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* ThrowingYourSwordAlwaysWorks: The Gladiator can throw his weapon to the opponent. [[AwesomeYetImpractical Naturally, he loses it.]]
** The Seraphim has a [[EverythingIsBetterWithSpinning boomerang version]] of it, in which the weapon returns to her hands.

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* ThrowingYourSwordAlwaysWorks: ThrowingYourSwordAlwaysWorks:
**
The Gladiator can throw his weapon to the opponent. [[AwesomeYetImpractical Naturally, he loses it.]]
** The Seraphim has a [[EverythingIsBetterWithSpinning [[PrecisionGuidedBoomerang boomerang version]] of it, in which the weapon returns to her hands.

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!!The first game, ''Underworld'' and ''Citadel'' provide examples of:

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!!The first game, game and ''Underworld'' and ''Citadel'' provide examples of:



* BigBad: The game has two. First is [[spoiler:the Sakkara Demon that was summoned in the intro]], and then it's [[spoiler:Shaddar, the NotQuiteDead evil wizard who summoned the Demon in the first place.]] ''Underworld'' has Anducar. The Gatebreaker in ''Citadel''.

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* BigBad: The game has two. First is [[spoiler:the Sakkara Demon that was summoned in the intro]], and then it's [[spoiler:Shaddar, the NotQuiteDead evil wizard who summoned the Demon in the first place.]] ''Underworld'' has Anducar. The Gatebreaker in ''Citadel''.



** First game: [[spoiler:Shaddar is banished to Hell and his plan is foiled, but king Valor is dead.]]



** ''Citadel'' ends with [[spoiler:the Gatebreaker destroyed and the Ashe Empire forced into retreat, but the Seraphim are in disarray and their leader goes into self-imposed exile in shame due to her inability to save the Citadel, and the narrator states that the Empire is far from finished. However, at the same time, the heroes' actions have inspired an organized resistance that is quickly growing in number. Oh, and the Grimmoc Mama escapes with an apparently valuable Seraphim artifact.]]



* GridInventory: A VideoGame/{{Diablo}}-like version.

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* GridInventory: A VideoGame/{{Diablo}}-like ''VideoGame/{{Diablo}}''-like version.



* LavaAddsAwesome: The Ascaron's Call tavern has a lava pit in its hall. Yes, ''a tavern''.

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* LavaAddsAwesome: The Ascaron's Call tavern has a lava pit in its hall. Yes, ''a tavern''. Don't ask.



* NotSoExtinct: Played with the Dwarves. Apparently absent from ''2'', they appeared later and laboured for Anducar to build his fortress in the Depths of Death, then he annihilated them. Some Dwarves eventually made it to the upper world where they came to rescue the Seraphim from the Dark Elven. But then the Dark Elven massacred the Dwarves... except one.

to:

* NotSoExtinct: Played with the Dwarves. Apparently Although absent from ''2'', they appeared later and laboured for Anducar to build his fortress in the Depths of Death, then he annihilated them. Some Dwarves eventually made it to the upper world where they came to rescue the Seraphim from the Dark Elven. But then the Dark Elven massacred the Dwarves... except one.



* SequelHook: ''Citadel'' has a few. [[spoiler:The Gatebreaker says outright just before he dies that his death will not stop the Ashen Empire for long, plus the Grimmocs escape with a Seraphim artifact.]]



* {{Stripperiffic}}: The Seraphim wears a bikini-like underwear as her default attire.

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* {{Stripperiffic}}: The Seraphim wears a bikini-like underwear as her default attire.attire, though it is implied to be underwear meant to be covered by her armor.



* WakeUpCallBoss: Rocksnore in ''Citadel''.

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A {{Spinoff}}, ''Sacred Citadel'', was released by Deep Silver on April 17, 2013. It is a BeatEmUp [[SideView Sidescroller]] with ''Sacred''-level of customization and loot drops.

A second sequel, ''Sacred 3'', was released by Keen Games on August 1, 2014. Tone and gameplay changes have subjected the sequel to criticism of InNameOnly.

to:

A {{Spinoff}}, ''Sacred Citadel'', was released by Deep Silver on April 17, 2013. It is a BeatEmUp [[SideView Sidescroller]] with ''Sacred''-level of customization and loot drops.

A second sequel, ''Sacred 3'',
drops. It served as a prequel for the next main game, ''VideoGame/Sacred3'', which was released by Keen Games on August 1, 2014. Tone and gameplay changes have subjected the sequel to criticism of InNameOnly.
2014.
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Removing Zero Context Example.


* TheMario: The Seraphim.
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** Also following a sidequest about a Seraphim who was researching their history reveals a document detailing their creation. [[spoiler:They are half-human hybrids, or half-elven[[labelnote:*]] the document in question describes Seraphim as the result of ''DNA morphing of Dragon Battle Lizards with female '''Elifa''' slaves''[[/labelnote]], enhanced with cybernetics created by a space empire. The energy beam from the sky is infact a kill sat still hanging in orbit fully functional after several thousand years]].

to:

** Also following a sidequest about a Seraphim who was researching their history reveals a document detailing their creation. [[spoiler:They are half-human hybrids, half-human, or half-elven[[labelnote:*]] the document in question describes Seraphim as the result of ''DNA morphing of Dragon Battle Lizards with female '''Elifa''' slaves''[[/labelnote]], slaves''[[/labelnote]] hybrids, enhanced with cybernetics created by a space empire. The energy beam from the sky is infact a kill sat still hanging in orbit fully functional after several thousand years]].
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** Also following a sidequest about a Seraphim who was researching their history reveals a document detailing their creation. [[spoiler:They are half-human hybrids, enhanced with cybernetics created by a space empire. The energy beam from the sky is infact a kill sat still hanging in orbit fully functional after several thousand years]].

to:

** Also following a sidequest about a Seraphim who was researching their history reveals a document detailing their creation. [[spoiler:They are half-human hybrids, or half-elven[[labelnote:*]] the document in question describes Seraphim as the result of ''DNA morphing of Dragon Battle Lizards with female '''Elifa''' slaves''[[/labelnote]], enhanced with cybernetics created by a space empire. The energy beam from the sky is infact a kill sat still hanging in orbit fully functional after several thousand years]].



* ScienceFantasy: [[ArmCannon Blaster-armed]] alien {{Cyborg}}s masquerading as angels rubbing shoulders with TheFiveRaces.

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* ScienceFantasy: [[ArmCannon Blaster-armed]] alien {{Cyborg}}s masquerading as angels rubbing shoulders with TheFiveRaces.the FiveRaces.

