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* InterChangeableAntiMatterKeys: Averted. Once Rolo obtains the key from [=McSmiley=], he can open every cage in the level.

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* InterChangeableAntiMatterKeys: InterchangeableAntimatterKeys: Averted. Once Rolo obtains the key from [=McSmiley=], he can open every cage in the level.

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* DarkReprise: The continue music is somewhat hopeful as it presents Rolo with the opportunity to escape from the ringmaster's clutches and continue the game. When every continue has been used up, the music takes on a depressing tone since the only option for Rolo is to be captured.
* DeathThrows: When Rolo or one of his friends falls in a bottomless pit.
* DistinguishedGentlemansPipe: In the good ending, a grown up Rolo smokes one.

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* DarkReprise: The continue screen music is somewhat sounds a bit hopeful as it presents Rolo with still has the opportunity chance to escape from the ringmaster's clutches and continue the game. When every continue game as long as the player has been any continues left. However, if the player has used up, up all the continues, the music takes on a depressing tone since the gate to freedom has been closed for good by the ringmaster and the only option for Rolo has left is to be captured.
* DeathThrows: When Rolo or one of his friends falls in into a bottomless pit.
* DistinguishedGentlemansPipe: In the good ending, a grown up grown-up Rolo smokes one.



* GottaRescueThemAll: Rolo must save all his friends ''before'' defeating the ringmaster to get the good ending.

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* GottaRescueThemAll: Rolo must save all his friends ''before'' defeating the ringmaster to get the good best ending.



* GroupPictureEnding: Inverted. The title screen has Rolo and his friends gathering for a picture taken from someone off screen.

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* GroupPictureEnding: Inverted. The title screen has Rolo and his friends gathering for a picture taken from by someone off screen.off-screen.



* OneHitPointWonder: When controlling one of Rolo's friends, they will die instantly if they get hurt. Rolo will lose a life if he touches an enemy without any friends with him or if he falls in water or a bottomless pit. If Rolo has at least one animal with him, the latest one he rescued will leave if Rolo gets attacked.

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* OneHitPointWonder: When controlling one of Rolo's friends, they will die instantly if they get hurt. Rolo will lose a life if he touches an enemy without any friends with him or if he falls in into water or a bottomless pit. If Rolo has at least one animal with him, the latest one he rescued will leave if Rolo gets attacked.



* RepulsiveRingmaster: The main villain [=McSmiley=] who has a menacing glare and has kidnapped Rolo and many animals to perform against their will in his circus.



** In the Good Ending, Rolo name-drops Creator/DavidAttenborough after he finishes reading his story to Rolo Jr., mentioning that he met him some time after the events of the game.
* ShrunkInTheWash: One of Rolo's abilities is to shrink himself in a washing mashine, allowing him to access smaller areas.
* SpikesOfDoom: The pits full of spinning spearheads, and the long spikes that poke up from the ground.

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** In the Good Ending, Rolo name-drops Creator/DavidAttenborough after he finishes reading his story to Rolo Jr., mentioning that he met him some time sometime after the events of the game.
* ShrunkInTheWash: One of Rolo's abilities is to shrink himself in a washing mashine, machine, allowing him to access smaller areas.
* SpikesOfDoom: The pits full of spinning spearheads, and the long spikes that poke up from the ground.



* SuperDrowningSkills: Rolo, the rabbit, the squirrel and the mole will immediately drown if they fall into deep water. Averted with the beaver who can swim across it.

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* SuperDrowningSkills: Rolo, the rabbit, the squirrel squirrel, and the mole will immediately drown if they fall into deep water. Averted with the beaver who can swim across it.

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Removed: 85

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* TheCameo: VideoGame/JamesPond appears in the second moon level, giving Rolo [[OneUp 1-Ups]].



** VideoGame/JamesPond appears in the second moon level, giving Rolo [[OneUp 1-Ups]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2371409_genesis_rollototherescue_eu.jpg]]
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* OneHundredPercentCompletion: Required for the good ending, though game doesn't inform the actual percentage except in the event of a game over. The only way to tell is by scouring the map; a level with a paw print means every cage there has been opened. Once the ringmaster is defeated, the game ends regardless of whether or not all of Rolo's friends have been freed.

