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* SharedUniverse: With ''Steel Strider''.
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* GreaterScopeVillain: Admiral Hiroko Nakaya, who was the BigBad of the much later title ''Steel Strider''. The game later reveals that she was the one who orchestrated the pirate takeover of the Agano in an attempt to steal your fighter, the Trafalgar.
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An UpdatedRerelease, dubbed ''SATAZIUS NEXT'', is in the works for the UsefulNotes/NintendoSwitch and UsefulNotes/SegaDreamcast (yes, you read that right).
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** Just before the BossRush in Stage 5, you're attacked by mooks that teleport in out of nowhere, just like in ''Gradius''. (As if you couldn't tell already, the developer seems to be a huge ''Gradius'' fan.)

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** Just before the BossRush in Stage 5, you're attacked by mooks that teleport in out of nowhere, just like in ''Gradius''. (As if you couldn't tell already, the developer seems to be a huge ''Gradius'' fan.)
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Unlike many other modern {{shmup}}s, ''SATAZIUS'' is a GenreThrowback to horiztonal shooters of the 90's, with emphasis on stages resembling obstacle courses, {{Check Point}}s rather than respawning where you died, massive bosses, reduced bullet counts, and minimalist scoring systems.

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Unlike many other modern {{shmup}}s, ''SATAZIUS'' is a GenreThrowback to horiztonal shooters of the 90's, 90's such as ''VideoGame/{{Axelay}}'', the ''VideoGame/RType'' series, and the ''VideoGame/{{Gradius}}'' series, with emphasis on stages resembling obstacle courses, {{Check Point}}s rather than respawning where you died, massive bosses, reduced bullet counts, and minimalist scoring systems.
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''SATAZIUS'' can be purchased digitally via [[http://store.steampowered.com/app/203990/ Steam]]. It is also available on other digital distro outlets, but watch out: Some carriers, such as [=GamersGate=], package the game with [[{{DRM}} SecuROM]]; the Steam version uses the standard Steam API instead.

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''SATAZIUS'' can be purchased digitally via [[http://store.steampowered.com/app/203990/ Steam]]. It is also available on other digital distro outlets, but watch out: Some carriers, such as [=GamersGate=], package the game with [[{{DRM}} [[UsefulNotes/DigitalRightsManagement SecuROM]]; the Steam version uses the standard Steam API instead.
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* ContinuingIsPainful: Losing a life will reduce your weapons' power levels and your ship speed 1-3 times. Dying several times in succession is a good way to end up with a sluggish and underpowered ship. In addition, dying also knocks out any collected stars you have; respawn at a CheckPoint after the first star and your Perfect bonus is LostForever.

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* ContinuingIsPainful: Losing a life will reduce your weapons' power levels and your ship speed 1-3 times. Dying several times in succession is a good way to end up with a sluggish and underpowered ship. In addition, dying also knocks out any collected stars you have; respawn at a CheckPoint after the first star and your Perfect bonus is LostForever.[[PermanentlyMissableContent lost]].
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* ChargedAttack: Of the "wait" variety. A charge meter builds up over time, faster if you aren't firing any weapons. You have three choices for charged attacks:

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* ChargedAttack: Of the "wait" variety."collect" variety, sort of. A charge meter builds up over time, faster if you aren't firing any weapons. You have three choices for charged attacks:
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No bolding for work titles. See format rules on How To Create A Works Page, 4th paragraph "No bolding is used for work titles" and FAQ: "What emphasis do I use for the title?: Whatever you do, it does not belong in boldface-font."


'''SATAZIUS''' is a HorizontalScrollingShooter developed by Astro Port and released in Japan in 2011. It was localized and released internationally by Nyu Media within the same year.

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'''SATAZIUS'''
''SATAZIUS''
is a HorizontalScrollingShooter developed by Astro Port and released in Japan in 2011. It was localized and released internationally by Nyu Media within the same year.
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* CopyProtection: The version of the game purchasable on [=GamersGate=] has [=SecuROM=]. The Steam version, however, doesn't.

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* CopyProtection: The version of the game purchasable on [=GamersGate=] has [=SecuROM=]. The Steam version, however, doesn't.version just uses the bog-standard Steam DRM.
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''SATAZIUS'' can be purchased digitally via [[http://store.steampowered.com/app/203990/ Steam]]. It is also available on other digital distro outlets, but watch out: Some carriers, such as [=GamersGate=], package the game with [[{{DRM}} SecuROM]]; the Steam version has no DRM and can even be run without going through Steam first.

to:

''SATAZIUS'' can be purchased digitally via [[http://store.steampowered.com/app/203990/ Steam]]. It is also available on other digital distro outlets, but watch out: Some carriers, such as [=GamersGate=], package the game with [[{{DRM}} SecuROM]]; the Steam version has no DRM and can even be run without going through uses the standard Steam first.API instead.
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** Stage 4 has rotating C-shaped chains of guns with a blue weak point, like in stage 1 of ''VideoGame/{{R-Type}}''.