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* ShoutOut:
** A little town in the original game is an accurate copy of [[VideoGame/{{Diablo}} Tristram]]. If the player wanders a bit in it, all inhabitants turn into zombies and attack him/her.
** Taunts of the Gladiator hero include [[Film/Terminator2JudgmentDay "Hasta la Vista"]] and [[Film/DieHard "Yippie-kay-ay, pigface"]].
** The Dwarf sometimes says "[[Literature/TheLordOfTheRings a Dwarf needs no fellowship for a quest like this]]". He also randomly says "[[Film/ApocalypseNow I love the smell of gunpowder in the morning]]".
** One of the quests involves a forest ranger named "[[Literature/TheLordOfTheRings Arogarn]]", who is resting in an inn. He has the same outfit as Aragorn when the Hobbits meet him for the first time.
** There's a logging village in the first game named [[Creator/TimBurton Timberton]].
** In ''Citadel'' one of the first lines is [[Music/IronMaiden "Run to the hills! Run for your lives!"]]

to:

* ShoutOut:
** A little town in the original game is an accurate copy of [[VideoGame/{{Diablo}} Tristram]]. If the player wanders a bit in it, all inhabitants turn into zombies and attack him/her.
** Taunts of the Gladiator hero include [[Film/Terminator2JudgmentDay "Hasta la Vista"]] and [[Film/DieHard "Yippie-kay-ay, pigface"]].
** The Dwarf sometimes says "[[Literature/TheLordOfTheRings a Dwarf needs no fellowship for a quest like this]]". He also randomly says "[[Film/ApocalypseNow I love the smell of gunpowder in the morning]]".
** One of the quests involves a forest ranger named "[[Literature/TheLordOfTheRings Arogarn]]", who is resting in an inn. He has the same outfit as Aragorn when the Hobbits meet him for the first time.
** There's a logging village in the first game named [[Creator/TimBurton Timberton]].
** In ''Citadel'' one of the first lines is [[Music/IronMaiden "Run to the hills! Run for your lives!"]]
ShoutOut: Has [[ShoutOut/{{Sacred}} its own page.]]
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A loose {{Prequel}} set 2000 years before the original game, ''VideoGame/Sacred2Fallen Angel'', was released in June 2009, for PC, Xbox 360, and Playstation 3.

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A loose {{Prequel}} set 2000 years before the original game, ''VideoGame/Sacred2Fallen Angel'', ''VideoGame/Sacred2FallenAngel'', was released in June 2009, for PC, Xbox 360, and Playstation 3.

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A loose prequel set 2000 years before the original game, ''VideoGame/Sacred2Fallen Angel'' was released in June 2009, for PC, Xbox 360, and Playstation 3.

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A loose prequel {{Prequel}} set 2000 years before the original game, ''VideoGame/Sacred2Fallen Angel'' Angel'', was released in June 2009, for PC, Xbox 360, and Playstation 3.



!!The series provides examples of:

to:

!!The series provides first game, ''Underworld'' and ''Citadel'' provide examples of:



* HolyHandGrenade: Seraphim's powers, specially in the second game.

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* HolyHandGrenade: Seraphim's powers, specially in the second game.powers.



* InexplicableTreasureChests: A quest comprise a drunken soldier named Avengarius giving you a treasure map which leads you to a cave with a well-filled treasure chest. The soldier mentions the treasure as the pay of his old legion, but neither he or you know how did it end in the cave.

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* InexplicableTreasureChests: InexplicableTreasureChests:
**
A quest comprise a drunken soldier named Avengarius giving you a treasure map which leads you to a cave with a well-filled treasure chest. The soldier mentions the treasure as the pay of his old legion, but neither he or you know how did it end in the cave.



* InTheHood: The Battle Mage and the Inquisitor.

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* InTheHood: The Battle Mage and the Inquisitor.Mage.



* ItRunsInTheFamily: According to ''2'', the Demordrey line has been doing the "SmugSnake EvilOverlord" routine for over '''2000 years'''.

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* ItRunsInTheFamily: ItRunsInTheFamily:
**
According to ''2'', the Demordrey line has been doing the "SmugSnake EvilOverlord" routine for over '''2000 years'''.



* JerkAss: Necromancer Siliar in ''2''.
* KickTheDog: Most of the Shadow aligned characters get one in their intros.
** The Inquisitor poisons his partner in order to take full credit for the success of their mission, then massacres the tavern he's in because "they're witnesses".
** The High Elf kills her rival student in what was supposed to be a friendly duel, and then when her teacher scolds her for lack of restraint, [[AxeCrazy she kills ''him'' too]].
** The Temple Guardian butchers the two hapless adventurers that accidentally activated him. (to be fair, they attacked first)
** The Shadow Warrior is pretty much a near-mindless pawn of the Inquisition, and his first task is to murder a hapless man as a "test drive".



** As it's featured in ''2'', [[http://i176.photobucket.com/albums/w189/neonani1974/qqei4jwceg0m63hmun2g.jpg Ancaria 1000 years before]] has an ocean under the continent and another one over it.
* LegCannon: The Temple Guardian has a spell that fire energy from his legs while levitating.



* LighterAndSofter: The second game and its expansion have considerably more lighthearted humor and moments than the original.
* LoadsAndLoadsOfSidequests: ''Sacred 2'' has a shedload of them: there's loads of people you can talk to that will give you quests. It's around the 400 ballpark in total.



** [[spoiler: The [[LostSuperweapon Great Machine]]]] in the sequel.
* LukeYouAreMyFather: In ''Sacred 2'', the class-quest of the Inquisitor involves you running into the long-lost daughter of someone you once knew, who you have to protect. When she finally finds out who's her father, she's... less than pleased. Her father [[spoiler:appears to be ''you'']].
--> I HATE YOU! I HATE YOU!
* MadeOfExplodium: the Inquisitor has a spell to made ''corpses'' explode, in a naturally gruesome way.
* MagicKnight: The Seraphim most prominently, but the Battle Mage and Inquisitor also qualify.
* {{Magitek}}: Loads and loads.
* TheManBehindTheMan: [[spoiler:The Abishai of Dissention]] in ''Ice And Blood's'' Cursed Forest arc.

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** [[spoiler: The [[LostSuperweapon Great Machine]]]] in the sequel.
* LukeYouAreMyFather: In ''Sacred 2'', the class-quest of the Inquisitor involves you running into the long-lost daughter of someone you once knew, who you have to protect. When she finally finds out who's her father, she's... less than pleased. Her father [[spoiler:appears to be ''you'']].
--> I HATE YOU! I HATE YOU!
* MadeOfExplodium: the Inquisitor has a spell to made ''corpses'' explode, in a naturally gruesome way.
* MagicKnight: The Seraphim most prominently, but the Battle Mage and Inquisitor also qualify.
* {{Magitek}}: Loads and loads.
* TheManBehindTheMan: [[spoiler:The Abishai of Dissention]] in ''Ice And Blood's'' Cursed Forest arc.
qualifies.



* MentorOccupationalHazard: Nelyas the dryad shaman has a very short screen time.
* MightMakesRight: The Inquisitor's mindset in a nutshell.



