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A SpiritualSuccessor to the game, ''[[https://www.scp-unity.com/ SCP: Unity]]'', was in development until being cancelled due to the developer's health issues.

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A SpiritualSuccessor to the game, ''[[https://www.scp-unity.com/ SCP: Unity]]'', was in development until being cancelled due to the developer's health issues. Another such successor, ''[[http://scprecontainment.com/ SCP: Recontaimment]]'', is in development.

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This trope was renamed, also it needs a minor edit anyway.


* RealityEnsues: The player can find a syringe which gives them an adrenaline boost. But because they don't have anything to bandage the entry point of the syringe with, they begin to bleed from using it.


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* SurprisinglyRealisticOutcome: The player can find a syringe which gives them an adrenaline boost. Even as small as a point can be, the syringe can still pierce the skin well. But because they don't have anything to bandage the entry point of the syringe with, they begin to bleed from using it due to the entry point in the skin still being open from being pierced.
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* OffscreenTeleportation: [[http://scpwiki.com/scp-173/ SCP-173]] is said to be using the ventilation system to travel around the facility, when in reality it's just pre-set to spawn in certain rooms. [[http://scpwiki.com/scp-106/ SCP-106]] takes this further, being able to appear out of nowhere and being incorporeal.

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* OffscreenTeleportation: [[http://scpwiki.com/scp-173/ SCP-173]] is said to be using the ventilation system to travel around the facility, when in reality it's just pre-set to spawn in certain rooms. [[http://scpwiki.com/scp-106/ SCP-106]] takes this further, being able to appear out of nowhere and being incorporeal. SCP-049 also sometimes does this without any real explanation when the player evades him and there needs to be a way to show how he can get past being sealed away by a keycard or passcode lock or even a checkpoint. Same with the instances of SCP-966, which are often respawned around the facility in much the same manner as 049.
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* RealityEnsues: The player can find a syringe which gives them an adrenaline boost. But because they don't have anything to bandage the entry point of the syringe with, they begin to bleed from using it.
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* VillainousFriendship: [[AIIsACrapshoot SCP-079]] and [[GodzillaThreshold SCP-682]] have this in the game, as mentioned in their documents. If the player goes down to where 682's document is found, 079 activates valves of decontamination gas and tells them "You're not getting out" to try to keep them from leaving with 682's document.
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* GangUpOnTheHuman: The hostile [=SCPs=] don't attack each other, only the player.

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* GangUpOnTheHuman: The hostile [=SCPs=] don't attack each other, only the player.player and the MTF.
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SCP Unity is dead.


A SpiritualSuccessor to the game, ''[[https://www.scp-unity.com/ SCP: Unity]]'', is currently in development.

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A SpiritualSuccessor to the game, ''[[https://www.scp-unity.com/ SCP: Unity]]'', is currently was in development.development until being cancelled due to the developer's health issues.

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* BigBad: SCP-106 has been confirmed to be this in the Unity remake, since he can go anywhere, while SCP-173, the most common enemy in the original version, is only in the Light Containment Zone in the remake.



* ABirthdayNotABreak: As if dealing with the containment breach on ''any'' day wasn't bad enough, it happened on the player character's birthday, as indicated by [[http://scpwiki.com/scp-983/ SCP-983]] (the Birthday Monkey) activating to sing its birthday song.

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* ABirthdayNotABreak: As if dealing with the containment breach on ''any'' day wasn't bad enough, it happened on the player character's birthday, birthday in the Unity remake, as indicated by [[http://scpwiki.com/scp-983/ SCP-983]] (the Birthday Monkey) activating to sing its birthday song.



** Disobeying [[{{Jerkass}} Agent Ulgrin]]'s orders in the prologue can get you shot or gassed, depending on how often you piss him off. Likewise, disobeying Security Chief Franklin in 173's chamber will lead to him ordering a guard from a high vantage point to kill you.

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** Disobeying [[{{Jerkass}} Agent Ulgrin]]'s orders in the prologue can get you shot or gassed, depending on how often you piss him off. Likewise, disobeying Security Chief Franklin in 173's chamber in the same prologue will lead to him ordering a guard from a high vantage point to kill you.



** The screen often blurs slightly in the precense of a hostile SCP, and [[HumanoidAbomination SCP-106]] in particular will produce a VertigoEffect if you meet his gaze. His PocketDimension is alse very disorienting, and it takes several seconds for D-9341's eyes to adjust to it.

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** The screen often blurs slightly in the precense presense of a hostile SCP, and [[HumanoidAbomination SCP-106]] in particular will produce a VertigoEffect if you meet his gaze. His PocketDimension is alse also very disorienting, and it takes several seconds for D-9341's eyes to adjust to it.
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** Disobeying [[{{Jerkass}} Agent Ulgrin]]'s orders in the prologue can get you shot or gassed, depending on how often you piss him off.

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** Disobeying [[{{Jerkass}} Agent Ulgrin]]'s orders in the prologue can get you shot or gassed, depending on how often you piss him off. Likewise, disobeying Security Chief Franklin in 173's chamber will lead to him ordering a guard from a high vantage point to kill you.
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* AdaptationPersonalityChange: An interesting example with [[http://scpwiki.com/scp-049/ SCP-049]]. At the time he was added to the game, his entry on the wiki characterized him as a SilentAntagonist with a sense of BlueAndOrangeMorality; despite this, the game made him more of a ColdHam who is quite chatty while pursuing the player around the facility. The game's version of the character became AscendedFanon when 049's article was rewritten in May 2018, not only making this personality change official but bringing back the same voice actor, [[https://www.youtube.com/user/TheVolgun TheVolgun]], to read his lines.

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* AdaptationPersonalityChange: An interesting example with [[http://scpwiki.com/scp-049/ SCP-049]]. At the time he was added to the game, his entry on the wiki characterized him as a SilentAntagonist with a sense of BlueAndOrangeMorality; despite this, the game made him more of a ColdHam who is quite chatty while pursuing the player around the facility. The game's version of the character became AscendedFanon [[invoked]]AscendedFanon when 049's article was rewritten in May 2018, not only making this personality change official but bringing back the same voice actor, [[https://www.youtube.com/user/TheVolgun TheVolgun]], to read his lines.
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Updating links to the SCP Wiki to reflect the recent domain change.


-->-- '''Dr. Gears''', [[http://www.scp-wiki.net/forum/t-646655/the-scp-containment-breach-update#post-1765583 About the game.]]

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-->-- '''Dr. Gears''', [[http://www.scp-wiki.net/forum/t-646655/the-scp-containment-breach-update#post-1765583 [[http://scpwiki.com/forum/t-646655/the-scp-containment-breach-update#post-1765583 About the game.]]



You take on the role of a [[CannonFodder D-Class personnel]], designated D-9341, who is assigned to an experiment with [[http://scp-wiki.wikidot.com/scp-173/ SCP-173]]. You're directed into the chamber with two other D-Class personnel, all standard procedure...

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You take on the role of a [[CannonFodder D-Class personnel]], designated D-9341, who is assigned to an experiment with [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-173/ SCP-173]]. You're directed into the chamber with two other D-Class personnel, all standard procedure...



* AdaptationPersonalityChange: An interesting example with [[http://scp-wiki.wikidot.com/scp-049/ SCP-049]]. At the time he was added to the game, his entry on the wiki characterized him as a SilentAntagonist with a sense of BlueAndOrangeMorality; despite this, the game made him more of a ColdHam who is quite chatty while pursuing the player around the facility. The game's version of the character became AscendedFanon when 049's article was rewritten in May 2018, not only making this personality change official but bringing back the same voice actor, [[https://www.youtube.com/user/TheVolgun TheVolgun]], to read his lines.
* AffablyEvil: [[http://scp-wiki.wikidot.com/scp-049/ SCP-049]], [[http://youtu.be/mfcrEQOyqbw?t=7s judging from his quotes]]. He may also be ObliviouslyEvil.

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* AdaptationPersonalityChange: An interesting example with [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-049/ SCP-049]]. At the time he was added to the game, his entry on the wiki characterized him as a SilentAntagonist with a sense of BlueAndOrangeMorality; despite this, the game made him more of a ColdHam who is quite chatty while pursuing the player around the facility. The game's version of the character became AscendedFanon when 049's article was rewritten in May 2018, not only making this personality change official but bringing back the same voice actor, [[https://www.youtube.com/user/TheVolgun TheVolgun]], to read his lines.
* AffablyEvil: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-049/ SCP-049]], [[http://youtu.be/mfcrEQOyqbw?t=7s judging from his quotes]]. He may also be ObliviouslyEvil.



