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* CondensationClue: Turning the thermostat in your apartment all the way up reveals a message left by Katherine for Dr. Poole on the bathroom mirror.

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* CondensationClue: Turning the thermostat in your apartment all the way up reveals a message left by Dr. Poole for Katherine for Dr. Poole on the bathroom mirror.
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* YouAllLookFamiliar: Due to the limited CGI of the time, most of the robots you meet are sparse in variety. Worker robots have a number of varying paint jobs, while the Supervisors all have the same silver chassis, compared to the books where each one is different. The only way to tell one robot from another is by its ID info, shown on your comlink.

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* YouAllLookFamiliar: Due to the limited CGI of the time, most of the robots you meet are sparse in variety. Worker robots have a number of varying paint jobs, while the Supervisors all have the same silver chassis, compared to the books where each one is different. The only way to tell one robot from another is by its ID info, shown on your comlink.comlink.
* YouAreNumberSix: Each robot has a model number, but some also have names of their own.
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* LogicBomb: This is almost to be expected when a robot violates the Three Laws. [[spoiler: Also how you defeat Avery's guard robot.]]

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* LogicBomb: This is almost to be expected when a robot violates the Three Laws. [[spoiler: Also how you defeat Avery's guard robot.]]Laws, and often results in "positronic drift" if they can't overcome it.
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* MadScientist: Dr. Avery, who published an in-universe book on the Laws of Robotics, believes that positronic brains are the next step in evolution. His motives are...vague, at best. While useful, not all Spacers accept the safety of this concept, hence Dr. Poole's abhorrence to its potential downsides.

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* AppliedPhlebotinum: Dr. Avery made Robot City from a plastic-steel compound that could be programmed by the central computer into creating virtually anything, from the smallest piece of furniture to the largest building, and even the very robots that inhabit it.



* MadScientist: Dr. Avery, who published an in-universe book on the Laws of Robotics, believes that positronic brains are the next step in evolution. Furthermore, he created Robot City using a material that could be manipulated solely by its integrated computer network, allowing for rapid construction in minutes. His motives are...vague, at best. While useful, not all Spacers accept the safety of this concept, hence Dr. Poole's abhorrence to its potential downsides.

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* MadScientist: Dr. Avery, who published an in-universe book on the Laws of Robotics, believes that positronic brains are the next step in evolution. Furthermore, he created Robot City using a material that could be manipulated solely by its integrated computer network, allowing for rapid construction in minutes. His motives are...vague, at best. While useful, not all Spacers accept the safety of this concept, hence Dr. Poole's abhorrence to its potential downsides.
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* CompressedAdaptation: The game compresses elements from the first two books in such a way that they [[AlternateContinuity don't entirely follow the original timeline]]. For instance, your life pod lands right in the city [[spoiler: instead of on a remote asteroid]], and Katherine and Dr. Poole came together in a shuttle, [[spoiler: rather than teleporting here with you via the Key.]]

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* CompressedAdaptation: The game compresses elements from the first two books in such a way that they [[AlternateContinuity don't entirely follow the original timeline]]. For instance, your life pod lands right in the city [[spoiler: instead of on a remote asteroid]], and Katherine and Dr. Poole came together in a shuttle, [[spoiler: rather than teleporting here with you via the Key.]]

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* FutureFoodIsArtificial: Your escape pod has food and drink options, but regardless of your choices, the former is delivered through a tube, and the latter intravenously, complete with artificial flavoring. Later, the only food source Robot City has is [[FoodPills a couple of pills]] packed with a full day's nutrients.

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* FoodPills: A [[JustifiedTrope justified]] example, as the robots know little about human anatomy, and so the only nutrition you can get after leaving your pod are a pair of pills containing an entire day's nutrients.
* FutureFoodIsArtificial: Your escape pod has food and drink options, but regardless of your choices, the former is delivered through a tube, and the latter intravenously, complete with artificial flavoring. Later, the only food source Robot City has is [[FoodPills a couple of pills]] packed with a full day's nutrients.
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* FutureFoodIsArtificial: Your escape pod has food and drink options, but regardless of your choices, the former is delivered through a tube, and the latter intravenously, complete with artificial flavoring. Later, the only food source Robot City has is [[FoodPills a couple of pills]] packed with a full day's nutrients.
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* ColonizedSolarSystem: Katherine and Poole were from two heavily colonized planets, the former from Aurora, and the latter from Solaria. People who live off-Earth in general are called "Spacers".


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* KentBrockmanNews: If you choose to watch a news report in your escape pod, a reporter mentions Avery proposing his amazing city to the Auroran government, then disappearing after they turn him down. The reporter also starts rambling about his personal life in between other reports on Aurora.
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* TheReveal: [[spoiler: Dr. Avery reveals at the end that you are his clone, placed in the DARLA pod as a test subject for Robot City to allow its robots to understand humans.]]