* MundaneMadeAwesome: Completing the Blind Guardian sidequest rewards you with [[spoiler:the instruments of each band member as powerful Legendary weapons. The two guitarists' guitars are two-handed swords, the drummer's drumstick and cymbal are ''a sword and shield'', and the lead singer's microphone is a '''magic staff'''.]]
* MySpeciesDothProtestTooMuch:
** Not so much in the first game, but in the second game, there's at least one friendly member of each enemy race.
** The three heroes from AlwaysChaoticEvil races in the first game qualify - The Dark Elf assassin turns on his own people after falling in love with one of his targets, the Vampiress awakens to the cause of good after drinking Seraphim blood, and the Daemoness assists the forces of good while on her quest for revenge against Anducar. There's also a Dark Elf priestess who will help you until you finish the quest she gives you.

to:

* MundaneMadeAwesome: Completing the Blind Guardian sidequest rewards you with [[spoiler:the instruments of each band member as powerful Legendary weapons. The two guitarists' guitars are two-handed swords, the drummer's drumstick and cymbal are ''a sword and shield'', and the lead singer's microphone is a '''magic staff'''.]]
* MySpeciesDothProtestTooMuch:
** Not so much in the first game, but in the second game, there's at least one friendly member of each enemy race.
**
MySpeciesDothProtestTooMuch: The three heroes from AlwaysChaoticEvil races in the first game qualify - The Dark Elf assassin turns on his own people after falling in love with one of his targets, the Vampiress awakens to the cause of good after drinking Seraphim blood, and the Daemoness assists the forces of good while on her quest for revenge against Anducar. There's also a Dark Elf priestess who will help you until you finish the quest she gives you.



* NonIndicativeName: ''Sacred 2:Fallen Angel'' features no literal FallenAngel at all. Only [[spoiler:the Dark Seraphim in Seraphim's side quest]] can be considered one.
* NotQuiteDead: [[spoiler:Shaddar]] in the first game.
* NotSoExtinct: Played with the Dwarves. Apparently absent from ''2'', they appeared 2000 years after and laboured for Anducar to build his fortress in the Depths of Death, then he annihilated them. Some Dwarves eventually made it to the upper world where they came to rescue the Seraphim from the Dark Elven. But then the Dark Elven massacred the Dwarves... except one.
* ObviousBeta: The first game had an absurd amount of glitches and bugs. Even after several patches, they were still plentiful. Thankfully, the sequel was handled ''much'' better, even if it is a little rough around the edges.

to:

* NonIndicativeName: ''Sacred 2:Fallen Angel'' features no literal FallenAngel at all. Only [[spoiler:the Dark Seraphim in Seraphim's side quest]] can be considered one.
* NotQuiteDead: [[spoiler:Shaddar]] in the first game.
[[spoiler:Shaddar]].
* NotSoExtinct: Played with the Dwarves. Apparently absent from ''2'', they appeared 2000 years after later and laboured for Anducar to build his fortress in the Depths of Death, then he annihilated them. Some Dwarves eventually made it to the upper world where they came to rescue the Seraphim from the Dark Elven. But then the Dark Elven massacred the Dwarves... except one.
* ObviousBeta: The first game had an absurd a high amount of glitches and bugs. Even after bugs, though several patches, they were still plentiful. Thankfully, patches and the sequel was handled ''much'' better, even if it is a little rough around the edges.Golden Edition ameliorated it.



** Specially in ''2'', where you can find from technologically advanced High Elves to tribal, indigenous Wood Elves (here called Dryads).



* OurGiantsAreBigger: Ancaria has a race of gigantic, mostly blue-skinned humanoids that roam the snows. They are nastier enough to assault the Seraphim monastery.
** Interestingly, the trolls from ''2'' are identical to those giants, while the troll race in ''Sacred'' is a [[OurTrollsAreDifferent completely different one]].

to:

* OurGiantsAreBigger: Ancaria has a race of gigantic, mostly blue-skinned humanoids that roam the snows. They are nastier enough to assault the Seraphim monastery.
**
monastery. Interestingly, the trolls from ''2'' are identical to those giants, while the troll race in ''Sacred'' is a [[OurTrollsAreDifferent completely different one]].



* [[OurAngelsAreDifferent Our Seraphim Are Different]]: A holy order formed by human-like female angels who wear [[ChainmailBikini revelating suits]] and kick ass in plenty.

to:

* [[OurAngelsAreDifferent Our Seraphim Are Different]]: Different]]:
**
A holy order formed by human-like female angels who wear [[ChainmailBikini revelating suits]] and kick ass in plenty.



* PetTheDog:
** Shadow-aligned characters are still capable of performing good deeds in certain sidequests. In particular, the Inquisitor's character quest revolves around him protecting and caring for a young lady [[spoiler:who is heavily implied to be his daughter]].
** In one Community Patch quest, [[spoiler:if you choose to side with a Seraphim goddess (light side) instead of her witch imposter (shadow) with a Shadow aligned character, the goddess will muse that there may be some hidden good in you after all. Your character, however, insists they only sided with her for the reward.]]
** The trolls in ''2'' are said to ally to the kobolds because they mistake them as their troll sons.
* PhysicalHeaven: ''Sacred 2'' has a Seraphim fortress in the northern islands.



* ReligionOfEvil: The Shakkara Cult in the first game. The Inquisition in the sequel.

to:

* ReligionOfEvil: The Shakkara Cult in the first game. The Inquisition in the sequel.Cult.



** Also the Resistance against the Inquisition in ''Sacred 2''.
* RobotBuddy: The Temple Guardian.
* RuinsForRuinsSake: The jungle ruins in ''2''. It is never clear who built them, and theories (even in-game) range from ancient Elven to Garema folks.



* SchizoTech: Averted in the first game, which had a decidedly standard medieval fantasy setting, but played straight in the sequel (which takes place two thousand years in the past).
* ScienceFantasy: Particularly in ''2''.



* SequenceBreaking: Arguably. In the first game, when starting a new game after finishing the single player campaign, the player has access to all the portals that were activated over the course of the previous playthrough, which gives premature access to various regions and occasional side effects. With ''Ice and Blood'', depending on what point in the main story you're at when you head to either of the new regions, its possible to obtain your class mount before doing the quest that would normally grant it. In both games, areas can be accessed out of order through the teleportation and flying abilities of some character classes.

to:

* SequenceBreaking: Arguably. In the first game, when starting a new game after finishing the single player campaign, the player has access to all the portals that were activated over the course of the previous playthrough, which gives premature access to various regions and occasional side effects. With ''Ice and Blood'', depending on what point in the main story you're at when you head to either of the new regions, its possible to obtain your class mount before doing the quest that would normally grant it. In both games, areas Areas can be accessed out of order through the teleportation and flying abilities of some character classes.