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* OneHundredPercentCompletion: Required for the good ending, though the game doesn't inform the actual percentage except in the event of a game over. The only way to tell is by scouring the map; a level with a paw print means every cage there has been opened. Once the ringmaster is defeated, the game ends regardless of whether or not all of Rolo's friends have been freed.
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** In the Good Ending, Rolo name-drops Creator/DavidAttenborough after he finishes reading his story to Rolo Jr., mentioning that he met him some time after the events of the game.

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* ItsAWonderfulFailure. The bad ending. If Rolo did not free all the animals before defeating the ringmaster, he and his mother embrace. Then, the epilogue mentions that Rolo will be overwrought with a guilty conscience.

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* ItsAWonderfulFailure. The bad ending. If Rolo did not free all the animals before defeating the ringmaster, he and his mother embrace. Then, the epilogue mentions that Rolo will be [[MyGodWhatHaveIDone overwrought with a guilty conscience.conscience for only saving himself, and he is never truly happy again]].



* NonStandardGameOver: Getting the bad ending. Congratulations! Rolo has defeated the ringmaster and reunited with his mother... but since he failed to save all his friends, he will never be happy again. After that, the game over screen pops up.

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* NonStandardGameOver: Getting the bad ending. Congratulations! Rolo has defeated the ringmaster and reunited with his mother... but since he failed to save all his friends, [[DownerEnding it weighs on his conscience and he will never be truly happy again.again]]. After that, the game over screen pops up.



* SpikesOfDoom: The pits full of spinning spearheads.
* SuperDrowningSkills: Rolo, the rabbit, the squirrel and the mole will drown if they fall in water. Averted with the beaver who can swim across it.

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* SpikesOfDoom: The pits full of spinning spearheads.
spearheads, and the long spikes that poke up from the ground.
* SurvivorsGuilt: This is heavily implied to be the case for Rolo in the [[NonStandardGameOver Bad Ending]], where despite escaping the evil circus and defeating the ringmaster; because he didn't save all his friends, [[DownerEnding his resulting guilt ends up weighing heavily on his mind for the rest of his life]].
* SuperDrowningSkills: Rolo, the rabbit, the squirrel and the mole will immediately drown if they fall in into deep water. Averted with the beaver who can swim across it.
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* ControllableHelplessness: If Rolo gets a game over and has at least one continue, he has a choice between walking into the ringmaster's cage and ending the game or going out an open door upon which the game continues. At no continues, the door is closed leaving Rolo to roam helplessly anywhere on the screen until he walks into the ringmaster's cage.

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* ControllableHelplessness: If Rolo gets a game over and has at least one continue, he has a choice between walking into the ringmaster's cage and ending the game or going out an open door upon which the game continues. At no continues, the door is closed leaving Rolo to roam helplessly anywhere on the screen until he walks into the ringmaster's cage.
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* OneHundredPercentCompletion: Required for the good ending. However, the game doesn't inform the progress except in the event of a game over. Once the ringmaster is defeated, the game ends regardless of whether or not all of Rolo's friends have been freed.

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* OneHundredPercentCompletion: Required for the good ending. However, the ending, though game doesn't inform the progress actual percentage except in the event of a game over.over. The only way to tell is by scouring the map; a level with a paw print means every cage there has been opened. Once the ringmaster is defeated, the game ends regardless of whether or not all of Rolo's friends have been freed.
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* BittersweetEnding: The bad ending which starts sweetly with Rolo and his mother reuniting. The bitter part comes during the epilogue scroll where Rolo is never truly happy after failing to save all his friends.
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Young elephant Rolo has escaped from the circus, and he must save his friends who have been locked up in cages. Most levels require Rolo to defeat animal tamer [=McSmiley=] and steal his key so he can set his friends free. Each of Rolo's friends has a different ability which can aid in solving puzzles throughout levels.

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Young elephant Rolo has escaped from the circus, and he must save his friends who have been locked up in cages. Most levels require Rolo to defeat animal tamer circus magnate [=McSmiley=] and steal his key so he can set his friends free. Each of Rolo's friends has a different ability which can aid in solving puzzles throughout levels.
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* Cheesy Moon: Rolo travels to a moon with a cheese floor by rocket.

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* Cheesy Moon: CheesyMoon: Rolo travels to a moon with a cheese floor by rocket.
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* BabiesEverAfter: The good ending has a grown up Rolo wrapping up his experience as bedtime story for his son, Rolo Jr.


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* DistinguishedGentlemansPipe: In the good ending, a grown up Rolo smokes one.

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* Cheesy Moon: Rolo travels to a moon with a cheese floor by rocket.



