out trope as well.
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** The four playable characters are all named after different Japanese film figures and tropes; [[KatsuhiroOtomo Otomo,]] [[AkiraKurosawa Kurosawa,]] [[HayaoMiyazaki Hayao,]] and Kabuki.
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** The four five playable characters are all named after different various Japanese film figures artists and tropes; an art form: [[KatsuhiroOtomo Otomo,]] [[AkiraKurosawa Kurosawa,]] [[HayaoMiyazaki Hayao,]] [[UtagawaHiroshige Hiroshige,]] and Kabuki.[[KabukiTheater Kabuki]].
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* AttackReflector/CatchAndReturn: Bullets can be reflected back at the opponent with a slash. The game even knows how often this happens, so killing or getting killed by this method even has its own post-match icon.
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* AttackReflector/CatchAndReturn: AttackReflector / CatchAndReturn: Bullets can be reflected back at the opponent with a slash. The game even knows how often this happens, so killing or getting killed by this method even has its own post-match icon.
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* AttackReflector/CatchAndReturn: Bullets can be reflected back at the opponent with a slash. The game even knows how often this happens, so killing or getting killed by this method even has its own post-match icon.
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* CatchAndReturn: Bullets can be reflected back at the opponent with a slash. The game even knows how often this happens, so killing or getting killed by this method even has its own post-match icon.
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* KabukiSounds: As fitting in the atmosphere of the game.
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* LightningReveal: In showdown matches in the Graveyard, all characters are invisible in the rain save for sword slashes and footsteps; lightning strikes are the only times the characters become visible.
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* PettingZooPeople: One character is either a dog in samurai garb or a {{Tanuki}}, depending on the costume selected. He plays exactly the same as all other characters.
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** The four playable characters are all named after different Japanese film figures and tropes; [[KatsuhiroOtomo Otomo,]] [[AkiraKurosawa Kurosawa,]] [[HayaoMiyazaki Hayao,]] and Kabuki.
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* Samurai: [[ExactlyWhatItSaysOnTheTin With guns.]]
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* Samurai: {{Samurai}}: [[ExactlyWhatItSaysOnTheTin With guns.]]
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* SpikesOfDoom
* StalactiteSpite: A player-triggered variation on this trope appears in many of the ice stages, where slashing a hanging icicle causes it to fall, killing any unlucky players on the way down.
* StalactiteSpite: A player-triggered variation on this trope appears in many of the ice stages, where slashing a hanging icicle causes it to fall, killing any unlucky players on the way down.
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* {{Letterbox}}: This happens every time a kill occurs, focussing on both the killer and the fighter getting killed. Any other players are still left visible within circles, while the rest of the stage is briefly black.
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''Samurai Gunn'' (''sic'') is a 2D local multiplayer-oriented fighting game developed by Teknopants and Maxistentialism, based around the idea of [[OneHitKill One Hit Kills]] in a similar vein to ''VideoGame/Divekick''. Unlike ''Divekick'', however, the focus is on jumping throughout the level, aiming to get one sword slash in at your opponent, or perhaps one of three bullets from your trusty gun...which can in turn be deflected back at you with a single sword slash.
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''Samurai Gunn'' (''sic'') is a 2D local multiplayer-oriented fighting game developed by Teknopants and Maxistentialism, based around the idea of [[OneHitKill One Hit Kills]] in a similar vein to ''VideoGame/Divekick''.''{{VideoGame/Divekick}}''. Unlike ''Divekick'', however, the focus is on jumping throughout the level, aiming to get one sword slash in at your opponent, or perhaps one of three bullets from your trusty gun...which can in turn be deflected back at you with a single sword slash.
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* NoOSHACompliance: The Fortress levels have moving platforms specifically positioned for the potential of characters being crushed. And that's before spike pits are added to the equation.
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* {{Gorn}}: At least, as much as pixel art will allow.
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* CatchAndReturn: Bullets can be reflected back at the opponent with a slash. The game even knows how often this happens, so killing or getting killed by this method even has its own post-match icon.