** In the original, taunts of the Gladiator hero include [[Film/Terminator2JudgmentDay "Hasta la Vista"]] and [[Film/DieHard "Yippie-kay-ay, pigface"]].
** In the original, the Dwarf sometimes says "[[Literature/TheLordOfTheRings a Dwarf needs no fellowship for a quest like this]]". He also randomly says "[[Film/ApocalypseNow I love the smell of gunpowder in the morning]]".

to:

** In the original, taunts Taunts of the Gladiator hero include [[Film/Terminator2JudgmentDay "Hasta la Vista"]] and [[Film/DieHard "Yippie-kay-ay, pigface"]].
** In the original, the The Dwarf sometimes says "[[Literature/TheLordOfTheRings a Dwarf needs no fellowship for a quest like this]]". He also randomly says "[[Film/ApocalypseNow I love the smell of gunpowder in the morning]]".



* SmugSnake:
** Baron [=DeMordrey=] in ''2''.
** From the same game, Tybosso [=DeElfeci=], a High Elf CorruptCorporateExecutive and slaver whose misdeeds are involved in ''three'' class quests.

to:

* SmugSnake:
**
SmugSnake: Baron [=DeMordrey=] in ''2''.
** From the same game, Tybosso [=DeElfeci=], a High Elf CorruptCorporateExecutive and slaver whose misdeeds are involved in ''three'' class quests.
[=DeMordrey=].



* {{Stripperiffic}}: Female heroes, mainly the Seraphim, the High Elf and the Dryad, tend to wear... revealing outfits.

to:

* {{Stripperiffic}}: Female heroes, mainly the Seraphim, the High Elf and the Dryad, tend to wear... revealing outfits.The Seraphim wears a bikini-like underwear as her default attire.



* TakeYourTime: Played mostly straight in the original aside from certain sidequests. Played completely straight in ''2''.

to:

* TakeYourTime: Played mostly straight in the original aside from certain sidequests. Played completely straight in ''2''.sidequests.



* TimedMission: The first game has some. Thankfully, the time limits are (mostly) fairly reasonable.

to:

* TimedMission: TimedMission:
**
The first game has some. Thankfully, the time limits are (mostly) fairly reasonable.



* WhereItAllBegan: In ''2'', [[spoiler:the Seraphim's final battle with the Dark Seraphim takes place in the cave where you first encountered her at the beginning of the quest chain.]]



* VillainProtagonist: While any character doing the second game's evil campaign counts, special mention goes to the Inquisitor, who can ''only'' play the evil campaign.

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''Sacred'' is a HackAndSlash game in the vein of ''VideoGame/{{Diablo}}''. It follows a hero(ine) as (s)he goes on a quest to defeat some giant demon, destroy the necromancer Shaddar, and save the lands of Ancaria by collecting the five elements. You probably won't notice that much, as you'll be a bit busy using the spells to destroy your enemies. There are six classes in the original (Gladiator, Seraphim, Vampiress, Battle Mage, Wood Elf and Dark Elf) with two more added by an expansion pack (Dwarf and Daemon). Each class has its own special abilities learned from runes found around the game world.

to:

''Sacred'' is a 2004 HackAndSlash game in the vein of ''VideoGame/{{Diablo}}''. It follows a hero(ine) as (s)he goes on a quest to defeat some giant demon, destroy the necromancer Shaddar, and save the lands of Ancaria by collecting the five elements. You probably won't notice that much, as you'll be a bit busy using the spells to destroy your enemies. There are six classes in the original (Gladiator, Seraphim, Vampiress, Battle Mage, Wood Elf and Dark Elf) with two more added by an expansion pack (Dwarf and Daemon). Each class has its own special abilities learned from runes found around the game world.



''Sacred 2: Fallen Angel'' was released in June 2009, for PC, Xbox 360, and Playstation 3. Set 2000 years before the original ''Sacred'', the Inquisition, a High Elven CorruptChurch, seeks to gain control of Ancaria's T Energy, a mysterious substance that grants great power, but runs the risk of turning its users into mindless mutants. To this end, they have launched invasions into the neighboring nations as they search for the Great Machine, a mystical artifact that is said to be the source of all T Energy, and will grant the one who controls it complete dominance over T Energy, and with it, all of Ancaria. However, not all are willing to let the Inquisition go unopposed, as a small but growing resistance movement has begun to form. In the middle of this brewing conflict comes you, one of six character classes, each with their own backstory and motives. Your character now faces a choice: Will you walk the path of Light, and fight to stop the Inquisition's nefarious schemes and destroy the Great Machine, forever ridding Ancaria of its corrupting presence; or will you walk the path of Shadow, and strive to take the Great Machine's power for your own, slaughtering anyone who stands in your way?

An expansion, ''Ice and Blood'', was released shortly afterwards. This expansion holds two new areas: the Crystal Plane, a region with deep Seraphim heritage where hunters go to test their worth, and the Blood Forest, where a lovers quarrel GoneHorriblyWrong has transformed the once vibrant forest into a dangerous, mutated land where demons and undead fight a neverending battle for supremacy.

to:

''Sacred 2: Fallen A loose prequel set 2000 years before the original game, ''VideoGame/Sacred2Fallen Angel'' was released in June 2009, for PC, Xbox 360, and Playstation 3. Set 2000 years before the original ''Sacred'', the Inquisition, a High Elven CorruptChurch, seeks to gain control of Ancaria's T Energy, a mysterious substance that grants great power, but runs the risk of turning its users into mindless mutants. To this end, they have launched invasions into the neighboring nations as they search for the Great Machine, a mystical artifact that is said to be the source of all T Energy, and will grant the one who controls it complete dominance over T Energy, and with it, all of Ancaria. However, not all are willing to let the Inquisition go unopposed, as a small but growing resistance movement has begun to form. In the middle of this brewing conflict comes you, one of six character classes, each with their own backstory and motives. Your character now faces a choice: Will you walk the path of Light, and fight to stop the Inquisition's nefarious schemes and destroy the Great Machine, forever ridding Ancaria of its corrupting presence; or will you walk the path of Shadow, and strive to take the Great Machine's power for your own, slaughtering anyone who stands in your way?

An expansion, ''Ice and Blood'', was released shortly afterwards. This expansion holds two new areas: the Crystal Plane, a region with deep Seraphim heritage where hunters go to test their worth, and the Blood Forest, where a lovers quarrel GoneHorriblyWrong has transformed the once vibrant forest into a dangerous, mutated land where demons and undead fight a neverending battle for supremacy.
3.



Tragically, not long after ''Sacred 2'' was released, developer Ascaron suddenly went bankrupt, causing the loss of the rights to [[NoExportForYou export Ice and Blood to the US]]. Thankfully, German developer Deep Silver was able to acquire the IP, and has made both ''Ice and Blood'' and the international Gold Edition of ''Sacred 2'' available for digital download.



* AChildShallLeadThem: Dyria D'Arquelyght, the Dryad queen from ''2'', is a little girl.