* OneHitPointWonder: When controlling one of Rolo's friends, they will die instantly if they get hurt. Rolo will lose a life if he touches an enemy without any friends with him or if he falls in water or a bottomless pit.

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* OneHitPointWonder: When controlling one of Rolo's friends, they will die instantly if they get hurt. Rolo will lose a life if he touches an enemy without any friends with him or if he falls in water or a bottomless pit. If Rolo has at least one animal with him, the latest one he rescued will leave if Rolo gets attacked.



* ShoutOut: Upon entering the first mining level, a snippet from "Oh My Darling, Clementine" plays.

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* ShoutOut: ShoutOut:
**
Upon entering the first mining level, a snippet from "Oh My Darling, Clementine" plays.plays.
** VideoGame/JamesPond appears in the second moon level, giving Rolo [[OneUp 1-Ups]].
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* InflatingBodyGag: Collecing a helium tank will inflate Rolo, allowing him to access higher areas he normally can't reach.

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* InflatingBodyGag: Collecing Collecting a helium tank will inflate Rolo, allowing him to access higher areas he he, the rabbit or the squirrel normally can't reach.
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* {{Whammy}}: The stinky socks in bonus levels. Rolo can collect them, but they aren't worth anything.

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* {{Whammy}}: {{Zonk}}: The stinky socks in bonus levels. Rolo can collect them, but they aren't worth anything.
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* BadassAdorable: Rolo, tasked with saving his locked up friends. When they join Rolo on his quest, they can be as well.

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* BadassAdorable: Rolo, a cute little elephant tasked with saving his locked up friends. When they join Rolo on his quest, they can be as well.
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## Peach.

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## Peach.Pink.
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## Gold.

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## Gold.Orange.



## Tan.

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## Tan.Peach.
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* {{Cap}}: Rolo is only allowed to have three animals tagging along with him at any given time.

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* {{Cap}}: Rolo is only allowed to have three animals tagging along with him at any given time. When he rescues a fourth, the earliest one will walk away.
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* GoombaStomp: Rolo uses this to defeat enemies.
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* ItsAWonderfulFailure. The bad ending. If Rolo did not free all the animals before defeating the ring master, he and his mother embrace. Then, the epilogue mentions that Rolo will be overwrought with a guilty conscience.

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* ItsAWonderfulFailure. The bad ending. If Rolo did not free all the animals before defeating the ring master, ringmaster, he and his mother embrace. Then, the epilogue mentions that Rolo will be overwrought with a guilty conscience.
Is there an issue? Send a MessageReason:
None


* HumansAreTheRealMonsters: Every human you encounter is a villain. [=McSmiley=] has imprisoned Rolo's friends and every boss you face is a human circus performer.

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* HumansAreTheRealMonsters: Every human you encounter Rolo encounters is a villain. [=McSmiley=] has imprisoned Rolo's friends and every boss you face is a human circus performer.



* OneHundredPercentCompletion: Required for the good ending. However, the game doesn't inform you of your progress unless you get a game over. Once you defeat the ringmaster, the game ends regardless of whether or not you freed all of Rolo's friends.

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* OneHundredPercentCompletion: Required for the good ending. However, the game doesn't inform you of your the progress unless you get except in the event of a game over. Once you defeat the ringmaster, ringmaster is defeated, the game ends regardless of whether or not you freed all of Rolo's friends.friends have been freed.



* {{Whammy}}: The stinky socks in bonus levels. You can collect them, but they aren't worth anything.

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* {{Whammy}}: The stinky socks in bonus levels. You Rolo can collect them, but they aren't worth anything.
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None

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* ShoutOut: Upon entering the first mining level, a snippet from "Oh My Darling, Clementine" plays.
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''Rolo to the Rescue''' is a platform game from Creator/ElectronicArts released in 1992 for the UsefulNotes/SegaGenesis.

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''Rolo to the Rescue''' Rescue'' is a platform game from Creator/ElectronicArts released in 1992 for the UsefulNotes/SegaGenesis.
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''Rolo to the Rescue''' is a platform game from Creator/ElectronicArts released in 1992 for the UsefulNotes/SegaGenesis.

Young elephant Rolo has escaped from the circus, and he must save his friends who have been locked up in cages. Most levels require Rolo to defeat animal tamer [=McSmiley=] and steal his key so he can set his friends free. Each of Rolo's friends has a different ability which can aid in solving puzzles throughout levels.