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''Samurai Gunn'' (sic) is a 2D local multiplayer-oriented fighting game developed by Teknopants and Maxistentialism, based around the idea of [[OneHitKill One Hit Kills]] in a similar vein to ''VideoGame/Divekick''. Unlike ''Divekick'', however, the focus is on jumping throughout the level, aiming to get one sword slash in at your opponent, or perhaps one of three bullets from your trusty gun...which can in turn be deflected back at you with a single sword slash.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/samurai_gunn_8523.png]]
''Samurai Gunn''(sic) (''sic'') is a 2D local multiplayer-oriented fighting game developed by Teknopants and Maxistentialism, based around the idea of [[OneHitKill One Hit Kills]] in a similar vein to ''VideoGame/Divekick''. Unlike ''Divekick'', however, the focus is on jumping throughout the level, aiming to get one sword slash in at your opponent, or perhaps one of three bullets from your trusty gun...which can in turn be deflected back at you with a single sword slash.
''Samurai Gunn''
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* AgainstTheSettingSun: The "Showdown" sections take place during this when playing on one of the Forest levels.
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* FakeDifficulty: Playing the survival mode in one of the Graveyard or Fortress stages is often rather awkward, since the dark backgrounds of those levels make the enemies hard to spot.
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* RedEyesTakeWarning: The enemies in the Survival mode.
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''Samurai Gunn'' (sic) is a 2D local multiplayer-oriented fighting game developed by Teknopants and Maxistentialism, based around the idea of [[OneHitKill One Hit Kills]] in a similar vein to ''VideoGame/Divekick''. Unlike ''Divekick'', however, the focus is on jumping throughout the level, aiming to get one sword slash in at your opponent, or perhaps one of three bullets from your trusty gun...which can in turn be deflected back at you with a single sword slash.
Feel overwhelmed yet? It gets better with four players...
The game was released in December 2013 on [[http://maxistentialism.com/samuraigunn/ the developer's website]] and on [[http://store.steampowered.com/app/239090/?snr=1_7_15__13 Steam]].
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!!''Samurai Gunn'' contains examples of:
* AudibleSharpness: The sword slashes. Justified in that they appear sheathed at other points throughout the match.
* EverythingsBetterWithSamurai
* KatanasAreJustBetter: Well, they CAN kill in one hit. The gun would seem redundant were it not for the range advantage.
* LosingYourHead: This can happen if a character is slashed in the right place.
* PainfullySlowProjectile: Bullets, to the extent where a well-timed sword slash can easily deflect them back at an unwary opponent.
* {{Retraux}}: All done in glorious pixel graphics, albeit without retro-style sound design.
* RuleOfCool: Acrobatic samurai warriors...with GUNS.
* Samurai: [[ExactlyWhatItSaysOnTheTin With guns.]]
* ShoutOut: The usage of hip-hop on the main menu screen has more than a ''Anime/SamuraiChamploo''-esque flavour about it. The addition of guns also bears resemblance to the aesthetics of ''Anime/AfroSamurai''.
* SwordSparks: This happens when two sword slashes collide.
* XtremeKoolLetterz: Why does the title spell the word "Gun" with two "n"s? Because it makes an already awesome title sound even cooler!
Feel overwhelmed yet? It gets better with four players...
The game was released in December 2013 on [[http://maxistentialism.com/samuraigunn/ the developer's website]] and on [[http://store.steampowered.com/app/239090/?snr=1_7_15__13 Steam]].
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!!''Samurai Gunn'' contains examples of:
* AudibleSharpness: The sword slashes. Justified in that they appear sheathed at other points throughout the match.
* EverythingsBetterWithSamurai
* KatanasAreJustBetter: Well, they CAN kill in one hit. The gun would seem redundant were it not for the range advantage.
* LosingYourHead: This can happen if a character is slashed in the right place.
* PainfullySlowProjectile: Bullets, to the extent where a well-timed sword slash can easily deflect them back at an unwary opponent.
* {{Retraux}}: All done in glorious pixel graphics, albeit without retro-style sound design.
* RuleOfCool: Acrobatic samurai warriors...with GUNS.
* Samurai: [[ExactlyWhatItSaysOnTheTin With guns.]]
* ShoutOut: The usage of hip-hop on the main menu screen has more than a ''Anime/SamuraiChamploo''-esque flavour about it. The addition of guns also bears resemblance to the aesthetics of ''Anime/AfroSamurai''.
* SwordSparks: This happens when two sword slashes collide.
* XtremeKoolLetterz: Why does the title spell the word "Gun" with two "n"s? Because it makes an already awesome title sound even cooler!