* AfterTheEnd: Both games, but most visibly the original, since it takes place [[{{Retcon}}two thousand years after the sequel.]]
* AllThereInTheManual: Both games have a substantial amount of ingame books. The first game contained mostly lore books which included several theories on the origins of the Seraphim and how Anducar became lord of the Underworld. The second game, in keeping with its LighterAndSofter nature, contains texts on the various gods of the world, descriptions of the various regions, and texts that are just plain silly, such as ''orcish cooking recipes''.

to:

* AfterTheEnd: Both games, but most visibly the original, The original game, since it takes place [[{{Retcon}}two thousand years after the sequel.]]
* AllThereInTheManual: Both games have a substantial amount of ingame books. The first game contained mostly lore books which included several theories on the origins of the Seraphim and how Anducar became lord of the Underworld. The second game, in keeping with its LighterAndSofter nature, contains texts on the various gods of the world, descriptions of the various regions, and texts that are just plain silly, such as ''orcish cooking recipes''.Underworld.



** ''2'' features a version of Ancaria [[http://i176.photobucket.com/albums/w189/neonani1974/qqei4jwceg0m63hmun2g.jpg 1000 years before]]. It's implied that the events at the end of the game caused a cataclysm which altered the continent.
* AmbiguouslyBrown: The Dryad and her tribe of dark-skinned jungle elves.
* AndManGrewProud: The backstory for the sequel.
* AnimateDead: Many. The Vampiress, the Inquisitor and the Shadow Warrior can rise corpses as their minions for a time, and the latter can also gather permanently a bunch of skeletons.

to:

** ''2'' features a version of Ancaria [[http://i176.photobucket.com/albums/w189/neonani1974/qqei4jwceg0m63hmun2g.jpg 1000 years before]]. It's implied that the events at the end of the game caused a cataclysm which altered the continent.
* AmbiguouslyBrown: The Dryad and her tribe of dark-skinned jungle elves.
* AndManGrewProud: The backstory for the sequel.
* AnimateDead: Many. The Vampiress, the Inquisitor and the Shadow Warrior Vampiress can rise corpses as their her minions for a time, and the latter can also gather permanently a bunch of skeletons.



* ArmCannon: Temple Guardian's signature weapon. As a consequence, he can't wield two-handed weapons, but the cannon compensates it more than enough.
* ArtificialStupidity: Escortees in ''2'' that wield melee weapons. which will ''always'' seek out the nearest enemy in a futile attempt to kill it... and by nearest, we really mean "anything within 10 yards." By contrast, escorts with ranged weapons are considerably more careful and tactical, but sadly these types are very rare compared to melee escorts.
** Worse than the melee escortees are the civilian escortees, who have almost no sense of self-preservation, and are quite happy to stand within melee range of the monsters for no reason at all.
** The undead skeletons summoned by the Shadow Warrior serve as a effective escort team, but they have the unfortunate tendency to roam freely and attack the ''farthest'' enemy within a even bigger scope. In general, [[LeeroyJenkins they don't bother to follow great plans]].



* AutobotsRockOut: The soundtrack for ''Sacred 2'' was done by Music/BlindGuardian.



** The Shadow aligned High Elf has shades of it.



* BadGuyBar: ''2'' has a ''werewolf inn''.



* BeehiveBarrier: The Temple Guardian has one.
* {{BFG}}: A skill for the Seraphim in both games summons one of these. The ''2'' version is a watered down version of the first.
* BigBad: The first game has two. First is [[spoiler:the Sakkara Demon that was summoned in the intro]], and then it's [[spoiler:Shaddar, the NotQuiteDead evil wizard who summoned the Demon in the first place.]] ''Underworld'' has Anducar. The sequel has [[spoiler:[[HighPriest High Inquisitor Nimonuil]]]]. The Gatebreaker in ''Citadel''.

to:

* BeehiveBarrier: The Temple Guardian has one.
* {{BFG}}: A skill for the Seraphim in both games summons one of these. The ''2'' version is a watered down version of the first.
Seraphim.
* BigBad: The first game has two. First is [[spoiler:the Sakkara Demon that was summoned in the intro]], and then it's [[spoiler:Shaddar, the NotQuiteDead evil wizard who summoned the Demon in the first place.]] ''Underworld'' has Anducar. The sequel has [[spoiler:[[HighPriest High Inquisitor Nimonuil]]]]. The Gatebreaker in ''Citadel''.



* BittersweetEnding: ''Underworld''. [[spoiler:Anducar and his demonic hordes are defeated, but Vilya dies tragically after [[BreakTheCutie being completely broken in every possible way]]. On the plus side, the ending cinematic shows her soul reuniting with the soul of her beloved Valor.]]

to:

* BittersweetEnding: BittersweetEnding:
**
''Underworld''. [[spoiler:Anducar and his demonic hordes are defeated, but Vilya dies tragically after [[BreakTheCutie being completely broken in every possible way]]. On the plus side, the ending cinematic shows her soul reuniting with the soul of her beloved Valor.]]



* BlackMage: The Battle Mage. The Inquisitor is a more straight example.
* BladeBelowTheShoulder: The Temple Guardian can extend blades from his arm. Certain hand weapons from the original game have this configuration.
* BodyHorror: The T-Mutants.

to:

* BlackMage: The Battle Mage. The Inquisitor is a more straight example.\n* BladeBelowTheShoulder: The Temple Guardian can extend blades from his arm. Certain hand weapons from the original game have this configuration.\n* BodyHorror: The T-Mutants.



* BottomlessMagazines: The Dwarf cannon never runs out of ammunition. Also the Temple Guardian's ArmCannon, being an [[EnergyWeapons enery weapon]].
* BrainwashedAndCrazy: [[spoiler:Mishirla]] in ''Ice and Blood''.
* BreakingTheFourthWall: In ''Sacred 2'' the Player Characters will sometimes complain to/about the player for letting the game idle. Also doubles as ContinueYourMissionDammit. Not to mention certain EnemyChatter.
** Sometimes the Inquisitor [[YourApprovalFillsMeWithShame congratules the player for his performance in the shadow quest]].

to:

* BottomlessMagazines: The Dwarf cannon never runs out of ammunition. Also the Temple Guardian's ArmCannon, being an [[EnergyWeapons enery weapon]].
* BrainwashedAndCrazy: [[spoiler:Mishirla]] in ''Ice and Blood''.
ammunition.
* BreakingTheFourthWall: In ''Sacred 2'' the Player Characters The player characters will sometimes complain to/about the player for letting the game idle. Also doubles as ContinueYourMissionDammit. Not to mention certain EnemyChatter.
** Sometimes the Inquisitor [[YourApprovalFillsMeWithShame congratules the player for his performance in the shadow quest]].
EnemyChatter.