** The rabbit can jump much higher than Rolo normally would.
** The squirrel can climb walls.
** The beaver can swim across water.
** The mole can dig through softer walls.

When Rolo saves all the animals in one level, he collects a puzzle piece which opens another part of his map. Puzzle pieces are also scattered throughout levels and are required for OneHundredPercentCompletion. Rolo can also take on different abilities himself by touching certain items: he can inhale smaller enemies with his trunk, spray water, inflate himself with helium and go into tiny areas by shrinking himself in a washing machine.

Rolo's bosses are performers from the circus which he escaped. By defeating them, Rolo can access new worlds with varying difficulty. After defeating the ringmaster, Rolo reunites with his captured mother.

----
!!This game contains examples of:
* BadassAdorable: Rolo, tasked with saving his locked up friends. When they join Rolo on his quest, they can be as well.
* {{Cap}}: Rolo is only allowed to have three animals tagging along with him at any given time.
* ColorCodedForYourConvenience: Bonus points are scattered throughout the levels and their colors depend on what number the value starts with:
## Red.
## Light green.
## Dark green.
## Blue.
## Gold.
## Brown.
## Tan.
## Yellow.
## White.
* ControllableHelplessness: If Rolo gets a game over and has at least one continue, he has a choice between walking into the ringmaster's cage and ending the game or going out an open door upon which the game continues. At no continues, the door is closed leaving Rolo to roam helplessly anywhere on the screen until he walks into the ringmaster's cage.
* DarkReprise: The continue music is somewhat hopeful as it presents Rolo with the opportunity to escape from the ringmaster's clutches and continue the game. When every continue has been used up, the music takes on a depressing tone since the only option for Rolo is to be captured.
* DeathThrows: When Rolo or one of his friends falls in a bottomless pit.
* EveryTenThousandPoints: Rolo gets an extra life at every 1,000,000 points.
* GottaRescueThemAll: Rolo must save all his friends ''before'' defeating the ringmaster to get the good ending.
* GreenHillZone: The first dozen or so levels on the map.
* GroupPictureEnding: Inverted. The title screen has Rolo and his friends gathering for a picture taken from someone off screen.
* HumansAreTheRealMonsters: Every human you encounter is a villain. [=McSmiley=] has imprisoned Rolo's friends and every boss you face is a human circus performer.
* IdleAnimation: Rolo and his friends each have one if they don't move for a few seconds.
** Rolo sits on his hind legs and blinks.
** The rabbit reads a book.
** The beaver falls asleep.
** The squirrel eats acorns.
** The mole fixes the helmet on his head.
* InflatingBodyGag: Collecing a helium tank will inflate Rolo, allowing him to access higher areas he normally can't reach.
* InterChangeableAntiMatterKeys: Averted. Once Rolo obtains the key from [=McSmiley=], he can open every cage in the level.
* ItsAWonderfulFailure. The bad ending. If Rolo did not free all the animals before defeating the ring master, he and his mother embrace. Then, the epilogue mentions that Rolo will be overwrought with a guilty conscience.
* MoleMiner: The mole, complete with a mining helmet and pickax.
* NonStandardGameOver: Getting the bad ending. Congratulations! Rolo has defeated the ringmaster and reunited with his mother... but since he failed to save all his friends, he will never be happy again. After that, the game over screen pops up.
* OneHitPointWonder: When controlling one of Rolo's friends, they will die instantly if they get hurt. Rolo will lose a life if he touches an enemy without any friends with him or if he falls in water or a bottomless pit.
* OneHundredPercentCompletion: Required for the good ending. However, the game doesn't inform you of your progress unless you get a game over. Once you defeat the ringmaster, the game ends regardless of whether or not you freed all of Rolo's friends.
* OneUp: A yellow elephant token gives Rolo an extra life.
* RetroRocket: Rolo can access the moon from one level using a wooden rocket.
* ShrunkInTheWash: One of Rolo's abilities is to shrink himself in a washing mashine, allowing him to access smaller areas.
* SpikesOfDoom: The pits full of spinning spearheads.
* SuperDrowningSkills: Rolo, the rabbit, the squirrel and the mole will drown if they fall in water. Averted with the beaver who can swim across it.
* VacuumMouth: Collecting a vacuum cleaner token allows Rolo to suck up and spit out smaller enemies and rocks using his trunk.
* VideoGameFlight: Rolo can do this by picking up a helium tank.
* {{Whammy}}: The stinky socks in bonus levels. You can collect them, but they aren't worth anything.

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