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** Stage 4 has rotating C-shaped chains of guns with a blue weak point, like in stage 1 of ''VideoGame/{{R-Type}}''.''VideoGame/RType''.
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* PoisonMushroom: The Speed Down item. Considering that your ship moves at a reasonable speed at maximum speed and that you get 5000 points for every excess Speed Up item you get, there isn't really any good reason to pick up a Speed Down.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/satazius_sale_banner.jpg]]
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* GenreThrowback: Was released as a tribute to checkpoint-based {{Horizontal Scrolling Shooter}}s of TheNineties, in spite of the saturation of BulletHell games in the late 2000's and TheNewTens.

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* GenreThrowback: Was released as a tribute to checkpoint-based {{Horizontal Scrolling Shooter}}s of TheNineties, in spite of the saturation of BulletHell games in the late 2000's and TheNewTens. In short, if you've played games like ''VideoGame/{{Gradius}}'', ''VideoGame/{{Axelay}}'', ''VideoGame/RType'', and ''VideoGame/ThunderForce'', you'll feel right at home.
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* HardModePerks: The game gains extra content on Hard and Insane difficulties, such as an additional boss during the Stage 5 BossBonanza and new forms of the FinalBoss.
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* GenreThrowback: Was released as a tribute to checkpoint-based {{Horizontal Scrolling Shooter}}s of TheNineties, in spite of the saturation of BulletHell games in the late 2000's and TheNewTens.
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* SingleUseShield: You can pick up a shield item that will give you a shield that lasts until it takes a hit or [[DeadlyWalls you die from touching walls]].
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* CopyProtection: The version of the game purchasable on [=GamersGate=] has [=SecuROM=]. The Steam version, however, doesn't.
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* HarderThanHard: Insane difficulty.

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* HarderThanHard: Insane difficulty.difficulty, which is only available after completing the game on Hard.

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Unlike many other modern {{shmup}}s, ''SATAZIUS'' is a GeorgeLucasThrowback to horiztonal shooters of the 90's, with emphasis on stages resembling obstacle courses, {{Check Point}}s rather than respawning where you died, massive bosses, reduced bullet counts, and minimalist scoring systems.

to:

Unlike many other modern {{shmup}}s, ''SATAZIUS'' is a GeorgeLucasThrowback GenreThrowback to horiztonal shooters of the 90's, with emphasis on stages resembling obstacle courses, {{Check Point}}s rather than respawning where you died, massive bosses, reduced bullet counts, and minimalist scoring systems.



* BossRush: At the end of stage 5. The higher the difficulty, the more bosses you fight.

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* BossRush: BossBonanza: At the end of stage 5. The higher the difficulty, the more bosses you fight.



* ContinuingIsPainful: Losing a life will reduce your weapons' power levels and your ship speed 1-3 times. Dying several times in succession is a good way to end up with a sluggish and underpowred ship. In addition, dying also knocks out any collected stars you have; respawn at a CheckPoint after the first star and your Perfect bonus is LostForever.

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* ContinuingIsPainful: Losing a life will reduce your weapons' power levels and your ship speed 1-3 times. Dying several times in succession is a good way to end up with a sluggish and underpowred underpowered ship. In addition, dying also knocks out any collected stars you have; respawn at a CheckPoint after the first star and your Perfect bonus is LostForever.


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* InterfaceSpoiler: Two possible means:
** The weapon select screen, missing 5 weapons, gives a clue to the length of the game.
** Opening the game directory, and looking in the Data/map folder revels one folder for each stage. Users that look at these folders see one for Stage 7.
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* AreaOfEffect: The fourth primary weapon, a forward-firing bomb.
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* BossRush: At the end of stage 5. The higher the difficulty, the more bosses you fight.


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* DeadlyWalls: As per shmup tradition, touching a wall will kill you instantly.

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* ShoutOut: Many, particularly to other shmups.
** Stage 3 has rocks that split into smaller, indestructible rocks when hit, like in ''VideoGame/{{Gradius}} III''[='=]s 7th stage. Even the rock graphics are similar.
** Stage 4 has rotating C-shaped chains of guns with a blue weak point, like in stage 1 of ''VideoGame/{{R-Type}}''.
** Just before the BossRush in Stage 5, you're attacked by mooks that teleport in out of nowhere, just like in ''Gradius''. (As if you couldn't tell already, the developer seems to be a huge ''Gradius'' fan.)
** Non-shmup example: Stage 6 has [[VideoGame/{{Portal}} pairs of red and blue portals]].



* TrueFinalBoss: Not necessarily boss so much as boss form. You fight two of its forms on Easy, three on Normal, and all four on Hard and Insane.

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* TrueFinalBoss: Not necessarily boss so much as boss form.forms of the FinalBoss. You fight two of its forms on Easy, three on Normal, and all four on Hard and Insane.
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** Two horiztonal waves that slowly spread out.

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** Two horiztonal horizontal waves that slowly spread out.

