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* KatanasAreJustBetter: The swords top tier upgrade is a katana. The "Road Ninja" achievement is unlocked for making 88 kills with it.

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* KatanasAreJustBetter: The swords sword's top tier upgrade is a katana. The "Road Ninja" achievement is unlocked for making 88 kills with it.
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* KatanasAreJustBetter: The swords top tier upgrade is a katana. The "Road Ninja" achievement is unlocked for making 88 kills with it.
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** Planted explosives are powerful against groups and a OneHitKill on otherwise-tough vehicles, but are even more limited. Pipe bombs can wreak havoc, but are difficult to use correctly.

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** Explosives are DifficultButAwesome. Planted explosives are powerful against groups and a OneHitKill on otherwise-tough vehicles, but are even more limited. in very short supply. Pipe bombs can wreak havoc, havoc on groups and are one of the few ways to attack behind, but are difficult to use correctly.have long fuses and rely on not getting hurt. The grenade launcher has a weird combination of momentum physics and a firing arc, but doesn't have the fuse time of the other two.
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''Road Redemption'' is a VehicularCombat {{Roguelike}} game and SpiritualSuccessor to the ''VideoGame/RoadRash'' series. It was released on October 4, 2017 (after three years on Early Access) on personal computers via UsefulNotes/{{Steam}}, with console releases on Xbox One, Playstation 4, and Wii U planned for 2018.

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''Road Redemption'' is a VehicularCombat {{Roguelike}} game and SpiritualSuccessor to the ''VideoGame/RoadRash'' series. It was released on October 4, 2017 (after three years on Early Access) on personal computers via UsefulNotes/{{Steam}}, with console releases on Xbox One, Playstation 4, UsefulNotes/XboxOne, UsefulNotes/PlayStation4, and Wii U planned for UsefulNotes/NintendoSwitch released in 2018.
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Per TRS, this is YMMV


* DifficultySpike: SIGMA territory. Switching weapons is no longer optional if you want to get through their shields in a hurry, the opponents are faster, and the shortcuts are both trickier and more crucial to traverse.
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In world where America has been devastated by nuclear war and inexplicably become populated primarily by Australians, rival biker gangs vie for power, kept in check only by a powerful arms dealing corporation. After the assassination of a prominent biker gang leader threatens to destroy the uneasy peace between the country's gangs, the Ironsights Weapons Cartel places a $15,000,000 bounty on the head of the murderer. Now, every biker from coast to coast is dying, figuratively and literally, to claim the bounty's head and the cash reward. As one such biker, players are tasked with outracing their opponents and taking out anyone who gets in their way, from rival bikers to law enforcement.

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In world InAWorld where America has been devastated by nuclear war and inexplicably become populated primarily by Australians, rival biker gangs vie for power, kept in check only by a powerful arms dealing corporation. After the assassination of a prominent biker gang leader threatens to destroy the uneasy peace between the country's gangs, the Ironsights Weapons Cartel places a $15,000,000 bounty on the head of the murderer. Now, every biker from coast to coast is dying, figuratively and literally, to claim the bounty's head and the cash reward. As one such biker, players are tasked with outracing their opponents and taking out anyone who gets in their way, from rival bikers to law enforcement.
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** Swords can short out energy shields and decapitate unprotected riders, but bounce off helmets, leaving you vulnerable.

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** Swords can short out quickly eat through energy shields and decapitate unprotected riders, but bounce off helmets, leaving you vulnerable.



** Tasers deal no damage, but bypass deflections and shields.

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** Tasers deal no damage, but bypass deflections and shields.short out shields in one hit.
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** You will oftentimes suffer bike crashes and falls that would be fatal plausibly, but HP reduction for crashes and accidents are almost nonexistent (it used to be really high during its early access build, but it was adjusted to what it is during release).
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** Grappling an enemy biker and smashing his head in while you're trying to take the lead in a racing segment.