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* TheReveal: [[spoiler: Dr. Avery reveals at the end When Avery's guard robot scans you with a DNA analyzer, stating that you are his clone, him. Minutes later, Avery himself explains that you're actually [[CloningBlues a clone of him]], whom he placed in the DARLA pod as a test subject for Robot City to allow its the city's robots to understand humans.]]
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* RandomlyGeneratedLevels: One of the game's drawbacks. The city's sectors change as you walk around, and the only areas that don't are often hidden among the random ones, making navigation a chore at times.
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* {{Cloudcuckoolander}}: One malfunctioning robot [[that was traumatized by Dr. Poole's murder]] comes off as this, spouting random quotes while stumbling through the city streets. Alpha can temporarily fix it with the proper cube installed, allowing you to properly interrogate it for information.

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* {{Cloudcuckoolander}}: One malfunctioning robot [[that [[spoiler: that was traumatized by Dr. Poole's murder]] comes off as this, spouting random quotes while stumbling through the city streets. Alpha can temporarily fix it with the proper cube installed, allowing you to properly interrogate it for information.



* [[spoiler: SelfDestructMechanism: Dr. Avery decides to use this to obliterate Robot City itself, just after you save it. You do get the option to stop him, though.]]

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* [[spoiler: SelfDestructMechanism: Dr. Avery decides to use this to obliterate Robot City itself, just after you save it.it, on the basis that the project had been exposed to too much outside interference by Poole and Katherine, and he'd rather [[ResetButton start the whole thing over from scratch]]. You do get the option to stop him, though.]]

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* AlternateContinuity: The game [[CompressedAdaptation compresses elements from the first two books]] in such a way that they don't entirely follow the original timeline. For instance, your life pod lands right in the city [[spoiler: instead of on a remote asteroid]], and Katherine and Dr. Poole came together in a shuttle, [[spoiler: rather than teleporting here with you via the Key.]]


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* CompressedAdaptation: The game compresses elements from the first two books in such a way that they [[AlternateContinuity don't entirely follow the original timeline]]. For instance, your life pod lands right in the city [[spoiler: instead of on a remote asteroid]], and Katherine and Dr. Poole came together in a shuttle, [[spoiler: rather than teleporting here with you via the Key.]]
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* TheFaceless: Dr. Avery, who spends the entire game monitoring Robot City from presumably an off-world spacecraft. When he finally talks to you at the end, all you see is [[TheVoice an audio graph of his voice]]. Averted with you, however, given that some of the endings show your full body. Even more so in the original novels.

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* TheFaceless: Dr. Avery, the creator of Robot City, who spends the entire game monitoring Robot City from presumably an off-world spacecraft. When he finally talks to you at the end, all you see is [[TheVoice an audio graph of his voice]]. Averted with you, however, given that some of the endings show your full body. Even more so in the original novels.
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* BeepingComputer: Used in the server room at the top of the Compass Tower, and played for dramatic effect at the Core Computer and [[spoiler: Dr. Avery's lab.]]

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* FeaturelessProtagonist: You, having no identification other than a label on your jumpsuit reading "Derec", which doesn't help much, being the name of a company that makes jumpsuits. Furthermore, your tissue, facial features and DNA have no match in any database. The original novels even had an ID code on his jumpsuit that was only a test code. You are able to talk, at least. [[spoiler: Dr. Avery reveals at the end that you are his clone, placed in the DARLA pod as a test subject for Robot City to allow its robots to understand humans.]]

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* FeaturelessProtagonist: You, having no identification other than a label on your jumpsuit reading "Derec", which doesn't help much, being the name of a company that makes jumpsuits. Furthermore, your tissue, facial features and DNA have no match in any database. The original novels even had an ID code on his jumpsuit that was only a test code. You are able to talk, at least. [[spoiler: Dr. Avery reveals at the end that you are his clone, placed in the DARLA pod as a test subject for Robot City to allow its robots to understand humans.]]


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* TheReveal: [[spoiler: Dr. Avery reveals at the end that you are his clone, placed in the DARLA pod as a test subject for Robot City to allow its robots to understand humans.]]
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* EpilogueLetter: Each ending is capped off with an email, pondering the implications of the ending in question.
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* BaseOnWheels: In times of emergency, [[spoiler: like now,]] the city's command center detaches from the rest of the city and flees underground to protect itself from input. You have to track it down in a mining robot and dock with it to get inside.

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* BaseOnWheels: In times of emergency, [[spoiler: like now,]] the city's command center detaches from the rest of the city itself and flees underground to protect itself from input. You have to track it down in a mining robot and dock with it to get inside.input.



* UndergroundLevel: A mine below the city, late in the game, where you have to find the moving core computer in its tunnels.

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* UndergroundLevel: A mine below the city, late in the game, where you have to find the moving core computer in its tunnels.tunnels using a large mining robot.
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* UndergroundLevel: The city's mine, late in the game, where you have to find the moving core computer in its tunnels.

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* UndergroundLevel: The city's mine, A mine below the city, late in the game, where you have to find the moving core computer in its tunnels.

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* ComputerVirus: Dr. Poole had created [[spoiler: a virus that would destabilize the city's network and eventually force it to break down; he died just after he uploaded it through an unprotected access port. To fix it, you have to find the data card it was stored on to allow the central computer to write an antivirus from its source code.]]