* AmplifierArtifact: [[http://scp-wiki.wikidot.com/scp-914/ SCP-914]] when set on Fine or Very Fine, though this can backfire depending on the object.
* AndIMustScream: One room in [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]]'s PocketDimension is filled with what look like coffins, from which muffled sobs and whispers can be heard. Presumably these are some of his victims, kept alive indefinitely so he can [[ColdBloodedTorture torture them at his leisure]].

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* AmplifierArtifact: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-914/ SCP-914]] when set on Fine or Very Fine, though this can backfire depending on the object.
* AndIMustScream: One room in [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]]'s PocketDimension is filled with what look like coffins, from which muffled sobs and whispers can be heard. Presumably these are some of his victims, kept alive indefinitely so he can [[ColdBloodedTorture torture them at his leisure]].



** [[http://scp-wiki.wikidot.com/scp-939/ SCP-939]], a VoiceChangeling that uses the voice of its victims to draw more prey near in order to devour them.
** The feline-like creature which stalks the player in [[http://scp-wiki.wikidot.com/scp-860/ SCP-860-1]].
* ApocalypticLog: An agent by the name of Izumi Junko got sent into [[http://www.scp-wiki.net/document-860-i-and-ii/ SCP-860-1]] at some point before the player enters it. She left behind notes which detail several creepy events happening, such as their headset playing soft music and an almost comfortable atmosphere. The log ends by specifically mentioning D-9341, telling them that she is expecting him.
* ArcWelding: The game seems to imply a correlation between [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]] and [[http://scp-wiki.wikidot.com/scp-895/ SCP-895]]. Approaching the latter will spawn the former, and one area of his PocketDimension (the part resembling a UsefulNotes/WorldWarI trench) has several of the coffins dotted around the map.

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** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-939/ SCP-939]], a VoiceChangeling that uses the voice of its victims to draw more prey near in order to devour them.
** The feline-like creature which stalks the player in [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-860/ SCP-860-1]].
* ApocalypticLog: An agent by the name of Izumi Junko got sent into [[http://www.scp-wiki.net/document-860-i-and-ii/ [[http://scpwiki.com/document-860-i-and-ii/ SCP-860-1]] at some point before the player enters it. She left behind notes which detail several creepy events happening, such as their headset playing soft music and an almost comfortable atmosphere. The log ends by specifically mentioning D-9341, telling them that she is expecting him.
* ArcWelding: The game seems to imply a correlation between [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]] and [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-895/ SCP-895]]. Approaching the latter will spawn the former, and one area of his PocketDimension (the part resembling a UsefulNotes/WorldWarI trench) has several of the coffins dotted around the map.



* BadassNormal: Despite you being a helpless Class-D with no special abilities, you can still contain [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]], turn off the Alpha Warheads, and succesfully dodge gunfire from both MTF units and apaches.
* BigBadEnsemble: While [[http://scp-wiki.wikidot.com/scp-173/ SCP-173]] is the first and most recurring enemy, [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]] can also emerge from the ground or ceiling at any moment. [[http://scp-wiki.wikidot.com/scp-079/ SCP-079]] is also a recurring enemy, as it will attempt to hinder the player's process through various ways and [[spoiler: is also revealed to be the secondary cause of the containment breach.]]
* ABirthdayNotABreak: As if dealing with the containment breach on ''any'' day wasn't bad enough, it happened on the player character's birthday, as indicated by [[http://www.scp-wiki.net/scp-983/ SCP-983]] (the Birthday Monkey) activating to sing its birthday song.

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* BadassNormal: Despite you being a helpless Class-D with no special abilities, you can still contain [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]], turn off the Alpha Warheads, and succesfully dodge gunfire from both MTF units and apaches.
* BigBadEnsemble: While [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-173/ SCP-173]] is the first and most recurring enemy, [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]] can also emerge from the ground or ceiling at any moment. [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-079/ SCP-079]] is also a recurring enemy, as it will attempt to hinder the player's process through various ways and [[spoiler: is also revealed to be the secondary cause of the containment breach.]]
* ABirthdayNotABreak: As if dealing with the containment breach on ''any'' day wasn't bad enough, it happened on the player character's birthday, as indicated by [[http://www.scp-wiki.net/scp-983/ [[http://scpwiki.com/scp-983/ SCP-983]] (the Birthday Monkey) activating to sing its birthday song.



** Viewing [[http://scp-wiki.wikidot.com/scp-895/ SCP-895]]'s CCTV monitor for too long will kill you, and your gaze is actively drawn to it when you're in the same room (it also doesn't help that [[http://scp-wiki.wikidot.com/scp-079/ SCP-079]] can broadcast its feed on any CCTV monitor throughout the facility).
** [[http://scp-wiki.wikidot.com/scp-1025/ SCP-1025]] will give you whatever medical condition you read about [[ViolationOfCommonSense if you're dumb enough to read it]].
** Similarly, you'll go [[LaughingMad completely insane]] if you go near [[http://scp-wiki.wikidot.com/scp-012/ SCP-012]], ultimately bleeding out in front of it while trying to complete it. It doesn't help that you're drawn towards it. Thankfully, it ''can'' be avoided by utilizing [[http://scp-wiki.wikidot.com/scp-714/ SCP-714]].

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** Viewing [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-895/ SCP-895]]'s CCTV monitor for too long will kill you, and your gaze is actively drawn to it when you're in the same room (it also doesn't help that [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-079/ SCP-079]] can broadcast its feed on any CCTV monitor throughout the facility).
** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-1025/ SCP-1025]] will give you whatever medical condition you read about [[ViolationOfCommonSense if you're dumb enough to read it]].
** Similarly, you'll go [[LaughingMad completely insane]] if you go near [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-012/ SCP-012]], ultimately bleeding out in front of it while trying to complete it. It doesn't help that you're drawn towards it. Thankfully, it ''can'' be avoided by utilizing [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-714/ SCP-714]].



* {{Criminals}}: Admittedly, D-class personnel are collected worldwide from several prisons, usually being people stuck in death row, so our [[VillainProtagonist "hero"]] [[EvilAllAlong could not be as heroic as we thought]]. In fact, it is revealed [[spoiler:through receiving numerous items during the [[http://scp-wiki.wikidot.com/scp-1162/ SCP-1162]] event]] that [[spoiler:the player D-9341 was once a Level 4 Senior Researcher at the foundation before performing unauthorised research on a hypothetical anomalous phenomenon known as the "Spiral Gestalt" and thus was demoted to a Class-D for his crime.]] It also reveals [[spoiler:D-9341's real name, Benjamin Oliver ___ker]].

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* {{Criminals}}: Admittedly, D-class personnel are collected worldwide from several prisons, usually being people stuck in death row, so our [[VillainProtagonist "hero"]] [[EvilAllAlong could not be as heroic as we thought]]. In fact, it is revealed [[spoiler:through receiving numerous items during the [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-1162/ SCP-1162]] event]] that [[spoiler:the player D-9341 was once a Level 4 Senior Researcher at the foundation before performing unauthorised research on a hypothetical anomalous phenomenon known as the "Spiral Gestalt" and thus was demoted to a Class-D for his crime.]] It also reveals [[spoiler:D-9341's real name, Benjamin Oliver ___ker]].



** Decontamination gas is sprayed in certain areas as a means of slowing down [=SCPs=]. Unless you're wearing a gas mask, it causes you to cough and blink rapidly, which will make you easy pickings for [[http://scp-wiki.wikidot.com/scp-173/ SCP-173]]. Standing too long in it will eventually cause you to die due to suffocation.

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** Decontamination gas is sprayed in certain areas as a means of slowing down [=SCPs=]. Unless you're wearing a gas mask, it causes you to cough and blink rapidly, which will make you easy pickings for [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-173/ SCP-173]]. Standing too long in it will eventually cause you to die due to suffocation.



* DiscOneNuke: It is extremely common to find [[http://scp-wiki.wikidot.com/scp-914/ SCP-914]] within the first half hour of the game. [[http://scpcb.gamepedia.com/SCP-914/outputs Using it effectively]] can grant you unlimited sprint, the ability to see when [=SCPs=] are nearby, and an ''otherwise unobtainable'' keycard of the highest level.
* DontLookAtMe: [[http://scp-wiki.wikidot.com/scp-096/ SCP-096]] will attack and kill anyone who sees its face after a brief moment of freaking out.