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** Your rider will rechamber a shotgun after each shot by [[Film/Terminator2JudgmentDay twirling the lever and closing it with one hand]].
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** The second unlockable character is [[Film/WallStreet Gordon Gekko]], with half the base health compared to default character Dutch but gains 50% more cash and XP in return ''before'' skills and enhancements like Lucky Rabit's Foot, Medal of Valor and Midas Vest come into play. [[{{Catchphrase}} Greed is Good]]. Alas a missed opportunity for a ''Film/BlackRain'' [[Creator/MichaelDouglas reference]] with all the motorcycles and decapitations involved in the game.

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** The second unlockable character is [[Film/WallStreet Gordon Gekko]], with half the base health compared to default character Dutch but gains 50% more cash money and 25% more XP in return ''before'' ''even before'' skills and enhancements like Lucky Rabit's Foot, Medal of Valor and Midas Vest come into play. [[{{Catchphrase}} Greed is Good]]. Alas a missed opportunity for a ''Film/BlackRain'' [[Creator/MichaelDouglas reference]] with all the motorcycles and decapitations involved in the game.
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** The second unlockable character is [[Film/WallStreet Gordon Gekko]], with half base the health compared to default character Dutch but gains 50% more cash and XP in return ''before'' skills and enhancements like Lucky Rabit's Foot, Medal of Valor and Midas Vest come into play. [[{{Catchphrase}} Greed is Good]]. Alas a missed opportunity for a ''Film/BlackRain'' [[Creator/MichaelDouglas reference]] with all the motorcycles and decapitations involved in the game.

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** The second unlockable character is [[Film/WallStreet Gordon Gekko]], with half the base the health compared to default character Dutch but gains 50% more cash and XP in return ''before'' skills and enhancements like Lucky Rabit's Foot, Medal of Valor and Midas Vest come into play. [[{{Catchphrase}} Greed is Good]]. Alas a missed opportunity for a ''Film/BlackRain'' [[Creator/MichaelDouglas reference]] with all the motorcycles and decapitations involved in the game.
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** The second unlockable character is [[Film/WallStreet Gordon Gekko]], with half base health compared to default character Dutch but gains 50% more cash and XP in return ''before'' skills and enhancements like Lucky Rabit's Foot, Medal of Valor and Midas Vest come into play. [[{{Catchphrase}} Greed is Good]]. Alas a missed opportunity for a ''Film/BlackRain'' [[Creator/MichaelDouglas reference]] with all the motorcycles and decapitations involved in the game.

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** The second unlockable character is [[Film/WallStreet Gordon Gekko]], with half base the health compared to default character Dutch but gains 50% more cash and XP in return ''before'' skills and enhancements like Lucky Rabit's Foot, Medal of Valor and Midas Vest come into play. [[{{Catchphrase}} Greed is Good]]. Alas a missed opportunity for a ''Film/BlackRain'' [[Creator/MichaelDouglas reference]] with all the motorcycles and decapitations involved in the game.
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** The third unlockable character is [[Film/WallStreet Gordon Gekko]], with half base health compared to default character Dutch but gains 50% more cash and XP in return ''before'' skills and enhancements like Lucky Rabit's Foot, Medal of Valor and Midas Vest come into play. [[{{Catchphrase}} Greed is Good]]. Alas a missed opportunity for a ''Film/BlackRain'' [[Creator/MichaelDouglas reference]] with all the motorcycles and decapitations involved in the game.

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** The third second unlockable character is [[Film/WallStreet Gordon Gekko]], with half base health compared to default character Dutch but gains 50% more cash and XP in return ''before'' skills and enhancements like Lucky Rabit's Foot, Medal of Valor and Midas Vest come into play. [[{{Catchphrase}} Greed is Good]]. Alas a missed opportunity for a ''Film/BlackRain'' [[Creator/MichaelDouglas reference]] with all the motorcycles and decapitations involved in the game.
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* OldSaveBonus: Having ''VideoGame/KillingFloor2'' installed on the same PC unlocks DJ Skully and Hans Volter as character, while unlocking the spiked baseball bat weapon for [=KF2=].
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** The third unlockable character is [[Film/WallStreet Gordon Gekko]], with half base health compared to default character Dutch but gains 50% more cash and XP in return ''before'' skills and enhancements like Lucky Rabit's Foot, Medal of Valor and Midas Vest come into play. [[{{Catchphrase}} Greed is Good]]. Alas a missed opportunity for a ''Film/BlackRain'' [[Creator/MichaelDouglas reference]] with all the motorcycles and decapitations involved in the game.