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* ComputerVirus: Dr. Poole had created [[spoiler: a virus that would destabilize the city's network and eventually force it to break down; he died just after he uploaded it through an unprotected access port. To fix it, you have to find the data card it was stored on to allow the central computer to write an antivirus from its source code.]]


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* TheTower: The city's Compass Tower, where the Supervisor robots have their headquarters, and where [[spoiler: Dr. Avery managed the city itself]]. It's also a major landmark in that it towers above the other buildings - to the point that the upper floor is above the clouds, and is one of the few parts of the city that doesn't change shape.
* UndergroundLevel: The city's mine, late in the game, where you have to find the moving core computer in its tunnels.
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* * GhostCity: Compared to the novels, Robot City proper is mostly devoid of activity. The only robots you'll come across in the open are the occasional worker robots in the alleys between streets.

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* * GhostCity: Compared to the novels, Robot City proper is mostly devoid of activity. The only robots you'll come across in the open are the occasional worker robots in the alleys between streets.

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* BeautifulVoid: Compared to the novels, Robot City proper is mostly devoid of activity. The only robots you'll come across are the occasional worker robots in the alleys between streets.


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* * GhostCity: Compared to the novels, Robot City proper is mostly devoid of activity. The only robots you'll come across in the open are the occasional worker robots in the alleys between streets.
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* Cloudcuckoolander: One malfunctioning robot [[that was traumatized by Dr. Poole's murder]] comes off as this, spouting random quotes while stumbling through the city streets. Alpha can temporarily fix it with the proper cube installed, allowing you to properly interrogate it for information.

to:

* Cloudcuckoolander: {{Cloudcuckoolander}}: One malfunctioning robot [[that was traumatized by Dr. Poole's murder]] comes off as this, spouting random quotes while stumbling through the city streets. Alpha can temporarily fix it with the proper cube installed, allowing you to properly interrogate it for information.

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* Cloudcuckoolander: One malfunctioning robot [[that was traumatized by Dr. Poole's murder]] comes off as this, spouting random quotes while stumbling through the city streets. Alpha can temporarily fix it with the proper cube installed, allowing you to properly interrogate it for information.



* ImprovisedWeapon: Dr. Poole's cause of death was blunt trauma to the neck, and exploring the city turns up blood on a Calvin Wrench, a tool which was assigned to a worker robot that mysteriously stopped working.

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* ImprovisedWeapon: Dr. Poole's cause of death was blunt trauma to the neck, and exploring the city turns up [[spoiler: blood on a Calvin Wrench, a tool which was assigned to a worker robot that mysteriously stopped working.]]

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* AmnesiacHero: Derec has no memories to go on, period, when the game starts, and doesn't even trust his own nickname. The robots who accuse him assume that he's blocking out memories of the murder.



* FeaturelessProtagonist: You, having no identification other than a label on your jumpsuit reading "Derec", which doesn't help much, being the name of a company that makes jumpsuits. Furthermore, your tissue, facial features and DNA have no match in any database. You are able to talk, at least. [[spoiler: Dr. Avery reveals at the end that you are his clone, placed in the DARLA pod as a test subject for Robot City to allow its robots to understand humans.]]

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* FeaturelessProtagonist: You, having no identification other than a label on your jumpsuit reading "Derec", which doesn't help much, being the name of a company that makes jumpsuits. Furthermore, your tissue, facial features and DNA have no match in any database. The original novels even had an ID code on his jumpsuit that was only a test code. You are able to talk, at least. [[spoiler: Dr. Avery reveals at the end that you are his clone, placed in the DARLA pod as a test subject for Robot City to allow its robots to understand humans.]]
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* ChaosArchitecture: Due to the city's abnormally shifting state, this will often happen while you're exploring it. One passage you went down will be different when you turn around, or back alleys will become dead ends.

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* ChaosArchitecture: Due to the city's abnormally shifting state, this will often happen while you're exploring it. One passage you went down will be different when you turn around, or back alleys will become dead ends. This phenomenon stops after you fix the city's network, though.
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* BeautifulVoid: Compared to the novels, Robot City proper is mostly devoid of activity. The only robots you'll come across are the occasional worker robots in the alleys between streets.


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* LateToTheTragedy: After the robots tear you out of the escape pod, you fall asleep for 12 hours, during which Dr. Poole's murder takes place. As such, the robots think you did it in that intervening time.
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* RobotRepublic: Robot City's ultimate purpose, to form a culture that integrates robots and humans as peacefully as possible.
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* TheFaceless: Dr. Avery, who spends the entire game monitoring Robot City from presumably an off-world spacecraft. When he finally talks to you at the end, all you see is an audio graph of his voice. Averted with you, however, given that some of the endings show your full body. Even more so in the original novels.

to:

* TheFaceless: Dr. Avery, who spends the entire game monitoring Robot City from presumably an off-world spacecraft. When he finally talks to you at the end, all you see is [[TheVoice an audio graph of his voice.voice]]. Averted with you, however, given that some of the endings show your full body. Even more so in the original novels.

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