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Unlike many other modern {{shmup}}s, ''SATAZIUS'' is a GeorgeLucasThrowback to horiztonal shooters of the 90's, with emphasis on stages resembling obstacle courses, massive bosses, reduced bullet counts, and minimalist scoring systems.

to:

Unlike many other modern {{shmup}}s, ''SATAZIUS'' is a GeorgeLucasThrowback to horiztonal shooters of the 90's, with emphasis on stages resembling obstacle courses, {{Check Point}}s rather than respawning where you died, massive bosses, reduced bullet counts, and minimalist scoring systems.



* CheckPoint: As part of the "retro" schtick.
* ContinuingIsPainful: Losing a life will reduce your weapons' power levels and your ship speed 1-3 times. Dying several times in succession is a good way to end up with a sluggish and underpowred ship. In addition, dying also knocks out any collected stars you have; respawn at a CheckPoint after the first star and your Perfect bonus is LostForever.



* FlawlessVictory: There are 10 stars in each stage. The more stars you get, the more points you get at the end of the stage. Getting all 10 nets a Perfect bonus. Dying during the stage will cause you to lose all of your stars.



* TrueFinalBoss: Not necessarily boss so much as boss form. You fight two of its forms on Easy, three on Normal, and all four on Hard and Insane.

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* TrueFinalBoss: Not necessarily boss so much as boss form. You fight two of its forms on Easy, three on Normal, and all four on Hard and Insane.Insane.
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'''SATAZIUS''' is a HorizontalScrollingShooter developed by Astro Port and released in 2011. It was localized and released internationally by Nyu Media within the same year.

to:

'''SATAZIUS''' is a HorizontalScrollingShooter developed by Astro Port and released in Japan in 2011. It was localized and released internationally by Nyu Media within the same year.
Is there an issue? Send a MessageReason:
None


Unlike other modern {{shmup}}s, ''SATAZIUS'' is a GeorgeLucasThrowback to horiztonal shooters of the 90's, with emphasis on stages resembling obstacle courses, massive bosses, reduced bullet counts, and minimalist scoring systems.

to:

Unlike many other modern {{shmup}}s, ''SATAZIUS'' is a GeorgeLucasThrowback to horiztonal shooters of the 90's, with emphasis on stages resembling obstacle courses, massive bosses, reduced bullet counts, and minimalist scoring systems.
Is there an issue? Send a MessageReason:
None


'''SATAZIUS'' is a HorizontalScrollingShooter developed by Astro Port and released in 2011. It was localized and released internationally by Nyu Media within the same year.

to:

'''SATAZIUS'' '''SATAZIUS''' is a HorizontalScrollingShooter developed by Astro Port and released in 2011. It was localized and released internationally by Nyu Media within the same year.



Unlike other modern {{shmup}}s, ''SATAZIUS'' is a GeorgeLucasThrowback to horiztonal shooters of the 90's, with more emphasis on stages resembling obstacle courses, massive bosses, reduced bullet counts, and more minimalist scoring systems.

to:

Unlike other modern {{shmup}}s, ''SATAZIUS'' is a GeorgeLucasThrowback to horiztonal shooters of the 90's, with more emphasis on stages resembling obstacle courses, massive bosses, reduced bullet counts, and more minimalist scoring systems.
Is there an issue? Send a MessageReason:
Just putting this page out, will actually work on it tomorrow.

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'''SATAZIUS'' is a HorizontalScrollingShooter developed by Astro Port and released in 2011. It was localized and released internationally by Nyu Media within the same year.

%% Story material to come later.

Unlike other modern {{shmup}}s, ''SATAZIUS'' is a GeorgeLucasThrowback to horiztonal shooters of the 90's, with more emphasis on stages resembling obstacle courses, massive bosses, reduced bullet counts, and more minimalist scoring systems.

''SATAZIUS'' can be purchased digitally via [[http://store.steampowered.com/app/203990/ Steam]]. It is also available on other digital distro outlets, but watch out: Some carriers, such as [=GamersGate=], package the game with [[{{DRM}} SecuROM]]; the Steam version has no DRM and can even be run without going through Steam first.
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!! ''SATAZIUS'' provides examples of:
* ChargedAttack: Of the "wait" variety. A charge meter builds up over time, faster if you aren't firing any weapons. You have three choices for charged attacks:
** Homing shots that inflict extensive damage and nullify bullets.
** Two horiztonal waves that slowly spread out.
** A SmartBomb that removes all projectiles at once and damages all on-screen enemies. Available only once you've obtained 6 weapon items.
* EarnYourFun: Hard difficulty is only available after clearing Normal, and Insane after clearing Hard.
* HarderThanHard: Insane difficulty.
* RealTimeWeaponChange: You can swap between your two secondary weapons at any time by pressing the weapon change button.
* TimeLimitBoss: If you take too long to kill a boss, you can still destroy it, but you will not get a new weapon.
* TrueFinalBoss: Not necessarily boss so much as boss form. You fight two of its forms on Easy, three on Normal, and all four on Hard and Insane.

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