* CameBackWrong: The Shadow Warrior.
** The Garema were a race of Japanese-style green-skinned pygmies who dwelled in the southern jungle and battled the Dryads before being anhiliated. The Dryads pitied on them and embalmed the fallen Garema, who would eventually return as the even more vicious undead Nuk-nuks.
* CombatTentacles: The Wood Elf, the Dryad and the Inquisitor can summon some.
** The Shadow Warrior can summon ''a flying spectral hand''.
* CorruptChurch: The Inquisition in ''2''.
* CorruptCorporateExecutive: Tybosso [=DeElfici=] in ''2''.
* CosmeticAward: In the sequel.
* CoversAlwaysLie: ''Sacred 2'' cover shows the Temple Guardian and the Dryad in the good guys side and the Shadow Warrior and the High Elf in the opposite, while the game intro shows the Temple Guardian, the Dryad and the Shadow Warrior teaming in the good side. Technically, neither of them is canon, as you can freely choose your character's path.

to:

* CameBackWrong: The Shadow Warrior.
**
The Garema were a race of Japanese-style green-skinned pygmies who dwelled in the southern jungle and battled the Dryads before being anhiliated. The Dryads pitied on them and embalmed the fallen Garema, who would eventually return as the even more vicious undead Nuk-nuks.
* CombatTentacles: The Wood Elf, the Dryad and the Inquisitor can summon some.
** The Shadow Warrior can summon ''a flying spectral hand''.
* CorruptChurch: The Inquisition in ''2''.
* CorruptCorporateExecutive: Tybosso [=DeElfici=] in ''2''.
* CosmeticAward: In the sequel.
* CoversAlwaysLie: ''Sacred 2'' cover shows the Temple Guardian and the Dryad in the good guys side and the Shadow Warrior and the High Elf in the opposite, while the game intro shows the Temple Guardian, the Dryad and the Shadow Warrior teaming in the good side. Technically, neither of them is canon, as you can freely choose your character's path.
Nuk-nuks.



* DarkIsNotEvil: A good-aligned Shadow Warrior.
** Vampiress, Daemoness[[note]]by technicality; unlike the others she couldn't care less about acting like a better person, she's in it for revenge against Anducar and the chance to kill things[[/note]] and Dark Elf from the first game also qualify.

to:

* DarkIsNotEvil: A good-aligned Shadow Warrior.
**
Vampiress, Daemoness[[note]]by technicality; unlike the others she couldn't care less about acting like a better person, she's in it for revenge against Anducar and the chance to kill things[[/note]] and Dark Elf from the first game also qualify.



* DisappearedDad: In ''Sacred 2'', Shirka Alana's father, who she never knew, but her mother described as "a big nosed weasel".



** Most Dryad people walk around barefoot, giving their EarthyBarefootCharacter status. Not the one controlled by the player, however.
** The Inquisitor is barefoot in his default attire, probably due to his monkish nature.



** ''Sacred 2'' [[LampshadeHanging lampshades]] this, as one of the magic classes used by the Seraphim is called "Revered Technology". It's unclear if this refers to the mentioned story or is just regular {{Magitek}}.



** Oddly enough, the Spanish version of ''2'' has Nelyas the dryad shaman going unnamed during his apperance, only named "Dryad Shaman".



* EnemyChatter: Mostly in ''2''.
* EnemySummoner: Goblin and Kobold shamans can summon warriors of their respectives races.
* EscortMission: Many in both games. They range from surprisingly easy to [[ThatOneSideQuest hair-tearingly difficult]].

to:

* EnemyChatter: Mostly in ''2''.
* EnemySummoner: Goblin and Kobold shamans can summon warriors of their respectives races.
* EscortMission: Many in both all the games. They range from surprisingly easy to [[ThatOneSideQuest hair-tearingly difficult]].



* EvilCounterpart: In the sequel, [[spoiler:The Seraphim's character quest revolves around an undead "Dark Seraphim".]]
** Not to mention the Inquisitor to the Seraphim.
* EvilVersusEvil: In ''2'', we have Orcs, Goblins and Ogres versus Kobolds and Trolls. PassThePopcorn.
* {{Expy}}: The Inquisitor has many allusions to [[Franchise/StarWars Darth Vader]]. In fact, one of the additions of the Community Patch is ''Vader's helmet'' as an unique helmet for the Inquisitor.
** The [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadWarrior.jpg Blood Dryads]] from ''Sacred 2'' [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadShaman.jpg are]] visibly [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadChampion.jpg based]] [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadShaman-Champ.jpg on]] [[http://warhammer40k.wikia.com/wiki/File:Daemonette_Seeker_2.jpg various]] [[http://4.bp.blogspot.com/-BFTcSeMFMkc/UZPSc4nJWMI/AAAAAAAADHI/u_DL76NQd9k/s1600/scan0025.jpg incarnations]] of [[http://img15.deviantart.net/6a2f/i/2006/206/a/a/slaanesh_daemonettes_by_gothic_ruin666.jpg Daemonettes]] as well as [[http://whfb.lexicanum.com/wiki/File:WitchElf.jpg Witch Elves]], from TabletopGame/WarhammerFantasy and TabletopGame/Warhammer40000 .
* FailureIsTheOnlyOption: The sequel's infamous "Henry" quest.
* FallenAngel: Only in name, in the second game.
* FantasticRacism: In ''2'', the High Elves consider themselves the best race in Ancaria and look down on everyone else, and the playable High Elf displays a haughty attitude towards the other races even in the Light campaign, while the Inquisitor will coldly tell Human enemies to "get out of the sun". Most Humans hate the High Elves for enslaving most of them. Both races despise the Orcs as bloodthirsty savages, who in turn hate the more civilized races for being "weak". Most of the Seraphim have become distant and aloof towards the mortal races, and even the playable Seraphim exhibits some of this behavior.
** In the original, Commander Romata (the man who officially starts the main quest regardless of character) is openly leery and suspicious of the Dark Elf and Daemoness, and the Dwarf will occasionally scornfully remark how much of Ancaria's architecture pales in comparison to his people's.

to:

* EvilCounterpart: In the sequel, [[spoiler:The Seraphim's character quest revolves around an undead "Dark Seraphim".]]
** Not to mention the Inquisitor to the Seraphim.
* EvilVersusEvil: In ''2'', we have Orcs, Goblins and Ogres versus Kobolds and Trolls. PassThePopcorn.
* {{Expy}}: The Inquisitor has many allusions to [[Franchise/StarWars Darth Vader]]. In fact, one of the additions of the Community Patch is ''Vader's helmet'' as an unique helmet for the Inquisitor.
** The [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadWarrior.jpg Blood Dryads]] from ''Sacred 2'' [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadShaman.jpg are]] visibly [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadChampion.jpg based]] [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadShaman-Champ.jpg on]] [[http://warhammer40k.wikia.com/wiki/File:Daemonette_Seeker_2.jpg various]] [[http://4.bp.blogspot.com/-BFTcSeMFMkc/UZPSc4nJWMI/AAAAAAAADHI/u_DL76NQd9k/s1600/scan0025.jpg incarnations]] of [[http://img15.deviantart.net/6a2f/i/2006/206/a/a/slaanesh_daemonettes_by_gothic_ruin666.jpg Daemonettes]] as well as [[http://whfb.lexicanum.com/wiki/File:WitchElf.jpg Witch Elves]], from TabletopGame/WarhammerFantasy and TabletopGame/Warhammer40000 .
* FailureIsTheOnlyOption: The sequel's infamous "Henry" quest.
* FallenAngel: Only in name, in the second game.
* FantasticRacism: In ''2'', the High Elves consider themselves the best race in Ancaria and look down on everyone else, and the playable High Elf displays a haughty attitude towards the other races even in the Light campaign, while the Inquisitor will coldly tell Human enemies to "get out of the sun". Most Humans hate the High Elves for enslaving most of them. Both races despise the Orcs as bloodthirsty savages, who in turn hate the more civilized races for being "weak". Most of the Seraphim have become distant and aloof towards the mortal races, and even the playable Seraphim exhibits some of this behavior.
** In the original,
Commander Romata (the man who officially starts the main quest regardless of character) is openly leery and suspicious of the Dark Elf and Daemoness, and the Dwarf will occasionally scornfully remark how much of Ancaria's architecture pales in comparison to his people's.