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* DiscOneNuke: It is extremely common to find [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-914/ SCP-914]] within the first half hour of the game. [[http://scpcb.gamepedia.com/SCP-914/outputs Using it effectively]] can grant you unlimited sprint, the ability to see when [=SCPs=] are nearby, and an ''otherwise unobtainable'' keycard of the highest level.
* DontLookAtMe: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-096/ SCP-096]] will attack and kill anyone who sees its face after a brief moment of freaking out.



* DreamWalker: [[http://www.scp-wiki.net/scp-990/ SCP-990]] occasionally appears in the loading screens, giving you vague warnings.

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* DreamWalker: [[http://www.scp-wiki.net/scp-990/ [[http://scpwiki.com/scp-990/ SCP-990]] occasionally appears in the loading screens, giving you vague warnings.



** [[http://scp-wiki.wikidot.com/scp-012/ SCP-012]] will make you kill yourself trying to finish it if you remain in its presence for too long. As long as you don't walk into the room, you'll be fine.

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** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-012/ SCP-012]] will make you kill yourself trying to finish it if you remain in its presence for too long. As long as you don't walk into the room, you'll be fine.



** Another guard will be driven insane by his malfunctioning radio equipment in the presence of [[http://scp-wiki.wikidot.com/scp-895/ SCP-895]] and leap off the top of the stairwell to his death.
* DutchAngle: Happens in [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]]'s pocket dimension.

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** Another guard will be driven insane by his malfunctioning radio equipment in the presence of [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-895/ SCP-895]] and leap off the top of the stairwell to his death.
* DutchAngle: Happens in [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]]'s pocket dimension.



** [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]]'s PocketDimension. It is composed of endless hallways and diverging paths and the entire layout can randomly change when the player character blinks. There are also bottomless pits and floating stone structures lain about. All of this is directly controlled by [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]] himself.
** The [[http://scp-wiki.wikidot.com/scp-1499/ SCP-1499]] landscape, which can be reached by equipping [[http://scp-wiki.wikidot.com/scp-1499/ SCP-1499]], found in the Light Containment Zone. It is a dark gritty dimension with a murky grey sky, odd constructions and instances of [[HumanoidAbomination SCP-1499-1]], which will gang up on the player should they remain close to a wandering instance for too long.
** Using [[http://scp-wiki.wikidot.com/scp-860/ SCP-860]] (the blue key found in the Light Containment Zone) on the wooden doors in the Entrance Zone will take the player to SCP-860-1, a forest shrouded in blue mist with a dirt path twisting between the trees.

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** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]]'s PocketDimension. It is composed of endless hallways and diverging paths and the entire layout can randomly change when the player character blinks. There are also bottomless pits and floating stone structures lain about. All of this is directly controlled by [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]] himself.
** The [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-1499/ SCP-1499]] landscape, which can be reached by equipping [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-1499/ SCP-1499]], found in the Light Containment Zone. It is a dark gritty dimension with a murky grey sky, odd constructions and instances of [[HumanoidAbomination SCP-1499-1]], which will gang up on the player should they remain close to a wandering instance for too long.
** Using [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-860/ SCP-860]] (the blue key found in the Light Containment Zone) on the wooden doors in the Entrance Zone will take the player to SCP-860-1, a forest shrouded in blue mist with a dirt path twisting between the trees.



* EnemyDetectingRadar: Putting the S-Nav through [[http://scp-wiki.wikidot.com/scp-914/ SCP-914]] on the 'Very Fine' setting allows it to track [=SCPs=] within a certain distance, but only to the extent of "it's about this close to you" without giving a bearing.
* EnemyMine: You can end up [[spoiler: making a deal with [[http://scp-wiki.wikidot.com/scp-079/ SCP-079]] so that he can open Gate B for you. Granted, exiting through Gate B always results in your death, although it's not clear whether or not [[http://scp-wiki.wikidot.com/scp-079/ SCP-079]] knew this at the time.]]
* EveryoneHasStandards: D-9341, who is dumb enough to drink iron, pain, [=SCP-106=], gold, steel, [[ExactWords Joe]], carbon, lava, anti-matter, poison, venom, motor oil, and ''[[TooDumbToLive death]]'' dispensed by [[http://scp-wiki.wikidot.com/scp-294/ SCP-294]], will draw the line at drinking shit, pus, and semen.

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* EnemyDetectingRadar: Putting the S-Nav through [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-914/ SCP-914]] on the 'Very Fine' setting allows it to track [=SCPs=] within a certain distance, but only to the extent of "it's about this close to you" without giving a bearing.
* EnemyMine: You can end up [[spoiler: making a deal with [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-079/ SCP-079]] so that he can open Gate B for you. Granted, exiting through Gate B always results in your death, although it's not clear whether or not [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-079/ SCP-079]] knew this at the time.]]
* EveryoneHasStandards: D-9341, who is dumb enough to drink iron, pain, [=SCP-106=], gold, steel, [[ExactWords Joe]], carbon, lava, anti-matter, poison, venom, motor oil, and ''[[TooDumbToLive death]]'' dispensed by [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-294/ SCP-294]], will draw the line at drinking shit, pus, and semen.



* FauxAffablyEvil: [[http://scp-wiki.wikidot.com/scp-035/ SCP-035]] will try to gain the player's trust by coaxing them to open their chamber door and release them. It will drop its act if you try to gas it to death or wait too long, telling the player that they have no chance to survive. Should you gas him then open the door, he will instead tell you that [[http://scp-wiki.wikidot.com/scp-012/ SCP-012]] [[BlatantLies is a map that you can interpret by "reading between the lines"]].

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* FauxAffablyEvil: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-035/ SCP-035]] will try to gain the player's trust by coaxing them to open their chamber door and release them. It will drop its act if you try to gas it to death or wait too long, telling the player that they have no chance to survive. Should you gas him then open the door, he will instead tell you that [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-012/ SCP-012]] [[BlatantLies is a map that you can interpret by "reading between the lines"]].



* GreaterScopeVillain: The instigator of the containment breach, [[spoiler: the Chaos Insurgency. Its undercover agents Dr. Maynard had given [[http://scp-wiki.wikidot.com/scp-079/ SCP-079]] access to the site's major systems while Agent Skinner released [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]] as a distraction.]]

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* GreaterScopeVillain: The instigator of the containment breach, [[spoiler: the Chaos Insurgency. Its undercover agents Dr. Maynard had given [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-079/ SCP-079]] access to the site's major systems while Agent Skinner released [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]] as a distraction.]]



** [[http://scp-wiki.wikidot.com/scp-049/ SCP-049]] has VaderBreath and very loud footsteps.
** [[http://scp-wiki.wikidot.com/scp-096/ SCP-096]] constantly sobs while covering its face, so you'll know roughly when to [[DontLookAtMe keep your eyes closed]].
** [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]] has an EvilLaugh, which is often a sign that he just teleported right next to you.
** [[http://scp-wiki.wikidot.com/scp-173/ SCP-173]], being made of concrete, makes a scraping sound as it moves around the facility.
** [[http://scp-wiki.wikidot.com/scp-939/ SCP-939]] have light, clinking footsteps and can mimic voices.
** [[http://scp-wiki.wikidot.com/scp-966/ SCP-966]] make a distinctive breathing/hissing sound as they drain your stamina.

to:

** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-049/ SCP-049]] has VaderBreath and very loud footsteps.
** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-096/ SCP-096]] constantly sobs while covering its face, so you'll know roughly when to [[DontLookAtMe keep your eyes closed]].
** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]] has an EvilLaugh, which is often a sign that he just teleported right next to you.
** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-173/ SCP-173]], being made of concrete, makes a scraping sound as it moves around the facility.
** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-939/ SCP-939]] have light, clinking footsteps and can mimic voices.
** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-966/ SCP-966]] make a distinctive breathing/hissing sound as they drain your stamina.



** If you don't [[spoiler:contain [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]]]] before heading to Gate A, then [[spoiler:the personnel stationed there will be focused on 106 rather then the player. The player can take this opportunity to escape through one of the service tunnels... only to be stopped by the Chaos Insurgency, who warp the player away, believing that D-9341 knows too much to be killed.]]
** While in [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]]'s pocket dimension, there's a chance that you will warp into a room which resembles a hallway from the site. This is merely a fake, as leaving this hall sends you back into the dimension's main rooms.

to:

** If you don't [[spoiler:contain [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]]]] before heading to Gate A, then [[spoiler:the personnel stationed there will be focused on 106 rather then the player. The player can take this opportunity to escape through one of the service tunnels... only to be stopped by the Chaos Insurgency, who warp the player away, believing that D-9341 knows too much to be killed.]]
** While in [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]]'s pocket dimension, there's a chance that you will warp into a room which resembles a hallway from the site. This is merely a fake, as leaving this hall sends you back into the dimension's main rooms.



