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* MultipleEndings: You can [[spoiler: let Dr. Avery blow up Robot City with enough time for you to leave in a shuttle with Katherine, disable a computer that triggers the self destruct sequence and allow Robot City to continue, and still leave, or you can stay with her on the planet to run the place together.]]

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* MultipleEndings: You can [[spoiler: let Dr. Avery blow up Robot City with enough time for you to leave in a shuttle with Katherine, disable a computer that triggers the self destruct sequence and allow Robot City to continue, and still leave, watch Katherine leave while running Robot City alone, or you can stay with her on the planet to run the place together.]]
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* LastSecondEndingChoice: [[spoiler: Twice in a row. When Avery lets you choose what to do with Robot City, the game turns back to the terminal that enables or disables the city's self-destruct program. Then Katherine appears to propose leaving in a spacecraft she found.]]
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* TheWorldIsNotReady: [[spoiler: At the endgame, Avery decides that the Spacer worlds are not ready to mingle with Robot City, and enables its self-destruct system to try and start over. If you stop him, he leaves the city's fate up to Derec instead.]]

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* TheWorldIsNotReady: [[spoiler: At the endgame, Avery decides that the Spacer worlds are not ready to mingle with Robot City, and enables its self-destruct system to try and start over. If you stop him, he leaves lets you decide what's best for the city's fate up to Derec instead.city.]]
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* TheWorldIsNotReady: [[spoiler: At the endgame, Avery decides that the Spacer worlds are not ready to mingle with Robot City, and enables its self-destruct system to try and start over. If you stop him, he leaves the city's fate up to Derec instead.]]
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* UnwittingTestSubject: [[spoiler: At the endgame, Derec turns out to be a clone of Avery, introduced to the city to test the robots' perception of humans. This was partially foiled by Katherine and Poole's arrival before yours.]]
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adaptational nice guy -> Avery

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* AdaptationalNiceGuy: In the novels, Dr. Avery was a selfish {{Jerkass}} who wanted Katherine and Derec off his city at first sight. In-game, Avery finds Katherine and Poole's arrival amusing and allows them to mingle. [[spoiler: If Derec foils Avery's self-destruct plans at the end, Avery calmly allows him to do as he pleases with Robot City.]]
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* PhlebotinumOverload: One of the functions of the city's Level 1 Protective Protocols is to escalate the city's growth and construction program. [[spoiler: This is what is tearing the city apart in response to Dr. Poole's virus.]]
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** Alpha will give different responses to plot points depending on which skill cube he has installed.
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* LuckBasedMission: Finding the location of two significant worker robots and the murder weapon depends on talking to every robot you meet until one gives the proper answer.

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* DevelopersForesight: When the Core Computer is stabilized, the terminal in the Compass Tower and even the console in your apartment update to report this.

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* DevelopersForesight: DevelopersForesight:
** If the player discovers [[spoiler: the dead worker robot]] early, Dr. Poole's last journal page will be next to it.
**
When the Core Computer is stabilized, the terminal in the Compass Tower and even the console in your apartment update to report this.
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!! Robot City contains examples of

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!! Robot City ''Robot City'' contains examples of
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Take your time

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* TakeYourTime: You can fool around with the escape pod's functions as much as you want, since the robots won't pull you out until you press "Nothing" in the main menu.
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* GhostCity: Compared to the novels, Robot City proper is mostly devoid of activity. The only robots you'll come across in the open are the occasional worker robots in the alleys between streets.

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* GhostCity: Compared to the novels, Robot City proper is mostly devoid of activity. The only robots you'll come across in the open are the occasional worker robots in the alleys between streets.
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** An early-game example shows up if you ask DARLA about leaving your escape pod. She can't let you out because the uncertainty of what's outside would conflict with the 2nd and 3rd laws. This is sidestepped by one of the city robots tearing you out of the pod by force.
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* CanonForeigner: David Poole is a new character created for the game, as the original novels only featured Derec and Katherine.

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* DataPad: Dr. Poole's journal is made up of "Smart-Pages", written using a stylus.



* StoryBreadcrumbs: Dr. Poole's journal is scattered in 6 pages around the city, revealing his examination of it, as well as his plans. It stops on one character in the 6th entry at the exact time of his murder. These pages can be hard to find due to their [[PixelHunt small size and how they blend into the background]].

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* StoryBreadcrumbs: Dr. Poole's journal is scattered in 6 pages around the city, revealing his examination of it, as well as his plans. It stops on one character word in the 6th entry at the exact time of his murder. These pages can be hard to find due to their [[PixelHunt small size and how they blend into the background]].
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* ComputerVirus: Dr. Poole had created [[spoiler: a virus that would destabilize the city's network and eventually force it to break down; he died just after he uploaded it through an unprotected access port.]]

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* ComputerVirus: Dr. Poole had created [[spoiler: a virus that would destabilize the city's network and eventually force it to [[PhlebotinumBreakdown break down; down]]; he died just after he uploaded it through an unprotected access port.]]