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* GuestFighter: [[VideoGame/ShovelKnight Shovel Knight]] himself is a playable character, unlocked by beating the campaign with two riders. Appropriately, he uses a shovel as his main weapon, and refuses to use guns.

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* GuestFighter: GuestFighter:
**
[[VideoGame/ShovelKnight Shovel Knight]] himself is a playable character, unlocked by beating the campaign with two riders. Appropriately, he uses a shovel as his main weapon, and refuses to use guns.guns.
** From ''VideoGame/KillingFloor2'', Hans Volter and DJ Skully are playable characters.
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** One of the Phantom gang member names is [[VideoGame/FZero "Blue Falcon"]].
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* HitboxDissonance: Enemy riders are affected by explosions at a wider range than the player. This makes it possible to drop a pipe bomb at the last second, or aim a grenade launcher at the road in front of you, and blow up rivals lining up to take a swing without being harmed yourself.
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* CompetitiveBalance: Weapons have a "Right tool for the right job" dynamic going on:
** Melee weapons are generally effective against other riders. Light melee swings faster but does less damage, heavy melee is slow and strong, long melee has the slow speed and the low damage but over twice the reach.
** Swords can short out energy shields and decapitate unprotected riders, but bounce off helmets, leaving you vulnerable.
** Guns are extremely powerful with good aim, but are limited by ammo.
** Planted explosives are powerful against groups and a OneHitKill on otherwise-tough vehicles, but are even more limited. Pipe bombs can wreak havoc, but are difficult to use correctly.
** Tasers deal no damage, but bypass deflections and shields.
* ContinuingIsPainful: Failing a stage objective imposes a harsh and permanent penalty, [[UnstableEquilibrium compromising your chances of recovering]].



* DifficultySpike: SIGMA territory. Switching weapons is no longer optional if you want to get through their shields in a hurry, the opponents are faster, and the shortcuts are both trickier and more crucial to traverse.



* NoobCave: Reaper territory. No shielded enemies, straightforward tracks, forgiving objectives. You can eventually skip the early parts or eventually the whole thing, but some characters (particularly those who don't benefit from the skill tree) can benefit from a few stages of easy cash.[[labelnote:*]]An advanced start does give you some extra starting money, but not nearly as much as playing through the stages yourself.[[/labelnote]]



* SternChase: According to the Jackal leader you're only twenty minutes behind the assassin at the start of the game. Since you're both going flat-out you get to the opposite coast before closing the distance.



* VillainRespect: The gang leaders will occasionally toss a compliment the player's way, but either threaten the player or insult their ride as they do.

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* VillainRespect: The gang leaders will occasionally toss a compliment the player's way, but either threaten the player or insult their ride as they do.do.
* ViolationOfCommonSense: When sandwiched between riders, it's often smart to plow right into the first available oncoming car. The crash damage and lost time are easier to recover from than a beating from both sides.
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* PriceOnTheirHead: The campaign mode is all about getting a $15,000,000 bounty on an assassin.
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* ColdHam: The assassin mocks and threatens the player in a slow and soft manner while the words themselves chew the scenery.

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* ColdHam: The assassin mocks and threatens the player in a slow slow, soft, and soft manner while the words themselves chew the scenery.melodic manner. No shouting, but plenty of ham.

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* DoesntLikeGuns: Some unlockable characters have the "no guns" attribute, which disables all firearms including the grenade launcher, though it doesn't by itself disable other lethal weapons.

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* DoesntLikeGuns: Some unlockable characters have the "no guns" attribute, which disables all firearms including the grenade launcher, though it doesn't by itself disable other lethal weapons. On the plus side, this prevents enemies from having guns as well, but boss battles and missions with ammo pick-ups in them are still a lot harder than usual.
* EarlyGameHell: Because Campaign+ randomizes most of the missions, tough levels can be encountered from the beginning, before you can buy ammo belts or other upgrades, but at least [[HardModePerks those levels keep their powerful items]].