* IChooseToStay: Agent Izumi Junko was sent into SCP-860-1 to explore, but like [[http://www.scp-wiki.net/document-860-i-and-ii D-5674]] she was apparently welcomed by the forest and decided to abandon her mission. Her silhouette can occasionally be seen peering at the player from behind the trees.

to:

* IChooseToStay: Agent Izumi Junko was sent into SCP-860-1 to explore, but like [[http://www.scp-wiki.net/document-860-i-and-ii [[http://scpwiki.com/document-860-i-and-ii D-5674]] she was apparently welcomed by the forest and decided to abandon her mission. Her silhouette can occasionally be seen peering at the player from behind the trees.



* ImplacableMan: [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]], and to a lesser extent [[http://scp-wiki.wikidot.com/scp-049/ SCP-049]]. Both will both relentlessly pursue the player at a walking pace, regardless of how many doors you close behind you (106 can teleport through walls, and 049 can open doors even without a keycard).
* InsideJob: [[spoiler:Dr. Maynard and Agent Skinner were plants by the Chaos Insurgency. Dr. Maynard used his position as a top level researcher to create and implement the "Modular Site Project", having several dangerous (and many useful) SCP moved into a maze like facility that would confuse anyone who didn't have the clearance to get the specific floor plan of the facility. Agent Skinner was assigned as part of a 2 man team to guard [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]]'s containment chamber (presumably on the orders of Dr. Maynard). Once everything was ready, Agent Skinner waited until his Foundation assigned partner was distracted, before releasing [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]]. While the rest of the Foundation staff was preoccupied by recontaining [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]], Dr. Maynard entered [[http://scp-wiki.wikidot.com/scp-079/ SCP-079]]'s containment chamber, hooked it up to the facility's network, and reminded it that the Foundation was responsible for its imprisonment. Using its new access, [[http://scp-wiki.wikidot.com/scp-079/ SCP-079]] caused several containment breach throughout the facility by remotely shutting down several critical security measures (such as locking the blast doors to [[http://scp-wiki.wikidot.com/scp-173/ SCP-173]]'s chamber open).]]

to:

* ImplacableMan: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]], and to a lesser extent [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-049/ SCP-049]]. Both will both relentlessly pursue the player at a walking pace, regardless of how many doors you close behind you (106 can teleport through walls, and 049 can open doors even without a keycard).
* InsideJob: [[spoiler:Dr. Maynard and Agent Skinner were plants by the Chaos Insurgency. Dr. Maynard used his position as a top level researcher to create and implement the "Modular Site Project", having several dangerous (and many useful) SCP moved into a maze like facility that would confuse anyone who didn't have the clearance to get the specific floor plan of the facility. Agent Skinner was assigned as part of a 2 man team to guard [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]]'s containment chamber (presumably on the orders of Dr. Maynard). Once everything was ready, Agent Skinner waited until his Foundation assigned partner was distracted, before releasing [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]]. While the rest of the Foundation staff was preoccupied by recontaining [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]], Dr. Maynard entered [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-079/ SCP-079]]'s containment chamber, hooked it up to the facility's network, and reminded it that the Foundation was responsible for its imprisonment. Using its new access, [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-079/ SCP-079]] caused several containment breach throughout the facility by remotely shutting down several critical security measures (such as locking the blast doors to [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-173/ SCP-173]]'s chamber open).]]



** Putting yourself through [[http://scp-wiki.wikidot.com/scp-914/ SCP-914]] on the '1:1' setting will invert your controls.
* InvisibleMonsters: [[http://www.scp-wiki.net/scp-966 SCP-966]] are only visible if you're wearing night vision goggles. You can still hear their footsteps, though, and if a door opens on its own you can bet one is nearby.

to:

** Putting yourself through [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-914/ SCP-914]] on the '1:1' setting will invert your controls.
* InvisibleMonsters: [[http://www.scp-wiki.net/scp-966 [[http://scpwiki.com/scp-966 SCP-966]] are only visible if you're wearing night vision goggles. You can still hear their footsteps, though, and if a door opens on its own you can bet one is nearby.



** Invoked with [[http://scp-wiki.wikidot.com/scp-372/ SCP-372]], which can only be seen in your peripheral vision. 372 is harmless, but its entire purpose is to occasionally fly across the screen to freak the player out. 372 can be avoided entirely by simply not entering its containment chamber.
** The game plays a loud ScareChord whenever [[http://scp-wiki.wikidot.com/scp-173/ SCP-173]] suddenly appears close to you.
** Occasionally [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]]'s face will flash in front of you while you're in the PocketDimension.
** [[http://scp-wiki.wikidot.com/scp-895/ SCP-895's]] [[SchmuckBait monitor will display shock images]] [[TooDumbToLive if you stare at it too long.]] And thanks to [[http://scp-wiki.wikidot.com/scp-079/ SCP-079]], it can randomly happen on any of the CCTV's throughout the facility.
** [[http://scp-wiki.wikidot.com/scp-650/ SCP-650]] from the remake. It will not harm you, but it will always appear right next or behind you in the worst possible moments, freakishly hunching over you as if attempting to attack you.
* KneelBeforeZod: If the player ends up in [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]]'s throne room in the PocketDimension, 106 will eventually order them to kneel in a [[EvilSoundsDeep hauntingly deep]] [[VoiceOfTheLegion and echoing]] voice.

to:

** Invoked with [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-372/ SCP-372]], which can only be seen in your peripheral vision. 372 is harmless, but its entire purpose is to occasionally fly across the screen to freak the player out. 372 can be avoided entirely by simply not entering its containment chamber.
** The game plays a loud ScareChord whenever [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-173/ SCP-173]] suddenly appears close to you.
** Occasionally [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]]'s face will flash in front of you while you're in the PocketDimension.
** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-895/ SCP-895's]] [[SchmuckBait monitor will display shock images]] [[TooDumbToLive if you stare at it too long.]] And thanks to [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-079/ SCP-079]], it can randomly happen on any of the CCTV's throughout the facility.
** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-650/ SCP-650]] from the remake. It will not harm you, but it will always appear right next or behind you in the worst possible moments, freakishly hunching over you as if attempting to attack you.
* KneelBeforeZod: If the player ends up in [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]]'s throne room in the PocketDimension, 106 will eventually order them to kneel in a [[EvilSoundsDeep hauntingly deep]] [[VoiceOfTheLegion and echoing]] voice.



** When [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]] is chasing the player [[https://youtu.be/PH2FhZZscrQ this]] plays.
** [[http://scp-wiki.wikidot.com/scp-096/ SCP-096]] has one consisting entirely of {{Scare Chord}}s.
** [[http://scp-wiki.wikidot.com/scp-049/ SCP-049]]'s leitmotif is an ominous drone that promises disease and death to anyone close to hear it, as befitting a PlagueDoctor.
* LightsOffSomebodyDies: During the intro sequence the lights begin to flicker, allowing [[http://scp-wiki.wikidot.com/scp-173/ SCP-173]] to kill two D-Class personnel ([[BornLucky but not you]]) along with a guard before going into the ventilation system.
* TheLostWoods: [[http://scp-wiki.wikidot.com/scp-860/ SCP-860]] lets you gain access to SCP-860-1, a small forest shrouded in blue mist. The only way to get through it is by reaching the end of the pathway, which is made difficult by the feline-like creature which stalks the trees and will attack you.

to:

** When [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]] is chasing the player [[https://youtu.be/PH2FhZZscrQ this]] plays.
** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-096/ SCP-096]] has one consisting entirely of {{Scare Chord}}s.
** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-049/ SCP-049]]'s leitmotif is an ominous drone that promises disease and death to anyone close to hear it, as befitting a PlagueDoctor.
* LightsOffSomebodyDies: During the intro sequence the lights begin to flicker, allowing [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-173/ SCP-173]] to kill two D-Class personnel ([[BornLucky but not you]]) along with a guard before going into the ventilation system.
* TheLostWoods: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-860/ SCP-860]] lets you gain access to SCP-860-1, a small forest shrouded in blue mist. The only way to get through it is by reaching the end of the pathway, which is made difficult by the feline-like creature which stalks the trees and will attack you.