* ForeverWar: In the sequel, the Cursed Forest revolves around one of these.
* TheFundamentalist: The Inquisitor and maybe the Seraphim.



* GiantSpider: Ranging from the Tarantula Gravis(about the size of a rabbit) to the Tarantula Mortis (about the size of a small house).

to:

* GiantSpider: Ranging from the Tarantula Gravis(about Gravis (about the size of a rabbit) to the Tarantula Mortis (about the size of a small house).



* GreenAesop: The Dryads in general. Her entire race is really big on nature and the preservation there of, and her class quests represent that. Light side Dryad's try to preserve both nature and the lives of others, while Shadow aligned Dryads are... considerably more brutal.
** Arguably, this is the entire point of T-Energy. Everyone sees it as a wonderous energy source capable of nearly everything, but in reality its a highly volatile substance that turns its users into mindless mutants and can even mutate ''the environment''. It also arguably draws a [[DoesThisRemindYouOfAnything parallel to real life fossil fuels.]]



* GuideDangIt:
** The method to get the best reward from ''Underworld'''s "Book of Wisdom" quest is never hinted at, and was in fact discovered by accident. It requires [[spoiler:killing all three of the book's guardians at ''exactly'' the same moment.]]
** A [[ThatOneSidequest handful of quests]] in the second game can automatically fail depending on decisions made during a quest chain, or even if certain quests are accepted and/or completed in the wrong order.

to:

* GuideDangIt:
**
GuideDangIt: The method to get the best reward from ''Underworld'''s "Book of Wisdom" quest is never hinted at, and was in fact discovered by accident. It requires [[spoiler:killing all three of the book's guardians at ''exactly'' the same moment.]]
** A [[ThatOneSidequest handful of quests]] in the second game can automatically fail depending on decisions made during a quest chain, or even if certain quests are accepted and/or completed in the wrong order.
]]



* HardModePerks: Like in Diablo, higher difficulty means better drop. Also, experience bonus.
* HeelFaceTurn: [[spoiler:Shaddar]] in ''Underworld''.

to:

* HardModePerks: Like in Diablo, ''Diablo'', higher difficulty means better drop. Also, experience bonus.
* HeelFaceTurn: HeelFaceTurn:
**
[[spoiler:Shaddar]] in ''Underworld''.



* HeroicSacrifice: [[spoiler:Liosolath]] in ''2''.
* HeroicComedicSociopath: Even if played on the side of Light, Shadow Warriors have some pretty bloodthirsty dialogue.
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* ScienceFantasy: [[ArmCannon Blaster-armed]] alien {{Cyborg}}s masquerading as angels rubbing shoulders with TheFiveRaces.

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Changed: 39

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Crosswicking.


* DisappearedDad: In ''Sacred 2'', Shirka Alana's father, who she never knew, but her mother described as "a big nosed weasel".



* {{Expy}}: The Inquisitor has many allusions to [[StarWars Darth Vader]]. In fact, one of the additions of the Community Patch is ''Vader's helmet'' as an unique helmet for the Inqusitor.

to:

* {{Expy}}: The Inquisitor has many allusions to [[StarWars [[Franchise/StarWars Darth Vader]]. In fact, one of the additions of the Community Patch is ''Vader's helmet'' as an unique helmet for the Inqusitor.Inquisitor.



* LukeYouAreMyFather: In ''Sacred 2'', the class-quest of the Inquisitor involves you running into the long-lost daughter of someone you once knew, who you have to protect. When she finally finds out who's her father, she's... less than pleased. Her father [[spoiler:appears to be ''you'']].
--> I HATE YOU! I HATE YOU!



* [[spoiler:SacrificialLion: Wilbur and Reginald Treville.]]

to:

* [[spoiler:SacrificialLion: Wilbur SacrificialLion: [[spoiler:Wilbur and Reginald Treville.]]



** There's a logging village in the first game names [[Creator/TimBurton Timberton]].

to:

** There's a logging village in the first game names named [[Creator/TimBurton Timberton]].



* StarcrossedLovers: Laurelinad the Dark Elf and Maegalcarwen the Wood Elf. [[spoiler:At the end of the game, the player-controlled dark elf can find Maegalcarwen set to being sacrificed again in Zhurag-Nar. Most of the time she dies before you can rescue her, but if you are skillful, you can kill the captors fast enough to save the wood elf. She hasn't dialogue box, however.]]
* {{Stripperiffic}}: Female heroes, mainly the Seraphim, the High Elf and the Dryad, tend to wear... revealing outfit.

to:

* StarcrossedLovers: Laurelinad the Dark Elf and Maegalcarwen the Wood Elf. [[spoiler:At the end of the game, the player-controlled dark elf can find Maegalcarwen set to being sacrificed again in Zhurag-Nar. Most of the time she dies before you can rescue her, but if you are skillful, you can kill the captors fast enough to save the wood elf. She hasn't has no dialogue box, however.]]
* {{Stripperiffic}}: Female heroes, mainly the Seraphim, the High Elf and the Dryad, tend to wear... revealing outfit.outfits.



* TakeYourTime: Played mostly straight in the original aside from certain sidequest. Played completely straight in ''2''.

to:

* TakeYourTime: Played mostly straight in the original aside from certain sidequest.sidequests. Played completely straight in ''2''.
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moved to YMMV subpage as it's a subjective, Just For Fun wick


* XMeetsY: Sometimes described as ''VideoGame/{{Diablo}}'' meets ''Franchise/TheElderScrolls''.
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** The [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadWarrior.jpg Blood Dryads]] from ''Sacred 2'' [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadShaman.jpg are]] visibly [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadChampion.jpg based]] [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadShaman-Champ.jpg on]] [[http://warhammer40k.wikia.com/wiki/File:Daemonette_Seeker_2.jpg various]] [[http://4.bp.blogspot.com/-BFTcSeMFMkc/UZPSc4nJWMI/AAAAAAAADHI/u_DL76NQd9k/s1600/scan0025.jpg incarnations]] of [[http://img15.deviantart.net/6a2f/i/2006/206/a/a/slaanesh_daemonettes_by_gothic_ruin666.jpg Daemonettes]] as well as [[http://whfb.lexicanum.com/wiki/File:WitchElf.jpg Witch Elves]], from Tabletop/WarhammerFantasy and Tabletop/Warhammer40000 .