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* CompressedAdaptation: The game compresses elements from the first two books in such a way that they [[AlternateContinuity don't entirely follow the original timeline]].



* TheGameOfTheBook: Based on the novel series of the same name, with some [[CompressedAdaptation elements changed]].
* GhostCity: Compared to the novels, Robot City proper is mostly devoid of activity. The only robots you'll come across in the open are the occasional worker robots in the alleys between streets.



* GhostCity: Compared to the novels, Robot City proper is mostly devoid of activity. The only robots you'll come across in the open are the occasional worker robots in the alleys between streets.
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* FeaturelessProtagonist: You, having no identification other than a label on your jumpsuit reading "Derec", which doesn't help much, being the name of a company that makes jumpsuits. Furthermore, your tissue, facial features and DNA have no match in any database. The original novels even had an ID code on his jumpsuit that was only a test code. You are able to talk, at least.

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* FeaturelessProtagonist: You, In-universe with your character, having no identification other than a label on your jumpsuit reading "Derec", which doesn't help much, being the name of a company that makes jumpsuits. Furthermore, your tissue, facial features and DNA have no match in any database. The original novels even had an ID code on his jumpsuit that was only a test code. You are able to talk, at least.

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* NPCRoadblock: You have to negotiate with several robots to enter sensitive areas. At the beginning, you even have to lie to your valet robot that you're dying, to sneak out of your apartment.

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* NPCRoadblock: You have to negotiate with several robots to enter sensitive areas. At the beginning, you even have to lie to your valet robot that you're dying, to sneak out of your apartment.


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* VideoGameCrueltyPunishment: Deceiving or harassing the robots too often makes them lose your trust, and the game in turn.

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Added image.


Robot City is a first-person pre-rendered mystery video game, developed by Byron Preiss Entertainment in 1995. Based closely on the Creator/IsaacAsimov novel series of the same name, primarily the second book.

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Robot City [[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/robot_city.png]]
''Robot City''
is a first-person pre-rendered mystery video game, developed by Byron Preiss Entertainment in 1995. Based closely on the Creator/IsaacAsimov novel series of the same name, primarily the second book.



* YouAreNumberSix: Each robot has a model number, but some also have names of their own.

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* YouAreNumberSix: Each robot has a model number, but some also have names of their own.own.
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* AssholeVictim: David Poole, partly because the planet he hails from, Solaria, depends on robots as servants, with little human contact whatsoever. This extends to positronic robots, which he can't grasp as anything more than JustAMachine.

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* AssholeVictim: David Poole, partly because Poole. He treated the planet robot inhabitants as if he hails from, Solaria, depends on robots as servants, with little human contact whatsoever. This extends was their master and [[spoiler: caused the city's problems to positronic robots, which he can't grasp as anything more than JustAMachine.begin with.]]
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* ThreeLawsCompliant: Being based on the Asimov universe, all robots in-game follow the Three Laws of Robotics. You even start the game carrying an in-universe handbook on the subject.
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* PowersAsPrograms: Alpha can be customized with special cubes that add extra abilities.
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* GreatDetective: Alpha can be this if you install his Logical Analysis cube, which is crucial to fully analyzing Dr. Poole's murder.
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* RobotBuddy: Alpha, a Class-A Servitor formerly owned by the late Dr. David Poole. He can be customized with several skill cubes that give him extra abilities, though only one at a time due to technical issues.

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* RobotBuddy: Alpha, formerly owned by the late Dr. David Poole. He can be customized with several skill cubes that give him extra abilities, though only one at a time due to technical issues.

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* RobotAntennae: Alpha has two small antennae on both sides of his head, which you have to reattach when repairing him at the beginning.
* RobotBuddy: Alpha, a Class-A Servitor formerly owned by the late Dr. David Poole. He can be customized with several skill cubes that give him extra abilities, though only one at a time due to technical issues.
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* WhosOnFirst: One of the worker robots calls you "Mr. Derec", then if you tell him, [[OnlyOneName "No, it's just 'Derec'"]], he says, "Hello, Mr. Just Derec." It only escalates from there, and you can even end it with "This conversation's already too silly for me.".

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* WhosOnFirst: One of the worker robots calls you "Mr. Derec", then if you tell him, [[OnlyOneName "No, it's just 'Derec'"]], Derec"]], he says, "Hello, Mr. Just Derec." It only escalates from there, and you can even end it with "This conversation's already too silly for me.".
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* WhosOnFirst: One of the worker robots calls you "Mr. Derec", then if you tell him, [[OnlyOneName "No, it's just 'Derec'"]], he says, "Hello, Mr. Just Derec." It only escalates from there, and you can even end it with "This conversation's already too silly for me.".
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* OneWayVisor: Alpha and the Supervisor robots have these for vision sensors.

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