** Due to [[http://scp-wiki.wikidot.com/scp-173/ SCP-173]] having a glitchy pathfinding system, it can occasionally snap the player's neck from out of nowhere. As of recent versions, this has been happening more frequently.
** Previously played straight with room generation, too. It was entirely possible to go for over an hour without finding a single keycard... or you could find all of the essential items within ten minutes and then encounter [[http://scp-wiki.wikidot.com/scp-914/ SCP-914]] just a stone's throw away from the starting point. Newer versions have mostly corrected this.
** How well your game goes will depend a lot on how quickly you can find [[http://scp-wiki.wikidot.com/scp-914/ SCP-914]], though less so in more recent versions where you can only make up to a level 3 keycard with it unless you already got the level 4 keycard from 049's chamber, where you can make up to Omni keycards.

to:

** Due to [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-173/ SCP-173]] having a glitchy pathfinding system, it can occasionally snap the player's neck from out of nowhere. As of recent versions, this has been happening more frequently.
** Previously played straight with room generation, too. It was entirely possible to go for over an hour without finding a single keycard... or you could find all of the essential items within ten minutes and then encounter [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-914/ SCP-914]] just a stone's throw away from the starting point. Newer versions have mostly corrected this.
** How well your game goes will depend a lot on how quickly you can find [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-914/ SCP-914]], though less so in more recent versions where you can only make up to a level 3 keycard with it unless you already got the level 4 keycard from 049's chamber, where you can make up to Omni keycards.



* MaybeMagicMaybeMundane: The "Smelly Joint" produced by running [[http://scp-wiki.wikidot.com/scp-420-J/ SCP-420-J]] through [[http://scp-wiki.wikidot.com/scp-914/ SCP-914]] causes D-9314 to "take a nap" and die. It might be the effects of the joint itself... or it could just be that you took a nap ''[[TooDumbToLive in the middle of a containment breach]]''.

to:

* MaybeMagicMaybeMundane: The "Smelly Joint" produced by running [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-420-J/ SCP-420-J]] through [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-914/ SCP-914]] causes D-9314 to "take a nap" and die. It might be the effects of the joint itself... or it could just be that you took a nap ''[[TooDumbToLive in the middle of a containment breach]]''.



** [[spoiler: You get out of the facility through Gate B and [[HopeSpot it seems that your home-free...]] except that the alarms start blaring and the facility intercom shouts that [[http://scp-wiki.wikidot.com/scp-682/ SCP-682]] [[OhCrap has just escaped]] and tells everybody to evacuate before the on-site nuke is used to blast 682. The blast goes off and you die. The end screen shows a radio conversation between two personnel, with one of them requesting the deployment of an MTF unit to scout for remains at ground zero. However, the transmission is cut-off mid sentence as a large roar is heard, indicating that the nuclear blast was not successful in destroying [[http://scp-wiki.wikidot.com/scp-682/ SCP-682]].]]
** [[spoiler: If you disarm the nuke before going out through Gate B, then it fails to detonate. However, you still don't escape because you are gunned down in the middle of the fight with [[http://scp-wiki.wikidot.com/scp-682/ SCP-682]].]]
** [[spoiler: You get out through Gate A only to come to a bridge with Foundation task forces on the other side, blocking your escape. Suddenly [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]] will attempt to escape through Gate A. The Foundation will then use a High Intensity Discharge (H.I.D.) Turret to force it to retreat back into its pocket dimension. You then use this opportunity to escape through the service tunnel, only to be stopped by the Chaos Insurgency. They state that you know too much to be killed, and proceed to warp you away.]]
** [[spoiler: If you contain [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]] and then get out though Gate A, the guards will capture you. The end screen will play a excerpt from a testing log talking about D-9341's [[BornLucky extraordinary luck, ability to predict the unpredictable, and his ability to survive even the most fatal scenarios against all odds]]. It also mentions the possibility of [[FateWorseThanDeath classifying him as a SCP.]] [[BreakingTheFourthWall This ending is referencing the fact that the player can reset the game from the last save point if they die, effectively allowing them to avoid all hazards.]]]]
* NeckSnap: [[http://scp-wiki.wikidot.com/scp-173/ SCP-173]]'s trademark.
* NoSell: [[http://scp-wiki.wikidot.com/scp-714/ SCP-714]] protects the player against a few of the dangers that would kill the player, mainly [[http://scp-wiki.wikidot.com/scp-049/ SCP-049]]'s lethal touch, diseases from [[http://scp-wiki.wikidot.com/scp-1025/ SCP-1025]], and [[http://scp-wiki.wikidot.com/scp-012/ SCP-012]]'s mental influence. [[spoiler: It also nullifies [[http://scp-wiki.wikidot.com/scp-420-J/ SCP-420-J]]]].
* NothingIsScarier: The player can come across [[http://scp-wiki.wikidot.com/scp-1048/ SCP-1048]] standing around or dancing in the Heavy Containment Zone, and it won't be there again if they leave the area and then come back. [[spoiler: Those familiar with the wiki will know that plenty of people have died thanks to [[http://scp-wiki.wikidot.com/scp-1048/ SCP-1048]] wandering the facility unchecked, but currently, its presence in the game is harmless to the player, and its appearance is ostensibly meant only to be ParanoiaFuel.]]

to:

** [[spoiler: You get out of the facility through Gate B and [[HopeSpot it seems that your home-free...]] except that the alarms start blaring and the facility intercom shouts that [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-682/ SCP-682]] [[OhCrap has just escaped]] and tells everybody to evacuate before the on-site nuke is used to blast 682. The blast goes off and you die. The end screen shows a radio conversation between two personnel, with one of them requesting the deployment of an MTF unit to scout for remains at ground zero. However, the transmission is cut-off mid sentence as a large roar is heard, indicating that the nuclear blast was not successful in destroying [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-682/ SCP-682]].]]
** [[spoiler: If you disarm the nuke before going out through Gate B, then it fails to detonate. However, you still don't escape because you are gunned down in the middle of the fight with [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-682/ SCP-682]].]]
** [[spoiler: You get out through Gate A only to come to a bridge with Foundation task forces on the other side, blocking your escape. Suddenly [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]] will attempt to escape through Gate A. The Foundation will then use a High Intensity Discharge (H.I.D.) Turret to force it to retreat back into its pocket dimension. You then use this opportunity to escape through the service tunnel, only to be stopped by the Chaos Insurgency. They state that you know too much to be killed, and proceed to warp you away.]]
** [[spoiler: If you contain [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]] and then get out though Gate A, the guards will capture you. The end screen will play a excerpt from a testing log talking about D-9341's [[BornLucky extraordinary luck, ability to predict the unpredictable, and his ability to survive even the most fatal scenarios against all odds]]. It also mentions the possibility of [[FateWorseThanDeath classifying him as a SCP.]] [[BreakingTheFourthWall This ending is referencing the fact that the player can reset the game from the last save point if they die, effectively allowing them to avoid all hazards.]]]]
* NeckSnap: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-173/ SCP-173]]'s trademark.
* NoSell: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-714/ SCP-714]] protects the player against a few of the dangers that would kill the player, mainly [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-049/ SCP-049]]'s lethal touch, diseases from [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-1025/ SCP-1025]], and [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-012/ SCP-012]]'s mental influence. [[spoiler: It also nullifies [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-420-J/ SCP-420-J]]]].
* NothingIsScarier: The player can come across [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-1048/ SCP-1048]] standing around or dancing in the Heavy Containment Zone, and it won't be there again if they leave the area and then come back. [[spoiler: Those familiar with the wiki will know that plenty of people have died thanks to [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-1048/ SCP-1048]] wandering the facility unchecked, but currently, its presence in the game is harmless to the player, and its appearance is ostensibly meant only to be ParanoiaFuel.]]



** The fallback plan if [[http://scp-wiki.wikidot.com/scp-682/ SCP-682]] escapes. [[spoiler:It doesn't work. You can shut this off if you find the warhead control room.]]
** You can do this yourself if you [[TooDumbToLive order yourself a nice cup of nuclear explosion]] at [[http://scp-wiki.wikidot.com/scp-294/ SCP-294]]. You can also ramp it up to a cup of antimatter if you really wish to make a crater the size of Oregon when you die.
* OffscreenTeleportation: [[http://scp-wiki.wikidot.com/scp-173/ SCP-173]] is said to be using the ventilation system to travel around the facility, when in reality it's just pre-set to spawn in certain rooms. [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]] takes this further, being able to appear out of nowhere and being incorporeal.
* OminousWalk: [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]] pursues the player at a walking pace, teleporting through walls to keep you from getting too far ahead. [[http://scp-wiki.wikidot.com/scp-966/ SCP-966]] do this as well, thankfully minus the teleporting.
* OneSizeFitsAll: [[http://scp-wiki.wikidot.com/scp-714/ SCP-714]] fits itself to the wearer's finger.
* PerpetualMotionMachine: Running the radio and S-Nav device through [[http://scp-wiki.wikidot.com/scp-914/ SCP-914]] can take away the need to power them with batteries.

to:

** The fallback plan if [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-682/ SCP-682]] escapes. [[spoiler:It doesn't work. You can shut this off if you find the warhead control room.]]
** You can do this yourself if you [[TooDumbToLive order yourself a nice cup of nuclear explosion]] at [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-294/ SCP-294]]. You can also ramp it up to a cup of antimatter if you really wish to make a crater the size of Oregon when you die.
* OffscreenTeleportation: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-173/ SCP-173]] is said to be using the ventilation system to travel around the facility, when in reality it's just pre-set to spawn in certain rooms. [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]] takes this further, being able to appear out of nowhere and being incorporeal.
* OminousWalk: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]] pursues the player at a walking pace, teleporting through walls to keep you from getting too far ahead. [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-966/ SCP-966]] do this as well, thankfully minus the teleporting.
* OneSizeFitsAll: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-714/ SCP-714]] fits itself to the wearer's finger.
* PerpetualMotionMachine: Running the radio and S-Nav device through [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-914/ SCP-914]] can take away the need to power them with batteries.