to:

** The [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadWarrior.jpg Blood Dryads]] from ''Sacred 2'' [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadShaman.jpg are]] visibly [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadChampion.jpg based]] [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadShaman-Champ.jpg on]] [[http://warhammer40k.wikia.com/wiki/File:Daemonette_Seeker_2.jpg various]] [[http://4.bp.blogspot.com/-BFTcSeMFMkc/UZPSc4nJWMI/AAAAAAAADHI/u_DL76NQd9k/s1600/scan0025.jpg incarnations]] of [[http://img15.deviantart.net/6a2f/i/2006/206/a/a/slaanesh_daemonettes_by_gothic_ruin666.jpg Daemonettes]] as well as [[http://whfb.lexicanum.com/wiki/File:WitchElf.jpg Witch Elves]], from Tabletop/WarhammerFantasy TabletopGame/WarhammerFantasy and Tabletop/Warhammer40000 .TabletopGame/Warhammer40000 .
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** The [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadWarrior.jpg Blood Dryads]] from ''Sacred 2'' [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadShaman.jpg are]] visibly [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadChampion.jpg based]] [[http://www.sacredwiki.org/images/Sacred_2/Bestiary/dryad/DryBloodDryadShaman-Champ.jpg on]] [[http://warhammer40k.wikia.com/wiki/File:Daemonette_Seeker_2.jpg various]] [[http://4.bp.blogspot.com/-BFTcSeMFMkc/UZPSc4nJWMI/AAAAAAAADHI/u_DL76NQd9k/s1600/scan0025.jpg incarnations]] of [[http://img15.deviantart.net/6a2f/i/2006/206/a/a/slaanesh_daemonettes_by_gothic_ruin666.jpg Daemonettes]] as well as [[http://whfb.lexicanum.com/wiki/File:WitchElf.jpg Witch Elves]], from Tabletop/WarhammerFantasy and Tabletop/Warhammer40000 .
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** There's a logging village in the first game names [[Creator/TimBurton Timberton]].
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* TheAtoner: The Vampiress, the Dark Elf and the Daemoness.

to:

* TheAtoner: The Vampiress, the Dark Elf and the Daemoness.Daemoness (considerably less than the others; the Vampiress and Dark Elf ''start'' the game in this mode. The Daemoness [[BloodKnight very much]] does ''[[EnemyMine not]]'').



** Vampiress, Daemoness and Dark Elf from the first game also qualify.

to:

** Vampiress, Daemoness Daemoness[[note]]by technicality; unlike the others she couldn't care less about acting like a better person, she's in it for revenge against Anducar and the chance to kill things[[/note]] and Dark Elf from the first game also qualify.
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Badass is no longer a trope.


* {{Badass}}: Pretty much the entire hero cast.
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* AutobotsRockOut: The soundtrack for ''Sacred 2'' was done by BlindGuardian.

to:

* AutobotsRockOut: The soundtrack for ''Sacred 2'' was done by BlindGuardian.Music/BlindGuardian.
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** In the original, taunts of the Gladiator hero include [[{{Terminator}} "Hasta la Vista"]] and [[Film/DieHard "Yippie-kay-ay, pigface"]].

to:

** In the original, taunts of the Gladiator hero include [[{{Terminator}} [[Film/Terminator2JudgmentDay "Hasta la Vista"]] and [[Film/DieHard "Yippie-kay-ay, pigface"]].
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moving to trivia.


* NoExportForYou: When Ascaron, the developer company, went under, the rights to localize the sequel's expansion in the U.S. went with them. Thankfully, the international version of the expansion is still purchasable.
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* ArtificialStupidity: Escortees in ''2'' that wield melee weapons. which will ''always'' seek out the nearest enemy in a futile attempt to kill it...and by nearest, we really mean "anything within 10 yards." By contrast, escorts with ranged weapons are considerably more careful and tactical, but sadly these types are very rare compared to melee escorts.

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* ArtificialStupidity: Escortees in ''2'' that wield melee weapons. which will ''always'' seek out the nearest enemy in a futile attempt to kill it... and by nearest, we really mean "anything within 10 yards." By contrast, escorts with ranged weapons are considerably more careful and tactical, but sadly these types are very rare compared to melee escorts.
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* ImperfectRitual: Shaddar attempts to summon a sakkara demon and bring it under his control, but one of his minions messes up while drawing the pentagram on the floor. As a result, the ritual summons a sakkara which is obviously ''not'' under Shaddar's control, and rather annoyed at being removed from its natural habitat...
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/sacred.jpg]]
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unfortunate implications need citations


* GratuitousGerman: [[UnfortunateImplications The Goblins occasionally shout (hard to understand) german phrases]]. Mostly a side effect of sloppy localization, though -- the game was developed in Germany.

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* GratuitousGerman: [[UnfortunateImplications The Goblins occasionally shout (hard to understand) german phrases]].phrases. Mostly a side effect of sloppy localization, though -- the game was developed in Germany.
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** Also following a sidequest about a Seraphim who was researching their history reveals a document detailing their creation. [[spoiler:They are half-human hybrids, enhanced with cybernetics created by a space empire. The energy beam from the sky is infact a kill sat still hanging in orbit fully functional after several thousand years]].
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A second sequel, ''Sacred 3'', was released by Keen Games on August 1, 2014. Tone and gameplay changes have subjected the sequel to criticism of InNameOnly.
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* WhereItAllBegan: In ''2'', [[spoiler:the Seraphim's final battle with the Dark Seraphim takes place in the cave where you first encountered her at the beginning of the quest chain.]]
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''Sacred'' is a HackAndSlash game in the vein of ''VideoGame/{{Diablo}}''. It follows the hero as he goes on a quest to defeat some giant demon, destroy the necromancer Shaddar, and save the lands of Ancaria by collecting the five elements. You probably won't notice that much, as you'll be a bit busy using the spells to destroy your enemies. There are six classes in the original (Gladiator, Seraphim, Vampiress, Battle Mage, Wood Elf and Dark Elf) with two more added by an expansion pack (Dwarf and Daemon). Each class has its own special abilities learned from runes found around the game world.

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''Sacred'' is a HackAndSlash game in the vein of ''VideoGame/{{Diablo}}''. It follows the hero a hero(ine) as he (s)he goes on a quest to defeat some giant demon, destroy the necromancer Shaddar, and save the lands of Ancaria by collecting the five elements. You probably won't notice that much, as you'll be a bit busy using the spells to destroy your enemies. There are six classes in the original (Gladiator, Seraphim, Vampiress, Battle Mage, Wood Elf and Dark Elf) with two more added by an expansion pack (Dwarf and Daemon). Each class has its own special abilities learned from runes found around the game world.

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!!This game provides examples of:

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!!This game !!The series provides examples of:

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