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* SchizophrenicDifficulty: The Campaign+ mode outright randomizes the order of most of the missions.
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* DoesntLikeGuns: Some unlockable characters have the "no guns" attribute, which disables all firearms, though it doesn't by itself disable other lethal weapons.

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* DoesntLikeGuns: Some unlockable characters have the "no guns" attribute, which disables all firearms, firearms including the grenade launcher, though it doesn't by itself disable other lethal weapons.
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* {{Macrogame}}: [=XP=] accrued in campaigns is spent on a "skill tree" of permanent upgrades.

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* GenreThrowback: The late 90s and early 2000s had no shortage of [[VehicularCombat vehicular brawlers]] with gratuitous over-the-top violence and a take-no-prisoners attitude that rewards aggression, while at the same time avoiding actual super-detailed gore (if there is any at all), rounded out with a [[ExcusePlot simple plot]]. This is that kind of game.

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* GenreThrowback: The late 90s and early 2000s had no shortage of [[VehicularCombat vehicular brawlers]] with gratuitous over-the-top violence and a take-no-prisoners attitude that rewards aggression, while at the same time avoiding actual super-detailed gore (if there is any at all), all rounded out with by a [[ExcusePlot simple plot]]. This is that kind of game.

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* GenreThrowback: The late 90s and early 2000s had no shortage of [[VehicularCombat vehicular brawlers]] with gratuitous over-the-top violence and a take-no-prisoners attitude that rewards aggression, while at the same time avoiding actual super-detailed gore (if there is any at all), rounded out with a story that doesn't take itself particularly seriously. This is that kind of game.

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* GenreThrowback: The late 90s and early 2000s had no shortage of [[VehicularCombat vehicular brawlers]] with gratuitous over-the-top violence and a take-no-prisoners attitude that rewards aggression, while at the same time avoiding actual super-detailed gore (if there is any at all), rounded out with a story that doesn't take itself particularly seriously.[[ExcusePlot simple plot]]. This is that kind of game.
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* GenreThrowback: The late 90s and early 2000s had no shortage of [[VehicularCombat vehicular brawlers]] with gratuitous over-the-top violence and a take-no-prisoners attitude that rewards aggression, while at the same time avoiding actual super-detailed gore (if there is any at all), rounded out with a story that doesn't take itself particularly seriously. This is that kind of game.
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* StickyBomb: Plastic explosives can be placed on other vehicles, initiating a three-second countdown that should be used to get some distance.

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* StickyBomb: Plastic explosives can be placed on other vehicles, initiating a three-second countdown that should be used to get some distance.distance from your victim.



* TheUnfought: The first two gangs have a last level where the mission it to take down their leader, but the Phantom's territory ends with a battle against the target assassin instead, [[spoiler:followed by a level where you ride the assassin's bike out of Phantom territory, with the implication that this leader and gang are still around after the events of the game.]]

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* TheUnfought: The first two gangs have a last boss level where the mission it to take down against their leader, but the Phantom's territory ends with a battle against the target assassin instead, [[spoiler:followed by a level where you ride the assassin's bike out of Phantom territory, with the implication that this leader and gang are still around after the events of the game.]]

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* HeroAntagonist: The police, whose contribution to being an antagonist is simply being in your way.

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* HeroAntagonist: The police, whose contribution to being an antagonist is simply being in your way. There isn't much way to discern their true morality though; they go after aggressive riders (i.e. ''everyone'' in the areas you visit), and the Jackal Leader sometimes calls them crooked when one is taken down.
* HitStop: In the Takedown objectives, the game world slows to a stop when the quota is reached, resulting in this for the final blow on the last target.



* HitStop: In the Takedown objectives, the game world slows to a stop when the quota is reached, resulting in this for the final blow on the last target.
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* HitStop: In the Takedown objectives, the game world slows to a stop when the quota is reached, resulting in this for the final blow on the last target.

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