** [[http://scp-wiki.wikidot.com/scp-008/ SCP-008]] will eventually turn the player into one if they get exposed to it, causing a NonStandardGameOver. You can cure it with [[http://scp-wiki.wikidot.com/scp-500/ SCP-500]].
** Played very straight with [[http://scp-wiki.wikidot.com/scp-049/ SCP-049-2]], the Plague Doctor's zombies.
* PragmaticAdaptation: Many items, such as [[http://scp-wiki.wikidot.com/scp-513/ SCP-513]], canonically take hours to begin having an effect once activated, but in the game this is reduced to minutes or even seconds for more immediate results.

to:

** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-008/ SCP-008]] will eventually turn the player into one if they get exposed to it, causing a NonStandardGameOver. You can cure it with [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-500/ SCP-500]].
** Played very straight with [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-049/ SCP-049-2]], the Plague Doctor's zombies.
* PragmaticAdaptation: Many items, such as [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-513/ SCP-513]], canonically take hours to begin having an effect once activated, but in the game this is reduced to minutes or even seconds for more immediate results.



** [[http://scp-wiki.wikidot.com/scp-294/ SCP-294]] probably has the most of these; there's nothing stopping you from [[TooDumbToLive ordering a nice cup of lava or carbon]], or even [[NukeEm nuclear fission or antimatter.]] Or you can do it the boring way and simply order a cup of GameOver.

to:

** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-294/ SCP-294]] probably has the most of these; there's nothing stopping you from [[TooDumbToLive ordering a nice cup of lava or carbon]], or even [[NukeEm nuclear fission or antimatter.]] Or you can do it the boring way and simply order a cup of GameOver.



* RedShirt: The PlayerCharacter is D-9341, one of the Foundation's expendable guinea pigs. Two fellow D-class are killed in the opening sequence, and another dead one can be found in the Heavy Containment Zone. The player may also encounter guards who fall prey to the hostile [=SCP=]s, such as the unlucky bastard who sees [[http://scp-wiki.wikidot.com/scp-096/ SCP-096]]'s face in the server room and gets [[CruelAndUnusualDeath [DATA EXPUNGED]]] by it.

to:

* RedShirt: The PlayerCharacter is D-9341, one of the Foundation's expendable guinea pigs. Two fellow D-class are killed in the opening sequence, and another dead one can be found in the Heavy Containment Zone. The player may also encounter guards who fall prey to the hostile [=SCP=]s, such as the unlucky bastard who sees [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-096/ SCP-096]]'s face in the server room and gets [[CruelAndUnusualDeath [DATA EXPUNGED]]] by it.



** If you try to kill [[http://scp-wiki.wikidot.com/scp-035/ SCP-035]] with gas, he'll tell you to find [[http://scp-wiki.wikidot.com/scp-012/ SCP-012]] and "read between the lines".
** [[http://scp-wiki.wikidot.com/scp-330/ SCP-330]] from the remake. It clearly tells you not to take more than two pieces of candy from it. [[spoiler: Say goodbye to your hands if you try to take three.]]
* ScrewThisImOuttaHere: The Nine-Tailed Fox commandos will run like hell if they encounter [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]].
* SensoryAbuse: [[http://scp-wiki.wikidot.com/scp-066/ SCP-066]] can randomly blast loud Beethoven music. Keep your volume down around it.

to:

** If you try to kill [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-035/ SCP-035]] with gas, he'll tell you to find [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-012/ SCP-012]] and "read between the lines".
** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-330/ SCP-330]] from the remake. It clearly tells you not to take more than two pieces of candy from it. [[spoiler: Say goodbye to your hands if you try to take three.]]
* ScrewThisImOuttaHere: The Nine-Tailed Fox commandos will run like hell if they encounter [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]].
* SensoryAbuse: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-066/ SCP-066]] can randomly blast loud Beethoven music. Keep your volume down around it.



** D-9341 can order a microwave casserole from [[http://scp-wiki.wikidot.com/scp-294/ SCP-294]], [[VideoGame/HalfLife but he feels like it belongs to someone else and doesn't drink it.]]

to:

** D-9341 can order a microwave casserole from [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-294/ SCP-294]], [[VideoGame/HalfLife but he feels like it belongs to someone else and doesn't drink it.]]



** Also on [[http://scp-wiki.wikidot.com/scp-294/ SCP-294]], you can use [[WesternAnimation/MyLittlePonyFriendshipIsMagic "Pinkie Pie's Greatest Ability"]] as another word of "Fourth Wall" [[DontExplainTheJoke because Pinkie Pie often breaks the fourth wall.]] However this has been removed from later versions of the game likely due to legal reasons.

to:

** Also on [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-294/ SCP-294]], you can use [[WesternAnimation/MyLittlePonyFriendshipIsMagic "Pinkie Pie's Greatest Ability"]] as another word of "Fourth Wall" [[DontExplainTheJoke because Pinkie Pie often breaks the fourth wall.]] However this has been removed from later versions of the game likely due to legal reasons.



* SprintMeter: There's a meter for sprinting and one for ''blinking'', preventing you from staring at [[http://scp-wiki.wikidot.com/scp-173/ SCP-173]] forever.
* SuddenlyVoiced: D-9341 can be heard speaking when under the influence of [[http://scp-wiki.wikidot.com/scp-012/ SCP-012]]. SCP-106 may also command the player to KneelBeforeZod in his pocket dimension.
* TakeThat: Various drinks from [[http://scp-wiki.wikidot.com/scp-294/ SCP-294]] provide these:

to:

* SprintMeter: There's a meter for sprinting and one for ''blinking'', preventing you from staring at [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-173/ SCP-173]] forever.
* SuddenlyVoiced: D-9341 can be heard speaking when under the influence of [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-012/ SCP-012]]. SCP-106 may also command the player to KneelBeforeZod in his pocket dimension.
* TakeThat: Various drinks from [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-294/ SCP-294]] provide these:



* TheComputerIsACheatingBastard: [[http://scp-wiki.wikidot.com/scp-173/ SCP-173]] can often clip through walls, leading to many points where it can kill you from out of nowhere. The bug has been said to have been fixed in 6 different versions of the game, but it still exists in the current version as of now.

to:

* TheComputerIsACheatingBastard: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-173/ SCP-173]] can often clip through walls, leading to many points where it can kill you from out of nowhere. The bug has been said to have been fixed in 6 different versions of the game, but it still exists in the current version as of now.



** Looking at [[http://scp-wiki.wikidot.com/scp-096/ SCP-096]], then being [DATA EXPUNGED] by it.
** Walking up to [[http://scp-wiki.wikidot.com/scp-008/ SCP-008]]'s canister and getting turned into a zombie.
** Going into [[http://scp-wiki.wikidot.com/scp-012/ SCP-012]], [[http://scp-wiki.wikidot.com/scp-035/ 035]], or [[http://scp-wiki.wikidot.com/scp-895/ 895]]'s chambers.
** Reading [[http://scp-wiki.wikidot.com/scp-1025/ SCP-1025]], specifically the entry on "Cardiac Arrest".
** Getting abducted by [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]], whisked away to his PocketDimension, and [[AndIMustScream slowly tortured to death]]. Bonus points if this happens because you began his recall protocol without having first deactivated the ELO-IID magnetics.
** Getting "[[TouchOfDeath cured]]" by [[http://scp-wiki.wikidot.com/scp-049/ SCP-049]].
** Getting your neck snapped by [[http://scp-wiki.wikidot.com/scp-173/ SCP-173]].
** [[DrugsAreBad Smoking a joint]] courtesy of [[http://scp-wiki.wikidot.com/scp-914/ SCP-914]].

to:

** Looking at [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-096/ SCP-096]], then being [DATA EXPUNGED] by it.
** Walking up to [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-008/ SCP-008]]'s canister and getting turned into a zombie.
** Going into [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-012/ SCP-012]], [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-035/ 035]], or [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-895/ 895]]'s chambers.
** Reading [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-1025/ SCP-1025]], specifically the entry on "Cardiac Arrest".
** Getting abducted by [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]], whisked away to his PocketDimension, and [[AndIMustScream slowly tortured to death]]. Bonus points if this happens because you began his recall protocol without having first deactivated the ELO-IID magnetics.
** Getting "[[TouchOfDeath cured]]" by [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-049/ SCP-049]].
** Getting your neck snapped by [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-173/ SCP-173]].
** [[DrugsAreBad Smoking a joint]] courtesy of [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-914/ SCP-914]].



** Ordering an explosive or any other drink that can kill you from [[http://scp-wiki.wikidot.com/scp-294/ SCP-294]].

to:

** Ordering an explosive or any other drink that can kill you from [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-294/ SCP-294]].



** Getting EatenAlive by [[http://scp-wiki.wikidot.com/scp-939/ SCP-939]].
** Getting mauled by the AnimalisticAbomination in [[http://scp-wiki.wikidot.com/scp-860/ SCP-860]].
** Getting a lung ripped out of your chest if you do not have any items when interacting with [[http://scp-wiki.wikidot.com/scp-1162/ SCP-1162]].
** Getting "optimized" into a [[BodyHorror Flesh Beast]] by [[http://scp-wiki.wikidot.com/scp-427/ SCP-427]].
** The Unity version adds getting your hands chopped off from taking a third piece from [[http://scp-wiki.wikidot.com/scp-330/ SCP-330]] and interacting with the beings that only seen with [[http://scp-wiki.wikidot.com/scp-178/ SCP-178]].
* ToiletHumour: Occasionally you may hear [[http://scp-wiki.wikidot.com/scp-789-J/ SCP-789-J]] when you're in the bathroom.

to:

** Getting EatenAlive by [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-939/ SCP-939]].
** Getting mauled by the AnimalisticAbomination in [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-860/ SCP-860]].
** Getting a lung ripped out of your chest if you do not have any items when interacting with [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-1162/ SCP-1162]].
** Getting "optimized" into a [[BodyHorror Flesh Beast]] by [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-427/ SCP-427]].
** The Unity version adds getting your hands chopped off from taking a third piece from [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-330/ SCP-330]] and interacting with the beings that only seen with [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-178/ SCP-178]].
* ToiletHumour: Occasionally you may hear [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-789-J/ SCP-789-J]] when you're in the bathroom.



* TooAwesomeToUse: [[http://scp-wiki.wikidot.com/scp-500/ SCP-500]] pills can heal all of your illnesses. However, they are very scarce, as there are only up to two scattered around the facility.
* TouchOfDeath: [[http://scp-wiki.wikidot.com/scp-049/ SCP-049]]'s method of attack.

to:

* TooAwesomeToUse: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-500/ SCP-500]] pills can heal all of your illnesses. However, they are very scarce, as there are only up to two scattered around the facility.
* TouchOfDeath: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-049/ SCP-049]]'s method of attack.



** [[http://scp-wiki.wikidot.com/scp-049/ SCP-049]]'s chamber. As soon as you get there the elevator breaks down, forcing you to dodge zombies (and eventually the PlagueDoctor himself) as you try to get it working again.
* UnwinnableByDesign: Looking at [[http://scp-wiki.wikidot.com/scp-096/ SCP-096's]] face [[DontLookAtMe will make him kill you]] and [[TheJuggernaut there's nothing you can do to stop him, kill him, or escape him]].
* VaderBreath: [[http://scp-wiki.wikidot.com/scp-049/ SCP-049]] does this, making it easy to tell if he's nearby.
* VideoGameCrueltyPotential: You can trap [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]] in his cage, thus eliminating one of the big threats that will harass you throughout the game. The only downside? To do it, you have to break a man's femur in order to lure 106 into the cage and trap him. Not only do you injure the man to make him scream, but by locking him in with 106, you definitely sentenced him to a horribly painful demise.
* VillainProtagonist: Revealed [[spoiler:through the [[http://scp-wiki.wikidot.com/scp-1162/ SCP-1162]] event that D-9341 was a Researcher before unauthorised research had him demoted to a Class-D]].
* VoiceChangeling: [[http://scp-wiki.wikidot.com/scp-939/ SCP-939]], appropriately named "Of Many Voices". In game, it speaks in the voices of various Foundation personnel in order to draw the player closer to it's location. [[spoiler: It's actually a spiky carnivorous monster that will attack you and try to devour you. The voices are bait, taken from its previous victims.]]
* WhiteMaskOfDoom: [[http://scp-wiki.wikidot.com/scp-035/ SCP-035]] can be found in its chamber, possessing a scientist.
* TheWorfEffect: [[http://scp-wiki.wikidot.com/scp-173/ SCP-173]] is arguably the main antagonist of the game. [[spoiler:If Nine-Tailed Fox finds it, they can actually contain it and return it to its cell]]!
* YouWakeUpInARoom: The game starts in your cell, from which you are removed for an experiment with [[http://scp-wiki.wikidot.com/scp-173/ SCP-173]]. There's also a document explaining your purpose at the facility.

to:

** [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-049/ SCP-049]]'s chamber. As soon as you get there the elevator breaks down, forcing you to dodge zombies (and eventually the PlagueDoctor himself) as you try to get it working again.
* UnwinnableByDesign: Looking at [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-096/ SCP-096's]] face [[DontLookAtMe will make him kill you]] and [[TheJuggernaut there's nothing you can do to stop him, kill him, or escape him]].
* VaderBreath: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-049/ SCP-049]] does this, making it easy to tell if he's nearby.
* VideoGameCrueltyPotential: You can trap [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-106/ SCP-106]] in his cage, thus eliminating one of the big threats that will harass you throughout the game. The only downside? To do it, you have to break a man's femur in order to lure 106 into the cage and trap him. Not only do you injure the man to make him scream, but by locking him in with 106, you definitely sentenced him to a horribly painful demise.
* VillainProtagonist: Revealed [[spoiler:through the [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-1162/ SCP-1162]] event that D-9341 was a Researcher before unauthorised research had him demoted to a Class-D]].
* VoiceChangeling: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-939/ SCP-939]], appropriately named "Of Many Voices". In game, it speaks in the voices of various Foundation personnel in order to draw the player closer to it's location. [[spoiler: It's actually a spiky carnivorous monster that will attack you and try to devour you. The voices are bait, taken from its previous victims.]]
* WhiteMaskOfDoom: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-035/ SCP-035]] can be found in its chamber, possessing a scientist.
* TheWorfEffect: [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-173/ SCP-173]] is arguably the main antagonist of the game. [[spoiler:If Nine-Tailed Fox finds it, they can actually contain it and return it to its cell]]!
* YouWakeUpInARoom: The game starts in your cell, from which you are removed for an experiment with [[http://scp-wiki.wikidot.[[http://scpwiki.com/scp-173/ SCP-173]]. There's also a document explaining your purpose at the facility.
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** If you stand too close to [[http://www.scpwiki.com/scp-1048 SCP-1048-A]], it will emit a loud, high-pitched sound that causes you to die from [[BodyHorror ears suddenly growing all over your body, including in your airway]].
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* AGodAmI: Entering [[Franchise/TheElderScrolls chim]], god, godmode, immortality or invincibility into [[http://scp-wiki.wikidot.com/scp-294/ SCP-294]] will grant the player GodMode at the expense of blurring their vision for 15 or 100 seconds.
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A remake of the game, ''[[https://www.scp-unity.com/ SCP: Unity]]'', is currently in development.

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A remake of SpiritualSuccessor to the game, ''[[https://www.scp-unity.com/ SCP: Unity]]'', is currently in development.
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The game is currently being [[https://www.scp-unity.com/ re-made]] in UsefulNotes/{{Unity}}.

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The game is currently being [[https://www.A remake of the game, ''[[https://www.scp-unity.com/ re-made]] SCP: Unity]]'', is currently in UsefulNotes/{{Unity}}.development.
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Updated Leitmotif youtube link


** When [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]] is chasing the player [[http://youtu.be/ixBBZdrMXAI this]] plays.

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** When [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]] is chasing the player [[http://youtu.be/ixBBZdrMXAI [[https://youtu.be/PH2FhZZscrQ this]] plays.
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Here's the page for its popular fan-made spin-off/modification ''VideoGame/NineTailedFoxMod'', and here is the page for the multiplayer spin-off game, ''VideoGame/SCPSecretLaboratory''.

to:

Here's the page for its popular fan-made spin-off/modification ''VideoGame/NineTailedFoxMod'', and here is the page for the multiplayer spin-off game, ''VideoGame/SCPSecretLaboratory''.
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* HappyPlace: Between the sight of peaceful origami dragons gliding through the air and the tranquil music that plays, players will likely consider SCP-1762's containment area this. Of course, it only becomes that way if you are able to use SCP-914 to produce a canister of argon, let alone find SCP-1762's room after to insert it and unlock the cell.
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* InvincibleBoogeymen:
** SCP-173, which CantMoveWhileBeingWatched. Your only defense is to keep looking at it, to run away, or to close doors to delay its advance.
** SCP-096 who will kill you if you look at it. The only way to survive it is avoid eye contact with its face at all times. The second you look at it, you're dead.
** SCP-106, an EldritchAbomination with phasing powers who loves to hunt its prey for amusement. You must always avoid letting him see you, otherwise he'll pursue you until he catches you. Unlike the other two examples, he can be deterred and recaptured but it's very difficult to do so

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* OminousWalk: [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]] pursues the player at a walking pace, teleporting through walls to keep you from getting too far ahead. [[http://scp-wiki.wikidot.com/scp-966/ SCP-966]] do this as well, thankfully minus the teleporting.



* UnflinchingWalk: [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]] pursues the player at a walking pace, teleporting through walls to keep you from getting too far ahead. [[http://scp-wiki.wikidot.com/scp-966/ SCP-966]] do this as well, thankfully minus the teleporting.
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* ABirthdayNotABreak: As if dealing with the containment breach on ''any'' day wasn't bad enough, it happened on the player character's birthday, as indicated by [[http://www.scp-wiki.net/scp-983/ SCP-983]] (the Birthday Monkey) activating to sing its birthday song.
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* ItCanThink: SCP-966, while non-sapient, are smart enough to open doors while pursuing the player.
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012's room has a severed hand, and containing 008 is required to progress


* YetAnotherStupidDeath: There are many, ''many'' anomalies and security systems waiting to kill you, and many of them are perfectly avoidable. You don't have any real reason to stay in [[BrownNote SCP-012's room long enough for its effect to take place]], or to [[ZombieInfectee expose yourself to SCP-008]], or to request an obviously dangerous drink from [[VengefulVendingMachine SCP-294]], but then again, it's often [[SchmuckBait too tempting not to.]]

to:

* YetAnotherStupidDeath: There are many, ''many'' anomalies and security systems waiting to kill you, and many of them are perfectly avoidable. You don't have any real reason to stay in [[BrownNote SCP-012's room stare at SCP-895's video feed long enough for its effect to take place]], or to [[ZombieInfectee expose yourself to SCP-008]], or to request an obviously dangerous drink from [[VengefulVendingMachine SCP-294]], but then again, it's often [[SchmuckBait too tempting not to.]]to]].
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* YetAnotherStupidDeath: There are many, ''many'' anomalies and security systems waiting to kill you, and many of them and perfectly avoidable. You don't have any real reason to stay in [[BrownNote SCP-012's room long enough for its effect to take place]], or to [[ZombieInfectee expose yourself to SCP-008]], or to request an obviously dangerous drink from [[VengefulVendingMachine SCP-294]], but then again, it's often [[SchmuckBait too tempting not to.]]

to:

* YetAnotherStupidDeath: There are many, ''many'' anomalies and security systems waiting to kill you, and many of them and are perfectly avoidable. You don't have any real reason to stay in [[BrownNote SCP-012's room long enough for its effect to take place]], or to [[ZombieInfectee expose yourself to SCP-008]], or to request an obviously dangerous drink from [[VengefulVendingMachine SCP-294]], but then again, it's often [[SchmuckBait too tempting not to.]]
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Added DiffLines:

* YetAnotherStupidDeath: There are many, ''many'' anomalies and security systems waiting to kill you, and many of them and perfectly avoidable. You don't have any real reason to stay in [[BrownNote SCP-012's room long enough for its effect to take place]], or to [[ZombieInfectee expose yourself to SCP-008]], or to request an obviously dangerous drink from [[VengefulVendingMachine SCP-294]], but then again, it's often [[SchmuckBait too tempting not to.]]
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** Likewise, there are plenty of ways to use SCP-914 in creative ways. Perhaps the most noteworthy is the fact that you can refine ''yourself'' if you spring into the Input booth before it closes, which will [[PressXToDie kill you]] or invert your controls depending in the setting.

to:

** Likewise, there are plenty of ways to use SCP-914 in creative ways. Perhaps the most noteworthy is the fact that you can refine ''yourself'' if you spring sprint into the Input booth before it closes, which will [[PressXToDie kill you]] or invert your controls depending in the setting.
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* ArcWelding: The game seems to imply a correlation between [[http://scp-wiki.wikidot.com/scp-106/ SCP-106]] and [[http://scp-wiki.wikidot.com/scp-895/ SCP-895]]. Approaching the latter will spawn the former, and one area of his PocketDimension (the part resembling a UsefulNotes/WorldWarI trench) has several of the coffins dotted around the map.

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* AdaptationPersonalityChange: An interesting example with [[http://scp-wiki.wikidot.com/scp-049/ SCP-049]]. At the time he was added to the game, his entry on the wiki characterized him as a SilentAntagonist with a sense of BlueAndOrangeMorality; despite this, the game made him more of a ColdHam who is quite chatty while pursuing the player around the facility. The game's version of the character became AscendedFanon when 049's article was rewritten in May 2018, not only making this personality change official but bringing back the same voice actor, [[https://www.youtube.com/user/TheVolgun TheVolgun]], to read his lines.



** The feline-like creature which stalks the player in [[http://scp-wiki.wikidot.com/scp-860/ SCP-860]]-1.
* ApocalypticLogs: An agent by the name of Izumi Junko got sent into [[http://www.scp-wiki.net/document-860-i-and-ii/ SCP-860-1]] at some point before the player enters it. She left behind notes which detail several creepy events happening, such as their headset playing soft music and an almost comfortable atmosphere. The log ends by specifically mentioning D-9341, telling them that she is expecting him.

to:

** The feline-like creature which stalks the player in [[http://scp-wiki.wikidot.com/scp-860/ SCP-860]]-1.
SCP-860-1]].
* ApocalypticLogs: ApocalypticLog: An agent by the name of Izumi Junko got sent into [[http://www.scp-wiki.net/document-860-i-and-ii/ SCP-860-1]] at some point before the player enters it. She left behind notes which detail several creepy events happening, such as their headset playing soft music and an almost comfortable atmosphere. The log ends by specifically mentioning D-9341, telling them that she is expecting him.



* DevelopersForesight: Go ahead, put anything you can think of into SCP-294. You're bound to get some result.

to:

* DevelopersForesight: DevelopersForesight:
**
Go ahead, put anything you can think of into SCP-294. You're bound to get some result.result.
** Likewise, there are plenty of ways to use SCP-914 in creative ways. Perhaps the most noteworthy is the fact that you can refine ''yourself'' if you spring into the Input booth before it closes, which will [[PressXToDie kill you]] or invert your controls depending in the setting.
** There's a unique message for just about every way you can die in the game, sometimes even taking into account which room you're in when it happens.
** Disobeying [[{{Jerkass}} Agent Ulgrin]]'s orders in the prologue can get you shot or gassed, depending on how often you piss him off.



* InterfaceScrew: Putting yourself through [[http://scp-wiki.wikidot.com/scp-914/ SCP-914]] on the '1:1' setting will invert your controls.

to:

* InterfaceScrew: InterfaceScrew:
** The screen often blurs slightly in the precense of a hostile SCP, and [[HumanoidAbomination SCP-106]] in particular will produce a VertigoEffect if you meet his gaze. His PocketDimension is alse very disorienting, and it takes several seconds for D-9341's eyes to adjust to it.
**
Putting yourself through [[http://scp-wiki.wikidot.com/scp-914/ SCP-914]] on the '1:1' setting will invert your controls.
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* TheManyDeathsOfYou: A lot:

to:

* TheManyDeathsOfYou: A lot:lot, all of which come with an after-action report of Foundation personnel finding evidence of your demise after they re-take the site:

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